Davenport Games

A huge step up from the SNES in looks and playability

Turok 2: Seeds of Evil #6 - Port of Adia

Port of Adia - Walkthrough

Turok 2: Seeds of Evil #6

Port of Adia

Turok 2: Seeds of Evil Mission Port of Adia - map.

Mission Objectives

  1. Activate 3 Distress Beacons
  2. Rescue 4 Children
  3. Activate the Warp Portals
  4. Locate the Energy Totem and Defend it at All Costs

Items to find

  • 4 Ultra Healths
  • 3 Level 2 Keys
  • 3 Level 3 Keys
  • 1 NUKE part
  • 1 Primagen Key

Weapons

  • .9mm Pistol
  • Shot Gun
  • Flare Gun
  • Tek Bow

Enemies

  • Raptors
  • Raptoids
  • Endtrails
  • Compys
  • Guardian
  • Alien Gunner
Activating Distress Becon #1

Follow the path, a bunch of stuff will blow up as you pass it. you find a small alcove with a strange piece of machinery on the wall - this is a Distress Beacon! You need a Power Cell to activate it. Shoot the barrel against the wall with an arrow blowing a hole in the wall. Inside climb the ladder. There is the Power Cell. Return to the Distress Beacon and put it in. Go through the tunnels and you find a large room, shallow water, and a ladder against a platform. At the top is a warp — do not use it. Jump to the nearby ladder. it is broken down the middle, so this is the only way to get up there. Inside is the Pistol! Go through the warp.

Rescue Child #1

Run and grab the key off the pedestal. Go around the blind corner as two Raptoids leap at you. Dispatch them then blast the barrel against the wall to create a small tunnel. Travel through to the other side. Dive into the water and swim through the short hallway. The end looks to be blocked by rubble, but it is not. One of the stones will serve as a ramp to the upper area. Climb the ladder and to a walkway above the water room.

Turn right and defeat the Endtrail. Hit the switch he was guarding. Continue on the walkway to find a tunnel. Grab the flashlight to see in the dark caverns. At the end hi the switch to continue. Clear out the area. A child is in a cage. Go behind it to find two paths. It does not matter which one you take, they go to the same area. At the top is an Endtrail, defeat him and a nearby door will open. Hitting the switch inside will do two things. It will open a nearby door to let a Raptoid out. And it will open the cage. Since the kid seems too stupid to walk out, you have to go and touch the kid. "Thank you Turok." Drop down to the water room and go through the portal you opened.

Activating Distress Becon #2

You can see the top of an Endtrail's head. Among the rubble is a switch, hit it for some life. Go around the wreckage to find a group of Compys. Take them out with your Talon. Hit the switch they were guarding to open a nearby tunnel. Go through to find an Endtrail running around a box, making him impossible to defeat. Climb the nearby ladder to defeat him. Hit the switch to open the door for a couple of Raptors. Climb the ladder and hit that switch, then climb down and continue. Explore the new area to find the Endtrail guarding the exit. defeat it, then hit the nearby barrel. The hole it makes has the Power Cell. Backtrack and to spot a huge stack of boxes and crates. Climb them to the top to find the Distress Beacon. Go into the warp the Endtrail was guarding.

Go up the ramp and leave the Endtrail full of lead. The door he was guarding will open up, inside is a switch. It will open up two more doors. One will have the switch that will open up the exit to this area, while the other will have the Power Cell. Get it, then go to the bundle of crates nearby. Behind one of them is the Distress Beacon. Exit through the doorway. At the end of this enemy infested path is a bridge. When you get near it will lower, allowing you to pick up the Shot Gun. Save this for when there are multiple Entrails in your face. Blast the barrels to keep on going. There is a Ship there. Save, then hit the nearby switch.

This is a dead-end. Leap off and defeat the Endtrail there. Now enter the sewers. Defeat the Raptoids, then climb the ladder and hit the switch, look to your left. A new passage. And another trapped kid. Two Endtrails will run to greet you. After defeating them a nearby tunnel will open up, revealing the cage switch. Go touch the child, then run to the portal.

Climb the ladder, dispatch the Raptoid, then collect the Level Key. You are on the walkway from the start of the level, except this time a new door has opened up! Go inside and jump in the warp. Follow the the path around the lake, through the tunnel, then activate the Warp Portal by touching the nearby switch on the wall. Go through the nearby hallway to go to the upper area. Go to your left and you will find a ledge with three Blue +'s. Look below and see the alcove with switch. Jump down there and hit it, it will open up a small room in the waterfall below. Inside is a Level Key, guarded by an Endtrail. Now make your way up to the upper area, at the end is a Ship and a warp.

Activating Distress Becon #3

Collect the Tek Bow (the kind that lets you use Tek Arrows, it also has a Sniper Capability).. Turn the corner and wipe out EVERYTHING! Climb on the wreckage, then use it to climb the nearby ladder. At the top is a switch that will open up a nearby door. Go in, then you will fall into an underground area. Hit a switch and nearby doors will open as a pair of Raptoids are let loose. Just keep hitting the switches and you will eventually save another child. Climb out of this area. Jump over the wreckage, then find the waterfall with two switches on either side. Trip them both and the waterfall will open up, revealing a tunnel. Go inside and inside the house and hit the switch. Go through the nearby door that has just opened up. At the end of the hallway is another house, this time the switch is in the area under the stairs. Go up the ramp, defeat the nasty Endtrail, go across the bridge, another Endtrail, then a warp.

The switch is on top of a bunch of crates, it will open a door right under your nose. Go back a few crates, then look at the wall: new tunnel! At the end is a child. Walk toward the bridges and they will fall. Make your way to the top, where you will find a switch, that is heavily guarded. Now go rescue the child. Fall down to the lower area and walk through the warp.

you are back in the area with houses. Go to where you entered the area the first time, then hop on the roof to the first house. Turn to your left to find an aclove with a switch, and jump over there! Go through the new hallway that opens. Hit both switches, then return to the houses to find yet another new area. Hit the next switch, go to the next room, defeat everything. Go up the ramp and hit that switch. Go to the new area and go through the warp!

Hit both switches, go to the new area, hit the switch downstairs, hit the second switch that appears in the new downstairs and go upstairs, hit that switch, then grab the key, and go to the warp.

defeat the pair of Endtrails by carefully aiming at their faces. Then climb the crates and hit the switch. Follow the path, until you come upon another Ship. Ask Adon to power up your ammo! Walk into the warp.

DO NOT use your Shot Gun unless you have NOTHING else to use! you will need this later. You have to walk up in the air on thin walkways, with a ton of Endtrails everywhere. Ignore them, attempting to defeat them will surely have the same effect as you. Near the end you will need to defeat some to open up doors. Watch your step. At the end you will drop down into a new area. Climb the ladder to the left and hit the switch, then go back and climb the ladder in the new aclove, inside is another Key. Then climb the series of ladders on the right to reach a new tunnel. Rip the Comps to shreds with your Talon, then hit the switch up the ladder to the left, then climb the ladder on the right for the new passage. More houses. Go upstairs, you will face two Endtrails inside a house with a lot of passageways. Upstairs is another Key. Keep hitting switches, eventually you will be forced outside. Go into the two acloves at the bottom, hit that switch, then go across the bridge to the new area. Climb down the ladder, hit the switch on the wall (mission b accomplished), then jump into Warp Portal Machine.

After an impressive cinema you will face three strange creatures with axes and grenades, then two 10 foot aliens with tons of armor and a HUGE gun. If you have a lot of Shot Gun shells (preferably Explosive) this will be a bit easier, just blow their brains out. At the end you will collect a piece of the Nuke. Then Adon will explain that this was a trap for you, it was not a portal. When you re-appear you will be in front of the fake portal. Go through the hall that took you here, then drop down to the area with two Endtrails. Head left, toward the room with a blue glow. Hit both switches to open up an area. Inside is an Endtrail guarding a Warp Portal and a stockpile of ammo. Collect it, then leap in.

Now you have to defend the Energy Totem against 10+ Endtrails. The Shot Gun does wonders. It should not be that difficult. After they are all dead (mission d accomplished) you will be warped to the Hub.

Levels