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Donkey Kong Country 3: Dixie Kong's Double Trouble #28 - K3

K3 - Walkthrough

Donkey Kong Country 3: Dixie Kong's Double Trouble #28

K3

1. Krevice Kreepers, K3

WARNING: Klasp does not move back and forth automatically, he chases you from one end of his rope to the other until he hits either you or the edge of his rope.

"K": Get it and grab the upper rope before Klasp blows you up.

"O": do not touch Klasp while leaping to it.

"N": Take the upper right road after three Klasps. If you pitch Dixie up and right with a jumping Team Throw, you will get to Bonus Area 2, but dispose of Knocka first.

"G": Right at the end, but lure the final Klasp away before dropping down twice. Draw him away one more time, grab the "G", and leap to the next upper rope. Fool him into going in the opposite direction from where you are going to drop down three times and reach the Goal Flag.

DK COIN: One of the hardest DK Coins to get, but with a simple solution my brother Josh came up with: After the letter "O," jump on the wooden platform and up to the left, grab the Steel Barrel you find with Kiddy, and have him stand under Koin so he is facing you. A carefully placed upward throw will knock Koin from his perch. (You will have to creep a little closer to Koin to do this with Dixie.) The other, more difficult method is to chuck the Steel Barrel up and to the right, then Roll to get ahead of the Barrel as you charge to the left of Koin.

BONUS AREA 1: After the first long-rope Klasp forces you to the right and up to a shorter rope, lure him all the way to the right, dart left, drop down, then scurry to the left and jump into the Auto-Fire Barrel.

TO COMPLETE: In less than 25 seconds, you must obtain 30 Stars without hitting Klasp. Due to her Helicopter Spins, great agility, and small size, Dixie is the best choice to earn this Bonus Coin.

BONUS AREA 2: See "N."

TO COMPLETE: Sneak past two Klasps and reach the Bonus Coin before time runs out. If you trick the Klasps by moving in the opposite direction from where you are going to jump, you will achieve success.

Head to the right and you will notice some Klasps, the red enemies that climb on the ropes. There will be a rope below one of them. Jump onto it, then start on the left. Head to the right, jump up to the (K) then jump to the next rope and wait a minute. Do the same thing for the next rope and grab the DK barrel. You can also jump below and grab a silver Bear Coin, but keeping moving in one direction or the Klasp will hit you. Head north.

Dodge the Klasp right here, and grab the bananas to the right of the ropes. Jump to the ledge and jump up. You want to go right, but to the left is a bonus barrel. So head toward the oncoming Klasp, then jump over it. Jump into the first Bonus Barrel.

Bonus Room #41
Collect 30 Stars

The title of this bonus room is "Collect 30 Stars." As you enter the bonus room, you will notice a rope guarded by a Klasp. There are several stars within the boundary of the two vertical ropes. The Klasp can only move in this boundary, so you have safe points at both ends. So, use Dixie and hop across, never stopping, and grabbing all the stars and you will find the bonus coin at the right of the stage.

Grab the barrel near you, and throw it at the Sneek on the next platform. Continue up the platforms. Grab the Red Ballon as it rises up, then head to the left. You will see a row of Sneeks, so take them all out. This next area contains a bunch of ropes in a vertical row, and a lot of Klasps guarding just above those ropes. Sometimes you do not have safe points, so continue jumping in one sequence. At the top you will find two ropes and a Klasp. Jump to the rope on the right, then use Dixie to spin as far as possible. Quickly head to the right and grab the (O). Head up and jump to the left. Notice the steel barrel here. That means Koin is nearby.

Take the barrel, and move to the left. Get below Koin, and inch to the left. Once you think you are as far as possible, judging from measuring this a few times, you should be able to throw the steel barrel directly up and hit Koin. Grab the DK Coin, then head up the previous ropes. Two Klasps are near. Then head up and grab the checkpoint and the DK barrel. Head into the arrow barrel and once you land on the rope, jump to the left. A Klasp will be on you. Head quickly to the left and jump to safe platforms. Head up a few more ropes, then turn right at the gap. Grab the (N) and throw Dixie up to a secret area. You can find the Bonus Barrel here.

Bonus Room #42
Find the Coin

The title of this bonus room is "Find the Coin." As you enter the bonus room, you will notice a Klasp above you, as well as another after that. This bonus level is easy if you know what to do ahead of time, otherwise it is very hard. Basically, these Klasps are much faster than before. You have to jump to the right and quickly jump up to more times to reach the ledge with the bonus coin.

Jump into the next arrow barrel. The same procedure applies here. Head right though, instead of left. Head passed the buzz then jump below to get to safe ground. Head down and you will find a rope that leads right. Head up and jump over to the ledge to find a hidden silver Bear Coin. Then, head up the vertical rope. Keep going until you reach an arrow barrel. Use this and, I really hope you have two characters. I believe there was a DK barrel just back, so you should. If you lose one character (make sure you save Dixie) do not sweat it. Head up the next few ropes then over to the right. Head down and grab the (G). Head down and exit the level.

2. Tearaway Toboggan, K3

WARNING...: Slippery snow will be your undoing when not riding the sled.

"K": On the roof of the third cabin.

"O": Between two crevasses. How good a jumper are you?

"N": At the first of the sextet of Skiddas (first one, then two, then three). Jump carefully.

"G": Prepare to enter Bonus Area 2 after grabbing this.

DK COIN: After getting the Banana Bunch from the Booty Bird with the Steel Barrel, go get the metal missile again and go past the Goal Flag to find Koin. After dispatching him, use a Team Throw with either partner up to the right of the right wall to snag a Green 2-Up Balloon.

BONUS AREA 1: Fire to the Bonus Barrel when the starting Normal Barrel Cannon is pointed diagonally to the lower-right.

TO COMPLETE: Throw your partner into the three Knik-Knaks before the sands of time run out for you. A DK Barrel is here if you need a buddy.

BONUS AREA 2: Past the "G" are three Green Buzzes. Jump over the first, scoot under the second, and make a small hop just in front of the third guarding the Bonus Barrel to land in the Barrel unharmed.

TO COMPLETE: Take the 50-Star trail to the Bonus Coin without missing a single one. If you bypass even one Star, you will have to try again from either the start of the level or the Continue Barrel (for the latter, you may have to knock a life out of your stockpile).

Yes, a fun level. Mainly because you cannot stop. Sledding is always fun, come on, you know it..even though it is damn frustrating sometimes. Anyway, jump into the barrel to your right. Instead of shooting horizontally across, shoot diagonally down and you will land in a Bonus Barrel. Figures there would be one close to the beginning, since you cannot stop in the middle.

Bonus Room #43
Bash the Baddies

The title of this bonus room is "Bash the Baddies." As you enter the bonus room, you will notice three Knick-Knacks. One standing still in the middle of the arena, and two patrolling left and right. Grab the DK barrel if you need it. Throw one of the chracters up to hit the enemies and then the bonus coin will appear on the right side. Grab it and exit the arena.

Jump forward and you will start sliding. There will be several Buzz enemies and Knick-Knacks in your path. Some notes of importance include a gap. Make sure you do not get caught in one, or you will hit the wall and lose one of your characters. Also, these gaps do contain silver Bear Coins. So, if you are looking for some, just look for these. Also, take out all the Buzz enemies that you possibly can. If you do, you will be awarded several silver Bear Coins. The (K) is on top of a house, the (O) is between two gaps. Then you grab the checkpoint and the DK barrel. The (N) will be on top of a gap, so you should have no problem locating it.

Once you approach a house nearby, you will see a Bonus Barrel just after a Buzz enemy. That being said, make sure you have two characters when you do this, then hit the Buzz. Try to land into the Bonus Barrel and you will be ready for the next bonus.

Bonus Room #44
Collect 50 Stars

The title of this bonus room is "Collect 50 Stars." As you enter the bonus room, you will notice several houses. Nothing is really stopping you here, only some houses. Simply follow the path of stars and you should get the Bonus Coin at the end of the arena.

Head passed the sign and you will jump into a barrel. This arrow barrel will shoot the toboggan away, and you can run freely. The (G) should have been just before this as well. Grab the steel barrel, take it passed the exit and throw it at the wall to hit Koin. Grab the DK Coin and exit the level.

3. Barrel Drop Bounce, K3

"K": Easy enough to grab.

"O": Avoid getting eaten by the charging Krimp.

"N": After grabbing this, jump to the right off the ledge and Helicopter Spin to a falling barrel to the right of the second Bonus Barrel. Follow the Bananas with a well-timed leap to successfully reach the Barrel you seek.

"G": Spin or Roll into the super-fast Bristles pair, backtrack, grab the Barrel behind the falls on a ledge, charge right, and bash the Booty Bird past the Goal Flag to find this.

DK COIN: This is hard to get, too. Get the letter "K", then do a jumping Helicopter Spin to the right and land on a platform with the Steel Barrel ahead. Pick it up, and throw it up and left to make it roll slowly enough for you to jump on top of it while it is rolling. Ride the Steel Barrel to Koin. Jump left and over him as you close in on Koin to expose him to the incoming Steel Barrel. Another method would be to pick up the Steel Barrel and take it all the way to the right of Koin, then jump and throw the keg so that it bounces off the upper right ledge. As soon as the keg hits this ledge, quickly but carefully jump up onto Koin's shield as the Steel Barrel rolls into him. You MUST jump as you throw, or your Steel Barrel is history...

BONUS AREA 1: Climb up the barrels past the letter "K" to the upper ledge, then use those same barrels to jump to the right and into the Bonus Barrel.

TO COMPLETE: Keep away from the very bottom as you snag 15 Green Bananas placed in different spots between two stacks of falling barrels. If a Banana appears at the bottom, go get it, but do not go farther down or you will have trouble with a capital "T".

BONUS AREA 2: See "N."

TO COMPLETE: Before 20 seconds expire, climb up to the Bonus Coin by jumping back and forth up the falling barrels. Watch your footing.

Similar to the other waterfall levels, you will be using barrels as a means of moving through this level. Basically, jump on the barrel moving down, then jump up to grab the silver Bear Coin. Nothing complicated. Head forward and take out the Krimp in your path. You will come to another barrel dropping down the fall. Jump on it, and over to the DK barrel. Use this to take out the next Krimp, and then jump into the arrow barrel. Use Dixie to spin to the right to a secret location.

This location involves the steel barrel and Koin. Take the barrel, head down a few ledges. When you come to the dead end on the right, throw the barrel up. Then, jump on the barrel. Ride it toward Koin, then jump right before you hit Koin. He will raise his shield, and the barrel will hit him. Grab the DK Coin, then spin to the left back to the arrow barrel. Take the left path. Grab the (K) here as well.

To the left, you should find two barrels on the waterfall. Jump up on both of them, then to the next ledge. Before continuing, however, jump to the barrel on the left. Then, spin to the right and head into the Bonus Barrel.

Bonus Room #45
Grab 15 Bananas

The title of this bonus room is "Grab 15 Bananas." As you enter the bonus room, you will notice two dropping barrels, with green bananas appearing on the left and right column. Just be patient, you have plenty of time. If the green banana is too high, do not worry about it because you can miss a few andstill obtain the bonus coin. Anyway, grab 15 and then take the coin.

Head left taking out the Krimps in your path. Then jump up and head behind the waterfall. Grab the (O) guarded by the Krimp. Hit the checkpoint ahead. Use the barrel to get to the next ledge, then head right. A bunch of barrels will head down. Use the right most barrel, then jump quickly to the next barrel. Do this four times, then jump into the automatic barrel, which will shoot you to the top into a DK barrel. Dodge the Krimp, then jump to the ledge and head right. Grab the bananas and the (N) ahead. Head to the right and spin to off the edge to get to a dropping barrel, then jump into the Bonus Barrel.

Bonus Room #46
Find the Coin

The title of this bonus room is "Find the Coin." As you enter the bonus room, you will notice two barrels dropping in a column. You must jump from column to column, left, right, left, right etc. All the way up to the top. You will end on the barrel on the right, so do not jump to the left or you will fall down. Grab the Bonus Coin up here and exit the arena.

Head into the barrel and shoot to the left. Grab Parry, the bird, and KO the Krimps in your path. Head to the right and dodge the Buzz enemies. You will have to jump a series of barrels. Head to the sign that destroys Parry, and you will gain a Green Balloon if he is alive. Continue forward and take out the enemies with the barrel above. Before exiting, grab the (G) from the enemy and exit the level.

4. Krack-shot Kroc, K3

WARNING: Krack-shot Kroc's sights will follow you through the stage until the "No Kroc" Sign. If white lines shoot through the black part of his crosshairs, Kroc is locking on to a target. Once the crosshairs turn red, he is about to fire a fireball at whatever he is aimed at. As soon as the sights are red, get out of the way before you get shot. The big purple shields are tough enough to block Kroc's fireballs if you hide behind them.

"K": You will need a single platform web for this.

"O": Land between the molten pots underneath it -- you won't get hurt if your aim is exactly right.

"N": Make a web platform directly underneath it, but wait to jump to it until the Red Buzz is far enough away. As soon as you bag the "N", quickly create another web platform and leap to it before either the Buzz hits you or you get sniped by Kroc's fireball gun.

"G": Behind the final shield to the left after climbing up the last Buzz-infested shaft following the last pair of Bristles in the stage.

SQUITTER BARREL: Impossible to avoid.

DK COIN: With the Steel Barrel from Squitter, run left to find Koin, then hurl the Barrel over Koin so it hits the left wall and bounces back. Mess up, and you will have to start the whole stage over to try again.

BONUS AREA 1: Shortly before the first Re-koil is a narrow upper shaft. Web platform your way up to the top of this shaft to the Bonus Barrel before you are roasted by Kroc's fireball.

TO COMPLETE: Make web platforms in the middle of the room to help bag 15 Bananas before you run out of time.

BONUS AREA 2: Take out the duo of Bristles past the fourth and final DK Barrel first. Next, using well-placed platform webs, evade the dreaded rotating Red Buzz in the upper left corner of the room where the Bonus Barrel is positioned high up in a small alcove. Can you reach this Bonus Barrel without being sliced by the Red Buzz?

TO COMPLETE: you are the Krack-shot Kroc. Move around with the Control Pad (you cannot go through walls) and press B to fire. Blast the Re-koils and Green Buzzes for the Bonus Coin by shooting them as they approach your crosshairs. To get the Coin itself, take a shot at it.

Jump down the path of bananas. You will land in a Squitter barrel, which is the spider friend. You will be using Squitter throughout this entire level, so get used to his controls and movements. To your left is the (K) as well as other bananas. Head right and shoot webs at our enemies. Grab the DK barrel here as well. Notice the danger sign ahead. Yes, meet Croc, the guy who is trying to shoot you this entire level. Yes, this is stressful, but we can make it through.

Basically, the green dot follows Squitter until it turns red, then shoots. You will face many shots, but you can always dodge them. do not get too stressed out if you see the red dot, because the shot is slow. Anyway, use those steel plates that covered yourself as shelter from the shots. Head to the end, then use webs to get to the top and over to the left. Use more webs to cross the dangerous liquid below. Jump up the platforms to your left and head into the first bonus barrel.

Bonus Room #47
Grab 15 Bananas

The title of this bonus room is "Grab 15 Bananas." As you enter the bonus room, you will notice an open area. Since you have Squitter, make platforms to get up to the bananas. Most of them are hard to get, especially up high, so this might take a few tries. Anyway, once you have 15 of them, grab the bonus coin and head out of this area.

You have a few things to do before heading to the next cover from the shooter. Take out the Rekoils, who jump back and forth, with a web shot. Then, head to the left, over the melting liquid using platforms. More Rekoils will charge at you, so take them out and take cover for a short breathing break. Head right and grab the (O) over the liquid. Dodge the red Buzz here as well, which may cause a few problems. Honestly, I wouldn't waste much time getting the O and N, soon, because they are very difficult to do without losing a one of your lives. Up to you, of course.

Break the checkpoint barrel and take out the Rekoil ahead. Use platforms to get up to the next area, after crossing some melting liquid. The (N) is below some Red Buzz enemies and above some liquid. Head to the left and take out the Rekoils. Head up the narrow area using platforms.

You will see a Red Buzz up top. This is a sign that something awaits us, like the second Bonus Barrel of this mission. So head up there and, yes, the Bonus Barrel awaits us.

Bonus Room #48
Bash the Baddies

The title of this bonus room is "Bash the Baddies." As you enter the bonus room, you will notice that you are Croc, the shooter. Nice. Anyway, shoot the enemies, which should not be very hard if you have any sdefeat in first person shooters, like me. Shoot the Bonus Coin in the middle, which appears once you have shot all the enemies down.

Head right and take the DK barrel. Brustles, the porcupine enemy ahead, will attack you. Shoot several webs to ensure multi-KOs. At the end of your path, some Buzz enemies will be waiting. They go from right to left and so on. Take them out as you make platforms to get up, or you can avoid them. Grab the (G) at the top, then head right and the "No Croc" sign will appear. Feels good, indeed. Head down, grab the steel barrel after the "No Squitter" sign. Throw it at the wall to the left and it will hit Koin. Grab the DK Coin, then head to the exit on the right.

5. Lemguin Lunge, K3

WARNING: do not slide on the snowy ground, or life will get more miserable for you -- especially with Lemguins coming at you.

"K": do not get beaked.

"O": On the roof of the first of two cabins.

"N": Right after the Continue Barrel.

"G": Above a sliding Skidda.

DK COIN: Easy to get if Koin does not push you into an icy grave.

BONUS AREA 1: Have Kiddy jump and throw Dixie into the first Bonus Barrel above a Red Buzz.

TO COMPLETE: Bounce from Lemguin to Lemguin until you touch the Bonus Coin.

BONUS AREA 2: On the roof of the second cabin, wait for a gap in the Lemguin pack before sneaking underneath the roof to the Bonus Barrel.

TO COMPLETE: Can you get 30 Stars without being skewered by the Lemguins? The trick is to bounce off the Lemguins like in the first Bonus Area, except that whatever Stars you missed on the way past the Lemguin hole must be claimed by going back to the left and getting them before you get knocked down by one of the Lemguins. When ready, go get your Bonus Coin, using the Lemguins as stepping stones.

Oh boy. This sure is an easy level for the last level of this world. The Bonus Barrels are obvious and the KONG is easy to find. So, do not worry so much. The Lemguin is an enemy, like a penguin, who slides on its belly and pops out of a hole in the ground. You will see several chains of Lemguins throughout this level, and overall, they are not very hard for representing an entire level.

To start off, if you do not have two characters, head right and grab the DK barrel, then come back. Throw Dixie up into the Bonus Barrel to enter your first bonus stage.

Bonus Room #49
Find the Coin

The title of this bonus room is "Find the Coin." As you enter the bonus room, you will notice a bunch of Lemguins rolling on their belly toward you. They are going relatively fast, compared to what you will see in the level. Use Dixie and spin as far right as possible. Try to land on a Lemguin, then jump over to the right and continue to land on Lemguins. After a short length of jumping, you will find the Bonus Coin.

Head right and take out the Skidda patrolling the area. Use the DK barrel if you have not, then grab the (K) to enter a gap. Over is a slow moving chain of Lemguins. Just jump over each one, then continue to the right until you reach the second chain of Lemguins. They are much faster here, so watch out. On top of the house is the (O). Take a breath, and wait for a good moment to jump and get passed the rest of the Lemguins.

Oddly enough, Koin is VERY easy here. Just grab the steel barrel, which regenerates if you miss, and jump on Koin's head. Throw the barrel to the left and it will hit the wall, deflect, and hit Koin. Grab the DK Coin and then head right. Two Lemguin chains are nearby. The first is coming right at you, so jump on or between them. Once you get passed the first hole, you will notice a second hole. This hole, however, is shooting Lemguins to the right. So, you have to jump between two, then run to the right and jump to the next platform. Grab the continue barrel and the (N) just ahead.

Grab the DK barrel if you need it, and head passed the next Lemguin chain. The (G) is just after them. Another chain is coming toward you, so head right and jump on the house. A Bonus Barrel is just below you, so jump to the right, then run with the Lemguins until you reach the barrel under the house.

Bonus Room #50
Collect 30 Stars

The title of this bonus room is "Collect 30 Stars." As you enter the bonus room, you will notice a line of stars, and a chain of Lemguins coming toward you. The good thing is that the Lemguin chain is really slow. You have plenty of time to just jump over them and collect the line of stars. Nothing is very hard here, so take your time and grab the Bonus Coin at the end of the stage.

Take out the Skidda that approaches you and get ready for your final chain of Lemguins. I lost a chracter as I approached this up hill battle, but it is not big deal, because just after them is the exit to the level. Head up to the top and pull the rope.

Blizzard's Basecamp

Blizzard is looking to climb K3, but this means he will miss his Brother Blue's birthday. Why not take that present and see what Blue could use it for?

Banana Bird #8

When positioned on Blizzard's Basecamp, go left to reveal a hidden cave, where the usual bells and whistles simson says repeat the button sequence set of lit up crystals will occur. Properly recreate it to release another Banana Bird.

Banana Bird #9

The process that you must go through is as follows. Head to Blizzard here in K3. Then, he says that today is Blue's birthday, so he gives you a present to give to Blue. Take it to blue, and you reveal that it is a bowling ball. Blue gives you this present and you should take it to Bazooka in Mekanos. He will use this bowling ball to shoot the Kongs up to a secret area, another puzzle.

6. Bleak's House, K3

Bleak: Throw six snowballs at this abominable snowman to break him apart. He first attacks by throwing snowballs up close or from far away to get you, switching firing positions every few shots. You cannot switch partners in this level, so whichever Kong you started the level with will be used until lost. Try to get Dixie to start off, as she is smaller and faster than the big, hulking Kiddy. The flashing light on Bleak's necktie shows where you can hit him with a snowball with the B Button (the mechanics are the same as Swanky's Sideshow). The blue dot on the left side of the screen shows your throwing range. Use Up to throw farther and Down to position yourself up close and personal.

After two direct hits, Bleak comes in close and fires a volley of GIANT snowballs. When he pauses to laugh at you (for a few seconds), smack his glowing tie-tack with a snowball at close range. One more hit (following his next mega-snowball barrage) compels him to resume throwing tiny snowballs (two at a time before shifting positions). One more hit will trigger his biggest monster snowball salvo ever. Survive this, and you will be able to hit him one last time and defeat him.

This boss is a snowman who throws snowballs at you. You can only be one of your characters at a time, and you will get to throw snowballs at your enemy. There are two major phases of this boss fight, and each is rather easy. Throwing snowballs is easy as well. Just press up to throw long, or down to throw short. Bleak will only appear in long range or short range, so that is all you have to worry about.

The first phase is basically Bleak throwing snowballs at you very quickly. At first this was frustrating because dodging the balls is much different from dodging other boss attacks in the past. This time, you want to go left, right, left, right etc. in order to dodge the balls. At the same time, you want to throw a snow ball at the snowman's tie. This will cause him to laugh, but he is actually hurt.

After you hit the boss once, a new phase begins. Bleak will shoot snowball cannonballs out of his hat. They are relatively slow, and follow a pattern, so it is not that bad. The beginning involves snowballs going from the left of the screen to the right, or the other way around. Once Bleak finishes his shooting he will stand there, and you can hit his tie. He then does this procedure again, only faster. Also, he shoots out multi-balls at the end of the bombing. So, take him out when he is done.

Once again, you will have to hit the snowman will snowballs as he tries to hit you. He will probably be in the opposite location that he was in the beginning of the boss fight, but most of his location is random. Take him out, then get ready for the final snowball cannonballs. There will be several multi balls. Either stay in the middle of the side, usually after you do one, head to the other location. Then, hit him and you will obtain the bonus coin.

Perform a big long run around with some of the Brother's Bear

Go visit Bazaar, along with fiftiest of your shiniest Bear Coins in hand. If you are short on this, then re-play a few levels where easy to get to Bear Coins or plentiful Bear Coins can be found, then return to Barter.

With the really expensive blue mirror in the Kong's hands, head north to go east from K3 to find Barter's Swap Shop.

Head on inside and trade the gaudy mirror for a wrench which will prove usefull very soon indeed.

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