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Donkey Kong Country 3: Dixie Kong's Double Trouble #28 - Kaos Kore

Kaos Kore - Walkthrough

Donkey Kong Country 3: Dixie Kong's Double Trouble #28

Kaos Kore

1. Konveyor Rope Klash, Kaos Kore

"K": Between two Buzzes on a Konveyor Rope pulling you to the right.

"O": Time your jump just right or you will get spiked.

"N": Toss a projectile at the level's only Booty Bird for the "N."

"G": Think you can handle a good jump from a Konveyor Rope?

DK COIN: Just before the Goal Flag, grab the Steel Barrel, throw it to the right, then leap onto the Konveyor Rope above Koin as the Barrel bowls him over.

BONUS AREA 1: Throw the second Knocka into the upcoming Buzz, then scamper straight off the edge down to the Bonus Barrel below the Konveyor Rope.

TO COMPLETE: Make use of the Konveyor Rope to grab 30 Stars, some of which are disguised by the leafy foreground.

BONUS AREA 2: At the first pair of swirling Buzzes after a pair of Knockas, look for a single Banana hidden in the leaves above you. Jump from the west end of this Buzz-patrolled rope and then directly into the Banana for a Bonus Barrel surprise.

TO COMPLETE: Be careful zooming around on two opposite-cranking Konveyor Ropes to get 15 Bananas. do not drop down twice into the gap.

The Bristle enemies will be rolling down hills, and you have no means of KOing them, so you are just going to have to dodge them by jumping over. The conveyor belts are the majority and feature of this level. You will use them to jump over several obstacles, of course. So, grab the silver Bear Coin in the middle of the first conveyor. Grab the (K) after jumping between a few Buzz enemies. You will also notice the Knocka enemy again. Use them to take out a few Buzzes along the way, to make your job a bit easier. After passing the next belt, head back into the Bonus Barrel.

Bonus Room #61
Collect 30 Stars

The title of this bonus room is "Collect 30 Stars." As you enter the bonus room, you will notice a conveyor belt along with stars all above the belt. What you want to do here is simply grab all the stars along the way as you head to the right. Really simple bonus, so grab the Coin at the end.

Jump over the next two Bristles and take out the Knocka. Grab the (O) above the next conveyor belt. Do this procedure once more, then hit the half way checkpoint. Use the DK barrel if you need it (and you will). The next sequence of jumps is pretty difficult. There are Buzz enemies that you have to jump over and jump below. So, use your down arrow, then jump to get to lower ropes. Then head across. Use the regular barrel here to hit Booty Bird and grab the (N) which is left behind. On the next rope, look for a shining banana in the back. Jump there and you will get your second Bonus Barrel.

Bonus Room #62
Grab 15 Bananas

The title of this bonus room is "Grab 15 Bananas." As you enter the bonus room, you will notice two conveyor belts, one below the other. The bananas will appear in random places, and it is your job to head back and forth and grab all the bananas that you can. Once you have 15, grab the Bonus Coin in the middle, which is left behind.

This next rope is hard as hell. I lost a character, but the rest is relatively easy compared to this, however not much. Basically, you have two ropes, going in opposite direction of where you are going. There are Buzz enemies, as well, so you cannot continue in the direction of the conveyor belt's movement because you will get hit. So, sacrafice an enemy, then get to the next area. You must be especially careful, because you only have once change to complete the last swing of things. There are about 4 Buzz enemies here, two going in large semi-circles. If you do not hesitate, you should be fine. I just zoomed passed this part, which was rather interesting and intense. Try your best, and be patient if that works better. At the end, dodge the Bristles. Make a left to grab a steel barrel. Throw it up to make it role to the left slowly, then jump on the conveyor belt so Koin rises. Grab the DK Coin, then head for the exit.

2. Creepy Caverns, Kaos Kore

"K": Fire to the right from the first Boo Barrel.

"O": From solid ground, load yourself into a Boo Barrel pointing in five different directions when it appears to point upward, then launch up and left.

"N": You will go right through it upon exiting the last Bonus Area.

"G": Once you have gotten past the last two Red Buzz-guarded Boo Barrels, plunge down the Banana-marked shaft ahead of you and scarmper right to find the "G" as well as a hidden Bear Coin. Fire from the Auto-Fire Barrel to get back up to the Goal Flag.

SQUITTER CRATE: Past the Continue Barrel, you will either need a Knocka or a DK Barrel to smash the Green Buzz below an Arrow Barrel which takes you up to Squitter, but crush Krumple with Kiddy first. Throw Dixie up into the Arrow Barrel. If Dixie's throwing Kiddy, she must jump as she hurls him into the air.

DK COIN: This takes split-second timing. Time your throw (up and right) so you land in the Boo Barrel as the Steel Barrel clears the Red Buzz. Be quick to jump onto Koin's shield as the Barrel rolls to put an end to him.

BONUS AREA 1: Use the Boo Barrel below and between the second pair of Red Buzzes to reach an Auto-Fire Barrel which launches you to the right through a curved line of Bananas. Turn to the left and Roll Jump or Spin Jump to the ground on the left side of the shaft you just exited and pitch your partner into the Bonus Barrel.

TO COMPLETE: Fire from the rapidly-realigning Boo Barrel when it aims upward to nab all 50 Stars before time expires. Kiddy is best for this, due to his super-sized body. If you are feeling impatient with the Boo Barrel, fling Dixie into the air to catch additional Stars while waiting on the Boo Barrel to point upward.

BONUS AREA 2: When you see a downward-pointing Boo Barrel and a lone Banana high in the air together, smack the upcoming Krumple with an attack web, then use platform webs to make your way up against the upper shaft's left wall to a hidden Bonus Barrel. Remember that Squitter's platform webs automatically deploy after hitting a wall. Spin platform webs as the Boo Barrels appear (or recently vanish), but wait to jump to those webs until the spooky Barrel Cannons disappear again. Without getting stuck in any Boo Barrels, climb up and left to the Bonus Barrel and skitter into it.

TO COMPLETE: With cleverly-placed downward-angled platform webs, sneak over to the Bonus Coin without getting caught in any of the three Boo Barrels.

A Krumple, who can only be KOed by Kiddy, is waiting for you. Take him out nice and easily, then grab the DK barrel, throw it at Booty Bird, and grab the nice amount of bananas. A Knocka will run at you, but nothing to worry about. A bit further you will find the Ghost Barrel, which has a face, appears then disappears, and can change direction sometimes. Your goal is to look for these very carefully because they are sometimes bad. We will see in a second.

Jump into this barrel and grab the (K). Here is a Red Buzz, and a ghost barrel is right under it. Make sure you pass through when the barrel disappears, because you will be fired up if you do not. Jump into the barrel and take out the three Krumples that come at you in the next area. After them, jump into the next barrel, shooting yourself to a new barrel as it faces in the correct direction, leading to the bananas above.

Head passed another Red Buzz with a Ghost Barrel below it, and another Krumple. Then shoot yourself up using the next Ghost Barrel to obtain the (O). Take out the next few Krumples, then head down the area and use the Ghost Barrel to get to the next area. Another Ghost Barrel awaits you, and to your right is the correct direction, but to your left is a Bonus Barrel.

Bonus Room #63
Collect 50 Stars

The title of this bonus room is "Collect 50 Stars." As you enter the bonus room, you will notice Ghost Barrels with many stars above. The Ghost Barrel moves in many directions, so you have to time your jumps in order to grab the necessary stars. Once you have obtained all of the stars, grab the Bonus Coin and exit the level.

Head right and take out the enemies along the path. Avoid the Ghost Barrel because it shoots you into an enemy. Hit the continue barrel to save your game. Grab the DK barrel, then throw a character up to the next barrel to get the Squitter crate. Jump on it, and you will ride Squitter. Head right, and jump on the Buzz. Head into the arrow barrel, which will shoot you up to a Ghost Barrel. Wait until the Ghost Barrel points in the correct direction, then head to the top. Take out the enemies, then use Squitter to avoid the Ghost Barrels and get to the top of the narrow gap above. You will find a Bonus Barrel up here.

Bonus Room #64
Find the Coin

The title of this bonus room is "Find the Coin." As you enter the bonus room, you will notice several enemies. Use Squitter to get around these guys timing your jumps around the last few. You should find the coin at the end.

Head to the "No Squitter" sign and grab the silver Bear Coin. Then, head to the next area, taking out the Krumples and other enemies. Dodge the Red Buzz. Head into the Ghost Barrels ahead when they focus upward. Then you will find the Koin enemy and the steel barrel. The Ghost Barrel is the key here. Throw the steel barrel up so it lands before the Buzz, then as it rolls nice and slowly to the right, jump into the Ghost Barrel and Koin will raise his shield. The barrel will come at him and hit him, so grab the DK Coin. Head to the right, getting to three Red Buzz. The first has nothing under it, but the second two have Ghost Barrels. So, watch out. Head down the gap to grab the (G), then head back up and exit the level.

Banana Bird #11

Head to Bazaar and buy the mirror for 50 silver Bear Coins. Take this mirror to Baffle and obtain the clue of swiming in a figure 8 around the rocks. Do as it says and you will head into another secret area. Complete the puzzle. First of all, there are four crystals, one to the north, south, east, and west. X is to the north, Y is to the west, B is to th South, and A is to the east. The crystals will light up four times, randomly each time you try. Memorize the pattern, then press the buttons that correspond to the crystal lettering, in the correct order, to claim the first Banana Bird.

3. Lightning Look-Out, Kaos Kore

WARNING: The lightning bolts in this stage are harmful to you and most baddies (save Red Buzzes), but you can anticipate when you are about to be struck by watching for a small, distant bolt that warns you of a bigger bolt that zaps whatever touches it. To keep the lightning from hitting you when you have no Barrel (or Dixie to hold it), backtrack until you see the warning bolt, then go forward before the attack bolt can strike you -- the lightning's warning bolt sometimes appears in your last known location. If you are in the water when the attack bolt hits -- OUCH.

"K": On a Barrel platform.

"O": Right above Bonus Area 1's waterhole. Fool the lightning into striking elsewhere before diving into the water.

"N": Between two Green Buzzes. Jump with extreme caution.

"G": Get the lightning's warning bolt to appear elsewhere before vaulting left over the double Red Buzzes guarding this final letter.

DK COIN: Trick the lightning into zapping the first Booty Bird you see, using the Barrel he gives you to smash the second Booty Bird protected from above by a Red Buzz. Use this one chance with your new Steel Barrel to crush Koin without being struck by lightning.

BONUS AREA 1: See "O."

TO COMPLETE: Conk every Knik-Knak, but make sure you jump out of the water just in front of each bug you intend to attack.

BONUS AREA 2: Above three Barrel platforms. Can you handle a Roll Jump from Kiddy or a jumping Helicopter Spin from Dixie?

TO COMPLETE: Snatch up all 15 Bananas without getting zapped. Kiddy's size increases your chances of nabbing all the Bananas, but also makes him a bigger target for electric shock.

Beating this level is almost not even worth your time. It is plain frustrating and absolutely NO FUN. Basically, you are being chased by lightning bolts. No, these bolts do not simply shoot where the Kongs used to be moving, they actually ANTICIPATE your movement, and shoot ahead of you. You get a warning sign with a bolt of lightning, then the actual strike on the ground. Another thing you should know is that water conducts electricity, therefore, as the lightning heads in the water, the Kongs will be KOed if they are in the water as well, no matter what part of the water.

Head to the right, and use the Buzz enemies as help to dodging the lightning enemies. Grab the (K). Head through the water and grab the (O). Just before the O is a small gap with bananas leading down. The first bonus barrel is here, and it is easy, but this is the easy part of the level.

Bonus Room #65
Bash the Baddies

The title of this bonus room is "Bash the Baddies." As you enter the bonus room, you will notice water along the path. This one is really easy, just bounce your way across the stage using the Knick-Knacks, and you will have to do this in a two step process. The final Knick-Knack is on a platform, so head up to the ledge and hit him. Then grab the Bonus Coin and get ready for a painful experience up ahead.

Head through the water ahead, then head under the Red Buzz enemies. The land part is easy as long as you stay patient. Just look at the lightning, because all the rest is nothing, basically. The enemies are very easy and not very ample. Let the lightning hit the Boot Bird, then grab the bananas. Grab the barrel left behind, then hit the second Booty Bird. Then a steel barrel comes into action. Take this and Koin is ahead. Just throw it over Koin then take the DK Coin. Ahead is the continue barrel.

This next part is downright pissy. PISSY. Anyway, head into the water and get electrocuted. Yes, that is right. I cannot find a way of getting passed this water without sacrification. LOL. Anyway, dodge the lightning and enemies and make your way to the next bonus barrel. Throw a character up to the barrel. Hard? Yes. Worth it? If you really want to play the rest of the levels.

Bonus Room #66
Grab 15 Bananas

The title of this bonus room is "Grab 15 Bananas." As you enter the bonus room, you will notice an area with lighning striking down. Bananas will appear all throughout the stage. Just watchout for the lightning and you should be fine. Make your way along the rest of this area and grab the Bonus Coin.

For the final stretch, dodge the lightning, take out the Knick-Knacks and the other Buzz enemies in your path. You have all the items, so you should be fine. Just make sure you concentrate only on the lightning. After these enemies, exit the level.

4. Koindozer Klamber, Kaos Kore

WARNING: The Koindozers of this level are more aggressive that their green counterpart Koin, and as such, are able to charge toward you.

"K": Lure Koindozer to the right along a line of Bananas before you dive for the letter.

"O": On the first rope, hidden by the leaves above its center.

"N": In the leaves above a Krimp. Throwing either Kong at it will work.

"G": Impossible to pass by without seeing it.

DK COIN: Once again, you need Bazuka's help to take down Koin by switching his Barrels to Steel Barrels. Use his Barrels as platforms to get to him, climb onto the nearby rope, then hit the Switch Barrel as you jump and Helicopter Spin back to the left. Get on the other side of Koin and watch him as he gets gunned down by his traitorous comrade.

BONUS AREA 1: After landing on the first Bazuka, leap to the rope on the right, then jump up and left to the Bonus Barrel directly above the Barrel-shooting bad guy.

TO COMPLETE: With the help of three Koindozers, grab 30 Stars — even the ones masked by the leaves above.

BONUS AREA 2: Either a Team Throw from the Koindozer or springing from the lone Re-koil to his right will give you enough loft to get into this Bonus Barrel high in the treetops.

TO COMPLETE: Spring from one Koindozer to the other to snag 15 Bananas, preferably with Dixie and her legendary Helicopter Spin. do not get shoved off.

Koindozer is Koin, except purple, and they bump you around. They are scattered throughout this level, and trust me, this level is damn hard, harder than the last. Grab the DK barrel and head right. The first Koindozer has a (K) above him. If you seriously want one life (you should have quite a few by now) you can try and get the KONG, but I do not think it is even close to worth it. Make your way jumping to avoid getting hit to get to the rope. Grab the (O) a little ways up. Then head to the top and continue down the path. Avoid the enemies as they go by. Head to Bazuka, then jump to the rope and over to the Bonus Barrel.

Bonus Room #67
Collect 30 Stars

The title of this bonus room is "Collect 30 Stars." As you enter the bonus room, you will notice a few Koindozers, along with Stars scattered all above the area. You basically want to use Dixie to spin from platform to platform collecting all the stars in the path from each platform to platform. It is very tought to get all of them, but if you are good, you should be able to obtain the Bonus Coin at the end.

You will hit a continue barrel as you head down. Head forward and meet another Koindozer. Jump on top of it before it can knock you back. Head over it, then as it rushes toward you, jump on it again, then jump over to the next area to get away from them. The next stretch consists of several Koindozers in a row, and you have to jump on them consistently, or else you will be KOed. Once you get passed all four of them, you will land near a Krimp, which is guarding the (N). Take it out and grab the letter. Then use the Rekoil to get up to the next Bonus Barrel.

Bonus Room #68
Grab 15 Bananas

The title of this bonus room is "Grab 15 Bananas." As you enter the bonus room, you will notice Koindozers all over the area. However, the bananas will appear above and between the enemies. You will have to quickl grab the ones that are in between because you will be closed in. Use Dixie to maneuver a little bit easier. Than grab the Bonus Coin once you have collected all 15.

You land right on anothe Koindozer. Head to the right, then jump on him again to get to the higher ledge. You will find Koin up here as well. The Bazuka enemy to your left is shooting regular barrels down toward Koin, but they apparently do not hurt Koin. So, head to the left, over the barrels to find the switch, which changes the wooden barrels to steel barrels. Stand on Koin and he will be smashed. Grab the DK Coin and you have all the items that you need in this level.

The next area is massed with ledges and Koindozers. You will have to jump to each ledge, landing on the Koindozer. Than moving the enemy to your right and jumping on it to get to the next ledge. Grab the (G) along the way. Be careful, because they are capable of knocking you off very easily, so time your jumps very carefully. Once you reach the last platform, continue to the right and you will find the exit to this level. ONE MORE TO GO.

5. Poisonous Pipeline, Kaos Kore

WARNING: The purple fluid in this level will reverse the Left and Right functions on your controller.

"K": Swim up past the second Lurchin. Careful getting back down.

"O": You will go right through it as you swim down.

"N": Above the "No Enguarde" Sign.

"G": You will find it after leaving Bonus Area 2.

ENGUARDE BARREL: In Bonus Area 1.

DK COIN: Did you find the letter "G"? From here, get out of the fluid to find a Steel Barrel. Snatch it up and traverse to the right to locate Koin. Get him. (Dixie has to jump as she throws.)

BONUS AREA 1: Always get this. This way, you can become Enguarde even if you lose the Bonus Area. After the first pair of moving Lurchins, keep swimming left, dodging Kocos, until you arrive at a second pair of Lurchins, who are staying in one place. Wait for the Red Koco to swim far enough to the right, then sneak between the spiny creatures and enter the Bonus Barrel.

TO COMPLETE: Jab all the Kocos with a mixed-up Enguarde.

BONUS AREA 2: Slip past the pair of Red Kocos between two Lurchins and keep going left, dodging five more Lurchins, until you end up in the Bonus Barrel.

TO COMPLETE: Follow the 30 Stars to where the Bonus Coin appears, but take your time in order to get them all.

The final level awaits you, and boy do the Donkey Kong creators have a great surprise for you. The controls of backward. Left goes right, Right goes left.

Head forward and grab the (K). Jump into the water and dodge the Lurchins. Just take your time. Continue to follow the path, and head down the large gap. To your left are some enemies. Swimming through them will lead you to the first Bonus Barrel.

Bonus Room #69
Bash the Baddies

The title of this bonus room is "Bash the Baddies." As you enter the bonus room, you will notice that you use Enguarde for this mission. Just head to the left and charge at the Kucos, as well as heading to the right and taking out the remaining enemies. Once all are finished, grab the Bonus Coin just to your right.

Continue down the path, not to the right. The right leads you to an empty area for some odd reason. Grab the (O) and then head back up toward the surface where you will meet none other than your friends, the Lurchins. Again, be very patient. If you get anxious, you will press the wrong direction. You will then come across a continue barrel, and you can use Enguarde to take out the other enemies. You will then come across a "No Enguarde" sign, which awards you with a Red Balloon. Head passed the next wave of Lurchins and Kucos. Avoid the middle of the area, because it is hard to maneuver from there. Head up and to the left. Dodge the enemies and you should come to the next Bonus Barrel.

Bonus Room #70
Collect 30 Stars

The title of this bonus room is "Collect 30 Stars." As you enter the bonus room, you will notice that it is an empty area with stars along in a line. If you are good at swimming backward, this will be easy. If you are EMU and changing the controls, this will be laughable. Grab the Bonus Coin at the end of the stage.>

Grab the (G) right next to you. Then head up the ledge and you will find the steel barrel. Koin is also here. Jump on top of Koin, then throw the barrel to the right and grab the DK Coin as Koin is destroyed. Last one. Woohoo. Head through the water to the right, then jump to land and exit the level. Prepare for the final showdown, folks.

6. Kastle Kaos, Kaos Kore

KAOS: The big bad guy returns to go another round with you. His saw blades do not activate anymore, so you have to grab a Barrel and throw it at his head. Avoiding his jets, run under him when his engines stop venting flames, pick up the Barrel on the other side of the room, and smash KAOS's head with it (up as you throw). This head roars away, revealing a fresh new head which lobs exploding grenades. When his engine cools its jets, run under KAOS, get a new Barrel, and whack his head with it. This disables KAOS permanently, but who is that behind the curtain?

Baron K. Roolenstein: WHAT IN THE WORLD??.?.? K. ROOL?.?.?.? Looks like you are gonna be dueling your old nemesis, just like old times. As Baron K. Roolenstein, he attacks you in a different way than before, relying on his machinery to do the dirty work for him. This gives you time to plan your attack without fear of him making a sudden move. In Phase One, whenever he flies over the floor, duck down to evade him. To beat K. Roolenstein, you must damage his helicopter pack with Barrels by throwing them at his back (not the propellor) when he turns away. To get the Barrels, pull the handles on the ceiling with great timing (the shorter handles always trigger the Barrels to appear). The first two hits will send him spinning out of control for a short time, so be sure to evade him as he bounces around crazily.

In Phase Two, the Baron charges up his electricity trap on the floor, giving you enough time to grab a ceiling handle before you get shocked. Pull the shortest handle, then get to the right side of the room and onto the small platform you see. With her Helicopter Spin, Dixie is best at getting around on the handles, but Kiddy is best at nailing K. Roolenstein in the back with a Barrel. Two more hits start Phase Three. Every hit sends the Baron for an electrifying visit to the dynamos below.

Phase Three moves the platform to the left, and sends a new, moving platform to aid you in getting to the single handle which spawns the Barrel on the left-hand platform. Duck under the Baron when he floats by, pull the handle, then drop back down onto the moving platform and crouch down until you reach the other side of the Baron and return to the stationary platform with a well-timed leap. Hit the Baron in the back with the Barrel and repeat the process until the fourth Phase starts.

The fourth and final phase involves the electricity turning on and off in a pattern. There is a platform and a pull handle on either side of the room, and the Baron is pacing back and forth in midair. Wait for him to go away and for the dynamos to spark before running to the other side of the room onto the opposite platform. Once the electricity pulses (and the Baron gets out of the way), pull the handle and grab your Barrel before you get zapped. These final three Barrels will ward off the Baron and give you victory.

Remember that robot boss from Mekanos? He is back.Dodge his fire as he hovers above you. Jump on the balls that exist at the bottom to avoid any other mishaps during this section. Then, grab the barrel toward the right and throw it at the clunk's head. The next phase is the robot shooting bombs out of his head, sorta like the snowman. Just dodge these, then grab the barrel on the opposite side as before, and hit his head again. Finally, the man we have been waiting for you, or crocodile, whatever you want to call it. King K. Rool, our favorite final boss.

Basically, you have two levers, which you can use to jump from one side to the other. Switch the lever on the left to grab the barrel. Then hit the back of King K. Rool with that barrel. After hitting him, he will go on his tantrum. Try to jump over him, and dodge his spasmodic movements. Then, head to the right and grab the barrel, which is the opposite of what happened the last time we found the barrel. Again, throw it at the back of K. Rool.

This next phase is identical to the last, except the balls below you will be electrified. So your goal is to knock K. Rool to the bottom so that he gets electrified. To do this, collect a barrel and jump from side to side to get behind K. rool. Then throw the barrel at the back of him. Repeat this process one more time to get to the next phase of the boss fight.

This phase consists of a moving platform in the middle. Tug the lever on the right side of the screen, which reveals the barrel. Then jump to the moving platform and over to the left side of the screen. Then grab the barrel and do the same as you have been doing. Hit K. Rool in the back. Repeat this damn process one more time and you will finally get othe LAST phase of this boss fight.

What you have to do here is tug the lever on the left, which reveals the barrel to your right. The electricity is temporarily disabled, so you have to quickly grab the barrel, then get to a safe platform before becoming electricuted. The same applies again, like you have been doing for like 10 times. Just move using the platforms, jumping over the boss, then throw this barrel at his back. You are going to have to repeat this exact same process two more times. Grab the final Bonus Coin for the "regular" part of the game.

It is time to go track down the missing percentage points. Blunder's Booth (located just to the west of Kremwood Forest) where the somewhat loose-lipped mammal may have hinted at the existence of a Lost World. Head for Mekanos, then move eastward toward the ring of rocks. Travel around the rocks in a clockwise manner, which will cause the Lost World to come hurtling upward to the clean air, allowing access to the crazy challenges it contains within it is internal land of wonder.

Banana Bird #12

All you really have to do here is grab the Red Flower which appears just to the east of the house. Branble is looking for this, and it only appears after you have beaten the last world. Grab it and take it to Branble to receive the next banana bird.

Worlds