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Donkey Kong Country 2: Diddy Kongs Quest #26 - Gangplank Galleon

Gangplank Galleon - Walkthrough

Donkey Kong Country 2: Diddy Kongs Quest #26

Gangplank Galleon

World: Gangplank Galleon.Is the location of the final boss in Donkey Kong Country and the first world in Donkey Kong Country 2: Diddy's Kong Quest. It is King K. Rools ship and will lead Diddy and Dixie to Crocodile Isle. The boss of the world is Krow.

Appearances
Donkey Kong Country

Gangplank Galleon first appears on the horizon of Donkey Kong Country after Kongo Jungle is completed. After each following area is completed, the ship slowly moves closer to the island. When Chimp Caverns is completed, the ship is close enough for Donkey Kong and Diddy Kong to enter. A fight ensues between the duo and King K. Rool, and after a hard battle, King K. Rool is defeated, and DK's banana hoard is returned to him. The ship is destroyed and some parts partially sink. It ends up by the shore of Crocodile Isle, where Diddy and Dixie Kong infiltrate the sunken ship.

Donkey Kong Country 2: Diddy's Kong Quest

Diddy and Dixie enter the partially-destroyed ship. On the ship, they meet some of their animal friends, including Rambi, Enguarde and Rattly. Each Animal Buddy helps the duo overcome the levels they are found in until the boss Krow is found. Krow resides at the Krow's Nest of the ship (notice the nest in the picture) and attacks Diddy and Dixie. After being hit by her own eggs, she falls to the duo, who proceed into the Crocodile Cauldron.

Donkey Kong Land 2

This world once again returns in Donkey Kong Land 2, as a port of Donkey Kong Country 2: Diddy's Kong Quest. All of the levels and enemies are the same.

1. Lakeside Limbo, Gangplank Galleon

Enemies: Neek, Klomp, Klobber

WARP BARREL.: Take out the first Klomp, then do a jumping Team Throw from atop the first of the four barrel platforms.

"K": Watch out for Neeks.

"O": With a well-timed jump, you can crush both Klomps at once while grabbing this letter.

"N": Shortly before the Rambi Crate and watched by the game's very first Klobber.

"G": Protected by the last pair of Klomps.

DK COIN: After Bonus Area 2, dispatch the level's final pair of Neeks, and you will find a vertical line of four Bananas. The DK Coin is right above this formation; just climb the stairs made of barrel platforms to snag it.

RAMBI CRATE: Right out in the open. Another Rambi exists in Bonus Area 2. When you reach the "No Rambi" Sign, you will obtain a Green Balloon as your reward.

BONUS AREA 1: The one gap is not a death trap. Fall down, then run to the right to find the very first of many Bonus Areas. TO COMPLETE: Climb the barrel stacks up and right to find the Kremkoin before time runs out. Can you get the Banana Coin as well?

BONUS AREA 2: The level's only arrow of Bananas points to it. Use Rambi's Super Charge or a projectile (Crate or Klobber) to break down the door on the left, marked by a lone Banana, to find your Bonus Area. You can also get back Rambi in this Bonus Area if you entered without his help. TO COMPLETE: Wipe out every baddie in the passage and the Kremkoin is yours.

2. Doorstop Dash, Gangplank Galleon

Enemies: Click-Clack, Neek, Klinger, Klomp

WARP BARREL.: Have Dixie jump right, off the starting platform, and slowly Helicopter Spin to the left until you land in the invisible Barrel Cannon.

"K": Climb past the first DK Barrel, and then right, to the letter you seek.

"O": Easy to get, but make sure Klinger does not claw you as you journey onward.

"N": To make things easier, whack the two Klomps past the first DK Barrel beyond the Star Barrel without using the Crate provided. Save this for the Klinger to your right past the edge of the twin Klomps' sail. When you climb to where the next Klinger is protecting the "N," drop off his rope and fall directly on top of him to get rid of him and get your letter in one fell swoop.

"G": Watch out for double Klingers when snagging this letter at the bottom of their rope cluster. The letter is positioned at the lower end of the middle vertical rope.

DK COIN: Right above the Exit Target after you leave either the last Bonus Area or the Warp Barrel. Once you are ready, just fall through the Bananas without pause to get a 1-Up Balloon from the target.

BONUS AREA 1: Cartwheel Jump or Helicopter Spin to the right off the starting platform until you grab a rope cluster. The Bonus Barrel will be to your right in plain sight when you climb all the way to the right-hand side of the cluster. Be careful jumping in. TO COMPLETE: Climb the ropes to the Kremkoin. Any monkey can do this, but Diddy is slightly faster than Dixie on the ropes.

BONUS AREA 2: The Kannonball will easily get you to the Bonus Kannon. do not be afraid to use Dixie to hold the Kannonball, as she will be protected from the twin Click-Clacks if you are quick. TO COMPLETE: Whack away five Klingers with either the provided projectiles, well-timed Team Throw Attacks, or a combination of the two, and you will get your Kremkoin reward.

BONUS AREA 3: When you are launched out of Bonus Area 2, watch out for a Klinger as you climb up the rope cluster and, once at the apex of the second cluster of ropes, Helicopter Spin to the left, toward a single Banana, onto a Banana-covered sail with the Bonus Barrel above it. Jump on in. TO COMPLETE: Collect all the Stars without falling off the ropes or running out of time, then climb up and right to locate the Kremkoin.

3. Tidal Trouble, Gangplank Galleon

Enemies: Kaboing, Klomp, Neek, Kruncha

WARP BARREL.: On the giant barrel stack at the start, stand on the middle barrel and do a jumping Team Throw straight up to find this.

"K": Near a Hook. Beware of Kaboings after snatching up this letter.

"O": With a well-aimed Team Throw, a single Auto-Fire Barrel will launch you up to a tall barrel stack. From here, jump to the second Hook to find the letter "O" after getting a Banana Bunch from the first Hook.

"N": Be sure to crunch Kruncha before getting this.

"G": Grab the "!" Barrel and run all the way to the tallest and last barrel stack, with a Chest on it. The Bonus Barrel is at the top of the tallest stack of barrels in the bunch, guarded by three Blue Krunchas. If you want the letter "G," be quick in breaking the Chest it lies in, as your invulnerability won't last forever. You can nab this letter without the "!" Barrel, but I prefer to do so with its invincibility, as it saves time. See “To Complete” under Bonus Area 2 to see how to win the Kremkoin.

DK COIN: At the top of the first stack of barrel platforms, climb the hooks to the right to get the Hero Coin. To get the first hook, land on the barrel stack. From here, do a jumping Team Throw up and right to grip the hook. A better strategy would be to Cartwheel Jump or execute a midair or jumping Helicopter Spin Jump from the top of the barrel stack without landing in the Bonus Barrel again.

BONUS AREA 1: At the top of the starting stack of barrels. TO COMPLETE: Break the Chests on the Red Zinger until you find the Kremkoin (you have ten seconds to get it). Be warned: the Kremkoin is in a different Chest each time you retry the Bonus level.

BONUS AREA 2: See "G" TO COMPLETE: Climb the hooks to the Kremkoin, and make haste.

4. Skidda's Row, Gangplank Galleon

Enemies: Klomp, Flotsam, Lockjaw, Shuri

WARP BARREL.: Simple: swim right til the water rises, then carefully swim left, keeping the ceiling above you on-screen, until you find the invisible Warp Barrel in a small niche near the start of the level. it is left of a smaller niche in the ceiling. Feel around above you to find your shortcut.

"K": Beware of Jetsam (Green Flotsam).

"O": Spear the second Lockjaw, then swim down to find the "O" in an alcove to your lower-right.

"N": As the water rises past the Continue Barrel, dodge Jetsam and cruise up and right. There you are, little letter.

"G": While riding Enguarde, take out Jetsam and swim as high up as you can until you find a Lockjaw guarding eight Bananas and the letter "G." Harpoon him with your swordfish bill and get your goodies.

DK COIN: Past the last two Shuris, use Enguarde's Super Dash to find the Hero Coin before the water drains away. Without Enguarde, you can still get it. At the end of the level, jump and Team Throw up and left to the Coin's passage while standing near the "No Enguarde" Sign. You can also do this after the Warp Barrel spits you out here.

ENGUARDE CRATE 1: Guarded by the level's first Lockjaw. A Red Balloon awaits you when you pass the "No Enguarde" Sign.

ENGUARDE CRATE 2: Guarded by a Lockjaw soon after the Continue Barrel. A Banana Bunch is awarded to you at the second "No Enguarde" Sign.

BONUS AREA: Right above the second DK Barrel in the level (get Enguarde first.). This Barrel is to the right of a three-Banana vertical line. Follow the line straight up, through a small crate below two more Bananas, and you will find a letter "A" spelled out in Bananas. This means to charge up Enguarde's Super Dash as you point your bill at the lone Banana on your right, then crash through the giant crate in front of you. There is a quick way to find this Bonus Area as well. When you get Enguarde, feel along the right wall of Enguarde's chamber to find a fake wall leading to a Banana Bunch. Follow the passage straight up until you find your Bonus Area. TO COMPLETE: Find the Kremkoin in a huge underwater labyrinth. do not FOLLOW THE BANANAS.

5. Murky Mill, Gangplank Galleon

Enemies: Neek, Kaboing, Click-Clack, Flitter, Kruncha, Zinger, Klinger

WARP BARREL.: Right below the start. Helicopter Spin or Cartwheel Jump (preferably the latter) to the right, underneath the sail Rattly's crate is resting on.

"K": Easy to get with Rattly if you do not mess up your jump.

"O": Right above a Klomp.

"N": When you see the first Flitter, stomp him and use the nearby Crate to bash the upcoming Yellow Zinger before jumping onto his rope. Once on the rope, climb right, then down. Avoid hitting the next patrolling Zinger as you swoop down to get the letter.

"G": Bag the Blue Balloon all the way to the right of the Exit Target with an upward Team Throw, then pick up the Crate below the Blue Balloon and smash the last Zinger with it. Get back on the rope and jump with exact timing for your golden letter.

DK COIN: Oh, boy, this is easy to miss amidst all the excitement of climbing the rigging. After leaving Bonus Area 2, jump right and Helicopter Spin all the way to a vertical rope cluster. Now jump right and Helicopter Spin to a sail with the Hero Coin above it.

RATTLY CRATE: At the start. Spring to the "No Rattly" Sign for a free Banana Coin.

BONUS AREA 1: Squash the three Click-Clacks, then climb up until you see a Kaboing to your left. A jumping Team Throw or a big jump from Rattly (while on Kaboing's sail) will get you up to the small platform underneath the Bonus Barrel. Use a Team Throw or a jump from Rattly to get to your destination. TO COMPLETE: Crush every Flitter without a mistake. If you've lost Rattly, you can get him back here.

BONUS AREA 2: When you see a pair of Flitters to the left of a moving Zinger, jump up, between the Flitter pair and the Zinger, until you catch onto an invisible hook, then bounce left off the two dragonflies to find your Bonus Area. Be careful. TO COMPLETE: Dodge the Flitters as you climb the ropes to the Kremkoin.

6. Belcha's Barn, Gangplank Galleon

Enemies: Krow

Diddy is best for this first part. The Krow will drop an egg. It bounces; jump on it to stop it. Grab it and Krow will swoop down, but it should hit the egg and get hurt. Do this again, then, switch to Dixie. Krow will fly around and hit the nest to make eggs fall. Avoid them. When an egg lands rather than falling off the screen, wait a little bit to make sure it is not bouncing at all, then you can pick it up. (If you run to it too quickly, you may get hurt if it is still bouncing a little from landing.) Hit Krow with the egg. (If you take too long to hit it, Krow may swoop down). Hit the boss one more time to win a Kremkoin.

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