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The Operative No One Lives Forever - The Assignment

The Assignment - Walkthrough

The Operative No One Lives Forever logo.

The Operative No One Lives Forever

The Assignment

Trivia
  • Scene 1 consists solely of a cutscene and is the only scene of the game which is not playable
  • In the first scene with Dmitri Volkov, he shoots the UNITY agent with a Braun 9mm Parabellum. He uses his gun hand to grab the lily on his chest and the gun mysteriously disappears.
  • The car of the third UNITY agent is a 1963 or 1964 Chevrolet Nova SS.
  • Dmitrij Volkov assumes the role of villain immediately upon his first appearance on screen. A role which he maintains throughout the franchise. While there are many other antagonists, these are not introduced (or exposed) until much later in the game.
  • The beginning of Scene 2 marks the only occasion where we get a glimpse of Archer's private residence.
  • While Archer is introduced to various weapons and gadgets in Scene 3, some of these (and others) can be seen lying around in her bathroom at the beginning of Scene 2.
  • Ms. Kavanaugh, UNITY's receptionist and Mr. Jones' secretary, makes her first and only personal appearance in the entire game. In other levels and missions she is only heard over the intercom or through the telephone.
  • On the way to the briefing room, one comes across an office with a sleeping employee. Hitting the window will wake her up.
  • In her detailed profile of Volkov, Archer mentions that he “resurfaced again after the war, this time in the employee of SMERSH.” Even though it was officially dissolved in 1946, only one year after the war, the term SMERSH is probably used in this instance to refer to any and all state security agencies of the Soviet Union, the latest and most enduring of which was the KGB. It could also be a reference to the fictional organization used by Ian Fleming in his James Bond novels.
  • While many levels take place there in preparation to upcoming missions, this is the only level where it is possible to walk around the briefing room.
  • The CT-180 Utility Launcher is mentioned for the first time, when two UNITY employees discuss its field rating. In the sequel: No One Lives Forever 2: A Spy in H.A.R.M.'s Way, this device is revealed to be the Utility Launcher.
  • Scene 3 is the longest training level of the game. Future training levels are substantially shorter and do not include the shooting range or other areas apart from the Advanced Field Tactics facility.

1. Scene 1, The Assignment

An unknown assassin is killing off UNITY's elite operatives. In spite of the danger, Cate Archer and Bruno Lawrie still have a job to do. Could this be Cate's first shot at a mission fraught with peril and intrigue, or is it just another routine assignment?

Briefing

A crisis has arisen. UNITY's undercover operatives are being killed off by an unknown assailant. It seems likely that there is a traitor within the agency. Report to the War Room for a full briefing on the situation and a tactical overview of your upcoming mission. Do not be late. Following the briefing, stop by the training facility to hone your skills.

Objectives

Report to the Briefing Room. Report to Santa's Workshop for gadget training.

2. Scene 2, The Assignment

Intelligence Items: 2

Both items are acquired by choosing the non-aggressive responses to Mr. Smith's questions.

Objective

Report to Briefing Room. You begin the game inside UNITY's headquarters. Follow the signs to the briefing room, listening to the words from the receptionist as you pass through the doors. Enter the briefing room and receive the mission orders from the chief and mission coordinator. Early on, Agent Lowrie also joins the briefing. During the briefing, respond to the mission coordinator that you are sorry for being late, and you will try to surpass expectations. Both responses net you an intelligence item.

The mission briefing discusses the recent agent tragedies - it appears seven undercover agents have been killed, and it is possible that UNITY has been compromised internally. The assassin leaves a “regal finale,” and Cate suspects Dmitrij Volkov - she goes on to describe her suspect's background. Volkov works for H.A.R.M., though she does not know what the acronym stands for. Conclude the mission briefing and explore the room if you wish. When you are ready, report to the training room to begin mission training.

3. Scene 3, The Assignment

Intelligence Items: 14
  • 8 items on the tables in Intelligence training room
  • Blueprint on table after leaving bomb deactivation training
  • Letter on table after stealth training
  • Note on wall in 2nd firing range area - dum dum rounds training
  • Note on wall in 2nd firing range area - shoot through walls training
  • Dossier on table after lockpick training
  • Note on wall after picking locks and before poison dagger training
Objective

Report to the basic training area. You can skip training if you wish by simply locating the exit in the training area. Training offers some good tips on effectively sneaking around enemies, using gadgets, and locating intelligence items (plus, you can find some here). Enter basic field tactics and learn how to operate doors and speak with non-player characters (NPCs).

Objective

Objective: Report to the advanced field tactics area. After completing the basic field tactics area, locate the door into advanced field tactics. Here, you will learn the importance of surfaces (in sneaking around), finding your way through the dark, intelligence items, and defusing bombs.

You can snag several intelligence items during your course through advanced field tactics. During the training, pick up the important blueprints, briefcase, dossier, envelope, letter containing classified information, roll of 35mm film, reel-to-reel tape, and loose files. Also during the session, you can pick up a new UNITY accounting division letter.

Objective

Sneak past Leon by walking or moving in a crouch. Cate moves more quietly while crouching. Practice this move by sneaking past the inattentive scientist.

Objective

Sneak past Elwood by avoiding stone and metallic surfaces. Stay on the soft carpet and wood and away from the standard floor. You can walk upright or in a crouch - just use the surfaces to get past Elwood.

Objective

Reach the exit without being spotted by Walter. Do not charge out into the maze. Peek around the corner and wait until Walter is not looking in your direction. Once his head turns, crouch and sneak past toward the exit door. Grab the letter after sneaking past the scientists.

Objective

Report to the firing range for weapons training. After completing the advanced field tactics, locate the door into the firing range and enter. Listen to the weapon tips and practice firing the three weapons at the targeting practice range. Move into the other area to practice reloading and using a scope. Locate two notes during the second part of the weapons training.

Objective

Report to Santa's Workshop for gadget training. Upon completing the weapons training area, head to Santa's Workshop to learn about gadgets or specific inventory items that can assist Cate during missions (such as her lockpicking barrettes, coins, and body removal powder). Complete the course and practice using the gadgets and their secondary functions. You will find two intelligence items, a dossier and a note, during your trip through Santa's Workshop.

Objective

Proceed to the exit. You have completed basic, advanced, weapons, and gadget training. Proceed to the exit door to begin the next mission.

Missions