Adult Game

Davenport Games

A huge step up from the SNES in looks and playability

Turok 2: Seeds of Evil #6 - The Death Marshes

The Death Marshes - Walkthrough

Turok 2: Seeds of Evil #6

The Death Marshes

Turok 2: Seeds of Evil Mission The Death Marshes - map.

Mission Objectives

  1. Rescue 5 Prisoners
  2. Destroy 3 Ammunition Storage Facilities
  3. Locate the Energy Totem and Defend it at All Costs

Items to find

  • 3 Level 5 keys
  • 4 Ultra Healths
  • 3 Satchel Charges
  • 1 NUKE piece
  • 1 Primagen Key
  • 1 Sacred Eagle Feather
  • Breath of Life ability

Weapons

  • Shredder
  • Plasma Rifle
  • Grenade Launcher

Enemies

  • War Club
  • Gunner
  • Juggernaut
  • Cave Worm
  • Swamp Wasp
  • Raptoid
  • Raptor
  • Endtrail
  • Guardian
  • Alien Gunner

Tailsman

  • Breath of Life

This level is a lot easier, less confusing, and shorter than the last. A War Club flies through the bridge. Drop down and jump on the platforms to the side. Once on the other side, turn right and go down the logs. Keep moving and jump over the broken bridge. Follow the trail of Life Force, then cross the series of logs. Go off the beaten path to find a Key, and cross the mud bridge. Before some shacks, to your left, will be a broken bridge going into the mud. This is your cue to go into the mud. A trail of Red Life Force going into an aclove with a Satchel Charge. Collect it, then quickly run back to the main path before the worms come to eat you up. Once there, a trail of Golden Life Force leading into a Warp. Ignore it and go some more to find a bridge going to a large cage.

defeat the guards, then blow off the lock on the cage with a bullet and touch the prisoner, he is like the children. Across from the cage door is a wall, look to your right and spot a trail of Golden Life Force going onto a very narrow ledge. Jump on it, then use the nearby stones to reach a ledge with a ladder. Above is a lonely War Club, and a large building. Blow off the four locks and go inside the warp.

Inside an Ammunition Storage Facility. Go until you spot a bunch of very large crates. If you have the Satchel Charge you will be able to put it on. The fuse only lasts five seconds. Go to the Warp you ignored.

A stone path with mud on one side and green water on your other. When you see a trail of Golden Life Force, ignore it and take the left path. Exploring the area is a Ship where you can save, a Key, and by jumping off a ledge into a previously explored area, the Shredder, an upgrade for your Shot Gun. Return to the stone path and follow the trail of Golden Life Force. A Juggernaut will burst through a wall. After defeating it, go through the hole it made and hop into the Warp.

Keep walking forward until another Juggernaut flies through a wall. After the slaughter, follow the wall around to discover a large tower with a Gunner at the top. Ignore it and cross the nearby brown bridge. Just be careful; a few Purr-Linn will be there to greet you. At the end is a Warp, but instead of going through, go behind it to find two Gunners guarding a switch. Hit it, it will open up a Warp Portal Machine. Retrace your steps back to the tower. Climb the ladder and jump on the building to your right, near the area with a lot of Red Life Force and one Orange Health. Behind that is a log, use it as a bridge to the next area. Fall down and follow the path to the Warp Portal machine. This is a fake, and you will battle all sorts of strange creatures, use the Mag 60. After the slaughter you will have received another piece of the Nuke weapon. Exit, and go to the Warp you ignored near the switch that opened this up.

To the right of where you enter is a stone path that leads to a tower, memorize this. Go across the bridge, until you reach land. defeat everything, then climb the tower. Look to your left and down, jump on the little walls with the Pistol Clips. The walls surround 4 Blue Healths and a Satchel Charge. Remember that tower near the start of this area? Go climb it, cross the log, blow the locks off the door, and go into the Warp.

Go across the bridge and continue, going with the trail of Golden Life Force. defeat the nasty Juggernaut and jump to the nearby ladder, which goes up to a tower. At the top, jump over the wall. Explore for items, then step into the Warp.

Go across the looong bridge. This place is infested with Juggernauts, so you may want to watch your ammo. Near the end, jump on top of the building to find the Plasma Rifle, which has a Sniper Capability, allowing you to defeat opponents from afar. Follow the path, through buildings and up hills, and you shall eventually find a Warp and a Ship, which will let you save.

A Purr-Linn will break from the ground, exposing an Orange Health. Leave it be. There are three Plasma Paks (150) near here, grab one and continue. Across the large bridge you fight three Raptoids, thee Purr-Linn, and one Juggernaut. Use your Plasma Rifle. After all of this, go back and revive your health with the Orange Health and your ammo with the Plasma Paks. In the next area, you only have to waste two bullets for two Juggernauts up on large platforms. Get far away and use your Plasma Rifle's Sniper Scope and shoot them in the head. The gate will open, but ignore it. Head to your extreme right and fall down. defeat the Gunner, collect the Grenade Launcher, and free the Prisoner by blowing the locks off and touching him. Go back to the open gate, step into the Warp.

To your right is a trail of Golden Life Force leading into a small crevice, this leads to a clearing with a Juggernaut, a Purr-Linn, and two cages. After doing what you have to do, follow the next trail of Golden Life Force into a nice, straight path to a ladder, climb it up. There is a wall to your right the entire time. Blast the beasties and you will stumble upon a cage in plain sight. Inside is the fifth prisoner (objective a accomplished).

Keep going ignore the Warp and climb the nearby ladder to reach the top of the wall. Go until you find a cage to your left, this is the one the fifth prisoner was in. On top of it is a Satchel Charge, grab it and continue. Soon a path with some Golden Life Force will appear, follow it to an area with a bunch of cages with Red Life Force inside. Climb the stairs and hit the switch to activate the Warp Portal Machine. Go back to the main path on top of the wall. you will find the Warp Portal Machine.

Inside, offer the gods the Sacred Eagle Feather. Now you have the Breath of Life Tailsman. Go back and enter the Warp trail to the right until you find a ladder, climb it. Go to your extreme left to find a bridge with some Golden Lift Force. At the end is a building with four locks, blow them away. There is a gunner inside. Step in the Warp.

Step into the Warp. Collect the Key, then the doors will slam shut and five Raptors will be let loose on you. defeat them all and the doors will unlock. Use the War Blade to save ammo. Around the Key Pedestal are respawning Shotgun Shells. In the next area, defeat the two Juggernauts atop the pillars to open the gate. For this, I suggest turning OFF the Auto-aim function. For reasons unknown, here, it just seems that they won't take any damage. Stock up on ammo and health, then jump into the Warp Portal behind the gate.

Defend an Energy Totem from countless Gunners, Juggernauts, and even a few Purr-Linn. There are some respawning shells.

Levels