Davenport Games

Card Game: The old fashioned way to play

playing cards fanned out.

O’NO 99 - An UNO styled Themed game

By AMIGO, Family Games, Inc., Gibsons, International Games, Inc., Legendary Games, Inc., Mattel

O’NO 99

O’NO 99 card game pieces.
  • Designer: International Games, Inc
  • Publisher: AMIGO, Family Games, Inc., Gibsons, International Games, Inc., Legendary Games, Inc., Mattel
  • Release Date: 1980
  • Based on the game: 99
  • Alterate Names: 99 or bust, Deluxe O’NO 99, Ninety-nine or bust
  • Players: 2 - 8

Description

Another in the line of Uno styled and themed games. The object of O’NO 99 is to avoid totaling 99 points or more, which would cause you to lose that round of play. If a player loses four rounds, they are out of the game.

O’NO 99 is a proprietary card game formerly produced by International Games, Inc. It is played with a unique deck of 54 cards. The object of the game is to play cards numbered 2-10, while avoiding being the player that brings the sum of played cards to 99 or higher. Similar to the game Uno, O’NO 99 has special cards such as Reverse, Hold, and Double Play cards that can alter gameplay.

Each player starts with four cards and three tokens; on their turn, each player draws one card and then plays one from their hand, all the while the total on the table increasing until 99 is reached. The player that ends their turn on 99 points (or more) loses the round and surrenders a token; those with no tokens left are out of the game. Last player with remaining tokens wins.

Box Contents

The game consists of 54 special cards and 24 tokens as follows:

  • Three each 2’s through 9: for a total of 24 cards
  • Ten 10 cards
  • Four Hold cards
  • Six Reverse cards
  • Four Minus Ten cards
  • Two Double Play cards
  • Four 99 cards
  • Twenty-four tokens

Hold, Reverse, Minus Ten, and Double Play cards are Helper cards. With one or more of them in hand, a player may be able to avoid hitting the total of 99 points or over.

The O’NO 99 card

CANNOT BE PLAYED! Unless the card value ends in 0

If a player is dealt, or draws the O’NO99 card, they must keep it and cannot play it. This leaves the player with only three good cards to play. The O’NO 99 card can make the game harder to play, especially if a player has two or more of them in one hand.

In the event that a player has only O’NO 99 cards in their hand, when it is their turn to play, they automatically lose and cannot play.

Playing The O’NO 99 card

The O’NO 99 card may be played when the total point value ends in 0.

Example: If the first player has an O’NO 99 card, the point value is 0, and they may play the O’NO 99 card. The point value to the second player remains 0 and they may also do the same. Anytime during the game that the point total ends in 0 and the next play has an O’NO 99 card, thy may play it passing the same total to the following player. Only (1) O’NO 99 card may be played during a player’s turn.

The Deal

The Dealer shuffles cards and deals each player 4 cards, one at a time, face down. The Remainder of the cards are placed face down in the center of the playing area. This is the draw pile. In the event that the draw pile is exhausted before the hand ends, the dealer will reshuffle all exposed used cards to form a new draw pile. If players are using the token option for scoring and this is the first round of play, each player will receive 3 tokens.

The Play

The Player to the left of the dealer will start by selecting a card from their hand, and playing it face up directly in front of him, calling out the card or number value. The same player then immediately draws another card from the draw pile.

Example: The first player plays a 9, and calls it out. Then immediately draws another card to replace the 9 card before the next person plays. The second player plays a 7, calling out 16. Thus the game continues by adding, subtracting, reversing, holding or playing double until one player eventually hits or exceeds the magic 99 number, ending the round. Note: You should always have four cards remaining in hand after each play.

Helper Cards

HOLD

The HOLD card, when played, maintains the point value passed to that player and passes the same point value to the next player.

REVERSE

The REVERSE card,when played, holds the point value passed, and reverses the same point value and play-back in the opposite direction. Note: When two players are playing, and a reverse card is played, play does not revert back to the player playing the card. In a one-on-one game, the reverse card acts as a hold card.

MINUS TEN

The MINUS TEN card, when played, subtracts ten points from the point value passed to the player and passes the point value—ten points lower—to the next player. It is possible for the point value to be minus ten if a Minus Ten card is played first. In this case the next player adds on to the minus ten going back up toward zero or could play another Minus Ten card making the point value minus twenty. There is no restriction on when you can play the Minus Ten card.

Note: A minus 10 card may be played if the total is 0, then making the total a minus 10.

DOUBLE PLAY

The DOUBLE PLAY card, when played, keeps the point value passed the same, and causes the next player to make a normal play plus one additional.