Davenport Games

Original 10-bit handheld gaming system

Original Nintento® Game Boy® hand-held game console.

The Legend Of Zelda: Links Awakening - Fourth game in Zelda series

Game Information & Walkthroughs

The Legend Of Zelda: Links Awakening title logo.

The Legend Of Zelda: Links Awakening

(Original) Game Boy® The Legend Of Zelda: Links Awakening game box front.
  • Developer: Nintendo
  • Publisher: Nintendo
  • Published Date:August 1, 1993
  • Perspective: Side view, Top-down
  • Players: 1
  • UPC-A: 0 45496 73029 1
  • Nintendo Media PN: DMG-ZL-USA

History

The fourth game in the Zelda series although it does not take place in Hyrule. After being attacked at sea, Link's ship sinks, and he finds himself stranded on Koholint Island. He awakens to see a beautiful woman looking down at him. He soon learns the island has a giant egg on top of a mountain that the Wind Fish inhabits deep inside. Link is told to “awaken the wind fish and all will be answered,“ so Link sets out on another quest.

Play is mostly similar to the SNES game with a top down perspective. However, there are short sections in dungeons where the game switches to a side-scrolling view with platforming elements. Link must go onto each of the 7 temples to retrieve a musical instrument that will help awaken the Wind Fish. Along the way, Link must search the land and uncover hidden treasures and items that will allow him to progress on his journey. With new items, he can open up new passages that will take him even farther on his quest and allow him to enter new areas that were inaccessible before. Link can attack his enemies with his sword or use items he finds during his quest to help him. Guarding every instrument is a temple boss, which must be defeated if Link is to awaken the Wind Fish.

The fourth Zelda title made it to the original Gameboy portable back in mid- 1993. Like the first and third ones, it was an overhead adventure, complete with dungeons, monsters, heart pieces, and a wide array of items and places to visit. In this one, Link is trapped on an island and cannot escape because of the sleeping Wind Fish. So, he has to travel through 8 dungeons and collect the Siren's Instruments to awaken the Wind Fish and venture away. This Zelda game is just one of those games that everyone has played at one point or another in the nearly a decade's worth of time since it was first released. So if you have yet to do so, go play it already.

Story

Though you fulfilled the Hyrulian prophecy of the Legendary Hero and destroyed the evil tyrant Ganon, the land of Hyrule enjoyed only a precarious peace. "Who knows what threats may arise from Ganon's ashes?" the restless people murmured as they knitted their brows and shook their heads. Ever vigilant, you decided to journey away from Hyrule on a quest for enlightenment, in search of wisdom that would make you better able to withstand the next threat to your homeland. Months of difficult travel passed. After a long and fruitful voyage, you breathed deeply the sea spray from the deck of the ship that carried you home to Hyrule. But your homecoming was not to be. Suddenly a squall struck your ship, and though you valiantly fought the waves, a lightning bolt reduced your ship to splinters.

Your world faded to black as you sink into the darkness of the storm-tossed sea with the remains of your craft. But in the cold darkness of the deep, you heard a comforting voice that reminded you of home. It was the voice of Princess Zelda! "you are going to be all right!" the voice said. "What a relief!"

You opened your eyes to find Princess Zelda standing over you - or was it?! It is a woman named Marin. She explained that you had drifted with the wreckage of your ship to the shores of Koholint Island. This mysterious island was unique for the gigantic egg, which crowned its central mountain. It was said that a mythical creature, the Wind Fish, lay asleep inside the egg.

You set out in search of your sword and other gear that might have washed up on the beach with you. As you stood in the surf with your recovered sword, a strange owl suddenly appeared and hooted this riddle: "Awaken the Wind Fish and all will be answered."

"What is the Wind Fish?" And what did its awakening portend? Your most mysterious adventure yet, following the riddle of the Wind Fish throughout the uncharted island of Koholint, is about to unfold.

Weapons

Sword

Find it on Toronbo Shores. This your main weapon. It starts at level 1 but if 20 seashells are collected, you can upgrade it to level 2.

Shield

This will be the first item you would receive in the beginning of the game. Like the sword, there are two levels. You can upgrade it at the Level 7 dungeon.

Magic Powder

I suppose this can be considered a weapon. Use it to defeat or weaken enemies. Made from the Sleepy Toadstool in the Mysterious Forest.

Bow and Arrows

You buy the bow at 980 rupees. After that, arrows must be bought separately.

Bombs

A very effective weapon. You can either lay it down or throw it. It is only effective against bosses and you probably will not be finding yourself using these a lot. They are also needed to find secret rooms and advance through the dungeons where walls may need bombing to get through.

Hookshot

A long range weapon that does not run out like the bow and arrow.

Boomerang

Probably the best weapon in the game. Taking out any in it is path. It can be acquired in a small, bombable cave in Toronbo Shores AFTER getting the Magnifying Glass. that is right, you cannot just take it right away.

Magic Rod

Another powerful weapon. Sets anything on fire. But it can only be gotten at a very late time.

Items

Roc's Feather

Allows Link to jump. Useful for small pits and such. When combined with the Pegasus Boots, it can jump larger pits.

Ocarina

Found in the Dream Shrine. you will need it and you will have to learn a few songs to advance through the game.

Pegasus Boots

A great charging weapon when used with the sword. It can clear crystals that are indestructable otherwise and can boost Link's jumping height and distance.

Power Bracelet

A great tool for lifting rocks and pots. You get level 1 in Bottle Grotto and you get level 2 in Face Shrine.

Sleepy Mushroom

Makes Magic Powder. Give it to the witch and she converts it.

Shovel

Useful for finding rupees and hearts but it is needed to find one dungeon key and a few Seashells.

Flippers

Allows Link to swim and dive. Found at Angler's Tunnel.

Secret Seashell

26 in all, collecting 20 and heading to Seashell Mansion will get you the level 2 sword. Very powerful.

Heart Pieces

12 in all, collecting four will get you a new heart container. So that means you can get three new hearts in all.

Power Ups

Guardian Acorn

Takes away half the damage every time Link gets hit. It wears away over time. It looks like a small oval and enemies will drop it occasionally.

Piece of Power

Used only with the sword, the Piece of Power allows Link to dish more damage. It will wear away over time as well. It looks like a flashing triangle and enemies will drop it occasionally.

Secret Medicine

You can buy this at Crazy Tracy's house. What it does is when all your hearts are gone, the medicine replenishes them so you do not die. Great for the final nightmare and later bosses that do some damage.

Dungeon Items

Compass

The compass allows you to see every unopened chest on your map. A tone will also tell you if a key (Small or Nightmare's) is hidden in a room.

Map

Allows you to see the entire dungeon. The dark squares are rooms you have not been to. The lighter squares you have.

Nightmare's Key

Every dungeon has a boss. But before you can get to it, you have to find this key to open the door to their lair.

Small Key

Required to open locked doors or keyhole blocks.

Fragment of a Stone Slab

Allows you to read the various Stone Slab on each of the dungeon's walls.

Controls

                _________________
               | _______________ |
               ||               ||
               ||               |--------Screen
               ||               ||
               ||               ||
               ||               ||
               ||_______________||
               |   _             |
               | _| |_        _  |
Directional-----|_ O _|    _ |_|--------A Button
  Pad          |  |_|     |_|--------B Button
               |      _  _       |
Select Button--------'-''-'--------Start Button
               |                 |
                '._____________.'
   

Movement: Use the directional Pad to turn Link and move him around the map.

World Map: Use the Select button to bring up the world map which shows every landmark of Koholint Island that you have walked on.

Inventory Menu: Use the Start button to bring up the inventory menu where you select different tools to arm.

Select Item for Button:

  • To arm an item to the A Button, put the cursor over it and press the A button.
  • To arm an item to the B Button, put the cursor over it and press the B button.
  • To deselect an item, pick another item to place in the occupied spot and click either the A button or B button.

Talk or Interact:

  • Use the A button to talk or interact with a character or item.
  • Use the B button to automatically stop minor conversations.

Back to the Start Menu: Press Start, Select, A, and B to be warped to a screen asking if you want to save and quit or return to the game. Clicking on save and quit will bring you back to the start menu where you can choose another option.

The Legend Of Zelda: Links Awakening Koholint Island map.
The Legend Of Zelda: Links Awakening game box back.