Davenport Games

Not why we bought or use Apple Macintosh computers, but they can play games.

The Operative No One Lives Forever - Safecracker

Safecracker - Walkthrough

The Operative No One Lives Forever logo.

The Operative No One Lives Forever

Safecracker

Briefing

While it is clear that Dumas Industrial Enterprises is somehow involved with H.A.R.M., it is not entirely certain who the mastermind is. You must infiltrate the company's corporate headquarters building, locate the safe in the president's office, and photograph any relevant documents you find. Agent Goodman will provide a distraction that should draw attention away from you, but you should still expect resistance.

Objectives

Infiltrate the Baron's corporate headquarters building. Locate the Baron's office. Locate the Baron's hidden safe. Search for information on Doctor Schenker's whereabouts. Look for information on H.A.R.M.

The mission begins at the foot of the Dumas Towers, currently under construction. Tom tells Cate that he will make the diversion - Cate just needs to signal him when she is ready.

Trivia
  • With a total of six scenes, this is the longest mission of the game
  • In Scene 1, behind the warehouse where the scene begins, a second Cate can be seen standing in a far away corner. A similar glitch can be seen in A Man of Influence Scene 3.
  • Even though the construction site is set in England, practically all warning signs and labels are written in German.
  • The battle with Inge Wagner is the first “Boss Battle” of the game. Due to the fact that she hasn't been mentioned since The Dive, this battle seems to come out of the blue. Even later on in the game, the battle and Inge's death are never mentioned afterwards.
  • In her final battle, Inge Wagner wears a bullet-proof Viking costume. This costume is a reference to Richard Wagner's opera “The Ring of the Nibelung.” She also sings her signature piece “The Ride of the Valkyries,” which causes the player health damage unless the radio is switched off. Her singing also prompts her men to hold their ears shut thus making them easier to dispatch
  • Inge Wagner is the only character in the game to carry a sword. Swords become usable weapons in the game's sequel
  • The banner hanging over the lift in Scene 2 reads “Der Erstaunliche Inge” This is grammatically incorrect as “Der” is the definitive article for masculine words. As Inge is a woman, it should read “Die Erstaunliche Inge” - (The Amazing Inge)
  • Even though the lift in Scene 2 does not appear to go anywhere from below, it nevertheless brings the player up to the top of the skyscraper.
  • In scene 4, two guards talk about the “old man's new secretary.” It is possible that they are referring to Baron Dumas.
  • While eight Intelligence items are required to complete the objective in Scene 5, there are nine items altogether. It is also the only time in which the collection of intelligence items is a compulsory objective, as opposed to an optional one.
  • In Scene 5, two guards can be overheard conversing about popular TV shows from the 1960s. They mention successful spy shows such as The Man from U.N.C.L.E., Get Smart, The Saint, The Avengers, Mission Impossible and the films Our Man Flint and In Like Flint. The game's own genre as well as many of its elements are inspired by these shows/movies.
  • The Baron's safe in Scene 6 consists of four chambers protected by infrared lights. The player must use the spy glasses to avoid them. The fourth chamber can be skipped altogether by opening the small grate just in front of it and by crawling underneath it to the room that contains the final ledger.

1. Scene 1, Safecracker

Intelligence Items: 5
  1. Blueprint located on the drafting table in the outside trailer.
  2. Letter sitting on upper scaffold on 1st floor of building.
  3. Letter in the empty shaft area on 1st floor of the building below scaffold - Alternate Location: Letter sitting on the crates located on the 1st floor of building.
  4. Package sitting on the desk on the basement level of the building - Alternate Location: Package lying on wooden planks located on the basement floor.
  5. Film located behind the power generator on the basement floor - Alternate Location: Film located in the outside pit area near the starting point for the mission.
Objective

Ride the lift to the upper level. Move forward and hide behind the lumber to the left. There are two guards here. If you take them out, you will be detected, and a guard will likely set off an alarm. Sneak around the dirt pile to the right and use the crossbow to kill guards silently. Enter the building and grab the intelligence item. Exit and move straight into the building ahead. Climb the ladder, get the intelligence item, and kill the guard patrolling below.

Walk to the right side of the warehouse and use the forklift - it smashes into the hanger door, opening it. Walk into the opening and kill the two guards ahead. Locate the door to the right. Go down the staircase. Exit the door and kill the guard sweeping the grounds. Kill the guards ahead and defeat any more that arrive. Search the area for intelligence items. Locate the generator mechanism in the corner. Leap onto the crates and over the fence. Push the red button and search the area around the generator for intelligence items. The lift is now activated.

Get into the lift and push the button. At the next floor, jump the crates to the left and go over the fence. You are now back at the start position. Locate the fenced-in area on the far left side. Do not worry if you set off the alarm; you are about to clear the scene. Use the keypad adjacent to the lift and ride up to the next scene.

Walkthrough

Do not take the crossbow and submachine gun. Choose the silenced pistol and hampton carbine instead. The default choices give you the crossbow, which is pretty useful sometimes, but has limited ammo and the only ammo you will get is the bolts you pull out of your victims once they die. I also recommend taking the barrette if you can.

You start in a construction yard. Work your way up to the stacked plywood. Listen for a FUNNY CONVERSATION. One of the guards will come around the fence toward you and you should wax him.

Make your way up to the construction trailer and go in. Get the BLUEPRINT and armor inside and head for the main tower. Go up the ladder on the scaffolding and around the corner. Get the LETTER on the end of the platform by the lunchbox and climb down.

Once down the ladder, go behind the crates under the platform and get the LETTER there. Then go the other way, around the piles of crates into the next room. 'Use' the forklift and go into the garage door it opens. FUNNY CONVERSATION here. Head around the corner, and then follow the guy heading over to the table. Shoot him and take his Hampton SMG.

Go back to where you just were and go right, to the door the other guy just went through. Go down the stairs and shoot him. At the bottom you will find some green HARM crates and armor behind them.

Open the gray door here and shoot the guy sweeping the floor. Head toward the machinery and then left to hear another FUNNY CONVERSATION. Go around the corner and shoot them. Head left into the office and get the ENVELOPE on the desk. Then head around right, toward the electrical machinery.

Kill the 2 or 3 guards here, jump up onto the green crates, and over into the electrical area. Hit the red button to activate the elevator and then go behind the machinery to get the MICROFILM. You can use the elevator behind the corner to go back to where you started by jumping up some crates. Go around the front of the building, pick or shoot off the lock on the gate, and use the yellow elevator here. If you prefer, you can instead use the crates to jump over the fence if you cannot pick the lock and do not want to make a scene.

You do not need to select a codebreaker for this mission. One is provide in Scene 4.

Location of Intel Items (5 items)

  1. BLUEPRINT: in outside trailer with foreman (Same As In FAQ [acronym SAIF])
  2. LETTER: on platform (SAIF)
  3. LETTER: either at bottom of elevator shaft (SAIF) or on crate right at the location of the FUNNY CONVERSATION about dog with skin problem (which is immediately after where the fork truck crashes into wall). This letter says: H.A.R.M. Memo: A penny saved is a penny earned. Please shut down all electrical power during non-peak hours. Remember what H.A.R.M. stands for
  4. ENVELOPE: either in office (SAIF) or on ground in next area right next to the saw-horse table and the guard.
  5. MICROFILM: either behind machinery with red button (SAIF) or unknown

2. Scene 2, Safecracker

Intelligence Items: 1
  1. Letter located on wooden planks.
Objective

Defeat Igne Wagner! You stop on the next floor and find Igne Wagner practicing her opera. Emerge from the lift and deal with any guards nearby - they will continue to spawn in the scene. Just defeat them as you move around the level. There are several armor power-ups scattered around; pick them up after sustaining damage to replenish your armor. Locate Igne's boom box and the source of her unbearable music.

Push the red button on the boom box to stop the music. Igne will move to the box and turn the music back on. Note the box is near water. Go straight back from the boom box and locate the power controls. Push the button to ignite the area around the boom box. This will damage Igne. Repeat the process several times to defeat her. You must deal with several guards and may need to replenish your armor during the battle. Also, search the area behind the boom box for an intelligence item.

Objective

Continue to the roof. Enter the lift behind the Igne banner. Use the controls to ride up and conclude the scene.

Walkthrough

Find the red button in one of the corners of this level, hit it, and then put the shorting-out radio between you and Inge. She will charge toward you and electrocute herself. She is bulletproof, and the goons are infinite, so do not even try to shoot them all. They keep popping out of holes on the ceiling. You will need to electrocute Inge several times. When you are done, head for the yellow elevator under the Inge sign.

Inge Amendment

When you find the red button, run toward the radio and turn it off. Inge will try to turn it on again. This gives you good chance to press the red button and a more accurate way of hitting her

Location of Intel Item (1 items)

  1. LETTER : located on pile of wood behind the shorting-out radio

Hitting the red button in the corner of the area causes large lightning bolts of energy to crackle near the radio. Those large lightning bolts go away when Inge has touched them (and taken damage). You must hit the red button again to cause more lightning bolts and again lure Inge to the radio. Repeat this sequence until Inge is dead.

The guards are paralyzed and stop shooting when Inge starts singing the high notes of her song. you will notice that she stops moving when she does this.

3. Scene 3, Safecracker

Intelligence Items: 5
  • Paper posted to the beam at the starting point for mission.
  • Folder at the top of the 1st flight of stairs before jumping down to area with locked wooden door.
  • Blueprint sitting on the drafting table in the 1st room where you need to zip-cord.
  • After jumping up the crates placed in a stair-like formation, the concrete beam below contains a letter - Alternate Location: Letter located on the 1st pile of wood planks that you encounter near the start point for mission.
  • Letter behind the locked wooden doorway - Alternate Location: Letter located on the small work scaffold after the 1st zip-cord
Objective

Get to the roof of the corporate headquarters building. Locate the intelligence item (note) on the post near the start position. Walk over the beams and left into the hallway. Terminate the guards and the janitor. Locate the stairs straight across. You can ascend the stairs and pick up an intelligence item at the top as well as terminate guards below. Back down at the base of the stairs, go right and leap down onto the crates. Locate the padlocked door to the right. Disable the lock and enter. Move through the hanger door on the right. Snag blueprints and look up to spot the hook high up. Use the zip-cord to reach the higher level.

Kill the guards here. Locate the doorway leading to a set of wooden planks over a chasm. Go onto the planks and look up to spot another zip-cord hook. Use your zip-cord and exit through the left doorway. Climb the crates to the top. Traverse the beams to the alcove on the right side. Use the lift to descend to the bottom of the crane. Ascend the crane ladder. As you move through this section, be sure to take aim at the guards wandering around the bottom courtyard. Ascending the crane completes the scene.

Walkthrough

Get the note on the right side of the pillar in front of you, and take cover behind it, as there are guards to your left across a large pit. If you feel lucky, you can snipe them from here. When done, head across the steel beams into the next room.

Enter the antechamber. Listen to the FUNNY CONVERSATION. Advance in and waste both guys. Go toward the fence and get the LETTER by the lunchbox and the armor on the plywood to your left. Continue on and listen to the FUNNY CONVERSATION between the 2 guys in the pit below you. Shoot them both and go up the stairs on your left. Get to the top and watch for guards. Snipe them if you can. There is a FOLDER you can get up here.

Go down the stairs and onto the half-finished wall in the pit. Go into the alley behind this pit and to the right. There is a locked door here that you can shoot off or pick. Pick it as there are guards within earshot and they will raise their 'alarm' state if they hear the gunshot.

Open the garage door and get the BLUEPRINT on the table. Then, back up to the doorway and look up. Shoot your hook shot at the hook there and get ready for a gunfight. NOTE: you have to swing forward once you get up there. Get the armor and the LETTER on the scaffold to the right and go out onto the balcony.

Go into the doorway of the unfinished stairway and along the ledge to the planks. Look up. Shoot your hook shot at the hook there and go up. Go out onto the balcony and jump up the boxes.

Go out onto the steel beam here and then onto the corrugated rooftop. Fall on to a beam on the right and cross over to what looks like another stairwell that is lit with yellow/orange lights. Inside is an elevator you can use. Go out into the courtyard and up the ladder into the crane. Watch out for the 1 or 2 guards, if you did not snipe them from above. End level.

Location of Intel Items (5 items)

  1. NOTE: On pole at starting point
  2. LETTER: by lunchbox (SAIF) or on rooftop. The rooftop location is difficult to get. Once on the rooftop, you should sniper the waiting guard below. Walk down the left steel beam. Hop off the steel beam next to the guards body. Walk back to the area just below the start of the right steel beam. Grab the LETTER. Now the tough part. There is no way to climb up to the steel beams. Instead you need to climb down the building. Go back to where you jumped off the left steel beam. you will notice a wall immediately below it. There is a gap between the steel beam (you lept off) and the wall. Jump on to it. Crouch. Walk straight along the top of wall. The wall drops in a couple places. The wall ends at a vertical steel beam. Turn around. you will notice the wall has a thin ledge a few feet down. Walk forward and drop on to it. Walk to the corner. The edge continues to the corner and through it (although it is very difficult to see). There are ledges every 6 feet down the walls. As you approach the corner take a leap to the other wall. You will fall 6 feet and land on the next ledge down. Turn around and repeat. Repeat until you are down the building and next to the horizontal iron beams leading away from the starting point of the scene. At this point you need to retrace your path to the rooftop in order to continue your trip to the next building.
  3. FOLDER: by lunchbox at top of stairwell (SAIF)
  4. BLUEPRINT: on table in garage (SAIF). There's a BODY ARMOR as well
  5. LETTER: either on scaffold (SAIF) or on the balcony immediately next door

The last part of the scene is to cross over to the other building. Use the left steel beam after you have sniper the waiting guard below. As you walk across the beams be sure to look below! You have a couple of opportunities to sniper some guards that most players do not see. This will make the rest of the scene go much easier.

4. Scene 4, Safecracker

Intelligence Items: 5
  • Letter on the box located in the room behind the door right at the beginning of the mission.
  • Letter floating in the pool.
  • Film canister sitting by the lockers through the 1st set of doors in the level - Alternate Location: Film canister in the room looking out at the red barrels used to signal Goodman
  • Package under the large furnace vent located in the room next to the window washer power room.
  • Briefcase sitting next to bench near the window washer platform - Alternate Location: Briefcase near the plants by the elevator shaft.
Objective

Signal Goodman with a large explosion. Find a way inside the building. Enter the doors ahead and pick up the intelligence item. Guards are patrolling these outer paths. Terminate them and enter the double doors, making sure to avoid the cameras. Walk into the locker room and search for items and intelligence. Exit the opposite double doors and avoid the camera above. Go down the ladder on the left. Enter the door to the left at the bottom. Walk into the hall and go left. Enter the generator room and terminate all the guards. Search the room for intelligence items.

Enter the door marked Window Washer and hit the button inside to receive the message: “Restored power to window washing rig.” Return to the hall and search the other rooms if you wish. Walk back out to the landing pad. Shoot the red barrels in the corner to complete the signal to Goodman.

Climb over the crates on the left side of the pad. Enter the vent shaft and go to the end. Shoot the blockages and crawl onto the generator and shoot the blockages in the other vent shaft above the generator. Crawl inside and leap to the ladder. Ascend to the top. Open the vent and kill the guard nearby. Walk around the elevator and use the emergency door release. Return to the front of the elevator.

Leap to the ladder and descend into the elevator shaft. Fall on the rising elevator as it nears you. Open the grate at the top of the elevator. Drop into the elevator and exit. Search the area for intelligence items. Walk to the opposite courtyard and use the keypad for the window washing rig. Hop into the rig and press the button to complete the scene.

Walkthrough

Sneak into the building real fast; there are HARM guards patrolling the rooftop. Kill the guard away from the camera, and go up to the blue double doors. Listen to the FUNNY CONVERSATION. When they are done sneak up on the one guy, and also get the MICROFILM next to one of the lockers on the left side. Follow the otehr guy and get him, too. Inside the shed he heads to is a set of armor.

Climb down the ladder here between the central building and the shack here, and you will find yourself on an airfield of sorts. Shoot the red barrels to cause that signal Goodman wants.

Go in the double doors under the camera and through the door on the left. Kill the 2 guys and get the FOLDER. Then get in the door with the window washer and hit the big red button. Then go back to the double doors and head right this time. Go through the single door and note the armor in there. In the next room is a guard to shoot. Go back toward the elevator and then through the double doors on your right, up the stairs. Get the LETTER floating in the pool, and then head back to the helipad/airfield thing.

Jump up the blue crates to the air duct and go in the hatch. At the end, shoot out the flaps. Go out on top of the duct and then on top of the blue machine and shoot out those flaps. Go in and up the ladder (careful; you do not automatically grip it and may fall).

Open the hatch at the end of the duct and shoot the guard on your left. Go around the other side of the elevator and open the white hatch there. Then hit the red button. The elevator door is now open. Jump to the ladder in the elevator shaft, and move down. The elevator will move up to meet you. Open up the hatch on top of the elevator and climb down.

Cross the black metal bridge to the other tower and hit the red button to move the window washer over. Then get into the rig and hit that button to end the level. do not forget to get the BRIEFCASE by the bench behind the second tower.

Location of intel items (5 items)

  1. LETTER: At the starting point, enter the door and look on crate
  2. MICROFILM: either in locker room (SAIF) or in room with window view of helipad
  3. FOLDER: either in room with 2 guards (SAIF) or on table next to the pool
  4. LETTER: floating in pool (SAIF)
  5. BRIEFCASE: by bench behind second tower (SAIF) or in room with the elevator and emergency elevator release button
  6. Other possible locations for BODY ARMOR

    • BODY ARMOR: In room with the window washer activation button
    • BODY ARMOR: Outside, next to red button that moves the window washer to you.

5. Scene 5, Safecracker

Intelligence Items: 9
  • Package on top of the long table at the beginning of the mission - Alternate Location: Package sitting under the desk in the room across from the starting room.
  • Folder sitting in between books on filing shelf in room on starting floor - Alternate Location: Folder sitting on the lobby bench on the starting floor.
  • Folder located under bench in hallway on starting floor - Alternate Location: Folder sitting under a desk in the starting level cubicle area.
  • Briefcase sitting on desk in starting floor cubicle area - Alternate Location: Briefcase sitting on the table in the room at the far end of the 1st hallway.
  • Briefcase sitting on desk on lower floor cubicle area - Alternate Location: Briefcase sitting under the desk in the lower cubicle area
  • Sitting on top of middle toilet in Men's restroom - Alternate Location: Sitting on top of the far toilet in the Women's restroom.
  • Film sitting on shelf located in room behind the elevator on lower level - Alternate Location: Film sitting on the desk in the room across from the lower cubicle area.
  • Letter on the table in the break room on the lower level - Alternate Location: Letter by copy machine across from the elevator.
  • Letter sitting by the podium in the lecture hall on the lower level - Alternate Location: Letter in the middle isle of the lecture hall
Objective

Recover at least eight intelligence items. Locate an elevator and ride it to the executive lobby. You begin inside an office building. You must locate eight intelligence items (there are nine in the scene), and they are scattered around at random locations. Simply search each office meticulously to make sure you cover all the ground and pick up all the intelligence items. You will know you have eight once the message: “Mission Objectives Updated” appears onscreen.

Exit the lift, search the offices, and follow the hallway. Search all the offices and avoid the guards and cameras if possible. When you reach the last office, you will locate a stairwell down. Leap down and search the next floor. Canvas all the offices to gain each intelligence item. You will spot a lift here, but it will not open. Search a nearby office to locate a keypad - use the code breaker to activate the keypad and open the lift. After obtaining eight intelligence items, enter the lift and use the controls to proceed to the next scene.

Walkthrough

You must recover 8 intelligence items. Because they are randomized each time. Starting in an office. It is very important not to be seen by a camera. Get the body armor in the closet if you need it and proceed to the hall. Cross the hall to the office across the hall on the left. Go in and get the ENVELOPE under the desk by the chair. Watch for guards, and try and shoot them when they are not near a camera.

Sneak out into the hall, an hear the FUNNY CONVERSATION about spy shows. Proceed around the corner and cross to the tiled office. When the camera is not looking, run down the next hall to the office with what looks like copy machines. Then dash down the hall to the sitting room between the next 2 cameras. There is a FOLDER you can get here.

Head to the large, double-door office next. Go in one door and out the other. You should see a FOLDER under a bench near the second door into this large office. Once you have the folder, return to the large office and go into the open doorway behind the sheet-covered desk. Go through this small area, down the ladder, and into the next office. Grab the BRIEFCASE on your left on a table and open the door nearest the briefcase table. There also might be a letter under one of the desks; check just in case. Listen for a FUNNY CONVERSATION. Wait for a guard to pass by the door, and shoot him before you continue.

Go right to the gray door and make sure not to alert the guard leaning up against the other door; it will only cause an alarm. Instead, cross to the double doors under the camera and go through them. Go left into the ladies' restroom and get the DOSSIER in one of the stalls. Also try the men's room. The items on this level tend to be randomized, so if it is not where I say it is, keep looking elsewhere.

Continue down the hall to an office on the right and duck in before the guy in the security office sees you. Get the MICROFILM on the shelf in here. Sneak around quickly to the door of the security room and shoot the guy inside. Note the gray keypad on the wall. You must eventually come back here and use the codebreaker on it to open the elevator door. Note that if you do not have the codebreaker, it is in a different place every time you play, so do not expect me to tell you where it is.

Head down to the breakroom and shoot the guy there. Then head into the auditorium via the gray door and get the letter by the podium. There also might be one among the seats.

Head back to the security room and toward the elevator, which is in view of the window from there. Go over to the elevator, and out of sight of the camera. There may be a LETTER beside the copy machine in the alcove in front of the elevator.

If you have not gotten your 8 items, keep looking. Since they are randomized, it is hard to say where they are. When you are done, go back to the security room and use the codebreaker on the keypad there. This opens the elevator door, which you can use to end the level. Make sure you get the codebreaker back before you go in the elevator.

Location of intel items (9 items although only 8 are needed to move on to scene 6. You start the scene in a conference room. Outside the door your first hallway. The two rooms on the other side of hallway can contain intel items (1 & 2).

  1. ENVELOPE: in room off of first hallway (SAIF)
  2. BRIEFCASE: in the other room off of the first hallway
  3. FOLDER: between magazine racks (SAIF)
  4. FOLDER: under bench in hallway outside large office space with sheet-covered desk. (SAIF)
  5. BRIEFCASE: In the large office space immediately after having walked down 1 floor. (SAIF)
  6. DOSSIER: either in stall in women^“s restroom (SAIF) or in stall in men's restroom
  7. MICROFILM: either in office by security office with guard (SAIF) or in office in short hallway next to where the second guard leans against the wall (getting the item in second location is impossible without causing an alarm unless you use a COIN to deceive him away from the cameras.
  8. LETTER: next to podium in auditorium (SAIF)
  9. LETTER: either beside copy machine (SAIF) or in break-room.
  10. Codebreaker is provided to you. it is located in one of the offices near the restrooms.

6. Scene 6, Safecracker

Intelligence Items: 9
  • Letter sitting on Table in 1st room past the large room with the two guards talking about “Stinks” - Alternate Location: Letter sitting on a chair on the 2nd floor border overlooking the room past the large room containing the two guards talking about “Stinks.”
  • Film Canister sitting by the L-shaped desk in a room on the bottom floor - Alternate Location: Film Canister sitting on the table in the room behind the L-shaped desk on the bottom floor.
  • Briefcase sitting on the floor under a long table located in a room on the bottom floor - Alternate Location: Briefcase sitting under a bench along the upper walkway overlooking the door the security camera control room.
  • Folder sitting on a desk on the 2nd floor.
  • Folder sitting on a desk in the larger cubicle area - Alternate Location: Folder sitting on a desk in the larger cubicle area.
  • Letter sitting on the floor under a desk in the larger cubicle area - Alternate Location: Package sitting on a desk in the large cubicle area.
  • Letter under the floor of the Laser beam section. Once under the floor, you must backtrack in the opposite direction of the safe.
  • Letter in the safe at the end of the level.
  • Ledger in the safe at the end of the level, triggers end of level when retrieved.
Objective

Locate the baron's office. Walk to the intersection and listen to the guards talking to the left. Once they walk off, sneak up the stairs and around the camera in the room's center. If you must kill a guard, attempt to do it silently with the crossbow (before the guard spots you). Go into the hall on the other side of the room. In this hallway lies a locked door that leads into a control room - a switch inside disables the security system and cameras. Cause a commotion here, be ready with heavy weaponry, and defeat all guards that emerge. Enter the control room and use the lever.

Go to the right and search the cubicles for intelligence items. Go up the stairs and enter the sliding door. Move through the right door in the next hall.

Objective

Locate the baron's safe. Follow the rooms to an adjacent room with pictures and a tusk formation on the left side. Approach the crooked picture and use it to reveal a keypad.

Objective

Crack the safe and photograph any relevant documents. Use the code breaker on the keypad. The result opens a passage under the tusks. Enter the passage and use Cate's sunglasses in infrared mode. Spot the lasers. The first room is easy to pass - simply crouch under the moving laser beam. There are three rooms to pass. The first two are easy, but the third can be challenging.

As you enter the third room, leap over the one on the ground and hug the far wall. If you are quick enough along this wall, you can reach the opening to the next room before the laser on the ground returns to your side. The fourth room appears impossible - and it is, so you must find an alternate room. Look at the ground and spot the grate. Open the grate and crawl in the small space below the room.

Exit into the safe. Grab the intelligence items and photograph the ledger with Cate's sunglasses to conclude the scene. At the end of the mission, Volkov captures and kills Tom in front of Cate. Cate escapes unarmed, but is definitely phased by the fact she has now lost two partners.

Walkthroigh

Shoot the guard on the walkway above you. Move under the walkway and listen for a FUNNY CONVERSATION. Snipe the guy when he moves to the far hallway, and wait for his compatriot to check him out, and then snipe him, too. Go under the stairs to the left and into the men's room, and shoot the guy there.

Past the big lobby at the beginning of the level, you are in a hallway that doglegs left and then right, and which has a security camera in the "elbow." There is a walkway overhead with a guard patrolling it. Opposite the camera is sliding door leading to a Japanese-style room with a big octagonal window in the back.

After taking out the guard on the walkway with a headshot, sneak into the Japanese room and close the door. Jump into the octagonal window; you can climb the slanted side until your'e high enough to jump up on to the balcony that overlooks this room, but do not jump yet. If you peek over the top, you will see another guard lounging at the far end of the 2nd floor walkway. Take him out with a headshot. Then jump to the balcony, and viola, you are up on the second floor. Proceed down the walkway, keeping an eye out for guards in other doorways who might see you.

Soon you will find yourself above a hallway on the far side of the two guards who have a FUNNY conversation about another evil conglomerate that went out of business. Look at the walls the division between the first and second floors, there is a wooden divider. You can jump on this divider (to the left, away from the guards on the first floor you just sneaked around). Be careful of the camera just below the walkway it points down, but it can still see you if you are in just the wrong place.

Creep around the corner, then drop softly to the 1st floor carpet. Go around the next corner, and you will be faced with the gray door that leads to the security station. Barge in, kill everybody, and deactivate the alarm.

Shoot the guy patrolling the walkway above the men's room and then go to the far hall. Shoot the guy patrolling the walkway above the camera in this hall, and then go past the office watched by the camera. The next is a trick. Sneak past this camera and into the office with the gray door. Close the door and listen to the FUNNY CONVERSATION. Next part is tricky; try to shoot the guy here so he will not raise an alarm, but make sure he's alone and the guy on the walkway is not around.

If you get in a firefight, you can then go upstairs and get 3 intelligence items on the walkway above. This is assuming you didn't set off any alarms, of course. Anyway, go into the office nearby and get the MICROFILM in the second office behind it. There might be a LETTER or a BRIEFCASE in the front room.

Continue down the hall until you find a gray door on the left you can open. In here are 3 guards, an AMMO BOX, a codebreaker (if you need one), and the lever to disable the security cameras. it is probably worth the firefight that will ensue.

At the end of the hall is a breakroom that is attached to a large open office. There should be body armor and a DOSSIER (or an item of some kind) in here. I also found a FOLDER on one of the desks.

Go up to the top level and in the door on the left. Go around to the central room and shoot the guard there and get the body armor. Then continue around and open the last door on the left. This is the Baron's office. Go into the attached sitting room and 'use' the crooked painting. Use the codebreaker on the keypad behind it.

Switch to infra-red sunglasses. You will have to go through a set of increasingly difficult rooms filled with laser beams. Do not touch the beams. The last room seems impossible, but is in fact, not. Open up the grate on the floor between the 3rd and 4th rooms and climb down under the room. Crawl under the room, go up the grate, and get the LETTER. Then, take a picture of the book there. End level.

Wait until the floor beam is at the far side of the room and coming toward you. Jump over it (be careful of the ceiling beam) and duck under the first 2 wall beams. The floor beam will be returning, so jump over it again. Duck under the 2 remaining wall beams and jump over the floor beam one last time and you should be at the doorway.

To cross the "impossible" laser room you just have to wait until the long bottom laser goes to you and far from you several times (7 or so) and then make your way to the left, right next to the wall. At the end you jump - you can jump on laser shelfs - and wait till the same bottom laser goes under you. Immediately as it turns and goes "away" (to the desired door), jump back down, duck and start following the laser. At the end very carefully jump above it - carefully because there are other upper lasers above, you have to observe the lasers LONG TIME - and you are there, at the door, and no alarm is set off.

Missions