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Medal of Honor: Frontline - Rolling Thunder

Rolling Thunder - Walkthrough

Medal of Honor: Frontline

Rolling Thunder

1. On Track, Rolling Thunder

Acquired Equipment
  • MP40
  • Webley Silenced Pistol
  • Steilhandgrenate
  • I.D. Papers and Enemy Uniform
Steal officer's uniform and papers

This is another sneaky, sneaky mission, but your cover is blown fast as soon as the train station's doors open. Back away slowly, do not run, inside your room to pick up the silenced weapon and have the balcony doors shut at the same time. If you receive the message of your cover being blown before you even get the papers, you need to restart the mission. The uniform and papers are in the next room. Get them and switch to them. When asked about your papers, step up close and show them to the inquiring soldier.

Enter the Train Station - plus - Destroy track controls

As soon as you flash your badge to the S.S. officer just outside the train station, the officer whose clothes you stole chases you out into the street and demands that you be shot. Kill the guard to the station's S.S. officer's right to fetch the MP40 and head inside the train station. If you are looking for the gold rating, you need to kill the rest of the initial group of enemies in the square in front of the train station. The problem is that there are two respawn points in the square. One is the inn where you came from (you find the door leading back to your room locked), and the other one is in a house across from the inn. After you kill all the guards outside, you can enter the station secure in the knowledge that you have the opportunity to get gold. Go through the rooms one by one and use the MP40 or pistol depending on the number of goons you are facing. Once you are in the laundry area, you can head upstairs through the newly opened door and destroy the track controls with the MP40.

Board Sturmgeist's Train

This is easier said than done since you must go through several train yards before you can even find Herr Sturmgeist's Train O' Death. After blasting the track controls, empty out to the kitchen and then the train station's restaurant. The kitchen has another meeting with an angry Chef, but he is alone so try to conserve your ammo by tapping the trigger. The restaurant opens up into the first train yard. The exit is across the yard from the stairs you came down from (it is not the area behind the gate), so if you are in a hurry head there. Otherwise, lay waste to all the soldiers in the area with the MP40 and scarf up the items. The corridor leads to the station waiting room and then to yet another train yard. The exit from the trainyard is on the furthest left, assuming you are standing on the stairs that lead from the station waiting room.

The stairs from the second train yard leads to the freight office. From the freight office, you head into the rather smallish cargo area; you should be hearing Emmerich's air sirens by now. Watch for any stray Allied bombs. Once you get past the cargo area, you can board Sturmgeist's train easily if you leave by the left door of the cargo area and jump on the flatbed. If you do not, you tangle with three goons, including an S.S. officer.

2. Riding Out the Storm, Rolling Thunder

Initial Equipment
  • Walther P-38
  • Steilhandgrenate
Acquired Equipment
  • STG-44
  • Panzershrek
Destroy train radio

An armored train is coming up along side you as soon as you start the stage. You should quickly destroy all three boxes at Patterson's feet and pick up the STG-44 and some Walther ammo. Head past the stowed tank and into the relative protection of the armored train car. There are three soldiers in the distance; if you moved quickly, but quietly enough, you can kill them without a fuss with a Steilhandgrenate or two. Look for a ladder leading to the train car gun turret and use the gun turret to destroy the armored train. This train is not able to do much damage to you, but the next two are packing explosive shells. Take a look around the base of that ladder. You should be able to find some explosive shells packed in crates. If gunfire or explosives nick those boxes, boom. You can use them to your advantage in later cars, but keep in mind that opening fire alerts enemies.

Head into the next car and use a Steil grenate between the bunks to kill both sleeping crewmen. They do not hear grenades landing or exploding, but they react instantly to gunfire. The next encounter also consists of three soldiers. Again, grenades are your best friend. The STG or Walther can handle the remaining survivors. When you see the lone soldier smoking near the end of a car, you are coming up to the second armoured train fight. Be careful when you pick up the Panzershrek because a small view port on the side of the train allows the second armored train on the other track to "see" Patterson and it fires explosive shells. Although the train you are on does not derail from the force of impact, the explosion leaks past the wall and do tremendous pain.

You cannot go back to an earlier part of your train to destroy the second enemy train, so you need to find some heavy ordnance to put the hurt on the armoured soldiers on the other track. When you open the car you are on (you just picked up the Panzershrek), there are three soldiers ahead: two on a flatbed that has two machine guns, and a third just past the flatbed near some explosive drums. You can use either machine gun to kill the second armoured train, but you take heavy, heavy damage from the shells. You can also enter the car past the three soldiers outside, and fight two goons in the next car for possession of a turretted cannon. The cannon, like the one you used on the first armoured train, is vulnerable to explosive shells and is slower to reload, but you need to fire on the armoured train a fewer number of times. Learn to fire off one shell, then disengage from the gun (press Action) and disengage from the ladder and move as far away from the side of the train facing the armoured pursuit train (which is not much) by pressing jump. If you repeat this several times, you can destroy the second train without getting banged up too much. The train radio is a car or two ahead. It is guarded by a couple of soldiers, so use grenades. Reload the STG before getting close to the radio.

Get Sturmgeist's briefcase

After blasting the radio, the third final chaser locmotive is coming along side, so be quick about your movements and get to the next car (the car you are on, the radio car, has no turrets). Keep your STG equipped and blast any opposition in the turret car. Use the forward turret and aim at the locomotive pulling the cars — because there is so much junk on the side of the turret breaking line of sight, as long as you do not see the turrets the third chaser is pulling, you are relatively safe. You could not have done this before since the previous targets combined the target and the thing that was hurting you. The third chaser follows you right up to the end, so you must end its chase here and now.

Determine how much life you have and whether or not you picked up the one and only Field Surgeon Pack and the Medical Kits in the train. The Field Surgeon Kit is past the radio car but before the boxcar with the crates. If you have the kit and you have at least 75% left in your health bar, you can toss a grenade at the door right before activating the cutscene with Sturmgeist and kill both guards, but at a major cost of health. The cutscene is at the door by the bed in the private car that is past the gun turret car that is past the boxcar with the crates. If you do not do the cutscene grenade tactic, you need to use the STG to kill both guards, and pick up the briefcase before you head to the front of the train and end the stage.

3. Derailed, Rolling Thunder

Initial Equipment
  • Walther P-38
  • STG-44
  • Steilhandgrenate
Acquired Equipment
  • Gewehr 43
  • Panzershrek
  • Demo-charges
Infiltrate train yard

Until you get your hands on a Gewehr, you are ducking and weaving a lot. You need to get close to unleash the STG's gun fire or you waste bullets. This is a long and difficult stage, but it is still less challenging than the next one you encounter. Contrary to what the HQ clue tells you, "Follow the tracks," you should instead hug the right wall and navigate the small tunnel to the back side of the machine gun nest. Kill the smoking sentry with a single grenade and climb the ladder quietly. If you did things correctly, you can leave a grenade in the room and kill all three soldiers with ease. If not, use the STG. You can drop one or two grenades outside the bunker and hope it falls on someone's head, or use the machine gun; either way works. When the checkpoint is clear, head back to the main road and be sure to take everything here.

The boxcar ahead on the tracks has a squad of ten soldiers guarding it, with half of them respawning into the game after you board the boxcar or coming within a certain distance to the car. Be sure to use what ever you need because you are not be coming back to this area, unlike earlier stages that allowed you to backtrack to great effect. Pick up the Panzershrek inside the box car so you can use it on groups of soldiers later. When you pass the big double wide doors to the train yard, the soldiers lock you in.

Get demolition charges

Take cover to the right and kill the soldiers there. They have Gewehrs and enough ammo for you to attempt several head shots and clear the whole place out. Crouch and take care of the sniper on the water tower nearby and you should be relatively safe until someone decides to fire Panzershrek shells at you. Try to locate and take out all the krauts on the ground before the ones in the high areas. This way, you reduce the chances of being shot while you look for snipers. There is an under-sized platoon (about twenty people) here in the first yard, with a great concentration of them in the center structure that houses the turn table controls. Be sure to methodically quiet every crack you hear.

Few if any soldiers are using five round Mausers, so count ten shots before you pop out to fire. Once you get the demolition charges, use all the resources in this yard for the fight here. You are be coming back to this area. Head up the turn table control structure and adjust the turn table. Some Panzershrek soldiers also respawn once you adjust the turn table, so be ready for them (they are near the turn table when you come down, so try to head out the back way, or attempt to kill them from the structure's balcony). Once the turn table is adjusted, you can leave, or finish off the rest of the soldiers (one is in a structure you cannot enter, but can fire into) to work up the gold rating. If you want to leave, reload your STG and board the small locomotive to exit this train yard.

The rail shooting segment is similar to the Dutch truck in Kleveburg, but this time, there are two Panzershrek soldiers on either side of the tracks. I advise using the STG to stagger one (you do not need to kill to succeed), then the other to prevent them from firing on you. At the end of the line, Patterson hops off the ride before it explodes. Head back and take care of that one sniper you probably missed on the way here. Now proceed forward toward the second train yard and use the Gewehr to reach out and touch someone.

The tracks lead to a double wide wooden gate tha can be blasted by explosives, but first you need to find them in the structure to the left of the way to the gate (assuming you are looking at the gate). There are five soldiers inside the structure that need to have their seed wiped from the earth; use grenades, or Panzershrek shells (you do not have them in the next stage) to clear out the masses of enemies. Once the demolition charges you need are acquired, make a break for the yard again. You are rewarded for being methodical because if you pacify this entire train yard, you can use it to fall back on once you blow the gate.

Destroy fuel depot

When you lay the charge, head back to the second train yard (if you pacified it) or blast every one in front of you when the gates blow (if you left the second train yard as a Nazi warren). There are snipers on the high spots on the left and in the very large, very conspicuous fuel tower in the distance. Eliminate all of them, then proceed to kill the rest who dwell on the ground using Gewehr rounds with the knowledge that you are that much safer. The fuel depot consists of three contact points where you place charges — the first two placement points are the two large fuel drums laid out in the gas station area. The last contact point is the very large, very tall fuel tanks that tower over the landscape. Plant the charges and take what you need here; again, you are be coming back to this area. There is also nothing up on the fuel tanks. The ladders and stairs beside them are just for show. Reload the STG and take the ride to the next yard.

Find transportation to Gotha

This final yard is lethal, being covered by an upper machine gun nest (the left side) and a lower machine gun nest (the right side), along with some Panzershrek troops on the ground. When you are given the ability to hop off the ride, do so and retreat as far as possible from the yard. You need to approach the yard bit by bit, looking for sodliers on the ground. Kill them first since they are the heavy weapons troops. Once the ground is clear, stay near the barbed wire and attack the left (higher) bunker first by sniping at any head near the machine gun, then when it is cleared of kraut crap, turn your attention to the right (lower) machine gun nest and clear out that infestation as well. If you want gold, you need to man the guns and mow down the enemies who respawn for this event. Head for the end of this yard to find a "rail buggy."

Missions