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Donkey Kong Country 3: Dixie Kong's Double Trouble #28 - Cotton-Top Cove

Cotton-Top Cove - Walkthrough

Donkey Kong Country 3: Dixie Kong's Double Trouble #28

Cotton-Top Cove

1. Bazza's Blockade, Cotton-Top Cove

"K": Above the first line of Bazzas. There is more than enough space to sneak up and get the letter without being devoured, but be careful.

"O": Right in your way.

"N": At the first two Red Kocos (one on the right, the other down lower), sink past the lower Koco to find the Enguarde Barrel, then charge right through a third Red Koco for the letter "N."

"G": Enguarde gives this to you at the "No Enguarde" Sign.

ENGUARDE BARREL: See "N."

DK COIN: Past the Goal Flag, Koin is lurking. Stand on his shield as you toss the Steel Barrel to the right, and that is curtains for Koin.

BONUS AREA 1: Instead of going onward at the Bazza line below the curved Banana line, wait for an opening between two Bazzas and dive down. Swim to the right and enter the Bonus Barrel.

TO COMPLETE: You have to squeeze between two Bazza lines and keep your distance from the Lurchins at the same time. Can you find the Coin before time runs out?

BONUS AREA 2: After grabbing the "N" as Enguarde, fall back to the narrow upper passage blocked by Bazzas and head left, jabbing every Bazza in your way, until you can dive down to the left and access the Bonus Barrel nearby.

TO COMPLETE: Skewer 10 Red Kocos in 30 seconds time when each fish pokes out of the otherwise empty Bazza tubes. do not get too aggressive. To claim the Bonus Coin, dart up to the top of the chamber.

Head south and you will see a trail of bananas. Grab them, and the DK barrel by swimming into it. Meet the new enemy, the Bazza, by of course looking at them (not running into them) and grab the (K) just above the long chain of Bazzas. Continue right. You should see a Kocos, that small fish, as you swim up north. To your right is a banana, but watch out. Bazza will be swimming right through it soon enough. Grab the bananas by swimming up and down, avoiding the Bazzas. Continue up and dodge the Kocos. Then swim down, dodging the Kocos and the Bazza chain.

At the bottom, head to the right. You will notice a trail of bananas, a path to the right, and Bazzas swimming below. First, dodge the Bazzas (watch out, they are faster here than normal) and jump into the bonus barrel below.

Bonus Room #21
Find a Coin

The title of this bonus room is "Find a Coin." As you enter the bonus room, you will notice a bunch of enemies, among them Bazzas. The Bazzas will swim, one being up, then the next being down. So, swim your pattern accordingly. Once you make it passed four of them, you will see the Bonus Coin up on the ledge. Swim up there grab it, and you will automatically swim through the door to the right.

Head back up, dodging the Bazza, then head right. As you head up, you will notice Bazza swimming, taking turns. Not too hard though, just do not swim TOO fast up, or you might hit the Bazza above. Continue passed two sets of these guys, then take a left. Watch out for the Bazza coming your way, ahead. Grab the (O) just ahead as well, and dodge the Kocos just ahead. Make your way south and watch out for the Bazzas coming from the west. Hit the checkpoint barrel, then move around. See that gap where the Bazzas are heading to (you passed along your way down here)? Well, head through there to grab two silver Bear Coins. Head up and dodge the chains of Bazzas.

Continue to the right and you will notice a few Bazzas, one where you are being chased by a set of Bazzas. Head up, grabbing the bananas, and swim down below the chain to grab a silver Bear Coin. Head north. Up above you will notice a set of Bazzas looking for you. Head in there direction, (it is ok if you loose one of your team) and if you have one, you can actually swim over them, but be very careful. Head inside the bonus barrel just below.

Bonus Room #22
Bash the Baddies

The title of this bonus room is "Bash the Baddies." As you enter the bonus room, you will notice rows of holes, whre Kocos pop out. You will be Enguarde and you have to take all these enemies out. My advice would be to stay at one level at a time (the bottom first) and work your way up. The Bonus Coin will pop in existence at the top once you have taken out all the enemies. Grab it and you will automatically head through the door.

You get to be Enguarde. Head passed the Bazzas and to the right. Head down, taking out the Kocos and grab the (N). Move up and take out the Kocos, then head down. Take Enguarde down and garb the DK barrel. Then, head to the left, and use Enguarde to charge at the bounty bass for a silver Bear Coin. Head down, avoiding the Bazzas, and at the "No Enguarde" sign you will gain the (G). Head through the bananas and into the tunnel. do not exit this stage, you still need to get the DK Coin. Head to the right, jump over Koin and grab the steel barrel. Jump back over Koin and then throw the barrel at the wall to gain the Token. Head to the exit.

Banana Bird #6

As you enter the cave, entitled "Bounty Bay" you will notice a few things. First of all, there are four crystals, one to the north, south, east, and west. X is to the north, Y is to the west, B is to th South, and A is to the east. The crystals will light up four times, randomly each time you try. Memorize the pattern, then press the buttons that correspond to the crystal lettering, in the correct order, to claim the first Banana Bird.

2. Rocket Barrel Ride, Cotton-Top Cove

"K": How's your aim?

"O": If you land in a Booster Barrel and see a Green Buzz and a Knik-Knak to your left, time your launch so you hurtle right over the next Booster Barrel and keep tumbling to the right so you fall through the letter.

"N": To the right of the narrow gap covered up by the Auto-Fire Barrel is the Parry Crate. Use Parry's high-flying abilities to reach the "N" high above the Auto-Fire Barrel.

"G": Easily gotten after exiting Bonus Area 2.

PARRY CRATE: See "N."

DK COIN: As you throw the Steel Barrel to the left, hop into the Auto-Fire Barrel above you, then watch as you land on Koin's left. Wait as the rolling Steel Barrel bashes Koin in the back!

BONUS AREA 1: Once you get the "O," go back to the first Booster Barrel in the set and soar over the Green Buzz, bouncing off of three Knik-Knaks in succession to land in a well-hidden Bonus Barrel!

TO COMPLETE: Get all of the 20 Stars -- some of them are camouflaged by the cliff background, making them difficult to see. do not run out of time as you use the Booster Barrels to scale the waterfall!

BONUS AREA 2: The standard way to reach this is by passing the "No Parry" Sign, hopping over the Booster Barrel behind the waterfall ahead, and dropping down to a lower ledge and scurrying into the Bonus Barrel further left. If you want to enter the Bonus Area with Parry in tow, here's how to do it. Find the level's only pair of Krumples and crumple them with Kiddy's jump attack. Jump and throw Dixie up and left from inside the right edge of the falls. If you play your cards right, you can bring Parry to the Goal Flag with you!

TO COMPLETE: Let the Stars guide you when you can't see the Booster Barrels -- there are 60 Stars to collect, and you only have 35 seconds to get them all!

Take the DK barrel just ahead and throw it at the Krimp lurking to the right. Continue forward and you will see a new enemy, Krumple, a big blue guy. Kiddy Kong is the only one heavy enough to actually beat this guy, so switch players if you need to. Then, jump into the barrel, which shoots up really high, and grab the banana to the right. Make your way to the left, then jump to the ledge above. Jump into the barrel behind the waterfall, and grab all the bananas. Head back down and continue left.

Jump on the Krimp, then head into the barrel. Notice the ledge on the other side? Well, once you get to the top, move the d-pad to the left and you will gain a silver Bear Coin. Continue up and head right. Head passed the next barrel to grab several bananas. Then, head into the barrel, but do not jump on the ledge. First, jump right and you will land in a secret barrel, which will shoot you around a few barrels, grabbing bananas and a silver Bear Coin at the end. Continue to the last barrel and this time, jump to the left.

Jump on the Krimp ahead, then head through the waterfall. There is a secret barrel just above the middle of the waterfall leading to a silver Bear Coin, so make sure you grab that. Continue to the right once you are finished. Head into the rocket barrel and avoid the Buzz enemies lurking between each barrel. Sometimes you have to wait a few jumps before you can get over without getting hit. At the top, take out the Krimp and jump through the bananas. The Krumple enemy will be waiting for you, so jump on or over him. Grab the banana to the right of the barrel to obtain a silver Bear Coin. Jump through the next few barrels and you will be shot way across the screen to the left.

Head to the next barrel and jump over the Buzz to the left to hit a knick-knack enemy, followed by two more, to get to the bonus barrel.

Bonus Room #23
Collect 20 Stars

The title of this bonus room is "Collect 20 Stars." As you enter the bonus room, you will notice a rocket barrel in front of you. Jump on this and grab the stars to the right. There is another set just to the right of the ledge. Jump into the next barrel to grab the next two sets of stars. Finally, head into the last barrel and you will collect the last stars, ultimately finding the Bonus Coin waiting for you up here.

You will automatically hit the checkpoint barrel as you head down. Jump up to head behind the waterfall. Jump in the middle and you will gain some bananas. Continue down the path to find a Krimp, and another waterfall. Jump up on the ledge, head passed the waterfall, then jump into the barrel. You land on a DK barrel, then a Krimp will be walking around. Jump on it, but do not head into the barrel yet. First, jump OVER the barrel to grab a silver Bear Coin. Jump into the barrel, but watch out. do not jump down from where you got the coin. This will lead you way down. Instead, jump in from the bottom area.

Dodge the Buzz enemies guarding the next rocket barrels, and be patient. At the top, head right to grab Parry out of the box. Grab the (N) above. After several sequences of jumps, getting passed lots of Buzzes (do not worry if you lost Parry) and eventually you will get to a "No Parry" Sign. If you still have him, enjoy your Blue Ballon prize (3 free lives). Continue right, drop down and head into the Bonus Barrel.

Bonus Room #24
Collect 60 Stars

The title of this bonus room is "Collect 60 Stars." As you enter the bonus room, you will notice a rocket barrel and a bunch of stars above. Jump into the rocket barrel, but do not immediately shoot right. First, grab all the stars that you see, then shoot to the right. Do the same for this one and the next barrel. Finally, shoot for the last stars and you will land directly on the Bonus Coin, then exit.

Grab the (G), then head up the rocket barrel and you will find a steel barrel. This is a key that Koin is nearby. The exit is to the right, but Koin is to the left. This is a bit tricky, but not too tough. What you have to do is take the steel barrel over near the auto barrel up above. Jump up, throw the barrel up so it rolls rather slowly toward Koin. Jump into the barrel and you will be shot all the way across the area. Koin will be facing you, and the steel barrel will hit him in the back. Grab the DK Coin, then head right to find the exit.

3. Kreeping Klasps, Cotton-Top Cove

"K": Above the first rope line.

"O": Drop down to it when Klasp moves away, then jump back onto the main line as soon as it is safe.

"N": cannot avoid it in the slightest.

"G": You will have to jump over a Klasp to get this.

DK COIN: Take the Steel Barrel in the shack and deal with Koin. Simple enough.

BONUS AREA 1: Rapidly jump up twice when the first two Green Buzzes above you zoom out of your way temporarily.

TO COMPLETE: Grab 15 Bananas without becoming Nibbla's lunch. Be very wary on the twin ropes, and do not drop off the bottom one.

BONUS AREA 2: Without Dixie, this is going to be troublesome. Get directly above the Auto-Fire Barrel and rapidly drop down twice before you get blown up by the three Klasps. If you have Dixie, just Helicopter Spin to the Auto-Fire Barrel from between where the upper rope starts and the preceding lower rope ends. Dodge Klasp if you need to as you glide downward and to the right as best you can.

TO COMPLETE: Jump over four Klasps in time to find the Bonus Coin, but do not crash into the explosive enemies, or you will lose.

Start off by grabbing the DK barrel. Chuck it at the Rekoil jump on the ledge ahead. Throw Dixie Kong on the roof of the entrance to grab a Red Balloon. Notice the crack in the floor just before the ledge? Well, throw Kiddy Kong on this crack and you will gain a silver Bear Coin. Head to the right and jump across all the rope and grab the bananas. The (K) will be along your path here as well. Once you find the Kobble along the way, take him out and head passed the sets of ropes, collecting the bananas along the way. Beware of the Klasps, the red barrel enemies. If they hit you, you lose one of your characters. Jump where the Buzz enemies are guarding, then to the Bonus Barrel.

Bonus Room #25
Grab 15 Bananas

The title of this bonus room is "Grab 15 Bananas." As you enter the bonus room, you will notice two ropes, one underneith the other. Simply jump from rope to rope and gather the 15 Green Bananas as they appear. Make sure you do not fall into the water, otherwise you will have lost valuable time to gain the Bonus Coin. Anyway, grab the Bonus Coin to the right of the area if you were successful in gathering all 15 bananas.

You will land right on a bunch of bananas. This next part is relatively easy. All you have to do is jump from rope to rope, only worrying about the certain patrol zone of each Klasp. Notice the area where the (O) is just under the rope with the Klasp. Quickly jump down there, take a breath, then jump back up and to the right. Make sure you KO those pesky Kobbles. Jump onto the next rope and grab the DK barrel.

Continue to the right and dodge the Klasp. Jump to the next rope and you will be faced with a puzzle. Below are two ropes, one with a Klasp on it, the other with two Klasps on it. Your goal is to jump to the lower one, and then down to the barrel lurking below. This barrel will automatically shoot you to the Bonus Barrel. Wow, this level is moving along quite nicely.

Bonus Room #26
Find a CoingThe title of this bonus room is "Find a Coin." As you enter the bonus room, you will notice a rope with tons of Klasps guarding it along the way. There are four Klasps to be exact, and each has the same patrol route, but different timings. So, be patient. You have plenty of time. Just wait for the Klasp to come toward you, then jump over it and proceed to the next one. Once you are successful, grab the Bonus Coin at the end.

Head to the right and defeat the Kobble. Jump on the rope in the middle to grab the (N) and then jump on the Rekoil to the next rope. Dodge the Klasp along the rope as it comes toward you, and watch out for the Buzz above. Then jump to the next rope, avoiding the Klasp and grab the (G). Wow, this is a pretty short level so far. But we still have the DK token to pick up.

The next chain of enemies is much like the previous. Please, do not be anxious. The DK creators set this up so anxious fast paced players will automatically die. If you are patient, you can jump at the right times, and you make it passed the Klasps. Also, avoid the Buzz enemies the hover above the Klasps. After two of them, jump down and take out the three Rekoils that guard here. Head a bit further and you will notice Koin. Go passed him, passed the rope exit, and then to the barrel at the very end. Bring it back, jump over Koin, then jump and throw the barrel against the wall to hit Koin. Grab the DK Token and tug the rope to the right.

4. Tracker Barrel Trek, Cotton-Top Cove

"K": Need help? Leave it to the Tracker Barrel to get you there.

"O": A good Roll or Spin Jump will suffice when the Green Buzz flies out of your trajectory. Should you fall down the falls in the process, hug the right wall to land on solid ground and not lose a life in the abyss below.

"N": You will inevitably grab this after the pair of Re-koils.

"G": You will get this, trust me.

ELLIE BARREL: Easy enough to see.

DK COIN: You only get one shot at this, lest you want to try again from the Continue Barrel (or the start). Use the Steel Barrel Ellie gave you to take out Koin. To do this, stand just below the waterfall ledge you took to get here, and throw the Steel Barrel up and left. Keeping the Barrel in your sights, jump onto Koin's shield and wait on top of it for the grand finale.

BONUS AREA 1: Once you have sailed over the first Green Buzz, you will be catapulted onto an upper ledge by an Arrow Barrel. Switch to Dixie and do a jumping Helicopter Spin to reach the Bonus Barrel on the far right.

TO COMPLETE: Make use of the Tracker Barrels and snare all 70 Stars before 25 seconds are burned away.

BONUS AREA 2: Turn into Ellie and stomp the twin Krumples ahead. Go behind the falls, fill your trunk with water, and load up inside a Tracker Barrel behind the mist. Spray the two Green Buzzes blocking the Bonus Barrel before blasting into it.

TO COMPLETE: Smash seven Knik-Knaks carefully. There are Tracker Barrels to help you, but do not faceplant the last Knik-Knak by mistake when you get to the end of the area.

What a lovely rainbow waterfall. After you admire the waterfall, head to the right and grab the DK barrel below. Chuck it at the Krumple and move along to the gap. Jump into the barrel, also known as a Tracker Barrel. You cannot fall. It will follow your location and catch you. Grab all the bananas and the (K) in the air, then follow the path to the right. Behind the waterfall is a silver Bear Coin. You need to take out the two Krumples here as well. Avoid the next enemies to get to the next Tracker Barrel. Use this barrel to shoot you behind the Buzz and grab the bananas along the way. Then, shoot yourself to the arrow barrel. This will place you on the ledge. Use Dixie Kong to hover to the right. You will enter the Bonus Barrel.

Bonus Room #27
Collect 70 StarsgThe title of this bonus room is "Collect 70 Stars." As you enter the bonus room, you will notice a bunch of stars along with two Tracker Barrels to your right. What you want to do is think of the stars as if they were in columns and collect each column one at a time. Never leave stars behind, as you will have no time to come back and grab them. So, grab them as you go, and you should obtain the Bonus Coin on the ledge to the right.

Take the path to the left. Grab the (O) behind the waterfall, but do not worry if you fall. You just have to do the last Tracker Barrel sequence once again, which will take a minute. Then, head to the left and dodge the enemies. Use the tracker barrel to dodge the Buzz and collect some bananas. Then, head down and hit the checkpoint. Continue this way and you will notice another Tracker Barrel. Use this to get to the arrow barrel above. Fill your trunk with water using the waterfall and take out the Krumple. Head behind the waterfall and jump into the next barrel. I cannot figure out how to get passed these Buzz enemies without getting hit, and grabbing the Bonus Barrel, so you might as well get hit like me and face it.

Bonus Room #28
Bash the BaddiesgThe title of this bonus room is "Bash the Baddies." As you enter the bonus room, you will notice several Knick-Knacks along with a Tracker Barrel. Use this barrel to get from one to the other, then once you have KOed all of the enemies, grab the Bonus Coin all the way to your right.

Head to the right and dodge the Rekoils. Grab the (N) here and use the arrow barrel to shoot you up to the next ledge. Use this next Tracker Barrel to make it between the two Buzzes. Then, make your way to the ledge on the other side. Take out the Krumple. Use the next two Tracker Barrels to get to the high ledge. Grab the DK barrel up here and the silver Bear Coin on the next gap. Use water shots to take out the Buzz enemies. So, that is how I should have done the Bonus Barrel. Anyway, head right and take out the two Krumples, avoiding Koin. Once you head passed the sign indicating you cannot use Ellie anymore, you will be awarded the steel barrel. Grab it, you only have one shot at this. Jump up and head just passed the waterfall. Throw the barrel to the left and it will deflect on the wall and hit Koin. Grab the Token and head back right. Avoid the Buzze enemies and tug the rope.

5. Fish Food Frenzy, Cotton-Top Cove

WARNING: If Nibbla goes hungry or eats too many Lurchins, you will be next on his menu. Keep feeding him Kocos to keep him under control. He has four shades of color that reflect his mood: Blue is calmest, Purple is a little hungry, Pink is somewhat hungry, and Red is bad news for you. Get close to an enemy for Nibbla to start chowing down. Since Nibbla likes to swim behind you, you need to get his mouth very close to the baddie to get him to eat him.

"K": In a huge chamber with two Lurchins. The "K" is above the upper Lurchin. Watch out -- Nibbla most likely will scarf down the spiny enemy if you grab this letter, so stand by to feed him Kocos to settle down.

"O": do not eat Lurchin.

"N": Be really sneaky and chomp the Koco after obtaining this, or a recent Lurchin lunch may be your undoing.

"G": At the third DK Barrel, swim right over the moving Lurchin, snatch up the last letter, and slip underneath him again. If Nibbla happens to eat the Lurchin without your authorization, there are two Red Kocos for him to slurp up, but do not hit the Kocos while Nibbla's trying to eat them.

DK COIN: Inside the end cavern, get on the mainland, but leave the Goal Flag alone. From here, throw Dixie up and left to find Koin.

BONUS AREA 1: Eventually, you will see the first moving Lurchin to your right. Have Nibbla eat him up as you sneak under him and swim into the Bonus Barrel ahead.

TO COMPLETE: Snag 15 Bananas in 35 seconds. Simple as that if you are a good swimmer.

BONUS AREA 2: Before the final Lurchin-patrolled passageway, there are three Red Kocos -- one down below, and two above you. Have Nibbla snack on all three of them, as this next part will really get hectic. In the final passageway ahead of you, three Lurchins move out of very thin cavities. do not LET NIBBLA EAT THE FIRST TWO LURCHINS. On the other hand, the last Lurchin of the three is guarding the second Bonus Area, so munch him with Nibbla prior to racing up the spike monster's shaft and into the Bonus Barrel before Nibbla gets any nasty ideas. If she is quick, Dixie can also slip into the shaft leading to the Bonus Area without Nibbla's help after the Lurchin moves far enough downward.

TO COMPLETE: Eat 10 Kocos in 40 seconds. That sounds like plenty of time, but if you have trouble controlling Nibbla, this is not the case.

I must talk a little bit about this level before proceeding through the level. First of all, Nibbla, that fish who lurks behind you in the beginning is sort or helping you thoughout this mission. Basically, it follows you and chomps on enemies after you pass them. The trick to this level is that Nibbla must stay fed at all times. Or, if you feed him the wrong type of food, he will bite one of your characters. Just as a heads up, Nibbla likes Kucos fish, the green regular fish that swim around. Spiky Lurchins are not so good. The first time I let him eat one, he came behind me and bit me. If you are Kiddy, Nibbla is blue, if you are Dixie, pink. If he needs food, he will turn purple or red.

Start off doing right and dodgin the Lurchin. do not eat this, remember. The Kucos in your path is fine though. Grab the DK barrel at the end, then head into the large area. Avoid the Lurchins in this area and grab the (K) at the top. Head down the trail of bananas, avoiding the Lurchins. Eat the row of Kucos along the way to the left. As you head up, go right and dodge the Lurchin to grab a Bonus Barrel.

Bonus Room #29
Grab 15 Bananas.

As you enter the bonus room, you will notice a an open area where you can swim around. The bananas will simply be scattered all along this area. Surprised it was this easy to be honest, this late in the game. Just swim around, and I would advise you to stay toward the bottom because it is faster to swim up than down. Grab the Bonus Coin in the middle of the area.

Swim to the left and avoid the Lurchin on the top and bottom. If he eats one, it is ok. He will not immediately turn purple or red. Just quickly head left and eat the two Kucos that await you. There is another Lurchin patrolling ahead. Just avoid the bananas above him, and move to the left. Watch out for the Lurchin on the corner, and grab the (O) below. Head down, not too fast because there is a Kucos waiting down below. Eat it and head right. Another Lurchin will be patrolling this area, so avoid it. To the right will be another Kucos for replenishment.

Watch out for the two Lurchins patrolling above. If Nibbla eats both, you will probably lose a character. Even if you do, there is a DK barrel near. Just head down, hit the continue barrel and chomp on the Kucos to your right. The DK barrel should be in this area. To your right is a Lurchin, so be careful. Then head down. Chomp the Lurchin, because you want to get the (N) here. Then eat the Kucos down below, to the left. Avoid the Lurchins then head down and grab the (G) to the right of antoher Lurchin. Continue down, then head right. you will find three Lurchisn lurking up and down in a row. The third one contains a Bonus Barrel above it, so head in.

Bonus Room #30
Bash the Baddies The title of this bonus room is "Bash the Baddies." As you enter the bonus room, you will notice that you have Nibbla and you have to eat 10 Kucos total and they are all scattered throughout the level. So, eat them they usually come in pairs. The Bonus Coin is toward the top of the area, so grab it and get ready for the end of this level.

Once out, head to the sign indicating a loss of Nibbla. Then head inside the cave. Notice the odd placement of the DK barrel. Well, if you only have one character, getting Koin is impossible. So, once you have two characters, throw Dixie Kong from the exit to the top left. Use the barrel to deflect and defeat Koin, then grab the DK Coin.

6. Squirt's Showdown, Cotton-Top Cove

Squirt: Ellie the Elephant to the rescue -- again. When you meet Squirt, load your trunk fully with water before Squirt fires his sweeping spray, which rotates once. One of the game's strangest bosses, Squirt only attacks you with a rotating, sweeping jet of water which will wash you off the cliff if you are not quick at staying ahead of the spray. Whenever his eyes peek out from behind the falls, spray each eyeball twice with water. After the first blinding, the water attack swirls around twice, getting faster after the next blinding. Watch your footing, or you will be washed into oblivion. Blind Squirt three times to win one of the Skis necessary to make the Turbo Ski at Funky's Rentals.

Squirt is a face behind the waterfall who shoots water in a circle. You cannot get hit by this water, or you will fall off the cliff. Of course, you are going to be Ellie, as you land in an Ellie barrel right off the bat. So, head around the arena, using the top and bottom ledges to maneuver around the circling water. Once it stops, Squirt will reveal two eyes. You must suck up water and shoot both eyes. If you are fast enough, you can hit both eyes and they will both shut.

He will then shoot water, a bit faster this time. Do the same thing, but this time, hit his closed eyes. Repeat this entire process, hitting both eyes twice a total of three times. This will defeat the boss and give you a ski leg. You cannot use this leg until you find the other leg, so do not get too excited. Anyway, you beat the third world.

Worlds