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Donkey Kong Country 3: Dixie Kong's Double Trouble #28 - Donkey Kong and Diddy Kong have been kong-napped

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Donkey Kong Country 3: Dixie Kong's Double Trouble #28

SNES - Super Nintendo® Entertainment System® Donkey Kong Country 3: Dixie Kong's Double Trouble game box front.
  • Developer: Rare
  • Publisher: Nintendo
  • Release Date:November 18, 1996
  • Toys-R-Us · Sacramento
  • Players: 1 - 2
  • Miscellaneous Attributes: Battery Backed RAM

Story

Donkey Kong Country 3: Dixie Kong's Double Trouble is a game developed by Rareware (now known as Rare, a company which now works for Microsoft) for the Super Nintendo and released in 1996, meant to be the last title to tie up the Donkey Kong Country trilogy for this system. It would be later released on the Game Boy Advance in 2005 and later on the Wii's Virtual Console in 2008. Donkey Kong Country 3 also has a follow up on the Game Boy called Donkey Kong Land III, which occurs after the events of Donkey Kong Country 3: Dixie Kong's Double Trouble!

Donkey Kong Country 3: Dixie Kong's Double Trouble takes place after the events of Donkey Kong Country 2: Diddy's Kong Quest. The player will control Dixie Kong and Kiddy Kong as the travel through the Northern Kremisphere in order to rescue Donkey Kong and Diddy Kong from the Kremling Krew once more.

Months after defeating the Kremling Krew, Donkey Kong and Diddy Kong are still celebrating their victory. They often sit around on the beach in their hammocks with banana shakes with Dixie Kong occasionally joining them. One day, Dixie Kong is not able to find either Kongs but notices a note from Diddy. After reading the note, she learns that they have went to the islands to explore and goes to find them.

After spending all day tirelessly searching for the Kongs, she goes to sleep, but finds out that Diddy has not returned after she wakes up. She heads off to see Wrinkly Kong, who suggests they are with Funky Kong. Dixie heads to Funky's Rentals, where Funky explains that he has had no customers other than Kiddy Kong. Taking Kiddy along with her, she borrows the Motor Boat from Funky to go and search for Donkey and Diddy Kong.

This time both Donkey Kong and Diddy Kong have been kong-napped by a mysterious new leader of the Kremlings, and it is up to Dixie and new team mate Kiddy Kong to save the day.

New elements to the series includes the Brother Bears, thirteen Bears who, if you pay them with Bear Coins found in each level, will aid you in your quest by building certain items. Also, new bonus mission have you playing a 1st/3rd person shooter style party game. Plus a host of new enemies, the usual huge end of world bosses and a collection of the Kong family who will help you out as best they can.

Dixie Kong makes her return from the previous Donkey Kong Country game. Keeping her regular moves from the previous game, she is able to control how fast she drops by using her helicopter spin ability.

Kiddy Kong is the cousin of Dixie Kong and joins her in the search for Donkey and Diddy Kong. He has great strength is able to defeat certain enemies that Dixie cannot and he can throw Dixie far with the "Team Up" ability.

This game can use the "Tag-Team" system found in the previous Donkey Kong Country game. Both Kongs will follow one another through each level, the Kong in front is the playable Kong. If the Kong is hit by an enemy, they will be injured and run away. When this happens, the player will play as the other Kong. If this Kong is hit, then the player will lose a life. The other Kong can be brought back by opening a DK Barrel. They will follow the other Kong throughout the level unless they are "tagged in" by the player pressing the select button.

Dixie Kong is faster than Kiddy Kong, she also can use her "Helicopter Spin" technique. Kiddy Kong will be stronger than Dixie Kong but slower. He is also able to use his "Water Skip" ability to bounce on water to reach far areas. Kiddy can defeat certain foes that Dixie cannot. The "Team-Up" ability from Donkey Kong Country 2: Diddy's Kong Quest makes it return as well. If Kiddy is carrying Dixie, he can throw her up to reach high areas. When Dixie carries Kiddy, he will be able to break through cracked or loose areas in the ground.

Playable Characters

The main characters of Donkey Kong Country 2: Diddy's Kong Quest are Diddy Kong and Dixie Kong.

Dixie Kong

Finally, Dixie Kong, who happens to be Diddy's love interest and co-star of Donkey Kong Country 2: Diddy's Kong Quest, gets her own video game, with the most unlikely sidekick -- Kiddy Kong!

WALK: To get Dixie off her keister and walk, press Left or Right on the Control Pad.

RUN: While walking, hold down Y to run. Dixie, though she's smaller than Kiddy, is faster than him in the speed department.

DUCK: Press Down to duck down to avoid danger.

JUMP: Though she jumps higher and farther than Kiddy, Dixie's jump attack is much weaker. Whenever you want to jump, just press the B Button.

THROW: Release Y to sling the Barrel in Dixie's grip at your intended target.

SWIM: To swim upwards, press B, and hold Down to sink faster.

CLIMB: By far the greater climber, Dixie is faster and harder to hit on the ropes. Jump to a rope to grab it automatically and use the Control Pad to steer based on length or height. To jump off, press B. Wanna drop down? Hit B while holding Down on the Control Pad!

SHIELD: Dixie protects herself from above when she holds a Barrel.

HELICOPTER SPIN: When next to an enemy, press Y to spin into him (though Kiddy's Barrel Roll takes less time to start). A normal Helicopter Spin is achieved by jumping into the air and holding down Y for as long as you want to spin. To utilize the midair Helicopter Spin Jump, spin off a ledge, then jump.

TAG TEAM: When next to Kiddy, press Select to switch apes.

BODY SLAM: Press A to pick up Kiddy, then press Up as you throw while steering Kiddy's trajectory with the Left or Right Buttons on the Control Pad. This maneuver breaks through weak floors and exposes hidden items underground.

TEAM THROW ATTACK: As Kiddy is bigger than Dixie, he makes a whopper of a weapon against some minor enemies. Just put him on your shoulders with A, close in on your foe, and then lob Kiddy like a bowling ball at your enemy target. do not do this from too far away, or you may lose Kiddy.

WILD RIDE: Hoist Kiddy onto your shoulders and throw him at a wall, just like a Steel Barrel. As he's rolling along, jump on top of him as quickly as you can to complete the move!

Kiddy Kong

This newcomer to the playable Kong ranks has great strength, but not like Donkey Kong.

WALK: Kiddy lumbers along when either Left or Right is pressed.

RUN: Even when you keep Y held down, Kiddy is a little slower than Dixie.

DUCK: Down on the Control Pad lowers Kiddy into a crouching position.

JUMP: Kiddy's jump attack can crush enemies Dixie cannot stop, such as Krumple. Press B to spring into action!

THROW: Kiddy throws more accurately than Dixie, in my opinion. Let go of Y to throw whatever Barrel he's holding.

SWIM: The controls are the same as Dixie's, but Kiddy's body has trouble fitting through tight squeezes.

CLIMB: Due to his super-sized body, never climb with Kiddy unless he's all you have (or the ropes he must climb are clear of danger). His climbing mechanics are exactly the same as Dixie's.

SHIELD: As Kiddy grips a Barrel, he guards his body from the front.

BARREL ROLL: Yay! The Barrel Roll is back! Kiddy rolls when you keep pressing Y and hold Left or Right in the direction you want to go! A Roll Jump is executed by Barrel-Rolling off a ledge and jumping in midair.

WATER SKIP: Get a running start, Barrel Roll toward the water, then press B just prior to the point you hit the water to start a Water Skip (up to two in a row, the second being higher than the first) across the water!

TAG TEAM: If Dixie's with you, just walk over to her and hit Select to return control to her.

TEAM THROW: Use A to hold Dixie in position, using Up, Left, or Right to steer her once you launch her with the Y Button. If you miss and Dixie hits the ground, run through her to get her back before an enemy gets to her first! When you throw Dixie into the air, use Up and Left or Up and Right to go to the place she ended up landing on.

TEAM THROW ATTACK: The controls are the same as with Dixie, but as she's smaller in body size, do not throw her at a baddie unless you have no other choice.

Other Characters

Donkey Kong

No one knows where he is.

Diddy Kong

Missing just like DK.

Funky Kong

Totally far out, dudes! Funky Kong's back in "Funky's Rentals", where he creates these vehicles for you to use to explore the Northern Kremisphere:

MOTORBOAT: You get this (and Kiddy) for free! Press X to honk the horn!

HOVERCRAFT: Crush Arich underfoot, and you can use this to cross over big boulders! X sounds off the horn.

TURBO SKI: Get the Skis from Squirt and KAOS to unlock this speedy PWC (with its own horn to blow with X) and jump up small waterfalls.

GYROCOPTER: Every DK Coin in the game is required to make this high-flying helicopter!

When near a landing spot, press A or B to get out of the vehicle and onto dry ground (or in the case of the Gyrocopter, land).

Swanky Kong:

ANNNND WE'RE BACK FOLKS!!! The fancy Swanky Kong has three new games for you to try out: Head to Head, Race to 25, and Endurance. You must pay two Bear Coins to play one of these minigames, in which you must hit the targets with the B Button, using Left and Right on the Control Pad to move around. In One-Player mode, you will battle Cranky Kong, but with a second player, that player will compete against his/her human opponent instead.

HEAD TO HEAD: Hit three targets more than your opponent.

RACE TO 25: Bash 25 targets before time runs out or your opponent scores 25 before you do.

ENDURANCE: How long can you keep smacking targets without missing a single one?

Wrinkly Kong

Should you desire to either save your game at any time, check up on your items inventory, or visit the Banana Birds you have already freed, stop by the cavernous dwelling of Cranky Kong's wife, Wrinkly, who sometimes tries out a Nintendo 64 console if she's not sleeping, sitting in her chair, or working out (as if you can call standing and rocking your torso left and right a workout).

Cranky Kong

Beat this grumpy old ape, better known as the original arcade Donkey Kong of old, in "Swanky's Sideshow" to win prizes!

The Brothers Bear

Bazaar (Bazaar's General Store)

The first of the Brothers Bear to be encountered, Bazaar runs his own store, in which some valuable items can be found and purchased. To top it all off, Bazaar himself apparently has knowledge of the ways of the Northern Kremisphere, and will be more than happy to give you advice — for a small fee.

Barnacle (Barnacle's Island)

One of two Brothers Bear with a Banana Bird, this old sailor lives on Lake Orangatanga, where he also likes to collect shells, and needs only one more to complete his collection. If you buy this last Shell from Bazaar, you can trade with Barnacle: your Shell for his Banana Bird! What a deal!

Brash (Brash's Cabin)

Arguably the most prideful and arrogant of the Brothers Bear, Brash is also the greatest athlete of the thirteen of them. He currently resides in Kremwood Forest, where he once personally set a hard-to-beat record in the level "Riverside Race", and is too full of himself to believe anyone can beat his time. Can you do it?

Blunder (Blunder's Booth)

After blazing through Kremwood Forest, you can visit the bumbling Blunder Bear! Unlike Bazaar, you do not have to pay Blunder for whatever advice he has, as he keeps spouting it off uncontrollably.

Blue (Blue's Beach Hut)

Why is Blue down in the dumps? Because even though it is his birthday when you find him, no one showed up with any presents! You might want to pay Blizzard Bear a visit to remedy that.

Bazooka (Bazooka's Barracks)

At ease, this isn't the Bazuka Kremling in disguise — notice the differently-spelled name? Bazooka Bear does have a cannon of his own, like the shrimpy Kremling, but he doesn't use it to hurt you. Rather, Big Bessie — the name Bazooka gave to his artillery piece — needs a suitable piece of ammunition to launch you high up to "Sky-High Secret." Maybe a Bowling Ball would help.

Blizzard (Blizzard's Basecamp)

From the outside, "Blizzard's Basecamp" seems to be inaccessible, but just press Up at "Lemguin Lunge" to get there. Get the Present from Blizzard and take it all the way back to Blue for a surprise.

Bramble (Bramble's Bungalow)

Like Barnacle, Bramble has a Banana Bird in his possession, so if you find a Flower and give it to this eccentric botanist, that Banana Bird is as good as yours.

Benny (Benny's Chairlifts)

Use Benny's free chairlift service to get around in Razor Ridge once you beat "Buzzer Barrage"!

Bjorn (Bjorn's Chairlifts)

Benny's brother Bjorn cannot get his own chairlifts working without his Wrench. When he does fix it (with the Wrench you got from Barter), you can access "Clifftop Cache," where another Banana Bird is imprisoned!

Barter (Barter's Swap Shop)

The master of all things relating to trade (maybe), Barter is positioned to the left of K3. You must conquer K3 first in order to open the way to "Barter's Swap Shop." How many Bear Coins do you have?

Baffle (Baffle's Code Room)

Talk about a code-cracker! You will need a Mirror to help this guy out in Kaos Kore and expose "Sewer Stockpile"

Boomer (Boomer's Bomb Shelter)

Exiled to the Lost World of Krematoa due to his affinity for dangerous explosives, Boomer is nonetheless instrumental in helping you get around in the Lost World. Unfortunately for you, he accepts only Bonus Coins as payment for his level-opening demolition services, so you would better find and win every Bonus Area to be able to completely open up Krematoa and the final battle in the game!

Animal Buddies

Ellie the Elephant

One of two new Animal Friends, Ellie is perhaps one of the most helpful, as she can pick up Barrels with her trunk and can use them as shields or projectiles! Also, you can hold Y to pull a nearby Barrel into your grip! Her final ability is storing water in her trunk to fire at enemies. Hold Down and A, L, or R to slurp up water and use A, L, or R to shoot the water drops one at a time until she runs out (what water she has left is indicated by the meter at the bottom-right corner of the screen). The Up button angles her water attack to reach hard-to-hit baddies. With all of these handy features, she does, however, have two huge drawbacks: (1) her water meter gets totally depleted upon entering or leaving a Bonus Area, and (2) she has a giant fear of Sneeks who run around in the light with her. Nothing a well-aimed Barrel cannot fix...

Squitter the Spider

Springing and spinning his way out of DKC2, Squitter still has his patented platform and attack webs! Spit an attack web with Y, and a platform web with either A, L, or R. Angle either one of these webs with Up or Down on the Control Pad, but do not skitter like crazy trying to do it, especially on platform webs!

Parry the Parallel Bird

Newie Number Two is Parry the Parallel Bird, who, true to his name, only flies in a straight line above you. At this altitude, he gets items and beaks Booty Birds out of your reach, and only flies higher at the same height as every jump you make. When nearing a Buzz, watch Parry as you guide him up and over the evil bug with a careful jump. Getting him to the "No Parry" Sign is worth it, as he gives extra lives and even two of the game's Bonus Barrels (the final Bonus Barrels of "Ropey Rumpus" and "Stampede Sprint")!

Enguarde the Swordfish:

In some watery levels, this three-time blue swordfish veteran is more than a match for most baddies he faces. Guide him with the Control Pad, and he will use his sharp bill to automatically skewer incoming enemies, or you can do it yourself with B or Y. Hold down A to charge up a Super Dash, which will, when A is released, cause him to blitz forward until he hits a wall or the attack is interrupted by swimming in the opposite direction. Aside from Green Squawks, Enguarde is the only Animal Friend to appear in all three Donkey Kong Country games!

Squawks the Parrot (Green)

Back to carry the Kongs yet again, Green Squawks returns to share yet another DKC adventure with you. Use the B button to flap his wings, the Control Pad to steer him, and Y to smack enemies with his eggs.

Squawks the Parrot (Purple)

Finally, Purple Squawks is actually useful in this game, as he can grab Barrels (Normal, Steel, or TNT) in his talons and smash enemies with them. Like his kindred green spirit, use the Control Pad to direct his flight. AIR RAID!!!

Banana Birds

These fifteen mysterious birds are the real means by which you must complete 103% of the game. When inside one of their 13 caves (Barnacle and Bramble have the other two birds), you will see four crystals, each with a button letter on it (Blue is X, Red is A, Green is B, Yellow is Y). Watch and listen for the tune they play (when its note is played, that crystal will light up), then copy the tune perfectly to rescue the Banana Bird trapped inside the dark crystal on the ceiling. Once you complete a cave, you cannot play it again. Fail to complete it, and you will have to retry, but the tune will be different each time you enter the cave. The more caves you complete, the longer and harder their next songs will be to duplicate.

Queen Banana Bird

Once you free every one of her Banana Bird hatchlings, go to Wrinkly's Save Cave, and you will trigger the best ending.

Barrels

Normal Barrel

This standard Barrel rolls when thrown with only a wall or a bottomless pit to stop it.

DK Barrel

If you have lost your partner, touch or break this Barrel to get him/her back. If you already have both monkeys, this Barrel breaks upon impact when thrown.

Steel Barrel

Very few things can stop this rolling keg from the original DKC game. If you land on it as it rolls, prepare for a Wild Ride!

TNT Barrel

Like DKC2, this Barrel wipes out any enemy, even Red Buzzes and Bazukas, who hits it or its explosion. No time bomb feature here.

Normal Barrel Cannon

Push the B Button on your controller to fire from inside one of these. Just watch where you are firing so you do not get into trouble!

Auto-Fire Barrel Cannon (Blast Barrel)

Turns and fires on its own if you enter one.

Arrow Barrel

Fires you in the direction it points.

Continue (Star) Barrel

Serves as a checkpoint if you lose one of your lives. If you hit the Star Barrel in another level or complete said level, you will lose your progress in the previous level whose Star Barrel you touched.

"!" Barrel

This rare Barrel gives you temporary invulnerability for several seconds, enabling even Red Buzzes to fall if you hit thh5.

Booster Barrel

When you jump inside this flaming, one-of-a-kind Arrow Barrel Cannon, you will be lifted into the air and then launched!

Tracker Barrel

Sail freely when fired from these exclusive Barrel Cannons, as they will follow your movh5ents and catch you as you fall!

Switch Barrel

Touch this to change Bazuka's ammunition!

Animal Barrel

When jumped into, this transforms you into the Animal Friend pictured on it.

Barrel Shield

Hide behind these to shield you from the flying acorns of the malicious Minkeys!

Boo Barrel

As these Barrel Cannons appear and disappear, time your jumps into them so you do not get launched into trouble!

Bonus Barrel

Upon entering this Barrel Cannon, you will be taken to a Bonus Area!

Warp Barrel

Once inside this, you will warp to the Goal Flag! Only the first ten non-boss levels have these special Barrels.

Ignition Barrel

Sends the Rocket blazing upward in "Rocket Rush."

Items

Banana

Scattered throughout the jungles of the Northern Kremisphere, 100 Bananas total equals one extra life when obtained.

Banana Bunch

Worth 10 Bananas by itself, collect ten of them for an extra life.

"K-O-N-G" Letters

Get them all together for an extra life!

Bear Coin

These silver coins are used as currency in this game, so get as many as you can, as you can save your total Bear Coin stockpile so you do not have to start over again when reloading the game!

DK Coin

Guarded by the krafty Koin, you must obtain all of these to get 103%!

Extra Life Balloon

Get the lead out and grab this when you see it, as it sometimes drifts away if you are not fast enough! Balloons colored Red award you with one life, Green Balloons give you two lives, and the hard-to-find Blue coloration is worth THREE extra lives!

Animal Crate

Once broken open, the Animal Friend inside will then be at your disposal until you pass a No Animal Sign!

No Animal Sign

The stopping point of the Animal Friend who touches this. do not worry — you will be rewarded for bringing the Animal Friend through it!

Rail Car (Sled)

Used to carry you through "Demolition Drain-pipe" and "Tearaway Toboggan." you can slow down this vehicle with the Left Button, but this is usually not a good idea.

Fuel Drum

Fuels the Rocket in "Rocket Rush."

Hazards

Killer Bees

do not touch them! They cannot get you when you are submerged in the waters of "Riverside Race."

Ripsaw

It takes a "!" Barrel to be able to even stand on this sharp saw in "Ripsaw Rage"!

Krack-Shot Kroc

An evil sniper who tries to shoot Squitter with fireballs. When his crosshairs turn red, get out of the way before you get hit!

Konveyor Rope

Though you can grip it like a standard rope, this rope will sling you to the right or to the left for as long as you are on it!

Lightning

If you get struck by this in "Lightning Look-Out," you will be electrocuted!

Rocket

Use this crazy contraption to beat "Rocket Rush,", but do not hit the ground, or you will break apart and lose a life. Bumping the Rocket also knocks out Fuel, which is collected in Fuel Drums scattered throughout the course. Its bottom jets can fry even Red Buzzes! Sadly, your Left and Right controls are reversed, so that'll be tough to get used to.

Enemies

Sneek

The very first enemies in the game, Sneeks can be beaten with any attack, but Ellie's afraid of these rats, running away on sight of them. To help her out, grab a Barrel to use as a shield, then take Sneek out with it!

Knik-Knak

Any attack can squash these beetles, but watch yourself. The Red versions can fly, but the Yellow ones skitter around on the ground and can be used as weapons when flipped over with a jump attack.

Bristles

Roll or Spin into this red hedgehog from the front if he's not rolling, but a projectile (not a buddy) can also put him down for the count.

Nid

Spiders used as harmless springboards in "Springin' Spiders", but break your Barrels if you are not careful. Yellow Nids leap around in a given area, while a Pink Nid needs you to step on his platform before springing into action.

Lemguin

Out of icy holes jump the Lemguins of "Lemguin Lunge" as they try to knock you down. Use the penguins as platforms to get across.

Minkey

Only in "Barrel Shield Bust-Up", the indestructible Minkeys throw acorns at you as you climb the ropes. Duck behind Barrel Shields to block their shots.

Buzz

KAOS's robotic replacement for Zinger, Buzzes aren't as nasty as Zingers, but can still get in your way. A Green Buzz is susceptible to projectile attacks, but only a well-aimed TNT Barrel or the "Rocket Rush" rocket can disable a Red Buzz.

Swoopy

Either serve as ladder rungs or try to skewer you with their beaks. Use caution using Squawks against them!

Booty Bird

Beat him with any attack, and the item he was hiding before is ready for you to collect!

Karbine

Invincible owls with huge fireball guns. Once one of their fireballs bounces after landing on the ground, you can walk through it without getting hurt!

Koco

Like Bitesize, Koco is the basic underwater enemy of DKC3, and Enguarde can dispatch him in a hurry. Green Kocos swim in a straight line toward you, but their smarter Red cousins swim back and forth in a set area.

Lurchin

A spiky creature who can only be speared by Enguarde when he opens up and exposes his insides, as his spiny shell is impervious to Enguarde's bill.

Nibbla

Feed him Kocos to keep him happy, but too many Lurchins or going hungry will mean certain doom for you! Outside of "Fish Food Frenzy", Nibbla will show no compunction against eating you if you fall into his waters!

Bounty Bass

Like Booty Bird, there be treasure in this fat fish. Have Enguarde poke this guy to deflate him, then grab the item he hoarded.

Bazza

Yikes! These green barracuda-like enemies swim in straight lines through the vast coral network of "Bazza's Blockade" like underwater Swoopys. Attack them from the front with Enguarde to best deal with them.

Gleamin' Bream

Lights up "Floodlit Fish" when Enguarde prods him with his bill. You cannot defeat him, but each time you stab him illuminates the level for a few seconds.

Kobble

For a basic foot soldier, he never appears in too many levels! All attacks can dispatch this green Kremling.

Re-koil

Bouncing around in a set area, Re-koil can sometimes be hard to hit with a jump attack, so other attacks might be a better idea to use against him if you do not need him to help you get a Bonus Area.

Knocka

Just like a Green Klobber in DKC2, Knocka tries to push you around unless you stun him with a jump or a projectile, and then throw him. He cannot be used as a step in water

Klasp

Moves around or chases you on a horizontal rope. If he hits you, you will lose a partner when he self-destructs! KAMIKAZE!

Krimp

Big sharp teeth and scary smile all describe Krimp. But you can Roll or Spin into him from behind, as long as you are careful to be quick about it! I prefer a jump attack or a projectile, myself.

Krumple

This MASSIVE boss-sized Kremling can only be stopped by Kiddy's (also Ellie's) jump attack or a projectile! He just laughs off any other attack, just like Krusha from DKC!

Kopter

Though he cannot be beaten, Kopter has a helmet that can be used as a springboard to get stuff out of your reach. Watch out for his blades!

Skidda

Skidda is vulnerable to any attack as long as you are careful! He slides around trying to hit you, making your jump attacks difficult.

Bazuka

You thought Kannon was annoying. Only a TNT Barrel can blow up Bazuka, but watch out -- he can fire Normal Barrels, TNT Barrels, or Steel Barrels! Use the Switch Barrel to change his ammo to another type. You can also stand on his cannon like a platform whilst he's shooting to the side, but do not get shot while mounting up!

Kuchuka

A purple bomb-throwing barrel, Kuchuka cannot be beaten at all, so just pass him by when you meet him.

Koin

Protector of the DK Coins, Koin totes a milk-pail helmet and a garbage-can lid for a shield, using both to block any frontal attacks. You must get a Steel Barrel to hit him in the back (or his front as well if you are standing atop his shield), but getting the Steel Barrel to hit him can sometimes be very tricky. Once he's knocked down, you can grab the DK Coin and move on to other matters.

Kuff 'n' Klout

Lest you have unlimited TNT Barrels or Squitter the Spider handy, use caution with this evil pair of muscular crocs. They can blitz toward you and/or play a deadly game of leapfrog to try to crush you. You can only find them in Krematoa.

Koindozer

Pink Koins who have no DK Coins for you to steal. Instead, they try to push you into gaps! As you can do with Koin, you can stand on a Koindozer's shield and use it like a platform.

Getting Around In The Overworld

A course with a black flag with a white "K" indicates an unbeaten level.

A pink flag says that Dixie conquered that level.

A blue flag proves Kiddy found that level's Goal Flag.

A yellow pennant with your pink or blue flag tells you that you have taken that level's DK Coin.

If your flag droops down without moving much, you did not get all of that level's Bonus Coins.

If your flag is unfurled, that means that level's Bonus Coins have all been collected. Also, an "!" appears on the name of a level whose Bonus Areas are all completed.

There are no flags on a boss level, but sometimes you can sneak back to the overworld without backtracking by bypassing a completed boss stage.

A black, flickering circle points the way to a "Wrinkly's Save Cave."

A striped tent marks the grounds for a "Swanky's Sideshow."

Flags

After a level is completed, a flag will fly in place of the Black & White "K" Kremling flag.

  • A blue flag means Diddy finished the level
  • A pink flag means Dixie finished the level
  • Fully blowing flag mans all of the Bonus Rooms have been located and completed for the Bonus Coins that they hold. A good way to check on this is to double check the level name when touching the level.
  • A Stirring flag means at least one Bonus Room remains to complete and there is at least one Bonus Coin remaining to be found within that level.
  • A Golden Pennant refers to the DK Hero Coin held onto by the malicious shield wielding Koin. If the DK Coin has been liberated from Koin, the pennant flaps at full breeze.

Level Name

Every level the name appears at the bottom of the screen when it is being touched. It will normally show the level name, like: Barrel Shield Bust-Up

If all Bonus Rooms have been found and successfully completed within the level, the name will appear as: Barrel Shield Bust-Up!

The "!" indicates that the Bonus Rooms have been cleared.

Starting The Game

Dixie falls into the large blue lake and you will get full control. This is a bit different from the other Donkey Kong Country games having the ability to move freely in the world map. To the right is a small dirt path to Wrinkly's Save Cave. She is your new saver.

Bazaar's General Store is to your left. Bazaar is one of the Brothers' Bears who sell items in exchange for Bear Coins. These coins are found in-level, so we will obviously be returning here for purchasing items. Head back out, and head all the way to the right to Funky's Rentals. Great, you get a new partner this game! This time Dixie is teamed up with Kiddy Kong, her young cousin. Now, the duo shall accept the boat ride, so you can continue exploring this world. Choose to ride the Motorboat.

To the north is a small beach. To the east is another dirt path.Head to the north beach and press the B button to unlock Bounty Beach. This area gives you the opportunity to claim your first Banana Bird.

Banana Bird #1 - Location: Bounty Beach

As you enter the cave, entitled "Bounty Beach" there are four crystals, one to the north, south, east, and west. X is to the north, Y is to the west, B is to th South, and A is to the east. The crystals will light up four times, randomly each time you try. Memorize the pattern, then press the buttons that correspond to the crystal lettering, in the correct order, to claim the first Banana Bird.

Worlds

Finishing The Game

Bartering With The Brothers Bear

To start with, purchase the Shell and the Mirror from "Bazaar's General Store." The Mirror is worth 50 Bear Coins, just to warn you. When you have the Shell, take it to Barnacle on his island in Lake Orangatanga for a Banana Bird! Now go to “Blizzard's Basecamp” in K3 and deliver Blizzard's Present to Blue in Blue's Beach Hut, and you will get the Bowling Ball (CAUTION: If you leave Blue's Beach Hut while you are taking the Bowling Ball, you may not be able to get the item for the whole game, so take things slowly and wait). Carry this Bowling Ball to Bazooka in Bazooka's Barracks, and he will use his cannon, Big Bessie, to fire you up to Sky-High Secret. Did you get the Mirror yet? If so, head to Barter's Swap Shop and swap the Mirror for the Wrench. Wrench in hand, go to Razor Ridge and hand the nifty tool over to Bjorn so he can repair his chairlifts and give you access to “Clifftop Cache.” That done, travel to Baffle's Code Room in Kaos Kore to find that you need the Mirror again. Find Barter, buy the Mirror back from him, and return to Baffle. Now you can open “Sewer Stockpile!” Lastly, head to Bramble's Bungalow, but do not go in yet. Instead, pick the Flower on the trail next to the house and THEN enter it. If you give Bramble the Flower, he will hand over another Banana Bird!

How To Free The Banana Birds

BOUNTY BEACH: This first cave is east of Funky's Rentals, and you can get to it by any of his vehicles. Push A or B when near it to open it up.

BARNACLE'S ISLAND (no tune): Did you buy the Shell from Bazaar? If so, bring it to Barnacle in Lake Orangatanga, and he will release the Banana Bird for you!

SMUGGLER'S COVE: Once you swim under Lake Orangatanga's northern dock, feel along the beach there until you smash the entrance open.

ARICH'S HOARD: Go to Kremwood Forest and complete “Riverside Race” in less than one minute and fifteen seconds. Now confront Brash in "Brash's Cabin" to open up the way leading to "Arich's Hoard."

KONG CAVE: When you get the Hovercraft, go left until you see four rocks blocking a nearby shoreline. Drive over these rocks to land on the beach of “Kong Cave.”

BOUNTY BAY: From “Blue's Beach Hut” in Cotton-Top Cove, swim in a straight line until the entrance blows open.

SKY-HIGH SECRET: With Blue Bear's Bowling Ball, talk with Bazooka at “Bazooka's Barracks” in Mekanos and jump into his cannon when he asks you to. This cannon, called Big Bessie, will now have the projectile necessary to launch you up to this floating Banana Bird cave. When finished, press Left to get back on track.

BRAMBLE'S BUNGALOW: Once you see a big red Flower on the trail east of “Bramble's Bungalow,” walk over it to collect it, then go back to Bramble and give this new blossom to him in exchange for the Banana Bird.

UNDERCOVER COVE: North of “Kong Cave.” but you need the Turbo Ski's speed to reach it.

GLACIAL GROTTO: When you are at “Blizzard's Basecamp,” go left to break this ice cave open.

CLIFFTOP CACHE: Once you have given Bjorn Bear the Wrench, he will repair his broken chairlifts. When you ride his newly-fixed chairlift to the other side, run left to find “Clifftop Cache.” When you are ready to return, wait at the cliff edge for Bjorn's chairlift to come pick you up.

SEWER STOCKPILE: You cannot get this without Baffle, so find the Mirror and give it to him for his cryptic solution. When he gives you the code, jump into the waters of Kaos Kore and execute a figure-eight swimming pattern around the two rocks to pry open the grate covering the entrance to "Sewer Stockpile."

HILL-TOP HOARD: Since this is in the map's northeastern corner (directly above Razor Ridge), only the Gyrocopter can get you there.

BELCHA'S BURROW: Take the Gyrocopter south of “Bazaar's General Store” and probe the bulging green hill until you penetrate the cavern.

K'S KACHE: On the obvious island of the lake atop Cotton-Top Cove. Without the Gyrocopter, it is impossible to get here.

How To Free The Queen Banana Bird

Once the Banana Birds are all liberated, go to any “Wrinkly's Save Cave,” and watch the ending.

Cheats

Continue the Music

At the game over screen you can continue the music by pressing L, R, A, B, X, Y.

Banana Birds
  1. Arich's Hoard - Beat Riverside Race in less than the 1:15:00. Then go to Brash's Cabin. He will get mad, shake the world, and a bridge will appear below Bobbing Barrel Brawl. Cross the bridge to Arich's Hoard.
  2. Kaos Kone - When you get to the pond, do a figure 8 around the two rocks and the closed drainage pipe. The grate will open. Enter the pipe to get a Banana Bird.
  3. Kong Cave - Go to the beach behind Bazaars general store with the hovercraft.
  4. Bounty Beach - Take the hovercraft or motor boat to reach it. It's in the right of your screen facing Funky's rentals.
  5. Smugglers Cove - In Lake Orangatanga, swim under the bridge, up to the top of the screen.
  6. Barnacle's Island - Trade a shell for a bird.
  7. Undercover Cove - You need the TURBO SKI to get to this secret cave. When you have the ski, jump to the upper lake behind Kong Cave via the waterfall.
  8. Glacial Grotto - In the k3, go to the Blizzard's Basecamp and press Left to reveal a cave.
  9. Sky-High Secret - Go to k3, then go to the Blizzard's Basecamp and get the present. Leave this world and go to Cotton-Top Cove, then enter Blue's Beach Hut. Give Blue the present and he will give you a bowling ball. Next go to Mekanos and enter Bazooka's Barracks. Give Bazooka the bowling ball and choose option 1 ("Lock and Load, sir!") If you did this right you'll be fired off to the Sky-High secret.
  10. Bounty Bay - In Cotton-Top Cove, go to the first lake. Go to the waterfall and on the right is a cave to Bounty Bay. Enter Bounty Bay and get a Banana Bird.
  11. Cliff Top Cache - At Barter Swap Shop, trade your mirror for the wrench. Then go to Bjorn's Chair lifts and give him the wrench. His chair lifts will start working and you can take them across to Cliff Top Cache.
  12. Bramble's Bungalow - After beating the game a flower will grow on the path above Bramble's Bungalow. Grab it and take it to Bramble. He will thank you with a Banana Bird.
  13. Hilltop Hoard - After getting the Gyrocoptor, fly to the cliff next to Razor Ridge. Enter to get the Banana Bird.
  14. Belcha's Burrow - With the Gyrocopter, fly straight down from Kong Cave. Enter to get the Banana Bird.
  15. K's Kache - Using the Gyrocopter, fly up to the lake above Cotton-top Cove. There will be a small island on it. Land on the island to win a Banana Bird.
Lost World

To find the Lost World, you must go to the four rocks which make the shape of a circle. Using the jet ski, travel around the rocks (not the individual rocks but the whole circle of rocks) counter-clockwise until you hear a noise. The Lost World of Krematoa will appear in the light blue circle in the water between the rocks.

Bonus Demo

Once you got all the banana birds, go to "Wrinkly's Save Cave." When you arrive, the banana birds will fly you up to the Giant Cloud where the Mama Bird lives. They will set her free and a surprise demo will play. If you do this you can finish with a maximum total of 103%

Cheat Codes

At the game select screen, highlight the slot you wish to load and press L, R, R, L, R, R, L, R, L, R. A screen will appear where you can enter one of the following codes:

  1. ASAVE -- Auto-saves after each completed level
  2. LIVES -- Grants 50 lives
  3. MERRY -- During the bonus levels you will hear a Christmas tune, the star are bells, and the bananas are blue
  4. MUSIC -- Dixie Kong's Music Test
  5. COLOR -- Dixie's outfit will be purple and Kiddy's will be green
  6. HARDR -- Make the game more difficult
  7. TUFST -- No halfway barrels
  8. ERASE -- Erases time records
  9. WATER -- Enter first Waterfall (85 Bonus Coins)
  10. At the game over screen press, L,R,A,B,X,Y.-- Continue Game Over Music
  11. At the Game Over Screen, wait for the song to stop playing, then you can play with the blocks by pressing L, R, X, A, B or Y -- Play with Blocks
Pirate Panic Level Skip

In this level, jump into the barrels at the beginning. Just before the bonus, do your "team throw" upward. You should end up in a place with an exclamation mark and bananas. Go through there to end up at the end of the level.

Get Gyrocopter

Get all the DK coins and go back to Funky`s Rentals and he will give you the Gyrocopter. Now you can look for birds. Once you get all the birds go up to the sky and the mother bird will ask you if you have all the birds. She will give you something.

N64 preview

Pay attention to the back ground of Wrinkly's shack, There is a N64 there, before it even came out on the market! cool huh?

Bobbing Barrel Brawl level skip

At the very first of the level you'll see one of the big fat birds that when you hit them with a barrel they give you something and right under it is a red bee.So you grab the barrel that has your monkey friend in it and throw it at the fat bird and a TNT will come down and hit the red bee and right where the red bee was do a team jump and you'll go into a win barrel and basically win

Donkey Kong Country 3: Dixie Kong's Double Trouble game box back.