Adult Game

Davenport Games

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Darkwatch - Deadfall

Deadfall - Walkthrough

Darkwatch

Deadfall

Grab the nearby Carbine ammo as well as the dynamite and Dual Pistols on the other end the train car. Take cover for the time being and wait for the ghostly Bone Demons to attack you. Take 'em out, then peek out of the car to target the Riflemen on the tracks just ahead. Use the nearby explosive barrels to your advantage before exploring the far right train car across the way (you will find an offering from Lazarus inside).

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Just over the track and to the left is a member of the Darkwatch gunning in a turret. Run to his aid and quickly take over the turret to stop the rush of enemies—Bone Demons, Riflemen and Keggers — coming from the town buildings. you will be safe in the turret as long as you get the Keggers first and then take care of the Riflemen.

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Stay put until enemies stop coming, then leave the turret and go around the next corner. More Riflemen will spawn on a balcony at the end of the street, backed up by a few ghostly Bone Demons. Clear the path to the building and step inside to go to the next area.

Drop down to ground level and turn 180 degrees to find another offering from Lazarus. Leave the small alley and watch for Riflemen in the burning town. As you make your way through the fiery streets, stick to the balconies and watch for the ghostly Banshees. These gals are more powerful than their physical counterparts, so it will take more than a single headshot to drop 'em.

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When you find the Rail Rocket, grab it and use it to your liking but be sure to keep three rounds in reserve. After defeating the enemies in the immediate area, a building will explode to reveal another street with a Mark of Evil. Quickly target the Mark with the remaining Rail Rocket rounds to destroy it and take out every remaining enemy. With the Mark destroyed, enter the building at the end of the road to go to the next area.

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you will be immediately attacked by more enemies (including ghostly Banshees) in the next area. Fight your way around the next corner and look for a burning second floor to the right side of the street. You can jump through the fire to find an offering from Lazarus. Further down the road, watch for two snipers camped out in the lower floor of a building. Clear 'em out, then head through the building to reach the next road.

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Just before leaving the building, you will pass by a Rail Rocket. Grab the Rail Rocket, drop off the balcony and turn 180 degrees to find another offering from Lazarus. Head down the road to trigger the birth of a Mark of Evil. You know the drill: target the Mark with the Rail Rocket to blow it to smithereens. A doorway will then open, letting you into the next area.

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The moment you step foot in the next area, a Mark of Evil appears at the far end of the street. Take to the balconies and make your way to the Mark. Unload dynamite and Carbine shots to quickly eliminate it and avoid confrontation with the executioners. With the Mark destroyed, find the doorway near the balconies to enter a long hall.

you will want a Shotgun or Dual Pistols for this hallway trek. As you make your way through the building, ghostly Bone Demons and executioners will attack you from the front. Lay waste to them to clear the halls, and look for a small room to the right that houses an offering from Lazarus. After climbing a couple flights of stairs, you will move on to another area.

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Drop any short range weapons you have in favor of a Range Rifle right now. In this next run, you will need to stick to the solid platforms to avoid the fiery burn of the ground below. Watch for Riflemen and ghostly Banshees as you make your way through the burning streets, and look to the lower level of the left side of the streets to spot an offering from Lazarus about midway through the area.

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Be sure to grab a Rail Rocket on your way through the streets (near the first Rail Rocket is an offering from Lazarus, stuck between two buildings). At the end of the road, a Mark of Evil appears and spawns a number of Riflemen and Banshees. Waste absolutely no time in destroying the Mark, uloading Rail Rockets and dynamite sticks in rapid succession to take it down. When the Mark is destroyed, the level will automatically end.

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Missions