Davenport Games

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The Operative No One Lives Forever - A Very Large Explosion

A Very Large Explosion - Walkthrough

The Operative No One Lives Forever logo.

The Operative No One Lives Forever

A Very Large Explosion

Briefing

Now that you have the list, you must get off this mountain alive. You should expect heavy opposition. It is what you do not expect that you should be afraid of. There is also the matter of the name you glimpsed at the top of the list.

Objectives

Get to the helicopter in the main courtyard.

Trivia
  • If the opening cutscene is skipped, the general alarm will not sound.
  • With only two items, this mission has the least amount of Intelligence items in the game and neither of them can be viewed in the Intelligence Gallery. The first is a ledger in a hidden film room in Scene 1 and the other obtained through shooting down all six helicopters in Scene 2.
  • Although it proves difficult, it is possible to prevent the death of the first UNITY contact. However if he survives, he stays behind and presumably dies in the explosion. The second agent is impossible to save and will always be killed.
  • Even though they have average health, Elite Guard are among the toughest adversaries in the game with their very sturdy armor and will take several FMJ shots and explosions to kill. The Acid Gas is the only weapon that kills them near instantly.
  • Whole mission plays like a climactic mini-boss rush that ends with a real boss fight. Elite Guards pose as three of them in the first, you will face six helicopters at least in the second scene then whole mission ends with a real showdown against boss.
  • Despite the alarm having been raised and the chateau practically turning into a battlefield, Baron Dumas appears to be completely oblivious to the whole affair.
  • Your health is refilled as soon as you start Scene 2. Normally, your health would be replenished after every boss fight. This could be due to how challenging the gondola ride with the 6 helicopters is. This does not happen before you fight Volkov, so try not to get hit for as long as you are in the gondola.
  • Even if you haven't equipped the Petri .38 Airweight Revolver, this will always be the weapon which you recover during the showdown with Volkov. It is unexplained how that pistol with a box of ammunition arrived there without UNITY having such foresight. Mission briefing does not cover an emergency cave where UNITY hid ammo for Archer, nor anyone else mentions it.
  • Although Archer loses all of her weapons during her fall, she somehow manages to keep her hat on.
  • It is also another question how Volkov managed to hold onto his AK-47 rifle after the fall while Archer lost every piece of equipment she had once.
  • Looking at their talking positions in the first few seconds of the cutscene it is never answered how Volkov and Archer managed to fall with such distance apart between them into the crevice and unhurt in the process. It feels like some scene is missing. It'd be more believable if Cate ended up in a body of water at the cave below, losing her equipment buried to mud beneath but finally meet gazes with Volkov at the main area upon finding her way out.
  • A Snowmobile can be seen standing behind Volkov when he first approaches her. It is possible that Archer used this to continue her journey off the mountain after her fight with Volkov.
  • It is often falsely assumed that Volkov sustained his injuries seen in the sequel from his showdown with Cate. However, he actually sustains them in a Skiing accident following the events of the prequel game Contract J.A.C.K. His conversation with The Director after the credits and several hints in No One Lives Forever 2, testify to this.

1. Scene 1, A Very Large Explosion

Intelligence Items: 1
  1. After defeating the 1st elite guard, turn left when you ascend the stairs and activate the wall to the right and a secret film room will open up. A ledger will be sitting on the table. Sunglasses are required.
Objective

Rendezvous with UNITY forces. You start inside the kitchen - guards enter from the left. Shoot the guards then enter the hall they emerged from. Go to the right into a large dining hall. Kill the guards taking cover behind the overturned table. Open the grate on the wall. Head left down the narrow hall to another grate. Open the grate and exit into the room.

Terminate the guards and open the doors to the right. Exit into a long hallway and quickly take cover behind the pillars. There is a sniper on the balcony to the left. Peek around the pillar and take shots on the sniper. Take cover in between shots to remain safe from the powerful sniper shot.

Go up the staircase and take a left. Hug the right wall and locate the secret wall panel just before the locked door. Enter this secret room and photograph the ledge with your sunglasses to earn an intelligence item.

Return to the staircase and go right. Use the crooked painting on the wall to open a passageway. Go left inside the passage and open the grate. Head left to explore for weaponry, then go right to locate a wooden door panel. Open the panel and kill the guards inside the bedroom.

Examine the fireplace and locate the red switch. Use the switch to open a passage into the adjacent room. Terminate the guards there. Look left of the bed to spot the unusual wall. Use the wall to open another passage. Use the grate and enter the library. Kill the guards inside and use the bookcases as cover. Exit via the door on the far right end of the room.

Call the elevator with the switch and explore the balcony for armor. Ride down the lift and approach the UNITY contact for a quick cutscene.

Objective

Get to the helicopter in the main courtyard. The UNITY contact opens the door, and several H.A.R.M. guards greet him. Shoot the guards, then walk outside. Check the right path for items, then proceed to the left. Take out the guards and the searchlight. Do not neglect the guard standing in a window just under the searchlight. Go right through the gate and approach the door. Follow the sign marked “Main Gondola Platform.”

Objective

Continue to the main gondola platform. Open the door and do not shoot the UNITY agent (though he dies shortly to a sniper's bullet). Another one of those bored chicks (the other was the sniper you battled earlier in the scene) attacks with an AK-47. Defeat her quickly with a burst of machinegun fire. Peer around the corner to the left and spot the final bored chick with another sniper rifle. Take her out, though be sure to duck back into the hall to take cover from her weapon.

Exit and explore the area for armor and items. Jump onto the crates to the left that lie near the collapsed beam. Traverse the beam around the area until you reach the area over the blockage. Drop down past the blockage and walk to the door to complete the scene.

Walkthrough

In the "A VERY LARGE EXPLOSION, SCENE 2" level, if you pre-select the laser when you are selecting your equipment, you will have a much better crack at the choppers. It comes with nearly 500 "rounds" and seems to do a lot of damage. I was able to take out all the helicopters with ease using the laser.

Go down the hall to the dining room. A well placed grenade ought to take care of the guards in there. The door is locked, so go in the grate near the door. Go out the other grate, equip the SVD, and prepare to meet the first of the red-dressed chicks you have seen all game through cutscenes. She also has an SVD and will be quite thrilled to shoot you in the head, so try and get her first. it will take several head shots to put her down.

Go into the hall, up the stairs, and to the right. Find the crooked painting and 'use' it to open a secret passage. Go left, out the grate, and onto the balcony to get the bacalov. Turn around, go to the other end of the passage, and open the door. Shoot the guys inside and hit the button under the fireplace to open another passage.

Hit the next room with a grenade before you go through. Open the passage in this bedroom and go into the next passage. Open the grate and mow down the opposition. Open up the single door in the far right-hand corner and head out. Pass the gate and go onto the balcony to get armor. Then send up the elevator using the lever by the side of the shaft. Go down the elevator and meet the guard in the courtyard.

The door will open and mow down your friend. Go out the door and head right to get armor. Then head left toward the spotlight. There is a guy with a grenade launcher under the spotlight so watch out for him. Use the keypad by the main gate to open it, and go up the ramp through the large door. you will have to fight 3 guards, and then you should go through the single door on the left. the keypad can be shot off.

you end up in a room and one of the red girls will rush you through the door with an AK. As soon as you hear 'try this one on for size, back up and fire some grenades toward the door as she comes in. If you are lucky, she splats. Unfortunately, once you go out the door she came in, you will see the last one on the balcony ahead of you with an SVD. This is what the Bacalov or the grenade launcher is for.

There was supposed to be a helicopter here, but it is not there. Go left, get up on the slanting beam, and get onto the balcony. Then head for the collapsed part of the roof in the corner. Jump down, and the level ends.

2. Scene 2, A Very Large Explosion

Intelligence Items: 1
  1. If the user destroys all 6 of the helicopters during the gondola ride an item will be received.
Objective

Get off the mountain alive. It appears the helicopters have left without you! Kill the guards up ahead and spot the gondola. Use the lever on the right and quickly leap inside the gondola to begin your trek down the mountain. It is quiet, but does not stay that way for long. H.A.R.M. has sent out six helicopters to stop you.

Objective

Fight off enemy helicopters. The H.A.R.M. choppers arrive from the rear of the gondola. Look out the windows and spot them as they fly in from a distance. Use any machinegun weapon to take them out. Use the window posts in the gondola as protection against the helicopters' deadly machinegun fire. You have six to defeat in all. The helicopters swoop in close and attack. Rip into their hull plating with your weaponry and down them in turn. After you blow apart the sixth helicopter, you witness a cutscene of Dumas eating... then exploding.

Objective

Get down safely. You are on the wobbly gondola after the cutscene concludes. Look at the nearby tower and spot the hooks for your zipcord. Peek out the side of the gondola and use the zipcord on the hooks to pull yourself to the tower. Descend the ladder to encounter Volkov! After some discussion, both you and Volkov fall into an underground cavern. Cate's weapons have been scattered, though Volkov managed to hold onto an AK-47. You begin the fight across a chasm from each other.

Objective

Defeat Volkov. If you need armor fast, head left first. If not, head in the opposite direction up the incline. Jump as you move up to avoid falling off the crumbling ledge. Walk to the armor and pistol and pick them up. Hide behind the nearby rock. From this vantage point, you can strafe out from the rock and take shots on Volkov. Wait until he exposes himself to try and take a shot and return the favor with a few blasts of your own. Remember to stay behind the rock when reloading or when avoiding his shots. Defeating Volkov completes the scene and mission.

Walkthrough

Get out onto the dock and pull the lever by the gondola. Get on and equip an automatic weapon. you are going to have to fight off the helicopters. Yes, helicopters.

While you can shoot the things down, the most important thing is to hit the gunners on the side. The helicopters follow scripted paths and will fly off to be replaced by new ones after about 30-60 seconds each. If you must shoot them down, aim for the rotors. Phosphorous ammunition seems to be particularly disagreeable to helicopters.

After the cut scene, SAVE IT and edge to the left side of the car and use the belt buckle on the hook on the tower to get off the car. Go down the ladder and meet Volkov.

If you are really fast, after the cut scene you can head left and make your way along the ledge to your gun and armor while being shot at. The trick is that the ledge collapses real fast underneath your feet, and so it is likely you will fall to your death, plus Volkov is firing an AK at you, and the force is pressing you into the left wall. You have to use your Quake jumping-bunny technique to actually pull it off, and it will only work about 1 time in 10, by my reckoning. Still, it is the fastest way to the gun.

The other way is to head right. When you reach the cave, look over the ledge. There should be another ledge beneath you. Fall down to it and continue heading right. At the end you will be able to jump up onto a step and then onto the top level of your side of the area. From here you can head down to your gun and the armor.

You must defeat Volkov with your measly pistol. Just wait until he comes out from cover and use one of the icicles on the top level for cover while you reload. Note that it is harder for him to hit you if you duck.

Missions