Davenport Games

The SNES - Super Nintendo® Entertainment System® A big player in the console wars in the early 80s

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Super Star Wars #11 Based on Episode IV: A New Hope

Gameplay & Walkthroughs

Super Star Wars #11

SNES - Super Nintendo® Entertainment System® Super Star Wars game box front.
  • Developer: Sculptured Software & LucasArts
  • Publisher: LucasArts & JVC Musical Industries, Inc.
  • Release Date:Novemeber 1, 1992
  • Toys-R-Us · Sacramento: $30 · March 20, 1994
  • Players: 1

Story

Super Star Wars is a 2D side-scrolling Action - Platform based on Episode IV: A New Hope — the first movie of the original Star Wars Trilogy (with some obvious liberties to provide a little more gameplay for the player). The player initially controls the movie's main hero, Luke Skywalker, but two more controllable characters join later: the careless captain Han Solo and his Wookie side-kick, Chewbacca. The game generally follows the movie plot, allowing the player to experience some of the most important sequences, such as the search for Obi-Wan Kenobi, rescuing princess Leia, and the final confrontation against Death Star and its TIE Fighters, led by the mysterious Darth Vader.

Game Play

Most of the game levels follow traditional platform gameplay style. As Luke, Han, or Chewbacca, the player makes his way through the linear levels, fighting enemies, jumping over obstacles, and collecting power-ups. The power-ups include standard health-restoring items, upgrades for the blaster gun (up to five different upgrade levels), as well as special items that can be used for massive destruction of the enemies. Luke uses a weak blaster gun, but later gains access to a lightsaber, being able to fight enemies melee-style. Han and Chewbacca use stronger flame guns, but cannot upgrade to better weapons.

Some of the levels are dedicated to familiar Star Wars vehicles (such as a land speeder). Controlling the vehicle from a third-person view, the player has to navigate it through the pseudo-3D environments, avoiding obstacles and shooting at enemies on the way.

Super Star Wars is the first of a series of three Super Nintendo games based on the original three films of the Star Wars series, released in 1992. In 2009 the game was released on the Wii's Virtual Console and on November 17, 2015, it was ported to PlayStation 4 and Vita. The term Super Star Wars can refer to the first game or the entire series. All are essentially platform games, although they all have stages which feature other challenges, such as driving a landspeeder or piloting an X-wing fighter. All three also feature multiple playable characters with different abilities.

The game's manual added a number of names and details not spelled out in the game itself.

Characters

Luke Skywalker

Luke is the first available character and the one the player must use until the Cantina Fight level. He starts off with the weakest gun (the blaster) but later on receives a light saber as a melee weapon in addition to his gun. He has a slide available by pressing down, forward, and B at the same time

Chewbacca

Chewie is the second playable character that the player meets and is the slowest but has the most health. He never gets a melee weapon but he starts with the flame gun (2nd weakest gun). He has a near horizontal slide available by pressing down, forward, and B.

Han Solo

The last playable character one can choose after the Cantina Fight level is beaten. Han has the flame gun like Chewbacca but is noticeably faster. He has no melee weapon but can roll using the down, forward, B combo.

Power Ups

Small Heart

Restores a small amount of health, the most common power up

Big Heart

Rarely dropped from enemies, usually hidden in the level or for destroying certain enemies. These restore a large amount of health.

Darth Vader Mask

doubles the point value for everything you destroy for a short period of time (these stack if you get multiple of them) which is only useful for getting lives at certain point values or if you care about a high score.

Disc

extends the time you have to beat the level (though that is rarely a concern) and gives you more time the faster you pick it up starting at 50 seconds.

A Lightsaber

Increases your max health though this goes away if you die or beat the level

Thermal Detonator

Upon picking it up you have a short period of time (while the words “Thermal Detonator” appear on the screen) to press X and destroy everything on screen. If you can get one to a boss and use it, it does massive damage to them though this is difficult due to the short period of time you get to keep them.

Shields

Yellow little symbols that when picked up make you flash and keep you from taking any damage.

1-Up

Appears as the head of whichever character you are controlling, gives you an extra life. Never dropped randomly.

Blaster

Upgrades your gun to the next level (Does nothing if your gun is at the highest level). This stays after each level but goes away if you die. The levels are Blaster, Flame, Seeker, Rapid Ion, and Plasma. This power up is never dropped randomly, only found or dropped from specific enemies that will always drop it upon being defeated.

Levels

Dune Sea

Luke is in a sandy desert and quickly notice you are being dive-bombed by swarms of some kind of large bat-like creature. there are not a large threat and go down in 3 or 4 blasts. Keep moving, stopping only to get some health from them. you will also encounter red scorpions, often spawning on top of the rocks that frequently appear in the area or out of the ground, they have a green projectile attack but it is not terribly damaging. If you defeat all the scorpions coming out of the first rock you get a secret gun upgrade. Kneel down (Press down on the D-Pad) and fire and you will make quick work of them in a few blasts. Both the scorpions and bats drop a single heart which is about how much damage they do when they hit you. Moving onwards you will find a small sand pit that slows your movement and conceals scorpions.

Jump forward to get through it quickly. After some more scorpions and bats you will come to your first large sand dune which has a new enemy on it, a larger version of the scorpion you have been fighting so far. It can shoot multiple green blobs at a time and has an extending mouth that can reach you about a body length away. When you destroy it two regular scorpions are left in its place. Make quick work of them with your blaster and at the apex of the dune jump up for a large heart that restores a lot of health.

At the base of the dune you will encounter green womp rats that jump out at you. They appear constantly but have little health. If you destroy all of the womp rats that come out of the rock you will reveal two big hearts and another gun grade (though this can take quite a while). Run just a bit further for yet another gun upgrade sitting on a rock out in the open. Move forward carefully, keeping your health full or close to it by defeating the womp rats and you will come to a second large dune that again has a new enemy on it, this time a man sized snake type creature that will throw you around if you get too close. Keep your distance and take it down in a few shots, it will drop three hearts for you.

At the base of the second dune you will encounter several of the large scorpions. With your new blaster they should not pose much of a threat. After this is a third and final large dune with two more of the big scorpions on it, jump and shoot if you need a better angle on them and move on. After clearing the dune you will encounter another worm and some big scorpions, keep your distance and they should pose little threat. After another small sand pit and some more big scorpions you will come to a large sand pit that takes up the entire screen and contains the boss.

Sarlacc Pit Monster

Making an appearance a few movies ahead of time is the Sarlacc Pit Monster. He is not terribly difficult and simply firing as fast as you can when he appears and letting him hit you is sometimes enough to beat him. The smart way to do it is to wait for a tentacle to appear out of the sand, it will not damage you, that signals where the boss is going to appear. When he does he will either swing his tentacles at you if you are close or lob brown rocks in an arc at you if you are out of tentacle range. The trick is to wait in the middle, and when you see where the boss is going to appear jump away and fire at the main body while firing diagonally up to destroy the rocks. Keep this up (or if you are impatient wait until he has lost half his health and then just fire at him constantly and you should defeat him before he defeats you) and the Sarlacc Pit Monster will be gone soon enough. The rocks do more damage than the tentacles so if you go the impatient route, get close. Once you win you get a cut scene.

First Land Speeder Level

This level has no real official name and it is also the first vehicle mission. Your goal is simply to defeat 12 Jawas and then head toward the sand crawler that appears and gets closer as your defeat more jawas. Take it slow, avoid rocks and pits, and this is a very easy level. There are only two enemies, jawas in little floating black pods that throw thermal detonators when they get close and womp rats that hop slowly at you. You can easily destroy either from a distance before they become a threat. Do not use your Jets until you have beaten the quota of jawas as getting the jawas behind you can be a pain and lead to a situation where they surround you which will not end well.

Move forward at regular speed until you see a jawa, reverse direction while firing at it (just move sideways till it is in front of you, you do not even need to use the jets to change direction) and then resume moving forward once it is dead. Repeat until you have defeated 12 of them. Once you have accomplished this hit down and the jet button (B) to fly near the top of the screen where nothing can hit you and keep going toward the sand crawler until the level ends. If you do take damage during the level the jawas drop big hearts when you beat them. The moisture farm towers drop jet fuel when destroyed but you really should not need any. Just make sure you do not run into any rocks, pits, or moisture towers and you will be fine.

Outside Sandcrawler

Assuming you did not die you will still have somewhere between the flame and rapid ion gun when this level starts which will be helpful. Moving forward you will see several jawas that fire slow moving blue shots at you. You should be able to take them out in one shot and starting in this level you will find some enemies drop new power ups (all of the ones listed in the power up section with the noted exception of the gun upgrade and 1-Up). you will quickly reach the sandcrawler which is slowly moving away from you. you will see on the side of it a bunch of small and large hatches. The small hatches shoot fire directly downward and the large ones release flying drones. Jump and destroy them as you head on to the second set of treads. you will see two jawas throwing thermal detonators at you and two large hatches. Jump up and destroy them then head left (if you head right you will run into two guns, the first of which drops a big heart if you destroy it) by jumping up on the set of treads and running left.

First you will see a gun emplacement, shoot it a few times and avoid the shrapnel when it explodes and keep going left. A jawa above you on a non moving metal platform will drop a gun upgrade when defeated which will give you the seeker (or flame if you died) which as its name implies seeks out targets but will not go after the hatches. Either jump up on the platform the jawa was on with a high jump (Up on the D-Pad and B) or keep going left and head up on the moving platform. If you go left you will need to jump on a wide moving platform that will take you right eventually (you will see a gun emplacement that gives you a big heart when the wide platform goes up).

At this point most of the remaining level is an exercise in platforming. you will move in a zigzag pattern that generally heads upward. If you seem to come to a dead end wait to see if a moving platform arrives or if you can jump upward. High jumps will occasionally be needed. You have plenty of time so do not get discouraged if you fall and lose a lot of progress. The seeker will make dealing with the gun emplacements easy and they tend to stay dead if you fall and have to come back up (unlike the jawas and hatches). If you are unsure whether you can make a jump wait around for 10 seconds or so to see if a moving platform will appear to make the task easier.

The last large hatch you see will drop a Big Heart and you are only two jumps away from getting on top of the sand crawler. Once on top of the sandcrawler a big heart will appear on the edge and two turrets will rise out to fire at you, their shots do decent damage but are fairly easy to avoid. Keep heading right and down a little tiny slope where another gun appears. Destroy it and then fire up where the gun used to be for another large heart. you will run into a large number of turrets, do not worry if you take some damage, this level has no boss. you will eventually reach an arrow telling you to jump down into the sandcrawler but first jump up in the air and shoot directly above the entryway to reveal a 1-Up and a blaster up grade. High jump to get the power ups and fall into the sandcrawler.

Inside Sandcrawler

This level is long and includes some instant death lava near the end. you will find yourself in a hallway at the start of the level. Directly behind you in one of the many traps you will see inside the sandcrawler. It shoots a stream of fire at you and covers a good distance with it. Fortunately you can deal with most of them by shooting them and this is no exception. Head down the hallway, defeat the jawa throwing thermal detonators and drop down. you will see jawas in front of you and another trap behind you on the floor, a little panel that opens up and shoots fire straight up. The trap is harmless unless you stand on it so take out the jawas and keep moving forward (If you do want to take out the trap fire diagonally downwards at it, the angle you have to hit it is sometimes a little odd but one shot should do it).

you will run into some more jawas and wall traps and continue dropping down and reversing direction without much of note until you reach one drop that has a moving platform going up and down. There is a little dead end hallway with a gun upgrade in plain sight near where the platform reaches its highest point. If you have not died yet, you should have the best gun in the game power-wise. you will continue to descend via moving platforms (and shooting jawas along the way) until you reach another hallway with a floor trap. Go forward and then you will have to head upward via a moving platform past jawas, a different looking wall trap (that acts the same as the other one) and now a ceiling trap that fires blaster shots diagonally. you will probably take some damage on this part but at the very top of the platform’s movement you can get a big heart if you do a high jump and go to the right.

Go left and you will see a door with drills on the other side of it on the floor. These are not instant death but they will drain your health pretty fast if you stand on them. In here you will enter large moving guns over drill pits; you have to hit the guns head on hitting the opening where they fire from. There are five guns and most of them have floor traps inconveniently placed. If you are quick the traps often will not get a chance to hit you, but watch out for the destroyed guns, they produce a lot of shrapnel. Use the moving platform the gun was on to get over the drill pits and eventually you will drop down to another hallway. Congrats, this is a checkpoint.

Going through the door you will see ceiling traps and a new kind of trap, one you cannot destroy. If you get close green beams bar you from continuing and do damage to you. You have to slide past them but this is an inexact science as often you still hit activate the green bars. Keep sliding, when you do hit them you get knocked back far enough that the green bars deactivate. you will also encounter box droids that fire blaster shots at you. Just defeat them as quickly as you can and grab the heart they give. it is pretty hard to get through the green bar traps without taking at least some damage but do your best to get through. Some of the later green bar traps have floor and ceiling traps around them. Take them out before you slide through.

After 3 or 4 of the green bar traps you will see a metal platform that will fall down when you step on it, jump off of it to the right before it hits the floor since it lands in a drill pit. Waiting for you to your right is a big Rapid Ion firing ceiling turret. Fire at the bit connecting it to the ceiling and you will soon have it destroyed. There are several of them and each one drops a big heart. The next two are a bit easier to destroy since there is a middle step in front of them right before the moving conveyor belt you can stand on that gives you a direct shot at the support if you fire diagonally. They can hit you here, but they have a hard time doing it. Taking advantage of this should allow you to be at near full health after the third one.

Do a long jump (right (or left) on the D-Pad and hold B instead of just pressing it) to get over a drill pit and then a high jump to reach the moving platform above you. There will be two jawas throwing thermal detonators and a wall trap, just high jump up to the right when you can reach it to get out of there quickly. you will now be confronted with smashing traps; large black machines that smash the floor at regular intervals. There are four of them in a row, take them one at a time and slide under. If they nick you it is not instant death, just some health loss.

After the last one you ride down a moving platform and have another of the ceiling turrets to deal with, the little platform in from of it is ideal for hitting its support from and you will be rewarded with a big heart for doing so. After jumping over some drill pits you will drop down into another large room that has a mini-boss (it does not have a health bar or a name, but it takes a good deal of punishment). The trick to beating it is to get as close to it as possible and fire. Its forward lunge projectile cannot hit you if you are too close and only one or two of its triple blast shots can hit you. defeating it will give you a big heart and a gun upgrade.

The next room is an upgrade room with alternating lightsabers and big hearts on falling platforms over one big drill pit. You should come out of this room with nearly full health. you will see that lava that I warned you about at the beginning of this level at the end of the drill pit as a waterfall (lavafall?) heading down. you are given a falling platform to use and once again like the drill pit earlier you need to jump off before it hits the ground and head to the right. This time if you fall you die however and go all the way back to the checkpoint mentioned some time ago.

Continue right and you will come to a series of little platforms in the lava, use long jumps and go at a steady pace, about halfway through plumes of lava will start jumping out of the lava and if you go too slow you will be hit. They do not defeat you, but they can easily knock you into the lava pits which will defeat you. you will reach a center area with a bunch of ceiling and floor traps. Move past them quickly and you will see another set of platforms, it will be here that you fight the boss and yes, the lava pools will be more dangerous in this fight then the boss itself.

Lava Beast Jawenko

Jump to the middle of the three platforms (the game will slow down as you jump to the first platform) and watch out, the boss is on your right firing lava plumes knocking you left, but a single lava plume will come from behind you and possibly knock you forward into the lava. Dodge it either by quickly jumping to the platform directly in front of the boss, jumping up at the right time or starting at the left of the middle platform and taking it.

After this the battle mostly breaks down to standing on the right edge of the middle platform (The first one disappears as the screen pans right at the beginning of the boss fight) and firing at the boss until you are knocked back and then moving forward again. Make sure you do not get knocked back too far or run forward so far that you fall into the lava. You can jump over his lava plumes if you time it right. Once you beat Jawenko do a few more long jumps over to R2-D2 on the far end, a few lava plumes will appear, go at a steady pace and you should be able to dodge them. Beating this level gives you a cut scene.

Land of the Sand People

Start off facing a frog. it is not terribly dangerous, but it leaves behind a sticky puddle that you cannot jump out of and is incredibly slow to move through. Keep going and defeat another one of the frogs and run over a land bridge that collapses as you cross it, as long as you keep moving you will be fine.

This level contains bottomless pits and spiky instant death pits so be careful of any areas you cannot see the bottom of. you will notice that the bats from the first level are back but you should have at least the flame gun from the previous level (The checkpoint puts you back before the mid-boss that gives you an upgrade) so they will pose little threat at this point. Just beyond the bridge are two jawas and a big heart that looks like it is in a hole that will defeat you, it is not so go down and get it if you need health. After this is another collapsing bridge, watch out for frogs near the end of the bridge that may knock you back into the pit.

Beyond the bridge are more frogs, boulders that rain down from the sky and a blaster upgrade in a shallow pit. Do not defeat a frog in the pit, you will pretty much have to wait for the goo to disappear before you can escape and you will be hit with boulders. Keep going to get inside a cave and away from the boulders. you will encounter more jawas but you will have at least the flame gun and probably better so they should pose no threat.

There is a big heart near a jawa that throws thermal detonators from a ledge above you; a high jump will get you there. Continue on, defeating jawas until you are forced to go down, three big hearts out in the open will get you back any health you are missing. After you head down, you will encounter womp rats and tusken raiders. The womp rats are no big deal, but the tusken raiders can take decent punishment and their melee attack has some range. there are nothing too serious though so continue onwards, watching out for the stalactites above that will fall and hurt you, shoot them to make them fall early. you will encounter another sand worm in a bit of a pit that will again give you three hearts for beating it.

A second one will be waiting for you just a bit further so keep your eyes on the ground looking for them. After jumping up on the moving platform another jawa throwing thermal detonators is hiding a big heart behind him and when you fall down there will be another big heart in the indentation on the left side of the wall. Slide under the moving piece of Earth and leave the cave for a bit of platforming. A bunch of small earthen platforms sit suspended in the air over a bottomless pit that will defeat you. Some of them will start to collapse when you jump on them, others will stay steady. The 1st, 2nd, 6th, 8th and 10th collapse but you have enough time that it should not be a big problem, none of the bigger ones collapse and they make it fairly obvious with which of the smaller ones will collapse. On the other side of the rocks is an entrance to another cave where you will see jawas, boulders, and a sand worm that gives you a blaster upgrade when defeated.

A big heart behind the worm and in the air is also available to heal you. When you fall down go left and fire into the upper left of the square dead end room to reveal an extra life then go right. Keep going past a gauntlet of jawas then tusken raiders and watch out for some more stalactites. When you exit this cave fire into the air on the slope upwards to reveal up to 4 big hearts and then prepare for some more platforming. Again the first 2 platforms will collapse but after that only the 2nd to last will collapse but the biggest changes are the bats that will swoop down and attempt to knock you off the platforms. There will also be two occasions where you cannot see the next step from where you are standing. In these cases simply walk off the edge of the platform you are on and you should land on the next one below. Make it across and run into Obi-Wan Kenobi to beat the level and see a little cut scene.

Land of the Banthas

Starting in this level Luke now has a lightsaber. You can switch between it and your blaster by pressing A. If you do a high jump with it out, Luke will swing it in a circle when he jumps. you will start off facing tusken raiders and some stalactites and for this I suggest your blaster as even the lowest level knocks the tusken raiders back and their reach with their gaffi stick is equal or slightly better than your reach with the light saber. The cave is rather small and you will soon come to an open area. Here you will encounter a mini-boss.

Mid-boss: Bantha (X4)

There are four of them you fight in a row, though if you go backward a bit you can defeat tusken raiders for health. If you have a seeker or better use that and it will defeat the bantha either before it reaches you or after it hits you once. If you have to use your light saber do retreating high jumps right in front of its face. you will still take some damage but not a huge amount hopefully. Either way pick up the 4 or 5 small hearts it drops and either continue on to the next one or defeat tusken raiders with your gun for health.

Continuing on with the level you will enter a small cave with tusken raiders and another collapsing bridge soon after exiting. Run across it and defeat the enemies on the other side. you will come to a sheer cliff, drop down and go left (going right leads to an arrow telling you to go the other way and a drop off). Going left has you entering another cave with tusken raiders. A big heart will be sitting out in the open soon after entering the cave. After you drop down in the cave going left will take you to a square room where two big hearts can be gotten if you shoot upward. Go right to face the boss.

Mutant Womprat

This is a very easy boss as long as you do not use your light saber. Stand at the far left and simply jump and fire. That’s it. When he gets hit he recoils and jumps back and you can make him recoil and back up faster than he can charge. He has some regular womp rats but they will get caught up in the cross fire long before they get to you. This is fairly slow way to beat the boss, but it is safe and will result in you taking zero damage. If he retreats too far, stop firing for a second until he appears again and then let him have it.

Second Land Speeder Level

This is exactly like the first land speeder level except you have to defeat 20 jawas instead of 12 and head to Mos Eisley instead of the sand crawler at the end. Just take it slow and pick off jawas 1 or 2 at a time.

Mos Eisley

This level has many possible paths and numerous power ups. Make sure you shoot the boxes, sometimes power ups do not appear until both the bottom blocks are destroyed. If you need to drop down a level kneel and press B. The barrels and blocks contain big hearts and gun upgrades (only certain ones obviously, but there are a lot of gun upgrades in this level).

Throughout this entire level you will have storm troopers dropping out of the sky on you, there are not very tough and there are slow to shoot at you. Start out heading right past the first two boxes and you will encounter a kneeling sand trooper, he has a little tougher and his gun does more damage, but he has still not terribly dangerous. you will encounter 1 or 2 more and then come to an area with 2 boxes and spikes on the ground. The first box contains a big heart but if you destroy both you cannot reach the higher ledge above the spikes. The spikes are not instant death, but they do a lot of damage. Just past the spikes on the lower level is another sand trooper and this one gives you a gun upgrade.

A little ways past the giant lizard thing, is the first seeker firing storm trooper. Above him on a higher ledge is a group of boxes, in the first one is another gun upgrade. Keep going, and you will see more spikes and a seeker storm trooper. You should be obtaining all kinds of power ups from the cannon fodder storm troopers. On the ledge above the second seeker storm trooper and a little ways down are 3 boxes stacked together; there is a big heart in one of the bottom ones. Jump down and three more stacked boxes contain another big heart.

Just past the next big lizard is another seeker storm trooper and 4 boxes above him, the three stacked together have a big heart and the single one after them contain a gun upgrade. Past another row of spikes on the lower level you will see three more boxes together above you and they have ANOTHER gun upgrade in them. The three boxes in a line below those have a thermal detonator in them. Continue on until you see a platform raised higher in the air then usual and the two boxes on the other side have a big heart in them.

A barrel near a box in front of a seeker storm trooper holds a thermal detonator. you will not see any power ups from boxes for a bit until you come to another lizard with a seeker storm trooper behind it and the three boxes above the seeker storm trooper have a big heart in it. Go past another seeker storm trooper and you will see Chewbacca on the higher level, get near him to beat the level.

Cantina Fight

you will have a choice of Luke or Chewbacca starting at this point and using the rest of the game. Luke is faster but Chewbacca has more health. You should have the plasma gun at this point so this level will be cake until you reach the boss (and even if you do not you will probably have it by the end). The notable aliens are the cloaked ones (that come in brown and black varieties) and the jumping spherical walrus men. The walrus men have enough health to take several shots even from the plasma gun and the cloaked guys cannot be attacked until you get close and they attack you. Move forward and defeat the various aliens, early on a wolf man should drop a gun upgrade.

The first group of cloaked, the brown ones will drop a big heart. Immediately after that you will come to three more cloaked, this time only one is brown and he drops a big heart and a gun upgrade. Keep going until you reach more cloaked and the brown one this time will also drop a big heart. Near the end when you reach the bar counter a wolf man coming from behind will drop a gun upgrade. Run past the counter for a ways and you will encounter the boss, the toughest boss yet.

Kalhar Boss Monster

There is no guaranteed way to beat him. He only has two attacks, a low punch and extending his neck to bite at you with his head. Both have good reach and do decent damage, especially the neck attack which can take up half the screen. If you approach him he will back up and attack you but it does keep him from backing you into a corner. You can high jump over both of his attacks but the timing is not always the same and it is hard to pull off. If you have the plasma gun and got lucky enough to get a lot of health upgrades on the way to the battle you have a decent chance but you have to mix advancing to make him back up and settling in to fire at him. Once you beat him you get a cut scene and Han Solo will be playable.

Escape From Mos Eisley

This level can be split into two distinct sections: Before and after the mid boss. The first part starts out like the Mos Eisley Level. The box immediately in front of you has a thermal detonator in it. One difference is the early part of the first half of the level has the drones that come out of the large hatches on the sand crawler if you sit around too long.

A building with a lot of ledges and windows. Aliens will fire at you from the windows with Rapid Ion shots though a big heart can be seen on one of the higher ledges and if you high jump you can get it. After another small regular Mos Eisley section another window ledge section will present itself and you can quickly and easily cross if you use the top ledges. Beyond this is the mid boss.

Mid-boss: Maintenance Droid

This guy is really easy, just stand in one place and fire at him. The health bar represents one of his arms, once you blow it off you have to take the other one out and then the main body of the droid itself which can only be damaged when the center eye opens to attack either with a drill or three scattered shots. Neither is very damaging and when he dies he drops a big heart.

Continuing on with the level things take a more technological feeling as you enter what is supposed to be some kind of hanger. Little blinking bombs appear everywhere and explode into shrapnel after a little bit of time. Before falling down for the first time jump over to the other ledge and destroy the box there for a big heart if you need it. There is a big grabbing claw on your left or right depending on whether you dropped down or jumped off. Go right, sliding under the claw if you need to. Another claw and a sand trooper will soon show up. The ramp will slide you down toward the claw, but if you can destroy it and use the sand trooper’s ledge to go right, you will find a barrel with a big heart in it. Destroy the robot guarding it though.

A device that shoots lightning will be in your way. You cannot destroy it, just wait for it to fire a shot and then proceed. There is a fork in the road, the right route is higher and the left lower. Going left you will see three sand troopers. defeat them, and use their ledges to reach a barrel that has a gun upgrade then drop down and continue on. More claws will be in your way, simply slide under them as the ramp makes destroying them a bit risky. Past another two lightning traps, then two more and then a claw trap that is level with you and easily destroyable. A little ceiling turret (different from the ones in the sand crawler) will present itself, diagonal upward shots will take it out. Head right and up then left for a big heart and shields.

Keep going right past a multitude of lasers and another little ceiling turret. Go up and right after the ceiling turret for a big heart in a barrel then drop down and continue. you will have another opportunity to go up and right for a thermal detonator using a platform by two lightning traps. Drop down and keep heading right. you will see another ceiling turret and claw and you will be attacked by long arm robots that only half blow up at first. One of the boxes along here has a gun upgrade. Keep going and you will dodge more lightning traps, claws, robots, and ceiling turrets with a barrel with a big heart in it. When the floor dips down you know you are at the boss and boy is he tough.

Hover Combat Carrier

The toughest boss in the game. This boss has 5 parts you must destroy before you can damage it, two thrusters and 3 Rapid Ion blasters. If you die you will start right in front of it so you will have no chance to get a gun upgrade. These things will tear through you quickly. Your only hope besides bringing a thermal detonator is to duck and fire diagonally upward. Some spots work better than others, in fact there is one specific spot by one of the background divider looking things that you cannot be hit in.

Once you destroy the last part wait a second or two and then just fire at it from a corner. It cannot hurt you unless you touch it but you can fire at it. This fight is mostly luck in finding where to destroy the bottom parts from. The front top gun can be hit from below if you fire straight up from below it though the rear one might require you putting yourself in a little danger. Enjoy the cut scene.

Death Star Hanger Bay

Bothered by little robots that knock you around but do not do damage to you. Move forward for a free gun upgrade though you will get smacked by TIE fighters leaving the hanger (though they do not do much damage oddly enough). Beyond the gun upgrade is a big heart sitting on another of the platforms. Beyond that are an instant death pit and then another gun upgrade on a platform near another death pit. TIE fighters appear if you stay on the platforms but you can hear them coming and jump over them. you will see a light saber and a big heart on the platforms as you keep going and then some kind of many legged battle droid that has quite a bit of health for a regular enemy, at least it drops a big heart once it dies.

A blue round thing that sticks a tongue like thing out at you. it is not terribly powerful or damaging and goes down quickly. you will also run into one of those round jawa droids but not many. After finding another heart or two and another gun upgrade you will start running into storm troopers. When you come to pits that you cannot use a ledge to get over, use a long jump. you will hit another area of the multi-leg droids and the TIE fighters will be coming constantly, even if you are on the ground so either duck on the ground or get good at timing the jumps. Eventually the TIEs will quiet down so spend some time defeating storm troopers to get your health back. When you are ready continue on and you will find that the pits start having turrets come out and fire at you. Their shots are easy to dodge and they do not have much health. After a few more pits and storm troopers you will come up against the boss.

Imperial Defense Droid

This guy is not too bad if you have a good weapon. Simply stay in the left corner, crouch, and keep firing. You can only hurt him when he opens his back to drop little bomb on you at close range but you do not have to hit the back, just anywhere. He has a claw attack that will not hit you if you are in the left corner and when he fires seeking missiles your shots can destroy them easily. The bombs he drops on you do a lot less damage then your shots do to him. He does not even have as much health as most bosses do anyway.

Rescue the Princess

you will start out in a hallway with a lot on the screen facing you. Two little ceiling traps firing the blaster shots are present and a half circle droid that does not hurt you (and cannot be hurt) unless its top opens up will appear as well as the little mouse droids that bump you around. If a door opens a storm trooper is coming out. After going past some more traps you will start seeing the screen shake from a giant thumper thing that crushes everything under it. If you get caught in it its instant death though a gun upgrade is in the middle of it if you are bold enough to go for it. The seeker does make defeating mouse droids very easy and it is a good way to get health back since they cannot hurt you.

After two more ceiling traps you will come across another thumper. you eventually come to a series of moving platforms that take you up a few levels. While going up you will be attacked by floating droids that come in from the background and when you reach the top large spider droids will assault you but neither has much health and the seeker makes short work of them (assuming you are Han or Chewie and got that dangerous gun upgrade from the thumper). Some more ceiling traps and another thumper later you will again head upwards via moving platforms. At the top go left (The right has nothing but a ceiling trap) and you will find mouse droids and those blue round droids from the Hanger Bay.

Continue left and you will have to go up again, this time go right unless you need some health in which case go left to grab a big heart. A multi-leg droid will be on the right and defeating him will give you a big heart as well. Continue right past some more ceiling traps and another thumper and you will run into several multi-leg droids. you will probably take some damage but since these always drop big hearts it should about balance out. The next thumper has a gun upgrade in it like the first one did, grab it if you deem it worth the risk and continue on to face the boss.

Detention Guard Boss

This guy is fairly easy. it is a big blue ball type thing that descends from the ceiling. When it opens up and exposes the core get out of the way and fire. It will sometimes have two storm troopers jump out but they help you with health and items more than help the boss. Its two other attacks include lightning that hits the ground directly beneath the core and some little bombs that the Imperial Defense Droid had. It has a long health bar but takes damage fast. Once you “beat it” a smaller core will be left that fires rapid ion shots. It does not have a health bar, just fire at it and it goes down fairly quick. Run to the door behind the boss.

Tractor Beam Core

you will start off with a multi-leg droid in front of you and a sand trooper on a ledge above you. Two wall traps that fire lasers are also present. Deal with the multi-leg guy first since the other three threats cannot hit you until you move from your starting position. This entire level is basically a moving platform ride up. you will see tons of the wall laser traps that are mostly harmless since they cannot fire inwards and a seeker storm trooper early on in the level on your right that drops a gun upgrade. Continue heading up past sand troopers and another seeker storm trooper (who drops a big heart). Each level has some sort of storm trooper on it (never a cannon fodder one though) and a multitude of wall traps except the last level which has no storm trooper. you will know you are near the end when the walls narrow and you take a big platform up to two multi-leg droids and you see a boss health meter appear.

Tractor Beam Power Level

Again this is not a difficult boss. Stand directly under it and fire up. Once in a while it will fire red orbs at you that split into four smaller shots, but if you hit the orb before it splits you can take them out. Or you can just run to the side when the red orbs appear. The orbs do not do much even if they hit you. Either way this boss poses little threat. The stage is over as soon as the core finishes blowing up. Enjoy the cut scene afterward. If the orbs do give you some problems you can stand in the far left corner and fire diagonally up at the core, a little slower, but the orbs can not physically get you even if they explode into smaller orbs.

Death Star

The vehicles level. Destroy 20 TIEs and 20 Laser towers. You cannot back up and you are going to miss most of the targets as you fly by them. Aim for the stuff in front of you and you will probably be ok, a concrete strategy for the first part is not really there but once you get past it, you are automatically transferred to a first person view from the cockpit of Red-5 (and your shields are thankfully refilled) and have to hold out while the timer counts down. Focus on destroying the red balls as the TIEs will not run into you or anything.

Vader's TIE Fighter

Near the end Vader’s TIE will show up and fire some shots. He goes down rather quickly and is barely an end boss, you just have to fire quickly and take Vader out before you run out of time. Once you are clear then you will have to fire your proton torpedoes. If you miss they send you back to the first part of destroying 20 TIEs and 20 Towers before you get another shot.

Boss Strategies

Sarlacc Pit Monster

This boss is very simple. You can simply crouch on the edge of the pit he stands in and hold down the fire button. If you want, you can shoot the rocks he throws out of the air, and avoid taking damage - but you do not need to, as you should be doing far more damage to him than he is to you, and he will die before you will.

Lava Beast Jawenko

Jump to the middle platform at the start of the fight, and make sure you do not get knocked down by the lava that jumps at you from behind. Then handle this fight by holding down the fire button, and making sure to move forward on the platform if his lava attacks put you in danger of falling off. You can jump over his attacks if you wish, but it should not be necessary - again, you should be able to defeat him faster than he defeats you.

Mutant Womprat

The easiest, most risk free way of beating this boss is to use your blaster and stand at the left edge of the screen. Hold down the jump and fire buttons, and you should be almost continually pushing him back, damaging him at the same time. In a short amount of time he will be dead.

A riskier strategy is to use your saber, jumping and hitting his head and then retreating. You can defeat the small womprats for hearts if your health is running low.

Kalhar Boss Monster

You can use the same strategy on this guy as you did on the Womprat, just jump and shoot the whole time. When he comes near you, just jump to avoid his head or arm attacks. If you want, you can use the saber, which is more dangerous but quicker.

Hover Combat Carrier

The hardest boss in the game. You have to destroy all the carrier's parts before you can damage its life bar.

Begin the battle by sliding to about the middle of the screen and then crouching. He will miss you with almost all of his attacks now, and you can concentrate on destroying his center gun and his left and right boosters. Try to destroy the center gun first, as it is the most dangerous, but you can only damage it when it lowers itself to fire.

You will need to move after destroying the bottom 3 pieces of the ship. First, move to the left and destroy the carrier's upper-left cannon. You can simply stand and shoot diagonally at it, and it should be destroyed pretty quickly. Then, run over to the right edge of the screen and crouch down. Fire diagonally at the upper-right cannon to destroy it, though it, like the center cannon, can lower itself to avoid your shots.

After destroying those five parts, you will now be able to damage the carrier's life bar. Simply stay crouched where you are and fire at the main body of the carrier, and it will go down very quickly.

Imperial Defense Droid

This is the other difficult boss. There are basically two ways to beat him.

The first requires you to have a good amount of health and a decently powered up blaster. Just crouch in the left corner and fire at the boss. You can only damage him when his head opens up to fire missiles or drop bombs on you, but keep firing to make sure you get your shots in when he does open it. Only stop firing at him when he shoots his missiles at you, and stop and shoot them down. When he jumps over and drops bombs on you, just ignore them and fire at him - if you have a decently powered up blaster you should be able to defeat him before they defeat you, because he has a pretty small life bar. Moving to dodge the bombs would open you up to the rest of his attacks and stop you from firing at him when his head is open.

For the second strategy, slide under his legs and get behind him when he jumps, and then just fire at his head when he opens up to fire. Make sure to shoot down his missiles and try to dodge his bombs, and be sure to keep sliding away from his feet when he jumps, because you will be dead very quickly if you do not.

Detention Guard Boss

You need to attack the core to hurt it, which is the red thing hanging down from its center, which you are able to hit when it opens up to attack. Most of his attacks can be ignored, though try to avoid being directly under the core, so you do not get hit by the lightning it shoots directly down.

After you destroy the core, a smaller ball will remain. It will shoot at you, but just stand there and shoot at it, it will die very quickly - it does not even have a life bar.

Tractor Beam Power Level

Just stand directly under the core and fire up at it. It will fire little balls at you, but depending on what blaster power you have, you will destroy these balls in the process of shooting the boss. If not, and you are running low on health, you can take the time to shoot down or dodge the little balls.

Cheats

Extra Lives

On the Tusken Raider level, make your way to the place where you have to jump on the falling rocks. Let yourself fall off the cliff and you will enter a little cove filled with extra lives. Get them all, then defeat yourself to leave. Repeat as needed.

Start with 7 continues

On the start/option screen, press X, B, B, A, and Y on controller one. You will hear a Jawa noise if done correctly. NOTE: This code cannot be entered with any other codes.

Blaster Powerups on First Level

destroy all the scorpions that come out of the first rock in the level. After you do this, a blaster power up will apear; repeat this process on the 8th rock but instead of scorpions, it will be womprats.

Sound Test

At any time during the game hold A + B + X + Y, while pressing START. If you enter and exit the Sound Test screen several times it will give you clues for other cheat codes.

Start the game as usual. As soon as you star the first level (Dune sea) press and hold Y,B,X,A and START (All together). The screen will fade out and you will be able to access all the game music and sound effects.

Play Certain Stages With Invincibility

To play certain stages with invicibility, go to the title screen and press A,A,A,A,X,B,B,B,B,Y,X,X,X,A,Y,Y,Y,Y, and B on controller 1. Use controller 2 to play: during any sidescolling stage, hold select and then press and hold A,B,X, and Y. Release all the buttons and you will be invincible for that stage!

Start With Lightsaber

When the Options screen appears, move down to the options select but do not go in. Then push: Y,Y,X,X,A,B,X,A. If you did it right you should hear a jawa scream. NOTE: This code cannot be used with other codes

Stage Skip, Any Character, and Debug Mode

You need two controllers for this to work. When Start Game and Options appears, press quickly in this order: A,A,A,A,X,B,B,B,B,Y,X,X,X,X,A,Y,Y,Y,Y,B. Then press Start to start the game. The first notification that the code worked is that you can choose from three people, Luke, Han, and Chewie. For Stage Select, press Start then press Select on Controller two and you will finish the Stage immediately. Press L and R on Controller two to access the debug mode.

Defeat Womprat Boss Easily

When you get to the entrance of the Womprat boss STAY THERE!! DO NOT GO ANY FURTHER. When you get it in sight start shooting while you jump up and down. You will see that it will be a lot easier and you will not lose any lives.

Defeat Tractor Beam Core Easily

When you get to the tractor beam core there will be two enemies, destroy them. When you have destroyed them do not jump or else the core will start firing at you. Just stay there and point the weapon up, and start shooting it will take longer, but you will not get hit.

View Credits

When the Start Game option appears on the title screen press A, B, A, B, A, B, A, B.

Four Continues

A, B, A, Y, A + X when the "Start Game" and "Option Menu" selections appear

Ninety-nine lives

There are two sets of floating rocks that must be jumped across in the Sand People level. At the very beginning of the second set of rocks, jump off the edge of the cliff and face to the left. Luke will land on a ledge and enter a small cave area. Ignore the falling rocks and shoot the blaster in the air to reveal several extra lives. Collect them and lose your current life to restart the level at the top of the cliff. Repeat this procedure to collect up to ninety-nine lives.

Secret Room

In the Inside Sandcrawler level, immediately before the half way location when you cross the drilling spikes, jump forward into a wall instead of jumping to the sliding doors to the lasers. There will be two guns and three or four hearts located there. Besides the ledge with the flamethrower, shoot at the opening side. There will be an extra life.

Secrets

Only the great, obscure, and very difficult to discover secrets of Super Star Wars. Yielding Extra Lives or Blaster Power-ups.

A Blaster For 10 Scorpions

At the beginning of Level 1 (Dune Sea) do not go anywhere. Wait for a Scorpion to pop out of the rock that's right next to you. Defeat it. Continue this process for nine more Scorpions. When the tenth is defeated, a Blaster Power-up will appear.

1 Blaster Power-up and 2 Large Hearts

In Level 1 (Dune Sea) there is an area dominated by Womprats. One solitary Scorpion also resides here, near a large skeleton in the background. This is where you want to be. All you have to do is stand still and defeat every Womprat you see. After 50 have been defeated, two Large Hearts surrounding a Blaster Power-up will form in midair.

NOTE: Sometimes this secret gets messed up and only two Large Hearts form, or sometimes only one Large Heart. The chances of getting all three items seems to be better if you jump around and shoot at the air while defeating the Womprats.

1 Extra Life and 1 Blaster Power-up

At the end of Level 3 (Outside Sandcrawler), there is an opening on the top of the Sandcrawler which you must jump into to complete the level. Instead of jumping in, stand in front of it and shoot straight up into the air. A Blaster Power-up and Extra Life will appear.

1 Extra Life, 2 Blaster Power-ups and 2 Large Hearts

In Level 4 (Inside Sandcrawler), one of the most difficult levels in the game, there is an area about 1/3 into the game in which spikes cover the ground and mounted ion blasters shoot at you. The entire sequence forces you to head to the left the entire time. At the end, a shaft leads down into the heart of the level. Instead of jumping down the shaft, jump to the left and into the wall to uncover a hidden passageway. Continue running to the left until you end up in a room with an Extra Life, two Blaster Power-ups and two Large Hearts. A flamethrower is mounted in the top-left corner of the room, but it should not be much more than a nuisance.

1 Extra Life

In Level 5 (Land of the Sandpeople), there is an alcove situated at the point where Sandpeople start to appear. To the right of this alcove is a rock jutting out of the ground. For this secret to work, you must first jump over the rock and stand on the ground to its right. Next, jump back over the rock and head into the alcove. Shoot the top-left corner and an Extra Life will appear.

1 Extra Life

A little further ahead of Secret #5 is a rock that rises and sinks vertically. It allows you to jump onto a high ledge, which ultimately leads to the first area of the level where you must jump along faulty rocks in the sky. DO NOT JUMP DOWN FROM THIS LEDGE! Do you see that Jawa to the northeast on that suspended ledge? defeat it and then jump onto that platform. Next, shoot the air northwest of you to unveil an Extra Life. If you cannot find it, simply face to the left, jump and shoot until it appears.

7 Extra Lives

The drawback to this secret is your firearm status is reduced to Blaster.

There are two areas in Level 5 (Land of the Sandpeople) in which you must navigate across faulty rocks while high in the sky. Quite a perilous task, indeed. The first area is relatively simple compared to the second, which has Mynocks who are more than happy to knock you off a rock. When you come to the second area, simply walk off the cliff and hug to the left. You will land on a small ledge leading into a very secretive room with a suspended ledge in its center. Large rocks will begin falling from the ceiling, but you can stop them by standing on the center ledge. Now shoot around the room to make Extra Lives appear. There are seven total. Once you are done you are forced to commit suicide, demoting your firearm to Blaster.

NOTE: You can accumulate as many Extra Lives as you want by continuously entering this room.

3 Blaster Power-ups and 3 Large Hearts

In Level 12 (Rescue of the Princess) there are vertical shafts that you must transcend to continue on your journey. The last shaft leads to the final corridor of the level, where you face the Detention Guard Boss. Get to the top of this shaft and then jump down, hugging to the left. You will push yourself inside of a hidden room that contains three Blaster Power-ups as well as three Large Hearts.

Super Star Wars box back.