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Donkey Kong Country 3: Dixie Kong's Double Trouble #28 - Razor Ridge
Razor Ridge - Walkthrough
Donkey Kong Country 3: Dixie Kong's Double Trouble #28
- Story
- Playable Characters
- Other Characters
- The Brothers Bear
- Animal Buddies
- Barrels
- Items
- Hazards
- Enemies
- Getting Around In The Overworld
- » Worlds «
- Finishing the game
- Cheats
- Wiki
- NINTENDO PLAYER'S GUIDE PDF
- GAME MANUAL PDF
Razor Ridge
The "final" world of the main game. This is Kaptain K. Rools castle. With iceberg areas and mine shaft areas to go along with the castle. In the SNES version, there is no boss to this world. In the GBA port, the Kongs have to fight Kerozene.
- 1. Buzzer Barrage
- 2. Kong-Fused Cliffs
- 3. Floodlit Fish
- 4. Pot Hole Panic
- 5. Ropey Rumpus
- 6. Barbos's Barrier
1. Buzzer Barrage, Razor Ridge
"K": Smash the second Booty Bird with either an earlier Barrel or the one underneath him.
"O": Drop the Steel Barrel in front of the third Booty Bird to bowl him over, then swoop under the two Red Buzzes above where he stayed.
"N": Beware of Kopter.
"G": At the second trio of stacked Green Buzzes, you will barely see the "G" obscured by the top Buzz. Smack him with a Barrel to expose the letter.
SQUAWKS (PURPLE) BARREL
DK COIN: When you see Koin, fly up, between two Kopters, to reach a Steel Barrel. Use it to wipe out the two Green Buzzes blocking the exit, then pick it up when it regenerates and take it to Koin. Drop the Steel Barrel to Koin's left, then fly right over him to distract him so the ricocheting Steel Barrel hits him.
BONUS AREA 1: All the way on the right side of the first upper passage is a Red Buzz flying slowly back and forth above a Green Buzz. Drop a Barrel on the Green Buzz and dart downward into the Bonus Barrel before the Red Buzz cuts you down.
TO COMPLETE: Take the regenerating Barrel and smash seven Buzzes to summon the Bonus Coin.
BONUS AREA 2: Once past the "No Squawks" Sign, carefully hop onto the last Kopter's helmet and ride him to the Bonus Barrel up top in a tall, narrow shaft.
TO COMPLETE: Collect 40 Stars by bouncing from Kopter's head to the Stars. do not touch his blades while trying to get on top of his head.
:Use a team throw to become blue Squawks (via the Animal Barrel), flying up to pass a Booty Bird, grabbing a Barrel, and then introducing it to the Booty Bird for a Bear Coin. Use the replenished Barrel on a green Buzz, allowing Squawks to fly right past two Koptors to meet a Booty Bird patrolling over a hole where the Barrel inside can be used on the Booty Bird to collect the (K). Fly right past two more Koptors, finding a red Buzz and a green Buzz, along with a Barrel. Fly over the Buzzes, snag the Barrel in Squawks claws, and drop it into the green Buzz toopen the path downward to reach
Bonus Room #51
Bash The Baddies
Start off by defeating the three green Buzzes along the bottom of the cavern (returning to the Barrel spot for more ammo), then fly up and right, looking left for a set of three circling green Buzzes to take out, followed up by one final green Buzz left in the top right corner of the room, causing the Bonus Coin to appear below in the bottom-right area of the room.
Move left to find two Koptors to pass over the topof when they lower, finding a Steel Keg to roll under two red Buzzes to destroy the Booty Bird that hides the (O). Next is a Barrel to grab, then fly two Koptors to find a line of red Buzzes to roll the Bareel under, knocking out a green Buzz, allowing Squawks to reach the cavern below, where the next passage down must be traversed by flying down between two Koptors. Fly right past a circling green Buzz to pick up a Barrel, which should be carried to the right to fly up above a Koptor to land upon a green Buzz. That just leaves a flight right past three more Koptors, reaching the Star Barrel.
The next challenge is a swarm of green Buzzes circling aimlessly in a large area, so carefully weave through them to get out of the area on the bottom-right, entering an area where flying up near the left wall above will lead to a dual Koptor set to fly in between up to find a Steel Keg, which should be used to defeat two green Buzzes on the right, followed by getting a new Steel Keg to fly down and drop off a wall to rebound into Koin as Squawks flies above Koin's head, releasing the DK Coin.
Fly down the shaft on the right slowly, following the Koptor till the small cubby hole on the left [holding the (N)] appear, sllowing Squawks to duck out of the way, allowing Koptor to pass back above, meaning that Squawks can go down the shaft to exit to the left. Fly past one Koptor, then fly up above the second Koptor, going right for a Barrel to carry left to use on a green Buzz. Snag another Barrel after the green Buzz blockade, carefully flying it past two Koptors to bomb a green Buzz when the red Buzz is not protecting it, allowing access to the shaft below where Barrel sits.
Take that Barrel left to fly up between two Koptors to move left to drop the Barrel on a green Buzz when he Koptors are not around, moving Squawks through the opening to continue to the left, facing another Koptor. Next up are a trio of red Buzzes, a green Buzz, and a Steel Keg to roll through the red Buzzes to destroy the green Buzz, clearing the way downward to a Barrel. Grab that Barrel, fly past a Koptor, and use it on the highest green Buzz to get a (G), then continue on to the right to pass more Koptors to reach a DK Barrel. Next up are a duo of Koptors, so fly down underneath or over one Koptor, then go right past the other to a Steel Keg to carry right to drop through another trio of red Buzzes, taking out the green Buzz they harbour from harm. Head down the hole, pass the No Animal sign to turn back into the Kongs, and then bounce up via the Koptor's helmeted head, reaching the Bonus Barrel.
Bonus Room #52
Collect 40 Stars
The Stars here are spread out all over the room, so mroe of the Koptor helmet bonking will be necessary to get all the Stars. Try to clear one portion of the room at a time, as the time to complete this tough challenge for a Bonus Coin is steep indeed. Upon reappearing, simply grab the pulley on the flagpole to end the level (unless you need to re-try the fairly challenging Bonus Level again).
2. Kong-Fused Cliffs, Razor Ridge
WARNING...: As the ropes burn, do not touch the fuses.
"K": Blast up and left from the first Arrow Barrel to nab it.
"O": See Bonus Area 1.
"N": Jump along the Banana line to bag this and land in an invisible Arrow Barrel that returns you to your burning rope.
"G": After bypassing several Kopters, a series of Auto-Fire Barrels to your lef will get you your letter.
DK COIN: Ride the last burning rope to the end, then jump onto the high cliff on the left. Take your Steel Barrel and throw it left to ensure Koin's doom.
BONUS AREA 1: For Kiddy: On the second rope, look for a lone Banana on a slope after a moving Green Buzz. Leap to this Banana and jump frantically up the slope until you end up in the Bonus Barrel. For Dixie: On that same rope, dodge the two swirling Buzzes, grab the letter "O," and Helicopter Spin all the way to the right, where the Bonus Barrel is wedged.
TO COMPLETE: Using the same method used to get the "K," blast from one side of the rope to the other via the Arrow Barrels, which are meant to keep you from hitting Green Buzzes. At the top of the rope, jump to the right and claim the Bonus Coin.
BONUS AREA 2: After a trio of back-and-forth-moving Green Buzzes, Helicopter Spin to the right to discover the second Bonus Barrel that's easy to miss.
TO COMPLETE: Flip your body back and forth as you climb past an attack force of Kopters to the Bonus Coin at the top.
Much of the climable rope areas in this level just so happen to be a burning fuse, meaning that climbing speed is valuable, as it avoids wasting of time.
Head up from the starting point to pass a green Buzz, then jump into the Blast Barrel on the right to launch through the (K), and then continue up past another green Buzz to move over to the right side of the rope. With the Koptor coming down on the left side, go up to bypass some more green Buzzes, then hug the right side of the rope to avoid another Koptor before leaping left to the next rope.
A Koptor comes down the right side of the rope here, followed by one on the left side, which is then compounded by a climb up past two green Buzzes. As soon as the Kongs are past the second green Buzz, take a full leap to the right side cliff, which should then be hopped up rapidly to reach a Bonus Barrel.
Bonus Room #53
Find The Coin
Immediately jump into the Blast Barrel on the left, then grab the rope before once again immediately jumping to the Blast Barrel on the right, then grab the rope. Continue this pattern, carefully jumping low enough to not hit the green Buzzes, reaching the top where the Bonus Coin sits patiently, awaiting pick-up via the Kongs.
Upon returning, climb up to jump past a green Buzz to the next rope on the right, then use the nearby Blast Barrel set tog et a Bear Coin before grabbing the rop once more. Climb up to bust the Star Barrel, then a DK Barrel, and then a Blast Barrel set is available on the right if you can jump into it by going between two green Buzzes. Above this are two more green Buzzes to climb past (go when they are heading toward the outside walls), then two circling green Buzzes must be bypassed to find a Blast Barrel to leap into to avoid the descending Koptor.
Two green Buzzes will be on the left, so hop them to land in an invisible Blast Barrel, which combos the simians through some Bananas and two Bear Coins. Next is a DK Barrel, then jump out along the Banana trail to get the (N), as a Blast Barrel launches the Kongs back to the rope, then continue up past a semi-circling green Buzz. Next after that is a trio of out of sync green Buzzes, meaning a quick and concise climb is needed to pass them, followed by a leap to the right, as a lone Banana will become a Blast Barrel, sending the Kongs hurtling into a Bonus Barrel.
Bonus Room #54
Find The Coin
Climb the rope while dodging Koptors as they descend, all the while staying ahead of the burning rope. The Koptors appear in the following order on the following sides: right, left, right, left, right, and left, followed by a single leap to the right to reach the elusive Bonus Coin.
Climb up the right side of the rope once back in the main level, avoiding the flittering Koptors, looking for a Blast Barrel on the left that shoots the Kongs though some Banana and the (G). Continue the climb up, passing a ledge to get to the top of the climb, leaping to the left to find a Steel Keg. Pick up the Steel Keg, face to the left, and then lob it off the wall. You may hear a certain cave-dwelling enemy cry out in pain, so drop down and check the passage that is shrouded by rock wall to claim the DK Coin. All that remains then is to take a running leap to the right, finding the end-of-level flag pulley.
Bjorn's Chairlifts
Since the Kongs have already located the missing No. 6 Wrench of Bjorn's, they will be able to fix his chairlift, allowing them to ride up to the very peak area of the mountains.
Banana Bird #10
As you enter the cave, entitled "Clifftop Cache" you will notice a few things. First of all, there are four crystals, one to the north, south, east, and west. X is to the north, Y is to the west, B is to th South, and A is to the east. The crystals will light up six times, randomly each time you try. Memorize the pattern, then press the buttons that correspond to the crystal lettering, in the correct order, to claim the Banana Bird.
3. Floodlit Fish, Razor Ridge
"K": Hoarded by a Bounty Bass down and left after the Enguarde Barrel.
"O": Stab the first Red Koco, swim left, and then down.
"N": When past three pairs of quick Lurchins, swim right and down after the lone Banana.
"G": In the center of a four-way intersection are two speedy Lurchins protecting the last Bonus Barrel below you. Get rid of them before diving down to the Bonus Barrel. You will get the "G" after coming out of this Bonus Area.
ENGUARDE BARREL: In your path.
DK COIN: Koin is hiding above the Goal Flag. Use the Auto-Fire Barrel to get to the Steel Barrel, then jump to the right, where Koin is, and finish him off with a right-handed bank shot.
BONUS AREA 1: Swim down the first shaft with rapidly-moving Lurchins (defeat them if you are a risk-taker), spearing the three Red Kocos below. The third one guards the first Bonus Barrel, so swim right after skewering the third Red Koco in the trio.
TO COMPLETE: Have Enguarde grab 90 Stars in the darkness in under 30 seconds with Super Dashes back and forth across the chamber.
BONUS AREA 2: See "G."
TO COMPLETE: Follow the 40-Star path to the Bonus Coin's location.
With no real lighting, this level can indeed prove tough. However, if you turn up the brightness on your television, the obstacles will be FAR easier to see. Swim right through the darkened waters, following the Banana trail through a DK Barrel to find an Animal Barrel that turns the Kongs into Enguarde. Swim down to defeat a Bounty Bass for the (K), then look right for a Gleamin' Bream, who is a poorly coloured version of Bounty Bass, but stabbing this ill dressed misfit results in a lighting of the underwater areas for a limited time.
Move down the slaloming landscape, bashing Kocos as they appear, reaching two Lurchins to bypass to reach a Gleamin' Bream, who lights the way to the right where going down and right, dealing with red Kocos) will result in the Kongs accessing the (O). Move left, carefully swimming donward past Lurchins to bash a Gleamin' Bream, then turn right to go down a shaft below some Lurchins, defeating two Kocos before defeating a third Koco and going right through the small hole it guarded to find a Bonus Barrel.
Bonus Room #55
Collect 90 Stars
Despite how rough and unforgiving the Bonus Rooms have been lately, this one is nowhere near the same league of difficulty. Simply swim an efficient, up and down pattern, grabbing all 90 Stars in the dark to make the Bonus Coin appear in the middle of the underwater cavern.
Have Enguarde stab the Gleamin' Bream right off the top, then swim left to destroy two red Kocos en route to a room full of Lurchins (try to swim slowly right, making sure to try and avoid aiming Enguarde at any Lurchins, or risk hitting them when they are cloised) to find a Banana trail to the Star Barrel. Head on down to hit a DK Barrel and a moving Gleamin' Bream, then downwards once more to move into a small hole on the right, allowing the Lurchins to pass by on their upswing, which allows Enguarde to perform the same tactic two more times on more Lurchins.
Continue downwards (once clear of the Lurchin minefield) to grab the (N), moving left to smack a Gleamin' Bream before moving up to find three red Kocos (who guard a Bounty Bass with a Bear Coin, if you want it), but to advance Enguarde needs to swim left and down, passing more red Kocos to find another Gleamin' Bream, which lights the tunnel tot he right, where a DK Barrel is swiftly followed by a ride downward between two sets of Lurchins to reach a passage left to smack yet another Gleamin' Bream. Hit the two Lurchins when they are open, allowing Enguarde to go down the hole they guarded to reach the Bonus Barrel.
Bonus Room #56
Collect 40 Stars
This is another Bonus Room that not even a braindead monkey (except maybe for Kiddy) could possibly screw up, as it simply requires the player to follow the path of the Stars to reach the end of the cavern, which just so happens to be where the Bonus Coin appears. If you somehow miss a Star en route, simply backtrack immediately, as some extra time is allotted in this already simple Bonus Room.
Follow that up by going up for Bananas and the (G), hit the Gleamin' Bream, then swim carefully through the Lurchin field to find a passage to a No Enguarde sign, meaning that the Kongs can swim through the cave ahead. Upon exiting the passage, have the Kongs use the Blast Barrel, jump left for a Steel Keg, and then go right to toss it over the head of Koin, giving the Kongs the DK Coin before they pull the end of level flag down.
4. Pot Hole Panic, Razor Ridge
"K": Hit the first Booty Bird with an egg.
"O": Easily grabbed with Squawks.
"N": In the water with Ellie, swim left and jump up to the "N", leaping off of Ellie for the assist needed to reach Bonus Barrel 1.
"G": From where you stand to the left of the Red Buzz, make web platforms in a straight line over him, then walk (or jump) across them when Kopter is descending from the right side of the Buzz.
SQUAWKS (GREEN) CRATE: you are sure to land on it.
ENGUARDE CRATE: After the "O", fly right to find this crate.
ELLIE CRATE: Right under the Star Barrel.
SQUITTER CRATE: cannot overlook it.
DK COIN: Right above the Goal Flag (again). Be careful as you jump and throw Dixie up or Koin will push you back down to the ground. A simple Team Throw up and left grants you the Steel Barrel needed to take down Koin.
BONUS AREA 1: See "N."
TO COMPLETE: Jump from Ellie in the water to snare all 20 Stars in 20 seconds.
BONUS AREA 2: Sneak past the last Kuchuka's bombs, but do not touch the "No Squitter" Sign. Create platform webs upward to the final Bonus Barrel.
TO COMPLETE: Skitter back and forth to get 15 Bananas without being hit by bombs. Remember that the explosions do not hurt you except if the bombs making them just exploded recently.
Jump straight down to bust green Squawks out of an Animal Crate, then fly up to shoot the Booty Bird for the (K). Fly right, waiting to move on between sets of thrown Bombs from Kuchuka (he can not be shot down, so just fly on by), reaching a dual set of Koptors, so fly right to move forward, or get into the holes they occupy for a Bear Coin. Fly right through two more Koptors, go past a Booty Bird (it carries a lone Banana, so not really worth the time to defeat), reaching a passage leading left, which has Booty Birds to be shot at as they charge.
Follow the Banana trail downwards through the (O), entering the water, where a trip right past two stationary green Kocos will result in the acquisition of Enguarde. Move left, going down to take the passage right and then up (hitting the Bounty Bass while avoiding the Lurchins) to find a school of Lurchin blockading the way forward. After working carefully their trap, a narrow passage will be next with slow moving Lurchins, so time Enguarde attacks to hit them, then follow the Banana Trails to reach a ledge where the Kongs must leap off of Enguarde [leaving him behind] and finding Ellie in an Animal Crate, which is conviniently located right under the Star Barrel.
Head right, timing the movement to pass between Kuchuka offerings from above, then deal with Koptors as they appear, then one more Kuchuka is left short of the drop down to the next cavern. Swim left to find a Banana trail leading to the (N), so leap out of the water, then, at the height of the leap, jump off of Ellie's back (the X Button) to enter a Bonus Barrel.
Bonus Room #57
Collect 20 Stars
This is a pretty easy one, simply requiring the Kongs to use the same Ellie double leap approach used to access the Bonus Room, but this tim they need to get 20 Stars, making the Bonus Coin appear on the right side of the area.
Back in the water, swim right to find a DK Barrel, then use the same double leap as you have been, this time putting the Kongs into a Blast Barrel, holding RIGHT to land on top of Squitter. Move right past the Koptors, building a web platform over the red Buzz to grab the (G), then shoot the Booty Bird for a Banana Bunch en route to one final Kuchuka. However, instead of by passing the No Squitter sign, instead build web platforms and jump to the right of the falling explosives, locating a Bonus Barrel.
Bonus Room #58
Grab 15 Bananas
This is the FINAL Kuchuka, and he is in a foul mood. He will throw out bomb set after bomb set, making it tough for the Kongs to go after the unripened, green Bananas they need to advance to the Bonus Coin. If it appears a Bomb set might be lining up to crank the Kongs, it is better to let a green Banana disappear than get hit, as that will end the Bonus Coin opportunity. Once the 15 have been grabbed, snag the Bonus Coin when it appears on the right side of the screen. Remember that by the entry door is a safe spot, so make use of it to avoid getting hit.
If you messed up the attempt on the Bonus Room, re-enter it via the same method, but if you got it, then head right past the No Squitter sign to get a Banana Bunch. Instead of going down when the path dives, instead have Kiddy Kong throw Dixie up to a ledge above on the right, locating Koin. Another team throw (this one up to the left) will reach the Steel Keg, then leap down toward Koin, throwing the Keg with a high trajectory (hold UP when releasing the Y Button) to send the Keg off the wall and into Koin's back, freeing up the DK Coin. All that is left after that is to drop down and go right to the flagpole to end the animal intensive area.
5. Ropey Rumpus, Razor Ridge
"K": With the first TNT Barrel. Grab the "K," then snatch up the TNT Barrel and jump as far right as you can to fall and blast open the way to Bonus Area 1.
"O": Jump over the Red Buzz when the Green Buzz above him moves upward, then drop down to the ground. The "O" is below and to your left. Use the Arrow Barrel to return to climbing stance.
"N": Can you see it?
"G": Shortly before the "No Parry" Sign. You need Parry to snag it.
PARRY CRATE: cannot be missed.
DK COIN: If you do not know his location, you are sure to miss Koin. Here's his location: below a trio of stationary Green Buzzes with a pair of Bananas between every pair of Buzzes (just past the second Red Buzz after the Continue Barrel). Once you drop down to find Koin, take care of him, then use the Arrow Barrel to shoot back into climbing mode.
BONUS AREA 1: See "K."
TO COMPLETE: Slip past the rotating Buzzes to the Bonus Coin. Wait in the center of each rotating pair (there are three) for a chance to sneak past.
BONUS AREA 2: Get Parry to the "No Parry" Sign.
TO COMPLETE: Evade two swirling Green Buzzes while grabbing 15 Bananas. Dixie does very well here thanks to her Helicopter Spin.
Run right to go along the rope, dropping down to the DK Barrel and chucking it into the green Buzz to get a Banana Bunch it hid. Continue right to go past a green Buzz, then cut between a red Buzz and a green Buzz, followed by more jumping and dodging of green Buzzes. This area is a vertical climb by leaping from rope to rope, bypassing Buzzes to find a TNT Barrel and the (K), which should be plucked (the TNT Barrel that is) from the ground before turning right and taking a running leap toward the wall on the right, falling past the Buzzes to blow open the wall below, making a passage to the nearby Bonus Barrel.
Bonus Room #59
Find The Coin
Here you will need to go along the rope, dodging the green Buzzes to reach the far side where the Bonus Coin rests. The best away to go about it is to leap into the middle of the set, then hand-over-hand climb past the second half of each duo.
Upon landing, move left to start a series of green and red Buzz dodges while traversing a set of ropes, arriving at a red Buzz stationary along the line, so jump it and then drop down off the rope where flowers are visible below to find Bananas and the (O). Continue along the rope set, carefully passing all the mechanical bees, arriving at the Star Barrel.
Next up is a DK Barrel, followed by a leap down to a rope via a Banana trail, though get ready to leap right over a stationary Buzz as an in motion Buzz is quickly looking to get you from below. After passing through the small opening, wait for the dual rotating green Buzzes to pass, then quickly hop up the ropes to reach a ledge where a higher rope must be grabbed. Facing left, leap the green Buzz to the opening when the moving green Buzz has just passed through, followed by leaping the red Buzz immediately, moving right to see some green Buzzes all sitting in a row. Once you have jumped the first one, drop off the rope to "drop in on" Koin, who looks unhappy to see you, since, well, you ALWAYS bust his back with a Steel Keg and all. Go grab the Steel Keg on the left, jump up and throw the Steel keg over his head so it rebounds off the wall and then go claim the DK Coin.
Use the Arrow Barelto get back to the rope, then move left, bypassing two more circling Zingers, arriving at solid ground to find Bananas and the (N). Leap up past the green Buzzes, using the Bananas as a jumping guide, finding a DK Barrel, followed by a Parry The Parrallel Bird Crate. Head right, leaping the two green Buzz/ one red Buzz combo, then leap to the new rope to keep the course right to jump up at a lone Banana above that takes the Kongs into an enemy free area filled with Bananas, a Red Balloon, and a Bear Coin (use the Banana arrow as a guide for leaping back into the level). All this leaves is one more set of red and green Buzzes to jump through, grabbing the (G) with Parry, and then passing the No Parry Sign to make the second Bonus Barrel appear.
Bonus Room #60
Grab 15 Bananas
With two circling green Buzzes (moving slower than most of the in-level sets you have already dealt with) in the small room, simply leap through the openings to get the green Bananas, followed by dropping off the rope on the right side of the area to take possession of yet another Bonus Coin. Note that if you mess this Bonus Room opportunity up, you will need to try to get Parry back to the No Parry Sign on another foray into the level.
6. Barbos's Barrier, Razor Ridge
Barbos: As Enguarde the Swordfish, you must face the huge, spiky Lurchin queen named Barbos. The only underwater boss in SNES DKC history, she is very complex and difficult, her only weak spot being her face, protected by two Pink Lurchins, which never open. In Phase One, she summons Green Lurchins to attack you. Poke the spiky baddies so they rebound off the walls and take down her shields. With her shields down, Barbos rapidly opens and closes until you spear her face with your swordfish bill.
Phase Two starts with Barbos dropping down to a lower chamber. Go too close, and Barbos will open up, spawning a new pair of Pink Lurchin shields. Defended again, she fires a blue homing missile shell that tracks your movements until it starts flashing yellow. When it is flashing, have Enguarde deceive the projectile into pointing at her shields. Once the missile turns solid yellow, it will launch at what it is pointing at (get out of the way..). One missile to each shield will render her exposed. Carefully prod her for the second time in this battle.
Phase Three is really intense, as Barbos dives down into an even lower chamber. When you are at the bottom, Barbos will lurch upward, blocking your only way out. You are trapped, she will fire four salvoes of spikes from the bottom of her shell. Swim between the spikes to avoid getting hurt, just like King Zing's stinger salvoes in the previous game. When she stops firing, poke her in the face three times total to finish her off. Each hit increases her spiky showers by one, and she starts firing back sooner, on top of all that. Be very careful.
Swim into the Enguarde Barrel to start things off, then you will float into the battle area. Barbos is a massive Lurchin, who uses smaller Lurchins are unstoppable as a shield for it is soft insides. Start off by waiting at the top of the screen, waiting for the regular Lurchins Barbos releases to float up toward the top, where Enguarde must time his stabs so he hits the Lurchins while they are exposed, sending them flying off the walls and into the shield Lurchins. Once both Lurchins are removed, Barbos will bob up and down, which is the opportunity to stab her.
Barbos will retreat tot he next area, so follow her, this time facing an attack from homing missile shelled creatures, who will, after a few seconds of chase, turn yellow, followed by launching in the direction that they are facing. So, to get rid of the shield Lurchins this time,Enguarde needs to bait the shelled enemies into a spot where they stop moving, start to rotate, and then use his body position to get them to lock onto him, followed by moving out of the way as they launch themselves into the shielf Lurchins to destroy them. With both shield Lurchins gone, once again stab the bobbing Barbos.
Once again follow Barbos down a level, but this time cut to the side and move down around her, as she will rise to the roof, where she will shoot off four sets of spines, so move in between the incoming shots. Once the fourth set has gone, move up on the side, then stab the bobbing Barbos for another damaging hit. Next up are five sets of spines, then another opportunity for a Barbos stabbing, followed by a set of six spine sets and another Barbos stabbing opportunity. After this set however, barbos will surrender the Bonus Coin, allowing the Kongs to move onto new and nastier challenges.
Head to the new world, which is created after beating world 6. Get another Banana Bird.