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Donkey Kong Country #21 - Kremkroc Industries, Inc.

Kremkroc Industries, Inc. - Walkthrough

Donkey Kong Country #21

Kremkroc Industries, Inc.

Kremkroc Industries Inc., or just Kremkroc Industries, is the fifth world of the Donkey Kong Island in the game Donkey Kong Country. This is an industrial zone established by Klump and his half Kremling Krew army under King K. Rool's orders during the invasion of the island Factories, mining elevators, mine carts, and even a polluted pond are examples of what the Kremlings have done to this area. The boss of this world is Dumb Drum.

Located at the top-left of Donkey Kong Island, Kremkroc Industries, Inc. is an industrial area filled with subterranean areas and factories run by the Kremlings. The factories generate a lot of pollution, causing the area to be murky. The pollution even carries over into a large pond at the bottom of the world. According to the Nintendo Power guide, Kremkroc Industries, Inc. used to be a lush environment before Kremlings built the factories. The world's boss is Dumb Drum, who is a large black drum. The Factory world from Donkey Kong Country Returns is thematically similar and contains arrangements of its music; it has been suggested to be the same location.

In the Donkey Kong Country TV show, the place appears as King K. Rool's lair which the Mines are connected to.

1. Oil Drum Alley, Kremkroc Industries, Inc.

Donkey Kong Country Kremkroc Industries, Inc. - 1. Oil Drum Alley Map.

The first stage of Kremkroc Industries is a factory-based one. Metallic floors and environments give this area an artificial feel. Throughout it, most of the tiles on the floors mark concealed holes. By jumping down from high places on these tiles, the Kongs will uncover hidden items, such as collectables or barrels. Across the stage, there are many Oil Drums on fire. Usually, the primates must avoid harm from the flames of these hazards by jumping over them, but they can destroy some Oil Drums by using TNT Barrels. At later sections of the stage, these same Oil Drums must also be used as platforms over pits by the heroes using good timing and stepping on them when their flames disappear temporarily. Rambi the Rhinoceros can be found inside an Animal Crate located after the first half of the location. Gnawties, leaping Kritters and some Manky Kongs are common enemies here.

Layout

At the beginning of the level, the Kongs can find a Gnawty walking on a cylindrical platform with a rope hanging next to it. After passing a TNT Drum in a gap, they can find a pair of Kritters hopping up some stairs. The first DK Barrel here wobbles at the edge of a ledge nearby. An oil drum with a hot flame on it stands in front of the ledge. Two Kritters hop in an area below it, moving away from a small gap with the letter K above it. An oil drum sits on a raised platform ahead that the Kongs can only get onto if they use a bouncy tire. The primates can find some stair-like structures ahead with a trio of Gnawties on them. A ledge is at the end of this area. If the duo drops down it, they can find a tire that can be used to jump over an oil drum at a higher elevation.

Another tire follows this drum with a second oil drum after it. Once they hop over this, they come up a small stairway with bananas along it. Stair-like structures lead farther down the area ahead. Gnawties are on some of the stairs, and an oil drum is on every other ledge. A DK Barrel is located in the ground after the last stair platform. The two friends can find a small gap nearby with a Kritter hopping next to it on some smaller stairs. It is followed by a Blast Barrel that shoots the heroes onto a high area. Here, the primates can find sets of small stairs leading towards a flat pathway with a few oil drums on it. Kritters jump up the stairs. The duo soon comes up to the flat pathway, supporting four separate oil drums with flames shooting out of them. The letter O hovers above the last drum, and Kritters attack the primates as they cross the area. The level's Continue Barrel is ahead on a raised platform.

If the heroes continue, they can find an oil drum on a cylindrical platform. It is followed by a gap that has an animal crate with Rambi, and another area with a cylindrical platform and a Manky Kong. After passing a gap next to the ape enemy, the heroes run up a flight of stairs with a pair of Kritters near the top of them. If they drop off of the ledge at the top of the stairs, they can find a Manky Kong standing on a raised platform shaped like a cylinder. Two Kritters approach this platform, trying to attack the Kongs. Farther ahead, Donkey and Diddy can find an oil drum floating above an alcove. They can use the drum to reach a higher ledge with two more Manky Kongs on it. Both of the foes stand on dark, cylindrical platforms. A pit is ahead with an oil drum in the center of it. The drum is required to cross the gap, but it can only be jumped on when its flame is out.

The Kongs can find a Kritter and another pit on the other side of this abyss. As before, an oil drum must be used to cross it and reach a tall platform with a DK Barrel on it. An abyss much wider than the previous is located nearby with two oil drums in it. When the flames on the oil drums fade, they must use them to cross. Two Kritters attack the primates upon accessing the opposite end of the pit. A gap that must be crossed with an oil drum follows. Once it is crossed, the Kongs can find a stairway leading up to a Manky Kong, who hurls an unlimited supply of barrels at them. After dropping down a small ledge placed after the enemy, the heroes find a large abyss and a sign that indicates that the level is near complete. Several oil drums fill the gap, and the Kong must watch the pattern that the flames go out on with them; the flames only slightly diminish most of the time, but then they disappear long enough for the Kongs to cross safely. A few tires are also scattered in the pit to help the heroes pass the abyss as well. Once the two friends cross the pit, they can find a pathway leading to the exit.

Walkthrough

advance a bit and you will see a Gnawty on a black platform. defeat the Gnawty, get on the platform, then jump over to the rope that is JUST visible and hanging from the ceiling. The rope will ride you to the platform above the entrance to this level, so get off the rope and onto the platform at that point. Now, jump down onto the black spot in the ground below you to reveal a TNT Barrel. Take it and continue on. You can get a bonus with this TNT Barrel by blowing up the oil drum to the east.

Anyway, continue advancing through the level, defeating the Kremlings you come across, as well as jumping over the oil drum you come across. When you reach the "K," take it and continue onward, defeating any enemies you come across, as well as jumping over any oil drums you come across, until eventually, you reach a black piece in the ground, which you should jump on to reveal a DK Barrel. Use it if you need it, but either way continue to a Launcher Barrel.

Go inside that Launcher Barrel to the platform above, being sure to break the black piece in the ground to a reveal tire, which you should take with you through this next segment. defeat all the Kremlings you come across in this segment, while being careful not to get the tire stuck in an oil drum, and when you reach the "O," use the tire to get it. After getting the "O," keep going until you reach the Star Barrel. Break it and continue on.

You should also know that you can discard the tire now, since you no longer need it. After breaking the Star Barrel, jump down the first gap you come across after the Star Barrel to get Rambi. Now, go and continue on, and you will come across a Manky Kong, so dispatch it, then continue to a platform with stairs where two Kremlings await you. As always, take them out and continue on.

When you reach another Manky Kong, defeat it, then pick up the nearby barrel and continue on, defeating the two Kremlings (AFTER putting the barrel down), or simply walk under them, but either way, be sure you have the barrel. When you reach an oil drum floating between two platforms and above a pit, go down below the oil drum, then smash open the east wall to reveal a bonus. Go inside and blast from barrel to barrel until you collect the "N."

After you exit the bonus after getting the "N," continue onward, jumping from oil drum to oil drum, as well as defeating all the Kremlings you come across (note that you have to jump on oil drums ONLY when their flames briefly dissipate, and Roll Jumping also helps sometimes). When you reach a Manky Kong throwing barrels down some stairs, approach him, then wait until he has a brief break in his barrel throwing, at which point you should jump or roll through him to defeat him.

After defeating the Manky Kong, continue on and you will come across an area that's just one huge cliff. This cliff happens to have a lot oil drums floating above it, each one spaced a bit of a distance away from the other. There are also some floating tires here that you need to use to get past this segment. In other words, you have to jump from oil drum to oil drum, but ONLY when the flame dissipates.

,p>The flame dissipates after two consecutive flame rises from an oil drum. Once you pass some oil drums and come across a tire, use that tire to bounce to the next oil drum, and repeat that until you pass. Once you pass that segment, you will come across another oil drum on a platform, so jump on that one when the flame dissipates, then jump down onto the black piece below to reveal the "G."

K-O-N-G Letters

The K is above a pit next to the second pair of bouncing Kritters.

The O is hovering high above an oil drum, just before the Continue Barrel. The Kongs can reach it by either bouncing from a Kritter or a round tire.

The N is at the end of the fourth Bonus Level where the Kongs blast from some Barrel Cannons.

The Kongs must stand on the last oil drum while it is not on fire and then jump onto a cache to release the G.

Bonus Rooms

Collect the Bananas! At the start of the level, the Kongs must jump on a circular platform and then at the rope on the left. When the rope stops moving, the Kongs must jump off and land on a small marking on the ground. When they do so, a TNT Drum comes out of the ground. The Kongs must pick it up and throw it at the first oil drum. After blowing it up, the Kongs can drop into the thin gap below to access a Blast Barrel that takes them to the Bonus Level. The Bonus Level is almost the exact same as Snow Barrel Blast's second Bonus Level, as the Kongs must shoot from a rapidly spinning Barrel Cannon to collect the bananas above. Aside from the factory background, the only difference is that a Life Balloon is above the bananas instead of a K-O-N-G Letter. To return into the main level, the Kongs must miss the Barrel Cannon and fall into the gap below.

Stop the Barrel! After bouncing on the first three Gnawties, the Kongs must land onto a small mark on the floor below to reveal a TNT Drum. They must carry it left and blast it into the wall to enter the Bonus Level. There, the Kongs must match an item between three roulette-like barrels. After doing so, the Kongs are rewarded with that item and can leave the area.

Spell it Out! The third Bonus Level is unique because it is accessed from a Bonus Level itself. In the second Bonus Level, the Kongs must match a banana on all three barrels for a barrel to be their reward. Donkey Kong or Diddy must pick up the barrel and jump with it into the wall on the right (while avoiding the silver plating on the floor) to break open an entrance into the third Bonus Level. The Kongs must not throw the barrel, otherwise the Bonus Level ends prematurely. In the third Bonus Level, the Kongs must jump at several rotating letters to spell out "DONKEY KONG COUNTRY." Correctly spelling the first word rewards them with a Life Balloon, the second word gives them a 2-Up Balloon, and the third word gives them a Blue Balloon. After completing or failing the challenge, the Kongs are redirected back into the main level.

Find the Exit! After the Continue Barrel, the Kongs must defeat the second Manky Kong and pick up the barrel that was next to it. They must continue carrying it, passing two bouncing Kritters along the way, until reaching an oil drum in the air. The Kongs must throw the barrel at a wall right of the oil drum to open a passage. The Kongs can alternatively have Rambi break open the entrance with his horn. In the Bonus Level, the Kongs must blast through six Barrel Cannons. They can collect some bananas along the way, including the letter N at the end.

2. Trick Track Trek, Kremkroc Industries, Inc.

Donkey Kong Country Kremkroc Industries, Inc. - 2. Trick Track Trek Map.

The second stage has a walkway theme, and most of the traversal of it is made by using two small, automatic platforms between sections. After the heroes have set foot on them, the player has no control over the movement and speed of these platforms, with both of them following their tracks. During the ride, many flying enemies, such as Neckies, Mini-Neckies and Zingers, will serve as obstacles. At some points, Neckies sitting on small walkways above the tracks will throw coconuts at the Kongs below. And enemies will also fall off from walkways and land on the moving platforms, trying to harm the primates. Enemies found in this stage include Gnawties, some Klumps and Manky Kongs.

Overview

In Trick Track Trek, which is one of the longer levels, Donkey Kong and Diddy Kong must ride a platform on a rail from start to end. The platform begins to move when the Kongs jump on it. Upon reaching the end of a rail, the platform falls down, although this is not the case for the Japanese Super Famicom version. There are a few boardwalks that the Kongs can move across along the way. While the Kongs are on the platform, they must avoid several Neckys, Mini-Neckys, and Zingers. The platform automatically slows down if the Kongs encounter a Mini-Necky on the track, or if a perched Necky throws nuts at them from above. During the second half, enemies such as Gnawties and Kritters walk down from a boardwalk and onto the moving platform with the Kongs, attempting to knock them off track. A purple Klaptrap is introduced in this level, though it only appears in a Bonus Level.

Layout

The Kongs begin the level on a pathway of scaffolds with a Necky throwing eggs standing over them on a hanging platform. After climbing up a slanted scaffold, they reach a metallic platform connected to a long rail. Once they land on this platform, it is activated and begins to move, taking them up to a Necky with the level's first DK Barrel over it. The mobile platform then makes a few sharp turns, slowly heading downwards into an area with a Necky flying around in it. The platform then carries the heroes to a part of the rails that is higher up, where more Neckys are located. As the platform travels to the east, it comes under a Necky on a stationary platform and the letter K. It approaches another Necky as it moves up a rail leading to the north. It then leads the Kongs to the east, where the Kongs can find a trio of bananas and another pathway leading downwards for the platform to follow. As it moves down this area, a few Neckys fly in the Kongs' way.

The mobile platform soon follows a rail leading to the east, where another Necky flies towards the two friends. After moving farther upwards, the moving platform carries the heroes past a DK Barrel and a few flying Neckys. Once it rides along a few 90 degree turns in the rails, it leads the heroes towards a Mini-Necky, who shoots eggs at them. More Neckys fly towards the duo as they are led east. The letter O hovers above their heads. Eventually, the mobile platform begins to ride upwards again. Mini-Neckys shoot eggs at the Kongs as they rise. The platform then moves along a rail behind these enemies, so the Kongs must defeat them on the way down. After the moving platform makes its way to the bottom of the trail, it carries the heroes towards a slanted scaffold that they can climb to find a leveled platform with a Gnawty on it. The level's Continue Barrel hovers to the right of here above another metallic platform, which begins to move after they land on it.

The platform leads them under a scaffold holding a Gnawty, who drops down from the platform and lands near the Kongs. A Zinger is ahead of here with a DK Barrel above it. Before the moving platform makes its way north on the railway, it carries the primates under two more scaffolds that Gnawties drop from. After passing these foes and moving upwards, it moves to the east, where the duo is attacked by a Mini-Necky and a Zinger. After the Zinger is passed, the platform moves down to a lower part of the railway, where another scaffold holding two Gnawties is put into view. The Gnawties drop from it as the heroes approach. A Kritter hops from another scaffold ahead of here, followed by a heavy Klump on a separate scaffold. The platform soon heads slightly lower in the area, where a Mini-Necky stands in the Kongs' way. Once they pass it, they are led under a scaffold holding a Klump. They then approach the letter N, found under an egg-throwing Necky, who stands on a stationary platform.

A scaffold holding a Klaptrap that drops off of it when the heroes are nearby is ahead. The letter G is soon after this, being orbited by a Zinger. Once the platform climbs into a slightly higher area from here, two Klaptraps are dropped on the duo from a platform hanging above them. A scaffold holding a Manky Kong is ahead, but instead of dropping from the platform, the ape enemy hurls barrels at the heroes as the move along the railway. After passing this enemy, the moving platform leads the primates under a scaffold that drops a mighty Krusha on them. If the heroes manage to pass this foe, they are led along several sharp turns up to a set of scaffolds. After they head down a slanted part of this area, they encounter a Manky Kong with a platform hanging above it. The exit sign stands here, and once they pass it, they level is completed.

Walkthrough

run past the Necky that is throwing nuts at you, then jump onto the elevator that you come across. Ride it, defeating the Necky enemies you come across, and grabbing the DK Barrel after the first Necky if you need it. When you reach the "K" below a Necky that is throwing nuts at you, quickly jump and get it, while trying to avoid the nuts without falling off. After getting the "K," continue riding the elevator, defeating all the Necky's you encounter.

They get harder to defeat here, so be careful. When you reach the "O," jump and get it, then continue riding the elevator, avoiding the nuts that are being spit at you by the two Mini-Necky enemies. When you reach the Mini-Necky enemies, defeat them and continue riding the elevator to a platform, which you should jump on, since the elevator is useless now.

Once you are on the platform, keep going and you will come across a Star Barrel, Break it and continue onward and get on the next elevator you come across. On the elevator, you will come across a Zinger very shortly, so jump over it, but time your jump right, so that you don't die by the Zinger. After jumping over the Zinger, you will come across a Mini-Necky, which you should defeat. Throughout this whole segment, enemies will drop onto your elevator to try and tempt you into attacking them.

Don't do it, since they'll eventually drop off anyway. Just stay away from the enemies when they jump on the elevator you are on, and you will be fine. If you want to defeat the enemies though, roll on each of them, then quickly jump back onto the elevator. This is probably the safer method, since some enemies might actually defeat you once they drop onto your elevator. When you reach the "N" located below a Necky that is throwing nuts at you, grab it and avoid the nuts that the Necky throws at you, then get back on the elevator.

Once you get the "N," continue riding the elevator until you come across a Klatrap, which you should defeat. you will come to the "G" after that that is guarded by a Zinger, so grab it while avoiding the Zinger, and continue riding the elevator, defeating the next two Klaptrap enemies you encounter. After that, keep riding, avoiding the Manky Kong's barrels that he throws at you from an above platform.

After the Manky Kong, you will come across a platform very shortly, so jump on it once the elevator stops. When you reach the platform, jump to the platform above the Manky Kong, and simply exit the level.

NOTE: There is a warp to this level. At the very beginning of the level, before you reach the first elevator platform, Roll Jump off the screen while moving to the right to land in a hidden warp area. you will be near the end of the level after that.

K-O-N-G Letters
  • The N is under a platform with the second perched Necky.
  • Shortly after the first Mini-Necky, the Kongs must bounce on three Neckys to reach the O.
  • During the second half, after the second Klump drops onto the moving platform, the Kongs find the N hovering under a perched Necky.
  • Right after the N, the Kongs encounter a Klaptrap and then a Zinger that circles around the G.
Bonus Rooms

Collect the Bananas! When the first moving platform reaches the end of a track, right before the Continue Barrel, the Kongs must roll jump under the slanted pathway to land into a Bonus Barrel. In the Bonus Level, the Kongs must jump on a platform that moves on an invisible track up and around the area. The Kongs can jump at several bananas arranged in a rectangular shape to collect them. They can exit the Bonus Level by either falling below or exiting to the right.

Bash the Baddies! After the first Mini-Necky from the Continue Barrel, the Kongs must pass a Zinger that vertically moves on the track. When the moving platform starts to move down, the Kongs must roll jump onto a platform with two Gnawties and then do another roll jump to enter a Bonus Barrel to the right. In the Bonus Level, the Kongs must jump on a purple Klaptrap to gain Banana Bunches. Unlike the normal variant, the purple Klaptrapt jumps at the same time as the Kongs. After the Kongs jump on it ten times, the Klaptrap is defeated, and the Kongs are rewarded a Life Balloon. After winning or losing the challenge, the Kongs return into the main level.

Stop the Barrel! At the very end of the level, the Kongs encounter a Manky Kong near the exit. They must defeat it and fall down onto a hidden scaffold with a Winky Token. The Kongs can jump left into the third Bonus Barrel. In the third and last Bonus Level, there are three barrels which alternate between all three Extra Life Balloons. The Kongs must jump at each of the three barrels so that they depict the Extra Life Balloon of the same color. By doing so, the Kongs are awarded with the Extra Life Balloon of that color. The Kongs return into the main level after either winning or losing.

3. Elevator Antics, Kremkroc Industries, Inc.

Donkey Kong Country Kremkroc Industries, Inc. - 3. Elevator Antics Map.

The first half of this cave stage starts off with Slippas, Mini-Neckies, and Oil Drums summoning enemies. The progress over pits is made by the heroes climbing on groups of vertical ropes and avoiding Zingers. Later on, series of mining elevators must be used to traverse pits. These small platforms move upwards or downwards constantly at certain speeds, disappearing at the top or bottom of the screen, respectively. The number and the frequency of these elevators appearing per time is specific for each set. If the Kongs are riding an elevator and it reaches the edge of the screen, they are just dropped off it. That way, good timing is required when jumping between elevators above pits and avoiding Zingers on the way. Klumps also appear at the second half of the stage as enemies.

Elevator Antics takes place in a cave and it is the only level to have elevators, which Donkey Kong and Diddy Kong use to travel up and down in the level. In the first half, the Kongs must climb ropes, crawl under tight spaces, and avoid Slippas and Mini-Neckys. Both enemies make it harder for the Kongs to travel through the crawlspaces. There are some black drums along the way, and they spawn an unlimited number of Slippas. Some of the Zingers fly around the ropes in either a vertical or a horizontal pattern.

The second half is different from the first because the Kongs must ride both ascending and descending elevator lifts to progress in the levels. The Kongs must quickly jump from the descending elevators before they get carried down an abyss, although some secret areas can be accessed by taking the elevators below, including a Bonus Level. Klumps appear on the ground areas during the latter half, and some Zingers fly around the elevators. Near the end, after the letter G, the elevators slide up and down the poles less often; therefore, the Kongs must jump between platforms right as they reach either the top or bottom of a pole. All three Bonus Levels are accessed by walking into a hidden wall opening.

Layout

The level begins on a large ledge with a trail of bananas at the end of it that lead to a pathway holding a few Slippas and an egg-shooting Mini-Necky. The letter K can be found above the enemies along some ropes dangling from the ceiling. After the Kongs cross a small gap that follows a lone Slippa, the heroes can find another one of the snake enemies and two low ceilings that they must crawl under. A small area is between the two ceilings with a few Slippas in it, who have been spawned by a black drum found against a wall after the second low ceiling. A Banana Bunch sits next to the drum near a rope that can be climbed to reach an area with a Mini-Necky in it. The primates can find a DK Barrel and a black drum that releases Slippas ahead of here. A wide gap follows the drum, but it can be crossed with a trio of ropes that hang above it. A Zinger flies around one of the ropes. Three low ceilings are ahead of this abyss with a small space between each ceiling. The first space contains a single Zinger, but the second holds two Zingers and a trio of bananas.

Once the heroes pass through this area, they can find an abyss that can be crossed with the use of a few ropes that have Zingers flying all around them. If they manage to reach the other side of the gap, they can find a low ceiling that they can crawl under to find a small area with a thin gap in it. A rope hangs down through the center of the gap to help the heroes lower themselves into a small area consisting of a DK Barrel and a black drum that shoots out Slippas. A Zingers tries to get in the Kongs' way as they descend. Ahead of this gap, another low ceiling can be discovered with a large abyss right after it. Four ropes are within the pit the help the heroes cross, but a pair of Zingers get in their way as they travel along them. Two low ceilings that the duo must crawl under are on the other side of the abyss, and the small room between them contains a Slippa-shooting black drum. A rope is located after the second ceiling that the heroes can climb to reach a higher area with a Mini-Necky and the level's Continue Barrel.

A ledge holding a Klump is near here with a large abyss after it. Two elevators carrying platforms full of coal are in the gap that the heroes can use to cross. A small platform holding a Banana Bunch is between the two elevators at the bottom of the abyss. Once this pit is crossed, the two friends can find a steel keg and straight pathway with a Mini-Necky flying over it. Another gap full of coal-carrying elevators is ahead of here. The first elevator can lead the primates down to a small ledge supporting the letter N. Once the abyss is crossed, they can reach an area of several stair-like structures that a few Klumps walk along. The heroes can find another wide abyss after a steel keg that stands on the edge of the platform. A Zinger in this abyss guards a single elevator that can help lift the Kongs onto a higher piece of land, where two Klumps can be found. If they drop down to a lower piece of land near here, they can find another abyss ahead of them with more elevators in it. Two stationary Zingers float at the bottom of the pit, which is followed by a solid pathway supporting Klumps. A DK Barrel that can free any missing Kong when opened wobbles above the pathway. Three elevators convey platforms in an abyss ahead of here, which is infested with Zingers. The pit is followed by a large area of solid ground with a Mini-Necky flying above it.

Another abyss is after the foe with a single elevator and a Zinger in it. On the opposite side of this pit, a sign indicating that the level is near complete stands with the letter G above it. A Mini-Necky shoots eggs at the Kongs to the right of it, where a deep gap can be found with an elevator carrying platforms all the way down it. The two friends can ride down on one of the platforms to reach a lower area with another elevator moving platforms upwards. Before falling into the abyss below, the heroes can jump onto one of these platforms to be raised into a higher part of the level, where a tall structure holding a Zinger stands between them and another elevator that pulls platforms downwards. The can jump over the structure and reach the platforms to be lowered back to the bottom of the area, where another Zinger and an elevator are present. Before being lowered into an abyss, they can hop over the Zinger and onto one of the platforms being pulled up by the elevator, which lifts them up to a ledge with a tire on it. The object can be used to bounce onto a higher area with a Mini-Necky and a small abyss containing another elevator. With the aid of the moving platforms on this device, they can cross the abyss and reach an area with the exit ahead of it, found after an exit sign.

Walkthrough

drop down to the platform below, then progress through the level, using any Slippa enemy near the second rope hanging from the ceiling to jump onto that rope. Once you reach that rope, jump the next two ropes and get the "K," then drop down and continue your progress through the level, defeating all the enemies you come across while trying not to lose a kong. Eventually, after a Mini-Necky near a DK Barrel, you will come across three ropes hanging above a cliff, with a Zinger on the second rope.

Jump the ropes to the other side, while avoiding the Zinger. When you reach the other side, go right a bit, then wait until the Slippa enemy comes out of the crawlspace, then defeat it and go through each crawlspace you come across till you reach the other side, though be careful, since there are three Zinger enemies in total patrolling the tunnels, so time your movements right through each crawlspace area.

Anyway, when you emerge from the tunnels, you will come to three ripes, with a Zinger patrolling each rope. Get on the first rope, then jump to the second rope when the Zinger is away from you, then climb to the very top of the second one when you reach it, then wait until the Zinger on the third rope is out of the way before you jump to the third rope. Once on the third rope, climb to the very top and jump to the hidden platform to the east.

you will now be invisible, so walk all the way to the right into a hidden bonus area. In that bonus area, try and get the "O". After emerging from the bonus, advance through the level some more, breaking the Star Barrel you come across, as well as defeating the Klump you come across. After defeating the Klump, you will reach an area with two sets of elevators going up and down; the first set goes up, the second set goes down.

Quickly jump across the elevators to the other side without falling off. When you reach the other side, keep advancing through the level, defeating the Mini-Necky enemy with the Steel Keg Barrel you find. After that, drop down the cliff and hug the left wall to reach a small platform with the "N". Grab it and get on the elevator when it comes down to you, then continue advancing through the level.

defeat every enemy you come across while trying not to die, as well as jumping across each elevator set you come across in each of the elevator segments. Eventually, you will reach a platform with two Klumps patrolling. If you are Diddy, try to jump between them and then jump to the platform below. But if you are Donkey, simply jump on them to defeat them.

At any rate, once you pass the two Klumps, you will come across another moving elevator segment, with a Zinger on the first two sets, though thankfully the last one is Zinger free. Pass that segment, then defeat the two Klumps on the next platform, though if you are Diddy, you might die, so try to jump between them again, then jump over them.

After passing the two Klumps, keep going through each of the elevator segments you come across, defeating all the enemies you come across, as well as grabbing the "G" when you reach it. After the "G," you will come across a Mini-Necky, so defeat it, then get on the elevator that moves down. When the elevator lowers and you see another elevator going up to the right, Roll Jump to it, then ride it up to the next platform, which you should jump on, but be sure to avoid the Zinger on the platform.

Now, pass the next elevator segment the same way you did the previous one, though beware of the Zingers that waits in between the two elevators. When you pass that segment and reach the next platform, dispatch the Mini-Necky, then get on the elevator that you come across and jump to the next platform, where you can exit this level.

NOTE; After this level, you can visit Candy's Save Point if you want to.

K-O-N-G Letters
  • At the start, the Kongs can collect the K from the third rope above the two Slippas
  • The O is between two Barrel Cannons in the second Bonus Level.
  • From the second pair of elevators after the Continue Barrel, the Kongs can ride down the left set. At the bottom, the Kongs must jump left to collect the N on a ledge.
  • The G is hovering above an arrow sign indicating the nearby exit, just before a Mini-Necky.
Bonus Stages

Spell it Out! When starting the level, the Kongs must roll jump to the right and grab a rope. They must climb up the rope, jump to a ledge on the right, and walk into an opening to enter the first Bonus Level. There, the Kongs must spell out the word "KONG" by jumping at the barrels from left to right. The barrels cycle between each letter and a banana. If the Kongs spell the word correctly, they are awarded a Life Balloon. They can exit the Bonus Level by either winning or losing the challenge.

Find the Exit! After passing a Slippa and three Zingers under a set of three crawlspaces, the Kongs must climb up a set of three ropes, each with a Zinger that flies vertically on the ropes. From the top of the third rope, the Kongs must jump to a ledge on the right and walk into an opening to access the second Bonus Level. There, the Kongs must blast from some spinning Barrel Cannons and collect items along the way. From the last four Barrel Cannons, the Kongs can blast to the letter O, then an Expresso Token, and lastly a 2-Up Balloon. They can exit the Bonus Level by either falling into a pit below or by exiting from the right.

Collect the Bananas! Right before the exit, the Kongs can ride down the last set of elevators. At the bottom, they can jump right and enter an opening to access the third and last Bonus Level. There, the Kongs must blast from a Barrel Cannon and collect five columns of bananas. The Kongs can exit by missing the Barrel Cannon as they fall back down.

4. Poison Pond, Kremkroc Industries, Inc.

Donkey Kong Country Kremkroc Industries, Inc. - 4. Poison Pond Map.

Poison Pond is designed as an overpolluted underwater stage, and it is the final aquatic stage of the game. Mincers are the main obstacles in the location. These hazards are usually placed inside narrow coral tunnels, blocking the way, and they move at regular patterns and speed, requiring good timing in order to avoid contact with them and move past them. Inside the stage, two Animal Crates containing Enguarde the Swordfish can be found at the beginning and after the first half of it. Aquatic enemies present here are Bitesizes, Chomps Jr. and Squidges.

Overview

Unlike other water levels, the water is a dark green color, most likely caused by pollution from the factory. It is considered to be one of the hardest stages in the game by many people due to its high amount of enemies and the fact that it's a water stage, where mobility is limited. Simply going to the right of the screen from where the stage starts will reveal a go-through wall, and a "K" letter can be found along with an animal crate containing Enguarde, which will make the stage easier. Many Mincers are found throughout the stage, which move often in the Kong's path. Fast timing is required to get by these and advance to the later parts of the somewhat-long stage.

Summary

Poison Pond is the fourth and last underwater level. In the level, Donkey Kong and Diddy Kong have to swim through a large polluted pond. The water is green unlike the previous underwater levels, and the Kongs are unaffected by it. Many aquatic enemies appear in the level, including Bitesizes, Chomps Jrs., and Squidges. Mincers are the main hazards and obstacles of the level instead of Croctopuses, and they either move horizontally, vertically, or in a clockwise direction. Mincers often move in and out of the small gaps within the reefs.

Like Coral Capers, there are two animal crates with Enguarde; the first is at the very start, where the Kongs must pass through the reefs at the bottom left to enter an area with the first Enguarde Box. The other is after the Continue Barrel, directly right of a Chomps Jr. and a Bitesize. Enguarde can help the Kongs by defeating the enemies along the way, although he cannot defeat Mincers.

There are a few hidden areas in the level. In some areas a Chomps Jr. guards a thin area with a Banana Bunch. After the letter N, the Kongs and Enguarde can continue left into an area with three Mincers and further left by passing through some coral reefs to go into a hidden area with a group of bananas shaping a left arrow and the Expresso Token; the hidden area also serves as a shortcut. Like the other underwater levels, Poison Pond has no Bonus Levels.

Level Layout

The level begins in a wide area full of Bitesizes with an alcove above it that contains the letter K. As the area starts to become narrower, the heroes approach the level's first DK Barrel, which is followed by a trail of bananas leading through a passage to the north. An optional path to the right of the barrel leads to a Chomps Jr., a Banana Bunch, and then a dead end. If the primates follow the banana trail, they can find a wider area to their right and a thinner area to the left, where two Chomps Jrs. and another Banana Bunch can be found. If they travel to the right, they come past a Mincer and a few underwater enemies, such as a Squidge. After passing a pair of Mincers that both move in a vertical path across the whole area, the Kongs can find a small alcove containing a Banana Bunch that is guarded by a fourth Mincer.

A passage to the north of here leads to an open area with two Mincers grinding across it. A thin channel is to the left of the top of this area that leads the primates into a wider passage containing more Squidges and a DK Barrel. Two Mincers parallel to each other are ahead, and another Mincer moves in a horizontal path above them. Once the Kongs pass these foes, they come up to a few Bitesizes and a group of bananas that are followed by two more Mincers moving in horizontal paths. The Kongs can maneuver around the obstacles to find many Squidges and reach a passage facing north, where the letter O is located. At the top of the passage, they can find a narrow channel with a Mincer in it to the east. The level's Continue Barrel is immediately after the hazard.

From the Continue Barrel, the heroes can discover an arrow that is formed by a multitude of bananas. A few alcoves that Mincers move in and out of are placed along the sides of the passage ahead of here. After the primates pass them, they approach a large area with a pathway to the north and a pathway to the east, where an animal crate containing Enguarde is located. A small pathway below the crate leads to a few Mincers. If the duo travels through the passage to the north, they encounter another Mincer in a tight space. They can use an alcove in the area to avoid the Mincer as it grinds across the passage. A large, open area is ahead with a DK Barrel in the bottom corner of it and a channel running through the north of it. Another large area containing three Mincers that move in a circular patten together area on the other side of the channel. Another channel to the left of here leads into a thin area with a Mincer moving through it.

The Kongs must take refuge in the alcoves around the passage to avoid it. Three more Mincers circle a wider area nearby, which has a passage at the bottom of it that leads to another open area with two stationary Mincers at the bottom of it. Another Mincer moves in a horizontal path above them. Two more open areas are ahead of here, each containing a single Mincer that is orbited by another. A DK Barrel is also in the first of the areas. Once these parts of the levels are passed, the primates can find a long passage facing north with two Mincers traveling throughout them. An alcove in the center of this passage can be used to help the two friends dodge the obstacles and safely reach a channel that leads into a long and wide area containing numerous Bitesizes, a sign indicating that the level is almost over, and the letter G. After swimming between two Zingers farther into the level, the Kongs can journey to the level's exit, located immediately after an exit sign.

Walkthrough

The level begins in a wide area full of Bitesizes with an alcove above it that contains the letter K. As the area starts to become narrower, the heroes approach the level's first DK Barrel, which is followed by a trail of bananas leading through a passage to the north. An optional path to the right of the barrel leads to a Chomps Jr., a Banana Bunch, and then a dead end. If the primates follow the banana trail, they can find a wider area to their right and a thinner area to the left, where two Chomps Jrs. and another Banana Bunch can be found. If they travel to the right, they come past a Mincer and a few underwater enemies, such as a Squidge. After passing a pair of Mincers that both move in a vertical path across the whole area, the Kongs can find a small alcove containing a Banana Bunch that is guarded by a fourth Mincer.

A passage to the north of here leads to an open area with two Mincers grinding across it. A thin channel is to the left of the top of this area that leads the primates into a wider passage containing more Squidges and a DK Barrel. Two Mincers parallel to each other are ahead, and another Mincer moves in a horizontal path above them. Once the Kongs pass these foes, they come up to a few Bitesizes and a group of bananas that are followed by two more Mincers moving in horizontal paths. The Kongs can maneuver around the obstacles to find many Squidges and reach a passage facing north, where the letter O is located. At the top of the passage, they can find a narrow channel with a Mincer in it to the east. The level's Star Barrel is immediately after the hazard.

From the Star Barrel, the heroes can discover an arrow that is formed by a multitude of bananas. A few alcoves that Mincers move in and out of are placed along the sides of the passage ahead of here. After the primates pass them, they approach a large area with a pathway to the north and a pathway to the east, where an Animal Crate containing Enguarde is located. A small pathway below the crate leads to a few Mincers. If the duo travels through the passage to the north, they encounter another Mincer in a tight space. They can use an alcove in the area to avoid the Mincer as it grinds across the passage. A large, open area is ahead with a DK Barrel in the bottom corner of it and a channel running through the north of it. Another large area containing three Mincers that move in a circular patten together area on the other side of the channel. Another channel to the left of here leads into a thin area with a Mincer moving through it.

The Kongs must take refuge in the alcoves around the passage to avoid it. Three more Mincers circle a wider area nearby, which has a passage at the bottom of it that leads to another open area with two stationary Mincers at the bottom of it. Another Mincer moves in a horizontal path above them. Two more open areas are ahead of here, each containing a single Mincer that is orbited by another. A DK Barrel is also in the first of the areas. Once these parts of the levels are passed, the primates can find a long passage facing north with two Mincers traveling throughout them. An alcove in the center of this passage can be used to help the two friends dodge the obstacles and safely reach a channel that leads into a long and wide area containing numerous Bitesizes, a sign indicating that the level is almost over, and the letter G. After swimming between two Zingers farther into the level, the Kongs can journey to the level's exit, located immediately after an exit sign.

K-O-N-G Letters
  • If the Kongs head north immediately after they begin the level, they enter a large alcove with the K in it.
  • As the Kongs head up a passage to the north just before the Star Barrel, they come up to the O.
  • Shortly after the Kongs pass the area where Enguarde can be found, they can find a group of Mincers moving in a circle. The N is in an alcove to the left of this area near another Mincer that moves in a horizontal path.
  • The G is placed just before the level's exit behind the last two Mincers in the stage, found near a wide area full of Bitesizes.

5. Mine Cart Madness, Kremkroc Industries, Inc.

Donkey Kong Country Kremkroc Industries, Inc. - 5. Mine Cart Madness Map.

Mine Cart Madness is a walkway stage where mine carts are used for most of the traversal of it. However, as opposed to the previous mine cart stage in the game, the primates must ride multiple vehicles and they are capable of jumping off them during the travel. In fact, they must jump in order to change mine carts between broken tracks and avoid collisions against aerial enemies, such as Neckies and Zingers, being also possible to bounce on the former. A second variant of Krashes, Kremling enemies riding mine carts, is found at the second half of the stage. They appear at the beginning of the track sections and they do not move their vehicles. It is safe for the heroes to bounce on them and steal their mine carts to progress. Some bouncing tires can also be found here, sometimes, floating in the air, and they can be used to reach high places. Gwawties are also enemies in this stage.

This boardwalk stage is very similar to the stage Mine Cart Carnage, as it features the rarely found vehicles: mine carts. This time, the Kongs ride the mine carts in the same manner as before, but, when they jump, they exit the cart and are sent into mid-air, unlike in Mine Cart Carnage, where they jump along with the cart. The Kongs must get used to jumping out of their cart independently as many Zingers and Neckies get in their way. Four Gnawties also appear in the stage, three of which that are found at the start of the stage and the other at the end of it. Sometimes, the heroes must leave their cart for good and land in a different mine cart, due to their mine cart about to fall into pits. They must sometimes hijack a Krash's cart later in the stage to gain access to another cart.

Summary

Similar to Mine Cart Carnage, the level involves Donkey Kong and Diddy Kong riding in a Mine Cart. A difference is that the Kongs jump out from a Mine Cart rather than jump with it. The Kongs often have to jump over a short abyss and land into the next Mine Cart to continue. Zingers and Neckys are the main enemies of Mine Cart Madness. A few Krashes are also in the level except they sit in a non-moving Mine Cart at the start of a track segment, and the Kongs can jump on the Krash to take control of their Mine Cart. The Kongs also encounter three Gnawties at the start of the level and a fourth one at the end.

Layout

At the start of the level, the Kongs must pass or defeat three Gnawties and pass a DK Barrel along a set of scaffolds, then hop into a Mine Cart to advance throughout the level. They are then pulled past a Necky, then another. Next, the track becomes a dead end and the Kongs must defeat or pass another Necky and hop into the second Mine Cart of the level. Donkey and Diddy Kong must then nab the letter K between two Neckys and continue along throughout the level. They can either jump onto the Mine Cart on the shortcut by climbing up a rope, which takes them past the Neckys below, or they can take the hard way with Neckys as obstacles. On the secret path, they can collect many bananas and/or enter the Bonus Barrel above them, while on the lower path, they ride over a small ramp that sends them over some of an abyss. After riding through either of the pathways, Donkey and Diddy must hop over a Zinger to go into the next Mine Cart of the level. After defeating or passing a Necky, they encounter two more Neckys that they can bounce on to collect the letter O. The Kongs must then jump into another Mine Cart, where they temporarily go upwards and must only avoid a single Zinger to move onto the next Mine Cart. After this, they must hop into two more Mine Carts on two short tracks, until they reach a Mine Cart on a longer track, which leads the duo to the Continue Barrel.

Halfway throughout the level, the Kongs must fall downwards off of the edge of a track to land in a lower area with a DK Barrel and two Neckes that they must jump over or defeat. Then, they encounter a line full of Mine Carts on short tracks, as well as the letter N after riding in the two Mine Carts on short tracks. They must then hop into another Mine Cart to continue throughout the Mine Cart level. The primates can find a tire high up in the air in which they can jump onto to hop into the second Bonus Barrel. They may ignore it and then avoid two Zingers until they reach the deadline of the track. The Kongs must then jump onto a tire on a nearby platform, which helps them jump into another Mine Cart leading between two Zingers. Afterwards, the Kongs must hop onto another platform, avoid a Zinger, and, optionally, collect the letter G with a tire on the platform.

When the Kongs are done doing this, they must hop into another Mine Cart, which travels a far way downwards until reaching another platform with a tire and a Zinger around it. The Kongs must then hop off this platform and into another Mine Cart containing a Krash on a short track leading the Kongs to another two platform with a tire on each. A Zinger on whom the primates must avoid is also between them. The Kongs must then hop into a Mine Cart containing a Krash, defeat it, then continue along until reaching another short platform supporting a tire. A Zinger flies to the left of it. The Kongs must then hop off this ledge and into another Mine Cart containing a Krash on whom the Kongs must defeat.

The Kongs continue upwards in the Mine Cart and must avoid a trio of Zingers. They must then hop out of the Mine Cart and into another Mine Cart with a Krash in it. They must defeat the Krash and continue along throughout the level under a Necky, until reaching another small platform supporting a tire with a Zinger circling around it. The Kongs must avoid this enemy and hop far down and into another Mine Cart with a Krash in it, whom the primates must defeat. The primates are then lead far up and far down in the Mine Cart, making an upside-down U-turn. They can hop into a Barrel Cannon in the middle of the U-turn, found below the exit sign on the track, which leads them to the final Bonus Level. They must then finally jump off of the Mine Cart when they reach the downward part of the U-turn and defeat a Gnawty on a long scaffold. The duo must then hop onto another ledge leading them past the exit sign to the next level.

Walkthrough

At the start of the stage, the Kongs must pass or defeat three Gnawties and pass a DK Barrel along a set of scaffolds, then hop into a mine cart to advance throughout the stage. They are then pulled past a Necky, then another one. Next, the track becomes a dead end and the primates must defeat or pass another Necky and hop into the second mine cart of the stage. Donkey and Diddy Kong must then nab the letter K between two Neckies and continue along throughout the stage. They can either jump onto the mine cart on the shortcut by climbing up a rope, which takes them past the Neckies below, or they can take the hard way with Neckies as obstacles. On the secret path, they can collect many bananas and enter a barrel cannon leading to a Bonus Room above them. While on the lower path, they ride over a small ramp that sends them over some of an abyss. After riding through either of the pathways, Donkey and Diddy must hop over a Zinger to go into the next mine cart of the stage. After defeating or passing a Necky, they encounter two more Neckies that they can bounce on to collect the letter O. The heroes must then jump into another mine cart, where they temporarily go upwards and must only avoid a single Zinger to move onto the next mine cart. After this, they must hop into two more mine carts on two short tracks, until they reach a mine cart on a longer track, which leads the duo to the Star Barrel.

Halfway throughout the stage, the Kongs must fall downwards off of the edge of a track to land in a lower area with a DK Barrel and two Neckies that they must jump over or defeat. Then, they encounter a line full of mine carts on short tracks, as well as the letter N after riding in the two mine carts on short tracks. They must then hop into another mine cart to continue throughout the stage. The primates can find a tire high up in the air in which they can jump onto to hop into another barrel cannon to a second Bonus Room. They may ignore it and then avoid two Zingers until they reach the deadline of the track. The heroes must then jump onto a tire on a nearby platform, which helps them jump into another mine cart leading between two Zingers. Afterwards, the Kongs must hop onto another platform, avoid a Zinger, and, optionally, collect the letter G with a tire on the platform.

When the primates are done doing this, they must hop into another mine cart, which travels a far way downwards until reaching another platform with a tire and a Zinger around it. The Kongs must then hop off this platform and into another mine cart containing a Krash on a short track leading the primates to another two platform with a tire on each. A Zinger on whom the Kongs must avoid is also between them. The heroes must then hop into a mine cart containing a Krash, defeat it, then continue along until reaching another short platform supporting a tire. A Zinger flies to the left of it. The Kongs must then hop off this ledge and into another mine cart containing a Krash on whom the primates must also defeat. The Kongs continue upwards in the mine cart and must avoid a trio of Zingers. They must then hop out of the mine cart and into another mine cart with a Krash in it. They must defeat the Krash and continue along throughout the stage under a Necky, until reaching another small platform supporting a tire with a Zinger circling around it. The Kongs must avoid this enemy and hop far down and into another mine cart with a Krash in it, whom the primates must defeat. The heroes are then lead far up and far down in the mine cart, making an upside-down U-turn. They can hop into a barrel cannon in the middle of the U-turn, found below the exit sign on the track, which leads them to the third and final Bonus Room. They must then finally jump off of the mine cart when they reach the downward part of the U-turn and defeat a Gnawty on a long scaffold. The duo must then hop onto another ledge leading them past the exit sign to the next stage.

Animal Buddies

Squawks the Parrot: On the start of the stage.

K-O-N-G Letters
  • The K is found between two Neckies near the second mine cart of the stage.
  • The O is found in the mine cart after the shortcut and the first Zinger of the stage, above two Neckies.
  • The N is found after the Star Barrel in an abyss next to a mine cart on a short track. While the mine cart falls into the pit, the primates must stay inside it until collecting the letter, and then quickly jump for the next cart.
  • The G is found on the first small platform after the second Bonus Room.
Bonus Stages

Find the Exit! After the letter K, the Kongs must jump up at a rope and climb it. They must then jump right into a Mine Cart which follows a trail of bananas. When the trail of bananas stop, the Kongs can jump up into a Bonus Barrel hidden off-screen. In the Bonus Level, the Kongs must blast between several Barrel Cannons and collect items along the way. The Bonus Level is very similar to the second one of Elevator Antics except the background is purple, and the last three items are a Banana Bunch, a Rambi Token, and lastly a Life Balloon. The Kongs can exit from the rightmost opening or by falling down an abyss.

Stop the Barrel! After the letter N, the Kongs must ride another Mine Cart and jump out at a round tire floating in midair. They must bounce from it to land into a Bonus Barrel to the right. In the Bonus Level, the Kongs must jump at three barrels so that same animal tokens display on all three. After doing so, the Kongs are rewarded that animal token. The Kongs return into the main level after either winning or losing the challenge.

Collect the Bananas! After exiting the last Mine Cart, the Kongs must turn around on a platform with a Gnawty and jump left onto a round tire. They must bounce left on the two next tires and then into a Bonus Barrel, which is under the arrow sign pointing the nearby exit. In the Bonus Level, the Kongs must bounce from a round tire on a horizontally-moving platform to collect bananas over a wide abyss. The Kongs can exit the Bonus Level to the right.

6. Blackout Basement, Kremkroc Industries, Inc.

Donkey Kong Country Kremkroc Industries, Inc. - 6. Blackout Basement Map.

It is the second and last factory stage of the game. Inside of it, the lights will constantly flicker on and off at short, regular intervals. The same mechanic also affects Bonus Rooms of the stage. When the lights go off in the Super Family Computer/Super Nintendo Entertainment System and Game Boy Advance versions of the game, except for the Kongs, single bananas and DK Barrels, everything will become pitch black, including environments and enemies. However, in the Game Boy Color version, the screen will just become temporarily very dim, keeping some visibility. Traversal over pits usually requires to use small platforms, some of them moving or carrying half-buried tires. There are also some swinging ropes. The same stage also debuts arrow platforms. With their white arrows pointing down, they will fall off soon afterwards the primates have step on them. Common enemies in this stage are regular Kritters, Klumps and Klaptraps.

n this factory stage, the lights will flicker on and off throughout the stage every second, making the stage really hard. What makes the stage even harder is the fact is that there is abysses and moving platforms. There are also bouncing Kritters which may attack the Kongs when the lights are off.

Summary

Blackout Basement is both the second and last factory level. The level has a unique feature where the lights flicker on and off every few seconds and throughout the entire level. While the surroundings are entirely dark, the only things visible on-screen are the Kongs, items (such as bananas), barrels, and faint outlines of platform edges. Because of the flickering lights, the Kongs must be cautious with their movements. The enemies are not visible while the level is dark. There are several pitfalls which Donkey Kong and Diddy Kong can cross by using floating platforms and swinging ropes.

To make things worse, the level is filled with many ropes, moving platforms, and even pitfalls, which the heroes can fall into if they aren't careful where they step. Many enemies are also scattered everywhere to bump into the Kongs when they can and cannot see. Enemies in this factory level include Kritters, Klumps, Klaptraps, and Manky Kongs. With the short moments of bright light, the heroes have to make their way cautiously through the level.

Layout

At the beginning of the level, the Kongs travel down a long set of stairs with the level's first DK Barrel at the bottom of it. A Kritter marches along a flat piece of ground after a smaller stairway. Another stairway with a Kritter at the top of it can be found after a nearby abyss. The Kongs can find a second pit after the foe with the letter K above it. They come up to more Kritter enemies as they travel down a stairway located after this abyss. The enemies are followed by another abyss that can be crossed with the aid of a stationary platform floating in it. The duo can find a group of bananas on a flat area of ground near here, which is followed by a much wider pit containing three stationary platforms.

An Enguarde Token hangs under the platform in the middle of this abyss, which is followed by a stairway holding a few Kritters. After climbing the stairs, the Kongs come up to an abyss containing a solid platform with a bouncy tire sticking out of it. The tire can assist them in crossing the abyss and reach a series of platforms that are connected by stairways that Kritters march along. A DK Barrel wobbles on the highest platform, which is then followed by a larger platform with a wide abyss after it. Three platforms float above this abyss, each with a bouncy tire on it that the primates must bounce on to jump higher. On the other side of the pit, the two friends can find a solid area of ground with a small section of it that can be broken to reveal the letter O. The level's Continue Barrel floats above and abyss with a platform supporting a tire under it.

After the Kongs cross this abyss, they reach a set of two platforms that are connected by a stairway that holds a Klump. An abyss is ahead of here, but the primates can easily cross it with a rope. On the opposite side of the pit, they can discover another pair of platforms that are connected by a set of stairs supporting a Klump. An abyss stands between these platforms and another, and a smaller platform hovers across it. The duo can use the platform to cross and then reach another abyss consisting of another small platform that moves in a vertical path above it. It can be used to cross the pit and reach a higher area that connects to another piece of ground with a stairway. A Klump travels along the stairs. A rope swings in a wide abyss ahead of here. The Kongs can grab onto it as it swings to glide over the abyss and then reach a large platform with a DK Barrel above it. They can discover a wide pit nearby with two smaller platforms moving in vertical paths above it. With the use of these platforms, they can make their way over the pit and onto another large platform with a bigger abyss after it. This can be crossed with the use of two more small platforms that both pull them across different parts of it.

Two pieces of ground connected by another stairway can be found on the other side of the abyss with a Klaptrap on them. A set of three platforms set up in a similar way to these is located after a small abyss that can be crossed with the help of a small, black platform in it that begins to fall when landed on. Several Klaptraps stomp along the platforms, which are followed by a wide pit that can only be crossed with the use of a few black platforms found above it. These platforms descend and then fall when landed on. The Kongs can find a steel keg on the other side of the abyss that is followed by a long series of platforms that are connected by short stairways. After passing a Manky Kong in this area, they head past a sign indicating that the level is near complete and then travel up a longer stairway. At the top of the stairs, they are attacked by a large group of Kritters who march along the ground and on a raised platform with the letter G above it. The enemies are followed by a ledge that drops the duo into a lower area with an exit sign in it. Before passing the sign to complete the level, a Klaptrap attacks the Kongs.

Walkthrough

At the beginning of the level, the Kongs travel down a long set of stairs with the level's first DK Barrel at the bottom of it. A Kritter marches along a flat piece of ground after a smaller stairway. Another stairway with a Kritter at the top of it can be found after a nearby abyss. The Kongs can find a second pit after the foe with the letter K above it. They come up to more Kritter enemies as they travel down a stairway located after this abyss. The enemies are followed by another abyss that can be crossed with the aid of a stationary platform floating in it. The duo can find a group of bananas on a flat area of ground near here, which is followed by a much wider pit containing three stationary platforms.

An Animal Token of Enguarde hangs under the platform in the middle of this abyss, which is followed by a stairway holding a few Kritters. After climbing the stairs, the Kongs come up to an abyss containing a solid platform with a bouncy tire sticking out of it. The tire can assist them in crossing the abyss and reach a series of platforms that are connected by stairways that Kritters march along. A DK Barrel wobbles on the highest platform, which is then followed by a larger platform with a wide abyss after it. Three platforms float above this abyss, each with a bouncy tire on it that the primates must bounce on to jump higher. On the other side of the pit, the two friends can find a solid area of ground with a small section of it that can be broken to reveal the letter O. The level's Star Barrel floats above and abyss with a platform supporting a tire under it.

After the Kongs cross this abyss, they reach a set of two platforms that are connected by a stairway that holds a Klump. An abyss is ahead of here, but the primates can easily cross it with a rope. On the opposite side of the pit, they can discover another pair of platforms that are connected by a set of stairs supporting a Klump. An abyss stands between these platforms and another, and a smaller platform hovers across it. The duo can use the platform to cross and then reach another abyss consisting of another small platform that moves in a vertical path above it. It can be used to cross the pit and reach a higher area that connects to another piece of ground with a stairway. A Klump travels along the stairs. A rope swings in a wide abyss ahead of here. The Kongs can grab onto it as it swings to glide over the abyss and then reach a large platform with a DK Barrel above it. They can discover a wide pit nearby with two smaller platforms moving in vertical paths above it. With the use of these platforms, they can make their way over the pit and onto another large platform with a bigger abyss after it. This can be crossed with the use of two more small platforms that both pull them across different parts of it.

Two pieces of ground connected by another stairway can be found on the other side of the abyss with a Klaptrap on them. A set of three platforms set up in a similar way to these is located after a small abyss that can be crossed with the help of a small, black platform in it that begins to fall when landed on. Several Klaptraps stomp along the platforms, which are followed by a wide pit that can only be crossed with the use of a few black platforms found above it. These platforms descend and then fall when landed on. The Kongs can find a Steel Keg on the other side of the abyss that is followed by a long series of platforms that are connected by short stairways. After passing a Manky Kong in this area, they head past a sign indicating that the level is near complete and then travel up a longer stairway. At the top of the stairs, they are attacked by a large group of Kritters who march along the ground and on a raised platform with the letter G above it. The enemies are followed by a ledge that drops the duo into a lower area with an exit sign in it. Before passing the sign to complete the level, a Klaptrap attacks the Kongs.

K-O-N-G Letters
  • After passing a Kritter near the beginning of the level, the Kongs approach the K, located above a small pit.
  • Just before reaching the Star Barrel, the primates cross an abyss using several bouncy tires. After bouncing off of the last tire, they should land on a rectangular mark on the ground to break it and release the hidden O.
  • The Kongs can find the N between all of the barrels in the first Bonus Level.
  • Immediately before the entrance to the second Bonus Level, the Kongs encounter a large group of Kritters with the G above them on a raised platform.
Bonus Stages

Collect the Prizes! Sometime after the Continue Barrel, the Kongs encounter three Klaptraps in a row. They must then from four arrow platforms pointing down. A banana is below the fourth and last platform, and the first Bonus Barrel is hidden below it. In the Bonus Level, the Kongs must blast from eight Barrel Cannons. Each of them have a short trail of a few bananas that lead to the letter N, which is centered between the Barrel Cannons. A pitfall is located between the left and right ends of the area. The Kongs can exit by either going down a pitfall or by exiting from the right side.

Stop the Barrel! After exiting the first Bonus Level, the Kongs land onto an item cache which releases a steel keg. The lead Kong must pick up the steel keg and go down, throw it at a wall to the left, and ride the steel keg for the remainder of the level. Eventually, the steel keg bumps against a wall to the level exit and rolls left into a wall, opening a path to the second Bonus Level. There, the Kongs must observe a Life Balloon as it moves between four barrels until it stops in one. If the Kongs jump at the barrel that the Life Balloon stopped in, they win the Life Balloon as a prize. The Kongs leave the Bonus Level after they either win or lose the challenge.

7. Dumb Drum, Kremkroc Industries, Inc.

Similar to most of the boss stages in the game, it takes place next to banana hoards. Donkey and Diddy Kong will face Dumb Drum, a giant oil drum. It attacks by falling down from the top of the screen, trying to smash the heroes, and summoning pairs of regular enemies per time. When a pair of enemies is present in the arena, Dumb Drum will only resume its stomping attacks after they are taken down. In the SFC/SNES and GBC versions of the game, each new pair of defeated enemies will be followed by the boss executing additional single stomping attacks. However, in the GBA version, the same will be followed by a single TNT Barrel appearing on the ground. The Kongs must pick the barrel up and throw it at Dumb Drum in order to damage the boss, while it keeps to execute stomping attacks. If the primates miss the attack and waste the TNT Barrel, Dumb Drum will just summon the previous pair of enemies again. In all versions, the pairs of enemies are regular Kritters, Slippas, Klaptraps, Klumps and Armies, in that order. Dumb Drum will just explode after the primates have defeated all regular enemies and avoided all the boss' attacks in the SFC/SNES and GBC versions. In the GBA version, Dumb Drum will be taken down after receiving a total of five hits. The heroes will also be rewarded with a Giant Banana in all game versions.

After that, the player will be able to enter the world Chimp Caverns on the overworld map of the Donkey Kong Island.

Layout

The fight takes place in an arena filled with bananas; like the boss levels Necky's Nuts and Necky's Revenge, the whole Boss Dumb Drum arena takes place on a single screen. If the player enters with one Kong, they break open a DK Barrel, ensuring that Donkey Kong and Diddy Kong start the battle together.

The battle starts with Dumb Drum attempting to slam down onto the Kongs from above before going back up to the ceiling. If Dumb Drum misses the Kongs, it shakes at the top and releases two of the same enemy. For the whole battle, Dumb Drum releases these enemies in order, Kritters, Slippas, Klaptraps, Klumps, and Armies. For every pair of enemies that the Kongs defeat, Dumb Drum tries moving down quicker to crush the Kongs and also makes another attempt at crushing them than the previous turn. After defeating all of the enemies, Dumb Drum falls into the center and its top explodes. The Kongs are rewarded with a fifth Giant Banana.

As soon as entering the stage, the boss battle will start by Dumb Drum dropping down from the top of the screen, trying to stomp and harm the Kongs. The player must avoid touching the boss during this attack. This battle is unique from other boss battles in that it actually contains regular enemies. In fact, Dumb Drum's attack pattern is to drop down very fast, spawn two of an enemy type and repeat, with tougher enemies and dropping down more times after each phase. The player must defeat the enemies to progress the boss battle.

Dumb Drum will drop:
  • two Kritters first.
  • two Slippas.
  • two Klaptraps.
  • two Klumps.
  • two Armies.

Worlds