Davenport Games

A huge step up from the SNES in looks and playability

Turok 2: Seeds of Evil #6 - Primagen's Lightship

Primagen's Lightship - Walkthrough

Turok 2: Seeds of Evil #6

Primagen's Lightship

Turok 2: Seeds of Evil Mission Primagen's Lightship - map.

Mission Objectives

  1. Destroy 3 Automated Assembly Plants
  2. Purify the River of Souls

Items to find

  • 4 Ultra Healths
  • 16 Ion Capacitors
  • 1 Sacred Eagle Feather
  • Eye of Truth ability
  • 1 Primagen Key

Weapons

  • Gun Emplacement
  • Bio Bot
  • Trooper
  • Elite

Enemies

  • Drone
  • Soldier
  • Worker
  • Mite
  • Gun Emplacement

Special Enemy

  • Mother

The Save Points in this level are plentiful.Go forward and collect the Scorpion Missile Launcher. There are a few good weapons to use in this level: The Firestorm Troopers give you ammo and the Scorpion Missile Launcher Elites give you ammo, the latter being the most effective. Continue down the hall and you will reach a very large room with a Primagen Key in the center but its surrounded by a force field, so it cannot be collected yet. Go left and into the hallway, being careful of the two Troopers. Here, a gun will drop down. Note that I will not list all the guns, so listen for the sound it makes when it drops. Turn left at the next turn, and go down the hall with a Bio Bot to find a fork. Turn right, left just goes to a locked door. Look on the left console and there is a red button, touch it and a machine will come down, forming a green Warp. Step in.

Turn right and follow this hall, not taking any of the turns. After some Bio Bots and a few Guns, a large room with a red glow, some lasers, and a fan in the floor. First off, take out all the Troopers that are above you. Then face the wall and get on the fan, press R and C Up and you will slowly travel upwards, until you get to the upper area. Turn around there is a blue crystal floating above the fan. Jump off the ledge to collect it.

From the entrance, head into the right passageway, or left if you want some power-ups. defeat the Bio Bot and turn left, where the Blue Health is. The pipes should be encrusted with some strange, green material. Go either way, it leads to the same room. defeat the two Troopers, and then go to the other side of the chamber and climb the stairs, then circle 'round and you should be near where you entered the room. Look down to spot a ledge with two Ion Capacitors. Fall off the ledge, and then jump in the air. After doing that, get back to where you jumped off and get on the elevator platform.

defeat the strangely made Bio Bot and then go around the pillar and push the shiny red button. The door will open to reveal an angry Trooper. After his demise, follow the corridor. Go straight or right. Go forward to find a Save Point, and then head right to keep going. There is a thin room with lasers at the bottom and several open halls on the other side. Go down the flight of stairs, then do a 180 degree turn to find a Whispers Tailsman Tile. Stand on it to be carried across to a tunnel.

Once there, follow it to find another Tile, do the same. At the end of all of this is an Elite guarding a switch. Hit the switch and head out the newly un-locked door. Turn left, back into the room with lasers. Look down and to your left there is an open hallway with several Blue Health in it. Jump down there. At the intersection, go left and hit the switch to activate a bridge that will allow you to collect the Ion Capacitor. Continue and turn left at the next intersection. Here is one of the engine plasma things Adon was talking about in the briefing. Walk up to the totem, and plug a Capacitor into each of the holes. When they are all filled, its polarity will be reversed. The only difficult part of this room is avoiding the nearby Trooper, but a few blasts should take care of that. Hit the switch, then jump into the Warp.

As you walk, a door will open. do not go through you have already been there, keep going. Collect the Ultra Health and hit the switch on the console, drop down, and head left. Back in the Primagen Key area. Just look for a newly opened door and follow the hallways. At the end, hit the switch, then walk into the Warp.

Go through the door, collecting the Tek Bow a room with two Troopers. Use the fan to get to the above area, then jump over to the floating platform. Once over there, activate the switch on the console, then drop back down. There is a Bio Bot coming from an open tunnel. After defeating it, go into the corridor from whence it came. Go right, then left. Blast the Trooper, and hit the switch to open up an area. There are several pedestals, and a few fans in the floor, which will allow you to get past the lasers. After getting to the area with two trios of Red Life Force, jump over to the Ion Capacitor, hit the switch, and go exit the area to find a new door open.

defeat the Elite that is blocking the doorway, go through, turn right to enter a tall ventilation shaft, with two fans suspending you in mid-air. Swim up if you want to find a Save Point, but go to the hall at the bottom to continue on. Next area, defeat the Trooper across the way and witness a bridge be pulled back, taunting you with the thought of collecting the Razor Wind. Drop down to the ledge with a console. hit the button to make a lift come down behind you. Once there, go right and jump into the tunnel with the string of Silver Health. A long series of Ventilation Shafts. In one area you can jump across a pit to find another Capacitor. After this you will be on the other side of the previous room, where you can collect the precious Razor Wind. There are two switches, one will open a locked door, another will create a bridge to an already explored area. Continue through the used to be locked door, heading straight ahead. Activate the Warp and hop in.

This hall is a big loop, with a switch on one side and a door at the other. Hit the door and quickly tun to the door, there is a limited time before it shuts. Get on the elevator and be prepared to fight two Bio Bots at the top. Once dead, take either path, as they both lead to the same room. defeat the Trooper, go through the maze of computers, and hit the switch. Two doors nearby will open for about 30 seconds. Jump the chasm, collecting the Capacitor, then run back and get the other one. This may take a few tries. Go to the room behind the Capacitors. defeat the Troopers and hit the two switches that are in the center of the room. From where you entered, go to the door on the right to find another totem thing. Reverse it is polarity then head through the door on the left. In here is a switch, hit it, then use the Warp.

You pass a door that opens ignore it. Activate the switch and get the Ultra Health. Drop down, back in the Primagen Key room. Go forward to find a new hall, after a bit of switch hitting you will get another Warp.

Turn left and go in that direction until you stumble upon a large room with an Elite and a Trooper. Drop down and get on the elevator, then jump to where the Elite was. Hit the switch to activate a lift. So, go back on the elevator, in front of the entrance, circle around, use the platform to get across (and nab the Capacitor in the aclove), then go through the exit. Follow the path, hit the switches, until you reach a normal door. If you hit all the switches in time, the locked door will open. Go inside, and it slams behind you. Push the switch to open it, then go collect the Capacitor the Elite is guarding. Go back to the normal door, go through it. Go straight for a Save Point, or left, into the Ventilation Shaft to continue. After an annoying series of fans, you will find your way back into the halls. Head right, hit the switch, and merrily jump into the Warp that appears.

Go through the door on the right wall and follow the path. you find a ledge that has a Leap of Faith Tile on it, use it to find a switch that will open up something ahead. Just watch out for the Elite. A large room with two Troopers and one Bio Bot. Go up the stairs, and hit the switch. Do an about-face, and go up the door on the left side (or right from the entrance). Hurry, it does not last long. Inside, defeat the Elite, grab the Capacitor, and hit the switch that will open the other door in the previous room. it is the same situation, but the switch will open up a door to the next area. Hit the switch and go through the door that unlocks. At the end is a totem thingy that you can change the polarity. HINT: Use the platforms to reach the adjacent side of the room. Return to the switch and go through the normal door. At the end is a switch, which will open a Warp.

Ignore the door that opens up, grab the Golden Health, and hit the switch, then drop back into the Primagen Key Room. The next opened door is straight ahead, just left from the entrance to this entire level. Follow the path to a switch.

Next area make your way through these heavily guarded rooms to find a depression in the ground which has a Capacitor and two switches. When they are both activated the nearby door will unlock, which reveals another switch, which unlocks a Warp.

Follow the path to get to a fork in the road. Right leads to a locked door, left leads to a switch. Two Bio Bots will come out when you hit it, so defeat them, and the door opens. Inside is a disgruntled Elite, be sure to show him the light. Hit the switch, and go through two locked doors. Follow the path up the elevator. Go up the flight of stairs, hit the switch, and a platform will arise, serving as a suitable bridge. Leap off of it to collect a Capacitor, it will come down and also serve as an elevator. Continue, and blow up the box with all the moving parts. Keep blasting at the insides, and the Automated Assembly Plant will have been destroyed. Behind the box is a Warp Portal Machine Switch, so be sure to activate it. defeat the nearby Trooper, then activate the switch behind him to unlock the door. If you go left you can find the Offering Warp Portal, but you do not have an Eagle Feather. Go into the next room, hit the switch, and step into the Warp.

Follow the path, you will pass a locked door, and come into an area with a tunnel and a normal door, head into the door, it has an Elite inside, so watch out. Destroy the large computer in the center of the room, it will automatically blow up the second Assembly Plant for you. Also, behind the computer is a Sacred Eagle Feather, and in front of that would be another Capacitor. Retrace your steps back and get the Eye of Truth Tailsman, which is necessary if you want to beat the game fair and square. Go back to the locked door, down the stairs, and you will be in the factory area. In front of you are two large pillars with blue objects in them. Go up to them and you will collect both, they are Blue Laser Crystals, you will need these soon. Go to the nearby tunnel, hit the switch, and go into the Warp.

Go right and you can find the Oblivion Warp Portal Machine, but it is locked so ignore it and just remember it is location. A wall of Red Lasers, which will defeat you if you touch them. Look on the pillars they come from. There are two Red Laser Crystals. Touch them and you will collect them and put the Blue Laser Crystals in, making the lasers blue. Blue Lasers are harmless, You can pass through. Instead, go left and you will find another factory place. Plug in the Red Laser Crystals, collect the Blue Laser Crystals, and you will then be credited for destroying another Automated Assembly Plant (objective a accomplished). Go through the Blue Lasers. you find an Orange Health, a Capacitor, and a Warp Portal Machine Switch. Straight ahead is another totem thingy, and there are two laser fences. Just use the rotating platforms to get near the pillars they originate from, plug in the Blue Laser Crystals, making them safe so you can get near the center and plug in the Ion Capacitors (objective b accomplished). The River of Souls is purified. Go get that last Nuke Piece if you wish, but be forewarned, it will be the toughest of all, and you should have at least four or five lives. Go into the right passageway from the Blue Laser wall and you find a switch that activates a Warp.

Find the entrance from where you came in here, before that is (it is the area opposite the place with two switches that open a locked door). Once through the Warp, go straight ahead and through the hallway with Blue Health (this was a locked door before) and you will find a Golden Health, an Elite, and a switch, which will open the last door. Go down. half-a-dozen or so Elites have been let loose. In the long line of weapons is: Tek Bow, Mag 60, Shredder, Grenade Launcher, Plasma Rifle, Firestorm Cannon, Proximity Fragmentation (PFM) Layer, Scorpion Missile Launcher. which leads to a gigantic Exit Portal.

Game Boss: MOTHER
Difficulty: * * * *

The only boss in the game that does not have an in-between phase attack, Mother is the toughest boss yet.

Phase 1

She will try to slap you with her very long tentacle arms, and that just happens to be her weakpoint. Her arms will take off 10 Health Points per hit. Shoot 'em, shoot 'em. She also sends out streams of strange little worm creatures that slowly pick at your Health. The Nuke, if you have it, is pretty darn useful in this phase. Not only will it clear out the leeches, it will drastically hurt her. Her arms will be cut off, and then she grows them back.

Phase 2

Her arms are connected to the ceiling and she hops up and down, attempting to smash you. Again, her arms are the weakpoint again, but it is more difficult to hit since you do not get much time to aim. The Nuke is almost useless, so try not to use it here. The Flamethrower and the Shredder work very well.

Phase 3

This time her head is the target. She slaps you with her arms, but they only take off about 5. She rears her head back and fires a bluish ray at you. This takes off a whopping 20. The Nuke, again, is very useful here. After this she will crawl back into the hole she came from.

After collecting all six Primagen Keys you will be able to unlock the main man himself from his chamber in his Lightship (which is in the center of the Hub). The final fight will then commence.

Primagen Key Location
Required Tailsman(s)

Leap of Faith, Eye of Truth, Breath of Life

The Key is in plain site, it is one of the first things you see in the level. You can not retrieve it as a yellow force field is protecting it. In each area (a hallway leads from this room to an area) is a switch that will de-activate 1/4 of the force field, so you just need to find all four switches. More switches. You can tell which area you have not (or have) found a switch in by looking at the objects around the force field. If it is black inside, you found the switch. If there is yellow energy inside, you have not. Each holder will point to the area in question. Finding the four switches is not extremely difficult, it just takes time. One will be found by using a Leap of Faith Tailsman that is just off the beaten path. Another one requires the Eye of Truth Tailsman, and it also off the beaten path. Another one is in plain sight. The last one is the most difficult, the path to it can be found in the last Totem Energy Pole Thingery Majigery. You know, the tower where you plug in the Ion Capacitors, the one behind the wall of lasers. Dive down into the water and explore around, you find a tunnel (if it is gated then check the other side). Follow it and you will find the switch at the end. that is how you get the Primagen VI Key. Each switch is guarded by a disgruntled Elite.

Game Boss: PRIMAGEN
Difficulty: * * * * *

Primagen the final boss. An Alien-like creature, a cockroach, and with some sick, sadistic grin. In-between phases he will get in his aclove, tap on the computer, and send stream after stream of projectiles at you. To avoid them, shoot the flying ships, and stay away from the center of the arena to avoid the bombs (which will defeat you instantly) that come from the hole in the ceiling, then move forward to avoid the little pebble bombs that come from the explosion. Also, the good items reappear on the edge of the arena, but there is a red mat which will hurt you, so you must jump over it. Here we go, hardest boss in the game.

Phase 1

The weakspots are the little tentacles that are over his head, coming from his back. The best weapon for this job is the Shredder, especially if you have some Explosive Shells. The energy bar at the top represents the health of one tentacle. When it is almost dead, Primagen will stop, hold his hands in the air, and make a strange sound. All of his health will be regained. To counteract this, continually shoot him in the head while he does this. Keep doing this until all of the tentacles are destroyed. Note that each swipe from his claws will take off 10 points, and he can swipe many times at once, so he could take off 20 or more if you stand still.

Phase 2

Hs left arm, which looks different from the rest, is your target. The best weapon for this job is the Firestorm Cannon. While flying he will send down Fireballs, which take off five health, and he shoots them rapidly. His most lethal is the bluish ray, which will do nothing at first. After he hits you with it three times you will suddenly lose 30 points. Shoot him in the head when he tries to regain his lost health.

Phase 3

His head is the target. His new attack is blowing you off the platform, and his fireballs have shockwaves, so you have to stay far away from them. He still has the laser. The Nuke does not work on the Primagen, but it works well on the little airplanes.

After an extremely cool death scene involving the Energy Totems, all that remains of Primagen is a black mark on the floor.

Levels