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Thrillville - Thrillville Adventures

Thrillville Adventures - Walkthrough

Thrillville

Thrillville Adventures

Despite the microphone bugs found, Globo-Joy continues to pull a Microsoft and maintain its rise. Mortimer decides to use a bit of counter-espionage, and he is going to leak the worst park idea in the history of park ideas. While he works on that, he wants you to make Thrillville Adventures as much of a success as the other parks under your belt.

Thrillville Thrillville Adventures 1.
Thrillville Thrillville Adventures 2.

Thrillville Adventures is divided into Medi-E-Ville, Ninjaville, and Horrorville.

Build Missions (6)
1. Formula Thrills

you are not able to do this one right away, but the Formula Race Track is probably one of the most thrilling rides Thrillville lets you create. Give the research department as much as you can spare, then build a track with a skill rating of at least 70. Tons of turns and altitude changes are your friends.

2. Lateral Thinking

You need to build a coaster with a lateral G rating of at least 4. There are a couple pre-built designs you can make to do this one, or you can build your own from scratch. If you are building your own, throw in plenty of sharp turns: the more the better. Remember that race tracks count as coasters in this case. If you build your Formula track and give it plenty of spine-shattering turns, you clear this mission.

3. Ride-Fest

You need build two carnival rides, each with a thrill rating of 60, to pass this one. No need to research anything. Build the Ambidex and the Rotorvation to clear the mission.

4. Speed Boost

The trendy teens want a crazy-fast coaster. Give it to them: build one with a top speed of 55.92 mph or faster. An extremely fast drop does it.

Thrillville Thrillville Adventures 3.
Thrillville Thrillville Adventures 4.
5. Top Coaster

Speaking of coasters, you need one that has a drop of over 65.62 feet and at least two inversions (where the train goes upside down at some point). Just construct a coaster with a huge drop, then have it loop twice at the bottom before coming back to the station. Doing so should clear the Speed Boost mission as well.

6. Ultimate Thrills

You need a carnival ride with a thrill rating of 90 or better here. With enough research, a carnival ride called Fired Up unlocks. Build it, and you clear the mission.

Game Missions (7)
1. Bumper Challenge

Wendy Watts wants you in a match of Bumper Cars. You need 40,000 points for a bronze, 70,000 points for a silver, and 90,000 points for a gold.

2. Formula Challenge

As soon as you build your Formula track, Sebastian Tarmac brags that he could beat you in a race.

3. Jump For Joy

After humiliating Sebastian Tarmac, his brother Shawn challenges you to Spooky Trampolines. Again, you want to check our section on Mini-Games, as the trampolines can be annoyingly difficult. This is especially true here, as you need to not only attain a certain score, but avoid a certain number of falls too.

You get bronze at 40,000 points and fall no more than three times. Get a silver if you score 70,000 points and fall no more than twice. Get a gold if you score 90,000 points and fall no more than once. If you break 90,000, the best idea is to just stop to avoid risking a fall.

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Thrillville Thrillville Adventures 6.
4. Knockout

Rebecca Starlett thinks she owns (or even "pwns") Saucer Sumo. Yeah, right. Take her on, and get ready for a fight. Rather than combat her mano-a-n00b, you are facing her in a four-player contest. You need to score a number of knockouts to medal, regardless of whether you even win the match. Get 4 knockouts for a bronze, 6 for a silver, and 8 for a gold.

5. RC Wars

Terence Caprice wants to take you on in a match of RC Wars. Rather than win, your mission here to score combos. you get bronze at 3, silver at 6, and gold at 9. Note that is not a "9-hit combo." You can just do nine 2-hit combos to gold. Because you are against three other racers, this should be relatively easy.

6. Shootzone Challenge

on Hunter has played tons of Shootzones, and he is pretty sure he is the king. To fulfill this challenge, you need to score a certain number of defeats, rather than points or accuracy. Headshots and the shotgun are your friends, as before. However, this time, the enemies are pretty accurate and do apply a lot of damage. To win, you need to keep moving, although your accuracy (via headshots) is more important.

Whatever you do, do not hide behind structures, then peek out. The enemies always know where you are, and always have their guns on you. Instead, constantly strafing while looking for headshots. Get bronze if you defeat 30 before you are done, silver for 40, and gold for 45.

7. Sumo Battle

Ron Chemoshi wants to prove he is the best at single-combat Saucer Sumo. You get bronze if you beat him, silver if you beat him with 2 of your lives left, and gold if you beat him with 4 of your lives left.

Guest Missions (2)
1. Family Needs

The Nudge family all need some help, and you have to satisfy their needs to clear this challenge. All three members need specific help.

Barry is lonely for some reason, and needs a friend. Befriend him, and do so until his meter tops off completely. you get a bronze medal for doing so.

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Thrillville Thrillville Adventures 8.

Betty, Barry's wife. She is just here to have fun, but is right out of challengers. Befriend her a bit, then challenge her to an available game. Once she is humiliated, she is happy, and you have a silver.

Sally, the teenage daughter. She wants some lovin', which you can do yourself if you are a male teen. If you cannot do it yourself, befriend, possess, and finish. you get a gold for her.

Betty only nets a silver if you have Barry happy, and Sally only nets gold if you have her parents pleased.

2. Increase Happiness

Build a food stall, drink stall, and bathroom in each sub-area. Also hire three entertainers and fully train them. Achieve 70% park happiness for bronze, 80% for silver, and 90% for gold.

Upkeep Missions (3)
1. Flea Tanks

The final collection mission, you need to get all six Flea Tanks that spread around the park. Two are in each sub-area, and all six are in Build Zones

2. Rocky Rides

You get bronze if your park reliability is 70%, silver if it is 80%, and gold if it is 90%. Hire three mechanics, fully train them, and you are good.

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Thrillville Thrillville Adventures 10.
3. Staff Sharpen

you are supposed to train six staff members to 40% ability for bronze, 60% for silver, or 80% for gold. Assuming you are hiring three of each and fully training them to fulfill other missions anyway, this one takes care of itself just by doing the other missions.

Business Missions (7)
1. For What it is Worth

The park value mission. Bronze at $12K, silver at $14K, and gold at $18K.

2. Full To Burst

Sometimes, it pays just to have bodies. Get bronze at 350 guests, silver at 400, and gold at 450.

3. Intensive Restructure

This one is bizarre in its wording, but very easy in practice. Basically, you need to attain a certain number of guests on coasters, but the coasters have to have a thrill rating of 60 or better. The best way to go about this is to make sure every coaster and race track you build has a thrill rating of at least 60. Then there is no question.

If you are desperate, you can then drop the ticket prices to free until you medal this, although that should not be necessary. Once you have 100 guests/month, you get bronze; 150 guests/month will get you silver; and 200 guests/month gets you the gold.

4. Media Marketing

Demographics are asking you to increase your teenager and adult population. The Missions Menu shows you how many of each you have in the park. Should you be lacking either category, just run a marketing campaign that targets who you need. Remember that fulfilling the requirement once gives you the medal forever, so if the numbers slip afterward, do not worry about it. Get bronze if you have 80 teens and 80 adults, silver at 100 each, and gold at 150 each.

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Thrillville Thrillville Adventures 12.
5. Park Thrill

Thrillville needs thrilling rides, naturally. You need to attain a park thrill rating with a given number of rides to pass this. For all medals, you need at least 12 rides. For bronze, they must have an average thrill rating of 55. For silver, the average must be 60. For gold, the average must be 65.

If you have more than 12 rides but you are lacking some thrill, sell off the rides that are weak. The thrill average will go up, despite the ride count going down. Just build some more thrilling stuff.

6. Stocking Stalls

You need to attain a profit through your drink stalls to get this. Build a Fizzy Drink stall in each sub-area, and raise the sales prices by 50 cents for each stall. If you get $50 profit/month, you get bronze. Get silver with $75 profit/month and gold with $100 profit/month.

7. To The Max

To measure how many rides you have, the game does not just use the physical count, but the power drain as well. To finish this mission, you need to build so much stuff in all three sub-areas that the total power drain threatens to meltdown the local power plant. And, of course, turn a profit while doing so.

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Thrillville Thrillville Adventures 14.

To bronze, you need $1000 profit/month while using at least 60% of the park power. To silver, you need $1500 profit/month while using at least 70% of the park power. To gold, you need $2000 profit/month while using at least 80% of the power. If you lack the power drain, try building more pieces of coasters and race tracks, but keep them high so you can build plenty of carnival rides, games, and stalls in Build Zones underneath them.

Story Mode