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Donkey Kong Country 2: Diddy Kongs Quest #26 - Krazy Kremland

Krazy Kremland - Walkthrough

Donkey Kong Country 2: Diddy Kongs Quest #26

Krazy Kremland

World: Krazy Kremland.Krazy Kremland is the fourth world found on Crocodile Isle. It is an amusement park world created for King K. Rool's henchmen. Diddy Kong and Dixie Kong must traverse this area on their way to rescue Donkey Kong. Its main feature is high speed roller coaster levels and features a Bramble level. The boss for this world is King Zing.

1. Hornet Hole, Krazy Kremland

Enemies: Zinger, Click-Clack, Spiny, Krook

"K": A few good wall jumps will get this for you.

"O": Extremely easy to miss if you do not know where to look. Who would expect to find the "O" AFTER the Continue Barrel? Anyway, have Squitter eliminate the Zinger blocking the first Arrow Barrel before springing into it. As you near the top, carefully set down on the main path, taking out the two Zingers to your left as well as the Zinger on the right, who guards a Banana Coin. When they're taken care of, jump up and right, and deploy platform webs to reach the top of the passage (or if you lose Squitter in the process, leap from the honey patches on the right wall to get there). Along with the "O," you will find a DK Barrel, so if you are alone and you hear monkey chatter when at the top of the first vertical shaft after the Continue Barrel, just imagine the monkey inside the DK Barrel is saying, "I'm up and right! I'm up and right! Get me out of here!"

"N": Either guarded by a Zinger or by a Krook, so have Squitter whack them with attack webs before trying to collect this obvious letter.

"G": One of the prizes at the Exit Target. Jump from the tip top of the high honey patch at the right time to claim this last letter.

DK COIN: Get Squitter, or you cannot get this. When you have him, stop after the three-stair Spiny attack. See a Yellow Zinger in front of you, guarding a shaft below with a lone Banana? Whack the Zinger away with an attack web, then drop down the gap. At the bottom, analyze where you are. A single Barrel Cannon lies tucked into a little niche on the right, and two Yellow Zingers block a chamber to your left. Wipe out the two Zingers, then jump to this left-hand alcove, which is swarming with Bananas. The Hero Coin is at the top of this alcove. After getting the Hero Coin, go right and use the Barrel Cannon to shoot you back up onto the main path.

SQUITTER CRATE: After the first true "death pit" marked by a single Zinger at the bottom of the screen, take out (or jump over, whatever your preference) two more Spinys, and you will barely see a Hook above you. Team Throw to it, then climb the honey on the wall, following the three Banana markers, to find your arachnid ally. Prepare to shoot attack webs left like crazy while plunging down the left shaft, as Spinys will sneak attack you at the bottom! For those who bring Squitter to the "No Squitter" Sign, a lovely 1-Up Balloon awaits!

BONUS AREA 1: At the start, throw your friend to a Hook above, then climb onto the honey patch. Jump to the upper passage, using the left honey globs for altitude, until you find three more Hooks in a row. Use these to traverse right until you find a doorway in the right wall. TO COMPLETE: Break the Chest on every Zinger to find your Kremkoin.

BONUS AREA 2: After leaving Bonus Area 1, drop down, then walk right through another doorway on the right wall. TO COMPLETE: Simple! Use the honey patches on both sides to quickly reach the Kremkoin! Just do not fall!

BONUS AREA 3: At the top of the shaft with the letter "N", two Spinys and two pairs of Bananas can be found. Defeat the Spinys, then follow each pair of Bananas (there are really four pairs,positioned in a climbing stair formation) with platform webs until you find a Zinger protecting a doorway into the right wall. Hit him with an attack web and proceed through the door. TO COMPLETE: Use platform webs to climb upward to the goal.

Enemies: Zinger, Flitter, Klank

"K": Just bounce off the first Flitter.

"O": Can you get this easy-to-find letter?

"N": Easy enough to find with a well-timed jump over oblivion.

"G": you will find this coming out of Bonus Area 2.

DK COIN: When entering the second shack, jump up to snag the DK Coin.

SQUAWKS: In Bonus Area 1. you will get a Banana Bunch from crossing the "No Squawks" Sign.

BONUS AREA 1: After passing the first X Barrel, prepare to jump from the apex of the next rise in the track. Time it right, and you are in the Bonus Barrel no problemo! TO COMPLETE: Carefully bean every Zinger with Squawks's eggs, then fly to the upper-right passage for your coveted Kremkoin award!

BONUS AREA 2: Follow the second Klank as he falls to find this. As he falls for the final time, jump to the car marked by the Banana trail and cruise into the wooden entrance! TO COMPLETE: Jump from car to car without falling, and you are sure to win!

3. Bramble Scramble, Krazy Kremland

Enemies: Krook, Zinger, Click-Clack, Flitter, Kannon, Mini-Necky, Kloak

"K": Wipe out the first Krook, then hurtle the giant thorny knot to the right of your starting position, following the Bananas to land in a Barrel Cannon. Carefully blast to the right to access the "K" and a Banana Bunch. When finished, fire up and left to return to the main path.

"O": All the way to the left after the first Kannon, but do not fly too fast or fail to destroy any enemies who get in your way, or you will get skewered!

"N": In the upper-right corner of a huge swarm of EIGHT Red Zingers shortly after the second Squawks Crate. Be sure to watch out for Krook when bagging the letter itself!

"G": Given to you by Squawks at the end of the level.

DK COIN: At the Continue Barrel, jump through the fake thorns to your right and land on the boardwalk with the lone Banana on it. From here, Cartwheel Jump (Helicopter Spin Jump is not a good idea here) to the Squitter Barrel. Once you have him, make web platforms in the giant chamber until you spot a lone Banana to your left inside a thorny wall. This wall is fake! Spin platform webs straight through the wall, and when you are done, walk through at any pace you are comfortable with, as long as you keep making web platforms beneath you. Get the Hero Coin, then back out the way you came in with platform webs protecting your feet from deadly thornbushes.

SQUAWKS CRATE 1: Right out in the open.

SQUITTER BARREL: See DK Coin.

SQUAWKS CRATE 2: cannot miss it.

BONUS AREA: Defeat the first Click-Clack, then carefully Team Throw up to the "!" Barrel. While you are invincible, charge through the thorns underneath the main path and land in the Barrel Cannon. Fire from here to the Bonus Barrel. TO COMPLETE: Collect all the Stars while avoiding or blowing away Zingers with eggs. Watch yourself when getting the Kremkoin as well as the Stars!

4. Rickety Race, Krazy Kremland

Enemie: Klank

SHORTCUT!: Hold Left on the Control Pad after landing on your cart, and you will go left under the start when the race begins. When you hit the hidden Plus Barrel, you will blast off into the race like a missile for a short time, plowing anyone in your way until your speed boost disappears.

"K": Easy to get, if you are paying attention.

"O": Can you get it without losing your place in the race?

"N": Each Klank gives you a prize when crushed under your wheels. Trounce the second Blue Klank (he is in 3rd Place) to get this letter. You MUST jump on him to claim it.

"G": Not too hard to get at all. Did you get the "N?"

DK COIN: Get into 1st Place to get this. Be careful, winning the race won't be easy!

BONUS AREA: At the start, use two upward Team Throws to get to the top of the first shack, then Helicopter Spin to the entrance at the top of the second shack. TO COMPLETE: Derail five Klanks to get the Kremkoin. You can jump at them from below to save time.

5. Mudhole Marsh, Krazy Kremland

Enemies: Flitter, Cat-O’-9-Tails, Click-Clack, Mini-Necky, Zinger, Kannon

"K": Take out the first Cat-O'-9-Tails carefully and execute a Team Toss to this letter high in the air. If Cat-O'-9-Tails is sitting down after an attack, you can also use him as a stepping stone to reach the "K" as well. If you get caught in his tails, use Left or Right to direct your flight so you snare the letter and afterwards flatten your opponent in one decisive move!

"O": When you find a Banana suspended high in the air above a large Mini-Necky-guarded barrel platform, the Chest on the next platform in sequence has the "O" inside.

"N": Bounce with care off of one of Kannon's barrels to get this.

"G": Grab the Chest shortly before a Green Krochead and bash the first Cat-O'-9-Tails with it. Team Throw straight up to the "G" to nab it, but do not hit any Zingers!

DK COIN: One of the prizes at the Exit Target. Spare the last Kannon (the only one who faces away from you, to the right)! you will need his Barrels to get enough height to win the DK Coin prize. Use the Hook to avoid Kannon, then stand to the right of the Exit Target to anticipate the flying Barrels. Now the trick is to land on the target while bouncing from a Barrel and snare the Hero Coin. You need to bounce from a Barrel to the target's left in order to do this.

BONUS AREA 1: Avoid the third Cat-O'-9-Tails guarding the first Bonus Barrel above while executing a Team Throw up to the Barrel. I prefer to beat the baddie first, but you could use either way. TO COMPLETE: Several careful Team Throws are the ticket to a Star-packed victory.

BONUS AREA 2: Watch out for Kannon as you take the Kannonball to the Bonus Kannon. TO COMPLETE: As you throw the Kannonballs at the baddies to destroy them all, do not lose any of them!

6. Rambi Rumble, Krazy Kremland

Enemies: Kutlass, Zinger, Klampon, Kannon

"K": Crush the first Klampon and drop down to the right via the lower honey patch or a Helicopter Spin to locate two Hooks. The left Hook has the "K" spinning beneath it. Once the letter is snagged, use the lower-left honey patch to get back on the path. But remember that you cannot use a Helicopter Spin when jumping straight from a honey patch on a wall. Uh-oh.

"O": Guarded by the level's second Kutlass. Once you beat him, use either a Cartwheel Jump or Helicopter Spin Jump to carefully grab the "O" and avoid the Yellow Zinger ahead.

"N": After using the first Zinger after the first Kannon as a step, trounce the three Zingers ahead to claim the letter "N."

"G": One of the prizes on the Exit Target. A timely launch from the nearby Barrel Cannon will earn your reward.

DK COIN: Two invisible Hooks in front of the entrance to Rambi's chamber will get you up and over, into the passage you normally enter with Rambi. While standing just in front of the doorway, jump up to grab the first Hook, then jump up again to find Hook 2. Now up and over! See the DK Coin and a Yellow Zinger? Climb the honey to the Hero Coin, then climb the opposing honey patch to go back up and over to where the two Hooks are. Now you can get Rambi. If you enter the doorway and fail to get the Hero Coin, just start again from the Continue Barrel; you cannot get the Coin, so do not waste valuable time trying.

RAMBI BARREL: Easy to see. Use a Team Throw or the patch of honey to get his Barrel.

BONUS AREA 1: After you've been launched from the second Barrel Cannon and landed on your feet, do you see a lone Banana above you and to your left? That's a Hook in disguise! Jump to the Hook, then jump to a nearby honey patch. Now leap to a clearly visible second Hook and jump up the honey patches, avoiding the circling Yellow Zinger, and run through the doorway in the left wall you come to. TO COMPLETE: Climb the honey to the Kremkoin! Easy as that.

BONUS AREA 2: Just before the "No Rambi" Sign and right after the Auto-Fire Barrel that takes you there, hold down A and ram through the short right wall in front of you. Watch out for the super-sized Zinger, who stops at the right edge of the honey patch behind you (is that King Zing, I wonder?). you will get hurt if you touch this big bad bee! TO COMPLETE: Take out all the enemies as you go forward to find your Kremkoin at the end of the tunnel.

7. King Zing Sting, Krazy Kremland

Enemie: King Zing

King Zing: Another day, another giant Zinger boss (though way harder to fight than Queen B. from DKC). This time, you need Squawks and his eggs to dethrone the King. The skirmish's first half starts with the massive yellow King Zing flying around the chamber. Hit his red stinger with an egg (Nintendo Power recommends you come from behind and underneath him for this, and so do I) six times, whilst afterwards dodging the counterattacks of his impregnable red form — flying like crazy for a few seconds or showering the chamber with three salvoes of eight stingers are his replies to each hit (the first, third, and fifth hits send him flying crazily; the second and fourth hits trigger the stinger explosions). Evade the spikes by flying between two of them as they are launched, but do not let the King get too close, or dodging the spikes will be all but impossible without damage to yourself. Each hit causes King Zing to fly faster and faster.

This battle's second half starts after six eggs hit the King's stinger, shrinking him down to a normal-sized Red Zinger, protected by four rotating Yellow Zingers, which you must bean with eggs to proceed to the final stage of the fight. Be quick to get them all, or the Zingers you defeated before the fourth and last one will come back shortly after falling. King Zing reverts to yellow after losing his Zinger personal guards and chases you around the room. Three more eggs will knock him out of the sky, but be wary to dodge his red form after he takes a hit. The ninth hit is the last one, turning Squawks into the Kremkoin.

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