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GoldenEye 007 #5 - Kirghizstan

Kirghizstan - Walkthrough

GoldenEye 007 #5

Kirghizstan

Silo, Kirghizstan, 2 Years Ago

The Soviet Missile Silo is set in Kirghizstan, and is the sixth level of the game. The guards here are Russian Infantry, and they use the KF7. The surroundings of the Silo are bland, having gray walls in the hallways and dirt walls in some of the fuel rooms. Here, Bond has to infiltrate the silo and stop the unscheduled test firings from going ahead. The only way to do this is to plant the C4 Plastiques in all the fuel rooms. After all the objectives are completed, you come to a hallway where General Ourumov is awaiting your arrival. If you shoot Ourumov enough to make him retreat, he will drop a Briefcase and a Keycard. These items do not affect the outcome of any objectives or actions in the mission. After you have completed all the objectives, get to the elevator and the fuel room will promptly blow up.

It is known that, these missiles are not actually Nuclear Missiles. But because there are circuit-boards found in this mission, it can be assumed that these missiles are actually for several GoldenEye satellites to be launched.

Background

Silo, Kirghizstan. Even though this country no longer belongs to the Soviet Union, MI6 has been informed of an undocumented series of test missile launchings in a missile storage facility previously thought to be abandoned since the fall of the USSR. It turns out that unofficial military activity is going on here, and reports allege that General Ourumov is again behind this. MI6 has send in James Bond to follow up the theft of the GoldenEye satellite since the Severnaya mission left them on a cold trail.

Objectives
  1. Plant Bombs in the Fuel Rooms (00 Agent)
  2. Photograph the Satellite (Agent)
  3. Obtain Telemetric Data (Secret Agent)
  4. Retrieve the Satellite Circuitry (Secret Agent)
  5. Minimize Scientist Casualties (Agent)
M Briefing

Infiltrate the silo and ascertain what is being placed into orbit; if it is the satellites, recover their control circuitry and sabotage the launches. You are authorized to destroy the base if necessary. This is a matter of international security, 007. Consider the military personnel expendable.

Q Branch

The layout of the missile silo means that a few carefully placed explosive charges will destroy the entire complex – concentrate on the fuel rooms (H4, C3, K2 and A1). 007, remember to treat the timed explosives with respect – you know what happened to 004 in Beirut. Oh, and get me a picture of the satellite, there is a good chap.

Moneypenny

You leave at 1800 hours for Bishkek. James, just imagine those romantic nights in the steppes. Lying beneath the stars, the campfires twinkling on the hills – sounds like heaven. When you are in the arms of some dusky maiden, spare a thought for poor old me cooped up behind a desk in rainy London.

GoldenEye 007 Kirghizstan - Silo map Dossier.
GoldenEye 007 Mission Kirghizstan - Silo map.
Weapons
  • Silenced PP7 - Given By Default
  • DD44 Dostovei - Ourumov and Provoked scientists
  • KF7 Soviet - Russian Infantry
  • Hand Grenades - Russian Infantry and Provoked Scientists
Gadgets
  • Camera
  • Plastique
Important Items
  • I/O Circuit Board
  • CPU Circuit Board
  • RSP Circuit Board
  • RDP Circuit Board
  • Keycard 4-H4
  • Keycard 4-C3
  • Keycard 4-52
  • DAT
Body Armor

3 (2 are on Agent only, the one by the missile on the third floor is on every difficulty)

Enemies
  • Russian Infantry
  • Scientist (If provoked on difficulties higher than Agent.)
  • General Ourumov - has the Dostovei pistol.

Silo, Kirghizstan, Missle in Silo.At the base of Launch Silos #1 through #4. This stage is very linear so directions should be understood. There are more soldiers here than you could believe, so get ready for an onslaught of gunfire. The biggest challenge of this stage is the amount of enemies, not the objectives, so be informed of that.

After the first corridor of enemies, the first room will have a keycard (just point your gun at a scientist and he will drop it), two chips of Satellite Circuitry, and a place for setting explosives. Keep in mind that on 00 Agent, you must set explosives in each fuel room where there is a small explosives insignia.

Head to the second floor and defeat more people. Take a right and head past the next silo and through another hallway filled with soldiers. In this next fuel room, there will be more circuitry to collect, more scientists to avoid, and explosives to place. Check the corner for Body Armor, too. Continue on once you get the Key Card.

Make your way through yet another corridor of rifles. Head to the right and on for even more and more. Once you hit the next fuel room, there will be the last circuitry board to collect, the telemetry data chip, and the Key Card. Move on ahead to a fourth set of hallways packed to the brim with poorly-trained Russian troops left over from an old regime. There will be body armor to the left, which you will need when heading right into more gunfire. If you survive into the next fuel room, you might notice the namesake of this little game.

Grab your camera and snap a shot of the GoldenEye satellite, which is proof that Ourumov has stolen it and has betrayed all of Russia! Plant another C4 charge and move on. Reach the final stretch of the stage. Here, General Ourumov himself is on the run, so take out all his minions first and damage him. You cannot defeat him, but you can make him drop his briefcase as he runs off. Follow him to the left, and into the control room with lots of explosive computers. There will be a fair number of soldiers.

Secrets

There is body armor hidden near the missile on the third floor. After you exit the third room, take a left to find it.

Notes

The Silo is kind of a stealth mission, heck, you get a silenced weapon! Save up your Soviet ammo until a certain spot about halfway through. Three of the four fuel rooms (the big, important rooms) have a keycard that is guarded by a Scientist. he will drop it at the sight of your weapon. And do not forget to plant the plastiques.

Trivia
  • The title of the level, Silo, is incorrect, because - there are several missile silos Bond comes across.
  • Hackers and fans have discovered, that The Silo was supposed to have you start in a ventilation shaft, where you would come out and climb a ladder. The vents and pre-sets remain in the games files.
  • The Silo originally had an elevator, which was completely taken out of the game (This is evident from the "GoldenEye 007 E3 1996 - Silo Lift" video.)
  • The Silo was supposed to feature AR33 weapon with a different sound and Jungle Commandos. (Evident from "GoldenEye 007 E3 1996 - Silo Lift" video.)
  • If you defeat Ourumov and get his Briefcase and Key, then these items will not have much of an affect on the level itself, despite the Key that can open a Silo door. Many speculate that this had something to do with a cut objective related to launching the nuke.
  • The song Silo X can be heard in multi-player, but only for a short bit of time, since the original song is only supposed to be used for the getaway in the Silo mission. Because of this, after it plays, it will be completely silent.
  • No area like the Silo appeared in the GoldenEye movie.
  • Many people strongly believe, that the guards on the upper level when entering the second missile silo, are completely useless, since they do not attack Bond, but that is not true, as they may just guard other entrance to that level. In one occasion, they also guard an entrance to some armor on the very upper floors. However, because it is some there, it will not be a full fill of the armor meter.
  • By switching to Unarmed, the Silo bay doors above one of the rocket will open. This does not work with the All-Guns cheat, however, because the Unarmed becomes the sniper rifle stock. This is considered an Easter Egg as it was scripted inside the level's setup code, which means it is intended, although it is probably a leftover from development.
Glitches
  1. You can defeat Ourumov before entering a room with him. To do this, you must have the door to him open, stand on the lower level so that you can see him, and shoot him many times in the head with a KF7 Soviet. He will then start losing armor, take damage, fall, and in one occasion, if you enter that room, his monologue line will show, despite him being dead. You can then get his items: Card, Briefcase and Dostovei pistol.

Missions