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Davenport Games

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Aliens Versus Predator Gold Edition - Predator

Predator - Levels Walkthrough

Aliens Versus Predator Gold Edition

Predator

The Predator is not as fast as the Alien, nor as heavily armed as the Marine, but is an extremely deadly creature. Armed with technologically advanced weapons and gear, a single Predator can bring down entire hordes of enemies quickly and easily.

The predator is some sort of combinations of the two other races. He has some powerful weapons to take out enemies (marine), but on the other hand, he also has a cloaking device he can use to sneak up on unaware enemies (alien). you feel invulnerable in the early stages of the game, because you can take out any enemy using the cloaking technique. The only problem is that cloaking drains your energy source, and you get health and ammo from the very same source. You can replenish this source by breaking open control boxes though. It seems like the predator cannot take any falling damage from less than 10 metres. It's not the alien, though, jumping from great heights will cause him to die.

you are not completely invisible for the other races. The Alien can spot you using his navigation sense vision mode, and the Marine can spot you, if you are standing in a certain angle of the light. Try to keep in the dark.

Playing as a predator is really fun while using the shoulder cannon. You can use this cannon to remove limbs from marines. The disc can also be used for this, especially to behead people.

If you should run out of energy, use your spear gun, it has its own ammo supply. The only problem is that you have three red laser dots that reveal your position to opponents, but you just have to live with that. In fact, you should never have an energy problem because you energy source slowly regenerates. When you are hurt badly, wait a bit in a dark corner and heal yourself with your medicomp. You do not need a god mode or unlimited weapons, you already have them.

It's also useful to use your cloaking technique if you are almost out of power. Cloak yourself to travel to a power source nearby and replenish your energy. Keep in mind that you uncloak when using certain weapons.

If you taunt when playing as the predator, there is a chance you will draw aliens towards you.

Weapons

Wrist Blades
  • Fire #1: Quick strike
  • Fire #2: Hard strike (or trophy decapitation)
  • Against aliens: Moderate
  • Against marines: Good

The Predator's close-range melee weapon. The twin blades can be an effective weapon for an experienced hunter. The Primary Fire will let you slash the blades in front of you, and by holding down the Secondary Fire, you can charge up an attack. The charged attack is also a way to claim skull trophies from dead bodies.

Spear gun
  • Ammo Type: Barbed spears
  • Ammo Capacity: (1)
  • Fire #1: Standard fire
  • Against aliens: Moderate (head shots Fatal)
  • Against marines: Very Good (head shots Fatal)

A very deadly gun loaded with spears and a scope for zooming in. The perfect weapon for a sniper, the Spear gun usually deals a mortal wound to any enemy, but be warned, as you have a limited about of spears to fire per level.

To put out the flames: Aliens run around quickly, Marines use a medikit, and Predators use the medicomp.

You can use this weapon also as a distraction. The moment your opponent is on fire, he will stop attacking you and try to restore his health, use that moment in your advantage.

Energy Pistol
  • Ammo Type: Electrical energy pulses
  • Ammo Capacity: Dependant on energy supply
  • Fire #1: Standard fire
  • Fire #2: Electrical pulse orb
  • Against aliens: Good
  • Against marines: Good

Not to be confused with the Marine's Pistol, the Predator Pistol fires balls of plasma which will harm enemies even if you do not score a direct hit. This weapon is particularly effective against large groups of Aliens. The Pistol drains your energy reserves.

Shoulder Cannon
  • Ammo Type: Plasma charges
  • Ammo Capacity: Dependant on energy supply
  • Fire #1: Standard fire (holding down fire button increases charge potency)
  • Fire #2: Stored charge (works similar to Fire #1 except shot is stored for later use)
  • Against aliens: Very Good
  • Against marines: Fatal

Fires a bolt of plasma at an enemy. You can also charge up the bolt by holding down the Primary Fire button. If used in conjunction with the appropriate vision mode, you will automatically lock on to a target. The Shoulder Cannon drains your energy reserves.

Homing Throwing Disc
  • Fire #1: Throw disk
  • Fire #2: Recall disk (costs energy: 7 to 12 energy bars)
  • Against Aliens: Fatal defeats the final Xenoborg with only 1 hit)
  • Against Marines: Fatal

A deadly bladed disc that, if used with the right vision mode, locks on to a target and tracks it when thrown. It will often defeat most enemies in one blow. However, you must either retrieve the Disc after throwing it, or expend some of your energy reserves to call it back to your hand.

Medicomp
  • Frequency: Rare
  • Ammo Type: Anti-personnel rockets
  • Ammo Capacity: 1
  • Fire #1: Standard fire
  • Fire #2: None
  • Against aliens: Fatal
  • Against predators: Very Good

Not a weapon, but an extremely useful device. The Medicomp will heal you at the cost of a large amount of energy. Using the Secondary Fire button will heal you if you are on fire as well.

Equipment

Spear Jump (hidden ability)

Use the spear gun and point it down. Jump and when at full hight, shoot, you jump 2x the height. Good for the hive where you can jump onto that small ledge on the roof. It's also great for sniping

Cloaking Field

You can use the cloaking field to make yourself invisible, but do not do it too often, because it creates quite a gap in your power source. you are not completely invisible now. If any of the three species uses the proper vision mode, they will spot you.

It is not a bug in AvP when marines act as you are uncloaked when you are cloaked. Because the cloaking device bends and curves light around you. Moving around when cloaked produces a greater risk of been noticed.

In total darkness, marines can see the laser pointer from the shoulder cannon and speargun. When moving in water, they can see your footsteps because the water shorts your cloaking system.

Zoom Mode

There also a Zoom Mode. You can zoom up to 3 times. In combination with the spear gun, this makes you a dangerous sniper. Aim for the head. Always switch to the proper vision mode for the proper species while sniping, it will make the aiming a lot easier.

Medicomp

If you use the medicomp for extra health, do this at a safe place, because regenerating health will cause you to leave your cloaking mode and other life form visions. Secondary fire puts out flames. The Medicomp requires 15-20 bars for the primary healing, no matter how hurt you are, and always brings your life status to full. (The amount it takes depends on what your current level is. Full takes 15, having 20 takes 20, having fewer than 20 means you have to wait until you get 20.) Secondary only takes 1.

Grappling Hook (only in Bonus Missions)

One of the most useful items is the grappling hook, it's a shame you can only use it in the bonus missions. The nice thing about the it is that you can use it several times in the course of one climb if you are fast enough. For example, if you are in a deep shaft with no footholds or ledges, you can fire the Hook up to a point in the shaft's wall, ascend to that point, then very quickly deactivate the Hook and fire it further up the shaft again just as you start to fall back down. By repeatedly doing this, you can theoretically climb any distance. When there is no other way to navigate the level, you have to use the grappling hook that way.

You will get the grappling hook in all bonus levels that originally were alien levels. Otherwise, you wouldn't be able to finish the level if you couldn't reach higher places like the alien can.

Vision Modes

Normal vision mode

This is the normal, default mode.

Thermal View

Number 2 is the Thermal View. In this vision mode, anything that gives off heat stands out. When you see a human, he will have the colours of the rainbow corresponding to their heat emission. In this mode, auto-tracking weapons will track humans.

Electrical View

Number 3 is the Electrical View. In the second Vision Mode, everything looks dark red, but the aliens look bright white. Auto-tracking weapons will automatically track aliens in this mode.

Predtech View

This mode is for tracking other predators. Everything will look green, but other predators will look white with dark green highlights. Again, you will be able to track predators in this mode.

Tactics

Predators vs Marines

The best weapon against marines is undoubtedly the shoulder cannon for instant death. If you have enough energy, cloak yourself, switch to the Thermal View (Blue) and use the Shoulder Cannon (auto aim). This is the gun you should always be running around with, do not forget to keep an eye on your power source, though. If your power source gets to low, switch to the spear gun. Cloaking works fine too, but keep in mind that marines still can be spot you, if you are standing in a certain angle of the light.

Predators vs Aliens

The best weapon against aliens is the spear gun. If you use it, you will launch the alien away and he cannot spray blood on you. Never use the wristblades against aliens. You will cause them to spray so much acid you die at once.

By the way, the alien's claws are way much better than your wristblades (unless you charge them). there is also another reason why you should keep the alien from getting close to you, many people charge their tail and then rush towards opponents to give them a final blow, make sure this doesn't happen to you.

Although it doesn't seem to be likely, the predator runs as fast as the alien (this is quite clear in multiplayer games). The predator looks much slower, but the alien's convex viewing angle causes everything to move much faster. This means you can try to chase aliens, they will not be able to create a gap (Thanks Jelmer Baas for pointing this out).

Verdict

Choose the predator if you do not like sneaking much. In my opinion, the predator is better than the marine, because he can sneak too. The only problem is your power source and the 3 red laser dots that reveal your position. Still, it wouldn't surprise me if most players play as the predator. The Alien really should be left to the specialists.

If there are a lot of aliens and marines in one room, use your disc as soon as you think some of them are at one line, the disc will cut through everything until it hits a wall.

If you are hiding next to a door or behind a wall at a perfect ambush spot and you get hit, some blood may spray on the floor and even that little indication may prove useful to other players who enter that area. If you think you are trapped then, do not hesitate to use your grappling hook and get the hell out.

You can also use the following tactic. When someone shot you and you bleed a little, move to dark place and launch yourself into the air with the grappling hook. Then (hanging in the air with your opponent below you), drop down on your opponent rushing around the corner and finish him off.

When you are surrounded with marines, go to a dark corner and cloak yourself. do not move. The Motion Trackers will not track you since you do not move and the marines will think you are gone. do not do this in an area with much light, because Marines can spot you in a certain angle of the light.

Episode I: Waterfall, Predator

Start by switching to your Thermal vision mode (the blue one), because the only enemies you encounter in this level are humans. You should have enough ammo to just use your Speargun as well, but switch to your Shoulder Cannon if you run out of spears. Go forward and defeat the Marine below you and the one to the left. If you do not see the latter, it means he's in the little niche right beside the stairs.

Go down the stairs and press the button. If you need the field energy, it is to the left, but you really shouldn't need it this soon. Enter the nearby hallway.

"Unit 2, report in. Report in Unit 2. Unit 2, do you copy? Damn! His comm must be down."

Go through all the halls and defeat any Marines you find. There are a few. you will reach an area that dead ends.

Go back to where you began this level. Jump over the bars to the right and across to the ledge ahead of you. To the left is another ledge. Jump to that and the door will open as you approach it. There are two Marines around the bend. defeat them and continue on.

Once you come to the open room, there are another two Marines. One will be right in front of you; the second on one of the ledges. The ledge Marine has a Grenade Launcher, so defeat him quickly to avoid taking a lot of damage. Jump across the ledges if you need field energy, then go down the stairs. Go right into the next hall and defeat all the Marines you find. This leads to another dead end. Backtrack to the button and press it.

"All units report casualties. Repeat, all units report now! How bad are the casualties, people?"

Go straight and through the door into a room with field energy and a large pool of water. Go to the right and hit the button to open the door. defeat the two Marines you find as you go. you will find yourself at Check 1. defeat the Marine here.

Go past the gate and enter the stairwell to the left, which will take you to Check 2. defeat the two Marines here and go down the stairs. Press the button to open the door, then go left and defeat the Marine in the little room.

"Okay Marines. We've got another Predator creature in here. Patrol in groups. Do NOT allow yourselves to be separated. We handled the last one and we can do it again. Stay frosty, Marines!"

Press the button in this room and continue on to Check 3. defeat the two Marines here and keep going. Press the button to open the door. At the waterfall, hit the button to activate the lift. Ride the lift up and defeat the Marine at the top. Press the button and the large doors will open. Entrance to research facility. Go through and you will finish the level.

Episode II: Area 52, Predator

For this level you should use your Thermal (blue) vision mode. Enter the room on the left and break the alarm to disable it. defeat the Marine in here as well. Pull the switch in this room. Exit this room and go through the doors. defeat the Marine and press the button to activate the lift. Enter lift. Exit at the top into a large room.

Go across the catwalk and down the stairs, defeating the Marine you will find. At the bottom of the stairs, defeat another Marine to the left. Go to the right and enter the hall to the left. Go across the walkway and go left. Now Marines will appear randomly in the level, so defeat any you encounter. When you enter the large room, go down the lift and grab the little card.

Now backtrack to the hallway where a pipe runs overhead. Go left and destroy the grate to enter the vent. In the next room you will find a Marine. Dispose of him and enter the elevator. it will lead you to another room. Pull the switch here.

Go down the hall and jump over onto the bridge. Go left down the hall and defeat the Marine in the next room. Go through the door and down the stairs until you reach a small door. In here there is some field energy if you need it. Keep going down the stairs until you reach a much larger door.

The door will open automatically. In the next room you will see a large gap that will defeat you if you fall down it. Jump across the gap and into the next area. Go left down the hall and enter the first room on the right. defeat the Marine in here and pull the switch.

Back in the main hall, go left and down the hall. Near the very end, go left and you will enter a kitchen. there is a door ahead of you. Stand as far right as you can when the doors open, because there is a sentry gun on the other side. If you are far enough to the right, it will not hurt you. Destroy it, then continue to the right. Go through the door on the left and you will see a Marine down the hall. defeat him. As you approach, though, the doors will close and lock.

Go down the stairs to the right. defeat the human in this room, take the lift down, and go through the door. This leads to a laundry room. Head toward the back of the room and destroy any laundry carts that are in your way.

Break the door of the chute and drop down into it. In the next room, jump on the box and break the grate to enter the vent. This leads to the hangar, where your ship is.

there is only one threat here, so take care of him, then enter your ship to complete the level.

Episode III: Vaults, Predator

Use your Thermal (blue) vision mode for now. Use only your Speargun to defeat Marines, as you will definitely need your field energy later on. Exit your ship and go right. The doors you find will open,revealing a Marine. defeat him and go down the hall. you will enter a room with an elevator and a Marine. Take care of the Marine.

Go to the left and break the cabinet with your Wristblades, revealing a grate behind it. Break the grate too and enter the vent. Go all the way to the end and break the small grate on the ground to drop into the next room.

The big box to your left is one of the mainframes. Destroy it, then go right and break the grate to enter a second vent. When you exit this vent, you will find a Marine. defeat him, then destroy the second mainframe. Break the grate in this room and jump into another vent. This one has a branched off path in it, however. Go left when you find it, and shoot the sentry gun from between the bars with your Speargun to disable it. Then head back and continue through the vent until you reach the next room. Destroy the third mainframe, then break another vent to go into the last vent, which leads you to the last room with the fourth mainframe. Destroy it. Go through the doors here that just opened.

Switch to your Electromagnetic vision mode now (the red one), as you will only encounter Aliens from this point on. If you have good aim, you can stick with your Speargun until it is out of ammo; otherwise use your Pistol effectively by firing into large groups of Aliens at their feet.

Go left through the door and continue down through the hallway. Go left and through an airlock. At the end of the hall, a door will open, revealing a Marine and an Alien. The Alien will defeat the human, then run at you. Dispose of it quickly. From now on, Aliens will respawn randomly throughout the environment, so defeat them when you find them. Go through the door.

Go straight through several doors and through a curving hallway with some field energy in it. defeat the Alien in the next room and continue through the doors until you reach the long, sloping hallway. Go left down the hall into the hall labeled 2. Go left into the first room and defeat the Alien inside.

In this room, there will be a grate to the left. Break it and enter the vent. Go straight and turn left when you reach the main vent area. Be careful, because there if a Facehugger in the vent somewhere, or it may have crawled out into the nearby room. Your Pistol is highly effective at defeating it. Go through the vent until it dead-ends and go left. Exit the vent by breaking the grate at the end.

Go through the door. there is some field energy in here if you need it. defeat the Alien in here and pull the switch ahead of you. Go back into the xenoborg-holding room. Go to where the barred door is; it will open now. Go all the way down through the hallways and turn left at the very end.

Go up the lift in this room and into another hall. The airlock will open. Continue through these halls until they dead-end, where you should go right. Through this hall, you will reach a small room with an Alien. defeat the Alien. The pass should be on one of the tables.

Backtrack into the main hallway. Now look at the ground; you will see some Predator blood leading off to the right. Follow this blood trail. Eventually you will reach a large open space with an orb suspended above you, where an Alien creature can be seen inside it. Destroy the protective bubble with a quick shot from your Shoulder Cannon.

The Predalien will pause once the bubble breaks before jumping down at you. A fully charged Shoulder Cannon shot should defeat it instantly. Once it is dead, you need to hurry, because the base will self-destruct soon. Backtrack to the circular room with the elevator. Go through the small door in this room. Pull the switch.

Get back to the circular room and enter the lift. Take it up and go through the doors and halls to reach the hangar where you started this level. Enter your ship to complete the level.

Episode IV: Fury 161, Predator

Use your Electromagnetic (red) vision mode for most of this level, until you actually get into the smelting plant. Use your Pistol for the Aliens, saving your Speargun for the Marines toward the end. Because you will use up a lot of energy, there are a lot of Aliens Go forward and pull the switch to open the door in front of you. Two Aliens are behind this door. defeat them, then go left down the corridor and down the stairs. There is a field charge under the stairs.

The niche on the left is the aforementioned lift. Use it. Follow gantries around to switch at top and you will reach a box with a button. Push the button.

Go back the way you came, down the lift, and back to the main room with the fan. Go straight across and the door will open. From here you should hear some Aliens, but cannot see them. Eventually they will break down the walls ahead of you, which has an Alien and a Facehugger behind it, and to your right, which has an Alien and a Praetorian behind it. defeat them all and head straight, up the stairs.

There is a field charge to your left if you need it. The pipe might already have been broken by the Alien inside, but if it is not, shoot at it, then jump over into the pipe. Go through this pipe and you will drop down into a small room. Press the button here to deactivate the fan. Go to the door and pull the switch to open it.

Go to the left and you will reach the room with the fan again. Head to the right and walk past the fan. This tunnel leads to a small hallway with an Alien or two to defeat. Head for the door at the end of the hall for a field charge and a locked door. Go back to the hall and through the door on the right. This will lead you to a large room.

One switch is straight ahead on you. they will all be located on that side of the room. Activate the switch. Drop down through the hole near the switch and go through the door that was previously locked. From this point on, you will encounter quite a few Aliens, so be wary! Go down the hall and up the stairs. Go left at the top and straight ahead to reach the mess hall, where there is a field charge.

Go back to the hall and go through the door, which leads back to the large room. Follow the path around to the switch and press it. Head back to the mess hall and go through the door. There should be two Aliens in here. Go up the winding staircase. The door at the top leads back to the large room. Head toward the right and hit the switch.

Get back to the room with the stairs and go through the other door. Use the lift. This will take you once more to the large room, where you can throw the last switch.

You can reach the elevator from this floor. it is back where the door was. Get into the elevator and get out at the bottom floor. you will find an Alien and a Praetorian here. defeat them, then enter the tunnel. Go left if you need a field charge. Otherwise, head right. The first path on your left leads to an abandoned vehicle.

Inside the vehicle is a Facehugger, if you want to defeat it. There is also another field charge on the roof of the vehicle. Head back into the tunnel; the second path on the right leads to a switch. Press it.

Go through the tunnel to reach a very big door. Take the lift and defeat the Praetorian at the top. Now switch to your Thermal (blue) vision mode, because as soon as you go up those stairs, you will find mostly humans with just a few Aliens. defeat the Marine on the far ledge with your Speargun. You can cloak if you do not want him to see you. Then, go down the stairs and the lift. At the bottom, you will find another Marine and an Alien. defeat them both.

Across from you on a platform will be a Marine using a Grenade Launcher. Your cloak will not help much in the bright light, so defeat him quickly with your Shoulder Cannon or Speargun. Keep going until you reach a small room with a Marine and a switch. defeat the Marine and activate the switch. The door across from you opens, and there is an Alien on the other side.

Head down the hall and you will be outside. Now you need to wait. Eventually, a Predator ship will descend. Jump over to the ship to finish the level.

Episode V: , Predator

Use your Thermal (blue) vision mode at first. Use your Speargun to defeat the Marines, but make sure you save at least five or more shots! you will know why later. You need to watch your field energy too, because you will need it at the end of the level. Head down the tunnel until you come to a large open area.

Look down to see a couple Marines standing around. Usually they will not see you. Sniper them with your Speargun. Realize that throughout most of this level, Marines will respawn randomly around the level, so conserve your ammo. In this level, it is better to use stealth. Once all the Marines are dead, jump down.

Head down the corridor. do not go up the stairs, just keep going until you reach another large area. There should be a switch somewhere to the right, so look for it and activate it.

Now retreat back to that flight of stairs and go up it. Follow the corridor, which leads to the large room again, just on the top floor. Jump across the gap and keep going. This leads to yet another open area, so sniper the Marines then jump down. There is field charge here if you need it. Shoot the cable that is supporting the lift and drop down.

Go through the corridor, and at the next large open space, go down the stairs and follow the other corridors until you reach a huge room with a vehicle and a Marine or two. defeat them, then switch to your Electromagnetic (red) vision mode. you will see a huge door with a button next to it. Make sure your Speargun is out, and push the button. The door will open to reveal a Xenoborg.

If you have a lot of Speargun ammo left, then quickly aim for its head and empty your ammo into it! If you do not have a lot of ammo left, then shoot at its guns and scope, then run away from it. There are two sentry guns at the entrance to the Hive, so shoot them down if you have any Speargun ammo left.

As you enter the Hive, make sure to have your Pistol out! there is a crapload of Aliens inside, and they respawn randomly. Go through the broken vehicle to enter the Hive caverns. In the large cavern, go left and down the corridor to a room with a bunch of equipment in it.

Break the two boxes to open all the doors, but be careful! Doing this also releases an Alien and a Facehugger. Run away or defeat them and go through the door that they came out of for a field charge. Go back to the large cavern room and head straight for the wall, then turn right into a tunnel. Watch out for Aliens in here. you will reach a narrow ledge where two or so Aliens will come out and attack you. Make sure there are dead before you attempt crossing the ledge, because they might push you off. Go across the ledge.

Go left through the broken vehicle and through the tunnel, where you will find a field charge. This leads to a huge cavern. Drop down into the next room.

There are two Praetorians that will attack you. defeat them quickly, and run straight ahead. The floor will break and you will drop down, completing the level. Now fulfill your highest honor. Hunt and defeat the Queen.

Episode VI: Battle, Predator

To retain honor amongst your clan your electrical weapons have been disabled.

This means you only have your Wristblades, which do jack squat, and your Speargun. Switch to the Electromagnetic (red) vision mode, and go through the tunnel. Drop into the large room to fight the Queen. She'll come out of the wall. Depending on what difficulty level you are playing, Facehuggers may also come out, and you will need to defeat them also.

The key to defeating the Queen is that you must keep moving! do not even get stuck with your back to the wall, because the Queen is so large she can trap you there. It might also be a good idea to shoot her tail off. Keep moving and strafing to avoid her claws. Be careful, because when she's far away, she'll throw rocks at you, so strafe to avoid those too. Aim your Speargun for her head and shoot whenever you can. it is a tough fight, but you can do it. If you are really lucky, the Queen will get stuck behind something, so you can shoot freely at her (this happened to me once). It takes about 18 shots to her head to defeat her, and when she falls, you will have completed this level.

Bonus I: Invasion, Predator

This level is a little confusing because you have no clear goal! It seems that your mission is to defeat a Marine (or Marines) at the end of the level, however this is never stated. Anyway, you will want to be in your Electromagnetic (red) vision mode for the beginning of this level. Head toward the door and pull the switch to open it. Take this elevator down. you will probably encounter an Alien as you exit. After defeating it, drop down the hole where a few more Aliens will attack you. Head on down the halls until you come to a room with a large tank. Here, go straight ahead and slightly right and you will find a hallway. Keep going this way until you come to a lift in the middle of the hall. Pull the switch to activate it, then ride it up. This leads to a room with another lift, so take that one up and follow the pathway, which eventually goes up two sets of stairs. Remember this area.

Now turn left in this hall; it leads to the control room. A small door in here leads to a small room with a wheel. Turn the wheel and head back into the hall. Now go straight across and go right at the fork. This hall ultimately leads to another set of stairs and another wheel. Turn the wheel, but DROP DOWN rather than taking the stairs. The reason is, you just activated the fan, and if you took the stairs, you would get sucked up by the fan and would die. Now, head back to the place I told you to remember! If you forgot, just follow the guide in reverse. Shoot the yellowish bar to drop a platform, giving you access to a long set of stairs, which you should go down. At the end of all the halls you will find a room with two wheels. Turn them both and wait for the fans to stop spinning.

Enter the fan on the right and drop down the hole. You may want to switch to the Thermal (blue) vision mode, as there are a few humans, but you will still encounter Aliens. There will be two Marines ahead of you, and chances are they did not see you drop down, so dispatch of them quickly. Go straight and up the stairs, continuing along. Then, head right and go up the stairs, to yet another small room with, you guessed it, a wheel! Turn it, then DROP DOWN to avoid getting sucked up by the fan. Now go straight and down the several flights of stairs to the elevator. Here, enter the only door that will open for you and turn the wheel on top of the large tank. Now head all the way back to where you spotted the first Marines in this level: at the hole. This time, head to the left. You may want to cloak as you go through the door, because one of the Marines in the next room has a SADAR. There are three Marines here, so defeat them. Then enter the vehicle and defeat one last Marine.

Bonus II: Escape, Predator

I do not think you need to defeat all the enemies in this level to complete it. just the Praetorian at the end. You will encounter an equal amount of Aliens and Marines in this level, so I would advise sticking to the Thermal (blue) vision mode, because it is easy enough to see the Aliens as well. You can use your Speargun, but SAVE FIVE SPEARS. You will need them later, trust me! This level is pretty straightforward in its layout, so you will not get lost.

Now, as soon as the level begins, you will find an unarmed civilian. do not waste ammo on him; either ignore him or slice him up with your Wristblades. Use your Grappling Hook to get up and break the glass. There is a Marine and an unarmed civilian here. Continue along and take the elevator down. At the bottom there is a Marine. In the bathrooms there are more humans and Aliens as well. Now keep going through the rooms, defeating anything you come across. Eventually you will reach a locked door.

Use your Grappling Hook to enter the vent. Just keep going through the rooms, defeating everything. One room has an Android, so look out for them. If you find there are no exits, look for a vent; there will be one. Eventually you will reach a room with a glass window to the left and you will hear the dreaded whirring sounds of a Xenoborg. If you look through the window, you will see it. do not worry, this glass is unbreakable and it will not see you anyways. It may even defeat the Marines in the other room. If you keep going, you will reach the Xenoborg, and that is what those fire spears are foor. Shoot it to deactivate it and then destroy it. A vent is in this room. This leads to a room with a Marine and an Alien. Use your Grappling Hook to get into the Hive. There is a Praetorian inside. Defeating it completes the level.

Bonus III: Temple, Predator

Escape from hive and infiltrate facehugger shrine. Start with the Electromagnetic (red) vision mode. As soon as you start, a few Aliens will attack you. When there are taken care of, use your Grappling Hook to reach the high ledge to the left. Head up this long tunnel until you reach the room with the large Alien statue and use your Grappling Hook to drop down and hover high enough above the ground. This is because there are two Facehuggers there. The Facehuggers cannot climb, so you can safely defeat them, then drop down. Enter the tunnel to the left. It drops down into a small tunnel, then use the Grappling Hook to get up. Go either way in this tunnel and use the Grappling Hook to exit the Hive. You may find some humans up here.

Look for the room with the lift and take it all the way up. In the next room, go straight and continue through the hallways, defeating Marines and Aliens as you go. You might want to switch to the Thermal (blue) vision mode now. Eventually you will reach a room with a lift in the corner. Take it up to a room where Marines and Aliens are. They might try to fight each other, and you need to ignore them anyways. Use your Grappling Hook to get up to where the square tunnel separates.

Now keep using the Grappling Hook to get as high in this tunnel as you can. you will want to be on the Electromagnetic (red) vision mode again. There are two pathways you can go at the top. You are looking for the one that will lead you to the room with the window. There are two Praetorians in here that you must defeat. Then, head back to the room where the fire is. Go through where the fire was before and drop down the hole.

There might be a Predalien in here. I seem to remember it roaring at some point, but I did not see it. Just go up the tube-like tunnel to complete the level.

Bonus IV: Earthbound, Predator

The Predator race has been defiled, restore honor defeat the Commanding Officer. There are plenty of Marines and Alien in this level, so I would recommend switching back and forth between your Thermal (blue) and Electromagnetic (red) vision modes when you need to. Now, break the glass to activate the switch and open the door. There is a Marine at the end of the hall, so defeat him and continue.

Head to the right and drop down the elevator shaft. Destroy the grate and drop down into the elevator, which has two Marines in it. Watch out; one of them has a Flamethrower. Break the glass and continue down this hallway and go through the door. In here, head to the left and drop down into a larger room with three Marines. Once you defeat them, break all eight power grids to open the nearby door. You will see a sentry gun fire on some Aliens that come out of a vent. Once all the Aliens are dead, destroy the sentry gun and use your Grappling Hook to get into the vent all the Aliens came out of.

As soon as you exit this vent into the next room, A LOT of Aliens will start to swarm you, so I advise to just run away.

The eight power grids you need to destroy are to the left. Once all the grids are broken, use the Grappling Hook to get up past the fan blades. This tunnel leads to a room. Enter the middle tunnel here, which leads to a room with a Marine and some field charge. Take care of the Marine, then crouch to get under the pipes and into the next room. Again, once you reach this point, Aliens will start swarming you again, so just try to run away (or try the Medicomp trick again?). Exit this elevator by using the Grappling Hook to get up as high as you can go and continue through the hallways. you will reach a room with another elevator shaft, so drop down and break the grate to enter the elevator. defeat the two Marines in the next room and break the glass to continue. In the next room, there is a Marine. defeat him, then drop down to the left. Destroy all eight power grids to open the door, which hides two Marines. One of them is the officer. defeat him to complete the level.

Bonus V: Tyrargo, Predator

Find and destroy two xenoborgs and get back here. In the beginning half of this level, you will encounter Marines, and in the second half you will encounter Aliens, so switch vision modes accordingly. Use energy based weapons, but if you are going to use your Speargun, SAVE 8 TO 10 SPEARS! You need them to defeat the Xenoborgs. As soon as the lift you are on reaches the top, two Marines will attack you, so pull out a weapon quickly and take care of them. Head down the only hall here.

Go down the halls, all of which are straightforward. A room with a lift. Pull the switch to activate the lift, but do not get on it just yet. There are two sentry guns at the top waiting to defeat you. Dispose of them with your Speargun and then take the lift up. Head to the left and down this L-shaped hallway and pull the switch. Head out and go to the door at the right. it is locked.

Remember this area. you will need to come back here later. Drop down and go through the hallways. In one room, you will need to break the glass to continue. Just keep going down the hallways. Eventually you will reach a large room. Behind the other set of doors are three Marines. defeat them. There is also some field charge here. Head back out to the large room. The door is locked now, so go up the small set of stairs and pull the switch.

Now you will want to switch vision modes as you will encounter mostly Aliens. Head through the now open doors and head all the way back to the room storing the Xenoborgs, that was locked before. it is open now. Attack the Xenoborg farthest from you first, as it will activate. The one with its back to you will not activate unless you attack it or go in front of it. defeat the Xenoborgs with your Speargun, as it is the easiest way. When there are both destroyed, another door in this room will open.

Go through the door at the end of this room. You may encounter some Marines down these halls as well as Aliens. When you reach the large room, two Praetorians will attack you. defeat them, then pull the switch to open the door and continue along. This will take you back to the lift you started the level on. Stand on it. defeat any Aliens that might approach you while you are waiting. Then the lift will descend, and the level will end.

Levels