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The Operative No One Lives Forever - Low Earth Orbit
Low Earth Orbit - Walkthrough
The Operative No One Lives Forever
Missions
- 1. The Assignment
- 2. Misfortune in Morocco
- 3. Requiem for a Spy
- 4. Berlin by Night
- 5. Unexpected Turbulence
- 6. Care to Explain?
- 7. Rendezvous in Hamburg
- 8. Visit to Santa's Workshop
- 9. A Tenuous Lead
- 10. H.A.R.M.'s Promise
- 11. The Dive
- 12. If Our Demands Are Not Met
- 13. A Man of Influence
- 14. Further Investigation Required
- 15. Safecracker
- 16. An Ounce of Hope, a Pound of Despair
- 17. Rescue Attempt
- 18. A Stern Warning
- 19. Trouble in the Tropics
- 20. Low Earth Orbit
- 21. Good Luck and God Speed
- 22. Alpine Intrigue
- 23. The Indomitable Cate Archer
- 24. A Very Large Explosion
- 25. Such Is the Nature of Revenge
Low Earth Orbit
Briefing
Once aboard the H.A.R.M. space station, you must ascertain where the antidote is stored. Your space suit should mask your identity to some degree, but do not expect guards to be fooled. If you see anyone carrying a weapon, either avoid him or dispatch him. When you have retrieved the antidote, you can start thinking about how to get back to earth.
Objectives
Locate the command center. Shut down the security system. Find the laboratory umbilical. Obtain an antidote sample. Escape the space station.
The station's crew ponders why the rocket crew hasn't disembarked yet. One guard goes to check, but finds Cate's fist instead.
Trivia
- Due to its setting in outer space, the mission may have been inspired by films such as the 1968 motion picture 2001: A Space Odyssey, the 1979 James Bond film Moonraker and the Star Trek and Star Wars franchises.
- This mission demonstrates H.A.R.M.'s incredibly advanced and futuristic framework, boasting a highly developed space program even two years before the Moon Landing.
- Owing to standard procedures before lift-off, you cannot select your weapons before the start of the mission, let alone bring any at all.
- There appear to be several civilians aboard the space station especially in the Pink Space Lounge. The only plausible explanation for this is that they also work for H.A.R.M. employed in different capacities to the guards and scientists.
- The barman in the Space Lounge can be killed without failing the mission.
- Two scientists can be heard exchanging pleasantries and kissing intimately. As soon as Archer enters the room they continue with their work pretending as if nothing happened. If the player leaves the room, and then returns later, the two lovers have returned to the make-out spot, but Archer will not hear anything. An intelligence item can found in which another employee complains about their licentious behavior.
- When activating the 3rd person view cheat (cheat code - mpasscam), you can see that Archer is not wearing a space helmet even though she had one on when she boarded the rocket. This could be the reason why the guards recognize her immediately. While in first-person view, the player can see the front of the space helmet in front of them.
- In Scene 2, there are two ways to get out of the shaft once the turbo-lift comes crashing down: either jump across the beams along the shaft walls, (some of which collapse under your weight), or simply shoot at the red light on the Emergency Ladder sign at the top of the shaft for a faster escape.
- In a conversation between two scientists, it is mentioned that there are only enough escape pods for twenty people. As there are only eight of these to be seen in Scene 2, the remaining twelve must be scattered around the rest of the station.
- The scenario of having less escape pods than passengers is not unlike that of the sinking of the RMS Titanic in 1912, causing the deaths of some 1,500 people mainly due to a significant lack of lifeboats.
- It does not matter which escape pod you take; entering any one of them after having retrieved the antidote, will complete the level. This means that the intelligence item you find in one of the pods can only be collected before the antidote is retrieved.
- Story does not cover how Archer was recovered after taking the escape pod to earth. She could've land anywhere on earth, even in the middle of the ocean and UNITY would have to send men to retrieve her back to headquarters.
- The H.A.R.M. Space Station will be a major location in the Contract J.A.C.K. mission Lunar Psycho. The remains of the space station crashed on the Moon with Dr. Harij as the only survivor.
1. Scene 1, Low Earth Orbit
Intelligence Items: 11
- Envelope by empty spacesuit alcove near beginning
- Envelope on the crates in area after taking elevator from Goldenrod down
- Envelope on table in room near mutated plant bays - Alternate Location: On swingset in arboretum.
- Security pass in Pink Space Lounge
- Briefcase on second tier of Pink Space Lounge - Alternate Location: In room with scientists making out
- Folder near phones by Goldenrod up elevator - Alternate Location: Under bench near entrance to Pink Space Lounge
- Film canister in Periwinkle section in room with Code Breaker - Alternate Location: In other room across from room with Code Breaker
- Picking up the security pass after using it
- Envelope in Zero Gravity room
- Film canister on console in Raspberry section
- Envelope in railing of walkway over arboretum - Alternate Location: On mutated plant bays after taking elevator down from Goldenrod.
Objective
Obtain an antidote sample. Exit the airlock ahead (use the switch to the right of the airlock) and listen to the conversation. You can simply walk past the guards - you are in a space suit, and they cannot recognize you. Continue to the next airlock door and open it as well. Walk to the hallway marked “Goldenrod” and proceed to the right. Turn into the first hallway toward the center of the area. Approach an area where two scientists are sorting medical supplies (or so they say). Return back to the circular hall and go around to the other side to locate the staircase into the bar.
Walk down and approach the bartender. Spot the security pass on the bar - pick it up. Retreat back up the staircase into Goldenrod hall. Move back to the center section and locate the lift near the two scientists sorting medical boxes. Use the lift here and go down to Chartreuse hall - it is the hydroponics level.
Search the level and rooms for intelligence items. Approach the area marked: “Umbilical to Top Secret Labs” and walk up to the passage blocked by the red forcefield to receive a new objective.
Objective
Shut down the security system. You must find a way to disable the red forcefield to gain access to the top secret labs. Return to the Goldenrod level and locate another lift on the other side of the circular hall. Push the keypad to call the lift. Ride the lift up onto the Periwinkle sector, the “Research” level. Go left, then left again into the door.
Explore the labs for intelligence items, a code breaker, and a powerful laser pistol, the super atomic laser weapon. A guard approaches as soon as you pick up the weapon. Terminate him with a single accurate shot. Exit back into the Periwinkle circle and go left. Watch out for guards now, as they are patrolling around the station now that you possess a weapon.
Approach the monitor and use the security pass to open the door. Enter the zero-gravity area. Go all the way up (snag the intelligence item) until you reach the Raspberry section. Exit the zero-gravity area and walk into the adjacent room. Terminate the guards below and use the lift in the rear section of the room to reach the higher catwalks.
Command module A and B flank the room. Enter command module A first and open the door on the right. Use the code breaker on the keypad next to the active monitor. When it is complete, pick up the code breaker and make a note of the monitor, which indicates that the red security field has been partially disabled.
Exit command module A and enter command module B. Perform the same task - place the code breaker on the keypad next to the active monitor. Once it completes, the security field has been disabled.
Return down the zero-gravity area and return to the Goldenrod sector. Locate the lift leading to the Chartreuse sector and the red security door - which is not there any longer. Walk into the umbilical to proceed toward the top secret labs. Cross the long bridge over the habitat and make sure you eliminate enemy guards quickly. You arrive in the Aquamarine sector. Traverse the long tunnel ahead and note the meteor shower in space outside. Watch for an enemy that appears behind you - enter the door at the end of the tunnel to complete the scene.
Walkthrough
do not worry about alerting anyone; you will not see any guards until you get your first weapon. Get used to the modified vision of the suit. Use the door latch on the right side and go up the tunnel. Listen for the FUNNY CONVERSATION. Then proceed down the ramp.
Head down the passage through the next door to Goldenrod Sector. Keep heading left until you find the pink space lounge. Go in and listen to the FUNNY CONVERSATION. Get the SECURITY PASS on the bar. Find a BRIEFCASE next to one of the couches in here.
Keep going left until you find an elevator on the outside of the circle. Note a FOLDER by the phones here. Go up the elevators and you will find yourself in research. Go left until you see a large door on the outside of the circle. Go into the left lab and get the codebreaker and MICROFILM on the tables.
Go in the central door and get the laser gun. You will be attacked from behind by guards. Shoot them. Note that lasers ignore armor; including yours. Leave the lab and head left until you find a door protected by a guard and a force field. 'Use' the console and your security pass will unlock the door.
You are now in Zero-G. Head up the shaft. Exit via the double doors at the top. You should now be in Raspberry. Go up the central elevator around the corner and down the ramp between the consoles. Go to the left room first. Use the codebreaker on the keypad on the left wall. Now go to the one on the right and do the same thing.
Go back down to Section Goldenrod. Note that the alarm has gone off. Guards will pop up everywhere. Note the LETTER floating around in the top of the Zero-G shaft. Head back and fight all the guards on the way. There is a particularly vicious fight at the elevator on Goldenrod.
Head left and find the doorway heading into the center of the circle. Then head left and toward the storage supply room. Listen for the FUNNY CONVERSATION. Well, that was funny. Head back for the elevator on the right that you just passed.
This elevator goes to Hydroponics, Chartreuse Sector. Head left and ignore the stairs. Go into the lab and through the open doorway on the left. Turning right, you will see a hall and a sign marked 'Umbilicus to the Top Secret Labs'. This is where you want to go. Follow the arrow. Head across the bridge above the grassy area and shoot the guy on the other side. Open the door. Follow the sequence of doors until you end up in a large open corridor. Meteors. Run. It does not have a time limit, but you have got about 20 seconds to get to the other side before a meteor strikes the tube and kills you. RUN. End level.
2. Scene 2, Low Earth Orbit
Intelligence Items: 2
- Letter wedged in the corner in the 1st room containing boxes before entering the escape pod area.
- In the far right escape pod lies a film canister. You must retrieve it before getting the antidote.
Objective
Obtain an antidote sample. You are on the Burnt Sienna sector and have five minutes to complete your mission - the space station is busting apart. Go forward, to the right, then to the left. Check the area for intelligence items though time is critical. You will enter the escape pod area and notice several scientists jumping into pods. Remember this location, as you must return here shortly.
Use the lift and walk around the circular catwalk to the lab on the other side. Enter the lab and grab the beaker container - it is the antidote sample.
Objective
Escape the space station. Retreat back to the lift - which collapses in front of you! To get back up to the escape pod room, you must jump up the ledges that line the shaft. Just keep rotating in a circle in the shaft, jumping to each higher ledge. You must move quickly, as some ledges will crumble beneath your feet. Reach the escape pods and get inside the one with the intelligence item to complete the scene and the mission. Good Luck and God Speed.
Briefing
You have the antidote, but you still do not know to whom you should administer it. The next step will be the most uncertain so far. It will also be the most critical. The price of failure will be measured in innocent blood.
Objective
Report to the advanced field tactics area.
You begin at the briefing. Cate wants to check out the status of the baroness. After much deliberation, you are sent on the mission. First, you make a quick stop in the field tactics area, though, to learn how to drive a snowmobile. Complete the course and the training to proceed to the next mission.
Walkthrough
Proceed through the door and down the ramp to the right. Go down the elevators past the escape pods. Run around the lab and down the ramp in back and get the antidote. Then head for the elevator.
It broke. Jump up the support beams on the side, up until you get to the escape pods. Some will break, so be careful. When you get to the top, the level ends.
Walkthrough Amendment
After obtaining the antidote, it is possible to go up the turbolift by activating an emergency ladder. Just fire a weapon at the red light straight above (near the doors to the upper level), and a ladder will drop down the left side of the shaft. Escaping the station then becomes trivial. (There is a note about the ladder in an Intelligence item found in one of the escape pods.)
Missions
- 1. The Assignment
- 2. Misfortune in Morocco
- 3. Requiem for a Spy
- 4. Berlin by Night
- 5. Unexpected Turbulence
- 6. Care to Explain?
- 7. Rendezvous in Hamburg
- 8. Visit to Santa's Workshop
- 9. A Tenuous Lead
- 10. H.A.R.M.'s Promise
- 11. The Dive
- 12. If Our Demands Are Not Met
- 13. A Man of Influence
- 14. Further Investigation Required
- 15. Safecracker
- 16. An Ounce of Hope, a Pound of Despair
- 17. Rescue Attempt
- 18. A Stern Warning
- 19. Trouble in the Tropics
- 20. Low Earth Orbit
- 21. Good Luck and God Speed
- 22. Alpine Intrigue
- 23. The Indomitable Cate Archer
- 24. A Very Large Explosion
- 25. Such Is the Nature of Revenge