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Turok 2: Seeds of Evil #6 - Lair of the Blind Ones

Lair of the Blind Ones - Walkthrough

Turok 2: Seeds of Evil #6

Lair of the Blind Ones

Turok 2: Seeds of Evil Mission Lair of the Blind Ones - map.

Mission Objectives

  1. Seal Three Thermal Vents
  2. Locate the Energy Totem, and Defend It At All Costs

Items to find

  • 3 Level 6 Keys
  • 1 NUKE piece
  • 1 Primagen Key
  • 3 Satchel Charges
  • 8 Cave Keys
  • 4 Ultra Healths
  • 1 Sacred Eagle Feather
  • Heart of Fire ability

Weapons

  • Charge Dart Rifle
  • Cereboral Bore
  • Harpoon gun
  • Torpedo Launcher
  • Flamethrower
  • Sunfire Pod

Enemies

  • Cave Worm
  • The Blind One
  • Flesh Worm
  • Fireborn
  • Raptoid
  • Endtrail
  • Small Spider
  • Large Spider
  • Leaper
  • Skimmer

Special Enemy

  • Golden-Eye

Tailsman

  • Heart of Fire

Run forward, and when you come to a bottomless pit, to the right. After ripping some Leapers to shreds, fall down the large hole. Once at the bottom, look behind all the waterfalls; one of them is hiding a tunnel. Go to the end to find a hole, this is a chute, and will deliver you to another area. Once at the bottom, turn left, following the trail of Golden Life Force, and the stone at the end moves out of the way. Blast the Endtrail and fall into the water below, you can find the Harpoon gun at the bottom. On the other side of the pool is a secret cave, underwater. Ignore the tunnel to the left and continue to find a Warp Portal Machine switch, activate it, then return to the previous tunnel and swim through it.

Once at the top, it seems there is no where to go, but there is a path to the extreme right. Being weary of Endtrails, go across the bridges, then look at the pillar. there are some pegs on it, showing that you can climb up it. Follow the corridor, then drop down and go through that tunnel as well. A room with a bunch of small tunnels, and another climbable wall. Go up, then there is another spider room with pegs on the wall. Just do not be too quick to climb, a Raptoid will leap down from above.

Ignore the climbable wall in the next room (the only thing up there is an Orange Health) and continue through the cave system. Follow the path and you will find an activate Warp Portal Machine, but you do not have the Feather yet, so just ignore it for now and do an about-face, then hop into the water the previous path went over. Look for a ledge coming out of the water, it will lead to a wall with pegs, a Shredder, and a few Blue Healths. Before climbing up the wall, shoot the switch to the right of it, it is on the wall. Climb up, ignore the Warp and take the other path, at the end you will find chute. Geramino.

Use your map in this first part so you do not get lost in the loop with a Blue Health and two Cave Worms. Take the only other path, the door will lock, and you will be battling a Giant Spider. Upon his death, the exit opens, it has a Blue Health in front of it. At the end is a large room. There is a stone where you will put a key, a wooden gate, a pool of water with a gate, two trails of Golden Life Force going into the wall, and a Skull Switch. Activate the switch and two tunnels will appear in front of each trail of Life Force. Each is the same, more or less.

At the end there is no where to, but if you look up as soon as you exit the cave tunnel. a Skull Switch, shoot it to lift a weight. When both weights are lifted the gate in the pool of water will lift ("Underwater gate open" will appear on the screen). Go down there, climb the ladder (either one will do). At the top is a Blind One, a Charge Dart Rifle, and the Cave Key you need to open the gate. Fall down and insert it to lift the gate. In the next room, blow the barrel up to make the stone pillar fall, making a suitable bridge.

As you start to across the bridges, rocks fall from the sky, so run as quickly as you can. After a very long series of straight tunnels, you find yourself in a large chamber, the majority of it being a bottomless pit. The only way to go is to the right, on the thin ledge. Use your War Blade to get rid of the little annoyances. Ignore the first tunnel you come to; keep going until you cannot go anymore. In the aclove there is a Giant Spider guarding a Flamethrower. Collect it and then backtrack to the tunnel you ignored.

Inside is a Key, but once you collect it a bunch of critters will come out to play. After they are all dead, the exit to the next area will open up. Go up the to gate and wait a few seconds, it opens. Cross the bridge, defeat the Blind One, then go through the open gate. In the next area, destroy all the enemies then blow the barrel up to make a bridge to the adjacent area. Once there, you will find a Ship, which will allow you to save. Cross the thin bridge, defeat the Blind One at the end, and shoot the switch near the gate to open it. Cross some more bridges, hit a few more switches, then fall down the chute to reach the next area.

In this room are several waterfalls, and a hole in the center in which the water goes down. Jump on the floating platforms and make your way across to a tunnel. If you miss a step and fall, drop down into the hole, go down a few waterfalls, then as soon as you can swim, go left for a Warp which takes you back before the platforms. Continuing on, drop down the ledge where Leapers will attack and jump onto the nearby platform, you collect the Scared Eagle Feather. Jump into the hole, and keep going down the waterfalls and ledge until you fall into a large lake where you can swim underwater. Keep going and you will find three Gold Life Force going into the wall, surface and you find a switch, shoot it to open a door under you.

Beware of the Leapers that come out, then dart under there. Follow the tunnel and you will find a wooden bridge, with a few Endtrails. Follow it, another hall, another wooden bridge, then you find a large room. When you try to exit (there is a Tek Bow in front of it), it will slam shut and three Giant Spiders will come down. When they are destroyed, the door will open, allowing you to continue. Follow the spider-infested corridors, wait for the bridge part to come down so the gate will open, then keep going until you can go right, do so. Hop on the platform below to retrieve a Cave Door Key, you need it in awhile.

Look back where you jumped off, there are pegs that allows you to climb back up, keep going. defeat the Blind One near the large rock to open up the gate. After a few more bridges and Blind Ones you will come upon a Satchel Charge, along with a few Red Life Force. Go through the nearby hall, then you will be on another bridge with something shooting at you turn around, to your left, and you will see a Blind One firing off arrows at you. After his death, hop on the pegs that are under his aclove to climb up. Follow the path to another chute.

Ignore the Warp and turn right, insert the Cave Key into the stone and the wooden gate opens, revealing the Vent Chamber. Go into the tunnel on the right, then follow it to be on a wooden platform with a large rock in front of you. Walk up to the part where the fence isn't covering it and the Satchel Charge will be placed. Run back, avoiding the infinite Blind Ones that come in, and go to the Warp you saw before coming in here.

Go forward the stone moves out of the way, revealing the area before the cute. Turn right enter the area where the Blind One was shooting arrows at you. Fall down into the water and make your way all the way back to the area where you jumped onto the pegs and continue through the passageways, you find c a chute, drop down. Continue, ignoring Warps, at the end, if you look up, you see a tunnel above with a Satchel Charge and some Red Life Tokens, but you cannot get that yet, so hop into the pool. Now it is time for the...dun dun dun...UNDERWATER MAZE. Johnny, tell our contestants the rules...Basically, you go through some underwater tunnels and you have to be quick so you do not run out of air.

Go forward until you find a chamber with four tunnels: A Raptoid behind a gate, a Torpedo Launcher behind a gate, another passageway, and the way you entered. Go into the next passageway, then hop on the platforms and climb the wall to find a switch that opens up all the gates. Go grab the Torpedo Launcher, but do not go to the path behind it; instead, go to where the Raptoid is. Use your Torpedo Launcher, using this you can go much faster, allowing you to explore deeper into the maze. Turn on the map to find out where you are going. you find two Cave Door Keys, and a chamber with platforms similar to the one where you found the Skull Switch. Except this time, there is a tunnel that drop you into a drop with a few Red Life Force, and a Satchel Charge. Drop back into the pool and continue to explore the maze. you soon find a Warp with a Raptoid, a Leaper, a box of Shotgun Shells, some Blue Health, and one Pistol Clip; jump in the Warp.

Put one of the Cave Keys you found in the water maze into the stone to lift the gate, now we are in another Thermal Vent Chamber. Go into the tunnel at the right, place the Satchel Charge, then haul ass back to the Warp, avoiding the hordes of Blind Ones. Once back in the water maze, go to the passageway you picked up the Torpedo Launcher and follow the long path, at the end is a Warp and about five or six barrels, hop into the Warp.

Place the last Cave Key you have into the stone to lift the gate, then go on in. Hit the Skull Switch to open the next exit, go through the corridors, drop down the ledges, follow the Golden Life Force onto a thin ledge and follow it down to a lava area. Exploring around, you will find an aclove where a Giant Spider is guarding a Skull Switch. Upon activation, a nearby door opens, letting an angry Fireborn out. Follow the hall he came out of. you now face even more Fireborns, and you will have to jump across some platforms that are in the lava. After awhile you come into a large chamber. defeat the Blind One on your left, then take the thin ledge to where he was, and blow up the barrels. Besides some pick-me ups, you find a Warp Portal Switch. After that, follow the ledge all the way around to find some pegs on the wall, climb on up. At the end is a Warp Portal Machine, a Blind One, and the Sunfire Pods. defeat the enemies, grab the Pods, then go get that piece of Nuke.

Once that is done with, go behind the Warp Portal Machine and jump off. Although it looks like a jump to your death, you will actually fall onto solid ground. This place should look familiar. to your left are some Red Life Force Tokens leading to a strange platform. Jump on and it will twirl you up a few hundred feet. After jumping on a few more, you will be going through a tunnel, then across some bridges. After a few minutes of this, you will be face to face with a chute.

Ignore the Warp and take the other passageway, keep going and you will end up in a lava room with lots of Fireborns. At the end is a gate, turn around and shoot the Skull Switch across the sea of lava to open it. Collect the Orange Health and head right, there is another lava room. Follow the path, then defeat the Giant Spiders to unlock the exit. More following of paths. keep going. Turn left, following the trail of Red Life Force, until you come to a chute, drop down.

Ignore the Warp and take the other path instead. defeat all the Cave Worms in this room to make the exit open, which will let even more strange creatures in. defeat them and continue along your not-so-merry way. You eventually come upon a small area, with a ledge to the right, with a few Blue Healths in front of it. IGNORE THIS. A lot of people make that mistake. Instead, go behind the rocks to the left to discover a thin ledge behind a Tek Bow, follow it. At the end is a Blind One who tossed Flesh Worms at you. When he dies the gate will open, continue.

defeat the Spiders to open the second gate, then keep on trucking. At the end is a dead-end, but look to your left and spot some REALLY small pegs, you can climb up. defeat the Giant Spider at the top, then do the same in the next room. Follow the stone path that is in mid-air, defeating Blind Ones along the way. Go right, defeat that guy to open the gate. When the thin ledge ends, jump off to the below area to find an Orange Health and a few Red Life Force, and then head into the tunnel. defeat the Blind One to raise the gate, and then defeat the Endtrail at the end, then collect the vomit-inducing Cereboral Bore, then drop back down, you should recognize this area, you were just here. Turn left and look down, you will see an area with a lot of crystals, a Plasma Rifle, and a ton of Blue Health, follow the path down here.

Dispatch the three Giant Spiders to open the grating, then follow the tunnel into a room with another Level 6 Key. Once collected, the exit will slam shut and a ton of monsters will flood into the room. The exit will open. After a few more years of walking, you will come to a loopy path with two Blind Ones, one in the front and one to the left. defeat them both, then go through the tunnel. After some more running, you come upon three Bores. Collect them, then jump over the cliff to land on a Satchel Charge, thus letting four Raptoids out from their hide-aways. After they are dead, head through the nearby tunnels. It does not matter what path you take here, it all leads to the same area: A Giant Spider in front of a chute. After taking it out, go down the chute.

Ignore the Warp and go into the side path. Go up the wooden path, and into the two rooms. Each room is the same, with several acloves. They all have Blind Ones inside, except for one, it has a Cave Key. Collect them both, go down to ground level, through the tunnel, and insert the keys into the stones. Ah, another Vent Chamber. Do the same as before (objective a accomplished), and then backtrack and go through the Warp you ignored.

In front of where you dropped off to get the Satchel Charge. Do an about-face and run back, past the Level 6 Key, past the crystal area, and you come to an area with green walls. Jump down into the below area, there should be a few Endtrails, a gate, and an open passageway. Take the open one, and turn left, following the Golden Life Force. Soon you will come upon an area with four Blue Healths, jump on the right side to be on a ledge. Remember a long time ago when you went behind some rocks instead of going onto the ledge to the right? This is the ledge on the right. Follow it all the way and you will find a Save Point.

Then get near the gate to make two Giant Spiders come down. After their death, the gate will lower, follow the passageway. Jump down on the thin ledge, then onto the platform with the four Blue Healths and Endtrails (unless you collected the Healths earlier). defeat them all, then continue. When you have the decision, go left. After awhile you will pick up a Cave Door Key. Return and go RIGHT this time (or, from the Cave Door Key, straight ahead). defeat all the Endtrails in this room to lower the gate. Plug the Gate Key into the stone to make this gate lower as well. Follow the path and go down Mr. Chute.

Jump across five spinning platforms that strangely resemble hamburgers. It seems easy, but it is not, because if you run in the opposite direction that the platform is spinning, you will go REALLY slow and will not make the jump. Align yourself and be patience. If you fall you will be about 5 hours back, so defeat yourself to return to the platforms. But, there probably is a Warp down there somewhere that will take you back. After making the jumps, defeat the Giant Spider across the way, then blast the barrels to knock the stone pillar down, then go across the bridge. Now, go in the room and collect the final Level Key for this level. The doors will slam shut and enemies will flood the room, AGAIN. After they are all accounted for, the exit will open. Collect the Golden Health, and then jump into the Exit Portal.

Defend the Energy Totem against 20+ Blind Ones. Fight the first Boss of the game, Golden-Eye.

Primagen Key Location
Required Tailsman

Whispers

This one is near the start of the level Go forward and you find a cliff with a path to the left and right, take the left route, behind a boulder, and you will find a Whispers Tailsman Tile. Stand on it and it will carry you away to the other side. After a few more of those you find a chasm, jump over it. Then you will be in an area with several barrels and a hole in the floor, fall down. At the bottom are a lot of Blind Ones. However, the one you are looking for is in a REALLY dark corner. So, whip out that Flare Gun and use it to see a hidden tunnel with a switch. It will open a gate on the other side of the chamber, letting loose a few enemies. Grab the Cave Key inside and plug it into the stone, the wooden gate lowers. After a few more baddies and a Warp, you will be standing on the ledge with the Primagen IV Key.

Game Boss: GOLDEN-EYE
Difficulty: * *

This guy is basically a giant eyeball in the ceiling with tentacles all around. In-between phases it will send out dozens of strange, annoying leech creatures. Take them all out with the Mag 64 (it is faster than anything else.), then the next phase will occur.

Phase 1

Several tentacles will come surround you from the strange green liquid that surrounds the center platform. Each hit from them will only take down a few points, so it is not a biggie. Take each one out with whatever you got, then they will all die.

Phase 2

Near the giant eye are several strange objects that are spewing out acid. This stuff is quite potent, so strafe as much as you can. Each one will take about two Shredder Shots to take out. After they are all dead.

Phase 3

A HUGE tentacle will come out from the wall. it is VERY powerful. is weakspot is the end of it, where it snaps at you. The strange leeches are still crawling about. After the first one is dead, another one will come out. After they are all defeated.

Phase 4

there is nothing to get in your way. Open fire at the highly realistic looking eye until it explodes, and buckets upon buckets of blood rain from the open wound in the ceiling.

Levels