Mario Party #10 The first game of the Mario Party series.
Gameplay & Walkthroughs
Mario Party #10
- Developer: Hudson Soft & CAProduction
- Publisher: Nintendo
- Game Rating: E (Everyone)
- Release Date:December 18, 1998
- Players: 1 - 4
- Miscellaneous Attributes: Battery Backed RAM
Story
One day, Mario and his friends are sitting around arguing over who is the Super Star. Wario states that a Super Star must be strong, to which Donkey Kong agrees. Both get into an argument over who is stronger. Toad says that maybe Mario would make a good superstar, or Princess Peach, or even the energetic Yoshi. The gang starts to close in on Toad, who shouts out that he has an idea of what they should do. He suggests that the crew take the Warp Pipe in Mushroom Village, and find out who is the Super Star of their adventures. He warns that the road will be dangerous and that being the Super Star requires not only strength, but courage, wisdom and kindness. Luigi bravely agrees first to this plan and sets off to find the warp pipe. Wario and the rest of the group agrees and follows along in order to find the warp pipe and become the next Super Star.
Playable Characters
Mario
Mario is the main character and protagonist of the long-running and highly successful Mario franchise. He was created by Japanese video game designer Shigeru Miyamoto and serves as the main mascot of Nintendo. Mario made his first appearance as the protagonist of the arcade game Donkey Kong, released in 1981 (in which he took the alias "Jumpman"). Since Super Mario Bros., his trademark abilities have been his jumping and stomping powers, with which he defeats most of his enemies, and his ability to gain powers with a plethora of items, such as the Super Mushroom, the Fire Flower, and the Super Star. Games have usually portrayed Mario as a silent character without a distinct personality (Fortune Street is a notable exception). According to Nintendo's philosophy, this allows Mario to fit in many different genres and roles. In most games, he is the hero that goes on an adventure to save Princess Peach from his archenemy, Bowser, but he has been shown doing many other activities besides adventuring, such as racing and sporting with his younger twin brother and others. Mario's main traits are his red hat, thick mustache, Italian accent, cheerful personality, heavy use of power-ups, and high jumping ability.
Luigi
Luigi is Mario's slightly younger, taller fraternal twin brother and the deuteragonist of the Mario franchise. Throughout his life, he has lived in Mario's shadow, developing both cowardly and heroic tendencies. Despite this, Luigi has helped and fought alongside his brother on many occasions. Mario Bros. marks his first appearance in the Mario franchise and his debut in general. Originally an exact copy, then palette swap of Mario, Luigi was created to facilitate a second-player option. Since the two-player mode was dropped from most main Super Mario games beginning with Super Mario Land, Luigi has gained his own identity and personality, becoming a co-starring character of the Mario franchise. This is especially noticeable in installments for the Luigi's Mansion and the Mario & Luigi series of games. Luigi's notable traits include his green cap, his smooth mustache, his cowardly personality, his Italian accent, his heavy use of power-ups, and a superior jumping ability to Mario.
Princess Peach
Players must figure out when to use a specific character to access an area. In one of Lupus' stages, for example, the dog might find a door that cannot be accessed because it is on the other side of a giant lava pit. Players will quickly realize that while Lupus cannot cross lava, Juno possesses the ability to do just that. The idea is to return to the stage later in the game with Juno, who can cross the lava with ease and discover hidden — necessary — goodies on the other side. To make matters worse, most levels in the game feature items that require visits from all three characters to retrieve them all.
Yoshi
Yoshi is a dinosaur-like character that acts as an ally of Mario and Luigi and is the protagonist of his own franchise. Among members of the Yoshi species hailing from Yoshi's Island, any Yoshi may be identified as the "Yoshi" character, and as such, not all iterations of the character are necessarily the same one. According to the Super Mario World manual, he got his name from Yoshi's Island because he was first discovered there.[1] Yoshi managed to rescue and protect Baby Mario and Baby Luigi from Kamek and the Koopa Troop. In the Super Mario series, he often acts as a rideable character for the heroes, while in most of the spin-offs, he is a playable character on his own. Yoshi's defining traits include his cutesy appearance, his cheerful and friendly personality, his flutter-jumping and egg-laying abilities, his rideability as a steed, and exclaiming his own name.
Wario
Wario is a recurring character in the Mario franchise. He is an obese,[citation needed] muscular, hot-tempered, and greedy man who is Mario's yellow-and-purple clad arch-rival. He usually appears as an anti-hero, or in some cases, an antagonist. His name is a combination of Mario's name and the Japanese word warui (悪い), meaning "bad."
Wario's greed pushes him to commit malevolent acts, such as the seizing of Mario's castle. Wario has also proven to be very cunning as he has tricked Mario on many occasions. He often goes out on his own adventures, from stealing treasure to running a microgame making company. Wario has helped heroes of the Mushroom Kingdom on a few separate occasions as well.
Wario is a creation of Hiroji Kiyotake.Long-time Mario artist Yoichi Kotabe also helped with the character's final design.
Wario's defining traits are his yellow cap, Herculean strength, gruff Italian accent, rude and greedy personality, zigzag mustache (as well as other bizarre physical features), insatiable appetite for garlic, and rivalry with Mario.
Donkey Kong
Donkey Kong, also known simply as DK, D.K., or D. Kong, is a major character in the Mario franchise and the main protagonist of the Donkey Kong franchise. A powerful, yet carefree Kong from Donkey Kong Island, Donkey Kong spends his days collecting bananas and spending time with his friends, particularly his best friend Diddy Kong. When trouble arises, Donkey Kong jumps headfirst into the action to help his friends and protect his island. However, he has also been portrayed as an antagonist on multiple occasions, such as in the Mario vs. Donkey Kong series. Donkey Kong is the name of two Kongs; as of Donkey Kong Country, the original Donkey Kong is currently known as Cranky Kong, with the current Donkey Kong being Cranky's grandson and Donkey Kong Jr.'s son. Donkey Kong's defining traits are his incredible strength, love of bananas, and red tie.
Boards
- Mario's Rainbow Castle
- DK's Jungle Adventure
- Peach's Birthday Cake
- Yoshi's Tropical Island
- Wario's Battle Canyon
- Luigi's Engine Room
- Bowser's Magma Mountain
- Eternal Star
Mario's Rainbow Castle
Mario's Rainbow Castle is Mario's board. It is placed on clouds with multiple towers, and is sky-themed. The main feature of this board is that the location of the Star does not change each time a player receives one. Instead, it is always located on the main tower of the map. Each time a player does receive a Star, however, the tower rotates, revealing Bowser. When the player reaches the tower while Bowser is there, he charges 40 coins for a Ztar. Unlike their later appearances, they do not affect the star count, merely serving to waste the 40 coins. The tower can also be rotated by any player landing on a Happening Space.
Mario's Rainbow Castle is Mario's game board in Mario Party. It is heavily based off of Tower of the Wing Cap and Wing Mario Over the Rainbow from Super Mario 64, as well as the Wing Cap in general. Players need to collect Stars to restore the great rainbow of the castle. The board is a one-way path to the middle of the board (with 2 junctions). Players who make it to the center ride Fwoosh up to the tower, where either Toad or Bowser wait. Toad doles out the Stars as usual, but if players reach Bowser, he awards them with a Ztar at the cost of 40 coins (which will not add to their Star total). After getting either Star, the tower switches, replacing Toad with Bowser and vice versa, and Lakitu takes the player back to start. The Happening Space can be used to force the tower to turn around before a player reaches it.
At the end of the game, the winner's Stars form a large Star that makes a series of rainbows across the board, followed by a rainbow path from Fwoosh's center platform. The winner, as well as the players in 2nd and 3rd place go up the rainbow path to celebrate the victory along with Toad, Koopa, Boo, Fwoosh, and the Star. The player in 4th place attempts to travel up the rainbow too, but slips, falls, and is carried away by Lakitu.
Difficulty
Spaces
33, 5, 5, 2, 4, 2, 2
DK's Jungle Adventure
Players aim to collect Stars in order to locate the mysterious treasure that is locked away in the jungle's ancient ruins. Four Whomps are guarding the junctions; to pass, a player must pay 10 Coins. Landing on a Happening Space triggers a rolling boulder which in turn chases down any players standing in its way all the way to the path near the start of the board. If a player happens to meet Bowser on this board, they are "awarded" a useless Golden Bowser Statue and are forced to pay him 10 coins.
DK's Jungle Adventure is Donkey Kong's board in Mario Party. It has an easy difficulty because it is ranked 1 out of 3 stars. The only other board with the same difficulty as this is Mario's Rainbow Castle. This board is formally considered the first of the game. It is also the only stage with two Boos.
The board involves four players who compete to find Stars to open a chest in the ancient ruins; it can only be opened by the player with the most Stars.
At the end of the game, the winner joins all of their Stars together to form a giant one, which acts as a key for opening the chest. It contains a golden banana bunch, which the winner is rewarded with. The players in second and third place receive a Toad, Koopa, a Boo and a Whomp watch. The player in fourth place is chased down the board by a rolling boulder.
Difficulty
Events
- Three Whomps guard the junctions on the board. If a player encounters one, they can pay ten Coins to access the path. Whomp continues to block the same path against other players unless they also pay. If a player does not pay Whomp, it blocks the other path after they move past it, which opens the initial path for the three other players.
- If a player encounters a Coin Stone, they can only pass it if they have 20 Coins. In that case, the Coin Stone hides and the player can decide on a path to take. If they do not have 20 Coins, nothing happens.
- If the player chooses to take Bowser's path (behind a Coin Stone) they are forced to buy a useless Gold-plated Bowser Statue for ten Coins.
- If a player lands on one of the nine Happening Spaces spread throughout the board, a boulder begins to roll from the north-east, then left, then down where it passes on Bowser's path. Any players in the path of the rolling boulder try to escape it, but end up at the start.
Spaces
59, 7, 9, 0, 5, 3, 3
There are no Chance Spaces initially on the board, though every time a Star is bought from Toad, a Chance Space replaces the space he was on.
Peach's Birthday Cake
Peach's birthday cake is Princess Peach's board. It is the smallest map of the ones available in Mario Party. Its main feature is the Flower Lottery, hosted by Goomba, where a player plants a red, blue, yellow, or green seed (at the cost of 10 coins) and grows a flower. Three flowers have a Toad face, while one flower has a Bowser face on it. After all four seeds are planted, four new ones can be chosen. This is run by a Goomba, who says if a player gets the Bowser face, they will "win" the lottery and go to Bowser, who will sell him the Bowser cake, one of Bowser's bogus items, for 20 coins. If one gets a Toad face one will "lose" the lottery and go in the direction of the Star. If a player lands on a Happening Space, they have the opportunity to plant a "Strawberry Seed" at the cost of 30 coins, which grows into a Piranha Plant. Once planted, if another player with stars lands on the Happening Space with the Piranha Plant there, it will steal a star from that player, and give it to the player that planted it.
Peach's Birthday Cake is Princess Peach's board in Mario Party. The players compete on a large two-layered cake. It is made by the princess herself according to Toad as well as the ribbon on the side of the cake. It has 2 Stars of difficulty out of 3, meaning it's not either easy or difficult. At the end of the game the winner's Stars form into a large star causing the cake to light up. The winner as well as the players in second and third stand on the cake. The losing player is seen getting attacked by a Piranha Plant.
Difficulty
Layout
This board has a lot of Happening Spaces on the exterior floor of the main cake. However, Blue Spaces still appear on that floor and are predominant in other areas. The Star Space is also stationary, atop the cake in the center of the board and the six playable characters are made out of fondant, with five being on top of the cake while one of Peach is in the bowl of colorful sweets (presumably Jordan almonds).
The cake is double layered, with the player going onto the second layer via a "bridge." In addition, aside from the cake itself, there is also a partially bitten hot-fudge whipped sundae nearby that houses Bowser where he provides his Bowser Cake that is inedible. This area can only be accessed if the player "wins" the flower lottery (ie, they get a flower depicting Bowser's face on it).
During the game's ending, aside from the cake having candles, the hot fudge whipped sundae is depicted as whole.
Events
- When the player reaches Goomba, they must pay 10 Coins (or all their Coins if they have 10 or less) to play a game called the Flower Lottery. There are four seeds of different colors (red, blue, yellow and green) and the player must bloom one (after blooming a whole set, another set appears). Three of them have Toad's face imprinted inside them: if the player finds one, they'll "lose" and take the Star's path. However, if the player chooses the seed with Bowser's face, they'll "win" and are forced to proceed to Bowser's cake.
- If the player lands on a Happening Space, they can bury a Strawberry Seed for 30 Coins, that then grows in a Piranha Plant (similar to a Piranha Pod). If a player lands on this space, the unlucky player will lose a Star that the burier will gain. The plant will then disappear, unless the target has no Star, in which case the plant will do nothing anyway. Technically, they act similar to Boos in other boards. In Mario Party 7, the Red Boo orb functions identically to the Piranha Plants, even costing 30 coins to acquire.
- Bowser is on his cake. It can be reached by losing at Goomba's lottery. When the player stops by, they will get a Bowser Cake for 20 Coins. It is completely useless and highly reduces the probability of the player to get a Star when they'll return to the main cake.
Spaces
28, 4, 14, 2, 2, 6, 2
Yoshi's Tropical Island
Yoshi's Tropical Island is Yoshi's board. Consisting of Watermelon Island, Cantalope Island, and a small island in the middle, it was said that many Yoshis live here, but only two are shown in the middle of the board. A Pink Yoshi is on the small island and is surrounded by whirlpools, with a Blue Yoshi who cannot do anything about it. Players aim to collect stars to get rid of the whirlpools and reunite the two Yoshis. The Happening Spaces make Bubba the fish take Toad to the opposite island, Bowser taking his place. Bowser sells defective Bowser Tubes to players for 30 coins. Two Thwomps block both ways to the opposite island, and request fees from players if they want to pass. The fee always starts at one coin, but goes up by one coin each time until it reaches the limit of 50 coins to pass.
Yoshi's Tropical Island is Yoshi's board in Mario Party. It consists of Watermelon Island on the left, Cantaloupe Island on the right (both islands are shaped like two Yoshis), two adjoining bridges, and a small island in the middle.
Many Yoshis are said to live here, though only two are shown on the board (three if one of the players selects Yoshi). A Pink Yoshi is on the small island and is surrounded by whirlpools, while a Blue Yoshi is watching from Watermelon Island, unable to do anything about it. Players need to collect Stars to get rid of the whirlpools and reunite the two Yoshis.
At the end of the game, the winner's Stars get rid of the whirlpools and form a bridge for the Blue Yoshi to cross to meet his friend on the small island. The winner quickly comes to the island as well, and the players in second and third place, Toad, Koopa, Boo, a Thwomp, and the Star follow. The player in fourth place tries to join them, but is captured and taken away by Bubba. Unlike other boards, the individual Stars do not merge into one big Star.
Difficulty
Layout
The board is divided into two islands with two one-way toll bridges between each one, with no other branching paths. This ensures that a player must pass either Toad or Bowser every time they circle an island, and must remain on the same island if they cannot afford to pay the toll to cross.
Events
- Stepping on the Happening Spaces will cause Bubba the fish to take Toad to the opposite island, and Bowser will come to the spot where Toad was.
- If a player passes Bowser, he will force them to buy a defective Bowser Tube for 30 Coins.
- Two Thwomps block the bridges to the opposite island, and request a fee from players if they want to pass to the other island. The fee always starts at 1 Coin, but goes up by at least one Coin each time (at payers' discretion) until it reaches the limit of 50 Coins to pass.
Spaces
34, 3, 7, 2, 4, 3, 2
Wario's Battle Canyon
Wario's Battle Canyon is Wario's board. It is set on a canyon that has been split into four areas with Bowser's area in the middle. Players aim to collect stars to stop the feud between the Bob-omb Buddies and the Bob-ombs. To get around the board, players are placed into cannons and fired to another area; the area they are sent to is determined by a spinning wheel. If a player lands on a Happening Space, the Bob-ombs will switch the directions of the cannons. Bowser's area can only be reached by asking the Fly Guy in the northeast area to carry the character conversing with him to Bowser for ten coins. Bowser also has a cannon in this area to replace his bogus item. However, instead of firing at a specific part of the board, Bowser will just fire a character at a random spot.
Wario's Battle Canyon is Wario's board in Mario Party. It is set, as the name implies, on a canyon that has been split into five areas: Four areas in the corners of the screen with Bowser's area in the middle. Players need to collect Stars to stop the feud between the Bob-omb Buddies and the Bob-ombs. When a player gets a Star, Toad will explain the situation behind the feud and hint towards the use of the Stars on this board.
At the end of the game, the winner's Stars form into a large Star that goes over to a cannon and fires by itself, producing fireworks. The winner is then escorted by the black and red Bob-ombs, showing their flag of peace. The players in 2nd and 3rd place, Toad, Koopa, Boo, Fly Guy, and the Star accompany them. The player in 4th place gets shot out of Bowser's cannon (ironically, this is the only time Bowser's cannon is fired).
Difficulty
Layout
The board is split into five unconnected platforms: Two controlled by the Red Bob-ombs, two controlled by the Black Bob-ombs, and one in the middle controlled by Bowser. The Red Bob-omb platforms initially contain only Blue Spaces and Mini-Game Spaces, while the Black Bob-omb platforms contain all types of spaces except the Mini-Game Spaces. Bowser's platform has only six Mini-Game spaces and one single Blue Space.
Events
- Whenever a player passes a Red or a Black Bob-omb, they are forced into the cannon and fired to another area (like in Super Mario 64), where the space landed on is picked by a roulette-like sequence. The cannons are aimed in the following sequence: From the bottom-left platform to the bottom-right, from there to the top-left, from there to the top-right, and from there back to the bottom-left.
- If a player lands on a Happening Space, the Bob-ombs will switch directions of the cannons, reversing the order in which they send the player from one platform to the next.
- Bowser's area can only be reached by asking the Fly Guy in the northeast area to carry the character conversing with him to Bowser for 10 coins. The player may instead pay the Fly Guy 10 Coins to bring any other character to that spot on the board.
- Bowser has a cannon in his area as his bogus item. However, instead of firing at a specific part of the board (or even out of the cannon), Bowser will have the player look away and use his claws to launch the character at a random area for a mandatory 20 Coins (or all their Coins if they have 20 or less).
Spaces
42, 7, 2, 0, 10, 5, 2
There are no Chance Spaces initially on the board, though every time a Star is bought from Toad, a Chance Space replaces the space he was on.
Luigi's Engine Room
Luigi's Engine Room is Luigi's board. Players need to collect stars to power up the engine in the middle of the room (but actually in the back of the playing board). The main feature is the board-wide system of red and blue doors. One set rises up to block specific paths while the other set goes down to open other paths. The doors switch at the start of every turn, when players land on certain Happening Spaces, or if a robot on the board is paid 20 coins to switch them. ? spaces on steam generators near the engine make steam rise up out of the respective generator, propelling players to a higher section. Players that go to Bowser will see his "Make As Many Coins As You Want Mecha" in action. They will get a coin from Bowser, at the cost of 20 coins. No matter where the players go, all paths end in Warp Pipes that lead to Boo, who is near the start.
Luigi's Engine Room is Luigi's board in Mario Party. It has 3 stars of difficulty out of 3, meaning it is a difficult board. Players need to collect Stars to power up the engine in the middle of the room (but actually in the rear of the playing board). The main feature is the board-wide system of red and blue doors. One set rises up to block specific paths, while the other set goes down to open other paths. The doors switch at the start of every turn, when players land on certain Happening Spaces, or if a robot on the board called Pisudon is paid 20 coins to switch them. Happening Spaces on steam generators near the engine make steam rise up out of the respective generator, propelling players to a higher section. Players that are sent to Bowser see his "Make As Many Coins As You Want Mecha" in action. At the cost of 20 coins, players receive a free coin. No matter where the players go, all paths end in Warp Pipes that lead to Boo, who is near the start. Any time the players buy a Star, the space that Toad was on becomes a Chance Space.
At the end of the game, the winner's Stars form into a large star that goes over to the engine and powers it up. It is revealed that the engine and surrounding board are located inside a wooden airship (as seen in Rainbow Ride in Super Mario 64 and later Rainbow Cruise in Super Smash Bros. Melee, Brawl, and Ultimate), with the winner standing at the front of the ship. The players in second and third place, Toad, Koopa Troopa, Boo, and the Star accompany them, while the player in fourth place stays in the engine room and is burned by the steam generators while Bowser laughs at their torture.
Difficulty
Spaces
58, 4, 5, 0, 4, 3, 3
There are no Chance Spaces initially on the board, though every time a Star is bought from Toad, a Chance Space replaces the space he was on.
Bowser's Magma Mountain
Bowser's Magma Mountain is Bowser's board, taking place on the summit of a gigantic volcano. The main feature of the board involves various stone heads that offer shortcuts throughout the board for 10 coins. If the player accepts, a roulette block will appear containing either Bowser's face or a Star. If the latter is hit, the player is allowed to take the shortcut. However, if they choose Bowser's face, the player is forced to continue on their original path. Eventually, the player will reach a purple-colored Stone Head, who will offer the same roulette block, except free of charge. This time, however, if the player selects Bowser's Face, they will automatically follow a path directly to Bowser, who will steal items from the player. This board is only available if bought for 980 coins and after all other boards are played at least once.
Bowser's Magma Mountain is Bowser's unlockable board in Mario Party. It is purchasable from the Mushroom Shop for 980 coins. Players need to collect Stars to "defeat" Bowser. The board is set on a huge volcano with a one-way path to the top of the board, but with many junctions. Every junction has a green volcano-head statue with a Star sign, and Bowser's face. Bowser's voice is heard, asking players if they want to take a shortcut up the mountain for 10 coins. If the player accepts, then they must pay the fee, and a roulette block will appear showing a Star and Bowser's face. If the player gets the Star, they are allowed to take the shortcut. However, if they get Bowser's face, they have to continue on their present route with no refund. A purple volcano-head statue is on the top of the mountain, and is the most important one. When a player gets here, they are forced to hit another roulette block (this one free of charge). Getting the Star picture takes them to Boo, and Bowser's face takes them to Bowser, where he steals either 20 coins, or a Star (depending on yet another roulette block). If a player steps on a Happening Space, the volcano erupts, sending flaming rocks on the board and turning all the Blue Spaces into Red Spaces for two turns. If a player buys a Star, the space the Star is bought from becomes a Chance Space.
At the end of the game, the winner's Stars form into a large Star that charges up, and destroys the volcano part of the mountain that Bowser is in, sending him flying upward and falling back down on his side. As Bowser wallows in pain, the winner jumps on him, then in front of him, as the players in 2nd, 3rd, and 4th watch. Toad, Koopa, Boo, and the Star soon joins them.
Availability
Unlocked by purchasing it from the Mushroom Shop for 980 coins.
Difficulty
Spaces
46 (0 if a Happening Space has been landed on)
4 (50 if a Happening Space has been landed on)
5, 0, 3, 3, 2
There are no Chance Spaces initially on the board, though every time a Star is bought from Toad, a Chance Space replaces the space he was on.
Eternal Star
On this space-themed board, players move around the star using warp stations and must retrieve stars from seven Baby Bowsers. Upon reaching a Baby Bowser, players must pay their 20 coins and roll higher than him to get a star. The player's Dice Block can roll 8-10 but Baby Bowser's can roll any number. If the player wins, they get a star, but if they lose, they lose a star. In the center of the star is Bowser; upon reaching him, he takes a star from the player who reached him. This board can be unlocked from the shop for 100 Stars and will only appear after all of the other boards have been played once.
Eternal Star is the final board in Mario Party. It is unlocked by collecting 100 Stars and completing all other boards at least once. The board is a giant Star that was broken up by Bowser, and he also wrote graffiti on it. Players need to collect stars to put the giant Star back together. Instead of Toad, players have to get the Stars from Bowser's cohorts, the Koopa Kids (called Baby Bowsers in this game). To get Stars from them, players will have to pay the Koopa Kid 20 Coins as usual. However, this will cause the Koopa Kid to challenge the player to a Dice Block game, where the character with the higher number wins. The player's Dice Block is rigged to roll only numbers from 8-10, so it is easy to win. If the player wins, the Koopa Kid gives up the Star, and leaves, leaving a Chance Space behind. If the Koopa Kid wins, he takes a Star from the player. When all 7 of the Koopa Kids are dispatched, 7 more will appear. The Happening Space makes Bowser use his magic to send all the players back to the start. The board is made up of a system of warp machines that connect at the Warp Patterns made by Bowser. If a player is unlucky enough to get to Bowser, he steals a star (or 20 coins if they don't have a star), sends them back to start, then change the routes of the Warp Machines.
At the end of the game, the winner's stars form into a large star that blasts Bowser and Koopa Kid into outer space, and the Giant Star is then put back together. It zooms into an endless warp, taking the winner, the players in 2nd, 3rd, and 4th, Toad, Koopa Troopa, Boo, and the Star along for the ride.
Availability
Unlocked by collecting 100 Stars and completing each other board once.
Difficulty
Spaces
37, 4, 4
0 (Goes up by 1 after a Baby Bowser's Star has been taken, up to a max of 6. Resets to 0 after the 7th Baby Bowser has given away its Star)
3, 3, 3
The Baby Bowsers always start in the same positions on the board.
Spaces
Blue Space - Players will gain three coins from landing on this. The amount of coins received will be doubled in the last five turns. This space is the most common space on all boards.
Red Space - Anybody who lands on this space will lose three coins. On the last five turns, this amount will be doubled.
Happening Space - A variety of events will happen if anyone happens to land on this space. These events can help or harm one or more players, and they differ from board to board.
Chance Space - A player that lands here will play a Chance Time game. The player hits three blocks, which identify two players and what one will give to the other. Game-changing events can happen here, from trading stars or coins, to giving one star or 10-30 coins to someone else.
Mini-Game Space - A player that lands here will play a One-Player Mini-Game. If the player wins the mini-game, they will receive coins. If they lose, then the player loses five coins. If the game is a bonus mini-game though, the player will be rewarded the amount of coins collected, but not lose any if they get none.
Mushroom Space - A roulette block will appear if a player lands on this space. Either the player can receive a Mushroom, which will give the Player the chance to roll another dice block, or receive a Poison Mushroom, which will force them to forfeit their next turn's Dice Block roll.
Bowser Space
- Coins For Bowser: Bowser will take 10-50 Coins from the player.
- Bowser's Balloon Burst: This mini-game is played just like the original Balloon Burst, but anyone who loses will get 10-50 coins taken away.
- Bowser's Face Lift: This mini-game is played just like the original Face Lift, but players that don't get 90 points or more will lose 10-50 coins. If all players achieve more than 90 points, Bowser will steal the aforementioned amount of coins from the player who landed on his space.
- Bowser's Tug o' War: This mini-game is like the original Tug o' War, except the losing side will lose 10-50 coins to Bowser. If the mini-game ends in a tie due to the time running out, Bowser will steal the aforementioned amount of coins from everyone.
- Bash 'n' Cash: This mini-game is just like the normal Bash 'n' Cash, except the coins will disappear so none of the other players can collect them. If no coins are lost in this mini-game, Bowser will steal 30 coins from the player who landed on his space.
- Bowser Revolution: Bowser will take everyone's coins and split them evenly among all the players.
- Bowser's Chance Time: This event is just like Chance Time, but Bowser has it modified so that he will always be on the receiving end of the trade, and that he will not give or trade coins. Unlike normal Chance Time, Stars cannot be lost.
- 100 Star Present, 1000 Coin Present, and Star Steal: These are all in gold letters when shown. The cursor will very rarely land on these events, and if it does, Bowser will leave and do nothing.
Mushroom Village
Mini-Game House
The Mini-Game House is located to the right side of the river, and resembles a mushroom with a large, red cap.
Free Play
The Free Play wall allows the player to access all mini-games they have unlocked so far and can play them as many times as they like for free.
Toad
The resident Toad of the Mini-Game house is an elderly-looking one named Puff who has a large red cap on its head, similarly shaped to the Mini-Game House itself. By speaking to her, the player is given a list of mini-games that have been played in the game so far. There are various price ranges of mini-games. Once one is bought, it can always be played for free via the orb on the table.
Pot o' Skills
The Pot o' Skills leads to the Mini-Game Stadium. The Mini-Game Stadium has its own board shaped in the form of a star, and only has 24 total spaces. Each turn, players roll the dice and advance the number of spaces, like in Party Mode. However, blue spaces do not add coins and red spaces do not subtract coins. All coins are gained or lost from mini-games which are played at the end of each turn. There is a One-Player mini-game space as well. Passing Koopa will result in 10 coins for the player. At the end of the game, the player with the most coins wins.
Mushroom Shop
The Mushroom Shop is run by the Mushroom Shop Clerk and is located on the left side of the river on the map, it resembles a brown mushroom on its side. In the shop, various items can be bought with Coins earned from mini-games and Party games. Here is a listing of every item, along with its price and in-game description.
Mushroom Bank
The Mushroom Bank is where players can store their coins as well as Stars and items. The bank is run by two portly Toads who are similar in every way except that one has yellow stars on his head in place of the usual dots, while the other has orange stars within yellow circles.
The Left Toad
The Toad behind the left counter, whose name is Porto, is in charge of storing the items the player buys at the Mushroom Shop until they are used during a game. Here is also where the player can choose how they want to save their coins, whether with the Coin Box, Lucky Box, or Casino Box.
The Right Toad
The Toad behind the right counter, whose name is Bello, will tell the player how many total coins and stars the player has saved up. He will also say how many more stars need to be collected, out of 100, in order to unlock the Eternal Star map.
Option House
The Option House is a mushroom-resembling blue-topped toward the top of the map across the river. As the name suggests, it is used to adjust the multiple options for the game. There are other features such as the Talking Parrot and Juke Box as well.
Toad
The resident Toad of the Option House, whose name is Fun Gus,[2] can delete all saved data. Once spoken to and asked to delete all data, he takes out a remote and opens an electrical box on the other side of the house. The cover will open revealing a large red switch, and the player is asked if they are sure about deleting their data. Once the player accepts deleting the data, they should either press START Button to press the switch and erase all data, or press B Button to cancel the process.
Talking Parrot
The Talking Parrot is an item that can be bought from the Mushroom Shop, and once bought, will appear on a perch in the Option House. By pressing the A Button button, the parrot speaks various voices from various characters in the game randomly. Two lines of dialogue were edited from the Japanese version to remove religious references, which were Luigi and Wario exclaiming "Oh my God!" after losing mini-games. These voices include: Boo, Bowser, Donkey Kong, Koopa Troopa, Luigi, Mario, Princess Peach, Toad, Yoshi, Wario, and The "narrator" voice that announces events in mini-games such as "Time Up!", "Game Over!", "Draw!", etc.
Sound Lever
The Sound Lever is a lever that changes the sound from Mono to Stereo or vice versa. There are two speakers at the bottom with pipes leading up the lever. By pulling the lever down, one of the speakers are deactivated and the sound is changed to Mono. There is no surround sound.
Juke Box
The Juke Box allows the player to listen to any song from the game. The only prerequisite is that the player must have heard the song in the game itself before it becomes available on the Juke Box. The Juke Box becomes available for use after the player buys the Record from the Mushroom Shop for 50 Coins. For PAL and Japanese players, an extra song is available entitled "Move to the Mambo!", which is unavailable in the American version. No official explanation has ever been released as to why it was removed.
Mini-Game Island
Mini-Game Island is a special challenge in which the goal is to travel all around the island and beat every mini-game one by one. After beating every mini-game and reaching the end, Toad will challenge the player once more to a race against him and two other CPUs in Slot Car Derby. This mode is for one player only. Completing the mode will reward the player with the Bumper Ball Maze minigame, which can be accessed in the Minigame House.
Items
Plus Block
200 Coins
This appears randomly, and you get the number of coins shown.
Minus Block
100 Coins
This appears randomly, and you lose the number of coins shown.
Minus Block
200 Coins
This appears randomly, and only numbers eight to 10 will appear on the block.
Minus Block
100 Coins
This appears randomly, and only numbers one to three appear on the block.
Warp Block
200 Coins
This appears randomly, and players change positions on the board.
Event Block
200 Coins
This appears randomly, and Boo, Koopa Troopa, or Bowser will appear.
Mecha Fly Guy
100 Coins
This counts how many times you rotate the Control Stick. Use it in the Mini-Game House.
Record
50 Coins
This is the Record for the Juke Box in the Option House.
Talking Parrot
50 Coins
This Parrot is good at mimicking characters' voices. It lives in the Option House.
Lucky Box
400 Coins
Get 10 percent interest on Coins you collect with this Lucky Box.
Casino Box
300 Coins
Bet your Coins with this Box to get double or half of what you actually collected.
Magma Mountain Scroll
980 Coins
This will let you go to the hidden board map of Magma Mountain.
Credits
100 Coins
This lets you see the End Credits and the names of people who made the game.
Complete the Eternal Star map to obtain this.
No Koopa
500 Coins
Koopa Troopa will not appear on the map, but it will not work on some maps.
Complete the Eternal Star map to obtain this.
No Boo
500 Coins
Boo will not appear on the map, but it will not work on some maps.Complete the Eternal Star map to obtain this.
Gameballs
300 Coins
This has many Gameballs with Mini-Games inside. What you get is a surprise.
This item appears after at least 30 mini-games have been bought from the Mini-Game House and can be used until all mini-games are bought.
Mushroom Bank
The inside of Mushroom Bank, with the two Toads with stars on their caps. The Mushroom Bank is where players can store their coins as well as Stars and items. The bank is run by two portly Toads who are similar in every way except that one has yellow stars on his head in place of the usual dots, while the other has orange stars within yellow circles.
The Left Toad
The Toad behind the left counter, whose name is Porto, is in charge of storing the items the player buys at the Mushroom Shop until they are used during a game. Here is also where the player can choose how they want to save their coins, whether with the Coin Box, Lucky Box, or Casino Box.
The Right Toad
The Toad behind the right counter, whose name is Bello, will tell the player how many total coins and stars the player has saved up. He will also say how many more stars need to be collected, out of 100, to unlock the Eternal Star map.
Option House
The Option House is a mushroom-resembling blue-topped toward the top of the map across the river. As the name suggests, it is used to adjust the multiple options for the game. There are other features such as the Talking Parrot and Juke Box as well.
Toad
The resident Toad of the Option House, whose name is Fun Gus,[4] can delete all saved data. Once spoken to and asked to delete all data, he takes out a remote and opens an electrical box on the other side of the house. The cover will open revealing a large red switch, and the player is asked if they are sure about deleting their data. Once the player accepts deleting the data, they should either press START Button to press the switch and erase all data, or press B Button to cancel the process.
Talking Parrot
The Talking Parrot is an item that can be bought from the Mushroom Shop, and once bought, will appear on a perch in the Option House. By pressing the A Button button, the parrot speaks various voices from various characters in the game randomly. Two lines of dialogue were edited from the Japanese version to remove religious references, which were Luigi and Wario exclaiming "Oh my God!" after losing mini-games. These voices include: Boo, Bowser, Donkey Kong, Koopa Troopa, Luigi, Mario, Princess Peach, Toad, Yoshi, Wario, and The "narrator" voice that announces events in mini-games such as "Time Up!", "Game Over!", "Draw!", etc.
Sound Lever
The Sound Lever is a lever that changes the sound from Mono to Stereo or vice versa. There are two speakers at the bottom with pipes leading up the lever. By pulling the lever down, one of the speakers are deactivated and the sound is changed to Mono. There is no surround sound.
Juke Box
The Juke Box allows the player to listen to any song from the game. The only prerequisite is that the player must have heard the song in the game itself before it becomes available on the Juke Box. The Juke Box becomes available for use after the player buys the Record from the Mushroom Shop for 50 Coins. For PAL and Japanese players, an extra song is available entitled "Move to the Mambo!", which is unavailable in the American version. No official explanation has ever been released as to why it was removed.
Mini-Game Island
Mini-Game Island is a special challenge in which the goal is to travel all around the island and beat every mini-game one by one. After beating every mini-game and reaching the end, Toad will challenge the player once more to a race against him and two other CPUs in Slot Car Derby. This mode is for one player only. Completing the mode will reward the player with the Bumper Ball Maze minigame, which can be accessed in the Minigame House.
Mini Games
- 1. 4 Player
- 1. Balloon Burst
- 2. Bombs Away
- 3. Box Mountain Mayhem
- 4. Bumper Balls
- 5. Buried Treasure
- 6. Cast Aways
- 7. Coin Block Blitz
- 8. Crazy Cutter
- 9. Face Lift
- 10. Grab Bag
- 11. Hammer Drop
- 12. Hot Bob Omb
- 13. Hot Rope Jump
- 14. Key-Pa-Way
- 15. Mario Bandstand
- 16. Mushroom Mix-Up
- 17. Musical Mushroom
- 18. Platform Peril
- 19. Running Of The Bulb
- 20. Shy Guy Says
- 21. Skateboard Scamper
- 22. Slot Car Derby
- 23. Tipsy Tourney
- 24. Treasure Divers
- 2. 1 verses 3
- 3. 2 Verses 2
- 4. 1 Player