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Metroid Prime™ - Impact Crater

Impact Crater - Walkthrough

Metroid Prime™

Impact Crater

The Worm

Arriving in Crater Point Entry, save. The only door in this room leads to Crater Tunnel A, where you will find the Lumigek creature. They are relatively harmless, but you may want to fire off a few rounds at them in hopes to pick up some ammunition. Power Bombs, for example, are extremely handy as you enter the Phazon Core. The Fission Metroid is one of the smartest and most deadly Metroids. By firing upon it, it will split in two, creating two new Metroids that have specific weaknesses; red Metroids are harmed by Plasma, yellow by Power Beam, purple by Wave, and gray with Ice. Charged shots with each of these weapons do the trick. However, there is one constant that you can always use: Power Bombs. They will destroy anything within the radius of their blast. As your supply will be limited, use this technique sparingly and when multiple Fission Metroids are near. you are going to have to platform all the way to the top of the Phazon Core. On the way, you can recharge your missile supply at a missile station, but that's your only place of retreat. With persistence you will reach the door at the top of the room, which leads into Crater Tunnel B. Proceed across the collection of Spider Ball tracks, as the material beneath you is quite caustic. The next door is the last you will enter. This is where the Worm the Chozo spoke of resides. Gnawing constantly at the endless supply of Phazon, this final boss will require all of your wits and skills.

Boss: Metroid Prime (Shell)

Scan and greet Metroid Prime. This spider-like thing is not only frightening to gaze upon, but also to fight. Prime is incredibly smart. Having a constantly supply of Phazon, it has been able to adapt and increase its powers for a great while. It is equipped with a tractor beam, caustic breath with the precision of a laser, gas bombs, and a number of other things. The point is, you are going to need to be on your toes constantly. To avoid projectile attacks, it is often wise to approach Prime and stand close, just be careful not to get too close or it will take a swat at you.

During this period of time Prime will adapt to your weaponry by morphing its shell. Depending on the color, it will be vulnerable to only one type of weapon. Be sure to charge your attacks and stay locked on to the small opening where its face resides. Use ultra-powered weapons such as Super Missiles, Wavebuster, Ice Spreader, and Flamethrower to expedite the process. Just be cautious not to drain your missile count. The fight will take place through several levels of the Impact Crater. Not until roughly the third will you want to be extremely aggressive.

Another move that Metroid Prime has is the charge. After you deal a few good blows to it, Prime will charge you. To avoid it, roll into ball form and use the crevices in the ground to avoid the giant spider. Repeat this process several times. The most difficult part will be keeping up with the shell changes, so memorize how to access your Beams.

Be on the lookout for floating orbs. These slow-moving projectiles are harmless until they come into contact with you. When they approach ground level, it is wise to destroy them with a missile blast or two. More likely than not, they will reveal missile ammunition and occasionally ultra energy, which is a nice recharge for your Power Suit.

If you can keep up this process long enough, you will send the shelled version of Metroid Prime crashing down below. But the fight is not over yet.

Boss: Metroid Prime (Core)

This form is completely different than the shelled version of Prime, so remember to scan it if you hope to complete your Log Book. Exposed, it is highly aggressive, but the good news is it is also very vulnerable. None of your weaponry will harm it, so do not even bother. Only a phazon-infused Arm Cannon will suffice. Of course, you do not have one of those... or do you?

Begin by locking on to Prime and following its every move. Eventually it will cling to the wall and ready a few powerful attacks. In the process, phazon will drip from its core, pooling on the ground beneath it. Double jump over the waves of energy it sends toward you. Eventually, it will disappear, cloaking itself from your current visor. As aforementioned, Prime is incredibly smart. Flip through your other visors — X-Ray and Thermal — to locate it. The thing with Prime at this point is it cloaks according to the last visor you were using. So, get used to looking around and cycling through you visors. Once locked on to him in cloaked form, find the pool of phazon and step into it. It will bond with Samus's Phazon Suit and send her into hyper mode. This is the only thing that hurts Prime, and it is devastating to it. The problem is, these pools of phazon dry up, so you will have to repeat the process several times.

Meanwhile, Prime will occasionally call up Metroids to attack you. It is best to ignore them, but if they latch on frequently and become a problem set a Power Bomb to clear them out. You may even find they leave some energy or ammunition behind.

If you can successfully manage yourself through all of this, you will conquer Metroid Prime.

Levels