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Davenport Games

A huge step up from the SNES in looks and playability

Turok 3: Shadow of Oblivion #21 - Chapter 4

Chapter 4 - Walkthrough

Turok 3: Shadow of Oblivion #21

Chapter 4

Section 1: Echoes of the Past, Chapter 4

NOTE: For this area, it is best to use the Firestorm Cannon. Just aim at a guy and when the crosshair blinks red, TAP the Z button. If you just TAP it, you will only shoot off two or three bullets and the enemy will be dead.

You fall into a small room with the big dead Opisthor. Run out into the open and take a GOOD look around. Now if you have played the first Turok, you will know that this is the first level. it is apparently after the first Turok came through, because lots of stuff is destroyed. Kill the guy to your right, the one that drops down to the left, and the other one that drops down on the left. Then spin around and kill the guys creepin' up behind you. Afterwards, run down into the water. Swim along the left wall until you find a hole.

Go into it and follow the cave to a ledge above where you just were, killing the guys on the way up. Grab the items and fall back down. Cross the bridge halfway and jump the gap. On the other side scale the small wall and watch a small cutscene. Walk into the big room and around the back of the pillars. Kill the guy standing in the bush and continue around to the path. Walk down it and grab the items.

Run back to the big room and look up above the barrier near where you killed that guy. Using the energy grapple, pull yourself over the barrier and follow the path. Grab the ammo.

Section 2: Narrow Passage, Chapter 4

Jump down and follow the path to the clearing. Shoot up the enemies directly ahead behind the bush, then turn right to smoke two guys coming at you from the other passage. If you stand here and wait, you can pick off four or five guys with the Firestorm Cannon. Like fish in a barrel. Go behind the bushes into the small alcove on the right to collect the items before moving on. Grab the life force and look to your left. The texture on the wall will be different here. Climb up and kill the guy here, collecting the goodies he was stashing. Continue down the path to the Ancient Alter.

Section 3: Ancient Altar, Chapter 4

Using your Firestorm Cannon, shoot the man standing on the altar. This will cause two other guys to run out from each side. Mow them down as well. Run over to where the far guard was and grab his key. Run up the ramp to the left of the altar and open the door here. Kill the raptor that jumps from the bushes, then turn around and kill the one running up behind you. Drop down the hole in the center of the room.

Section 4: Canyon Blockade, Chapter 4

Walk forward and watch the cutscene. Afterwards, run forward some more and kill the guard here. Take a right at the end of the path and..heh heh heh. Looks like the cave-in to the right eliminated that path AND that guard. Oh damn! Run down the ramp and jump onto the tiny ledge to the left, grabbing the life force there. Hop up a bit onto the higher up tiny ledge, and follow it to the small cave for some ammo and health.

Jump back onto the wooden ledge and look out over to the blockade. Moving the crosshairs slowly over the roof of it, you should be able to pick off two guys(just wait until the crosshairs turn red). Now, kill the guy on the middle level of the blockade using the same method. Next, energy grapple over to that small cliff. Turn around and look for the jail cell looking thing carved into the rock waaaay on the other side. See that thing that looks like a guy in it? Why they would give a locked up guard a gun? Silly tribesmen! Pull out the Tek Bow and let one fly at that fool.

Now, run down the hallway leading away from the ledge you are standing on. Drop down onto the gatehouse and then down onto the ground. Just make sure you fall on the right side of it. Turn around and walk backwards in case there is a guard you missed up in the gatehouse.

Section 5: Bunker Assault, Chapter 4

Hop into the water with your Firestorm Cannon still armed, making sure you follow my advice at the start of this Chapter. you will see the river fork to the right after the waterfall, but stay going straight and hop out on the right side where the life force is. Run up the hill there to where there is a guy down and to the left on a small platform. Kill him and jump to the platform. Flip the switch on the platform which will lower the drawbridge to your right.

Run into the cave and flip the switch. Take the elevator down to the Command Center.

Section 6: Command Center, Chapter 4

As soon as the elevator hits bottom, strafe out facing left and shoot the guy waiting for you. Two choices here. A) Climb the ladder and kill the guy up there, grabbing his booty afterward. Or B) Dead-eyes like myself can bounce a grenade off the roof and bring it down on the guy's head, obliterating him and avoiding injury. Anyway, head up the tunnel, blasting the guy running toward you on the way. Stop just before you run into the clearing and whip out your cannon. The umm...Firestorm Cannon fellas....jeez o pete.

Well, a slew of guys will run at you, guns blazing, and all you need to do is teach them about the effects of gatling gun fire on the human body. Three will be near the back of the clearing, and one should drop down. Up and to the left there will be a guard. Kill him without leaving the passage. Another guy will drop down. Smoke 'im.

Now, here's a tricky part. Turn around so that you are facing the passage you came from, and look straight up. You should see a sheer rock face, with a little protrusion sticking out. If not, back up a little more until you do. Once you see it, back up just a hair and start aiming at it. As soon as the crosshairs blink red, squeeze off a couple rounds. You should take out the guy standing up there before he even knew what hit him.

Run across the small bridge and into the room with the two torches outside. Grab the super-badass Razor Wind from the table and go flip the two switches at the end of the room. As you can see, they opened up some doors somewhere. Now exit the room and hop into the fast-flowing water to your left. Grab the life force and go with the flow.

You fall out to the sounds of gunfire. Never a good thing. Flow with the river to past the bridge where you can climb out on the right side. Aim on top of the gatehouse to pick off two guards with your weapon of choice(I still recommend the Firestorm Cannon). As you can see, your destination was the other side of that drawbridge a little ways back. Beat feet over the drawbridge and stand around for a bit. Spread your arms and yell "what then?!" if you feel the need. you have come a long way. But you have still got a ways to go. Anyway, when your head shrinks back down enough for you to go inside, meet me in the next paragraph.

Enter the gatehouse and blast open the two boxes. Then climb the ramp, grab the life force, and climb down the ladder at the other end. Grab the ammo and climb back up. Go over to the edge of the gatehouse and hop in the river one last time. "Why?" you may ask. Its faster and it is easier to type than directions.

Section 7: Final Gate + Boss (The Warlord), Chapter 4

New Objective: Defeat the Warlord

Flow over the waterfall and to the end of the river. Hop out on the right bank(theres some health on the left bank if you need it). Kill the baddies(theres a bunch of 'em), then smoke the guy doing the autopsy. Some character named Warlord is callin' you out, so you gots no choice but to fight! Climb up the ladder and let the brawlin' begin.

All you gotta do for this joker is whip out the Firestorm Cannon, let him come downstairs, smoke that fool, and then bust upstairs real quick like. Now, you mighta thought "holy crap that was easy!" but as you can see, his life bar recharges. So after you blast him, run upstairs and wait for him. When he starts up after you, back up until you are on the grate. Then wait for him to run at the grate and swing at you. As he swings, back up some more to hit the switch. he will take a nosedive and its roasted flesh for everyone. Or you can shoot him some more with Firestorm Cannon and cause him to be stuned on the grate. Either way works. Oh, and do not jump into the fire to try and see if he has any items, cause you will wind up dead.

After you whoop him up raw, grab his key and ultra health and go back down the ladder. Take a right as soon as you exit the room and run a tiny bit to the huge door. Use your newfound key to pop that beast open. Once again hop in the river and ride it out, swimming to make yourself go even faster.

Section 8: Temple of the Damned, Chapter 4

New Objective: Open the gate to the Pyramid

Ride the river to the VERY end, which is an underwater gate with a waterfall just beyond. Hop up on a small ledge here and turn around to blast an enemy runnin' at ya. Facing upstream, jump out of the water onto the left bank and kill some more enemies. Whip around and smoke all the baddies hiding out in the big structure on the other side of the river. Walk across the wooden plank over the river and climb the ladder. Search every room on the second floor to find ammo, health, and another ladder. Climb this one to the third floor.

On this floor you can find more ammo and the Fireswarm upgrade on a thin ledge. Climb the ladder to the next floor. Where there are some life forces in a vertical line you can scale a rock face. Do it! Reminds me of Mission Impossible 2 except for you have a gun...and you are in a jungle...well, whatever. Scale the rock face to a cave at the top. Follow the cave around to a small room where you hit a switch to lower the drawbridge across the river. Drop down to the second floor of the building and cross the bridge. Turn right as soon as you cross it and smoke the guy standing there cause he can and will mess up your day. Go down the tunnel he was standing in and ignore the door on the right. In the big room hop up onto the boxes where the life force is and from that box energy grapple to the top.

Go down the lit hallway and down the ladder. Go down the next ladder to the left and kill the guy waiting in there. Flip the switch and peek out of the room. Waste the guy coming out of the newly opened door, then head on over there. Inside, there will be a guy on the balcony to your upper left when you enter. Turn around and back into the room to get him. Look up through the ceiling and blast the guy standing up there. he will fall down onto the slab, opening the dragon's mouth on the wall. Snag the sceptre and shoot the guy pumping darts into your back.

you will see an energy ball through the hole in the ceiling if you stand just right in the room. Energy grapple up to it and grab the life forces. Fall back into the room and head into the side room and up the ramps. Kill the guard up here and place the sceptre on its little stand. You just opened the pyramid gate.

Leave the building and go through the gate you just barely opened to your right.

Section 9: Gate to Oblivion, Chapter 4

New Objective: Get the Gem of Ice
New Objective: Get the Gem of Fire

Run straight ahead to see that drawbridge that is raised. At the end of this penninsula thing, there is two stone things that are raised higher than the penninsula. Hop up onto the left one and look down. you are not afraid of heights, are you? Well, jump to the left, and veer as far to the left as you possibly can, cause if you do not make that deep water by the time you hit, you are toast. you are aiming for a point that, looking straight down with the waterfall on the left, is to the right of the waterfall and up a bit. This is THE only deep water, as I just found out testing my strategy. If you hit anywhere else, you are dead. it will take a couple tries, but when it works, it pays off. Also, right before you hit the water, pull back and to the right on the control stick to give Danielle a slight spin. This is also one of the only ways I've been able to pull this off. And if you are REALLY having trouble doing it, just put on the invincibility code for the jump and then turn it back off(unless you like being god).

Well, for those of us who successfully hit the deep water, swim to the surface and climb out. Go over to the small hut and snag all the ammo in it. Flip the switch in there and grab a ride on the platform that zooms down across the way. Up top, walk straight ahead and up the step-like things on the side of the pyramid. Walk up the slope on the side to the top and to the left there is some more step-like protrusions. Hop up these to the top of the temple. Up here, you need only to jump straight ahead to grab the PSG part hovering over the opening and then you will fall RIGHT on the Gem of Ice. Cool, huh? Leave the pyramid through the huge hole in the front of it(where the steps are), and go put the Gem of Ice in rhe right-hand holder before the closed drawbridge.

Go back in the pyramid and jump down to the right as soon as you get inside. Hit the switch in the small alcove an continue around to the back on the lowest level. Hit the two switches here, lowering a wall. Grab the Lava Globe and run up the slope to leave the pyramid through the big hole again. Jump in the little opening outside the entrance and walk through it for a cerebral bore and two life force. Flip the switch to get back inside the pyramid and walk over to the huge door on the same level as you. Put the Lava Globe in the holder on the right and wait for the door to open. Bust down the hallway once it has.

Section 10: Fiery Encounter, Chapter 4

Chapter 4 Section 10: Fiery Encounter

Walk down the tunnel and kill the two fireborn running up the hill at you. Go over the bridge and continue on.

Section 11: Aerial Journey, Chapter 4

I really like this part. Walk right over the edge and look down. Shoot off rounds when your crosshair turns red, and once you are on the ground, waste the fireborn. Walk over to the big whitish air looking thing and go into it. Look straight up and hold forward to streamline and fly up to a cave. Land inside the cave and just follow the path, killing fireborn, until you come to a fork. First, take the right fork and drop the boulder on the air vent. Then, take the left fork down to another fork. Take the left fork down some more. The right fork leads to Burning Passage, which at the moment is completely lava and not good for you. Keep following the path to The Nursery.

Section 12: The Nursery, Chapter 4

Follow the tunnel to a huge room where your only friend is speed and quick reflexes. Using a high-powered weapon such as the Firestorm Cannon, waste all of the Fireborn as the come out of the pools. Keep doing this and making your way toward the back of the cave. Grab all the goodies, turn around and waste some more Fireborn, then make your way out of this cave, grabbing the ultra health on the way.

As soon as you exit the cave, look down and see some ledges beckoning. After hopping down them for a bit, hop into the cave they lead to. In this cave, kill the two Fireborn and then blast the big bulge hanging from the ceiling. it will pop like a zit and ooze lava down into who knows where. Back in Burning Passage, walkways form from lava being drained out. Continue jumping down ledges until you reach the ground, killing Fireborn along the way. On the ground, you will notice two vents are shooting air. Fly up using the one by itself in the corner. Once you land, do not run through the cave but turn around and head over that small path. At this fork instead of heading up head into the cave to reach the Burning Passage.

Section 13: Burning Passage, Chapter 4

Run across the platforms. do not STOP RUNNING. There are probably Fireborns right behind you taking swings at your head so you do NOT want to slow down. Once you are on the other side of the room, bust down the hallway never breaking stride. Kill the fireborn in your way and head across the small bridge. At the big rock would be a good time to spin around and waste all the Fireborn with the Firestorm Cannon, since you will not get another chance.

Walk over to the edge and look down. that is a long way. Well, jump to the closest ledge to the left and start hopping down the ledges until you get to the floor. At the bottom kill the weird little chicken things and walk into the big cave. Kill the big chicken thing and all the little ones will stop annoying you. In the back of the cave there is a path that leads to Fiery Encounter.

Walk out into the big room and shoot the huge red rock hanging down. Walk over to where the path ends and then jump to the other walkway. Take this walkway down the floor and kill all the fireborns. Jump onto the red rock that you shot down earlier and then onto the next platform. Walk along this to where the path takes a sharp left turn. Just before the turn there is a cave to the right. Enter it and follow the path to Heart of Fire.

Section 14: Heart of Fire BOSS: Alpha Fireborn, Chapter 4

As soon as you come into the room, blast the hanging rock to make sure the boss cannot go under and heal. Then whip out something powerful, preferably the RazorWind (you will be surprised) and waste that fool. And always strafe. Keep a look out for fireborn trying to destroy your little boss-blockin' rock. They seem to want you to take a dip on the hot stuff. I got this boss raw in no time flat. Here's what I did: I flung the RazorWind at him so he'd go under and recharge. Then I flung it at the rock on the ceiling to make it so he couldn't recharge. Then I threw the razorwind at him THREE times and he was dead. THREE.

Walk through the back of the room to snag the Gem of Fire, then hop in the water rushing right behind it.

New Objective: Lower the bridge to the Temple

Run over to the building, and run into the building. Grab the ammo and hit the switch. Now run over to the elevator and ride it to the top. Now get off the elevator then run to the top of the pyramid. Grab the PSG part and jump down. Run down the stairs and run over to the bridge. Use the gems on the torch holders that on the left and right of the bridge. Now run across the bridge and through the gate.

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