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Darkwatch - The Morning After
The Morning After - Walkthrough
Darkwatch
The Morning After
Grab the Redeemer and Shotgun in your room before entering the hallway and following it to the aid of the Darkwatch. There are Vipers in the first room you enter—lay 'em out with your weapons, and be sure to stock up on ammo before you leave. The room has multiple branches, but only one of them leads to the next area. The others lead to ammo and dynamite you should collect before continuing to the next area.
Follow the halls through more enemies until you reach the portal gate. Quickly man the mounted turret to fend off the Vipers that pour through the gate. When the enemies stop coming, leave the turret and stock up on ammo. Backtrack through the halls to return and you will eventually come across more Vipers. Just beyond these enemies, a doorway opens up that lets you into the next area.
Walk forward and take cover in one of the side halls. There are Gunslingers ahead to deal with, and further down the hall are Riflemen. Clear the path to the far end of the hall where you will find an offering from Lazarus.
Another hall leads to an open room with a pack of powerful Gunslingers. Use dynamite and sniper fire to thin them out, being careful of the enemy Riflemen that are backing them up. Watch your health and be sure to take cover to let your vampire shields recharge. When the area is clear, stock up on ammo (there's a bunch on the wall) and enter the adjacent room to find an offering from Lazarus.
Grab a Range Rifle before leaving the building. There are Gunslingers in the immediate area outdoors, but more important are the Riflemen perched atop the various buildings. Spend time eliminating the Riflemen carefully. As long as you keep your distance, their accuracy should stay minimal.
Run for the railroad tracks ahead and watch your left as more enemies spawn near the tunnel. Clear the tunnel and make your way into the first train car. There are Gunslingers and Riflemen on the other side of the train car, as well as a door that leads to the next area.
The next tunnel leads to the train hangar inside which are many Gunslingers and Riflemen. you will also have to deal with some Keggers, so keep your distance from the main room until you have eliminated everyone from the safety of the tunnel. Gather up ammo, then step through the doorway in the hangar.
This cavernous area is home to a large stronghold, as well as many enemies. Use the Range Rifle and Redeemer to mow through the Oozer and Riflemen as you round the corner to the right. Also be on the lookout for Keggers to use them as destructive forces against their own allies. As you push down the long stretch and to the next corner, watch for a second Oozer and yet more Keggers.
you will soon find the entrance to the stronghold that is in the center of the cavern. Enter the stronghold with caution and be ready to snipe the Riflemen that spawn along the perimeter (some are perched at the top of the walls). when the first batch of snipers is eliminated, watch for Gunslingers and a couple more Riflemen before fully entering the stronghold and following the underground tunnel.
The tunnel is packed with enemies, so you will need to take cover in the halls to the right. If you are watchful of the Keggers, you can intercept them and use them as weapons against the other enemies in the tunnel. Push your way to the far end of the hall to stock up on ammo.
More enemies will spawn behind you before the doorway you need will open. Take out the Oozer with dynamite and continue to watch for Keggers. A second wave of enemies will appear, but once there are dead the door will open, leading you to the next area.
Hug your Carbine — it is going to be your best friend in this area. Save your ammo for the Banshees and Riflemen, using melee attacks and other weapons to fend off the ghostly Bone Demons that rush toward you. Stick to the beginning alcove at first to systematically clear out the large outer area before entering the area to find the two switches.
Either switch is housed in its own control room on either side of the reactor. Enter a room and flip the switch inside to spawn more enemies. After flipping the second switch, a new door will open up that lets you reach the next area. You can fight off the enemies that spawn, but you definitely do not have to—just make a run for the door to save your skin.
This final room is the only thing between you and the end of the level. Grab the Rail Rocket from the small platform ahead of you and use it to dismantle the pack of executioners. The room will continually be flooded by executioners, Bone Demons and Banshees, and your only chance to survive is to stay mobile and take cover without backing yourself into a corner.
Save the Rail Rocket ammo for the executioners and try to take out the Banshees with headshots from the Shotgun. The Bone Demons can be dealth with using melee strikes, freeing your ammo supply for the more dangerous enemies. If you find your health getting low, quickly take cover to rebuild your shields. Also, do not be afraid to use your vampiric powers to help you through this grueling challenge.