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Donkey Kong Country #21 Regain Donkey Kong's stolen banana hoard

Review, tips & tricks, and cheats

Donkey Kong Country #21

SNES - Super Nintendo® Entertainment System® Donkey Kong Country game box front.
  • Developer: Rare
  • Publisher: Nintendo
  • Release Date:November 1, 1994
  • Jerry Young got it for us at a Flea Market in Eureka: $40 • December 1995
  • Players: 1
  • Perspective: Side view / 2D scrolling
  • Miscellaneous Attributes: Battery Backed RAM, 3 save slots

Intro

Donkey Kong Country, originally released for the Super Nintendo Entertainment System in 1994, was a 2D platformer video game developed by Rareware. This game starred Donkey Kong and Diddy Kong, in their attempt to regain Donkey Kong's stolen banana hoard. It was the very first sidescroller of it is time to feature 3D-generated sprites.

It would later be remade on the Game Boy Color in 2000, and again in 2003 on the Game Boy Advance. Both remakes would feature new Bonus mini-games, new features and the ability to save on the overworld. The original Super Nintendo version would be later released on the Wii's Virtual Console in 2007.

Donkey Kong Country is the first of the Donkey Kong Country Series and there would later be three sequels Donkey Kong Country 2: Diddy's Kong Quest, Donkey Kong Country 3: Dixie Kong's Double Trouble!, and Donkey Kong Country Returns. There would also be a semi-sequel released on the Game Boy in 1995 titled, Donkey Kong Land.

Story

On a dark and stormy night on Donkey Kong Island, Diddy Kong is guarding Donkey Kong's precious Banana Hoard for a night, as a part of his training. He is entrusted to protect the hoard until midnight, while Donkey Kong catches some sleep.

Everything appears to be going fine until Diddy hears some noises outside and gets scared, King K. Rool commands his Kremlings to stick Diddy inside a barrel and hide him in the bushes. Two ropes drop from above, and two Kritters appear. Diddy takes them both out with ease but is overpowered and defeated by a Krusha. In the manual's prologue, it is a Klump that overpowers Diddy Kong instead.

Cranky Kong rushes to the treehouse to wake up Donkey Kong and tell him what has happened. He tells Donkey Kong to check his Banana Cave. Once visiting the Banana Cave, Donkey Kong sets off to retrieve his bananas back and Diddy Kong.

Playable Characters

The main protagonist characters of Donkey Kong Country are Donkey Kong and Diddy Kong.

Donkey Kong

Donkey Kong CharacterDonkey Kong is the main protagonist for the majority of the Donkey Kong video game series, with the exceptions of Diddy Kong Racing, Donkey Kong Country 2: Diddy's Kong Quest, Donkey Kong Country 3: Dixie Kong's Double Trouble! and the original Donkey Kong Arcade — despite having his name featured in the title. He is a mountain gorilla who generally wears a tie with a unique, banana-shaped hairstyle. Alternate tie and DK colors can be found when playing the Super Smash Bros. series. He is not to be confused with Cranky Kong, who was referred to as Donkey Kong in the original Donkey Kong arcade games and was Mario's — known as Jumpman back then — enemy. However, the current Donkey Kong and Mario still fight, even up to this day. It is over petty things though.

Donkey Kong is the hero of the Donkey Kong Country series. He has a banana hoard located underneath his treehouse. He is much stronger and heavier than his nephew Diddy Kong, and is able to defeat some enemies that Diddy cannot. He has his own move, the Hand Slap.

Diddy Kong

image of Diddy Kong CharacterDiddy Kong is Donkey Kong's sidekick and best friend, often found tagging along with him on his adventures. He first appeared in Donkey Kong Country, and soon had a starring role in Donkey Kong Country 2. He ended up being kidnapped along with Donkey Kong in Donkey Kong Country 3, where Dixie Kong and Kiddy Kong had to save them both.

Diddy noticably is weaker and smaller than Donkey Kong, which prevents him from hurting some large and armored foes, such as Klumps and Krushas, but he makes up for it with a greater amount of speed and jumping ability. He sports his red Nintendo hat and red starry shirt, but also wears different colors as well, such as a white Nintendo hat and a yellow starry shirt.

Diddy Kong first appeared in Donkey Kong Country, where he was found in the very first DK Barrel in the game. He partnered up with Donkey Kong to help retrieve DK's banana hoard from King K. Rool. Here, he sometimes had trouble defeating Kremlings because of his low amount of strength. Diddy appeared in all other remakes of this game: Donkey Kong Land and Donkey Kong Country for the Gameboy Advance.

Diddy's next appearance was in his own game, Donkey Kong Country 2. This time, he and his girlfriend Dixie Kong helped save Donkey Kong from King K. Rool. Partner abilities were added, in which Diddy and Dixie could throw the other to damage an enemy or reach new heights. Diddy played the role of main protagonist in this game, with Dixie being the sidekick.

Diddy's appearance in Donkey Kong Country 3 is very limited: he only appeared after Baron K. Roolenstein is defeated and KAOS's body is destroyed, revealing Donkey and Diddy Kong inside.

Diddy was the first member of the DK Crew to be rescued by Donkey Kong in Donkey Kong 64. He was found in Jungle Japes after Donkey Kong had to blasted three switches with his Coconut Gun, thus releasing Diddy from his cage, and earning DK a Golden Banana.

Diddy Kong also had his own spin-off racing game, called Diddy Kong Racing. Along with Diddy Kong himself, the game features other Rare characters, such as Banjo and Conker. The players can choose from carts, airplanes and hovercrafts to race on. The game was later ported to the Nintendo DS under the name Diddy Kong Racing DS.

Diddy Kong and Donkey Kong return as the playable duo in Donkey Kong Country Returns, with Dixie Kong and Kiddy Kong being entirely absent from the game.

Other Characters

The main protagonist characters of Donkey Kong Country are Donkey Kong and Diddy Kong.

Cranky Kong

Cranky Kong Character.Cranky Kong is Donkey Kong's father, who is actually the original "Donkey Kong" who was featured in Donkey Kong Arcade as the infamous antagonist — assuming that he is actually the current Donkey Kong's father. This canon is altered, however, in Donkey Kong Country Returns, where Cranky Kong refers to Donkey Kong as his "grandson."

Cranky Kong later appears as his gradually-aged self in the Donkey Kong Country series. He tends to be cranky, as his name implies. But he does help Donkey Kong and friends on their quests. He would have tips about certain levels, as well as items to buy from him.

Cranky Kong resides in Cranky's Cabin, where he can give Donkey Kong and Diddy Kong random hints on how to beat the game at the cost of Banana Coins. He considers himself to be the best video game hero, and doesn't believe that DK and Diddy can finish the adventure without his help.

Cranky's Cabin

Cranky Kong's Cabin.Cranky's Cabin is Cranky Kong's location on Donkey Kong Island in the SNES game Donkey Kong Country, Donkey Kong and Diddy Kong get helpful advice and tidbits regarding in-game secrets, power-ups, and tips regarding difficult-level completion. In-between these tips however, Cranky Kong will go off on tangents regarding the good old days and young people's appreciation for the days of primitive video gaming. While it can seem annoying at times, the topics regarding some of these two-sentence long rants can be quite amusing to the right video game fan. In the GBA version of Donkey Kong Country, Cranky's Cabin is renamed Cranky's Hut.

Candy Kong

Candy Kong Character.Candy Kong is known as the girlfriend of Donkey Kong. She runs Candy's Save Point. She will allow the Kongs to save their progress and take part in a dance contest with them.

Candy's Save Point is a circus-like vendor booth which is operated by Candy Kong, Donkey Kong's girlfriend. As the name indicates, she looks after the only means to save Donkey Kong and Diddy Kong's progress throughout the game, which is done by entering her "save barrel" after visiting the booth. Candy's Save Point, like Cranky's Cabin and Funky's Flights shows up as a usable location only once in every section/level of Donkey Kong Island and is an essential commodity to working the Kongs way through and completing this legendary Super Nintendo Entertainment System title.

Candy Kong's Save Point.Candy's Save Point made a reappearance in the GBC port of Donkey Kong Country. Here, Candy's Save Point became a location in which the Kongs had to complete a single challenge in order to attain a special token needed to face the level's boss. Prior to this release, Candy broke out of the saving service in light of entering the music industry. Thus, Candy's Music Shop was born in 1999's Donkey Kong 64.

In the Game Boy Advanced remake, Candy's Save Point was replaced by Candy's Dance Studio where Donkey Kong and Diddy Kong must dance to the music by the right moves.

Funky Kong

Funky Kong Character.Funky Kong is a part-time surfer who runs a small flight business based on Donkey Kong Island in Donkey Kong Country. He is a mountain gorilla, just like Donkey Kong, and can be found outside of his shop at one point in every world featured in the game. He will be holding a green surf board, while wearing a bandanna and sunglasses. He will allow the Kongs to go to another world that they have completed for free, allowing you to fly to any point on Donkey Kong Island in his custom-built barrel jet. The only condition is that you can only travel to places that you've already been to. Funky then later switched his services from flight to boating in Donkey Kong Country 3, offering motorboat rentals for free to Dixie Kong and Kiddy Kong.

Funky Kong made his first playable appearance as a racer in Donkey Kong Barrel Blast on the Nintendo Wii and then made a similar second appearance later on in Mario Kart Wii. Since this time he as also appeared as a playable character in the baseball title Mario Super Sluggers. Where his major strength is batting and fielding.

Funky Kong's Flights.Funky's Flights, being a business rather than a home, is Funky Kong's temporary job in Donkey Kong Country for the Super Nintendo Entertainment System and every portable remake of this title since then. The purpose of this location is to allow your player to enter a barrel-shaped aircraft modeled after a mock-up commercial airliner and traverse the whole of Donkey Kong Island that you have completed up to the particular Funky's Flights location that you have worked your way up to. Something like this is essential if you're in need of extra lives and need to backtrack and crack down on the earlier, easier levels such as Jungle Japes, where many of them can be found with ease.

It does not matter if you have Donkey Kong, Diddy Kong, or both simians alongside you while visiting this establishment, because Funky will take literally anyone free-of-charge.

Animal Buddies

In Donkey Kong Country, there are 5 Animal Buddies that help the Kongs on their quest to recover the lost bananas. Each Animal Buddy is imprisoned in an Animal Crate with their symbol on it and needs rescue from the Kongs.

Rambi the Rhinoceros

Rambi the Rhinoceros Animal Buddy.Rambi the Rhinoceros , was the very first Animal Buddy to be introduced in the Donkey Kong Country series. He is the first one to appear throughout the worlds, introducing himself in Jungle Hijinxs, the very first level of Donkey Kong Country. His special ability is to ram through walls that lead to secrets, and take down tough enemies.

Abilities

Rambi is able to ram through any enemy in his path, jumping over them when they are hit. His incredible power also lets him break through doors, barrels and many other objects. He is an unstoppable creature, who's only fault is his incredible runaway speed when he gets hit.

In Donkey Kong Country 2: Diddy's Kong Quest, he gains a new ability. He will now be able to charge, and run much faster. Unfortunately, he will only go in a straight path, and his speed will drop when you jump. This now allows him to break through doors, instead of him just running through walls.

In Donkey Kong Country Returns Rambi can be used to clear the path of fatal obstacles such as wooden spikes. He can also be used as a method of defeating a Tiki Tank.

Enguarde

Enguarde Animal Buddy.Enguarde the Swordfish can be found in only underwater levels such as Coral Capers. He uses his large bill to defeat most enemies.

Winky the Frog

Winky the Frog Animal Buddy.Winky the Frog is an Animal Buddy who made his first appearance in Donkey Kong Country. This helpful amphibian first shows up in the level Winky's Walkway in the second section of Donkey Kong Island. This particular stage properly introduces Winky's essential jumping abilities.

This particular Donkey Kong Country installment was the only one in which Winky was actually available as a functioning Animal Buddy. His wonderful jump radius is extremely helpful for reaching high-stacked items such as Bananas and Life Balloons, not to mention overcome certain relentless enemies who take to the skies as a means of defense(including the typically invulnerable Zinger). Winkys powerful jump is also meant to reach secret bonus areas in which Donkey Kong and Diddy Kong could have never hoped to reach on their own.

Even though Winky doesn't make a playable appearance in Donkey Kong Country 2: Diddy's Kong Quest, being replaced in the jumping department by Rattly the rattlesnake, he still makes a comotose cameo as an in-game item that can be purchased in the shop.

Squawks the Parrot

Squawks the Parrot Animal Buddy.Squawks the Parrot is a parrot Animal Buddy who makes his first appearance in Donkey Kong Country. He has appeared in every Donkey Kong Country game. Donkey Kong 64, Donkey Kong Land 2, and Donkey Kong Land III. In Donkey Kong 64, Squawks is seen to be the most non-cameo appeared Animal Buddy alongside Enguarde. Throughout the series, Squawks is used for different tasks. In Donkey Kong Country Returns, he is used to find hidden Puzzle Pieces.

Donkey Kong Country

Squawks marks his first appearance in Donkey Kong Country and is found only the level, Torchlight Trouble where he will set on a flashlight to light up the dark cavern and to show Donkey Kong and Diddy Kong where they are going.

Donkey Kong Country 2: Diddy's Kong Quest/Land 2

Squawks makes a reappearance in Donkey Kong Country 2: Diddy's Kong Quest and another in Donkey Kong Land 2. Instead of holding a flashlight in this game, he is now rideable so that Diddy Kong and Dixie Kong can now ride him a navigate through higher areas which require flying. He now can also spit eggs to defeat many enemies that Diddy or Dixie cannot defeat without items such as Zingers. Unlike other Animal Buddies, Squawks doesn't run away when hit by an enemy, but will drop either Diddy or Dixie or the Kongs will lose a life.

Donkey Kong Country 3: Dixie Kong's Double Trouble!

Squawks makes its third appearance in Donkey Kong Country 3: Dixie Kong's Double Trouble! and its fifth in Donkey Kong Land III. Here, Squawks acts in the same manner as he did in DKC2 and DKL2.

Donkey Kong 64

Squawks marks his sixth appearance in Donkey Kong 64. In the beginning of the game, he alerts Donkey Kong that King K. Rool is trying to take over Donkey Kong Island and that Diddy Kong, Chunky Kong, Lanky Kong, and Tiny Kong were kidnapped. He also gives information and advice to the Kongs in this game and can hold Tiny Kong in his clutches and carry her.

Donkey Kong Country Returns

In Donkey Kong Country Returns, Squawks is used as an item in Cranky Kong's Shop. For the cost of 15 Banana Coins, the Kongs will be able to use Squawks to find hidden Puzzle Pieces in a level. He will move around when a puzzle piece is near.

Worlds

Enemies

Army

Army is an Enemy. Army is a common armadillo enemy originally introduced in Donkey Kong Country. As the name suggests he is heavily armed with a tough shell. This shell protects him from jump attacks given by Diddy Kong, in order for Diddy to defeat him he must role into him. Donkey Kong however is powerful enough to defeat him by jumping on him. His attack consists of rolling into a ball, and charging the Kongs to try and cause damage. He can be a rather tough baddie to defeat, especially when encountered on small platforms. If he is in a ball and you try to role over him,this does not work; you must wait until his guard is down. Jumping over him is the best way to avoid him.

He would make his return in Donkey Kong Land, keeping his traits from Donkey Kong Country. In Donkey Kong 64, a larger Army called Army Dillo would appear as the boss for Jungle Japes and Crystal Caves.

Bitesize

Bitesize are small, rainbow-colored fish originally found in Donkey Kong Country, which play the role of most common underwater enemies. Bitesize will often appear in small groups and casually swim in the water levels. They do not try to attack the Kongs.

In the Game Boy Advance remake, various Bitesizes of different colors can be found in challenges at Funky's Fishing. They can be seen in red, blue, green, and yellow palette swaps, whose objective is to catch groups of the same color. Rainbow Bitesizes can be seen and used as wild cards, and count for any color.

Chomps

Chomps is an Enemy. Chomps are shark-like fish that can be found throughout underwater levels of the Donkey Kong Country Series. They live on the Donkey Kong Island. They are big and can be fearsome but they are slow and not seen often.

Chomps Jr.

Chomps Jr. is an Enemy. Chomp Jr. are smaller yet stronger versions of the Chomp enemy. They are shark-like enemies that are found in most water levels in Donkey Kong Country and Donkey Kong Land.

Chomp Jr. are as threatening as a regular Chomp. If a Kong comes into contact with one, then the Kong will run away. It can only be defeated by a stab of Enguarde's nose

They are also part of a short, humorous section of the credits. A Chomp Jr. can be seen chasing a Squidge around DK's treehouse, trying to eat it, only to flee from an angry group of Squidges.

Clambo

Clambo is an Enemy. Clambos are underwater enemies originally introduced in Donkey Kong Country and Donkey Kong Land. They are clams with two eyes and a tongue, but no head.

Clambos will repeatedly open and close, when they open, they will spit out pearls. They can shout out 1 to 5 pearls at a time and are invincible. They are rare to find except in Clam City.

There is a Photograph of Clambo found in Clam City in the Game Boy Advance remake.

In Donkey Kong Land, they have the same role as before. A large Clambo called Colossal Clambo can be found as a boss.

Croctopus

Croctopus is an Enemy.Croctopus is an octopus-like enemiy found in every water level featured in Donkey Kong Country. They will swim in set paths while spinning rapidly while trying to hit the Kongs.

Croctopus would make their first appearance in Donkey Kong Country. They are invincible underwater enemies and cannot be defeated by even Enguarde. There are two types of Croctopus; purple ones will swim in circles, while blue ones will be dormant until the Kongs pass and then they will give chase. As they cannot be defeated, the only option is to swim away.

Gnawty

Gnawtys would make their first appearance in Donkey Kong Country. They would be the most common and weakest enemy found in the game. They could be defeated by being jumped on or have a barrel thrown at them or by using an Animal Buddy. In some levels, they can be found riding giant flying stone wheels and chase Donkey Kong and Diddy Kong or act like obstacles. Donkey Kong Country would also have two Gnawty bosses called Very Gnawty and Really Gnawty. For the Game Boy Advance version. Gnawtys are gray instead of green.

Klaptrap

Klaptrap is an Enemy.Klaptraps are particularly dangerous enemies which originally appeared in Donkey Kong Country. They are multi-coloured, lizard-like Kremlings that have large mouths and very small bodies. To defeat them, they will need to be stomped on as their large mouths prevented an attack, such as the roll attack. They can also be defeated by barrels and other various items. Klaptraps come in more than one color, they can appear in blue, green, and red. They can be found in four of the Donkey Kong games. They do not appear in Donkey Kong Country 2: Diddy's Kong Quest or Donkey Kong Country 3: Dixie Kong's Double Trouble!. Their relatives, Klampon and Krimp replace the Klaptrap in those games. Klaptraps would make their return in Donkey Kong 64 with a slight update. Once a Klaptrap was defeated, its set of teeth will stick around for a small period of time, trying to attack the Kongs.

In Donkey Kong Country, Purple Klaptraps appear in a bonus level in Trick Track Trek, and appear in Loopy Lights. Purple Klaptraps will jump at the same time as the Kongs do, making them a little bit more dangerous than other Klaptraps. Giant Klaptraps would also be introduced in Donkey Kong 64. They also appeared with purple skin, were immune to all of the Kong's attacks, and could only be defeated by the Orange Grenade.

They make another appearance in Donkey Kong Land and Donkey Konga as enemies again.

Appearances in Other Games

Klaptraps would make several appearances outside of the Donkey Kong series. They would make several appearances along with Donkey Kong and Diddy Kong in Mario games such as Mario Superstar Baseball, where they would act as distractions on the Donkey Kong course by biting at the outfielder's heels.

They would also appear in Mario Power Tennis in Donkey Kong's Jungle Court, by trying to bite the players to try and slow them down. They would also appear in the mini-game Balloon Panic, where the player has to protect the balloons from the Klaptraps.

They would appear in Mario Party 7 as well as enemies in a Pyramid Park event.

Klaptraps also make an appearance in Super Smash Bros. Melee and 'Super Smash Bros. Brawl as trophies and enemies on Kongo Jungle and Jungle Japes. They attempt to push a brawler into the water.

Klump

Klump is an Enemy.Klumps are crocodilian-like enemies that are breeds of Kremlings which are supposedly stronger than Kritters and slightly weaker than Krushas. This enemy made it is first appearance in Donkey Kong Country for the Super Nintendo Entertainment System. These enemies are first encountered almost halfway through Jungle Hijinks, the very first stage of Donkey Kong Country.

In this game, Klumps act as a type of forceful ground troop led by King K. Rool throughout various stages and are noticeably harder to take out than Kritters. Rather than this, the smaller and weaker Diddy Kong only bounces off of a Klump's head after attempting to jump on it, stirring no effect. This can be remedied by a simple Cartwheel though.

Krash

Krash is an Enemy.Krashes are Kremlings that are unique enemies belonging to the Donkey Kong Country roster, mainly because they are Kritters firmly situated inside regular mine carts which can be found in any stage throughout the game involving them.

Donkey Kong Country

In their first appearance, Krash first showed up in the level Mine Cart Carnage of the world Monkey Mines. Their attack consists of simply running through the length of the cart track in the opposite direction, intending to run into either Donkey Kong or Diddy Kong head-on. The difficulty of this attack curves since Donkey Kong and Diddy Kong will never see a Krash coming if you're playing this stage for the very first time and can easily be caught off-guard.

They are later found in the Mine Cart Madness stage of the Chimp Caverns level. They have become completely dormant at this point and can be knocked out by simply landing on their heads, which proves to be a severely simple task.

Donkey Kong Country 2: Diddy's Kong Quest

While the Krashes never made an actual appearance in this installment, they were clearly adapted into the Klank, which is a version of this Kremling enemy in the form of a Kutlass taking the helm of a Mine Cart.

Kremling

Kremling is an Enemy.Kremlings are crocodiles with a human nature due to the fact that they wear clothes, know how to operate deadly weapons/machinery, and have built their own society. There are many different sizes and colours of Kremlings(something King K. Rool prefers since it is easier to differentiate them by rank this way)existing in a branching range of sub species from Kritters to Krushas. Despite the vast amount of sub species, each Kremling carries similar reptilian traits from scaly skin, sharp teeth, and a generally nasty personality(with K. Lumsy as a rare exception).

A dominant amount of the Kremling species move on both legs, when creatures such as Klaptraps are out of the picture, four-legged beasts who most closely resemble real life crocodiles by comparison. They apparently have the ability to breathe underwater either for long periods of time or altogether, as reptiles tend to do. Untraditionally related to real life reptiles is their ability to remain immune to the dangerous effects of toxic waste, as was proven in the Toxic Tower level in Donkey Kong Country 2. To date, no trace of female Kremling either than Kalypso and Kass have appeared in the Donkey Kong Country series.

Kritter

Kritter is an Enemy.A Kritter is the most common breed of Kremling encountered throughout the Donkey Kong Country series. They can be found in almost all games stemming from the Donkey Kong Country series. They are the foot soldiers of the Kremling Krew, which is similar to that of the Koopas in the Mario series. Kritters can come in a variety of colors. They first appeared in Donkey Kong Country.

Kritters originally had gold shoulder pads and knee pads, with a bluish green skin tone in Donkey Kong Country. As well there were other color variations. In Donkey Kong 64, they had a small change in appearance with a skull-and-crossbone leather jacket.

In later games such as Mario Super Sluggers, they are seen with more muscles, and a rounder snout and head. They also wear tattered pants and spiked wristbands.

Donkey Kong Land

Kritters first appeared in the very first Donkey Kong Country game alongside Gnawty and Zinger as the most common enemies of the game. Green Kritters would attack Donkey Kong and Diddy Kong by walking at them. While other colored Kritters would jump at them.

Donkey Kong Country

Kritters would make their second appearance in the pseudo-sequel of Donkey Kong Country in the same role as before. All Kritters were the same color due to the Gameboys limitations.

Donkey Kong Racing

A single Kritter appears in Diddy Kong Racing under the name of Krunch. He is originally sent to Timber's Island to find out why Diddy Kong went there and to find out if Diddy and his friends are plotting a anti-Kremling campaign. He ends up aiding Diddy and his friends in defeating Wizpig.

Donkey Kong 64

They appear as semi-common enemies in Donkey Kong 64. Their appearance changed from the Donkey Kong Country games, they wear leather jackets with a skull-and-crossbones emblem on it and they attack the Kongs by punching or biting. There is other variations of the Kritter in the game such as, a robotic Kritter, a Kritter in a mushroom costume, and a Kritter wearing a bed-sheet to disguise itself as a ghost. They appear to have less bulk and skinnier in the game.

Krusha

Krusha is an Enemy.A Krushas are blue-scaled, high-ranked Kremlings of the Kremling Krew. They are known for their strength, and their immunity to certain attacks. They made their first appearance in Donkey Kong Country for the Super Nintendo.

Donkey Kong Country would host Krushas first appearance in the Donkey Kong series. They are first seen in the level Millstone Mayhem at the beginning of the level. When they walk, they will make loud stomping noises that show their strength. Diddy Kong is not able to damage a Krusha alone at all; his cartwheels and jumps will be laughed off. If hit by Donkey Kong, they will be defeated without the help of a barrel. Donkey Kong cannot harm a Krusha with a hand slap, even though he will receive a Banana.

In the levels Monkey Mines, Necky Nightmare(GBC version only), and Platform Perils, a gray-colored Krusha will appear. He is invincible to all of Donkey Kongs attacks and can only be defeated by a barrel.

In Donkey Kong Land, Krushas would return in the same form as they did in Donkey Kong Country. Except the gray Krushas would not return.

Manky Kong

Manky Kong is an Enemy.A Manky Kongs are long-armed orangutans that were introduced in Donkey Kong Country. They were once apart of the Kong Family but are implied to be exiled. They would appear to migrate to Vine Valley.

Manky Kongs will attack by throwing barrels at the Kongs'. If the Kongs get hit, then the Kong will run away. They can be defeated by being jumped on or rolled into. A Barrel can also defeat a Manky Kong. In later levels, they will appear in higher places to throw barrels from.

Mincer

Mincers are spikeball-shaped enemies that first appeared in Donkey Kong Country and then later in Donkey Kong Land. They will spin rapidly, and usually move and float. They cannot be defeated and should be avoided.

They do not appear in any of the early levels of the game. Instead they will be found in the later levels, sometimes as the main enemy or feature of a level. Torchlight Trouble, Poison Pond, Manic Mincers, and Spiky Tire Trail (Donkey Kong Land only) are a few levels they will appear in.

Mini-Necky

Mini-Necky is an Enemy.Mini-Neckys are sub-species of the Necky enemy, who appear throughout the Donkey Kong series. They make their first appearance in Donkey Kong Country and return in Donkey Kong Country 2: Diddy's Kong Quest. The most notable Mini-Necky is Krow.

Donkey Kong Country / Donkey Kong Land

Mini-Neckys would first appear in Donkey Kong Country. They are considered to be more of a threat than a regular Necky due to their ability to fire small coconuts at a moderately fast rate. They do not show up often in the game.

In Donkey Kong Land, they keep all of their traits from Donkey Kong Country.

Donkey Kong Country 2 / Donkey Kong Land 2

In Donkey Kong Country 2: Diddy's Kong Quest, they can be found in only some of the levels. They will dive forward in the direction of the Kongs and try to hit them when they get close. They also wear bandannas and have a deeper voice.

Krow would make his debut appearance in DKC2 as the boss of Gangplank Galleon. There would be ghost-like Mini-Neckys called Kreepy Mini Neckys.

In Donkey Kong Land 2, they keep all of their traits from Donkey Kong Country 2.

Necky

Neckys are vulture enemies found in the Donkey Kong series. They can be found on Donkey Kong Island and first made their appearance in Donkey Kong Country.

Their first appearance would be in Donkey Kong Country as common enemies who would attack Donkey Kong and Diddy Kong by flying into them. Neckys can be defeated by jumping on them or having a barrel thrown at them.

In future Donkey Kong Country games, they would not make an appearance but a sub-species called Mini-Neckys would appear in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. While Swoopy would appear in Donkey Kong Country 3: Dixie Kong's Double Trouble!

Oil Drum

Oil Drums are cylindrical metal drums that are filled with oil and have the ability to create monsters from themselves. They appear throughout the Donkey Kong series as undefeatable obstacles.

Oil Drums would first appear in the Donkey Kong arcade game. They would appear at the beginning of the level and are quite harmless, unless a barrel lands inside of them. This will result in them producing Fire, which can harm Mario.

In Donkey Kong Country, the Oil Drums would have two attacks. They will either expel flames, or throw out enemies(commonly Slippas). In the level Oil Drum Alley, Donkey Kong and Diddy Kong will need to jump from one floating Oil Drum to the next, without being hit by the fire. The Oil Drums that release enemies, will have a skull and two bones painted on them. The ones that release fire, will just have the word "OIL" painted on them. There is also a boss named Dumb Drum.

Rockkroc

Rockkroc is an Enemy.Rockkrocs are a very unique and rare breed of Kremling which has made it is one and only appearance as an enemy in the original Donkey Kong Country. They are quite different from other Kremlings as they have hard, jagged skin and large, red, glowing eyes.

The Rockkroc only shows up at the Stop & Go Station stage of the Monkey Mines level. This is where their unique and dangerous abilities are displayed, which are great speed while on foot and invulnerability to any possible inflicted attack, even Barrels. They are scattered in groups throughout the entire stage and are placed in your path every step of the way. The only way to get past them is making them freeze by way of a special barrel which reads both "STOP" and "GO," highlighting the entire stage red for "STOP" and green for "GO." When in the "STOP" position, the Rockkrocs will stop in their tracks and curl up into a ball resembling a rock for a temporary amount of time, just enough for you to rush past.

Slippa

Slippas are red and black snake-like enemies found in many levels of Donkey Kong Country and Donkey Kong Land. Slippa will slither along the ground trying to run into Donkey Kong and Diddy Kong. He can be defeated with a roll move, or being jumped on. Some oil barrels will spawn Slippas as well. These barrels are called a Slippa Jar.

Squidge

Squidge is an Enemy.A Squidge is a jellyfish-like enemy that made it is first appearance in Donkey Kong Country. His attack consists of either swimming up from the depths or from above in an attempt to run into Donkey Kong and Diddy Kong. Using the Animal Buddy Enguarde is the only way to defeat him. He also makes an appearance in the Funky Kong mini game Squidgen time, where you have to catch fifty before the time runs out.

Zinger

Zinger is an Enemy.The Zinger is a common breed of enemy featured in the original Donkey Kong Country trilogy, making its first appearance in Donkey Kong Country. They often fly around a set area with varying speeds. They are often found in different colors, with yellow being the most common. They are lead by the King Zing and Queen B.. This enemy can only be defeated with a Barrel or other object, and can not be defeated by the Kongs in any other way.

Bosses

Very Gnawty

Very Gnawty is the first boss you will fight in Donkey Kong Country. He guards the first large banana of Donkey Kong's Banana Hoard. You can find him at the very end of the Kongo Jungle world.

To defeat Very Gnawty, Donkey Kong or Diddy Kong must jump on him five times. After every time Very Gnawty is hit, he will laugh, then start jumping higher and jumping at a longer distance, and jump more quickly. Despite that, Very Gnawty is still easy to dodge. After the Kongs are done with the battle, then they obtain the first Giant Banana.

This battle is similar to the battle against Really Gnawty in the same game.

Master Necky

Master Necky is the second boss featured in Donkey Kong Country. He guards the second large banana stolen from Donkey Kong's banana hoard.

In the Super Nintendo version battle with Master Necky, Donkey Kong or Diddy Kong need to jump on his beak at varying heights, and he will be injured as a result. They can not jump into him, or else the player will lose a life or lose a Kong. The only real way to jump on him is by using the Tire Wheel in the middle of the floor and onto his head.

King K. Rool

King K. Rool is an Enemy.King K. Rool is the main antagonist of the entire Donkey Kong Country series(excluding Donkey Kong Country Returns)and Donkey Kong Land series, making his debut in Donkey Kong Country, where he is the final boss. He's been featured in many Donkey Kong games since, usually being the final boss in those too. He or none of the Kremlings are featured in Donkey Kong Country Returns and are replaced with Tiki Tak Tribe. He also became a playable character for the first time, in the Mario spin off title Mario Supersluggers where he is a great batter, who can hit home runs easily.

Trivia

An animated TV series was based on the characters and world of the Donkey Kong Country game. Running from 1997-2000, the series featured all of the cast from the game plus additional new characters. The series was animated with CGI, and was not very successful commercially in North America.

Donkey Kong Country: First game to feature the new ACM graphics technique. ACM was a new graphics technique which allowed rendering of sprites, which made the graphics for the 16 bit games that used it (the DKC games, Killer Instinct and more) extremely detailed.

When this game first was presented most people took it as a game for what was at the time called Project Reality (i.e. Nintendo 64). People were really shocked when it turned out to be a game for the SNES.

Cranky Kong is actually the "original" Donkey Kong from the early 80s and will drone on and on about how games do not need 16-bits and etc.

The music that Kranky Kong plays on the Victrola during the intro is a rendition of the actual Donkey Kong music from the original 8-bit Nintendo game.

Cheats and Secrets

  • While the intro is playing, press Down, Y, Down, Down, Y. Practice the bonus rounds
  • Go to File Select Screen, select Erase Game (should flash), press B, A, R, R, A, L. Now choose a game. Start with 50 Lives
  • Highlight "Erase game" and press Down, A,R,B,Y, Down, A,Y, then press Select. Music TestM
  • On game select screen, highlight erase data, press B, A, Down, B, Up, Down, Down, Y and then A. Bad Buddy Code (Free Switching between 2 players)
  • Warp past Stop & Go Station. As soon as you start the level, walk left back into the entrance. You will warp to the end of the stage, where some manuevering will get you past the level.
  • Blast through mine cart carnage. Near the begining jump over the cannon and fall next to the wall underneath. You should get blasted out of a cannon and sent in a cart almost all the way to the end of the level.
  • Unlimited lives. To make this work you must use a save game.On your last life die as Diddy Kong.Then press start at the "Game Over" screen. When Cranky Kong appears press down,Y,down,down,Y. You will be brought to a room with 3 of each golden animal.You can enter any of these bonus games as often as you like.To exit, just press start, then select. You will be brought back to the last place you died in your save game.
  • Infinite Bananas. In Bouncy Bonanza, after you obtain the frog, you will continuously be brought down this small path. If you jump up, you will get three bananas. Now, enter the cave where you got the frog, and you will fall down again. The same three bananas are there! That means you can do this forever and you will get infinite bananas.
Donkey Kong Country game box back cover