Adult Game

Davenport Games

A huge step up from the SNES in looks and playability

Turok 2: Seeds of Evil #6 - Hive of the Mantids

Hive of the Mantids - Walkthrough

Turok 2: Seeds of Evil #6

Hive of the Mantids

Turok 2: Seeds of Evil Mission Hive of the Mantids - map.

Mission Objectives

  1. Destroy 3 Queen Embryos
  2. Destroy the Master Computer
  3. Locate the Energy Totem, and Defend It At All Costs

Items to find

  • 3 Level 6 Keys
  • 1 NUKE piece
  • 1 Primagen Key
  • 4 Ultra Healths
  • 4 Satchel Charges
  • 1 Sacred Eagle Feather
  • Whispers ability

Weapons

  • Proximity Fragmentation Mine (PFM) Layer
  • Scorpion Missile Launcher
  • Firestorm Cannon

Enemies

  • Drone
  • Soldier
  • Worker
  • Mite
  • Gun Emplacement

Special Enemy

  • Queen Mantid

Tailsman

  • Whispers

The Warp to the next area is being blocked by a forcefield, and there are several gun emplacements that shoot purple energy at you. Take 'em out. Overall, the best weapon to use in this level is the Plasma Rifle (then when you pick it up, the Firestorm Cannon), since it used Plasma Paks and almost every Drone and EVERY Solider drop extra ammo for you. Now, blow away the guns and an aclove will also be exposed (and a Drone will be let loose). Inside is a health/ammo cache that will respawn every few seconds. After all the guns are down, the Warp will accessible. if you can get past the five or so drones that have appeared. Take them out, then stock up on ammo and health, and step into the Warp. Be prepared for a very, very long level.

Go forward and blow up the twirling, blue cylindrical object, and a force field that was covering a hall (which is to the left) will be destroyed. Go through there to find a dead-end, with tons of enemies, and another similar object. Blow that up as well, and return to where you entered. Once you enter the room, just keep going straight and go through the tunnel with the many Silver Healths. Follow the path, jump on the platform to be raised to the upper area, follow some more. Use Explosive Shells on these enemies. A room with a tall platform in the center, with two guns on the ceiling. Take them out, then enter the hallway, stage right.

A single Drone guarding a strange, green object on the wall. This is a switch, touching it will activate the circular platforms in the previous room. Use them to retrieve the Key on the platform in the center. Activating the switch will also unlock a previously locked door, you can tell which one it is because it has an Orange Health in front of it. Follow that path for about a minute or so and you will hit a Warp with a circle of Silver Healths around it.

Open the door in front of you (just walk near it and it will open) and follow the path, then turn left, following the Golden Lift Force. Keep going and you will be in a large room, and the majority of it is a bottomless pit. Collect the Flamethrower and head left and until you cannot go any further. Use your Plasma Rifle's sniperscope to pick off two Drones in alcoves to your right. Jump on the platform they were above, then continue jumping on platforms until you come to a locked door. Look above you, slightly behind, and blow away the gun on the ceiling. The door will now be open, head on in.

There are three doors here; north, east, and west, you came in through the south door. Go through the west door for some ammo, north to destroy a force field generator, and east to find an elevator-like contraption. Going up. Once at the top, enter the next room with caution as four guns on the ceiling have their sights pointed at YOU. Take them out, as well as the overweight whiner known as a Solider, which is on the other side of the room. Go through the door he was guarding (blocking) and follow the hall for awhile. Head left at the next room (it has an Orange Health in the center with four Red Life Force. Wait, there is no other direction TO head).

Follow the hall and you will enter a room with a few buggies, defeat them, and go through the door on the other side. Inside is a Solider guarding another green switch, it will activate a platform in the previous room, it will also let about four or five Mites out. Step on the platform and it will whisk you away, up to a ledge. Hit the switch there to summon yet another elevator, which will carry you to a new hallway, high above. Follow the corridor and you will eventually spill out into a previously explored area but not before collecting the almighty Firestorm Cannon. Go out the door and turn left, going down the tunnel with the Red LifeForce.

In the next room, quickly collect the Golden Health and be prepared for some bloodshed as Drones burst through the walls. After the party, continue through the halls. Jump in the Warp surrounded by Silver Healths. Another, similar path, except this time the Drones do not burst through the walls, you can shoot them out. Keep going and you will reach a circular room, in the center is a large structure with acloves, each alcove houses a large switch. Hit all the switches (which will let gobs of Mites out) to activate an elevator, which will take you up to another hallway, naturally. Follow the long hallway, blasting the insectoids as you go. Nothing much to talk about here, really. Before jumping into the Warp, save your game at the Ship.

Follow the path, as before, then jump over the ledge to a platform before, and then down again, and through the door. In the next room, quickly destroy the four guns on the ceiling before they sap your health, then a door will open. Inside are two Drones and another twirly majig. Blow it up, then the previously locked doors will be open. One leads to a locked Warp Portal Machine, the other goes to an elevator; take the latter, obviously.

Follow the hallway. About 10 minutes later you will find the Proximity Fragmentation Mine (PFM) Layer. Use it to destroy the majority of the Mites below, then finish them off with the Flamethrower. All the doors will open, letting a Drone loose. Inside one of them is a Key, collect it. Blow away the fake walls in this room. Besides plenty of ammo, you find the switch that will open up the last Warp Portal Machine you saw. To get there, go straight ahead from this tunnel (or, left from where you dropped down from above) and follow the path. you will be a bit of the way back, which will allow you to go into the Warp Portal Machine and collect the 5th Nuke Piece. Return to the Mite Room and go through the tunnel with a line of Blue Healths (or, straight ahead from where you dropped down). Follow the tunnel to a Warp.

Follow the hall to a large room, then head left, defeat the Drone across the chasm, then head left and defeat the Soldier there. MEMORIZE THIS LOCATION. Activate the switch behind him, then quickly go back to catch the platform that comes down. Next area, go forward and jump down to the ledge. Upon activating the switch in the seemingly empty room, the door will shut and dozens of Mites will flood into the room. Take care of them with your trusty War Blade, then exit and use the working platform to get to the above area. One of the tunnels will have a platform serving as a bridge to another tunnel (left of where you just came in from now). Once there, you will discover several open doors, and a trail of Golden Life Force leading into a wall, it is on the left side of the room from where you enter (at the very start is an orange circle machine in front of you).

Even if you already collected the tokens, never fear, just go to the left side of the chamber and look at the central pedestal, part of the wall is different from the rest. shoot it. Inside is a Soldier guarding a secret Twirly Majig, blast them both away. Go back outside and explore the open doors, one of them leads to a switch, activate it then defeat the Workers that come in. Return to the crossroads area and you find that a Drone has appeared, after dispatching him, go through the tunnel he was blocking to catch a newly activated platform. Collect the vomit inducing Cereboral Bore, then blow the wall to the left up, then follow the path.

Go right and destroyed the eggs and activated the Warp Portal Machine. Dropping down platforms and defeating Drones in acloves, you receive the Sacred Eagle Feather. Drop down to the platform from the Eagle Feather ledge and keep running forward and you find a Warp. but before that, go back to where you memorized and go through the passage there, it used to be covered in a force field. Once inside, you find the Warp Portal Machine. Go inside and claim the Whispers Tailsman, then go through the Warp from a few sentences back.

Go forward and defeat all the Drones on the ledges, they are good targets for the Cereboral Bore. once they are all defeated, two Soldiers will burst in. defeat them as well, then go to the next door. In the next area are several locked doors, and groups of Mites will scurry after you. On the other side is a door, go through it, defeat the Drone across the way, and hop down into the water. Below you will find more than enough Red Life Force for two lives, and a secret tunnel that leads to a twirly thing, blow it away, get back to the above area via the elevator, and retrace your steps to the previous room, then go through the newly opened tunnel (head right). Blow away all the twirly things (just watch out since most of them will cause a Drone to beam in) to destroy the Master Forcefield. Escape via the elevator and collect the Scorpion Missile Launcher on the way up. Go to where the water is (all the Red Life Force) and go across. Once there, find the path that has platforms serving as a bridge, go across. Go right, and attempt to grab the key. Instead, a door will slam shut in your face and you will fight two Drones and a Solider, then you can collect it. Retrace your steps to the previous room and continue. Go through the Warp.

Follow the path and you will soon spot a Drone atop a strange piece of wall. climb it up and open the door, go right and go straight, blow up the Drone, climb the wall, go across the strange bridge, and through the door. Follow the PATH. At the end is a Warp.

Follow the path. You should now be standing in a circular room with a ton of large eggs. Clear out the area. The center platform will have some eggs blocking a tunnel. Inside is a Queen Embryo. The best way to deal with the infinite amount of Drones that warp in is to freeze two with the Charge Dart Rifle, then no more will come. Quickly belt the Queen Embryo with whatever you got, then defeat it when it drops out of the little sac. When it is dead you will receive an Orange Health. Quickly run out of this room and look for another group of eggs blocking a tunnel, blow them to up and run. There are about 50 Drones, 50 Mites, and one Solider following you. Keep running until you find a Warp.

Drop down into another Mite infested area, then climb the wall that a Soldier is guarding. Once at the top, go across the bridge (go right for a Ship so you can save) and turn left at the crossroad. Blow up the strange part of the wall and go in through the warp. In the next area you will find another Queen Room, with eggs everywhere. Like before, the Queen is in the center area. Use the same stragedy as before, then blow the second batch of eggs away to find a new area (again.). Follow it to the end to find a Warp.

You are back on the same "strange bridge" as before. Go left and into the door. Drop into the water and swim down into a secret passage. Hop on the platforms and drop down into the area below. Now you must collect Satchel Charges, here are the locations of them:

  1. Behind the pillar, near the start
  2. Keep going and ignore the water pit. Behind a tree near the Exit to this level.
  3. Ditto, except on the other side
  4. Jump into the water pit and underneath is a Warp. On the bridge you come to a is a Satchel Charge. Follow the bridge to another Warp.

Follow the path and find another door. Go through and find a big lava area. Jump down onto the platforms and climb them up, at the end are two Soldiers guarding a switch. Hit it, then go back to find a platform, use it to get to the above area. Hit both switches, then the door in-between them will open up. Now you must drop down into a muddy area and battle three Soldiers at once. The best way to take them down is to freeze them with the Charge Dart Rifle, then use the Cereboral Bore on them. Climb the wall on the other side. it is another Queen Hideout (objective a accomplished). Retrace your steps back to where you found the first Satchel Charges. Once there, exit to where you went underwater to find the area. Climb up the pillars (IGNORE THE LEAP OF FAITH TILE) and climb the wall where the Drone is, then defeat the Soldier and hop in the Warp.

This is the Master Computer room and it has about a bazillion guns around it, so take them out. Put a Satchel Charge on each of the energy totem thingers and then get away before it blows (mission b complete).

Go to the Leap of Faith Tailsman you ignored. Use it to find a Golden Health up there. This will help you later. Remember Satchel Charge #'s two and three? Go back to where they were and go across the bridge, defeat the Soldier, and hop into the exit Warp. Battle about 20 Drones to save the Energy Totem. They are more focused on the totem than you. Wipe them out and then you will fight the Mother of all Mantids.

Primagen Key Location
Required Tailsman

Breath of Life and Eye of Truth

Make your way through the level until you get to the end. The room you are looking for is the room right before the Master Computer, or where the Master Computer used to be that is. It has several platforms and poisonous water. Well, swim into the water and go down to the bottom and explore around, you will find a secret tunnel that will lead to a Warp, take it. Follow the corridor and you will be above the area where you got the Satchel Charges. defeat the Drone that is on the strange bridge or it pushed you off. Use the floating platforms to get over there. follow the path, through halls and caverns, fighting all the while. At the end is an Eye of Truth Tailsman Tile, and a path will be behind it if you have the Eye of Truth. Use it to go across and collect the Primagen V Key. Just watch out for the Soldiers on the pillars.

Game Boss: QUEEN MANTID
Difficulty: * * *

She has a variety of attacks, and it is easy to see what her weakspot is (you can tell because they flash when she first enters). But actually hitting it, that is the problem. There are respawning ammo and health around the arena, but do not wait for them, KEEP MOVING AT ALL TIMES. In-between phases she will be sucked up this large sac and will let her minions out to play; defeat them and she comes back.

Phase 1

its weakspot is its forearms. The best way to hit them is with the Grenade Launcher; it will bounce off the floor, ricochet off her legs, and hit them. The best part is, it only takes one grenade to end this phase.

Phase 2

This time it is her abdomen, which is very difficult to hit since it is only vulnerable in two different situations: When she raises it to let loose her poison balls, or when she turns at a steep angle. She pauses, sticks her tail in the air, and spews out poison balls. Another one is rearing up and firing twin blue lasers at you that are almost impossible to avoid. Use the pillars as shields. She is also jumping about, attempting to squash you like a bug. When her tail is in view, shoot it with your most powerful weapon.

Phase 3

Now it is her blasters. She fires very powerful lightening blasts, but it is slower and easier to avoid than the last. The best way to get her arms is with a few grenades, or get up close and scorch it with the Flamethrower (which will take about 5 seconds.).

Phase 4

Final phase; she is now lying on the floor, totally defenseless, and her head is flashing.

Levels