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Donkey Kong Country 3: Dixie Kong's Double Trouble #28 - Mekanos
Mekanos - Walkthrough
Donkey Kong Country 3: Dixie Kong's Double Trouble #28
- Story
- Playable Characters
- Other Characters
- The Brothers Bear
- Animal Buddies
- Barrels
- Items
- Hazards
- Enemies
- Getting Around In The Overworld
- » Worlds «
- Finishing the game
- Cheats
- Wiki
- NINTENDO PLAYER'S GUIDE PDF
- GAME MANUAL PDF
Mekanos
- 1. Fire-Ball Frenzy
- 2. Demolition Drain-pipe
- 3. Ripsaw Rage
- 4. Blazing Bazukas
- 5. Low-G Labyrinth
- 6. Kaos Karnage
1. Fire-Ball Frenzy, Mekanos
From the start of the level, there will be a DK Barrel, followed by some bananas. The Kongs will then go east and encounter three Karbines, each shooting one fireball at a time. They must pass two side by side Karbines, which also shoot a bit faster. They will go northeast, then jump off of a Knik-Knak to grab the letter K and avoid falling into bubbling cauldrons. There will then be two Bristles, followed by more Karbines. The Kongs will be transported up to a rope, yet the Karbines will follow them. They must run west past another Bristle and three Karbines to find a DK Barrel. They must then jump over a Buzz and avoid yet another Karbine. They will then find the letter O, and then climb across two bubbling cauldrons, avoiding three Karbines. The last Karbine will chase the Kongs up seven ropes and platforms until they reach a patch of bananas. They must avoid another Bristle to find the midway point
The first item after the Star Barrel is a DK Barrel. Going east, the Kongs can find an invisible bear coin, but to do so, they must avoid a Karbine while going down five platforms and a pit of lava. Going east, they must avoid two Buzzes and two Karbines then go up a moving platform avoiding more Karbines. They must then avoid two Karbines shooting three fireballs to find the letter N. After that, the apes will go up a platform and find another DK Barrel. Koin is near here. They must go west avoiding eight fast shooting Karbines. These Karbines will again chase them on a high-up rope. Past here they will find another Bristle and the letter G. There will be four more Karbines before the level ends.
"K": Bounce off the Knik-Knak, but avoid the molten pot below him by following the Bananas down.
"O": Jump carefully.
"N": Right before the second Karbine who shoots three fireballs.
"G": Shortly before the last four Karbines. Beware of the level's final Bristles.
SQUITTER BARREL: In Bonus Area 1.
DK COIN: From the elevator after the letter "N," jump left onto the main road, then jump right to reach Koin. Watch out for Karbine while stealing this DK Coin. Time it right to get a Steel Barrel, jump onto Koin's shield, and throw the Barrel at the right wall, all while avoiding Karbine's fireballs!
BONUS AREA 1: After being chased down five flat platforms in a row by a malicious Karbine soon after the Star Barrel, execute a Helicopter Spin Jump and glide all the way to the left so you slowly drift down into the Bonus Barrel. do not worry about the Karbines -- if you are quick, you will not get hit. If you lose Dixie on the way down the five platforms, just do three Roll Jumps in a row with Kiddy before you get shot. Start from the fifth platform and Roll Jump your way past two more Karbines and into the Bonus Barrel they guard.
TO COMPLETE: Have Squitter web attack the Buzzes for a Bonus Coin.
BONUS AREA 2: Sneak past the first triple-fireballing Karbine and do a jumping Team Toss up to a lone Banana inside a wooden platform. Ride this to the top and Roll Jump to the passageway on the right, which leads to the final Bonus Area.
TO COMPLETE: Obtain 15 Green Bananas while two Karbines try to blast you with fireballs. Remember that when a fireball bounces once, it is harmless to you. If you want to play it safe and wait for a Banana to appear in a less dangerous position, I do not blame you. This is a difficult Bonus Area, after all.
To start off a new world, a new enemy will hound the Kong's steps. Karbine, the large spectacle wearing owl, will be out en masse in this area, firing off round after round of fiery pain. Head right, busting the DK Barrel, followed by running full tilt past the line of Karbines sending ammunition toward the screen, leaping out to bounce off the Knick-Knack, grabbing the (K) and falling down the Banana trail (crossing the red hot steel pot below). Two Bristles charge forward, followed by two Karbines covering the area between the Kongs and a lift going up to the next section, where a hand-over-hand charge across a rope awaits.
After dealing with a Bristle, more Karbine shot dodging is next, followed by a green Buzz and a Karbine around a DK Barrel and the (O). Head left across the rope, reaching a set of platforms and ropes where a Karbine attempts to burn the Kongs while they climb to a moving platform that will carry them to safety (for the time being). This leaves just one more Bristle to get by to reach the Star Barrel to save the progress made thus far. Head right to find a set of platforms to jump down (in between Karbine rounds of course), stopping on a left side platform where a ledge above that has some Bananas, so have Kiddy Kong throw Dixie up there. Make use of the roll jump technique to cross over two pots of red hot steel, reaching a Bonus Barrel.
Bonus Room #31
Bash The Baddies
Turning into Squitter immediately, make use of his web producing ability to send all the green Buzzes packing, making the Bonus Coin appear.
Turn Squitter into a Bear Coin as soon as he lands, then use the rope to jump by the green Buzzes while dodging the Karbine shots, followed by a slowly rising ledge where two Karbines alternate shots at the Kongs (use the back and forth movements with no jumping to get the platform to the top). On solid ground once more, move to the left past a triple shot Karbine, stopping to have Kiddy team throw Dixie into a lone Banana floating above, getting onto the platform that moves up, followed by a roll jump to the right to find a Bonus Barrel.
Bonus Room #32
Grab 15 Bananas
Carefully move in between the two karbines and their continual rain of fire, grabbing 15 green Bananas as they appear. If it appears that a Karbine may hit the Kongs if they try to go past said Karbine, it is better to wait and try for the next green Banana as opposed to throwing out all the work from the attempt to the Bonus Round. Grab the Bonus Coin on the right side of the Karbine firing range.
If the previous Bonus Room did not go well, it is a simple matter of a move to the left to try again. Anyway, grab the Letter (N) above the falling platform, leaping left to ride the next platform up through a DK Barrel to reach a dual ledge area. Jump onto the ledge on the right, jump onto the shield of Koin, wait for the Karbine to fire, then grab the Steel Keg, and then get on top of Koin again to throw the Steel Keg off the wall to knock him out for the DK Coin.
Continue on to the finish by moving left, passing under the watchful eyes (and cannons) of no less than 8 Karbines. Grab onto the rope, moving to the right past those same 8 Karbines as they elevate to your area, reaching a ledge where the (G) and a Bristle awaits. The final set of annoyances in this area are four Karbines that alternate in order when they fire, so move forward one Karbine at a time, going to pull the flag pulley as soon as the Kong's clear the artillery barrage from afar.
Bazooka's Barracks
This somewhat odd Bear will want to fire his cannon for you, but he needs to get some ammunition. Keep him in mind as the Kongs travel, who knows what may turn up for Bazooka.
2. Demolition Drain-pipe, Mekanos
"K": Be careful when bopping off the level's first Knik-Knak.
"O": You will have to sneak under a Green Buzz and jump up to avoid a pipe obstacle.
"N": At the long line of Bananas leading to the fourth and last DK Barrel, drop down as you start collecting Bananas to retrieve the letter.
"G": How good is your jumping on the lower road? After you grab the "G" immediately jump to avoid certain disaster in the next pit.
DK COIN: At the very end, take out Koin without falling into the pit. You will not lose a life when you fall, just time.
BONUS AREA 1: Indicated by a single Banana above a Green Buzz. Take the lower road and bounce off of this Buzz and the one before it to access the Bonus Barrel.
TO COMPLETE: Crush every Knik-Knak without fail, or you will not get the chance to retry until you sacrifice one of your lives or come back after beating the level.
BONUS AREA 2: Squash the Knik-Knak above a pit (or bound over him) and fall down into the following pit for the second invisible Bonus Barrel represented by a lone Banana.
TO COMPLETE: Get the first group of Stars and prepare to drop onto each of the Green Buzzes for the Stars they hoard, then use your momentum from each jump to return to the upper part of the pipe and follow the remaining Stars to the end of the pipeline.
Move left to hit the DK Barrel and get some Bananas on the way down, but the mood is about to change severely. The two Kongs will enter into an empty drain pipe that has had rails and a sled inserted into it, for what purpose though? Get ready to dodge enemies, obstacles, and go for a white knuckled ride through a steel-reinforced tube of pain.
Drop down (DOWN + B Button) to reach the floor where a Bear Coin sits, then jump a green Buzz, followed by bouncing off a Knick-Knack to reach the rail where the (K) sits. Drop down off the pipe after passing over a green Buzz, then jump the set of green Buzzes that are next, reaching a steel obstacle that must be leaped to avoid losing a Kong. leap another steel obstacle, riding underneath a green Buzz for a Bear Coin, then hop yet another steel obstacle to start up a slope to a dual steel obstacle leapfest. Head down the slope to stomp a green Buzz (snagging a Bear Coin in the process) before bouncing off of a green Buzz with a solo Banana twirling above it to reach a Bonus Barrel.
Bonus Room #33
Bash The Baddies
Start off by leaping onto the first three Knick-Knacks, then grab the rail above, riding it forward to hop down onto a fourth Knick-Knack, grabbing the rail on the bounce up. Take out the fifth and final Knick-Knack by dropping down onto it, making the Bonus Coin appear for the acquiring.
Bounce up off of the Knick-Knack to reach a DK Barrel, then drop down to pass underneath a green Buzz, then bounce up to the rail again offof another Knick-Knack, claiming some Bananas before falling off again to avoid another green Buzz. Leap over the steel obstacles while taking the (O) away from a nearby green Buzz, then pass under two more green Buzzes while hopping a Knick-Knack to reach the Star Barrel.
Bust up the DK Barrel, jump between three sets of two green Buzzes, then pass a couple more green Buzzes to reach a segment of the pipe containing lots of little indents in the floor, which should be entered only to immediately be exited, else you lose a Kong/life. While passing through this area, grab the (N), then head down a slope to see more indents, this time watching out for one being hovered over by a Knick-Knack, which is the indicator that the next pit should be entered to touch a solo Banana, as it hides a Bonus Barrel.
onus Room #34
Collect 20 Stars
Ride along the rail to pass through five stars, then drop down onto a green Buzz to get the one star he has, bouncing back up to the rail above. Another drop down on top of a Green Buzz for a star he hides, then ride the rail for eight more stars, finally dropping to the ground to snage the final five stars tomake the Bonus Coin appear.
Jump the Knick-Knacks, go under the green Buzz, and hop the steel obstacles, arriving at another set of indents in the pipe's floor, so leap carefully, getting the (G) in the process of doing so. Ride down a slope, bouncing off of two last green Buzzes, remembering to leap into the Blast Barrel at the end of the pipe, getting the Kongs launched high into the air. Go right to claim the Steel Keg, then turn around to leap the gap on the left to find Koin, a wall, and the usual result when the shield using Kremling meets up with the Kongs. With the DK Coin in hand, move right over the gap tyo the finishing flag to end this tough ride of adrenaline and reflexes.
3. Ripsaw Rage, Mekanos
WARNING: The giant ripsaw at the bottom of the stage will hurt you if you touch it without a "!" Barrel active beforehand.
"K": Watch out for the saw.
"O": Be quick.
"N": do not fall into the gap in the branches.
"G": Below the letter "G" is an invisible Auto-Fire Barrel. Land in here to reach another Auto-Fire Barrel and a "!" Barrel. Ride the giant saw upward, but hurry -- you must get to solid ground before your invincibility disappears. You will be safe once you get on a platform with the Steel Barrel on it.
DK COIN: See "G."
BONUS AREA 1: Past the letter "O" is a Normal Barrel used to smash the upcoming Green Buzz blocking the doorway leading to the first Bonus Area.
TO COMPLETE: Make your way to the top of the trees to the Bonus Coin before you get cut down by the rapidly rising ripsaw.
BONUS AREA 2: The first Steel Barrel will knock out the Green Buzz obstructing access to the second Bonus Area, but be quick to grab the Steel Barrel before the saw slashes you out of the picture.
TO COMPLETE: You will automatically be given the powers of an unlimited supply of "!" Barrels as you transform the saw into a rocking elevator as you grab 15 Green Bananas. Because of the ripsaw's back-and-forth motions, this may throw off your jumps as you leap for Bananas. Whatever you do, do not jump for Bananas until the saw stops moving upward. Instead, scurry around on its edge to nab Bananas faster. Run out of time, and you will have to try again after replaying the level from its start or touching the saw until you lose both monkeys and pick up from the Star Barrel.
There is a MASSIVE RIPSAW CUTTING THE TREE IN TWAIN AS YOU RUSH HEADLONG up. Climb up through the first two tree areas [snagging the (k) in the process], jumping from ledge to ledge while staying ahead of the murderous blade below. If you can, hold onto the DK Barrel to use the first green Buzz the Kongs encounter, as it hides a Bear Coin. Deal with the Sneeks as they appear (utilizing a roll attack takes out the worry of jumping onto their heads in such close quarters), climbing up to find the (O). Next up is a Barrel, so grab it and use it on the next branch against a green Buzz, granting access to a Bonus Barrel.
Bonus Room #35
Find The Coin
Run to the right, leaping to the branches above, then climb quickly up, following the zig-zag pattern of branches to reach the top branch where the Bonus Coin awaits the hands of the Kongs.
Upon re-appearing, immediately start climbing again, dealing with some Sneeks along the way, reaching the Star barrel after twenty seconds or so. Another Sneek and multi-branch leaps are next, followed by a DK Barrel and another Sneek before the Kongs can reach the (N). There are more Sneek infested areas of the tree, so avoidance/roll attacks are the best method for getting by their areas quickly. Not long after that set of trouble is another DK Barrel, so bust it if need and head right to start climbing again, but upon re-entering the tree on the left side of the area, grab onto the Steel Keg that rests inside and carry it up to the green Buzz on the right to open the knothole, allowing the Kongs to go after the Bonus Barrel.
Bonus Room #36
Grab 15 Bananas
An Exclamation Point Barrel will greet the Kongs, allowing them to step on the ripsaw, which will throw them back and forth as it saws. This is a problem due to the green Bananas appearing above the ripsaw as it moves upward, so try to use leaps and hops to get after the unripened fruit, collecting 15 before time runs out, grabbing the Bonus Coin when it appears at the top of the tree. Try to use the saw's momentum to make the jump to the ledge where the Bonus Coin sits, or you may end up stuck underneath that ledge, missin out on the Bonus Coin you rightfully earned.
Climb up as soon as the Kongs re-appear, leaving the tree momentarily, but as soon as the time comes to re-renter the tree, take a running roll off the first ledge to touch the solo Banana, which will turn into a Blast Barrel, which will launch the Kongs up through the (G) to touch an Exclamation Point Barrel. Ride the ripsaw with a great big smile on your face, knowing that the evil thing will no longer torment you. Anyway, once the ledge with the Steel keg is within jumping range, go grab that Steel keg and take it through the knothole nearby to find old Koin. Go onto the branch above Koin, making him put his shield above his head, allowing the Kongs to use the bark of of the tree as a rebounding wall to hit Koin to gain access to his precious DK Coin. Go right and finish off the level.
4. Blazing Bazukas, Mekanos
"K": Right out in the open.
"O": You will fall right through it after exiting Bonus Area 1.
"N": cannot miss it.
"G": See "N" (ha ha).
SQUITTER BARREL: Squash the first pair of twin Krimps after the Normal Barrel and obliterate the upcoming Bazuka with the TNT Barrel. This Bazuka may cover up the Squitter Barrel with his body, but you can still get inside the special Barrel even if you do not blow him up.
DK COIN: This works best with Squitter. After morphing into him, ride the Auto-Fire Barrel, landing on the first left-hand platform you come to. You will see Koin being shot by Normal Barrels by an off-screen Bazuka to your left. Using platform webs as a bridge, touch the Switch Barrel above Bazuka to change his arsenal to Steel Barrels. Platform web your way to the right of Koin. KABOOM. Koin will be blasted away by Steel Barrels. Just use caution in grabbing the DK Coins, as you could get shot in the process.
BONUS AREA 1: Take Squitter back to where you found the TNT Barrel and make web platforms up to a line of flying TNT Barrels. Make your way through the upper passage on the right, firing attack webs to detonate any TNT Barrels heading your way, and spring into the Bonus Barrel at the end of the corridor.
TO COMPLETE: Use platform webs to reach the Bonus Coin, whacking away any Green Buzzes in front of you with attack webs.
BONUS AREA 2: Fire from the Normal Barrel Cannon below a Bazuka's Normal Barrel salvo and follow the Bananas to land on top of him. With a jumping Helicopter Spin to the left, soar over to the Bonus Barrel, bouncing from a flying Barrel to get to it if need be.
TO COMPLETE: Load up into the Normal Barrel Cannon and time your launch so you land on a flying Normal Barrel to the right, then bounce right from Barrel to Barrel until you get to the Bonus Coin beyond the Bazuka firing the Barrels.
After that terrifying ordeal, it is time to return to the unsafe factories of the Krems. Go right to see the first Bazuka, where the option of practicing the barrel bounce will be introduced to the Kongs (practice up, as it is a valuable sdefeat), but once done either way in this portion, use the Blast Barrel to reach a rope that leads left to a DK Barrel and right to a ledge far below. After falling down a hole and taking on a Krimp, a Bazuka will shoot barrels over the hot fluid below, allowing the Kongs to bounce across in safety, arriving at the (K).
Jump into the Blast Barrel, then shoot the Kongs to the rope above, timing the manuveur to coincide with a break in the firing pattern of the Bazuka, then have the Kongs go fast for the right side of the screen, reaching a Blast Barrel to hop into. A No Squitter sign is here, but ignore it and head left to fight two Krimps, arriving at a TNT Barrel, which should be carried through a barrage of Bazuka shots, planting said TNT Barrel on the kisser of Bazuka, revealing the Squitter Animal Barrel he was hiding. As Squitter, backtrack right to the area where a wide opening in the cieling above can be seen, so use web platforms to reach a hallway with a Bazuka in it, which should be dealt with by using webs to destroy his shots while advancing, reaching a Bonus Barrel.
Bonus Room #37
Find the Coin3322398377Simply use web platforms to advance to the right while using web shots to destroy the green Buzzes in your path, arriving at the Bonus Coin with plenty of time to spare.
The (O) is your reward when done the Bonus Room, so head right to enter a Blast Barrel, holding LEFT to land on a ledge where Koin sits nearby. To hurt this defensive fellow, start building web platforms near the roof leading to the left, hitting a Switch Barrel to alter Bazukas ammo to that of Steel Kegs. Backtrack to the right, getting Squitter positioned above Koin, then wait for a Steel Keg to take him out, leaving behind a precious DK Coin. After collecting the golden goodie, go right and either use web platforms to climb up, or use the Blast Barrel to reach a ledge far above. Go onto the ledge on the left to find a Star Barrel in additon to a Switch Barrel guarded by a green Buzz, then move right to find a Bazuka firing lower than you need you to go, so web platform right to find a No Squitter sign that will make Squitter into a Bear Coin.
Move onto the right past a Krimp, finding a rope to leap along over Bazuka fired TNT Barrels to reach a Blast Barrel, remembering to hold LEFT when fired out of it to reach another Bazuka. This one fired off TNT Barrels, so time your Barrel blast to land between his shots, then run left to fall down a hole through a Banana Bunch, finding two Krimp guarding a Blast Barrel and the (N). There is a Barrel blast up onto a rope between TNT vollies, then hand-over-hand we go to the left, dropping down a Banana trail to pass through a DK Barrel, landing to meet two more Krimps. use the Barrel above to blast through a Bazuka's salvo, then a second round of the Bazuka blasting must be dealt with in the same manner. However, if Dixie is not in your control at this moment, the blasting up must be timed by holding LEFT and landing on a barrel, bouncing Kiddy over to a ledge with the Bonus Barrel. If Dixie is around though, a simple run and leap with her Helicopter Spin (starting from just behind the Bazuka) will also get the Kongs into the Bonus Barrel.
Bonus Room #38
Find The Coin. Here the Kongs must use the Barrel blaster to land on top of a flying Bazuka shot barrel, then bounce to the right to go over the makeshift bridge the barrels form to reach the area where Bazuka and a Bonus Coin await collection.
The next Bazuka's barrels et can be bounced across for Bananas, but to advance the Kongs must fall below to battle two Krimps as they advance to jump onto a rope between TNT Barrels from the trigger happy Bazuka, advancing to the right to jump into a Blast Barrel, gathering up the (G). The Kongs have to blast up to the rope above, jump the TNT Barrels, and move right to bypass that last Bazuka to arrive at the finishing flag.
5. Low-G Labyrinth, Mekanos
WARNING: In this level, the green gases slow down and extend your movements, making you jump higher, yet move slowly.
"K": All it takes is a good jump over the first Red Buzz.
"O": Beyond a swarm of five Red Buzzes is the first swirling Green Buzz right in front of and below you. Wait for him to buzz away from you, then drop down and sink to the right alcove where the "O" is placed. Best done with a Helicopter Spin as you plummet.
"N": In a small alcove in a tall upper shaft filled with Green Buzzes.
"G": Use the regenerating Steel Barrel after Koin to clobber the final two Green Buzzes flying up and down underneath the letter's alcove. With a good jump from Kiddy as you throw, you can hit both Buzzes with the same Steel Barrel. Spring to the top of their alcove for the "G."
SQUAWKS (PURPLE) BARREL: Impossible to bypass.
SQUAWKS (GREEN) BARREL: In Bonus Area 2.
DK COIN: There are two ways to get to Koin. Since I do not like going to the first "No Squawks" Sign and taking the long way around to get a Steel Barrel, I would take the shorter left route with two Buzzes instead of one Buzz blocking the right-hand path. Be careful in getting past the enemies. The second "No Squawks" Sign transforms Squawks into a Steel Barrel, which you must use to knock out Koin (you saw him on the right corner as you flew up here). Stand on Koin's shield, then throw the Steel Barrel at the right wall without jumping. To find a regenerating Steel Barrel (in case of failure), jump up the shaft to the left, avoiding the Green Buzzes, then jump over the Buzzes to find the Barrel (which is the same one you find taking the aforementioned right-hand path from the first "No Squawks" Sign). Destroy the Buzzes with this new Steel Barrel, then get it again and deal with Koin.
BONUS AREA 1: Morph into Purple Squawks and fall back to the trio of Green Buzzes. Fly over them and into the Bonus Barrel above them.
TO COMPLETE: Snare 80 Stars before time runs out. How good are you with flying around as Squawks?
BONUS AREA 2: When you come to the junction with a Green Buzz above you and one below you, stop. Wait for the slower upper Green Buzz to give you room to scoot past him, grip the TNT Barrel, drop back down without hitting him with your explosive projectile, and blow up the faster Green Buzz below you. Fly down and left to find the Bonus Barrel.
TO COMPLETE: Bonk every Green Buzz with Green Squawks's eggs as you navigate the passage to the Bonus Coin, which appears when every last Buzz is destroyed.
In this level, that funky green gas will cause the atmosphere of the pipes to behave as if the gravity in the area were far lighter than what is normal. Anyway, move on to the right, busting the DK Barrel, then moving onto a real challenge of leaping vertically up long pipe sets, finding a red Buzz sitting below a (K). The next challenge is more vertical leaping, going up past green Buzzes, jumping for the following sides of the pipe as the Kongs advance: left, right, left, and right.
Move right to time a leap over three vertically stacked green Buzzes, then deal with a Krimp before going down to the pipe below. To the right are some tough to escape without getting hit Bananas, while to the left is another hole to go fall down to find more red Buzz sets to hop on by. This will bring the cousins to a hole where a green Buzz hovers, so time your fall through to go for the ledge on the right, finding the (O), followed by a back and forth (ie left and right) set of ledges to use while dodging all the green Buzzes. Move right to hop three green Buzzes (ignoring the Bonus Barrel for now), busting the Star Barrel, and then moving further right to find a blue Squawks Animal Barrel, allowing the Kongd to fly left to enter that previously seen Bonus Barrel above the three green Buzzes.
Bonus Room #39
Collect 80 Stars
Make efficient use of flight pattenrs in this Bonus Room to fly up and down, grabbing the large amount of stars, making the Bonus Coin appear on the right side of the area.
Fly carefully up bewteen the two red Buzzes, bust the DK Barrel, and then have Squawks grab the Barrel to drop on a green Buzz, allowing him access to the pipe leading downwards (use DOWN + Y to float past the green Buzzes quickly when openings appear). Grab the Bareel and fly along the roof, defeating off a green Buzz and collecting a Bear Coin in the process, followed by flying above the dual green Buzzes to find Banana trails to use as guides as to where to fly to avoid the descending green Buzzes, arriving at the (N) on the left side of the pipe. Fly up above the two green Buzzes, entering a pipe with two red Buzzes to bypass, finding a fast moving green Buzz guarding a hole leading downwards. Use a quick down motion to bypass the annoyance, finding a Bonus Barrel squirreled away far below.
Bonus Room #40
Bash The Baddies
Using green Squawks for this round, shooting the green Buzzes as the Kongs advance forwards theough the pipe, making the Bonus Coin appear in the final are of the pipe
Fly left between two red Buzzes, plucking a Steel Keg from the ground before flying up to use it on a green Buzz to get the Red Balloon and Bear Coin it guarded, and then continue the up flight path to reach a Blast Barrel that shoots Squawks past two red Buzzes, grabbing a Barrel to use on one of the green Buzzes on the left, then fly past the remaining green Buzz to go up to the next pipe where a no Squawks Sign is, turning Squawks into a Steel Keg. Pick up the Steel Keg, leap over the gap on the right, throwing the Steel Keg off the wall to rebound into Koin, making the DK Coin for this level up for grabs.
This just leaves a leap past two green Buzzes, finding a Steel Keg to use in case you screwed up on Koin, use this one to get him instead, but if you got Koin, head right to blast some green Buzzes out of the way, allowing the Kongs to get some Bananas, three Bear Coins, and break an Exclamation Point Barrel for the invulnerability it grants. Run and leap back to the right, crossing the gap to find two green Buzzes guarding the (G) above, leaving one final pipe segment... a set of tight leaps through a barrage of red Buzzes, the finish line of the obstacle course marked by the flag pulley.
6. Kaos Karnage, Mekanos
KAOS: And so, here comes the final boss already. The new leader of the Kremlings, KAOS is much bigger in size than K. Rool, but also more predictable. Basically, you need to know a couple things: First, never run under his fiery jets when there are at full power. Second, his boxing-gloved hands deflect your attacks without harming you. To damage KAOS, jump on his helmeted head three times via the harmless, swirling blades that whirl around three times as he stands still. The second swirl cycle uses his hands to knock you off the blades. After three blade rotations, KAOS will resume his signature attack (which consists of him trying to burn you with his jet engines), getting faster with each hit and increasing the burn time on his jets as well. Three hits will force him to remove his helmet and attack faster.
Conk his noggin, then prepare to dodge his helmet's built-in laser, which fires more times with each successive hit to the head. His visor turns bright yellow seconds before he fires his laser beam, which you can jump to evade. These last two hits will drive KAOS off and destroy his helmet, revealing the other Ski needed to fix the Turbo Ski at Funky's Rentals.
This massive robot does indeed talk, but it says things about how the Kongs are not its friends. Run underneath the exhaust port stopping on the far side. The robot will dip down toward the floor when approaching both corners as well as the center area of the room, so do not go under it or let it trap you against a wall. Once it stops for a moment, use the rotating blades it possesses to hop up to bop it in the helmet. Repeat this pattern a second time, but on the third run the dipping in the flight occurs in the center of the area as well as slightly away from the walls, meaning hiding in a corner is safe.
It will still stop in the center of the screen after a couple passes, requiring the same jump up the rotating blades to bop it on the helmet, but this time the helmet will fly way, hovering over the fight while the body (with a new, weird looking head) will fly the same pattern as the previous set, so bop it again, but the floating helmet will sudenly spurt to an aggressive mode, hovering back and forth, attempting to singe the Kong's backsides with laser fire.
After running back and forth to dodge these attacks, the robot lowers to rotate the blades again, so hop on up to land a blow, then repeat the same dodge game on the helmet (it shoots at a faster rate this time), then get the robot again via the blades, causing KAOS to flee, but not without the helmet being left behind, which turnsd into a ski. It is a perfect match for the other one won in Cotton Top Cove. Head back to Funky's and you will be upgraded, since Funky promised you this before. You can go up waterfalls by pressing the Y button. Head east from Funky's, climb that waterfall, and land on the empty beach to find a Banana Bird hidey-hole.
Banana Bird #7
As you enter the cave, entitled "Und. Cove" you will notice a few things. First of all, there are four crystals, one to the north, south, east, and west. X is to the north, Y is to the west, B is to th South, and A is to the east. The crystals will light up four times, randomly each time you try. Memorize the pattern, then press the buttons that correspond to the crystal lettering, in the correct order, to claim the first Banana Bird. This will make a lot of areas available to you.