Adult Game

Davenport Games

A huge step up from the SNES in looks and playability

Duke Nukem 64 #8 - Space

Space - Information

Duke Nukem 64 #8

Levels

In the Nintendo 64 version, levels are not divided into episodes. Instead, levels are always completed in an unbroken sequence beginning with Hollywood Holocaust and ending with Stadium. In the PC source port, levels are divided into the original Duke Nukem 3D episodes.

Almost all of the original levels from Duke Nukem 3D are present, but the secret levels Spin Cycle and Tier Drops have been replaced by two levels from the Atomic Edition, namely Duke-Burger (accessible via Gun Crazy) and Area 51 (accessible via Movie Set).

In addition, The Abyss and Overlord have each been split into two levels. Many of the levels exhibit significant changes from the PC version, most notably Rabid Transit.

Level 1: Spaceport, Levels

Turn around and enter the shuttle via the teleporter. After having picked up the grenade launcher and the vitamin X, return to the big ship, go around the corner and shoot the lizard on your left.

1. secret place: Approach the camera monitor and turn around to see a hatch opening. Quickly jump in for some ammo.

Clear the hall of the remaining two lizards before disabling the force field.

2. secret place: Open the broken monitors near the force field switch for a lizard and some atomic health. Sometimes one of the lizards that usually is in the hall is in the secret place as well.

Down the ramp is a lizard, as well as two more behind the door. Advance further into a hall with a lizard on your level and two lizards directly above you. Close in on them by using the lift on your left. Behind the monitor showing the earth is a holoduke. Get back down and enter the right room. This will spawn a dino nearby and two more in the hall you just were in. These nasty guys look a bit like a mini version of the Battlelord and they, too, wield a mini gun. Once you've settled the situation, pick up the blue card and the scuba gear. Open the light grey wall near the crates for a little swim, some ammo and a set of night vision goggles.

3. secret place: Open the vent in the room with the blue access card to find some pipe bombs.

Use the blue card at the panel near the hidden holoduke to open the door up front. Watch out for the two dinos in the lift behind the door. Ride up the lift and slowly advance forward, trying to attract as few dinos at a time as possible. Then fire a grenade into the window on the right, pick up the jetpack on the ledge and see if any lizard or dino has survived. Blow away the gas tanks to gain entrance to a lift that is out of order. Yet, you should press the button inside to open a hatch in the room above (watch out for the dino that comes falling down from the ceiling when pressing the button). Get into the room above and press the second and the third button, so only the third one is green. Open the door and defeat a lone dino.

4. secret place: Enter the small niche on the left and press A to activate a lift taking you down to two dinos and a babe. Be on your guard, since they are close by and do not forget to grab the shrinker. Leave via the niche next to the lift.

5. secret place: Return to the broken lift and fly up with your jetpack. The reward is some atomic health guarded by a dino. Flying up further in the centre column earns you a pair of night vision goggles and some health.

do not let your guard down afterward, though, as three more dinos will have spawned in the big hall beneath you. I DEFINITELY ADVISE YOU NOT TO ENTER THE CENTRE COLUMN WHICH HAD A FORCE FIELD AROUND IT FROM THE UPPER BIG HALL. From the bottom you see the exit, but as you fly up with the jetpack, the opening disappeared and was exchanged by a solid wall, every time. Except when you come from the hall below, where the water is. From there you can go up without a problem. Take the lift down a level and defeat the newly spawned dino before diving into the water where you find the red access card, a new jetpack and some SMG ammo.

6. secret place: Return to the upper hall and fly up onto a ledge with some atomic health on it. As soon as you drop onto the ledge you will hear the faint sound of a door opening. Quickly drop down (avoid getting damaged by activating the jetpack for a brief moment before landing), enter the lift, go down and turn left in the lower hall to find two atomic health goodies.

Go back to the command room in the upper hall and open the gate. Watch out for two dinos. After having dealt with them, use the red card on the panel and open the next gate. Woohoo, a new enemy...but it is pretty lame in fact, or at least as long as comes alone. it is just some sort of glider, reminiscent of the pig gliders, trying to crash into you. Take it down and pick up any atomic health you might still have left in the level, because the exit button already lies behind the next gate.

Level 2: Incubator, Levels

Nab the shotgun and destroy three of the new gliders behind the gate. Three of them definitely are more of a nuisance than one is. afterward, step out and look up above the gate you just passed to see a sentry gun. Open the entrance to the next room and defeat two dinos and another glider. In a niche on the right is a hidden latch with a pair of night vision goggles, but surprisingly without a secret place message.

1. secret place: To the right of the monitors, though, is another hidden hatch and this time it counts as a secret place. Pick up the pipe bombs.

2. secret place: Open the back-wall for some armor.

Press the only button around and prepare yourself for four gliders. afterward pick up the atomic health on a ledge and go through the open door to face two lizards.

3. secret place: Jump through the EDF sign on the right for a portable medikit.

Approach the next door to make it open automatically and dispose of another lizard.

4. secret place: Open the wall left of the big console for a plasma gun and a holoduke, but beware the lizard and the dino that will spawn behind you.

Open the container for three tripbombs. Next, move up the ramp to another room where three lizards will come up in the centre. Also watch out for the sentry gun on the right. Pull the switch to disable a force field and pick up the atomic health and the SMG ammo. Note that doing this spawns quite a pack of dinos, lizards and gliders throughout the area you have traversed so far.

5. secret place: Open the gate between the atomic health and the camera screen for some additional SMG ammo.

Go to the place where the force field disappeared and take down a dino, a lizard and a mutant as well as loads of alien eggs. If you do not destroy them in time, an ugly slime thing hatches, slowly following you on the ground and at the ceiling. do not worry, though: A single well-placed pistol bullet is all it needs to defeat them. First, check out the right path to find a babe and a glider. Go back, open the armory for some ammo and take the other path for another glider.

Open the door, nab the yellow key card and use it on the other path. You face two dinos. Press the button and return to where you found the yellow card, as the door here has opened, giving way to lots of babes and alien eggs. As you enter the hall, two mutants spawn. The best way to defeat them is to retreat and make them follow you. When they are inside the narrow hallway you can use grenades. Next, go further into the hall and destroy a sentry gun before jumping into the water and fighting three more mutants there. Under the surface you also find two somewhat hidden caverns, containing a total of three mutants and some missiles as well as the launcher.

Swim back up and start saving the babes. You cannot really overlook any of them, but up in a passageway are three more mutants and once you leave that passage, two gliders will be flying around in the big hall. Activate the alien switch in front of the cross-shaped window to open a big hatch, revealing two mutants, some alien eggs, three babes and two large medikits. In case you need some, you can fly up to where the sentry gun was and grab some pipe bombs. Move back out of the hall and take a right to find another glider and some ammo. All that is left to do is to open the gate with the atomic sign on it, defeat the three mutants behind and exit the level.

Level 3: Warp Factor, Levels

You start off in a lift, so ride it up and step out to destroy two suicidal gliders, one on the right and one on the left. Open the gate ahead and destroy another glider on the left, before riding down the lift on the left. Stay in the back to avoid most of the scripted explosion's damage and ride up again to find another glider. Rescue a babe behind a somewhat hidden hatch on the left in front of the armory. Open the armory, pick up what you need and turn around to face a lone dino. Open the gate in the centre of the hall for some ammo and two lizards, leave the small room again and approach the button to your left. There is a room behind the wall, cramped with gliders that will luckily blow up automatically when you approach the wall prior to pushing the button. Enter the room after a few explosions for some ammo and a portable medikit.

1. secret place: Search the wall near the right elevator for a portable medikit.

Take the elevator on the right and go back up directly to make a dino run into the C4. Go down again and take care of another dino. Behind the door up ahead you will have to deal with two lizards, but pressing the button at the console will earn you some shotgun ammo.

2. secret place: Pressing A at the wall behind the console will open the path to some Dum Dum rounds, which is even better.

Move on to not only face another one of those pesky gliders (especially when you are running low on SMG ammo) but also a new abomination: Flying pigs that can shoot off missiles, yet they most often try to come up close to hit you. defeat two of these with a few well aimed shotgun bursts and pick up a new shotgun. This area is done for the moment so return to the big hall from the beginning and ride the other lift. defeat two lizards on the right, nab some health and tripbombs and watch out for two more lizards spawning where you came from once you pick up the armor. do not overlook the atomic health in a small niche on the left. Grab the blue access card and return to the lower level behind the other elevator to use the blue card. Of course you can first do everything at the left elevator, then open the blue door and later on clean the remaining area.

Open the door, ride up the lift and whip out your SMGs against four gliders. Open the left door and dispose of two dinos. Repeat at the right door and watch out to have the door opened again when opening the next gate. There are three gliders just behind it, so you want to retreat quickly and destroy them while running backward. The switch makes a transporter dock onto the left gate, but beware of the two lizards it brings along. Enter the transporter and fly over to another area where another lizard welcomes you. Open the next two gates and destroy three more gliders and four lizards. Follow the hallway to a small room containing a grenade launcher, a babe and two dinos. Upon entering the room you trigger three dinos and a glider to spawn in the hallway, so definitely do not spare any ammo and just make sure to survive.

Open the door and closing in until either dino gives off a sound and then shoot in a grenade. Either one or both dinos will die this way, allowing you to enter the room safely, equipping your SMGs and turning around to dispose the other bad guys from a distance. Return into the hallway and press the centre button for the yellow access card. The elevator nearby leads to three atomic health items. Get back to the transporter containing a dino and take it back to where you came from. A few dinos and gliders have appeared in the meantime.

Go to where the flying pigs were and prepare for a small Battlelord: He has the same grenades as the real one and the same bad ass gatling gun and although he cannot take as much as the first boss he can still endure lots of damage. Fire off rockets at him, while running backward through the gate you came through last. Then open the gate and either fire off some more on him or enjoy him being eventually stuck on the left side at the console. In this case, simply open the gate and lob pipe bombs through to the mini boss. Once he is gone for good, move on, use the yellow card and defeat two dinos.

Proceed up the ramps, open the big gate and open the gate behind that as well for a missile launcher. Next, move around the big oval-shaped hall and take down a sentry gun as well as loads of gliders. Press A while facing the right side of the ramp here for some vitamin X. Enter the bridge and touch the world map to open the room behind. Enter it, defeat two dinos and expect a few gliders and a dino to come in from the sides as they have spawned in the oval shaped room.

3. secret place: Open a hidden hatch on the left inside this room for some explosive shotgun ammo.

Turn off the force field to the core room via the switch, step out into the oval room and search for a section in the wall that is lighter than the others. Push A to open it and jump up for a switch. Then immediately turn around and run to where three big medikits lie. A timed door has opened, revealing the true bridge. Pick up everything (do not forget the atomic health right at the earth) and enter the small room on the side. As you do, a few gliders and four dinos spawn on the bridge, so be on your guard.

4. secret place: Use the notebook on the table to open a typical Duke room.

Take either elevator back to the oval hall and dispose two newly spawned dinos here as well as two more where the flying pigs used to be. Enter the core room, wait for the red cylinders to reveal an opening and zip through into the lift, taking you down to three dinos and the exit.

Level 4: Fusion Station, Levels

Open the gate, defeat a lizard and rescue the babe in the corner. After you have done so, destroy the goo she was held in to get a shotgun. Move on and defeat two lizards on a ramp. From here you can also destroy the two sentry guns on the left (one well aimed explosive shotgun blast is sufficient for both). Further up you will face three more lizards and another one behind the door. Pick up the grenade launcher, the armor and the atomic health and step out into this really huge hall, guarded only by two gliders at the moment.

Call up the lift, drop in a pipe bomb and make it explode when the lift is back down to easily defeat a dino trying to ambush you. Ride the lift yourself to some sort of engine room with seven dinos in it, which should taste some of your grenades. In between the cylinders constantly moving up and down you can find a portable medikit and the SMGs, but watch out not to get squashed. There also are some SMG ammo and a pair of night vision goggles down in niches reachable by jumping into the pit where the cylinders move. It is not recommend getting them. There is nothing really valuable to be found this way and it simply is too dangerous. For example it can happen that you make it perfectly down and also up, but then you accidentally jump against a wall and still get crushed. Just do not do it. Or at least unless you are going for the secret places.

1. secret place: Drop down to where the SMG lies and open a hidden wall for even more SMG ammo.

2. secret place: Near the exit door out of the engine room you should press A at a wall on a ledge where a dino and some tripbombs await you. There is a hidden passage with an alien egg, some health and two atomic health items down a ramp. do not worry about the electric energy here and do not forget to press the button, which opens up the gate in the engine room.

3. secret place: Jump up onto a ledge behind the egg for some pipe bombs.

Close in on the newly opened door and shoot in a grenade to defeat two dinos. Enter the lift and after having used it, step out and fire a grenade at two dinos behind the pool on the right. There is another dino on the left, so go get him. Jump into the pool and enter two niches (watch out for the spinning things) where two switches wait. Activate them, return to the surface and retreat to the lift, as quite a bunch of lizards and dinos have come out of a lift where the two dinos were. Deal with them via a few grenades and they should be gone for good.

4. secret place: Go over to the camera monitor and keep an ear on the sound of a door opening. Once you hear it, jump over to the other side of the pool and enter the secret place for the plasma gun and some ammo.

Equip the rocket launcher, go up the lift and try to dodge the bullets from the lizards standing behind some windows up ahead. Fire off a rocket into both windows and equip the pistol to hit the switch on the other side. A platform comes over allowing you to cross the abyss by standing on it and hitting the switch again. Open the door, defeat any left lizard and hide in the left room. There might be a face hugger thing here, so take care of it. After that some more of these goo things slowly come from other rooms. Use the pistol to wipe them out.

5. secret place: Open the corner behind you for some armor.

Destroy all the eggs and rescue the babe in the right room. There is also a shrinker behind some more eggs. Enter the next hallway and defeat two dinos, before flying up onto the bar with your jetpack. Another dino and lots of eggs await you, but nothing too hard. On the right is an atomic health.

6. secret place: Drop a pipe bomb to blow a hole into the wall.

7. secret place: On the left is another secret place, just behind the vent-girder. Watch out for the dino falling down through the ceiling, though.

Open the next door, defeat a single dino and open just another door to face a lot of dinos. They drop down from bars beneath the ceiling once you cross the room. You might want to defeat the first three of them from the narrow hallway you just came through. Equip the shrinker and enter the lift; a dino drops down while you ride up, so that is why you want to have the shrinker in your hands at that moment. Move out of the lift until you see a big explosion. Retreat into the lift and defeat some dinos with grenades and the SMGs. This will awaken the demon in the centre of the room. Take him down with your SMGs and leave the room by pressing the button behind the exploded wall. This opens a timed door, leading back outside into the huge hall. Quickly take care of any glider around and then shoot some rockets at the lizards in the tower ahead.

Watch out not to fall down while dodging and if you do, quickly activate the jetpack to fly back up. You might want to consider not to dodge the normal way, but rather concentrate on defeating and not falling down. Again, shoot a switch to travel to the other side and defeat three dinos in the next room with your SMGs. Stand at the camera monitor to have rather safe position. Destroying the core in the centre opens the way to the lift on the right and it also makes a flying pig enter the room. After that, pick up the ammo and health in the lava and in the rest of the room and also look through any windows to find some remaining gliders. Take the lift up, pick up a portable medikit and some ammo if you need it and check if you have a jetpack with at least 40% fuel. If you do, fly over to the ledge up ahead, turn off the jetpack to land for a brief moment. Activate the jetpack again upon landing and fly backward, since the gate is opened by some flying pigs that can shoot you to smithereens within seconds if you are too close. So fly back, equip the explosive shotgun shells or the rocket launcher and let them have at it.

If you do not have 40% or more fuel left, drop down to a ledge up ahead beneath the gate for a new jetpack and two atomic health items. After having defeated the pigs, enter the next room, defeat two more pigs and some alien eggs and rescue two babes. Picking up the atomic health triggers the column in the centre to disappear, revealing both another pig and the exit button.

Level 5: Occupied Territory, Levels

Open the door and destroy four eggs with your pistol. In the next room you can easily wipe out two lizards in a command room with a grenade, only leaving one more to the left. Press the switch and defeat three dinos via SMGs, before firing a grenade around the corner in the hallway to strike three more of them.

1. secret place: Crawl into a small opening at the gate you opened via the switch and find the atomic health.

Open the next gate, defeating a lone dino while running out into the open, as a flying pig starts shooting at you from up ahead. Let him taste your rockets, grenades or explosive shotgun shells, as well as his two companions behind the wall in the second part of the yard.

2. secret place: Check the backside of the right wall for a vent. Destroy it, climb in and nab some armor and a grenade launcher.

Open a hatch between the two sections for a holoduke. Enter the next room, which is only lightly guarded by three lizards. Entering it, though, triggers a gate to open in the yard you just crossed, containing eight suicidal gliders, some ammo and an atomic health goodie. Open the next gate, but do not really enter the big hall with a building in its centre. Instead, try to bait four lizards into your room to have an easy time with them. Enter the hall and take a right around the building to dispose four gliders and two dinos. After having settled the situation, enter the slimy area where some eggs and a babe await you. Step onto the right conveyor belt to quickly get past the non-destroyable gun and also very close to a flying pig, some lizards and a few eggs. Quickly deal with them as the pig can mean serious trouble in such a narrow area. Nab the red access card and the missile launcher and equip the SMGs to rid your way back of three newly spawned dinos.

If you looked at a camera monitor in this level you can see three mini Battlelords waiting. Activate the red card panel and walk up the ramp, trying to lure one of them out of the room. Retreat until you can strafe behind the building, allowing you to peek in and fire off loads of missiles, always hiding when you have shot once. Retreat even further through the gate, bringing one of the enemies along with you into the outer yard where you can also hide behind walls. If you even start to run low on health, use a portable medikit or some of the health packs lying around. Also, absolutely do not try to preserve any ammo. Give it all you've got and after a while the first one will fall, as will the second one and then the third one should be routine. Pick up the blue access card, but do not use it on the centre building yet.

3. secret place: Open the rightmost monitor row for atomic health and tripbombs.

Go to the centre building and defeat two lone dinos, one at each entrance. Enter the building, ridding it of three dinos with your shrinker. The switch opens another door at the building. Go there and shoot a grenade up the left ramp to defeat a dino. Move on while taking care of three additional dinos, press the switch and hide. Two more mini Battlelords stand on a platform across the pit from the window, unable to move. This allows for just strafing and shooting to eliminate them pretty safely. After having dealt with them, step onto the narrow way leading to the spinning green alien head and turn around to see two dinos nearby. There also is another mini Battlelord beneath you on the lower level of the centre building. Send him some pipe bombs and grenades from up above.

4. secret place: Look up to the left. See that switch? Fly there, activate it and enter the small room on the opposite side of the building for a babe (you also need the jetpack to reach the hidden room itself, not just for the switch).

Go over to the green head, push the button and leave the level.

Level 6: Tiberius Station, Levels

Kick some slime huggers and an egg, then also destroy the cent girder and enter the next area. There are four lizards (and one little goo thing) you should defeat before pressing the button on the upper level. This opens the gate ahead, but there are some more goodies to be found: Press the switch on the far left to open the armory and the one on the far right for the supply room. Both rooms are lightly guarded by some goo, yet they contain lots of good stuff. Note that the doors are timed and that it does not matter whether you have just turned the switch green or red.

1. secret place: Push the opposite wall of the entrance for a portable medikit.

Pass the gate and defeat three lizards around the corner.

2. secret place: Go back a few steps and look up at the wall to see a crack. Blast it open for some shotgun ammo and an easy way into the vent system.

There are some huggers to be defeated and some ammo to be found here; besides that you can only use these corridors as a shortcut. Around the corner you will find some eggs and a lone dino in a dark passage and a sentry gun above a gate in the broad corridor. Get rid of all of these while constantly moving, as some more lizards attack you from a window up above.

3. secret place: In the dark passage you can see a drinking fountain. The wall just in front of it is a hidden entrance to a room containing some pipe bombs.

Ride up either lift to a control room, guarded only by two lizards. Pick up the blue access card and anything else you need (in a hatch is a holoduke) and activate the right switch. This opens up the door you can see from the window, but as it is a timed door, you better hurry to get there. Equip either the shrinker or the SMGs, since these are pretty good in dealing with four dinos in close-quarter. Rescue the babe, pick up the Missile Launcher and the atomic health and leave the room again. Three mutants have spawned in the corridor to your left, so welcome them with a few grenades.

4. secret place: Press A a few feet to the left of the door you last came through (the one leading to the four dinos), mainly for a dino to fight and some SMG ammo to nab.

Open the next door and defeat two drones from a distance before throwing in a pipe bomb, taking care of some trip-bombs being installed directly behind the door. Step in, defeat four dinos around the corner and up on a bridge. Use the explosive shotgun rounds if you still have any, as they destroy the bridge on your first hit. Watch for some goo to come out of the vent above. Destroy a sentry gun up on the level of the bridge to finally clear this rather small passageway.

5. secret place: Fly up to the vent and enter it to open a hidden timed hatch just below the ceiling behind you. Fly there.

open another hatch via a switch and defeat seven dinos and some mutants in a big room. Fortunately, the mutants can shoot from the left, but no enemy can come from there. Just focus on the front and take them down in small packs, preferably with the grenade launcher. After you have dealt with everybody around, rescue the babe on the upper level.

6. secret place: Blow a hole into the wall near the babe and the hatch for a jetpack.

7. secret place: Hit a switch to make four platforms form a bridge. Jump into the right niche and open the wall just above the water surface for a few grenades.

8. secret place: Repeat at the left niche for two atomic health items.

Get out of this area again and open the door behind the bridge to enter a new hallway. Around the corner are quite some gliders and dinos, but luckily somebody left a few explosive barrels at the end of the hallway doing most of your job if you hit them early on. The door at the beginning of the passage leads to the toilets, which contain some ammo and health, but also two lizards. Using the blue card you can enter the formerly dino and mutant infested hall also via the door at the end of the hallway...and since this is the only use of the blue card, it is rather useless.

Return to the big room and fire some grenades into the toxic water to rid it from some more mutants. After having done so, dive down to find the red access card. Do not stay underwater for too long, as it damages you not only when running out of air. Remember how you could actually not pick up the blue access card and still advance, using the jetpack? You really do not need the red one either and even if you have it, the alternative way is a lot better: Fly up to the vent that automatically opened a hidden hatch and crawl to the right. There is another girder that separates you from some eggs, a few mutants and a mini Battlelord. Running blindly into this hall would be pretty lethal. Instead, drop pipe bombs to the girder and detonate them until every threat is gone. The big enemies cannot follow you there. Shoot the barrels in the back and enter the hall. Down behind a flame is what seems to be a shortcut to the exit guarded by a few slime things, but it really already is the only path you can take. Dispose a lone dino and that has already been it for the Tiberius Station.

Level 7: Lunar Reactor, Levels

Open the gate and defeat five lizards and two gliders in the hallway system ahead (there is some shotgun ammo inside a hatch at the start of the level. afterward, enter the vent corridors (all vents here are connected with each other, so it does not matter where to crawl in) and kick some slimy face huggers while nabbing a bit health and ammo as well as an atomic health item. Behind the only open gate you will face two flying pigs, two dinos and two lizards (in the toilet cabins). Use grenades on them. Pick up the blue access card and some ammo inside the cabins and do not overlook the missiles hidden in a short vent behind a toilet.

Return to the cross-form hallway where three dinos have just spawned. Use the blue key card to open a new corridor only guarded by a sole glider and some goo inside a vent on the right. Enter it for some missiles. You'll need them: Peek around the corner in the hallway to see a mini Battlelord. Luckily it cannot cross the girder on the floor so all you have to is retreat, strafe and fire off missiles. If the enemy uses his mortars, you better open the gate to your left and retreat further for a moment. afterward kick some goo things through the girder floor and some more in a vent up ahead. There is also an atomic health item in that vent.

Behind the next gate two gliders await you. Going further also reveals lots of lizards and dinos (approaching the camera monitor spawns three additional dinos, coming from the hallway you came from), but luckily the hatches, sleeping rooms and lockers contain some decent items. Jump into the shaft on the right and push the button to open the barrier ahead. See the niche on the right? Quickly run there for some ammo.

1. secret place: Press A at the right corner of the flooded area for two atomic health goodies.

Press the button and quickly run into the short vent on the right, leading to a huge cave. Take down a lizard to your left and a sentry gun also on your left (just use the pistol), before aiming a grenade at two more lizards on a ledge up ahead.

2. secret place: Open the monitors to your left for health and ammo.

3. secret place: Step back out and look straight across the valley. Well below you on the other side is a cave that contains two mutants and ammo.

afterward either press the wall at the end of a cave for a teleporter or use the jetpack to fly to the bottom of the abyss to find two babes and a new jetpack. Either way, you have to get to where the two lizards stood and nab the yellow access card. Pick the grenade launcher and shoot a big bunch of lizards, without coming too close to them. As you (slowly) move on you will feel the ground shaking and a bit further on, the ceiling ahead collapses. Quickly step back a few feet and enter the new opening on the right. Again, the vent is populated by some goo, but when you see a hole in the vent on the right, be careful. Three lizards have spawned where you found the second secret place, shooting down on you. defeat them.

4. secret place: Shoot a hole into the ceiling of the vent and climb on top of the vent. See the cavern on the left? that is the secret place. While you can jump there. Entering this cavern makes another lizard appear behind you.

Crawl further into the vent (there is a large medikit in a niche inside the vent, in case you are running low on health), leading you to the toxic area below the mini Battlelord. Defeat some goo and four mutants and either walk over the acid with boots or float over it with a jetpack. Walk up the stairs on the right, pick up new boots and dispose a lizard. Step into the toxic waste again and go over to the spinning thing. Walk through in between the cylinder and the wall in a clock wise motion.

At the other side is a small opening you should only try to hop into when standing right in front of it. Jumping too early or too late gets you squished. Move on to a room with two dinos and the red access card in it. The right row of monitors really is an invisible opening. On the other side is a babe waiting for the rescue.

5. secret place: Another row of monitors hides a dino and some items.

Get past the spinning cylinder again, no matter what you want to do next. Either go op the stairs and use the red card, or go through a vent in the left wall directly behind the cylinder or blast a hole into the right just behind the cylinder. All these paths will take you back to the cross-shaped hallway from the beginning of the level where two flying pigs have spawned. Activate the yellow panel. Put the missiles into your missile launcher to be prepared for two mini Battlelords at the end of the corridor.

Lure them to the gate you just came through and retreat to the centre of the cross shaped hallway. Strafe around the corner firing off missiles and when the gate closes, open it, retreat and repeat. In the vent near the mini Battlelords you find some pipe bombs. Upstairs you can afce two dinos and some lizards, whereas on the lower level (where the level goes on) only three dinos await you. Open the gate, step in briefly and retreat, as some lizards and dinos have just been triggered to spawn in the hall ahead. Take them down through the gate.

6. secret place: Pick up all the goodies in the niche on the left and

7. secret place: On the right in which the enemies spawned.

afterward, press the button next to the grenade launcher to reveal the name giving lunar reactor. Destroy it while standing on the other side of the gate again, as its destruction spawns a flying pig. Go upstairs and lob down pipe bombs through either window to get rid of the pig. Inside the destroyed core you can find an atomic health item. Enter the hallway behind the switch and proceed a bit. After a few steps there will be a chain of explosions, both causing damage if you stand to near to the gate and releasing two flying pigs. Getting a bit damage through the explosion is better than standing next to two pigs. Open another door, wipe out another pig with the grenade launcher and exit the level.

Level 8: Dark Side, Levels

Step into the hallway and fire off a grenade into the room on the left. It contains some eggs and dinos which should be pretty much done for it after the grenade. Pick up everything and rescue the babe. Call the lift, use it and dispose of two lizards. Enter the lift and do not turn: The exit is right in front of you. Behind the gate you find a lizard, a dino and a glider (grenades work best here), as well as some additional dinos around the corners.

1. secret place: Open the monitors for two atomic health items.

Turn your back to the secret place; see that switch below the ceiling? Activate it to call a hidden lift around the corner, containing a lizard. Ride it up and smack three more lizards to rescue two babes. Head for the Alpha Transport (two lizards) call the transporter via a switch (three lizards) and ride it (two lizards). It is impossible to accidentally fall out of the open door while the transporter moves. Around the corner are some dinos awaiting you and entering the cave triggers a quake that both spawns two dinos at the transporter and one up ahead and forms a trench in the cave that leads to some eggs and an atomic health. Open the next door and take down lots of lizards with grenades, pistol rounds or shotgun hits.

2. secret place: Open a secret entrance either to the left of the water tanks in the left room or to the right of the water tanks in the other room. There is a lift taking you up to some lizards and eggs in a narrow corridor. Rescue the babe and jump into the water tanks for some items. Entering the secret place spawns two lizards in the rooms you just were in, so defeat them when leaving this area.

The next task can be quite tricky and dangerous, but it does not have to be. Hop onto the conveyor belt and watch the crushers. Get past is to run against the first crusher when it is down and keep running. Once it goes back up you will safely pass all three of them. Jump down into the acid and quickly climb out onto a ledge. Use the SMGs to defeat the only mutant above the water surface and then: Relax. Just stay there and throw some pipe bombs into the water until you are relatively sure of having cleared it. Dive for some items before calling the lift. The elevator takes you to some sort of ritual sacrifice place with a lizard and a pig cop.

After having dealt with both, rescue the two babes, put away your weapon and pick up the yellow access card. This opens the hatches all around, setting free lots of slime huggers. Kick them and search for goodies inside the hatches. Open the door to face a demon and three dinos (SMG and grenades are good choices here), as well as two more dinos in the cave where the quake shook the ground. Ride back with the Alpha Transporter and take care of a flying pig near the first secret place. Open the path to the Beta Transporter and defeat two dinos prior to calling the ride. On your way to the other end of the tunnel your transporter will squish some lizards, but beware that they might instead enter your ride. At your destination you will get to defeat two more lizards and also three dinos and a glider behind the corner. Use a grenade on the latter ones.

3. secret place: Get back into the Beta Transporter and while it moves from one station to the other, permanently try to leave the wagon. Eventually you reach a cave which contains a single lizard and two atomic health items. Do not step into the transporter corridor as it is electrified. Enter the teleporter instead.

Enter the next room which is only lightly guarded by three lizards and open the door on the left. It leads to a small room with a dino, some goo and a few items. Go back to the previous room, rescue a babe and activate the switch to gain entrance to the air lock and hence to the moon's surface. Follow the cliff on the right to defeat two lizards and quickly move on to eliminate two dinos with your grenade launcher. There are many suicidal gliders at your tail, but do not worry. Keep running around the valley in a circle motion and keep shooting grenades or SMGs at them until they are gone.

On the ledge where the dinos stood you can find two shrinker crystals. Go to where the lizards were and call a lift. Enter it, turn around 180 degrees and go up. On the ramp you should defeat two dinos with the SMGs or a grenade and then in the room at the end of the ramp you also should use a grenade against three lizards. Deactivate the force field, grab the atomic health and return to the surface. Do not jump down the hole, at least when running low on jetpack fuel. Peek out of the lift and fire a missile at the mini Battlelord. Strafe back in and out always firing a missile when having a clear shot. Once he comes too close, run out into the open field and continue hitting him. afterward, go to where he came from and continue your defeating spree against two flying pigs in a cave (grenades or rockets).

Go on and take care of three mutants and three eggs at the end of the cave. Equip the SMGs and step through the black monolith to reach a new room with some eggs and two mutants in your back. Quickly defeat everything and rescue a babe. Note that enemies can also use the monolith.

4. secret place: Look up to see a crack in a wall which can be blasted to reveal a hidden passage containing explosive shotgun ammo, a babe and the exit to a secret level. do not activate it yet, though. There's still business to be done.

Move on in this creepy area behind the monolith and be on your guard against two demons and two mutants behind the corner. Ignore the dead human bodies all around and close in on the small pool. Above it you can see three mutants you should defeat after retreating back into the short hallway. Inside the pool you can leave the level the normal way.

Secret Level: Lunatic Fringe, Levels

No time to relax: You start off being surrounded by loads of dinos and lizards. Quickly defeat them and walk around the centre structure, defeating some more lizards and picking up goodies on both levels. Walk more than one circle to get around the tower once. Rescue two babes near some switches and hit the four switches with your pistol to open up some entrances into the tower. Walk around on the upper ledge outside the tower until you see a mini Battlelord inside. Send him some rockets and then hop down, going to the main entrance into the tower.

There are two more mini Battlelords you should also defeat with the Rocket Launcher. Enter the tower on the upper level at the shrinker and pick up anything you like, especially those three atomic health goodies. This spawns or activates or whatever another mini Battlelord below, you should deal with as before Activate a switch next to an entrance on the upper level in the tower to open a new passage behind one of the big US maps. Jump down inside the tower, walk outside and defeat a new horde of dinos and lizards. There is a tight passage in combination with a shrink beam. Just a few feet ahead you already get to see the exit, so you better pick up any atomic health that is left over before it is too late.

Level 9: Dreadnought, Levels

Swim straight into a basin and get up to the surface where you should quickly check your situation and defeat a dino and some lizards around you. Jump into the water again and defeat a few mutants there. The bloody handprint on one of the wall opens the centre columns, revealing an atomic health item.

1. secret place: Just above the water surface you can find two hidden entrances behind what seems like a solid wall. Face the monitors and search to their left or right. Note that you have to jump a bit to enter the passage.

2. secret place: There are four buttons at the monitors above the first secret place.Press all of them except for the second one from the left to lower the centre column which holds a core. do not get too close and just destroy it with a single shotgun strike. Jump onto the platform to open a timed door inside the column in front of you.

There is an extremely quick way to beat this level if you have a jetpack. The vent to the left of the camera monitor? Shoot it open, enter it and drop down at the spinning thing to already end the level. If you do not have one or if you want to beat the level completely, press the button near the right door and go through to find a mini Battlelord. Bait him into the bigger room and use the columns to your advantage when hiding from his attacks. afterward blow up the wall left from where the enemy stood to find a portable medikit. Behind the star map you can also nab some ammo and health.

Open the next door and jump up to get a demon's attention. After defeated him, kick the slime and send a grenade to the dino on the right, as well as some more to the lizards up on the left. Face the right end of the stream and shoot in some grenades so they move more to the right under the water surface. This should take care of some of the mutants and also of the demon awaiting you there. Dive down and see what has survived just to defeat it then.

Further along you will find a switch that deactivates the force field, separating the two underwater areas you have seen so far. Not a big deal, though. Get back out of the water and walk up the ramp. Up here you will face four dinos, a lizard and some more of those alien eggs. After having defeated the first two dinos on the ramp you can perfectly drop a pipe bomb around the corner to rid most of the area and clear the path to a babe.

3. Secret place: Go back to the the first corner of the ramp, look up and to the right. Just below the ceiling you should be able to see a crack in the wall that you need to blow up. This opens up an alcove a bit further up the ramp which counts as a secret even though that area is completely devoid of anything interesting. No ammo, no health, no enemies, no nothing.

Jump into the upper end of the water fall for some atomic health, but surprisingly no secret. Get back out, rescue another babe on the right and defeat the lizard behind the girder in the hallway around the corner. Watch out for three dinos that will spawn high up on the ledge behind right after. Walk up the ramp, defeat a mutant with your grenade launcher and press the button in the corner behind the mutilated babes. This lowers a force field behind the girder where you defeated the last lizard.

Move on and dispose three mutants with grenades before hopping onto the spinning thing down below. Try to hit the centre (as it barely changes it position, of course) where the atomic health lies and jump to the right pathway or simply use the jetpack. The left one only takes you straight back to the first hall of the level. defeat three dinos with the SMGs and a bunch of lizards in a small room with a single grenade. Press the button to get back to the first big hall and collect anything you might still need, because you have already seen anything there was to be seen in this level. afterward, go back to the spinning thing and drop down. do not do so, blindly, though, as you can get crushed by the spinning thing. Look down and when one of the arcs is just passing by, drop down and try to follow the counter-clock motion of the arc in your fall.

Boss 2: Overlord, Levels

Put away your weapon and run around kicking masses of goo and eggs. Once the hall is clear, search it for guns and for two switches on the walls (not the one near the gate, though) and press them. This opens a underwater passage with not so interesting items overall, but also with a jetpack. Grab it and open the big gate with the switch to its right.

A big creature, equally ugly to the first boss, but fortunately it is easier to beat. Strafe around it in a circular motion and keep firing grenades from a distance. His only attack is to shoot missiles at you and luckily he does not aim at where you are heading but at where you currently are, so moving around in a big circle makes it impossible to be hit. This technique even works when he isn't in the centre of the hall, but close to a wall...just do not shoot grenades while being close to him and the wall.

Even if the Overlord is directly at a wall you can still dodge all of his rockets. Again, move in a circular motion close to the walls and when approaching him, simply run straight for him and then run past him to the other wall. His rockets will fly over your head and then the next ones blow up on the ground where you just were, but the explosion will be too far to hit you.

                      ________
                     /        \
                   /S          O\
                  /X      EXX    \
                 /X          XXXX \
                (X               X )
                 \X              X/
                  \X            X/
                   \X          X/
                     \X      X/
                      \XXXXXX/
                        \__/
  • O is the overlord
  • S is your starting position
  • X is where to move
  • E is your position at the end of the first run

You can repeat this over and over without getting hit once, but in case you need an atomic health and some grenades, you can find them in the room where the boss awaited you. Upon entering this room, the big gate shuts down so you can rest a bit here and watch the big cannon shoot the earth.

1. secret place: Entering the boss room opens a hidden niche at the opposite side of the hall where you can nab an atomic health and some more grenades.

Levels