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Tom Clancy's Ghost Recon - Witch Fire

Witch Fire - Walkthrough

Tom Clancy's Ghost Recon

Witch Fire

Izborsk, Russia
June 6, 2008

Items Needed: Anti Tank Rockets

Weather: Clear

Hidden Ghost(s)

Klaus Henkel

  • Weapon: *****
  • Stealth: ***
  • Endurance:*****
  • Leadership: ***
  • Weapon: MP5

The heat is on you as you take another night mission. This time you need to get secret documents that are to prevent a war on Latvia.

Mission Objectives
  • Get pictures from the south house
  • Get maps from north house
  • Return to drop zone
  • X. Destroy Mobile SAM
Under Moon Light

From the drop, head east to the open area. In the house north of the field are four soldiers. Take them out first or there will be a mess later. Drop them at range via sniper. If you get to close to the house they will spot you in the fortress.

Keep your eyes on the road. Troops regularly walk the expanse and can quickly make a mess of the whole mission. Place Alpha in the woods to the east (over the road) and leave Bravo on the ground and facing south with eyes on the road. When a troop transport arrives you want to try and take them by surprise.

Point Alpha north through the woods to find the southeast house. As soon as you open fire on the southeast house soldiers it triggers a three man truck to come down the south end of the road, right into Bravo's trap. They should be able to handle it alone so keep with Alpha and get as close to the house as possible. Take your sniper and slowly move in until you see the guards that usually talk on the porch of the house. Take them out then quickly move to the front door with fast fire weapons. Swing open the door and take out the two inside soldiers who fire once that door opens.

The house is overflowing with creeps ready to fire. Almost every room holds enemies. Circle the house first. Try and get snipe shots through windows. When that option is exhausted move inside and remember to have that fire button down as soon as that door cracks. Try laying down and opening the doors for maximum cover. Keep it up until your objective is met, papers in hand.

The Fortress That Hate Built

Get Bravo to the south of the fortress near the gate. You need them here in a bit. Be sure to take care to stay invisible on the way. it is easy to have the alarm sounded on you here.

Sprint Alpha to the southwest gate of the fortress. Only move into the gates tunnel area partially. You need to keep your head down to dodge attacks. Looking over the courtyard you should see six soldiers. Three are in the north field and three will be by the car that sits in front of the second house. In these groups are two guys who have one purpose in life: To run to the ruins in the northeast corner of the courtyard. There they radio for help. You cannot let this happen. If you do (and it is easy to lose them) a second troop transport will come from the north and bring more enemies to the party. Either way, all must fall.

When they are dead, head northwest until you are near the entrance. Take a sniper and draw a bead on the house outside the main entrance to the north. Several Russian fuss makers on patrol. Although you can dodge them, it is best to ventilate them that you have the drop. Take them all out.

Position yourself at the north face of the house and draw a bead on the windows. You can defeat two soldiers here but be warned when you open fire, enemies will pour from the other houses all over you. Run to a corner and hit the ground. Time to call in Bravo. Move Bravo to the southeast corner of the second building. Now Bravo is looking down the back of your attackers and with a few seconds of lead slinging you should have a pile of dead Russians. As soon as the threat is gone, make for the northwest house keeping an eye open for rouge soldiers. Sneak in and take those maps to get objective 2 out of the way.

SAM The Launcher

Head southwest out the gate and to the top of the hill to meet SAM. A Russian missile launcher. SAM has some friends in the form of three soldiers. Grab your rocket launcher and stare down on SAM. Wait until they all pace in front of the unit then blow it and them to shards. Whoever invented rockets is going to heaven.

Raft Rider

Double time back to the drop zone. Keep eyes open for rouges as usual, but the trip to the escape raft should be quiet. Head north until you are at the top of the map then head northeast. Watch the woods for enemies, then ride that raft home to another MRE and 20 second nap.

Missions