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Donkey Kong Country 3: Dixie Kong's Double Trouble #28 - Lake Orangatanga

Lake Orangatanga - Walkthrough

Donkey Kong Country 3: Dixie Kong's Double Trouble #28

Lake Orangatanga

1. Lakeside Limbo, Lake Orangatanga

WARP BARREL.: Dispose of the first four Sneeks, leap up to the upper boardwalk shortly afterward, and catapult Dixie up and left into the Warp Barrel with a jumping Team Throw.

"K": Impossible to miss.

"O" Right in Koin's area. Just follow the Bananas.

"N": cannot miss this either.

"G": Hoarded by a Booty Bird after Ellie's Crate.

ELLIE CRATE: In plain sight after Bonus Area 2.

DK COIN: At the letter "O", grab the Steel Barrel, then throw it up and over Koin so it hits the left wall and bounces back into him from behind. There's your first DK Coin.

BONUS AREA 1: Crush Kobble, then use a Body Slam to crack the dock directly above the Bonus Barrel.

TO COMPLETE: Slurp up all 50 Stars to win your first Bonus Coin. Collect it to end the level before the timer reaches zero.

BONUS AREA 2: Take out the first Kobble you meet after the Continue Barrel, then dive into the water behind his dock. Swim to the right, underneath the boardwalk, until you get to the Bonus Barrel.

TO COMPLETE: Eat up 15 Green Bananas in time. Green Bananas, unlike Yellow Bananas, disappear seconds after they appear, so be sure to snag every Green Banana before they fade away.

Head to the right to grab the bunch of bananas. Continue down the slope to find a Sneek, rat enemy. To defeat it, simply jump on top. Just after the Sneek is a golden (K). This letter is part of the entire four letters, K, O, N, G. Collecting all of these tokens within a given level will award you a free life. There is a barrel just in front of you. Grab it and either throw it at the next Sneek, or let the Sneek run into your, while holding the barrel.

Two more Sneeks await you, both directly next to each other. Simply do a jump on one, leading to a jump on the other. At the ledge above, you will notice a new kind of barrel, displaying "DK" in bright red letters. If ever you lose one of your partners, look for these barrels. Breaking them reestablishes one of your characters, acting as a back-up character. Continue to the right and jump on the green Kobble enemy. There is a barrel marked "B" below. This is a bonus barrel that leads to a bonus area. Pick up Kiddy Kong, throw him directly up, and he will smash through the crack, just above te bonus barrel. Hop down into the barrel to unlock the first bonus room.

Bonus Room #1
Collect 50 Stars

The title of this bonus room is "Collect 50 Stars." As you enter the bonus room, you will notice stars scattered all over. Use the rope just above you to quickly gather the stars in the top row, then, once you reach the other side, use Dixie to do her flying move to get the tougher stars in the middle. If you succeed in collecting all of the stars, quickly head to the right and collect your first bonus coin. that is the end.

You will be shot back down to the level, landing on a row with a strip of bananas. Grab all of these bananas. Head down a level, to the next rope to grab the (O). Continue down another step to the ground, and you will notice Koin, te enemy holding a shield entitled "DK." This guy awards you the DK coin, but there is only one way to defeat him. You cannot use regular jumps or rolls to take this guy out. Instead, Koin is defeated using a steel barrel. Of course, there is a steel barrel right next to you, so grab it, jump and throw the barrel over the enemy. The barrel will deflect against the wall, and hit Koin from behind, rewarding you with the large DK token.

Grab the steel barrel as it appears once again. Take to the right and throw it at the Kobbles below. The barrel will bounce off the edges of the area below, taking out both enemies. Jump on the rope above, and grab the bananas above the rope as well. On the other side, you will notice a Red Balloon above. This immediately indicated a few secrets in the area. Use Dixie to jump, then throw Kiddy up on the roof of this area to claim the Red Balloon and a silver Bear Coin. These are used to buy items from bears such as Bazaar, as we met earlier. Head around to the other side of the structure and do the same as before. You will gain another silver Bear coin.

Continue to the right and pick up the DK barrel if you lost one of your companions. If not, head into the water below. Swim through the bananas, and over to the next ledge. Jump up and jump on the Kobble. Then, grab the (N) above one of the gaps ahead. Head back to the first gap, after the Kobble, and swim through the bananas to the right. You will notice a bonus barrel up ahead, so swim into it.

Bonus Room #2
Grab 15 Bananas

The title of this bonus room is "Grab 15 Bananas." As you enter the bonus room, you will notice a rope just above you. This rope is the basis of the game. You are to collect 15 Green Bananas, which appear one after another. They will either appear above the rope, which in that case you must jump on the rope, then jump to the banana, or they will appear below the rope, where you must press and hold down, while jumping. Collect 15 and grab the token to your right, on the bottom of the stage.

To the right there is a box with an elephant symbol printed. Jump on this box to gain Ellie the elephant. One character will ride on top of Ellie, and if Ellie is hit by an enemy, she will run away. Take out the Booty Bird just ahead, and the (G) will suddenly appear. Grab it, take the barrel here, and throw it at the Kobble just ahead. Notice the rope pulley, just ahead? If you jump on the rope, the level will end. Do not do that just yet. First head passed the rope and collect the bananas and the silver Bear Coin. Head back and tug the rope.

2. Doorstop Dash, Lake Orangatanga

WARP BARREL.: A jumping straight-up Team Throw from the first wooden platform is all you need if you use Kiddy to throw Dixie. For Dixie to throw Kiddy into the Warp Barrel, she must be standing on the floor just before the first trapdoor, on the edge of the boardwalk, and she needs to jump as she throws.

"K": Below the first pull handle.

"O": Above the first trapdoor.

"N": Finding this letter is inevitable.

"G": You cannot avoid seeing this last letter at all except if you do not pay enough attention.

DK COIN: At the giant pitfall leading to the end, hug the left wall (or follow the Bananas) to land in an easy-to-miss chamber with a pull handle, a metal door, and Koin. Pull the handle to fully open the door above Koin, snatch up the Steel Barrel, and hurl it left through the open doorway.

BONUS AREA 1: Go left of the first rope and have Dixie jump and pitch Kiddy up to the pull handle to open access to not only a Red Balloon, but also the first Bonus Barrel. Just Helicopter Spin left to them from the pull handle before the door closes completely.

TO COMPLETE: There are 60 Stars in a room with two pull handles, which operate the door in the center. Get every Star in 30 seconds and go back to the right side of the door for the Bonus Coin. Due to his size, Kiddy is essential here, as his giant body grabs more Stars with each pass.

BONUS AREA 2: Once you zip to the top of the first Buzz-reinforced rope, do not follow the curved Banana line to the left, but instead, watch the start of the right passage for a second Buzz to happen by. As he heads back to the right upon turning around, leap cautiously to the right, run over to the pull handle, and grip it after Buzz's bladed backside finishes passing through it as he bumbles over to the closed door. When the door is fully open, drop off the handle and scamper underneath Buzz through the briefly-opened doorway before you are shut out again and hop into the Bonus Barrel on the other side. If you want to play it safe and wait for better positioning prior to grabbing the pull handle, stay below the handle while waiting for the Buzz to fly by -- he will not hit you when you are standing on the floor here, not even if you do not duck. Just remember that you get less time to jump up to the handle if Buzz heads left. This is because the space between him and the pull handle in the left direction of his patrol is shorter than on the right route.

TO COMPLETE: If you have Dixie, get to the other side from the first handle with two well-executed Helicopter Spins without crashing into either Buzz roaming about. The Bonus Coin is on the other side of the abyss, and is much harder to get with Kiddy, as his body mass is used against him, not to mention his poor agility. With Kiddy, vault over the twin Buzzes at just the right times. To pass the first Buzz unscathed, jump to his second handle as he heads to the right, then to his third as he returns to the left. Just wait for the last Buzz to drop down before gripping his handle. From there, jump to your Bonus Coin. Think you can manage, Kiddy?

You are going to have to move quickly. Levers are going to be scattered all along this level, and when you tug on the levers, this opens doors near, or sometimes far, from you. Therefore, you must run quickly in order to make it through one ofthese doors before the door shuts. You can have as many tries as you want to complete this.

Collect the bunch of bananas, then head to the right and grab the (K) that appears just below a light blue lever. Pull this lever down to open the door to the right. As you jump off the lever, the door closes, rather slowly I might add, so get through the door before it closes. If for some really odd reason, you do not make it passed the door, you can always try again. Use the DK barrel ahead if you need it, and pull the next lever. I would roll to KO these Sneeks ahead. There will be one at first, then four more to come after that. Head passed the next door. Throw Kiddy Kong up into the silver Bear Coin.

Pull down the lever ahead. Then, jump to the platform to the right, and over to the ledge on the left. Watch out for the Sneeks here as well. Beware of the trap below you, and make sure you jump over it. This will lead you to the (O) as well. Continue passed the door to safety. Grab the two bananas above, and pull on the next lever. Quickly run (pressing the Roll button) under all the Buzz enemies. They all patrol vertically, and go subsequently. Once the first Buzz begins its upward path, run passed all of them. Head through the door.

Ignore the rope with the bananas, and head passed it to the left. You will notice a lever way above, unreachable using a normal jump. Instead, throw Kiddy Kong up to the lever, effectively bringing Dixie up there. Wait until the door is cranked open, then fly through the bananas into the hidden area with the Red balloon. Grab it, and head into the bonus barrel here.

Bonus Room #3
Collect 60 Stars

The title of this bonus room is "Collect 60 Stars." As you enter the bonus room, you will notice two rooms, each containing a bunch of stars. There are two levers, obviously purposed to crank open the door in the middle. First, collect all of the stars in the first room. All of them. Then, use the lever to open the door, and grab all of the stars in this room. Grab the token and you will complete this level.

As you reenter the level, head up the rope I mentioned before, and collect the bananas. This area is much similar to the previous with the Buzz enemies. First pull the lever down, then run passed all six of the Buzz enemies. Continue through the door ahead. Here, take out the Sneek and jump on the lever. Stay on this lever until the platform to the right reaches the bottom. Jump to the platform, then jump to the bananas, hitting the DK barrel, and run through the door.

The next room involves a barrel in the middle. First, grab the two bananas near the blocked doorway to your left. Then, jump into the barrel and shoot directly north to cling to the lever. Wait until the door opens, then jump and hover to the left, through the door. Continue to the left and climb the rope, grabbing the bananas. Notice the Buzz patrolling left and right. Wait until it just passes the rope, then quickly climb above the enemy. At the peak of the rope, jump to your right. Pull the lever, dodge the buzz, head through the room and head into the bonus barrel.

Bonus Room #4
Find the Coin

The title of this bonus room is "Find the Coin." As you enter the bonus room, you will notice a few levers lined up to the right. Jump to the first, and continue to the right. You will eventually notice a Buzz. Jump over this Buzz as it comes toward you, then make your way passed a few more levers. There is another Buzz going vertically. Wait until it begins moving downward, and jump passed it. Grab the coin on the ledge to the right.

You will automatically be shot to the left of the original rope. Jump on the Sneek to the left, and you will gain the silver Bear Coin just above the sacks. Head to the left, pull the lever down, and continue left until you reach a rope. Jump on this rope and avoid the Buzz. Be patient, you have plenty of time. Continue to the top, jump and grab the bananas, and head through the door to your right. Grab the (N) over there, while you are at it. A Sneek will approach you soon enough. Jump into the barrel here, shoot up, do the same for the next barrel, and tug on the lever. Then fall down, clinging next to a wall so you do not fall into the barrel. Then jump through the opening to your right.

Head forward and jump on the lever. Wait until the Buzz starts moving one direction, then hover over to the rope. Quickly climb up the rope, grab the (G), and head through the door. In here, jump to the lever, collecting the bananas in the process. Quickly hold down, and jump to get below the Buzz. Head through the door on the right. As you head to the right, you will notice a large gap, leading down. Use Dixie and hover down the path, nice and slowly, collecting all the bananas. Head toward the left wall, and land on the ledge here. Head to the right, jump on the lever. Wait until the door completely opens. Then hop down, grab the steel barrel. Jump and chuck the barrel through the door opening. The barrel will deflect against the wall, and hit the Koin enemy, giving you the DK token. Head back to the right and hover down. Collect the Green Balloon in the process. Tug the pulley to complete the level.

You should visit Winky's Save Save as the next destination (not the one way back, but the one that you just earned). Then, head over to the next level going through the water. If you want the Banana Birds, though, do the following steps. First head to the middle island. If you dont' have the shell yet from Bazaar (the first bear you meet) then buy it and trade it to this guy.

Banana Bird #2

Head into the middle island of the first world and you will meet another Bear who is willing to trade his Banana Bird for a special shell. This shell can be purchased from Bazaar, the first Bear you meet in the game. So, once you have the shell, bring it to Barnacle's and he will give you the Banana Bird.

Banana Bird #3

As you enter the cave, entitled "Smug's Cove" you will notice a few things. First of all, there are four crystals, one to the north, south, east, and west. X is to the north, Y is to the west, B is to th South, and A is to the east. The crystals will light up four times, randomly each time you try. Memorize the pattern, then press the buttons that correspond to the crystal lettering, in the correct order, to claim the first Banana Bird.

3. Tidal Trouble, Lake Orangatanga

WARNING:The waters of this level get a little turbulent, making swimming that much harder.

WARP BARREL: Stand on the dock framework immediately after the first Green Koco and do a jumping Team Throw up and left.

"K": Easy to see, but your jumping will be frustrated a little by the current.

"O": Leap to it after splintering the second Knocka to pieces, then fall into the water and dart left for the Enguarde Barrel.

"N": When you find two Knik-Knaks, use them as steps up to a high dock with a Knocka and a Booty Bird hoarding the letter "N." Smash the birdie with the Knocka before the green barrel monster bumps you back into the water. To access the hard-to-reach second Bonus Barrel, you will need a good Water Skip with Kiddy. Also, an extremely sdefeated Helicopter Spin upon springing right off the dock can get you there, too.

"G": To the right of the last Green Buzz and Green Koco just after you sneak past another Red Koco.

DK COIN: Team Throw Dixie up onto the starting shack, seize the Steel Barrel on its roof, get back down onto the dock, jump up while facing Koin, and bounce the Steel Barrel off the right wall behind the oblivious Koin to get your prize. Just do not stand too close to Koin. If you jump too high as you throw, the barrel will roll away to the right and miss.

ENGUARDE BARREL: See "O"

BONUS AREA 1: As soon as you turn into Enguarde, Super Dash forward until you land in the Bonus Barrel. If you are more cautious, slowly swim forward and skewer every Green Koco who blocks your path. Without Enguarde, you cannot safely access this Bonus Barrel, so be sure you morph into him first.

TO COMPLETE: Spear Lurchin with a Super Dash as his shell opens, then slurp up the remaining Stars with a second Super Dash. With all 30 Stars gone, one more Super Dash is enough to capture the Bonus Coin.

BONUS AREA 2: See "N"

TO COMPLETE: Squash all four Knik-Knaks, then drop off their rope into the waters at the end of the sequence to nab the Bonus Coin beneath the waves.

As you enter, grab the bananas above, and notice that Koin is right in front of you. Alright, this means you have to throw Dixie to the steel barrel on the roof above you. Then, grab the barrel and bring it down. The same technique applies to defeat this Koin. However, you must stand quite a distance away from him, to ensure that when you jump and throw the barrel, it does not land on the high ledge to the right. You want the barrel to land in between the Koin enemy and the wall, so it deflects and defeats him. Grab the DK Coin. Head to the right and take out the Kobble.

Jump down into the water, and collect the bananas. Notice the K floating above the water? Jump up and grab the (K). If you need a DK barrel, jump to the ledge and grab the barrel, avoiding the Buzz. If you do not, keep on swimming against this painful current. Jump over the structure and grab the bananas. Notice on the high ledge, a green barrel with a face attached. This is a Knocka, and they come to life when they see you. They run and push you, however, they do not hurt you. To KO them, simply jump on top of them, then use them as a normal barrel. There is another Knocka ahead, so take him out, and grab the (O). Head a bit to the left and swim into the barrel with the Shark picture on it. His name is Enguarde. Simply swim to the right, KOing enemies in your path. You eventually get to a Bonus Barrel.

Bonus Room #5
Collect 30 Stars

The title of this bonus room is "Collect 30 Stars." As you enter the bonus room, you will notice that you are Enguarde, and stars are scattered along a narrow pathway. Also, a Lurchin, a small enemy that shields itself with sharp spikes, will be standing quite close to you as you start. Take your time, you have plenty. Just swim, grabbing all the Stars, at a normal speed, and collect the Bonus Token toward the right of the level.

As you enter the level, you will notice the "No Enguarde Sign" just ahead. As you pass it, you will lose Enguarde, as he changes into bananas. Grab these bananas, then swim, jumping over the Kocos (who come in pairs at this point). Jump over the structure to claim a DK barrel just ahead. Also notice the checkpoint barrel. Notice the buzz guarding the silver Bear Coin. Grab this coin if you wish, using Dixie, since she has a better jump. Avoid the Buzz going vertically, and jump through the opening. Then, the Buzz going horizontally should not be much of a problem. Dodge the Kucos, using the bananas as an excellent trail.

The knick-knacks, two flying insects, will be waiting for you, as sort of platforms to get to the higher ledge. However, becareful. A Knocka will be waiting for you up here, as well as a booty bird. Take them both out, grabbing the (N) that flies out of the bird. do not move at all. There is a bonus barrel, which is extremely difficult to get to, unless you listen to me very carefully. If you have Dixie, look at the bottom of the ledge you are currently standing on. Notice the darker wood in the middle? Use Dixie to run passed this darker wood, and do a spin move JUST after the dark wood. Once you collect the first banana, quckly jump in the air, and hover all the way to the right. You should make it onto the platform. However, do not continually press right once you get on the platform, or you will fall off. Head into the bonus barrel.

Bonus Room #6
Bash the Baddies

The title of this bonus room is "Bash the Baddies." As you enter the bonus room, you will notice a rope, with a few knick-knacks guarding above. Some will be higher than others, so you must plan your jumps carefully. Do not jump on the knick-knacks simultaieneously because your chances of falling off or getting hit are increased significantly. Once you defeat all enemies, jump below the rope to grab the Bonus Coin.

As you exit the bonus level, head to the right, grabbing the bananas. Also, avoid the Kucos ahead, as they come in pairs. A few Buzz enemies will patrol the area, one of them vertically, just like before. Nothing too hard in this part. Simply head passed them, dodging the enemies, and jump to the platform with the Knocka on it. Remember to grab the (G) just after a Buzz. Jump on the Knocka, throw him somewhere, then just before the rope tug, look at the crack. Remember this? Stand a bit before it, then grab Kiddy Kong, and throw him up in the air. This will break the floor, revealing a hidden barrel with a Red Balloon inside. Grab it, shoot back up, and tug on the rope to end this level.

4. Skidda's Row, Lake Orangatanga

WARNING: Watch out for slippery terrain.

WARP BARREL: Wipe out the first Skidda on the rooftop of the first house, then take Kiddy to the left slope of the snowy roof and execute a jumping Team Throw up and left. it is much harder to do this with Dixie chucking Kiddy.

"K": Just off the right side of the first Skidda's rooftop.

"O": If you do not snatch it up because you took the Bonus Area 1 route, you will be transported to its location upon leaving the Bonus Area itself.

"N": Dangerously positioned between two crevasses.

"G": Are you a good jumper in a winter wonderland?

DK COIN: Chuck the Steel Barrel into the snowbank behind Koin (right or left, depending on where you are standing) without throwing too high.

BONUS AREA 1: Stomp the second Krimp, then simply leap into the Bonus Barrel in plain sight.

TO COMPLETE: Pound four Skiddas before 10 seconds expire by carefully stomping them or Barrel Rolling into them as they slide down the hills toward you.

BONUS AREA 2: After ascending to the first house with two Skiddas slipping around on its roof, hurl Dixie into the pesky pair from below if you have both monkeys. Otherwise, you will have to get on the left slope of the roof as the Skiddas move closer together and Barrel Roll or Spin into them before leaping into the last Bonus Barrel in the stage.

TO COMPLETE: Find the Bonus Coin in 15 seconds flat without sliding into the cracks of the crevasses. Bashing every Knik-Knak and Skidda is not recommended, but it never hurts to be careful.

A cold level, with snow and ice all around. This snow will be rather slippery, so watch your footing as you play this level. Also, never move too quickly, because you never know when an enemy will be around the corner, and with such slipperyness, it is hard to stop Dixie or Kiddy before running into an enemy.

Follow the path, down the valley, and collect all the bananas. You will come to a small wooden cabin, which has a Skidda (looks much like a Purple Kobble) who patrols the roof top. Jump up there, take out the Skidda, then jump and grab the (K). Then head down and grab all the bananas. Continue to the right. You will notice a Krimp, the small purple enemy waiting to bite you below the house. First, grab the DK barrel and chuck it at the Krimp. Walk passed the house to gain the silver Bear Coin. Continue down the path and KO the easy Skidda.

Jump two gaps ahead, claiming the bananas along the way. There is one Skidda that will approach you in a valley of ice, along with another Krimp; both should be relatively easy KOs. Just aftre the Krimp, you can use Dixie to hover over to the bonus barrel, above the Skidda.

Bonus Room #7
Bash the Baddies

The title of this bonus room is "Bash the Baddies." As you enter the bonus room, you will notice two valleys of ice, each with two Skiddas patrolling the area. At first glance, you want to do the double jump, where you jump on one, and land on the other Skidda. However, I would use the roll attack since you are less likely to lose this bonus. The roll is a safe way of KOing the Skiddas, and once you take out all four of them, grab the Bonus Coin.

When you re-enter the level, you will land on the (O) and a silver Bear Coin. Head right and roll attack the Skidda. Continue through the valleys until you reach the checkpoint. The snow starts to pick up, so be extra careful. Head forward and you will see a Skidda on the rooftop of a house. Take him out nice and quick, then head right to meet Koin, to grab your DK coin. This is another simple Koin. All you really have to do is grab the barrel, jump and throw it over his head, and it will instantly KO him. Grab the DK Token. Head up the ledge, and jump the gap to claim the (N). Once that is done, jump the next gap, and take out the two Skiddas, preferably by using the roll attack. There is one on each ledge. Continue down the path and you will notice a house, patrolled by two Skiddas on top. Head passed the house, then jump up when there is a clear landing, then jump again on the Skidda that approaches you, then jump into the bonus barrel.

Bonus Room #8
Find the Coin

The title of this bonus room is "Find the Coin." As you enter the bonus room, you will notice is a knick-knack, along with many other enemies. Simply jump across the room, using the enemies and ledges for support. I would use the roll attack for the Skiddas, simply because it is less stressful, so you are less likely to make a mistake. Whichever method you choose, get to the end of the right side, and you will find the Bonus Coin.

Grab the bananas ahead, then jump and spin the knick-knack, to grab a 1-UP Red Balloon along with it. Continue up the steep slope. The next area consists of two groups of Skiddas. Each group contains two Skiddas. One is on the roof, as they patrol like similar Skiddas before them. Use the barrel to the left of the house to take one of them out, then jump on the other. Grab the bananas up here as well. Continue down the path and do the same, except without a barrel, on the next two Skiddas. Finally, grab the (G) over the gap, and land on the Krimp below. Then head swiftly to the rope and tug it to finish the level.

5. Murky Mill, Lake Orangatanga

WARNING: As Ellie, you will have to crush the Sneeks under the bright yellow lights with Barrels except if they move out of the swaying light beams they generate.

WARP BARREL: When the wooden platform at the start reaches the top, chuck Dixie up into the left corner of the roof. No jumping required unless Dixie is doing the throwing.

"K": Underneath the first swaying light.

"O": Bounce from Re-koil to this letter as he hops to the left and you will be in great shape.

"N": Impossible to overlook.

"G": Spring from the last two Re-koils to reach this.

ELLIE BARREL: cannot avoid it, except by the Warp Barrel.

DK COIN: do not ride the second wooden platform after the Star Barrel, but take the regenerating Steel Barrel nearby and run over to Koin's hiding place to the right of the elevating platform. Once you find Koin, have Ellie jump and throw the Steel Barrel up and over the wall above him, and let gravity take care of the rest.

BONUS AREA 1: Take the first regenerating Steel Barrel and mow down the first Green Buzz, who blocks a trapdoor. Fall through this device and into the Bonus Barrel hidden below it.

TO COMPLETE: You must pick up a regenerating Barrel and keep jumping up so each of the four Green Buzzes swirling above you hits the Barrels you are holding. After you eliminate the enemies, the Bonus Coin will appear.

BONUS AREA 2: After the Sneek is whacked away by the Barrel you sucked up, run off the edge, fall down, and bolt to the left until an Auto-Fire Barrel blasts you straight up. Use your momentum and land on the floor to the left, where double Green Buzzes protect the second Bonus Barrel in a deep shaft in front of you. With your suction powers, employ the regenerating Steel Barrel to shatter the mechanical monsters before you plunge down into the shaft (only the lower Buzz needs to be crushed). To do this, stop vacuuming when the first Steel Barrel is about to fall on the lower Buzz. Take out the second Buzz by positioning Ellie so her front feet are off the edge, then suck up the Steel Barrel so she grabs it, automatically defeating the remaining Buzz.

TO COMPLETE: Ouch, this is a tough one, if your footing is poor. Two pairs of swirling Green Buzzes block the path to the Bonus Coin. To get past them, hop over any Green Buzz who comes toward you.

This level tests your sdefeats in the darkness. First of all, Ellie the elephant will be accompanying you, as you have met her before. However, she is scared of Sneeks, the rat enemies. If you are in a lighted area, and she sees a Sneek, she will immediately run away. Pretty neat addition, and should be fun and challenging.

Head to the right, and jump on the platform, grabbing all the bananas in your path. It will go up fast, so try to get as many bananas as possible. To your right, at the top, there will be a DK barrel, so grab that if you need it. To the right of that barrel is the Ellie barrel. Jump in to transform into her. Head right and easily take out the two Sneeks. Grab the (K) underneath the lantern, and jump up to the next ledge. Another Sneek awaits you in the dark, so jump on it. A new enemy, called the Rekoil, will meet you here. Jump on it.

Continue right and jump on the platform, collecting the bananas. Notice the Sneek under the lantern? If you head into the light, Ellie will run away into the darkness. So, grab the barrel, and throw it at the Sneek. Since the barrel regenerates, grab another for good measure. Throw this barrel at the Rekoil ahead, and the next barrel at the next Rekoil. Finally, head all the way back the regenerating barrel and throw it at the Sneek on the platform in the light. Jump into the light and you will gain a nice Green Balloon. Grab the (O) that the Rekoil guards.

Jump on the next platform, heading down. You will see a Sneek below, moving in and out of the light, exposed by the lantern. So, KO this Sneek when it moves out of the light. Notice the Buzz on the trap door? Jump over it, then take the steel barrel and throw it at the Buzz. Jump through the trap door and boom, it is bonus time.

Bonus Room #9
Bash the Baddies

The title of this bonus room is "Bash the Baddies." As you enter the bonus room, you will notice a barrel in the center of the room, along with a bunch of Buzz enemies flying in circles above. To complete this game, simply take a barrel and jump, hitting one of the Buzz enemies. Repeat this process for all of the Buzzes, then quckly run to the right side of the stage to claim your Bonus Coin.

As you re-enter the level, take the steel barrel and throw it at the Sneek. Head down the platform and grab the DK barrel if you need it. Grab the steel barrel, and notice Koin on your right. First, head up the platform, and jump off, throwing the barrel above the structure, so it bounces off the wall and hits Koin. Grab the DK token. Grab another steel barrel and jump to the platform again. This time, ride it all the way up. Jump through the trail of bananas up here, then jump over the Red Buzz, who is invincible to steel barrels.Jump over it and throw the barrel at the Sneek. Continue passed another Buzz, then ride the platforms down. Grab the silver Bear Coin in the corner at the bottom.

Take the barrel ahead. This one regenerates, and you are going to be using it quite a bit. First, throw it at the first Rekoil. Then, head back and grab another barrel. Throw this one at the next Rekoil, and grab another barrel. Use this one to take out the Sneek on the higher ledge just ahead. Ahead is the (N) along with some juicy bananas. Grab all that good stuff, notice another Sneek in light. So, head back and grab the barrel again, throw it at the Sneek. Take a barrel here, and jump on the platform to the left. Head left from here, and in the corner is a secret barrel. Let is shoot you to the top. Suck in the steel barrel and throw it at the Green Buzzes to clear the path. Then, jump into the bonus barrel.

Bonus Room #10
Find the Coin

The title of this bonus room is "Find the Coin." As you enter the bonus room, you will notice two groups of Buzz enemies, and each group consists of two Buzzes. This is one hell of a Bonus Room. I had to try it three times to get the hang of it. Basically, you want to jump over the first Buzz, and land in the direct middle, not not too far to the right. Then, quickly jump over the next Buzz coming around. Repeat the process and grab the Bonus Coin.

You will land back at the two-way intersection. This time, take a right, and grab the barrel. Dodge the red Buzz, and stand at the edge. Jump and throw the barrel to hit the Sneek in the light. Then, land on the other Sneek. A two in one process. Continue passed the light, and jump on the Rekoils ahead. The (G) can be obtained after jumping on the second Rekoil, but watch out, it is pretty easy to miss. Grab the bananas, wait for the two Sneeks to get out of the light, then run and jump on both of them at the same time. Pass the "No Ellie Allowed" sign and grab the silver Bear Coin that she leaves behind. Tug on the rope to end the level.

6. Belcha's Barn, Lake Orangatanga

Belcha: Whoa. Look at the size of that thing. And he cannot damage you if you touch him. All Belcha does is spit Barrels at you out of his mouth, moving forward a little whenever he does, until you run out of floor and plummet to your doom. Each Barrel contains a flightless Yellow Knik-Knak, which you must throw back into Belcha's mouth. This will make him lurch back. Throw enough bugs into his mouth, and he will fall off the floor into a pit, sealing his defeat. Each monkey has his/her own throwing technique, so you will have to adjust the way you attack Belcha as a result. I work best with Kiddy, largely due to the strength and relative straightness of his throws. Be careful breaking the Barrels Belcha vomits, as well as in disabling a Knik-Knak to pick up and toss into Belcha's massive maw. Stomp the bug once to stun it, but a second stomp will eliminate it. As few as two bugs will be sufficient to drive Belcha back if you are as fast as possible, but it takes sdefeat to get him down that fast, though, and if you are not quick, he will slowly move forward until you run out of room and footing and fall into the abyss behind you.

Head through the swing door on the floor to get to the actual boss fight. Let me explain what your objective is. First of all, Belcha is a large barrel who spits out barrels, moving at very slow paces. Inside each of these barrels is a small enemy. The goal is to shoot these enemies back into Belcha's mouth, because Belcha does not like these enemies, it pushes back. If you push Belcha back far enough, it will fall off the edge. That is how you defeat the boss, so let's get to the actual procedure.

First, wait for the barrels to be spit out. Jump on the barrel (do not worry, they cannot hurt you even if they roll passed you) and you will notice an enemy pop out. Jump on this enemy, but quickly move to the left, avoiding the second jump on the enemy. You want these guys alive, but you also want them throwable. So, once the enemies are on their back, grab them and throw them into Belcha's mouth. Do not get too close to Belcha, or your throw will be inaccurate. Do this 3-4 times, and Belcha will sink to the bottom of an area, and a Bonus Coin will pop out. Grab this coin and you just beat the first world of the game.

Worlds