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The Legend of Zelda: A Link to the Past #31 - Help me... My name is Zelda... I am in the castle dungeon

Tips, Tricks, Cheats, and Walkthroughs

The Legend of Zelda: A Link to the Past #31

SNES - Super Nintendo® Entertainment System® The Legend of Zelda: A Link to the Past game box front.
  • Developer: Nintendo
  • Publisher: Nintendo
  • Release Date:August 13, 1991
  • Nintendo Mail Order Deal: $15 · Date: 18 February 1994
  • Players: 1 - 2

Prologue

One night, a girl's voice awakens you from your sleep. “Help me... My name is Zelda... I am in the castle dungeon.” She telepathically pleads.

You jump out of bed not knowing whether the voice was part of a dream or reality. Upon leaving your bed, you find your uncle, who should be fast asleep at this time, preparing to go out, girded for battle.

“I'll be back by morning,” he says as he departs. “do not leave the house.” You watch him leave with the family sword in hand and shield on arm. This is a night like no other.

Who is Zelda? Where had you uncle gone and for what reason? And so, on an ill-fated night, a new chapter in the legend of Hyrule's hero begins - a new chapter in The Legend of Zelda!

Ganondorf, the thief, has entered the Golden Land and stolen the triforce. To stop him from taking over Hyrule, seven wise men have sealed the gate to the Golden Land, trapping Ganon inside. Although peace had returned, a mysterious wizard known as Agahnim has gained the King's respect and then without warning has taken over the castle. It is now time for the Legendary Hero of Hyrule, Link, to end Ganon's evil plans.

Introduction

Long ago, in the beautiful kingdom of Hyrule surrounded by mountains and forests. Legends told of an omnipotent and omniscient Golden Power that resided in a hidden land. Many people aggressively sought to enter the hidden Golden Land. But no one ever returned. One day evil power began to flow from the Golden Land… So the King commanded seven wise men to seal the gate to the Land of the Golden Power. This seal should have remained for all time. But, when these events were obscured by the mists of time and became legend… A mysterious wizard known as Agahnim came to Hyrule to release the seal. He eliminated the good King of Hyrule. Through evil magic, he began to make descendants of the seven wise men vanish, one after another. And the time of destiny for Princess Zelda is drawing near…

Recently, famine and drought have plagued Hyrule. When all seemed lost, a mysterious wizard, Agahnim, appeared, and stopped these strange happenings from occurring. But there is talk that Agahnim now rules the country with his magic, behind the scenes. And then, one night, the Princess of Hyrule, Zelda, calls out for help…and the one who hears her pleas is a young lad named Link…

The Legend of Zelda: A Link to the Past is a top-down action adventure game (similar to the original Legend of Zelda) for the Super Nintendo and Game Boy Advance. Players assume the role of Link, and their goal is to rescue Princess Zelda and save the land of Hyrule. Unlike turn-based RPGs, all combat in Link to the Past is in real-time - you swing your sword at enemies by pressing a button, or can spin the sword around you for a more powerful attack by holding down the button until it is charged.

Progression through the game is done by conquering a series of dungeons — each dungeon has its own special item associated with it, such as the hookshot (which latches onto a far-off object and pulls Link across) or the hammer (which can be used to flatten objects in your way). Most of these dungeons are rendered impassable until the dungeon's particular item is acquired; from there, the rest of the dungeon becomes accessible due to Link's latest new ability. The bosses of each dungeon are also themed to that level's particular item.

Link starts out with only three units of health; however, these can be increased by defeating dungeon bosses, which give one additional heart container, or by finding four 'pieces of heart'; which can be given for anything from passing a small trial to winning a mini-game. Some of Link's items also use magic - this can be refilled with collectible green magic pots. After defeating the initial three dungeons, Link gains access to the Dark World - many puzzles and difficulties come from alternating between the Light World (Hyrule) and the Dark World to make your way past previously impassable obstacles.

Controls

D-Pad

Move around and navigate menu

Start

Open the menu to select an item

Select

Bring up the menu to save or quit

X

Look at the map

A

Interact, lift, or hold to use Pegasus Shoes

Y

Use whatever item you have selected

B

Attack with your sword

Walkthrough

Cheats

Easter Egg
Chris Houlihan room

Start at the Sanctuary and run south with the Pegasus Shoes until you are outside. Then, run south and stop before you hit the barrier. Proceed to run west until you are able to run south. When you run south, you should be in a wooded area with guards. Navigate this area and find the entrance to the castle grounds. While still running, go around the castle grounds to the hole where you fall into at the beginning of the game. If you did it right, you should be in a room with 45 blue rupees and a Saharasla sign that says: "My name is Chris Houlihan" and "Let's keep this between you and me." Sometimes when you are fighting Gannon, you may fall into a hole and this may happen.

Secrets
Aquire Invisibility Cape Early

There is a way to get the Magic Cape right after you get the Hammer in the Palace of Darkness(Dark World's 1st dungeon). In the graveyard in the Light World notice there are dark colored rocks with the number 8 on the them surrounding a tombstone, but if you go to the same place in the dark world you can cut down a flower and dash into a pile of rocks that usually reveals a red ruby (worth 20 rubies). In this place you need to use your Magic Mirror north of the rock pile. If this is done correctly, you can circumvent the dark colored rocks in the Light World.

Note: You need to use the Magic Transprter between the Kakariko Village and the Lost Woods to reach this location.

Free Green Potion

Throw an empty bottle into the fountain at the Waterfall of Wishing. The faerie who appears will give you a free green potion.

Get the Magic Powder

In the light world, when you are in the dark forest, you will see a rotted mushroom, you are allowed to put it in your item stash. It does not do anything, but take it and go to the witch who is brewing something beside the potion shop. Give the mushroom to her and she will say that she will give you something in return. So go in the shop, and beside the little guy sitting there, is a bag of magic powder.

Get the 4th Magic Jar

Beside the desert in the light world, there is a man who sits by a sign and he says to leave him alone. When you are nearing the end of the game in the dark world, in the village in one of the demolished houses, there will be a chest. You can't open it, so bring it to that guy in the light world who wants to be left alone. He turns out to be a theif and he will pick the lock for you, and inside the chest is the last magic jar.

Glitches
The Lost Woods with Dark World Enemies

In the Dark World, go and stand EXACTLY where the mushroom is in the Light world (Somewhere in the Skull Dungeon). When you use the Magic Mirror to go back to the Light World, not only will you get the Mushroom but the trees will be glitched and you will be able to fight some of the monsters that are only in the Dark World. When you leave the forest, everything will go back to normal.

Death Mountain Descent

Death Mountain Descent will allow you to explore all of Dark World without obtaining the third pendant, the Master Sword, or defeating Agahnim.

Final Boss Tactics

When you get to the last boss hit him a couple of times with your sword. He should throw his dagger at you. Avoid it. Do this another time. The third time you do this, he will twirl his dagger. Little fireballs will form around it. The balls will expand. Soon they will turn to fire bats. These bats take away 2 hearts. Avoid them. Keep hitting him with your sword. Do this step 3 times. When you finish, his dagger will be gone.

His usual attack will be a power stomp that lets out a fire bat, that will make fire balls in its path. When he stomps, the floor will cave in on one side. If you drop through this, there will be 2 chests with treasures to help you. He stomps 4 times. Then the lights will go out. The 2 torches at the end of the room will go out. Light them with your torch or fire rod to see him. Hit him with your sword, then he will freeze. Quickly equip your bow and silver arrows. Shoot him once. The lights will go out again. Light them a second time to see him again, and hit him with your sword again. Equip your bow and shoot him with a silver arrow. Do this 1 or 2 more times and he will be defeated. A door will open and a bridge will appear. Go in the door to receive the tri-force. You have conquered the game.

The Flute and the Duck

Once you have the flute, if you play it in front of the weather vane in Kakariko, the duck will come and help you. He can transport you to many locations.

  • Death Mountain
  • Witch's Hut
  • Kakariko Village
  • Link's Cottage
  • Warp Tile South of Eastern Palace
  • Warp Tile in Desert
  • Swamp Ruins
  • South of Lake Hylia
Items from the Fat Ferry

Near the end of the game in the dark world, you will see in the pyramid that there is a crack in it for a bomb to blow up. An ordinary bomb does not work, but a super bomb will.

Go to the guy near the village selling bombs. He will have a big green one to sell to you, go and buy it, but be carefull, since it is so big, you cannot carry it, you have to drag it to the pyramid.

When you get to the pyramid, releace the bomb in front of the crack. It will blow a hole in the wall. Enter to meeet the fat fairy who will tell you to throw items into the pond. The only items you can throw in are your master sword, your arrows, and an empty magic jar. She will give you a #4 sword, silver arrows, and fill your empty jars with magic potion.

Hint: Get Rupees Easily

In the normal world (not the dark one), go to the area before the desert, just to the west of the swamps. Lift the large green rock to reveal a secret cave entrance underneath it. Enter this cave and lift the pots to find a total of 50 rupees. Go back out and re-enter this cave again and again to keep gaining rupees.

Hint: Hookshot Invincibility

When you fire the hookshot, no matter how far it extends, you will be invincible during its duration. Enemies will pass right through you. Use it to your advantage if you are surrounded.

Get the Moon Pearl out of the Tower of Hera. It is necessary unless you want to stay as a bunny the entire time. Exit the dungeon. Now hop in the teleporter just outside the Tower of Hera and go to Dark World. Hop down the cliff, and make your way to the right. Go to where the broken bridge used to be in Light World.

Stand right under the top statue, as far against the wall and statue as you can get. Mirror to Light World. This is the tricky part, you must move ONE PIXEL to the right. No more, no less. If you do not do it correctly, you have to start all over. Wait until you get teleported back to Dark World. You should be ONE PIXEL closer to the ledge now. DO NOT MOVE! If you move, you will have to start over again. Mirror back to Light World.

Walk to the right until you are stopped by the bridge post. Wait until you stop flashing, and hold down the B button until your sword charges up, while still facing right. SLOWLY move backward into the sparkly teleporter. If you do not do this slow enough, the trick will not work. When you teleport, if you do not get teleported back to Light World, you did the trick correctly. Now press right to jump off the cliff into the black stuff. Make your way around the black stuff and to the bottom of the screen.

Go down one screen and you will be on top of a cliff in Dark World. Hop off the cliff and you can explore Dark World. If everything is glitchy, enter a cave, then exit and things will be normal looking.

The Legend of Zelda: A Link to the Past game box back - fantasy and reality collide in a land of enchantment.