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Donkey Kong Country 2: Diddy Kongs Quest #26 - Rescue Donkey Kong from K. Rool
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Donkey Kong Country 2: Diddy Kongs Quest #26
- Developer: Rare
- Websites: Encyclopedia Gamia
- Rare Home
- IGN
- Publisher: Nintendo
- Release Date:November 20, 1995
- Toys-R-Us · Sacramento
- Players: 1
- Miscellaneous Attributes: Battery Backed RAM
- Story
- Playable
- Other Characters
- Animal Buddies
- » Levels «
- Enemies
- Crocodile Isle
- Cheats
- Super Mario Wiki
- NINTENDO PLAYER'S GUIDE PDF
- ELECTRONIC GAMING MONTHLY STRATEGY GUIDE PDF
- GAME MANUAL PDF
Story
This game starts with Diddy Kong on the deck of a pirate ship. Inside the ship's cabin, he finds a note from Kaptain K. Rool stating: I've kidnapped that lumbering fool Donkey Kong and you will never see him again. Har-har-har-har! - Kaptain K. Rool.
Diddy Kong, alongside Dixie Kong, sets off to rescue Donkey Kong from K. Rool. They will travel through Crocodile Isle to find where Donkey Kong has been taken. They are accompanied by some of their Animal Buddies to help defeat Kaptain K. Rool.
The Kongs start off where the Donkey Kong Country's last boss was located. The original game's island is seen in the background, and Gangplank Galleon (the ship), has run ashore. This will be the first world of Donkey Kong Country 2. It will lead to the Kongs moving to Crocodile Island, where the rest of the game will take place.
Players will need to complete each stage and defeat the boss of each world to progress through the game and make it to the final level. Each world is made up of several levels, that get difficult as the player progresses. In total, there are forty levels. At the end of each world, the Kongs will have to battle a boss to finish the world. The Kongs will face Kaptain K. Rool on The Flying Krock.
Playable Characters
The main characters of Donkey Kong Country 2: Diddy's Kong Quest are Diddy Kong and Dixie Kong.
Diddy Kong
Donkey Kong's sidekick and best friend, often found tagging along with him on his adventures. He first appeared in Donkey Kong Country, and soon had a starring role in Donkey Kong Country 2. He ended up being kidnapped along with Donkey Kong in Donkey Kong Country 3, where Dixie Kong and Kiddy Kong had to save them both.
Diddy noticably is weaker and smaller than Donkey Kong, which prevents him from hurting some large and armored foes, such as Klumps and Krushas, but he makes up for it with a greater amount of speed and jumping ability. He sports his red Nintendo hat and red starry shirt, but also wears different colors as well, such as a white Nintendo hat and a yellow starry shirt.
Diddy Kong first appeared in Donkey Kong Country, where he was found in the very first DK Barrel in the game. He partnered up with Donkey Kong to help retrieve DK's banana hoard from King K. Rool. Here, he sometimes had trouble defeating Kremlings because of his low amount of strength. Diddy appeared in all other remakes of this game: Donkey Kong Land and Donkey Kong Country for the Gameboy Advance.
Diddy's next appearance was in his own game, Donkey Kong Country 2. This time, he and his girlfriend Dixie Kong helped save Donkey Kong from King K. Rool. Partner abilities were added, in which Diddy and Dixie could throw the other to damage an enemy or reach new heights. Diddy played the role of main protagonist in this game, with Dixie being the sidekick.
Diddy's appearance in Donkey Kong Country 3: Dixie Kong's Double Trouble! is very limited: he only appeared after Baron K. Roolenstein is defeated and KAOS's body is destroyed, revealing Donkey and Diddy Kong inside.
Diddy was the first member of the DK Crew to be rescued by Donkey Kong in Donkey Kong 64. He was found in Jungle Japes after Donkey Kong had to blasted three switches with his Coconut Gun, thus releasing Diddy from his cage, and earning DK a Golden Banana.
Diddy Kong also had his own spin-off racing game, called Diddy Kong Racing. Along with Diddy Kong himself, the game features other Rare characters, such as Banjo and Conker. The players can choose from carts, airplanes and hovercrafts to race on.
Diddy Kong and Donkey Kong return as the playable duo in Donkey Kong Country Returns, with Dixie Kong and Kiddy Kong being entirely absent from the game.
Dixie Kong
A small, female member of the Kong family. She is the older sister of Tiny Kong as well as a good friend of Diddy Kong and Donkey Kong. She made her debut in Donkey Kong Country 2: Diddy's Kong Quest, where she was a playable character alongside Diddy Kong, playing the role of an inseparable partner and sporting a useful hovering ability. This ability is acheived by the large ponytail on her head, which she spins while in midair, causing her to float. This ability was reborn in the Tiny character introduced in Donkey Kong 64.
Other Characters
The main protagonist characters of Donkey Kong Country are Donkey Kong and Diddy Kong.
Cranky Kong
Donkey Kong's father, who is actually the original "Donkey Kong" who was featured in Donkey Kong Arcade as the infamous antagonist — assuming that he is actually the current Donkey Kong's father. This canon is altered, however, in Donkey Kong Country Returns, where Cranky Kong refers to Donkey Kong as his "grandson."
Cranky Kong later appears as his gradually-aged self in the Donkey Kong Country series. He tends to be cranky, as his name implies. But he does help Donkey Kong and friends on their quests. He would have tips about certain levels, as well as items to buy from him.
Cranky Kong resides in Cranky's Cabin, where he can give Donkey Kong and Diddy Kong random hints on how to beat the game at the cost of Banana Coins. He considers himself to be the best video game hero, and does not believe that DK and Diddy can finish the adventure without his help.
Cranky's Cabin
Cranky's Cabin is Cranky Kong's location on Donkey Kong Island in the SNES game Donkey Kong Country, Donkey Kong and Diddy Kong get helpful advice and tidbits regarding in-game secrets, power-ups, and tips regarding difficult-level completion. In-between these tips however, Cranky Kong will go off on tangents regarding the good old days and young people's appreciation for the days of primitive video gaming. While it can seem annoying at times, the topics regarding some of these two-sentence long rants can be quite amusing to the right video game fan. In the GBA version of Donkey Kong Country, Cranky's Cabin is renamed Cranky's Hut.
Candy Kong
Known as the girlfriend of Donkey Kong. She runs Candy's Save Point. She will allow the Kongs to save their progress and take part in a dance contest with them.
Candy's Save Point is a circus-like vendor booth which is operated by Candy Kong, Donkey Kong's girlfriend. As the name indicates, she looks after the only means to save Donkey Kong and Diddy Kong's progress throughout the game, which is done by entering her "save barrel" after visiting the booth. Candy's Save Point, like Cranky's Cabin and Funky's Flights shows up as a usable location only once in every section/level of Donkey Kong Island and is an essential commodity to working the Kongs way through and completing this legendary Super Nintendo Entertainment System title.
Candy's Save Point made a reappearance in the GBC port of Donkey Kong Country. Here, Candy's Save Point became a location in which the Kongs had to complete a single challenge in order to attain a special token needed to face the level's boss. Prior to this release, Candy broke out of the saving service in light of entering the music industry. Thus, Candy's Music Shop was born in 1999's Donkey Kong 64.
In the Game Boy Advanced remake, Candy's Save Point was replaced by Candy's Dance Studio where Donkey Kong and Diddy Kong must dance to the music by the right moves.
Funky Kong
A part-time surfer who runs a small flight business based on Donkey Kong Island in Donkey Kong Country. He is a mountain gorilla, just like Donkey Kong, and can be found outside of his shop at one point in every world featured in the game. He will be holding a green surf board, while wearing a bandanna and sunglasses. He will allow the Kongs to go to another world that they have completed for free, allowing you to fly to any point on Donkey Kong Island in his custom-built barrel jet. The only condition is that you can only travel to places that you've already been to. Funky then later switched his services from flight to boating in Donkey Kong Country 3, offering motorboat rentals for free to Dixie Kong and Kiddy Kong.
Funky Kong made his first playable appearance as a racer in Donkey Kong Barrel Blast on the Nintendo Wii and then made a similar second appearance later on in Mario Kart Wii. Since this time he as also appeared as a playable character in the baseball title Mario Super Sluggers. Where his major strength is batting and fielding.
Funky's Flights, being a business rather than a home, is Funky Kong's temporary job in Donkey Kong Country for the Super Nintendo Entertainment System and every portable remake of this title since then. The purpose of this location is to allow your player to enter a barrel-shaped aircraft modeled after a mock-up commercial airliner and traverse the whole of Donkey Kong Island that you have completed up to the particular Funky's Flights location that you have worked your way up to. Something like this is essential if you are in need of extra lives and need to backtrack and crack down on the earlier, easier levels such as Jungle Japes, where many of them can be found with ease.
It does not matter if you have Donkey Kong, Diddy Kong, or both simians alongside you while visiting this establishment, because Funky will take literally anyone free-of-charge.
Swanky Kong
Swanky Kong is new to the series and hosts a game show named after himself. Swanky Bonus Bonanza, at the cost of Banana Coin, the Kongs can answer a series of questions to earn extra lives.
Wrinkly Kong
The mother of Donkey Kong and the wife of Cranky Kong. She, like Cranky Kong, provides helpful hints for the players(only in a much less rude manner). She first appeared in Donkey Kong Country 2: Diddy's Kong Quest. She later dies and shows up as a ghost in Donkey Kong 64. Even as a ghost, she continues to help the Kongs on their quests.
Animal Buddies
In Donkey Kong Country, there are 5 Animal Buddies that help the Kongs on their quest to recover the lost bananas. Each Animal Buddy is imprisoned in an Animal Crate with their symbol on it and needs rescue from the Kongs.
Clapper the Seal
An Animal Buddy who made his first appearance in Donkey Kong Country 2: Diddy's Kong Quest on the Super Nintendo Entertainment System and then later returned for the Game Boy installment of Donkey Kong Land 2. He was first introduced in the Clapper's Cavern level, where his essential abilities can be put to use. This unique seal has the power to freeze any body of water into solid ice(he can also do the same thing with pools of lava, surprisingly enough). Since this Animal Buddy is only playable within two levels of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, Lava Lagoon is the only level in which Clapper can fully display his lava-freezing techniques. Each time time Clapper uses his ability, he claps his fins together prior.
Glimmer the Anglerfish
An Animal Buddy who made his very first appearance in Donkey Kong Country 2: Diddy's Kong Quest. In this installment he is introduced in underwater levels with very low light or no light at all, no doubt concealing very treacherous traps waiting to trip up Diddy Kong and Dixie Kong. When his Animal Crate is busted open, he follows you from behind as you swim(either alone or riding Enguarde), lighting the way with the natural lantern planted at the end of the antenna on his head, similar to how Squawks lit the way for Donkey Kong and Diddy Kong by way of a miner's lantern strapped around his forehead in the Torchlight Trouble level of Donkey Kong Country. He makes his first and only appearance in the second level of the Krem Quay stage known as Glimmer's Galleon.
Rambi the Rhinoceros
The very first Animal Buddy to be introduced in the Donkey Kong Country series. He is the first one to appear throughout the worlds, introducing himself in Jungle Hijinxs, the very first level of Donkey Kong Country. His special ability is to ram through walls that lead to secrets, and take down tough enemies.
Abilities
Rambi is able to ram through any enemy in his path, jumping over them when they are hit. His incredible power also lets him break through doors, barrels and many other objects. He is an unstoppable creature, who's only fault is his incredible runaway speed when he gets hit.
In Donkey Kong Country 2: Diddy's Kong Quest, he gains a new ability. He will now be able to charge, and run much faster. Unfortunately, he will only go in a straight path, and his speed will drop when you jump. This now allows him to break through doors, instead of him just running through walls.
In Donkey Kong Country Returns Rambi can be used to clear the path of fatal obstacles such as wooden spikes. He can also be used as a method of defeating a Tiki Tank.
Enguarde
The Swordfish can be found in only underwater levels such as Coral Capers. He uses his large bill to defeat most enemies.
Rattly the Rattlesnake
Rattly the Rattlesnake is new to the series. He is able to jump high and reach high places that the Kongs normally can not. He is similar to Winky the Frog.
Squawks the Parrot
A parrot Animal Buddy who makes his first appearance in Donkey Kong Country. He has appeared in every Donkey Kong Country game. Donkey Kong 64, Donkey Kong Land 2, and Donkey Kong Land III. In Donkey Kong 64, Squawks is seen to be the most non-cameo appeared Animal Buddy alongside Enguarde. Throughout the series, Squawks is used for different tasks. In Donkey Kong Country Returns, he is used to find hidden Puzzle Pieces.
Donkey Kong Country
Squawks marks his first appearance in Donkey Kong Country and is found only the level, Torchlight Trouble where he will set on a flashlight to light up the dark cavern and to show Donkey Kong and Diddy Kong where they are going.
Donkey Kong Country 2: Diddy's Kong Quest/Land 2
Squawks makes a reappearance in Donkey Kong Country 2: Diddy's Kong Quest and another in Donkey Kong Land 2. Instead of holding a flashlight in this game, he is now rideable so that Diddy Kong and Dixie Kong can now ride him a navigate through higher areas which require flying. He now can also spit eggs to defeat many enemies that Diddy or Dixie cannot defeat without items such as Zingers. Unlike other Animal Buddies, Squawks does not run away when hit by an enemy, but will drop either Diddy or Dixie or the Kongs will lose a life.
Donkey Kong Country 3: Dixie Kong's Double Trouble!
Squawks makes its third appearance in Donkey Kong Country 3: Dixie Kong's Double Trouble! and its fifth in Donkey Kong Land III. Here, Squawks acts in the same manner as he did in DKC2 and DKL2.
Donkey Kong 64
Squawks marks his sixth appearance in Donkey Kong 64. In the beginning of the game, he alerts Donkey Kong that King K. Rool is trying to take over Donkey Kong Island and that Diddy Kong, Chunky Kong, Lanky Kong, and Tiny Kong were kidnapped. He also gives information and advice to the Kongs in this game and can hold Tiny Kong in his clutches and carry her.
Donkey Kong Country Returns
In Donkey Kong Country Returns, Squawks is used as an item in Cranky Kong's Shop. For the cost of 15 Banana Coins, the Kongs will be able to use Squawks to find hidden Puzzle Pieces in a level. He will move around when a puzzle piece is near.
Squitter the Spider
An Animal Buddy who was first introduced in Donkey Kong Country 2: Diddy's Kong Quest for the Super Nintendo Entertainment System and came back for an encore in Donkey Kong Country 3: Dixie Kong's Double Trouble!. He can be used by either Diddy Kong or Dixie Kong to reach places which couldn't be reached on foot through use of his convenient webbing. They can be shot out to form temporary platforms which allow such feats to become possible. This Animal Buddy can also flaunt his offensive side by using the webs he shoots as a weapon to take down troublesome enemies.
Donkey Kong Country 2 / Land II
Squitter made his first appearance in Donkey Kong Country 2: Diddy's Kong Quest where he was able to assist Diddy Kong and Dixie Kong on their adventure. He can be found in the first stage of the Crocodile Cauldron level, frequently appearing in further locations from then on. The level in which he is most commonly found is Web Woods, in which this spider's abilities are essential in order to complete all of the following stages. Squitter can later be found in Donkey Kong Country 3, where his ability to defeat enemies through jumping on them is unfortunately missing, which forces you to rely on his web projectiles alone. Furthermore, his jumping distance is noticeably reduced, but his web platforms remain as helpful as ever.
Donkey Kong Country 3 / Land III
In this playable installment in which Squitter appears in, he remains strong as a helpful Animal Buddy just as he did previously, only they are limited to levels commonly following the "factory" theme. Luckily, there is a level dedicated to the use of this spider's irreplaceable abilities called Krack Shot Kroc. He last appeared in Donkey Kong Land III with his ability to defeat enemies through jumping on them restored, with the exception of the obvious spiked enemies.
Items
- Bananas and Banana Bunches, as with the previous game, are very common items. Collecting one hundred yields a life, with Banana Bunches worth ten regular bananas, meaning that ten of these types give an extra life.
- The No Animal Sign has been implemented due to the new way to finish a level. Animal Buddies cannot proceed past this sign, however when they do they are turned into a prize (usually a coin or bananas).
- The Animal Crate holds Animal Buddy prisoned inside of the crate. The symbol on the crate tells what Animal Buddy the crate imprisoned. The returning Animal Buddies' crates are slightly redesigned.
- K-O-N-G Letters return, unchanged, as collecting all four grants a free life. They are slightly small than in Donkey Kong Country.
- The Hot Air Balloons are found in lava-flooded stages. They are used to safely float over lava.
- Crates act much like Vine Barrels from the previous game, where contact with anything, including the ground. It also can defeat many enemies.
- Treasure Chests also act somewhat like barrels. When thrown on the ground they bounce and lose momentum. These usually yield prizes when broken.
- Extra Life Balloons are unchanged, if anything less common due to less bonus games being based entirely on collecting one, and now have Diddy's face on them instead of DK's.
- DK Coins are huge coins with the DK emblem hidden by Cranky found in every level. Collecting these are needed to finish the game. At the end of the quest, Cranky tallies the collected number of DK Coins and ranks them with other Nintendo characters (Mario, Yoshi, and Link all make cameos) in Cranky's Video Game Heroes. There are forty in the Super Nintendo version and sixty two in the Game Boy Advance version, per the new side-quests and minigames.
- Banana Coins act as the basic currency of the game, required to pay for services done by the rest of the Kong Family in the game.
- The Kremkoins are the prize of every bonus game and are used to access Lost World. It should be noted Lost World's Kremkoins are replaced with DK Coins.
- Kannons and Kannonballs are found in some of the stages. Putting the Kannonball inside a Kannon grants access to a Bonus Area.
- The End of Stage Target gives an award if it is jumped on from far above.
- The Skull Cart has to be ridden in a few stages, replacing Mine Carts.
- Golden Feathers are found exclusively to the stages in the Game Boy Advance version. These items are used to upgrade Expresso II's stats in the Expresso Racing minigame.
- Photographs are used to fill the scrapbook Wrinkly has given Diddy and Dixie to fulfill this task. Both items are exclusive to the Game Boy Advance version. There are multiple ways of obtaining these items.
Barrels
- Wooden Barrels return as a base weapon.
- DK Barrels return, with no difference between it and the previous game.
- TNT Barrels are rare, powerful barrels full of TNT. They were unchanged from Donkey Kong Country.
- Star Barrels are the game's checkpoints.
- Barrel Cannons return, with a slightly different design.
- Invincibility Barrels grant temporary invincibility.
- Animal Barrels turn a Kong into the respective animal buddy.
- Bonus Barrels act as teleporters to secret bonus stages. All must be found and entered to get 102% complete in this game.
- Krochead Barrels are unique barrels that control how Krocheads help.
- Plus and Minus Barrels raise the time limit in the level Haunted Hall and in Rickety Race they boost or decrease the kart speed.
- Steerable Barrels are key barrels exclusive to the level Fiery Furnace. As the name suggests, they are movable.
- Rotatable Barrel are amiable barrels found in few stages.
Levels
Enemies
Cat-O-9-Tails
Cat-O-9-Tails is a rather demented looking cat enemy with 9 tails found in Donkey Kong Country 2. He is a purple color and has a large head with a scrawny body. He is fairly small in the game about the size of the Kongs.
His only appearance is in this game, were he is quite rare, only appearing in a few levels. From the Donkey Kong Country 2 instruction book they call him a whirling dervish because he starts spinning his tails madly when the Kongs get close. He can be avoided by jumping over him as he tries to chase you, or by just leaving his area. If the Kongs try to jump on him while he is spinning they will get sucked into it, and flung upward, this does not take health but can result in being thrown into other enemies or off cliffs which results in lost lives. If you try to roll over him the Kongs will take a hit because of the spinning. The best ways to defeat him consist of throwing a Barrel or Crate at him, or by waiting out the spinning by jumping over him a few times as he tries to get you, after a little while he will become dizzy allowing the Kongs to jump on his head or roll him over. He can move pretty fast while spinning, and can not be attacked unless by throwing an object at him.
Click Clack
The Click Clack is an enemy found in Donkey Kong Country 2: Diddy's Kong Quest, he is rather common and fairly simple to defeat. He is a little smaller than Diddy and Dixie and is a metallic navy colored beetle. He has rather large nasty looking pincers on a tough body. He walks along at a fair speed but not very fast, and he does not jump or fly. Pretty much he just tries to walk into the Kongs creating lost lives if successful.
Click Clack is quite commonly encountered in Donkey Kong Country 2: Diddy's Kong Quest where he walks along back and forth changing decoration when he hits walls and objects. He can easily be defeated by rolling over him because his underbelly is softer than the hard wing covers on his back. The Kongs can disable him by jumping on him for a short time, while disabled he will be turned on his back. This than allows the Kongs to jump on his underside and defeat him, or he can be picked up and used as a weapon similar to a Barrel or Crate. They must be careful not to hold him for to long however, because he will recover while being held and give damage. He also will recover after a short time if he is left on his back. His ways to defeat the Kongs include walking into them, or distorting their jumping when they bounce off his back. When you jump on his back the Kongs will fly backward a little possibly off cliffs or into other enemies.
Kannon
Kannon would replace Klumps in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. They are a kremling enemy that shoots cannons at Diddy Kong and Dixie Kong when they get close to them. They would have earrings, a tough chest, an eyepatch, a pirate hat and a kannon to shoot Kannonballs and barrels at the Kongs. They could be found in several levels throughout the game, mainly in the underground levels.
Klampon
Klampons are enemies that were first seen in Donkey Kong Country 2: Diddy's Kong Quest. They are a larger version of a Klaptrap. They attack similar to the Klaptraps and are invulnerable to a front attack as well as from behind. They can be defeated by a jump or cartwheel from above.
Klobber
Klobber first appears in Donkey Kong Country 2: Diddy's Kong Quest. They are barrel wearing enemies that are from the Kremling Krew. They hide in their barrel and wait for the Kongs to get close before charging at the Kongs in an attempt to hit them into other enemies or off the edge. All the Kongs need to do in order to defeat a Klobber, is to jump on their head and then pick the barrel up and use it as a weapon.
The Knocka enemy is similar to the Klobber, which would appear in Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III.
There are several variations of the Klobber in Donkey Kong Country 2: Diddy Kongs Quest. Each color does something different when they hit Diddy Kong or Dixie Kong. Green is the most common Klobber and the lease harmful.
The Yellow Klobber uses the same method as the green Klobber. If they hit a Kong, they make the Kongs drop some of their Banana Bunches. They can be recollected but in a very shot time span. Gray Klobbers have red eyes and are considered to be the most dangerous. They cause a Kong to drop their balloon. Most of the Gray Kloobers are found in the Lost World. A Red Klobber also appears but they are known as Kabooms.
Klomp
A Klomp is a green pirate Kremling found in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. He is one of the most commonly encountered enemy in both games, and the most commonly encountered Kremling. He is thought to be a variation of Kritter who is the most common Kremling in Donkey Kong Country. Just this time he is dressed as a pirate with a peg leg, and striped shorts with jagged edges. He is also the same size as Kritter and looks the same, so it is almost certain he is Kritter, but just under the name of Klomp this time around. He is fairly easy to avoid and defeat.
In Donkey Kong Country 2: Diddy's Kong Quest, the Klomp enemy appears in many levels including the very first level of the game. It is assumed he is Kritter now dressed as a pirate because of his role in the Kremling Krew, led by Kaptain K. Rool. He is very easy to defeat in this game by simply jumping on his head or rolling into him, using a Barrel or Crate also makes quick work of him. He only comes in the one color green, unlike his appearance in Donkey Kong Country as Kritter where he came in a few different colors. He can cause damage to the Kongs and lost lives by walking into them. He does not jump in this game to attack the Kongs, instead their is yet another Kritter variation called Kaboing who looks pretty much like Klomp but jumps instead of walks.
Krochead
The Krochead is an enemy which first appeared in Donkey Kong Country 2: Diddy's Kong Quest as well as Donkey Kong Land 2 for the Nintendo Gameboy. Only the top halve of this enemy's head is ever seen and it is not able to harm the Kongs. Instead, the Krocheads help out the Kongs, as the green Krocheads act as platforms and the red act as springboards. They are found in either water or lava levels and sometimes they are bobbing up and down in levels. Sometimes a Krochead Barrel is needed to be hit, for the Krocheads to surface for a short time.
Kutlass
Kutlasses are small enemies that can be found in Donkey Kong Country 2: Diddy's Kong Quest. They are members of the dastardly Kremling Krew and apparently also part of Kaptain K. Rool's crew, also known as the Kremling Kutthroats.
In this installment, Kutlasses resemble the average stereotypical pirate in the form of a miniature crocodile sporting a weapon set that appears far too much for it is overall bodily frame. Game-wise, this pair of twin swords turn out to be this enemy's ultimate weakness. It is like this because after every swing, the force is so heavy that the Kutlass always ends up getting their weapon stuck in the ground, allowing the perfect opportunity to be taken down. The explanation for this enemy's comical weapon is explained in the game's manual detailing that the Kutlass ordered the swords off of a TV shopping channel and had no idea they would turn out to be so large. The slower, tamer version of the Kutlass is later replaced as further levels are proceeded through with a much quicker version who does not hesitate as much as the original Kutlasses do when successfully pulling their stuck swords out of the ground.
Mini-Necky
Sub-species of the Necky enemy, who appear throughout the Donkey Kong series. They make their first appearance in Donkey Kong Country and return in Donkey Kong Country 2: Diddy's Kong Quest. The most notable Mini-Necky is Krow.
Donkey Kong Country / Donkey Kong Land
Mini-Neckys would first appear in Donkey Kong Country. They are considered to be more of a threat than a regular Necky due to their ability to fire small coconuts at a moderately fast rate. They do not show up often in the game.
In Donkey Kong Land, they keep all of their traits from Donkey Kong Country.
Donkey Kong Country 2 / Donkey Kong Land 2
In Donkey Kong Country 2: Diddy's Kong Quest, they can be found in only some of the levels. They dive forward in the direction of the Kongs and try to hit them when they get close. They also wear bandannas and have a deeper voice.
Krow would make his debut appearance in DKC2 as the boss of Gangplank Galleon. There would be ghost-like Mini-Neckys called Kreepy Mini Neckys.
In Donkey Kong Land 2, they keep all of their traits from Donkey Kong Country 2.
Neek
Neeks are common, mouse-like enemies in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. They are replaced by Gnawtys from Donkey Kong Country and Donkey Kong Land. They have a very basic moveset, are easily defeated, and can be found just about anywhere. They follow the whole "pirate" theme, resembling a rat that Diddy and Dixie most commonly find inhabiting one of their ships. They can easily be overcome either by a simple jump on top of it or a side attack.
These enemies were later replaced by Sneeks in Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III.
Puftup
Puftups were blowfish enemies that can be found in the waters of Crocodile Isle and Donkey Kong Island. they have made their first appearance in Donkey Kong Country 2: Diddy's Kong Quest and their last appearance for the series in DK Jungle Climber.
Donkey Kong Country
The puftups were meant to appear on one of the stages in Donkey Kong Country, but the sprites to this enemy have not been finished. The enemy has blue fins and an idle only animation. These enemies can be seen if the ROM has been hacked
Donkey Kong Country 2: Diddy's Kong Quest
They would be semi-common enemies in Donkey Kong Country 2: Diddy's Kong Quest. They would have two attack patterns. The first would be they inflate, and make it harder for the Kongs to avoid them. They sometimes inflate to the point that they explode and throw spikes through the water. They can only be defeated by Enguarde.
Donkey Kong Land 2
They would make their next appearance in the pseudo-sequel, Donkey Kong Land 2. Keeping their appearance from the previous game, they lose their ability to explode.
Donkey Kong 64
Puftups would appear next in Donkey Kong 64. If they are approached by a Kong, they will explode. The boss of Gloomy Galleon would also be a giant Puftup called Puftoss.
Banjo-Tooie
Puftups makes a first appearance outside the Donkey Kong Universe.
The Puftups were recycled as Swellbellies for the game "Banjo-Tooie" that is entirely outside of the Donkey Kong universe. Despite the red coloring, the puftups were refurbished from the previous game "Donkey Kong 64," but with a bit of red coloring on the spots of it is body. They appear in the depths of Jolly Roger's Lagoon like Atlantis, Smuggler's Cavern, and Seabottom. They are aptly to explode if a Talon Torpedo is used or shooting Grenade Eggs at them.
Screech
Screech is a brown and red Parrot that is a member of the Kremling Krew. He first appears in Donkey Kong Country 2: Diddy's Kong Quest. He is considered a mini-boss and can be found in The Flying Krock word. Instead of battling Screech directly, Diddy and Dixie Kong has to race him using Squawks after transforming into him with the Animal Barrel. The race would take place in Screech's Sprint, a bramble and Zinger-infested level. It would end with either Squawks or Screech crossing the finish line made of bananas. If Squawks loses, then he will lose a life and have to race again. Once Screech has been defeated, the Kongs can gain access to Kaptain K. Rool's airship, the Flying Krock.
Screech would return in Donkey Kong Land 2 as the mini-boss before the Flying Krock again. Squawks would have to race him once more.
Shuri
Shuri is a rather tough starfish enemy found in the under water levels of Donkey Kong Country 2, Donkey Kong Land 2, and Donkey Kong 64. He also made other appearances in DK Jungle Climber and DK King Of Swing. His physical appearance consists of being a red pinkish color or an orange color, he is mainly medium sized but this varies. The orange Shuri's just spin up and down through the water, while the red pinkish colored ones lie in wait and charge anyone who comes near.
Shuri's appearances in Donkey Kong Country 2 are rather common, with him appearing in most or all under water levels. In this game the orange colored Shuri or the lighter one just spins around under water for the Kong`s to avoid, swimming into him may result in loss of a life. This Shuri is fairly easy to avoid and can be defeated using Enguarde who is a swordfish Animal Buddie. The red or darker colored Shuri`s tactic in this game is to hid in wait and than charge the Kongs. If the Kongs are not swimming fast enough it is easy to take a hit and lose a Buddie or lives. Enguarde can be an aid for the Kongs during levels when this Shuri is around because of his faster swimming. Enguarde can also defeat this Shuri by charging head first into him.
Zinger
A common breed of enemy featured in the original Donkey Kong Country trilogy, making its first appearance in Donkey Kong Country. They often fly around a set area with varying speeds. They are often found in different colors, with yellow being the most common. They are lead by the King Zing and Queen B.. This enemy can only be defeated with a Barrel or other object, and can not be defeated by the Kongs in any other way.
Bosses
Krow
Kleever
Kudgel
Kudgel is a muscular, oversized Kremling found at the end of Krem Quay in Donkey Kong Country 2: Diddy's Kong Quest as the boss of the world. He resembles a Klubba and wields a large club.
Kudgel can be found at the end of Krem Quay, in the level Kudgel's Contest. He can only be defeated by the use of the TNT Barrels. His main attack pattern is to jump, land(causing an earthquake to temporarily stun the Kongs if they are on the ground), and after a couple of jumps, swing his club. This club gives him great range and hurt a Kong if they are stun. His jump pattern gets shorter by the more hits he takes. As well his earthquakes stay longer.
It is presumed that he perished after Donkey Kong Country 2: Diddy's Kong Quest, as he would not reappear in the game's semi-sequel Donkey Kong Land 2.
King Zing
King Zing was first introduced in Donkey Kong Country 2: Diddy's Kong Quest as the fourth featured boss that Diddy Kong and Dixie Kong encountered during their adventure. He resides at the very end of the Krazy Kremland level and is the apparent husband of Queen B.
Upon entering the boss area, the Kongs must transform themselves into Squawks in order to make King Zing appear and start the battle. Since you can only defeat this boss while controlling Squawks, this Animal Buddy's hard-to-handle controls can easily make this boss that much more difficult to defeat, so patience is recommended. Coconuts must be shot at King Zing's stinger in order to inflict damage. Like Queen B., after a certain amount of damage, King Zing enters a temporary rage/invincibility mode as indicated by his entire body turning red, and shoot multiple spikes from his spine at you. A Krem Coin is rewarded once you manage to defeat him.
Kreepy Krow
Kaptain K. Rool
Kaptain K. Rool is actually King K. Rool in a pirate disguise, who remained leader of the Kremlings and captured Donkey Kong as part of his very first appearance in Donkey Kong Country 2. He has also appeared as a prominent boss in Donkey Kong Land 2.
In his very first appearance, Kaptain K. Rool successfully ape-naps Donkey Kong and then proceeds to unleash his minions throughout the lands of this installment in order to deter any possible pursuers. Diddy Kong and Dixie Kong eventually step up to defeat this deviously merciless crocodile two separate times, each to their success, in K. Rool's Keep and finally atop The Flying Krock. He receives a nice, painful punch from Donkey Kong after he is rescued, sending him skyward and straight into the unforgiving waters of the Lost World. Unfortunately enough, Kaptain K. Rool manages to return and become promptly defeated by the Kongs once more. As the island sank, Kaptain K. Rool managed to board his ship and sail away.
Crocodile Isle
Crocodile Isle is the area that Diddy Kong and Dixie Kong explore in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is considered to be the place of origin of the Kremlings.
History
Crocodile Isle is a gloomy, dark and forbidding island. it is located close to Donkey Kong Island, and can be seen from the remains of Gangplank Galleon and K. Rool's Keep. It is normally shrouded in fog and there is swamplands found throughout most of the island. On the south coast of the Isle, it is battered with rough currents with several ships on the islands rocky coast or in the island's bogs. Crocodile has several places that are volcanic and the top of the island is hit by freezing winds.
The Kremling Lost World is considered to be the birth place of the Kremling species. It also home to a volcano called Krocodile Kore, which powers the island. If Diddy and Dixie acquire the "best" ending in DKC2, Kaptain K. Rool clogs up the volcano in Krocodile Kore and cause it to explode and result in the whole island sinking into the sea.
In Donkey Kong Land 2, it is brought back to the surface by King K. Rool. It is somewhat ravaged after being at the bottom of the sea. Crocodile Cauldron and Krem Quay have merged together to form Krem Cauldron and the volcano in Krocodile Kore, no longer provides energy.
Cheats
50 Lives
At the gameplay select screen highlight the Cheat Mode option and press Y, A, SELECT, A, DOWN, LEFT, A, DOWN.
All 75 Kremkoins
- In Pirate Panic, go into K.Rool's cabin (do not collect the balloon) and then leave.
- Jump over the first two bananas, then collect the next bunch on top of the barrels. Still avoiding the first pair of bananas, return to the cabin and grab the balloon.
- Repeat step 2 then return to the cabin, still avoiding the first two bananas. You get a floating Kremcoin in the air. Grab it to automatically get all the Kremkoins.
Cheat Mode
To activate cheat mode, enable the Music Test, then press Down repeatedly until Cheat Mode appears. At this point you can gain 50 lives by pressing Y, A, Select, A, Down, Left, A, Down. To eliminate the DK barrels, press B, A, Right, Right, A, Left, A, X. Now start the game. If you did this correctly you should get Diddy and Dixxie Kong whenever you start.
Coin Status
To check how many D.k. coins you have at cranky's video game heros place do the following: At the map screen press L,R,R,L,R,R,L,R,R (the top buttons) until a screen comes up that says "cranky's video game heros."
Best Ending
To see the best ending, you must have all the DK coins and found all the secrets. Once you have done this, beat all the LOST WORLD stages and the crocodile head opens in the middle of the LOST WORLD. Enter it for the special ending.
Hidden Bonuses
In Krazy Kremland, at the very beginning of the level "Hornet Hole," let the other character climb on your back. Throw them Up and Left to find a hidden hook. After that, climb a wall of honey. At the top are 2 hidden bonuses.
No DK Barrels
At the gameplay select screen highlight the cheat mode option and press the following buttons: B, A, RIGHT, RIGHT, A, LEFT, A, X
Music Test
Start a new game in two-player Team mode, them press Down repeatedly until a Music Test appears.
2-Up in Hot Head Hop
In the level 'Hot Head Hop', throw your partner right above the entrance. If you look closely you see a black treasure box. Pick it up and throw it at the first rat. The box contains a 2-Up.
Easy Walkin'
In the honey comb levels, you can walk through the sticky honey without jumping. Use the tag team method so that Diddy or Dixie is on one or the other's shoulders. Once you have done this, walk through the honey without sticky feet.
Many extra lives in Krem Quay
When you get to Krem Quay, the first level you hare in is Barrel Bayou. Proceed through the level until you get to two Kloaks throwing beetles. The first one runs off, but the other one throws another beetle and leave, follow him. He does not go too far before he throws a treasure chest at you. Go to the bee at the end of the platform but dont break the chest on him. Go back and the two kloaks are there again. Break the chest on a beetle and repeat the process as many times as you want because the 2-life balloon comes back as well.
Automatic End
In the first level of the game (I forget what it is called), when you enter Gateway Galleon, go on top of the barrels and jump over to the first hook. You need Dixie to do this. Hold down the fast button and jump over to your left, and whip out that helicopter thing. While you are going down, you hear a noise like you are getting shot out of a barrel, and you get blasted to a part in the ship where there is a lot of bananas and two doors, one to your left and one to your right. Exit through the one to your right and you end up at the hook at the end of the level.
Warp to end of level (Crocodile Cauldron )
In the Crocodile Cauldron in the level before Kleever's Kiln, from the beginning of the level walk right and you see a banana coin. You need dixie to do this. Jump over it and glide towards the right underneath the platform as if you are committing suicide. If you did it right you are in an invisible barrel and blasted across to the end of the screen into another invisible barrel and up. you are in a room with some bannana's in the shape of an "!" After you get them and go right, you exit that room and be blasted into the barrel at the end of the level that blasts you onto the bullseye. That is the hardest level in Crocodile Cauldren and this warp helps you beat it and if you are going to get the DK coin you can go back and get it without having to beat the level afterwards.
Hint: Lockjaw's Locker Shortcut
Fall to the ground at the start of the level as usual, then walk until you come to the the part where the water rises. Go back and stay near the ceiling. After you swim almost to the start of the level, there should be an opening where you can go up and get coins. Go to the right of that opening and there should be a little gap that looks like there is nothing there. Swim up into it, and you are fired by an invisible barrel to a place where there is an exclamation mark spelled out in bananas. Go into the right opening and you are warped to the end of the level.