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Donkey Kong Country 2: Diddy Kongs Quest #26 - Krem Quay

Krem Quay - Walkthrough

Donkey Kong Country 2: Diddy Kongs Quest #26

Krem Quay

Level: .Krem Quay is the third world of Donkey Kong Country 2: Diddy's Kong Quest, and it takes place at a murky swamp in Crocodile Isle. The main landmark of Krem Quay is a large shipwreck of a Kremling Galleon said to have originally belonged to King K. Rool. The ship is broken in two halves, each appearing on either side of the world map. Diddy and Dixie do not access the levels in a consecutive left-to-right order, but each level is rather found on a certain side of the shipwreck. There is a bramble field that is deep within Krem Quay. On the Crocodile Isle map is a set of stairs leading up to Krazy Kremland.

Shortly after Kaptain K. Rool's defeat on The Flying Krock, as he falls down Crocodile Isle, Kaptain K. Rool bounces on Krem Quay's location, and then into the water, where sharks proceed to chomp on him.

Krem Quay does not appear in Donkey Kong Land 2, as it was instead combined with Crocodile Cauldron to form a single world, Krem Cauldron.

1. Barrel Bayou, Krem Quay

Donkey Kong Country 2: Diddy Kongs Quest Krem Quay - 1. Barrel Bayou Map.
Enemies: Neek, Klomp, Flitter, Klobber, Kloak, Zinger, Click-Clack

Barrel Bayou is the eleventh level of Donkey Kong Country 2: Diddy's Kong Quest and the first level of Krem Quay. It is the first bayou-themed level of the game. It involves Diddy and Dixie Kong using Rotatable Barrels and Arrow Barrels to blast across gaps. Aside from barrel blasting, the Kongs have to also go across a series of moss-covered boardwalks. Barrel Bayou is the first level to feature Kloaks, which are hovering enemies that throw projectiles, items, or enemies at the Kongs. An animal crate of Rambi appears shortly after the letter K, and it can be found by jumping over the first Zinger, then on a Krockhead, and lastly onto a small boardwalk with the animal crate. Rambi can only be taken through the first half, since his No Animal Sign comes shortly after the Star Barrel.

The music used for Barrel Bayou and all the other swamp levels is titled "Bayou Boogie." It bears a similarity to Phil Collins's "In the Air Tonight." The composer for the game, David Wise, confirmed that the similarity was intentional.

Layout

The level begins on a grassy platform with a barrel on it. Ahead, the Kongs can find a trio of Neeks and then a lone Rotatable Barrel with the letter K above it. Some bananas are also to the left and right of the Rotatable Barrel, which only has five seconds set on it. After the primates stay in the barrel past this time limit, it automatically shoots them out of it. A Klomp is nearby, followed by a small area of water with a lily pad holding a DK Barrel floating on it. A Flitter also flies at the end of the water area, and once they cross this water, they make their way down a long platform with a crate-throwing Kloak above it. The Kloak also throws a Banana Bunch if the Kongs wait near it for a while. There is another area of water ahead of here, and it can be crossed with either a group of Rotatable Barrels, each with three to five seconds set on them, or with a Krockhead sticking its head out of the liquid. If they use the Krockhead to cross, they come up to a small platform in the water, which holds an animal crate with Rambi in it. Additionally, in the Game Boy Advance version of the game, the heroes collect a photograph if they grab the banana above this Krockhead.

A Rotatable Barrel with three seconds on it is to the right of Rambi's animal crate, and it can shoot the heroes into a trail of bananas and onto a platform on the other side of the water. The Kongs can find a Zinger on the edge of this platform. A Kloak is near here, and it throws a Zinger onto the platform and then hovers off-screen. If the primates continue, they come up to an additional Zinger that guards a quadruplet of bananas, and then reach a Klobber. A DK Barrel is ahead of here, but before the heroes reach it, they must pass a pair of Kloaks that throw crates at them. After they pass the DK Barrel, they encounter a Zinger that flies over the letter O, which is located above a large pool of water. The group can find a long set of Rotatable Barrels ahead of here, each with only two seconds set on them. As they shoot across the area with these barrels, they come up to a golden feather, found only in the Game Boy Advance version of the game. The final barrel can either shoot them onto a long, nearby platform, or into a Zinger guarding a Banana Coin. If they shoot to this Zinger with Rambi, the Animal Friend can slam through the Zinger and safely grab the coin. The heroes land on the platform after shooting to this Zinger, and if they travel forward, they make their way to a second Klobber and a Kloak. The Kloak throws a Banana Bunch and then a Zinger, which lands in front of the Banana Bunch. An area of water is ahead of here, but the group can cross it with the use of three Rotatable Barrels. The first two barrels, both with three to five seconds on them, constantly move up and down, while the last one, with only two seconds set on it, is stationary and placed above a small platform with the level's Star Barrel on it.

At this point, the heroes can find a Zinger floating above the water to the right of them. A half-sunken barrel and a lily pad holding a Kannon float on top of the water, and they can be used as platforms in order to reach a platform suspended over the liquid. Two groups of three Neeks walk down the platform, which also holds two Zingers that the heroes must jump over. After they pass the second Zinger, they reach a No Animal Sign. If they reach this sign with Rambi, the Animal Friend disappears and the Kongs are given a Video Game Hero Coin. An arrow pointing to the west formed by bananas is nearby, being followed by a Kloak that throws some barrels at the primates. If they wait long enough near this floating enemy, the foe heads to the left to the edge of the platform and throws a treasure chest that contains a kannonball. A DK Barrel shakes in the air to the right of the Kloak, and if they travel past it, they find another water area with a pair of Blast Barrels above it. The barrels are placed nearly back-to-back, but are not facing each other. However, they can still be used to cross: If the primates shift to the right after shooting out of the first barrel, they head along a trail of bananas and then into the neighboring barrel, which then fires them to the other side of the water.

Here, they can find two Kloaks that both throw Click-Clacks. One of these enemies guards the letter N. After the Kloaks throw a few Click-Clacks, they fly away, leaving the letter N open to the Kongs. Another area of water is ahead, and a Zinger floats above the beginning of it. After they jump over this foe, they land in a Blast Barrel that is placed across from another Blast Barrel in a mirrored position. As before, they must shift to the right after firing out of the first of the barrels to land in the second, which then shoots them to the next pair of Blast Barrels. These barrels are positioned in the same way as the previous and must therefore be used in the same way. After they shoot out of the second of these two Blast Barrels, they land in a lone Blast Barrel that is aimed in the opposite direction that they want to go. By shifting to the right after shooting out of the barrel, the heroes can head in the correct direction and land on a solid area of ground. As they shoot out of the barrel, they also hit into a DK Barrel.

Ahead of here, the primates can find two Kobbles and a small pit of water with a lily pad holding a Banana Coin on top of it. A Zinger hovers up and down above it as well, but once the foe hovers up, the heroes can drop onto the lily pad and grab the Banana Coin. On the other side of this small water area, the duo encounters a Kloak that throws a few barrels and a Zinger. An additional water area follows the Kloak, who leaves the area after throwing the Zinger. As the heroes cross the water, they come up to a Banana Bunch and a half-sunken barrel that they must use as a platform. The barrel can help them reach another raised piece of ground, which is immediately followed by a water area with a Blast Barrel hovering across it. Many bananas and the letter G float above this Blast Barrel, which must be used to cross. The barrel is positioned so that it only shoots the Kongs up. Therefore, as the device shifts over the liquid, the heroes must move with it and constantly try to land back in the barrel.

Soon, they make their way to the other side of the water, where they can find a large platform lifted over the water. A Bonus Barrel is above this piece of land, along with a Kloak, who throws a few barrels and a Zinger at the heroes. After it throws the Zinger, it flies up into an area that cannot be accessed. The Kongs can find one last area of water near here, and they can cross it with the use of a barrel floating in it. Once they cross the water, they land in an area with a few Rotatable Barrels, the first two with one second set on them, and the last barrel with five seconds set on it. They can use these barrels to shoot to the End of Level Target found nearby. If they hit this target, they complete the level, but if they hit it immediately after shooting out of the last Rotatable Barrel, they complete the level and win a prize, such as a red Extra Life Balloon. A Zinger hovers around the last Rotatable Barrel, so the heroes must watch for it as they shoot to the End of Level Target.

KONG Letters

K: Above a Rotatable Barrel at the beginning of the level.

O: Near a Zinger after the second DK Barrel.

N: By a Kloak, who will move away if the Kongs wait for a bit, after the No Animal Sign.

G: Reached with a Blast Barrel after the second Bonus Barrel.

Key items

Cranky's Video Game Hero Coin: The Kongs must ride Rambi past the No Animal Sign.

Bonus Levels

Destroy them All!: Immediately after passing Rambi's No Animal Sign, the Kongs discover an arrow formed by bananas pointing to the left and a Kloak. If the Kongs wait for a few seconds, the Kloak begins to float to the left. They must chase the villain all the way to the end of the big platform, where it stops and throws a treasure chest containing a kannonball. After they release the kannonball from the chest, they must pick it up and carry it to the left, where a kannon sits on a lily pad. If they insert the kannonball into the kannon, and then enter the object, they are fired up into a Bonus Area. Here, the Kongs have 15 seconds to defeat two Flitters and a Zinger, which are flying high into the air. After defeating every enemy, a Kremkoin spawns on the right side for the Kongs to obtain.

Find the Token!: Just before reaching the end of the level, the Kongs make their way onto a platform with a Bonus Barrel and the level's final Kloak floating above it. By using their Team-up move, or by bouncing on the barrels thrown by the nearby Kloak, the Kongs can make their way into the Bonus Barrel. The Bonus Barrel then sends them to a Bonus Level, where they must use many Rotatable Barrels, each with only two seconds set on them, to cross a large swamp pit. The Kongs have 20 seconds to successfully cross the pit and obtain the Kremkoin from a boardwalk on the right side.

2. Glimmer's Galleon, Krem Quay

Donkey Kong Country 2: Diddy Kongs Quest Krem Quay - 2. Glimmer's Galleon Map.

Glimmer's Galleon is the twelfth level in Donkey Kong Country 2: Diddy's Kong Quest and the second level of Krem Quay. It takes place in the flooded cargo of a dark, submerged galleon. For nearly the entire level, Diddy Kong and Dixie Kong are assisted by the titular Glimmer, who follows them around, lighting the path forward. The Kongs encounter four types of underwater enemies: Flotsams, Puftups, Shuris and Lockjaws. A Klomp appears near the start, walking underwater, and a Spiny appears at the very end, when the Kongs exit the cargo. It is the only underwater level without Enguarde, meaning that none of the underwater enemies can be defeated. Like in previous underwater levels, there are certain parts of the wall that Diddy and Dixie can swim through.

Layout

At the beginning of the level, the player can swim through a passage among several large crates and barrels. By swimming north, the player can find a hidden room that allows them to play a Bonus Level. The Kongs can head through some crates above the entrance of the room to reach a room with two Banana Bunches and some bananas that form a "3" shape. Another hidden area with a Video Game Hero Coin and some bananas that form a "4" shape. are located above here If the player heads south through the passage at the beginning of the level, they can reach a DK Barrel and a banana trail leading to a pile of large crates and barrels with a Klomp. Continuing through the trail leads to a Flotsam and a thin channel. Glimmer appears here before reaching the Flotsam. On the other side of the channel, there are more Flotsams and a hidden channel leading into a small room with a Banana Bunch.

After passing through an additional passage in this room, the player can either head through an area to the north or another area to the south. In the upper path, there is a Lockjaw, some bananas in an alcove, and a large barrel that holds a Banana Coin. The lower path consists of a Lockjaw and some Flotsams, as well as two alcoves full of bananas. At the meeting point of the two passages, there are more Flotsams and a small channel that leads to another pair of passages. The lower passage has a Flotsam, a DK Barrel, and a small crate that leads to the upper passage. The upper passage leads to another passage that allows the player to reach an area with a Lockjaw and Banana Bunch. After passing through a channel above here, the player can enter an area leading to a passage consisting of two Banana Coins, bananas, and a photograph, which is only in the Game Boy Advance version. The passage also allows the player to take a shortcut leading to a room found after the letter O.

If the player skips the passage, they must instead swim upwards to a smaller area with two Lockjaws and bananas in an alcove. A larger area is located north of here, and it contains some Flotsams and the letter O is hidden in an alcove behind a crate in this room. The player can then reach the small room, which leads through the channel, and by swimming west, the player can reach a room with a Puftup in the center of it. After going down a passage below the room, the Kongs can either reach a safe area without obstacles, or an area with a Lockjaw, Banana Bunch, and a Banana Coin in a crate. Both paths connect in a part with a Flotsam and two thin channels above it. Both channels lead to the same part of the level, which has a Flotsam, and some bananas. To the left of the Flotsam is a passage, and a wider area with a Star Barrel and a trail is on the other side of it.

The trail sends the player towards a channel leading to the west with a DK Barrel. An arrow formed by a group of bananas can be followed to progress into a large room with a Shuri and a Flotsam. Another large room with a Puftup, an alcove with a Banana Bunch and a Shuri are located in this area. A passage is located above the Shuri, and to the right, there is a crate that leads to an Exclamation Point Barrel in the Game Boy Advance version. A wide room with a Lockjaw and some Shuris are located above here. To the west, there is an additional room with a Puftup and by passing through a small passage above it, the Kongs can reach an area with a Lockjaw, a Banana Bunch, and the letter N.

After passing a narrow channel with a DK Barrel and swimming upwards, the Kongs can reach an area with some large barrels and a Lockjaw. After passing by several Shuris in a wider area to the right and a Flotsam, there is a curvy path with lots of Shuris snd an alcove with the golden feather. The curvy path then allows the Kong to reach a Puftup and a narrow passage, which is located next to two passages that lead up and down. The passage leading upwards takes the Kongs to an area with a Lockjaw and a Banana Bunch. Passing by a wider section to the right of here, The lower passage instead leads to a wider area with a Lockjaw and a channel leading to an open crate, allowing the player to access a Bonus Level.

The passages both connect to a vast room with some Flotsams and a Puftup, and a small passage guarded by a Lockjaw appears here. The lower passage from before connects to a smaller room below this area. The room and the passage both connect in front of three Puftups, and a Banana Coin. In the bottom-right corner, there is a banana arrow that directs the player upwards through a thin channel. After reaching an Auto Fire Barrel in the channel, the Kongs are shot to the deck of a ship with a Spiny and End of Level Target.

K-O-N-G Letters

K: After encountering Glimmer, the Kongs must swim up past a few Flotsams. As they continue northeast, Diddy and Dixie encounter a Lockjaw. The Kongs can obtain the letter K from an alcove to the upper-right.

O: Shortly after the letter K, the Kongs must swim up a vertical passage with some Lockjaws. At the end of it, they must swim to the right and pass through a crate to obtain the letter O.

N: When the Kongs encounter the second Lockjaw after the Star Barrel, they can swim below to find two alcoves. The alcove on the right has a Banana Bunch while the left alcove has the letter N.

G: After the letter N, the Kongs must swim past numerous Shuri, then three Flotsams, and a Puftup. By swimming up, Diddy and Dixie can find two Lockjaws. The letter G is in the middle alcove above them.

Key items

Cranky's Video Game Hero Coin: Above the first Bonus Level's entrance, Diddy and Dixie can swim through the crates. This takes them into a hidden room with bananas shaping the number 3. A Banana Bunch appears in each corner of the room except the upper-right, where the Kongs can swim through the crate above to enter another room which has bananas in the shape of the number 4. The Video Game Hero Coin appears to the very left.

Bonus Levels

Find the Token!: At the start of the level, the Kongs must swim directly above to enter a spacious room. They must follow a trail of bananas which take them to a large opening of a crate that leads into the first Bonus Level. In it, the Kongs must swim through a curvy path of crates and barrels. They have 40 seconds to obtain the Kremkoin at the top right of the area.

Find the Token!: After the letter N, the Kongs eventually come across a group of bananas arranged as a right arrow. Instead of going the specified direction, Diddy and Dixie must swim below, where they encounter a Lockjaw. A narrow path is below the Lockjaw, and like the first Bonus Level, a trail of bananas lead the Kongs into an open crate to the second Bonus Level. Similarly to the first Bonus Level, the Kongs have only 35 seconds to make their way through a path and obtain a Kremkoin at the top-right of the area.

3. Krockhead Klamber, Krem Quay

Donkey Kong Country 2: Diddy Kongs Quest Krem Quay - 3. Krockhead Klamber Map.

Krockhead Klamber is the thirteenth level of Donkey Kong Country 2: Diddy's Kong Quest and the third area of Krem Quay. It is the second swamp level, after Barrel Bayou. Diddy Kong and Dixie Kong have to quickly cross the swampy water by jumping from many Krockheads, many of which have a pattern of emerging for a few seconds, then retreating into the water, and reemerging. Some Krockheads only appear when the Kongs jump at a Krockhead Barrel, but they also retreat back into the water after a while. The swamp has many cattail plants that Diddy and Dixie can grab onto, as well as large barrel platforms partially submerged in the swamp. There are also many Flitters that the Kongs must jump from. Squitter appears in a Bonus Level, though he cannot continue with the Kongs in the main level due to the No Animal Sign that appears just outside the Bonus Barrel.

Layout

The Kongs begin the level in front of a pair of Zingers, who they can travel over with their team up move in order to reach a hidden area that consists of a treasure chest containing a Life Balloon and a pit with a few Zingers and a Flitter above it. With their super-jump ability, the heroes can cross the pit to reach a platform that holds an arrow pointing to the left that is formed by bananas, which is followed by two more of groups of two Zingers that they must pass. A Banana Coin is between the two groups, and a treasure chest containing a Video Game Hero Coin follows them. There is also a Blast Barrel above the previous pit, and the primates can enter it to be shot back to the beginning of the level. In the Game Boy Advance version, the area's location was made more obvious to the player. In the original version, the Zingers are not heard or shown unless the Kongs look to the left.

If Diddy and Dixie head to the right from the starting point on the level, instead of traveling over the Zingers behind them, they come up to a DK Barrel that is guarded by a yellow Kutlass. A large area of water is ahead of here, and a pair of vines with a Flitter between them float on it. Some platforms that float at the surface of the water are also ahead of here; the first platform holds some bananas, the second carries a crate, and the third supports a hopping Kaboing. The first two of the platforms are separated by a wide gap, but the Kongs can cross this gap by bouncing on a Flitter that flies over it. Once the heroes cross the platform with the Kaboing on it, they reach another two vines that surround a Flitter, who orbits the letter K. Two more solid platforms follow these vines, and both of them support Kaboings. If the primates manage to pass these foes and travel ahead, they reach a vine that is guarded by a Zinger.

A quadruplet of Flitters are present near here, and one of them hovers over a Banana Coin. Diddy and Dixie must bounce on the insects in order to cross a portion of the swamp and reach an additional vine that is followed by some solid platforms. The first platform holds a DK Barrel, while the two ahead of it are jumped on by a Kaboing, who jumps back and forth with the two platforms. A Flitter also hovers over the third platform. Once the primates travel past this platform, they grab onto a vine that is followed by a Flitter, who is surrounded by a Zinger. While dodging the restless Zinger, they can bounce on the Flitter in order to reach another vine. An additional vine is ahead of it, and a Krockhead with the letter O above its head is between them. The Kongs can discover a third vine after here, and a Flitter being orbited by a Zinger is to the left of it. To the right of the vine, the primates can find a Flitter with a Zinger next to it and the final vine before the Star Barrel, which hovers nearby above a Krockhead.

A long, solid area of land is ahead of here, and a Blast Barrel that can shoot them straight up into the air is next to it. The area of land holds a yellow Kutlass and a No Animal Sign with Squitter pictured on it. An arrow formed by bananas is also above the sign, and it points towards a hidden Bonus Barrel. If this is entered, the heroes reach a Bonus Level that contains Squitter. If they exit the bonus with Squitter and pass the No Animal Sign, the spider disappears and they are given a Life Balloon. If the duo continues from here, they reach a Krockhead Barrel that causes the two Krockheads in the water area nearby to stick their heads out. They must use the crocodiles to reach a pair of vines with a Banana Coin guarded by a Zinger between them. A DK Barrel is to the left of the first vine. After the primates pass the second vine and dodge a Zinger in mid-air, they land on a solid platform with a Krockhead Barrel and, in the Game Boy Advance version only, a golden feather above it. A Zinger hovers over the barrel and the feather.

If they hit the barrel, four Krockheads emerge from the water. The Kongs can use these nearby creatures to reach a vine that they can use to reach a solid platform that a Zinger guards. An additional platform follows here, and it holds a small crate that they can defeat enemies with. If the two friends continue from here, they reach a vine with a Klinger on it and another Krockhead Barrel that floats above the dangerous water. After they hit the barrel, a Krockhead appears under them. Some more Krockheads are ahead of here that appear after the barrel is touched, and a Flitter is between every two Krockheads. The letter N is also between the second and third Krockheads in the area. Soon, the primates reach a solid platform with a DK Barrel high above it. They can only reach the barrel if they use their team up move or jump to it from the vine found to the right, which holds a Klinger.

Another vine with a Klinger on it is near here, and it is followed by a quadruplet of Flitters that the heroes must bounce on to cross a small portion of the water area. The two friends can find a pair of vines after the section of Flitters, and one of these vines holds a Klinger. A Krockhead Barrel floats above the water next to the vines, and once it is touched, some Krockheads appear ahead above the water. Two of these Krockheads are guarded by Zingers, and a red Krockhead follows them that can fling the Kongs to a Krockhead Barrel located nearby. After they hit it, some more Krockheads appear, who can enable them to cross a portion of the water area and reach a pair of vines with a solid section of land next to them. An End of Level Target is on this land area, and a Zinger floats above it. If they hit the target, the level is completed; they can also win a prize from the target if they jump on it from the top of the previous vine. The prizes include a banana, a Banana Bunch, or the letter G.

KONG Letters

K: Circled around by the third Flitter

O: Shortly after the second DK Barrel, the letter O appears between two cattails, hovering just above the swamp water. A Krockhead can be used for a platform to reach the letter O.

N: Just after the third Krockhead Barrel, the letter N is hovering above a Flitter, whom the Kongs must bounce on to reach the letter.

G: One of the prizes at the End of Level Target.

Key Items

Cranky's Video Game Hero Coin: At the very start, Diddy and Dixie must backtrack behind two vertically-stacked Zingers and then jump across a pit to land on another platform. There are two more pairs of vertically stacked Zingers, and the Kongs must use team up to pass them and grab the Treasure Chest containing the Video Game Hero Coin.

Bonus Level

Destroy them All!: Just after the Star Barrel, the Kongs can find a group of bananas arranged as an upward-pointing arrow. Diddy and Dixie must use team up and follow the direction of the arrow to move up into a Bonus Barrel. In the Bonus Level, the Kongs must ride Squitter and use his web projectiles to defeat four Zingers within 15 seconds. Some of the Zingers can only be reached from Squitter creating web platforms. After defeating every Zinger, the Kremkoin appears on the right side of the area.

4. Rattle Battle, Krem Quay

Donkey Kong Country 2: Diddy Kongs Quest Krem Quay - 4. Rattle Battle Map.

Rattle Battle is the fourteenth level of Donkey Kong Country 2: Diddy's Kong Quest and the fourth level of Krem Quay. From the world map, Rattle Battle is shown to take place on the deck of Glimmer's Galleon, and features green water in the background. Diddy Kong and Dixie Kong are transformed into Rattly for most of the level, as they must enter his Rattly Barrel found in a cabin shortly after the start. The level requires Rattly to use his high jumping ability and the even higher Superjump to both reach higher areas and continue further into the level. The most common enemies in the level are Zingers and Kaboings (both their gray and uncommon green variant). There are also Kannons, who blast out either cannonballs or barrels. Jumping from a Kannon's barrels is another way for Rattly to go across gaps. The level's theme is "Snakey Chantey," which also has an arrangement in Super Smash Bros. Ultimate.

Layout

The level begins on a ship deck under a hidden Blast Barrel that can shoot the heroes into the air and onto a high section of the ship that contains a Banana Coin, a Banana Bunch, and a Bonus Barrel. Across from the level's start, there is an entryway that leads into part of the ship, which strongly resembles the cabin with K. Rool's ransom note in Pirate Panic. Here, the Kongs can find an Animal Barrel with a trio of bananas under it. If they enter the barrel, they turn into Rattly, who must proceed by heading through the nearby entryway on the end of the room. After traveling through the opening, the rattlesnake finds himself outside on the ship deck again. Above him, there is a DK Barrel with a few bananas around it. A pile of two large barrels is also ahead, but a Kaboing bounces in front of it. If Rattly reaches the top of these barrels, he can collect the letter K that is placed on top of them. After passing some bananas that float in the air, Rattly makes his way up a small stairway and to a pair of Kaboings that jump in front of a large barrel. He can use this barrel to help him cross a small pit nearby. On the other side of this pit, there is another Kaboing and a lone Banana Bunch. A pit is also ahead of here with a Flitter flying above it. The enemy can be bounced on to help the rattlesnake cross the pit, even though Rattly's jumping abilities can also allow him to cross the pit with a single jump.

A trio of Kaboings bounce in the area ahead of here, and they are followed by a Zinger above a large barrel. The Zinger flies in front of a Banana Coin, so Rattly must defeat the foe in order to grab the item safely. The rattlesnake can find another DK Barrel ahead of here, along with some more Kaboings and some large barrels that he can use to help him cross an additional pit. Although he can cross this pit with his jumping ability alone, a Zinger is also above the abyss, and it can be bounced on to help him cross. Once the pit is crossed, Rattly approaches some Kaboings, two of which that bounce on the edges of a small gap. The Animal Friend is able to jump into this gap without falling in the water, as ground is at bottom of the gap. From the inside of this gap, he can head to the left to find a Bonus Barrel, or he can travel right to discover a Blast Barrel that immediately shoots him back onto the top of the ship deck when entered. A pit is farther ahead of here, and it is noticeably wider than the previous ones in the level. Two Zingers float in the pit, and one of them circles the letter O. Once Rattly crosses the pit, either by bouncing over it or by bouncing on the Zingers to cross, he approaches a Kaboing and a small stairway leading downwards. Some more Kaboings are after here, and they bounce on top of a large pile of barrels with a Zinger flying in front of it. The level's Video Game Hero Coin hides in an area inside the ship, which is placed to the right of the Zinger. The large barrel pile is followed by a small pit, and once the pit it crossed, Rattly can find the level's Star Barrel.

The Star Barrel is followed by two small ledges with a DK Barrel and some bananas around them. A pile of six large barrels is after the ledges, and a Kannon with a Banana Coin behind it stands on it. Once the rattlesnake passes a few bananas located after this foe, he reaches a small pit with a Zinger above it. If he manages to cross this pit, he can find some more bananas and a Kaboing that bounces in front of a few large barrels. A golden feather, found only in the Game Boy Advance version of the game, is placed on top of these barrels. The letter N and some bananas float above a pit placed nearby. A Kannon shoots barrels over this pit, which must be crossed to progress to an additional pit with a Zinger above it. On the other side of this abyss, Rattly can find a large barrel with an arrow, formed by bananas, above it. The arrow points upwards, where a Bonus Barrel is hidden. A DK Barrel is ahead of here, being followed by some larger barrels that Kaboings bounce on. Once these foes and the barrels are passed, the rattlesnake makes his way down a small stairway and towards a pit with a Zinger above it.

The only way to cross this pit is by first bouncing off of the Zinger and then landing on the other side of the pit, where a kannonball-shooting Kannon stands. Another Kannon is located on top of some large barrels piled nearby, and it shoots kannonballs downwards. There is a small abyss farther ahead of this foe, and a Zinger flies above it. If this pit is successfully crossed, Rattly makes his way towards a large pile of barrels with many Kaboings on them. In the Game Boy Advance version of the game, one of these Kaboings sports a camera icon above its head, indicating that it is in possession of a photograph. The letter G is also on the barrel pile, which is followed by a pit that can only be crossed by bouncing off of the barrels shot by a Kannon on the other side of it. Once this pit is crossed, the rattlesnake makes his way down a small stairway with a Kaboing near it. On the bottom of the stairs, there is a Kannon, who stands on top of a pile of barrels and shoots kannonballs on the ground below it. After Rattly passes another pile of two barrels and heads up a small stairway, he comes up to a No Animal Sign. When this is passed, he turns back into the Kongs, who are given a Banana Bunch as a prize. An End of Level Target is located just ahead of here, and if it is jumped on, the level is completed. A Dixie Barrel is positioned above this target, and if the heroes shoot to the target with this barrel, they win a prize from the target, such as a Life Balloon. A DK Barrel is also hidden to the right of the target, and it is able to give the player Dixie Kong if they need her to enter the Dixie Barrel.

KONG Letters
K: After exiting the cabin, Rattly can find the letter K floating slightly over a stack of two barrel platforms.

O: After the second Bonus Level, Rattly encounters a Zinger circling around the letter O. To safely collect it, Rattly must bounce on the Zinger when it is underneath the letter O.

N: Shortly after the Star Barrel, Rattly can find the letter N hovering over a gap, which is just after a green Kaboing.

G: After the third Bonus Level, Rattly has to continue past three green Kaboings and two Kannons. He then encounters four green Kaboings from some stacked barrels. The letter G is hovering over the highest stack of three barrels to the right.

Key items

Cranky's Video Game Hero Coin: After the second Bonus Level, Rattly encounters some Kaboings and a Zinger around a few columns of two barrels stacked onto each other. A small gap divides the stacks of barrel from the next portion of the shipwreck. If Rattly is on the ground beneath the stack of barrels, the player can see a lone banana from a small window at the bottom-left of the following portion of the ship. Rattly must jump to the banana to enter a hidden alcove, to be caught in an Arrow Barrel, which blasts him up to a Video Game Hero Coin and back onto the main path, before the Star Barrel.

Bonus Levels

Find the Token!: At the start of the level, the Kongs must jump straight up to enter a hidden Blast Barrel, which shoots them onto a higher part of the ship. From there, Diddy and Dixie can find a Banana Coin, a Banana Bunch, and a Bonus Barrel, which can be entered using a team up throw. In the Bonus Level, the Kongs have 25 seconds to go through a vertical area, jump from several barrel platforms along the way, and obtain the Kremkoin, which is hovering above two stacks of barrels at the top right of the area.

Find the Token!: After passing the second DK Barrel, Rattly has to bounce onto a Zinger to reach a higher portion of the shipwreck, where he encounters a few gray Kaboings. Rattly must fall into the gap below, which is hinted at by two bananas, to land on a wooden platform. He must go left and enter a hole, where he can enter into a Bonus Barrel. The Bonus Level takes place in a rigging area with a green sky in the background, and Rattly is given ten seconds to bounce from seven Zingers to travel across a wide gap and collect the Kremkoin.

Collect the Stars!: After the letter N, Rattly must bounce on a Zinger to get up onto a higher portion of the shipwreck. A large barrel platform appears at the very left of the next portion, and above it is a group of bananas arranged as an up arrow. The specified direction indicates that Rattly must perform a Superjump, and by doing so, he enters up into a Bonus Barrel, which floats high into the air. In the Bonus Level, Rattly has 40 seconds to collect 75 stars by bouncing from stacks of barrel platforms. After collecting every star, Rattly can collect the Kremkoin, which appears in the center above the two rightmost barrel stacks.

5. Slime Climb, Krem Quay

Donkey Kong Country 2: Diddy Kongs Quest Krem Quay - 5. Slime Climb Map.

Slime Climb is the fifteenth level of Donkey Kong Country 2: Diddy's Kong Quest and the fifth level of Krem Quay. It is another vertical rigging level, just like Mainbrace Mayhem and Topsail Trouble from the first world, Gangplank Galleon. Slime Climb has rising water which has the rare, invincible enemy, Snapjaw, who follows Diddy and Dixie Kong throughout the level. The Kongs must avoid getting into the water or else the Snapjaw charges at them and bites them. Many other types of enemies appear in the level, the two most common being Flitters and Click-Clacks. There are two Exclamation Point Barrels, which grants temporary invincibility, including from Snapjaw. The first Exclamation Point Barrel is required for the Kongs to safely enter the first Bonus Level underwater, and the second one is required for them to safely collect the Video Game Hero Coin, as well as a golden feather in the Game Boy Advance version.

Layout

The Kongs begin the level on a yard that is positioned above the water but under a trio of bananas. Two more yards are ahead of here: The first holds a single Click-Clack, and the other carries two. A Banana Coin is between the two yards, and a super-jump or a team up move is required to reach it without falling into the water because of its location. The third yard in this area is also placed under some ropes with an arrow formed by bananas on it. They must climb upwards with these ropes, as directed by the arrow, in order to reach some higher yards that hold a Click-Clack and a DK Barrel. As they climb the ropes, the water rises, but then stops when they get on the yards. There are three smaller yards to the left of here, and as the heroes travel along with them, the water rises again. The first two yards hold one Click-Clack each, and the second one also holds a Kruncha.

The letter K floats between the first two of the three yards as well, but it can only be grabbed with a super-jump or a team up move if the primates do not want to fall into the water. Some ropes are in front of the third yard, and they can be climbed to reach some platforms placed around some masts. Before the water rises too much, they must travel to the east by jumping from one platform to the next. One of the platforms holds a Klomp, and a Banana Coin is after this platform in a gap. Soon, the duo reaches a small yard with a Kruncha on it. Some more platforms attached to the sides of masts are to the left of here, and the heroes must use them to climb higher. As they jump from one platform to the next, a trio of Klomps try to impede in their progress; they also come up to a crate as they head across the area. Fortunately, the water ceases to rise as they move along these platforms. However, it begins to rise again soon after when they reach a nearby set of ropes, which hold a Klinger and an arrow pointing upwards that is formed by bananas.

If the primates climb to the top of these ropes, they can find a straight tightrope to their right and a yard above this, which they can jump from to reach a hidden Blast Barrel. This barrel can shoot them through a shortcut, into the letter O, and onto some yards found shortly before the Star Barrel. If the two friends climb along the tightrope to their right in the area under the Blast Barrel, they come past a Zinger and onto a larger set of ropes that hold a few Klingers. A DK Barrel is to the right of the ropes, which can lead the Kongs up to a separate group of ropes that are positioned to the right of the letter O. A Klinger also slides along these ropes, which can help them climb to a group of yards that support a pair of Click-Clacks. When the heroes reach this area, the water rises under the yards and stops. A Blast Barrel is hidden high in the air to the left of here, and it can shoot the primates to many bananas, and then into an additional Blast Barrel that immediately blasts them to the Star Barrel on a different yard. If the Kongs head to the right from the location of the previous yard, which holds the two Click-Clacks, they can reach the yard with the Star Barrel above it. A Banana Bunch is hidden in a gap to the left of it.

If the Kongs head east from the Star Barrel, they reach a separate yard that holds a Kannon, who stands in front of an Exclamation Point Barrel. Some ropes hang above it, and as they climb to the top of them, they break through a DK Barrel and the water begins to rise again. The ropes lead onto a yard that is placed near a tilted yard that they must travel down to reach a more leveled yard with a Neek on it and a Flitter and a Banana Bunch above it. An angled yard is just ahead, and it must be traveled along to reach another yard that is tilted upwards. A gap is between the yards, and a Banana Coin is located in it. After they cross this gap, they reach the tilted yard, which is positioned next to a leveled yard with Click-Clacks on it. Some ropes dangle above these yards, and as they are climbed, the primates must watch out for a Zinger. Shortly after passing this foe, they reach a higher yard with a gap to the right of it. In order to cross this gap and reach the large set of ropes after it, they must either hover with Dixie's Helicopter Spin or use a Flitter in the gap to bounce onto them.

The ropes hold a pair of Klingers, who climb up and then slide down on them. An additional Flitter is to the right of here, and the primates can bounce on it to cross a small gap and reach a yard that is tilted upwards. As they reach the end of the yard, they discover a smaller and leveled yard with a Click-Clack on it. There are some ropes above here that they must climb on order to progress. A Zinger flies in their way as they head up the ropes. At the top of the rope set, they can find another set of ropes to the left of them, which they must jump to if they want to escape from the rising water. The letter N is at the bottom of these ropes, which a Zinger flies over. They can find an additional set of ropes to the right of here, but a Zinger moves between the two rope sets. After the heroes pass this foe and reach the ropes, they must climb upwards past a pair of Zingers in order to reach a straight tightrope that they must climb along to find a wide gap with some Flitters above it. They must bounce on these moving Flitters to cross.

As they cross this area, the water ceases to rise, after rising to slightly under the Kongs. On the other side of the gap, they can find some more ropes that they must climb to the top of to make their way onto a large yard with a Banana Bunch-stealing Klobber on it. Before the water reaches the Kongs, they must hurry onto a tilted yard nearby that holds another Banana Bunch-stealing Klobber. If they cross the gap following this yard, they make their way onto another yard that supports a Kruncha. A rope set is above this foe, and the duo must climb to the top of it in order to reach another yard with a smaller yard above it. Once they get on the first yard, the water stops rising, but if they hop onto the yard above it, which holds a kannonball, it starts to climb again. There are four platforms attached to masts ahead of here; three of them hold Klomps, but the last of them supports a Kannon, which they can load with the nearby kannonball. The platforms must be used to progress to a small gap with a Flitter in it. They can use this Flitter to cross the gap and then reach a yard with some ropes above it.

Once they reach the top of these ropes, they jump onto a yard that holds two Click-Clacks, and the water ceases to rise. An Exclamation Point Barrel is hidden in the top-left corner of this area, and if the primates hit it, they become invincible temporarily. They can use this short-lived ability to grab a Video Game Hero Coin hidden under the level's exit in the water. In the Game Boy Advance version of the game, a golden feather is also hidden in the water to the left of the coin. The End of Level Target is on the other side of a gap from the location of the Kongs' location at this point. They can cross this gap by bouncing off of a pair of Flitters that fly in it, and then by accessing a Barrel Cannon that can shoot them onto the nearby yard. This yard holds the End of Level Target, which the Kongs must hit in order to complete the level. If they hit this target immediately after shooting out of the previous Barrel Cannon, they win a prize from it (either a Banana, a Banana Bunch, or a Banana Coin). A Barrel Cannon is placed to the right of the End of Level Target, and it can blast the heroes into the Barrel Cannon placed to the left of it.

KONG Letters

K: Shortly after the first DK Barrels, the Kongs encounter the first Kruncha, and the letter K floats beneath the yard that it walks on and can only be reached from a roll jump.

O: After encountering the first Zinger, Diddy and Dixie must climb up a grid of ropes and pass three Klingers. Another grid of ropes appears to the left, which the letter O itself is floating to the left of.

N: Shortly after passing the Star Barrel, the Kongs find a group of bananas in the shape of an up arrow. They must climb up the grid of ropes, and to their left is another grid of ropes. The letter N is hanging from a rope at the bottom-left of the grid.

G: To the left of the kannonball, there is a trail of bananas leading west. The Kongs must follow the bananas by swimming through the water. At the very left they reach a hidden yard with two Banana Bunches, a DK Barrel, and the letter G.

Key items

Cranky's Video Game Hero Coin: At the very top of the level, the Kongs can find the second Exclamation Point Barrel floating in midair. Diddy and Dixie can reach the barrel by using their team up move. Once they reach it, the Kongs must quickly go into the water and swim all the way to the right. They can obtain the Video Game Hero Coin on a platform beneath where the End of Level Target is located.

Bonus Levels

Collect the Stars!: Right after the Star Barrel, there is a Kannon in the same spot as an Exclamation Point Barrel. While invincible, Diddy and Dixie must travel down and follow a diagonal trail of bananas which lead them to a Bonus Barrel. The objective is to collect 70 stars within 25 seconds. The Bonus Level is set in a small symmetrical area, with each side having 35 stars and a hook on each of the farthest ends to catch the Kongs when they fall. The Kongs start the Bonus Level on a platform at the bottom-middle, and a single column of rope grids appear above them. Diddy and Dixie can climb both sides of the rope grid to collect every star next to it. They can reach the other stars by jumping at them. After the Kongs collect every star, a Kremkoin appears above the starting platform.

Destroy Them All!: After collecting the letter N, Diddy and Dixie must climb more ropes. They eventually reach a platform with a yellow Klobber. From here, the Kongs must go to a Kruncha and climb up a single column of ropes. The kannonball is on a yard above the ropes, and the Kongs must pick it up, carry it by three Klomps, and put it into a Kannon. In the Bonus Level, the Kongs have 25 seconds to defeat five enemies: sorted from the bottom to the top, there are three Flitters and two Zingers, all of which are flying over a gap on the right. The Kongs start on a yard on the left, which has a DK Barrel at the edge. A straight vertical column of ten platforms appear over the yard, half of which each have a kannonball that the Kongs can use to defeat each of the Zingers, while the Flitters can be reached from a team up throw. After every enemy is defeated, a Kremkoin appears on a yard at the top.

6. Bramble Blast, Krem Quay

Donkey Kong Country 2: Diddy Kongs Quest Krem Quay - 6. Bramble Blast Map.

Bramble Blast is the sixteenth level of Donkey Kong Country 2: Diddy's Kong Quest and the sixth level of Krem Quay. This is the first level that takes place within a large series of brambles, and in it, Diddy and Dixie Kong has to navigate through a maze using a series Barrel Cannons, sometimes including a few Blast Barrels and Arrow Barrels. The Kongs must figure out a path from the Barrel Cannons to reach the last one that blasts them out the area through a narrow passageway. The correct path is usually from blasting in a direction with a trail of bananas. Sometimes the bananas can lead to an item, such as a Banana Coin, or even a Bonus Barrel. Zingers are the main enemy encountered, although a few Flitters are also present. Between the barrel-blasting segments are some thin floorboards made of wooden planks. Squawks appears just before the end of the level.

The background music for this level, and the other bramble levels in the game, was originally intended as a water or clouds theme, but was repurposed due to the final game lacking those. The song's title in the SNES version's sound test is "Brambles", while the official soundtrack labels it "Stickerbush Symphony". The Game Boy Advance remake's sound test, however, spells this as "Stickerbrush Symphony". An arrangement of the theme appears in Super Smash Bros. Brawl, under the name "Bramble Blast", and reappears under the "Stickerbush Symphony" title in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate. In a tweet, David Wise stated that the official name of the theme is "Stickerbush Symphony (Bramble Blast)", but that he likes the names Stickerbrush Symphony and Brambles. A different arrangement appears in the Donkey Kong Country: Tropical Freeze level Twilight Terror.

Layout

The Kongs begin the level on some wooden boards that carry them over the sharp brambles. A Banana Bunch is above the entrance to the level, and it can be reached with their team up move. If the primates travel to the east from here, they reach a Blast Barrel that shoots them into an area full of Barrel Cannons. They must use these many barrels to shoot to the top-right corner of the area, where another Blast Barrel is located. Before the heroes access this Blast Barrel, they are able to shoot to a Banana Bunch in the bottom-right corner of the area and also to a DK Barrel near the top-left corner of the same area. Once they reach the Blast Barrel, they are shot into another section of Barrel Cannons. A Zinger and the letter K are among these many barrels, which must be used to send the Kongs into the top-right corner of the area. Here, they can find a narrow passage containing a Zinger, and they must shoot through it to reach a larger area of Barrel Cannons. As they shoot towards the top of the area by using these barrels, they come up to some bananas, a Banana Bunch, and the letter O, which are all surrounded by the many cannons.

Eventually, the heroes reach a passage that they must shoot through to access another Barrel Cannon that is guarded by a Zinger. This Barrel Cannon is placed in a narrow passage among the brambles. While trying not to shoot into the brambles, the Kongs must fire themselves southwest from here in order to access another Barrel Cannon in a wider area that contains more Barrel Cannons. These cannons are positioned on the perimeter of the area, and the heroes must shoot around the section to reach another curved passage among the brambles. Four Barrel Cannons are placed throughout this passage, and they must be used to shoot over the brambles. However, all four of them rotate when accessed, so the heroes must aim carefully. If they manage to reach the fourth barrel and then shoot northwest, they land inside of another Barrel Cannon in the fifth section of barrels. Most of this section consists of Barrel Cannons, but a few Blast Barrels are also mixed into it.

After the primates shoot the correct way through the barrel maze, they reach a Blast Barrel that fires them along a trail of bananas and into another Blast Barrel, which can then send them into another wide area that contains only three Barrel Cannons. The first Barrel Cannon simply tilts left and right towards the two Barrel Cannons below it. The lower two barrels make full rotations when entered, and they can be used to reach a Banana Coin hidden high above the barrels. One of these Barrel Cannons can also be operated to blast the heroes towards a narrow passage that contains two more Barrel Cannons that rotate when accessed. The last of these Barrel Cannons is able to fire the Kongs along a trail of bananas and to a Blast Barrel that can blast them down to a Star Barrel, and then into another Barrel Cannon.

This Barrel Cannon tilts from left to right as it holds the Kongs, so they must shoot out of it when it leans to the right in order to shoot to another Barrel Cannon near here. This Barrel Cannon tilts just like the previous barrel, and it hovers under the letter N and next to a DK Barrel, which is followed by another Barrel Cannon. The heroes must shoot to this barrel to arrive in the sixth section of Barrel Cannons. Here, the cannons are placed along the perimeter of the diamond-shaped area. A single Blast Barrel is also placed among these Barrel Cannons, but shooting into it does not help them progress, as the barrel simply shoots them back to the beginning of the barrel section. As the two friends shoot through this section of barrels, they must watch out for a Zinger that flies in the center of the area. Soon, they make their way into a curvy, thin passage that contains a few Barrel Cannons that rotate when accessed.

As they shoot through the thin passage with these barrels, they, in the Super Nintendo Entertainment System version of the game, come up to a red Extra Life Balloon that quickly floats away if they do not move fast enough. Eventually, the primates fire themselves into a slightly wider part of the passage, where they can find two more rotating Barrel Cannons and some more Barrel Cannons that simply tilt from left to right when accessed. As the primates fire through the area with these barrels, a few Zingers stand in their way, and they must avoid the enemies in order to reach a Blast Barrel that can shoot them upwards towards some wooden planks that support a Klampon. The Kongs must dodge this foe while avoiding the brambles only slightly above their heads in order to reach a trail of bananas that lead them into a narrow, square-shaped passage. Three Barrel Cannons are placed along this square-shaped area, and they rotate when the Kongs are inside of them. With precise aim, the duo must shoot around the square-shaped passage with them in order to reach another section of wooden planks. These planks, as the ones before, help carry the Kongs, along with two Click-Clack enemies, over some brambles.

A rather small area of Barrel Cannons follows the wooden planks, and while the duo shoots through the section with these barrels, they come up to a Banana Bunch, some bananas, and a Blast Barrel that can blast them into a larger area of barrels. Here, the primates can find a mixture of Barrel Cannons and Blast Barrels, along with bananas and, in the Game Boy Advance version of the game, a golden feather. Once the heroes reach the bottom-right corner of the area, they can find a Blast Barrel that is able to fire them through a thin passage and towards a trio of Barrel Cannons with bananas around them. The first two of these barrels rotate when loaded, so the Kong must watch their aim to avoid shooting into any brambles. The last of the three Barrel Cannons tilts from left to right when accessed, and it can be used to shoot into a nearby Flitter that the heroes must bounce on to reach a Blast Barrel. This barrel automatically fires the heroes into a quadruplet of Flitters, who Diddy and Dixie must bounce on in order to cross over the brambles. Some wooden planks are ahead of here, and they support an End of Level Target, which must be jumped on to complete the level. A Rotatable Barrel with only five seconds on it is above this target, and the heroes can win a prize from the End of Level Target if they shoot to it from this barrel.

If the primates bounce into the gap found before the previously-mentioned quadruplet of Flitters, they land in a Blast Barrel that is able to shoot them into another Blast Barrel in a hidden part of the level. This barrel can blast the Kongs into Squawks, who is able to carry them through the hidden area. To the right of Squawks's location, the group can find a Banana Bunch in the corner of the area around some brambles. To the left of here, the heroes can find a DK Barrel in a small alcove and some bananas that are followed by a wide passage leading to a small area that contains a Video Game Hero Coin, which is guarded by a Zinger. A pair of red Zingers are farther into the area to the right, and they both move back and forth in a vertical path. They are followed by a curvy path with a few Banana Bunches in it. After the heroes pass the second Banana Bunch, they reach a wider area with a red Zinger circling the inside of it. If they head down a small passage below this foe, they can find a Blast Barrel that can shoot them into a Bonus Barrel. Once they finish playing in the Bonus Level it leads to, they lose Squawks and are fired into the letter G, which is located in a narrow passage near here. The Rotatable Barrel with four seconds (five in the Game Boy Advance version) located above the End of Level Target is at the bottom of this passage. The possible prizes include a Banana, Banana Coin, or a Banana Bunch.

KONG Letters

K: In the second assortment of Barrel Cannons, which the Kongs transition into directly after the first, the Kongs must blast down into the Barrel Cannon at the bottom left. From it, they must blast in a northeast direction into the letter K.

O: In the third assortment of Barrel Cannons, the letter O is located just southeast of the last Barrel Cannon, which blasts them out of the section. The Barrel Cannon alternates between four directions, one of them being southeast, directly into the letter O.

N: Right after the Star Barrel, the Kongs are blasted into an upward-facing Barrel Cannon that quickly changes its aim. The letter N is floating above the Barrel Cannon, and the Kongs can only reach it by blasting out just as the Barrel Cannon is facing north.

G: After completing the second Bonus Area, the Kongs are returned down into a narrow path with the letter G, which is floating above the Rotatable Barrel, which itself is located directly above the End of Level Target.

Key items

Cranky's Video Game Hero Coin: When starting the hidden path with Squawks, the Kongs and Squawks must go left. As they travel upward, they must fly to a corner in the left, where a vertically-moving Zinger is guarding a Video Game Hero Coin. To obtain it, Squawks must defeat the Zinger and fly into the Video Game Hero Coin.

Bonus Levels

Find the Token!: Some time after the letter O, the Kongs end up in a barrel blasting segment with a couple of Arrow Barrels. They must blast around the section until reaching the west corner, where a Barrel Cannon can blast them southwest into a gap (alluded by a single Banana). Here, they are caught by a Bonus Barrel that blasts them down into the Bonus Area. Here they have 40 seconds to blast between a series of Barrel Cannons (arranged in a diamond-shaped pattern) to reach a Kremkoin on the right side. The Kongs must find the correct path to the Blast Barrel, which blasts them out of the maze and directly into the Kremkoin.

Find the Token!: In the hidden path with Squawks, the Kongs and Squawks must fly all the way to the end of the path. The Bonus Barrel is located after the third red Zinger in the path and is accessed from a Blast Barrel. The Bonus Area is somewhat like a continuation of the hidden path, as the Kongs and Squawks must carefully move around the bramble maze and reach the Kremkoin at the end. They only have 25 seconds to complete the challenge. There are a few groups of three Bananas in the path, which notify them and Squawks to change direction. There is a No Animal Sign to the left of the Kremkoin: if Squawks passes it, he turns into an Extra Life Balloon. If the Kongs and Squawks hit a bramble, they lose at the challenge.

7. Kudgel's Kontest, Krem Quay

Donkey Kong Country 2: Diddy Kongs Quest Krem Quay - 7. Kudgel's Kontest Map.
Enemie: Kudgel

Kudgel: Some big giant relative of Klubba, Kudgel is not out to ask you for money. He wants to smack you with his enormous club (that is if he does not smoosh you with a strong stomp)! For the first half of the battle, he jumps so high into the air that he disappears from view. When he lands (where you were last standing), an earthquake will rattle the ground and stun you briefly if you do not jump in time as Kudgel falls. After two more jumps, he will swipe at you with his club, shake a TNT Barrel out of the trees, and jump off-screen (be sure to give him room to swing his club without bashing your brains out). When he lands (which won't cause a shockwave), throw the TNT Barrel at his head, but do not throw too soon or too low, or Kudgel will deflect the explosive Barrel with his club. After each hit, Kudgel lands faster.

When hit three times, Kudgel changes his jumping trajectory slightly, leaping straight at you instead of vanishing into the trees, stunning you if you do not jump. When he jumps three times in a row after landing, another TNT Barrel will fall from the sky due to one of his short hops. Smack Kudgel three more times to end this battle, but do well to remember that he jumps faster with each consecutive hit to the head.

Kudgel's Kontest is the boss level of Krem Quay, the third world of Donkey Kong Country 2: Diddy's Kong Quest. It takes place at a swamp, and the ground is a pier covered in moss. Kudgel's Kontest is where Diddy Kong and Dixie Kong fight the boss Kudgel, who they must defeat to move on to the next world, Krazy Kremland. Kudgel's Kontest is the only boss level of Donkey Kong Country 2: Diddy's Kong Quest to not have its own equivalent in Donkey Kong Land 2.

The battle starts with Kudgel falling on the area. The Kongs display a frightened expression as Kudgel swings his club, barely missing them. Kudgel jumps high off-screen and tries to land on the Kongs a few seconds later. When Kudgel lands on the ground, the arena shakes briefly stunning the Kongs for a few seconds unless they are in midair. Kudgel performs this action up to three times, and then he follows up by swinging his club at the Kongs. Diddy and Dixie must avoid getting hit by the club, or else they will get injured and knocked off-screen. Right after Kudgel swings his club, he will stomp the ground, causing a TNT Barrel to appear in the middle of the arena.

As Kudgel jumps back off-screen, Diddy or Dixie must quickly pick up the TNT Barrel before he lands, and then throw it at him from a safe distance, otherwise Kudgel swings his club to block the TNT Barrel. If the TNT Barrel misses Kudgel, the Kongs have to continue avoiding Kudgel's attacks until another TNT Barrel appears. When Kudgel is damaged, he will resume his attack pattern, though he moves at a progressively faster rate by jumping lower, and swinging his club more quickly as well. When Kudgel takes damage three times, he will change his attack method by performing jumps in an arc. After doing three arc jumps, he will summon another TNT Barrel that the Kongs must use. And each time Kudgel takes damage, he will move increasingly faster with his arc jumps. After being hit by a sixth TNT Barrel, Kudgel is defeated, and he blasts away into the swampy background. Following this, a Kremkoin appears for the Kongs to collect.

Levels