Adult Game

Davenport Games

A huge step up from the SNES in looks and playability

Turok 3: Shadow of Oblivion #21 - Chapter 2

Chapter 2 - Walkthrough

Turok 3: Shadow of Oblivion #21

Chapter 2

Section 1: The Military Base, Chapter 2

As soon as you start off, run straight ahead and hit the switch to the right of the door. Go through it and hit the next switch. Shoot the two guys that are cappin' you with their assault rifles from about a mile away, and run across the courtyard and duck into the room with the half-open door. Deebo the assault rifle and leave the little room. Go around the room to the left and climb up onto the roof of it. Climb the ladder onto the balcony and grab the life force to the right. Now run the other way into the small control room for one of the strangest glitches in the game.

Look down at the dead guard to see his face switch between all of the random guard faces one after another. After witnessing this demonic spectacle, continue to the right and, after killing the guard, into the next room. Grab the keycard and leave the room. Walk to the last room and go inside. Collect the few things in there and leave. Go around the outside of the room one the ledge to get some life force, then jump back down to the ground and go back through the door you came into this area through. Go straight and open up this door.

Section 2: Corridors of Pain, Chapter 2

As soon as the door opens, run forward and kill the guard to the left hiding behind his little sand bag shield. Break open the box and get the health, then turn around and shoot the guy who's running toward you. Go down the flickering hallway and make a left at the end. Kill the guards here, break the box, collect its contents, and open the next door.

Section 3: Main Access, Chapter 2

The objective that pops onto the screen informs you that the elevator you see directly in front of you is your final destination in this section. So waste no time and run to the left, killing the guard and hopping behind his shield. Kill the other guards that come flying around the corner at about 50 miles per hour and after collecting all the ammo lying around, continue on. To your left is a room with some presents in it, grab those. Leave the room and turn left, heading for that ladder. Go up it, and mill around the balconies, collecting life force, and find the balcony that leads over to a wall with a sand bag shield by it. Hop the shield and climb up into the hole.

Section 4: Topside, Chapter 2

Exit the hallway and shoot the guy waiting there. Jump over his shield and grab the life force and things there, then turn around and walk around the building you just exited. Go in the room in the corner to the right and climb the ladder. Grab the scientist's keycard, which he no longer needs. Now exit the room and go to the room in the opposite corner. Open the door and step inside. Climb up the ladder in the back of the room for a box o' 8 grenades. Head back downstairs and hit the red button and for some reason you are back in.

Leave the room and jump down into the hole. What hole you ask? THE HUGE ONE RIGHT IN FRONT OF YOU!! As you go for the tasty life force, a dying scientist will tell you that in a couple of minutes, you are done. Grab the life force and the key card from the dead guy. Slide it in the slot right next to him and bust in there.

Section 5: Silo 1, Chapter 2

Follow the red hallway to the right and shoot the guy patrolling up ahead. As soon as you enter the room, turn left and climb the ladder there. Get the life force, turn off the silo, and shoot the scientist (if you want). Now go through one of the doors and hop the railing, landing back on the ground level. Shoot the guy running up the hallway and go back down the hall.

Run onto the descending elevator and take a left through the big door. As soon as you get in the room, spin to the right and run straight ahead to the door marked "Silos 2 3 4." Open the door and run down the hallway.

Section 6: Silos 2, 3, and 4, Chapter 2

Take a right at the end to get to Silo 2, shooting up the security staff on the way. Once in the silo, do the same thing you did with Silo 1. Turn left, climb the ladder, disarm, kill, jump. Now run back out and straight at the intersection to get to Silos 3 and 4. Take a left through the sliding doors to get to the control rooms. Shut down the Silos, and head down the walkway in the middle to the room with the self-destruct button. it is on the right side of the globe thing in the middle.

BEFORE LEAVING THIS AREA, go to the room with the two missiles. With your back to the door, fall into the hole under the left rocket and grab PSG Part numero dos. The Tek Bow is under the right one, in case you did not grab it earlier. Leave this area the same way you came in, and go back for the last time.

Run straight, past the ladder. Turn around and to the left. See that big open door with the words "MAIN ACCESS ELEVATOR" written above it? that is the one! Go in there.

Section 7: Dark Hangar, Chapter 2

Kill the guys shooting at you from afar and go through the door that is exactly to the left when you hit the floor. Go into the small control room and get all of the life force and health and ammo. you will find out you need a fuse to restore the lights. Before you leave the room, have a look at the scientist half-smushed by a big mainframe computer. Gruesome.

Go through the huge door at the end of the hangar and collect all of the gifts near the entrance. Now run down the huge, dark hallway.

Section 8: The Warehouses, Chapter 2

Here you will confront some of the nastier baddies in the game. A big green weird alien thing, it spits yellow goop at you or whacks you. there is a lot of these, so make sure your strafing is not rusty. Kill them quick with the assault rifle so you do not take as much damage. The shotgun also works well at killing these aliens. Note to self: These aliens can mess you up real bad if you wander into their warehouse with anything less than full energy. The first warehouse, you just have to make it through, killing all alien things along the way. Climb up onto the boxes near the back on the right, and fall down into the hallway. Walk down it for another big room, this one filled with human enemies, guards. Wipe 'em out and make your way to the back, where you will climb a box and shoot the red barrel there (do not get too close).

Go into the big rock hallway and grab the power circuit. Keep walking to find a place where the road looks like it splits....well, it does not. Go up, and continue on to the big room with the pipes. Drop down and you are back in the Dark Hangar.

Fall down into the hangar and make your way to the small control room, where you will slap the circuit into the fuse box and restore power.

Section 9: Hit the Lights, Chapter 2

Leave the control room to find a bunch of guys in your room. Kill 'em all and head for the door opposite the control room.

Section 10: Into the Barracks, Chapter 2

Walk straight ahead into the strobing room, and go through the only door that you can, Level 1. Run through the doors and duck into the locker room on the right. Inside you will find yet ANOTHER new kind of creature. it is a little blob with tentacles, pretty much. Kill it and collect the health and life force. Exit the room through the same door you came in (the only door), and continue down the hallway. You quickly stumble upon an intersection with two guys trying to hit you from both sides.

Strafe over and hug the wall next to one of the doorways. As soon as one of them comes into firing range, kill it. Kill the other one, then mill around the rooms they were just occupying. Collect all the goodies and go through the set of doors that make up one of the four paths in the intersection. As soon as the door slides open, blow away the guard waiting on the other side. Go down the hallway and around the corner. do not be TOO speedy going around that corner or you will fall into that big black pit there in the floor. Just take out your trusty energy grapple and zoom on across. Piece of cake. I hope you got everything you wanted, cause there is no going back.

Section 11: The Barracks, Chapter 2

Go through the doors and you will find yourself in a small, not too confusing flooded maze. The alien things are smaller in this area, so you will have to aim down a bit to kill them. It also appears that the aliens in this area respawn, so get in and get out. After killing a few alien things and tromping around in the water for a minute or two, you should come across a door with blobs on either side of it clinging to the wall. For those of you who need directions, do this. Run straight ahead through the hole in the wall, up the ramp in this room, and the door is on your left. do not you feel ever so intelligent now? Good. Now can I be the boss? Thanks. One more thing. there is some life force in a locker room in this area. To get to it, run to the exit door, then turn around and run down the flooded hallway, making a left when there is two doors. In there are a couple life force and a baddie.

Well, obviously, the door opens. But there is two blobs laying in wait on the walls. Back up a foot or two and inform them that your shottie does the talkin' and turn them into green smears. Walk down this hallway and turn right. Walk down this hallway to get to the Rec Room

Section 12: Rec Room, Chapter 2

Turn the corner and take off this guards head before he can finish his sentence. Go through the door and head to the right into the room, ignoring the big pit in the floor for now and killing the guard. After you get the stuff from this small series of rooms, Go down into the big pit. It would appear that you should jump across the gap and grab the pistol upgrade, but no! Wait!

First, fall into the water and swim to the very bottom of the lake and get yourself 20 health and a Cerebral Bore with two bores. Now, climb up the huge section of wall (put away the bore, you will need it a little later). Grab the pistol upgrade and whip out that Mag 60. you have gotta love the feeling of accuracy and rapid fire. Go back up, out of the pit, and take a left at the top. Go down this hallway and slaughter the guard. Go into the left elevator. Did you pick the left one? You did? Did it work? It did not? WHAT A SURPRISE! Go into the elevator on the right and hit the button inside.

Section 13: Undersea Observatory, Chapter 2

Follow the hallway to the underwater viewing room, and hop the railing into the room itself. Go down the slope for a WHOLE CLIP of pistol ammo! Yowza! In the viewing room, some guys will be making their way down the ramps to kill you. Use the shotgun to relieve them of their legs. Jump back down into the room and go into the room on the right. Get your pistol upgrade again and head straight across the viewing room and into the other doorway. You can dive to the bottom of the pool in here if you are a stickler for life force. Open the big door and kill the two guards awaiting you before they kill you. Run down this hallway.

Section 14: Sub Pen, BOSS: The Xiphias, Chapter 2

Head into the room on the right and jump over the boxes. Hit the switch and whip around to blast an alien thing as it comes into the room. Time to face Xiphias, a big version of those unfriendly, yellow-glob spitting alien things. Apparently, this is their mama. Leave this little room and head into the big one. Now, to defeat this guy, you have to use strafe. A LOT. First, where everything is in this room. In the middle, you have Xiphias. On the balcony to the right of the entrance, there is a box of shotgun shells. To the left of the entrance, 20 health. In the back left corner, a box of assault rifle ammo. On the ground around the big pool, there is some pistol bullets.

Battle Part 1

You have to shoot him in the eye. I suggest using the Tek Bow. He has a couple of attacks. He can whap you with his tentacle, grab you and drag you to him with his tentacle, or shoot a WHOLE lot of yellow balls at you. Basically, you want to strafe around, preferably collecting the health first, and avoid the yellow balls. Run around to the back of the room, where the sub is suspended, pumpin' Tek arrows into him and strafing around to avoid the balls. do not shoot when the eye closes, but do not stop moving. Draw back, and as soon as it opens, shoot an arrow. If you see what looks like a tentacle shoot out at you, shoot an arrow immediately to send it back. Once his health gets low enough, his eye will explode.

Battle Part 2

When his eye explodes, he will hesitate a second or two before spinning in circles shooting yellow balls. These are hard to avoid cause there is so many of them. Which is why you killed him from back here. So as soon as his eye explodes, climb up and hit the button. MOOSH! Jump down into the water and swim down the tunnel.

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