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The Legend of Zelda: Ocarina of Time #2 - Kakariko Village
Kakariko Village - Information
The Legend of Zelda: Ocarina of Time #2
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The Legend of Zelda: Ocarina of Time - Kakariko Village
- Kakariko Windmill
- Bottom of the Well
- Bazaar
- Potion Shop
- Granny's Potion Shop
- Shooting Gallery
- House of Skulltula
- Impa's House
- Graveyard
- Dampé's Shack
- Royal Family's Tomb
- Shadow Temple
- Dampé's Grave
Kakariko Village (pronounced /ˌkɑː.kəˈriː.koʊ/, KAH-kə-REE-koh), also known as Kakariko Town, is a recurring location in The Legend of Zelda series. Its geographical and historical situation seems to change in each game. It may have been inspired by various towns in Zelda II: The Adventure of Link and, in turn, may have served as the inspiration for such future towns in the series – Mabe Village, Clock Town, Lynna City, Horon Village, Windfall Island, Hyrule Town, and various minor villages.
In Ocarina of Time, Kakariko Village is located in the northeastern portion of Hyrule, right next to Hyrule Castle Town and at the foothills of Death Mountain. The town is an entrance to a number of locations, such as the Shadow Temple, the Bottom of the Well, the Graveyard, and the Death Mountain Trail.
The village's origins are elaborated upon during the game, explaining that it was founded by the Sheikah, the guardians of the Royal Family of Hyrule. Moreover, it is revealed that the village was home to only those pertaining to the Sheikah tribe, although it was later opened up to the poor commoners by Impa, who was also born and raised in Kakariko. As such, she is often considered the leader of Kakariko Village, not only for having helped the commoners of Hyrule, but also for her great efforts in turning the village into a great city to equal the bustling metropolis of Hyrule Castle Town.
Kakariko Village as seen in Ocarina of Time is one of the most prominent locations in the game due to it being Link's primary destination many times during his adventure through Hyrule. The town is home to many important attractions, such as the windmill, which is used to draw water up from the well, the village's only source of water. It is also the location of the Kakariko Graveyard, where the souls of the fallen Hyruleans, Hylian Royal Family, and Sheikah tribe members are said to rest. The small town also contains many buildings of interest, including a Potion Shop, a Shooting Gallery (still under construction in the earlier time period), and a Bazaar. Some notable residents include the Cucco Lady, the Carpenters, the Graveyard Boy and his family, and Dampé. Through various actions, Link will obtain numerous items from this village, including the Lens of Truth, a Bottle, a Hylian Shield, and several Ocarina Songs, such as the Song of Storms, Sun's Song, and Nocturne of Shadow. The House of Skulltula is also here, where Link will be rewarded based on how many Gold Skulltula Tokens he has collected.
Link's first visit to Kakariko is called upon when Impa advises the young hero to go to her village to learn more about the Spiritual Stone of Fire, the Goron's Ruby. When Link first visits Kakariko as a child, he finds that most of the village is under construction due to Impa's goal of trying to improve the small town and turn it into a true city. Later on, Link learns the Song of Storms as an adult. After this song is acquired, Link must travel back in time and play the song inside the windmill in front of Guru-Guru to dry up the well, allowing him to explore the interior of the well and obtain the Lens of Truth in the process.
During the time that Link remains in his seven-year slumber due to him retrieving the Master Sword from its pedestal, Ganondorf launches an attack on Hyrule Castle Town, forcing its citizens to flee to Kakariko Village to escape from his wrath. When Link returns to Kakariko after having awakened Princess Ruto as the Sage of Water, he finds the village in flames. The young hero learns from Sheik that the evil shadow spirit, which had been sealed by Impa long ago, has escaped from the bottom of the well, wreaking havoc on the village and setting it on fire.
The spirit easily defeats both Link and Sheik, and once the young hero regains consciousness, Sheik explains that Impa has gone to the Shadow Temple in an effort to seal the spirit again, revealing that Impa is one of the six Sages. Sheik urges Link to help Impa, teaching him the Nocturne of Shadow. This song is necessary to gain access to the upper part of the graveyard, which is the only entrance to the Shadow Temple where the "Phantom Shadow Beast" Bongo Bongo resides. The fire almost consumed the village, but after Link regains consciousness, it is revealed by the Blue Juggler that he and many other villagers working together stopped the flames.
1. Kakariko Windmill, Kakariko Village
The Kakariko Windmill is used to draw up water from the nearby well. To reach the upper level from the outside, Link must use the Longshot to grapple to a small wooden post located in an opening on the left of the Windmill. Once inside, he can go up some stairs to find a lone Cucco.
Inside the Kakariko Windmill, Link can find the Phonogram Man who is trying to come up with a musical theme inspired by it. As an adult, Link can go inside the Kakariko Windmill and speak with the Phonogram Man, who recalls that seven years ago, a kid came and played a strange melody, causing the Windmill to speed up drastically. If Link shows him the Ocarina of Time, the Phonogram Man will teach him the "Song of Storms," which, paradoxically, is the song Link played for him seven years earlier. Link can then go back to the past and play that same melody inside the Kakariko Windmill, which will drain the well, allowing entry to its bottom.
If Link enters the Kakariko Windmill from Dampé's Shack, he can reach the Piece of Heart on an upper ledge by jumping on the moving platforms. Alternatively, Link can also get it by using the Boomerang.
2. Bottom of the Well, Kakariko Village
The Bottom of the Well is a mini-dungeon in Ocarina of Time. It is located in Kakariko Village, more specifically at the bottom of Kakariko Well, which is also known as the Well of Three Features. It consists of an underground chamber that guards the Lens of Truth. On the whole, this dungeon is optional, having no effect on the main quest if not attempted. However, without the Lens of Truth, places such as the Haunted Wasteland, the Spirit Temple, the Shadow Temple, and Ganon's Castle will be more difficult to navigate. Also, Link may miss out on many treasures hidden throughout Hyrule that only the Lens of Truth can uncover.
Entrance to the Well
When Link first finds the well, it is filled with water. However, as an adult, the water has been drained and the well sealed. In order to enter the dungeon, young Link must play the "Song of Storms" to Guru-Guru to super-charge the Kakariko Windmill and drain the well dry.
According to Professor Shikashi, the house of a man who could see the truth once stood on the location of the Well. This is a reference to the item found inside the dungeon, the Lens of Truth.
Themes and Navigation
The Well contains many illusory walls and floors which can only be identified as fake using the Lens of Truth, as well as invisible sections of floor that can be made visible with the Lens of Truth. Deep within the Bottom of the Well, Link fights the Dead Hand, which yields the Lens of Truth upon death.
The Bottom of the Well has three floors, all treated as a basement. Only the first and largest floor must be explored in order to find the Lens of Truth. This first floor consists of a maze of tunnels with numerous side passages, as well as depressions in the floor that are filled with water. This water can be drained by playing "Zelda's Lullaby" on the Triforce emblem in one part of the central chamber, giving Link access to the rest of the first floor. The lowest floor is filled with many ReDeads and pools of poisonous water. This floor can be reached after falling into any invisible holes. The only way to climb up to the first floor again is by collecting Silver Rupees for the first time only. The second floor is the smallest, as it consists entirely of cross-sections of vertical shafts connecting the first and third floors.
Trivia
Because the well draws water from a reservoir rather than the ground water, it is in fact not a well, but a cistern.
3. Bazaar, Kakariko Village
As young Link, the Bazaar is located in Hyrule Castle Town and is the first place where the Hylian Shield is available for purchase for 80 Rupees. However, if Link talks to Death Mountain Trail Gatekeeper in Kakariko Village first, he can get a discount on the Hylian Shield between 10 to 40 Rupees. Seven years later, when Hyrule Castle Town is destroyed, the owner of the Bazaar flees to Kakariko Village and sets up his shop in what used to be the Death Mountain Trail Gatekeeper's House.
Wares and Pricing
- Arrow (10)
20 Rupees - Arrow (30)
60 Rupees - Arrow (50)
90 Rupees - Bombs (5)
15 Rupees - Deku Nuts (5)
15 Rupees - Deku Stick
10 Rupees - Hylian Shield
80 Rupees - Heart
10 Rupees
4. Potion Shop, Kakariko Village
The Potion Shop, also known as Granny's Potion Shop, and the Kakariko Potion Shop, is a recurring location in The Legend of Zelda series.
There are two Potion Shops in Ocarina of Time. One Potion Shop is located in the Market, while the other Potion Shop, also known as Granny's Potion Shop, is located in Kakariko Village. The Market Potion Shop offers a wider variety of goods for sale, though it only carries Red Potions and Green Potions. Inside the Market Potion Shop, an old man will tell Link of a rumor of another Potion Shop that sells superior Blue Potions. After Ganondorf destroys Castle Town, the Market Potion Shop moves across from the Bazaar to the empty building near the Death Mountain Trail. After having moved locations, the owner of the Potion Shop will inform Link that there is a second Potion Shop that can be accessed through the door to his side. This pathway is notably blocked by a Carpenter while Link is a child. The Potion Shop remains closed at night in both of its locations.
Wares and Pricing
- Blue Potion
100 Rupees
5. Granny's Potion Shop, Kakariko Village
Granny's Potion Shop in Kakariko Village is operated by Granny, though as she is away on an expedition, it is impossible to enter while Link is a child. Once Link returns to Kakariko Village as an adult, he can enter Granny's Potion Shop and purchase Blue Potions from her. Unlike the other Potion Shop, Granny's Potion Shop will remain open at night. After receiving the Odd Mushroom from the Master Craftsman's Son in the Lost Woods, Link can take it to Granny inside her Potion Shop. She will then reduce it down to an Odd Poultice for free and urge Link to return it to him. However, she also cautions Link that the Poultice will not work on monsters, implying that it may be too late for it to be of any use to him.
According to one of the Carpenters, Granny's Potion Shop is also the home of the Master Craftsman.
Wares and Pricing
- Blue Potion
100 Rupees
6. Shooting Gallery, Kakariko Village
The Shooting Gallery is a recurring Mini-Game in The Legend of Zelda series
In Ocarina of Time, the Shooting Gallery is situated in the Market, but moves to Kakariko Village after Ganon's takeover. To win, Link must successfully shoot all ten Rupee-shaped targets in succession, some of which move, using fifteen shots. If Link hits at least eight targets, he will be given a free retry.
As a child, by using the Slingshot, the targets come up in a fixed order. The first time Link shoots every single one, he will receive a large Deku Seed Bag, and subsequent wins will grant 50 Rupees.
As an adult, by using the Bow, the prize is a larger Quiver, but the targets appear in a random order. Adult Link can play even before he gets the Fairy Bow from the Forest Temple, although he will only win 50 Rupees for completing it.
Trivia
- When Link shoots a target in Ocarina of Time, an equivalent Rupee marker appears on the floor. However, while the green and blue targets cause identically-colored Rupees to appear, shooting a red target will generate a purple Rupee.
- In Ocarina of Time, the wanted posters on the wall bears resemblance to Vaati's Wrath and Nightmare's final form.
7. House of Skulltula, Kakariko Village
The House of Skulltula is a gray building located in the southeast part of Kakariko Village. The inside of the house is bare and covered by cobwebs, ruined furniture can be found as well as a fireplace, a book with the Sheikah symbol and various portraits of spiders. According to an Professor Shikashi, the extremely rich family who used to live within became cursed due to their greed. When Link first enters the house, he finds it is inhabited by the Cursed Rich Man and his five sons who have taken the shape of Skulltulas due to Ganondorf’s curse bestowed upon them by the Spiders of the Curse. The Cursed Rich Man goes on to explain that the only way their curse from Ganondorf will be lifted is if all of the Gold Skulltulas around Hyrule are destroyed and if their Gold Skulltula Token is collected.
The Cursed Rich Man persuades Link to help them by promising the young hero great riches if he and his sons are all freed from their curse. As such, Link must set out and seek out 100 Gold Skulltula Tokens to restore the family back to its former state. The young hero will earn their grateful awards each time he destroys a certain amount of Gold Skulltulas.
Once Link has collected all 100 Gold Skulltula Tokens, all the family members will return back to their original form, and the Rich Man will award the young hero with a Huge Rupee worth 200 Rupees. Link can receive as many Huge Rupees as he wants each time he leaves the house and returns to talk to the Rich Man.
Wares and Pricing
- 10
Adult's Wallet - 20
Stone of Agony - 30
Giant's Wallet - 40
Bombchu - 50
Piece of Heart - 100
Huge Rupee
Trivia
It is possible to strike any of the cursed family members with the Sword in their back. This will result in them crying in pain and getting stunned for a moment. When they are no longer stunned, they will spin around once. If Link approaches them, they will attack him. After that, they revert to normal. Leaving the house and then re-entering also returns any of them back to their normal behavior.
8. Impa's House, Kakariko Village
Impa's House is located in the southern area of Kakariko Village. The exterior of the House is the same as the other houses in the Village, yet it is larger in terms of size. It has two distinct entrances: front and rear, the latter being only accessible through either the Hookshot or Kaepora Gaebora (from Death Mountain as child). It leads to the interior of a cage that contains both a Piece of Heart and a Cow. Although only one unnamed man is found inside the house during the day, at night it is inhabited by the Cucco Lady. After the 7 year timeskip, the Blue Juggler has moved into the house too. In Ocarina of Time 3D, the house is slightly revamped on the inside, where it now contains tips for playing, along with a map of Hyrule.
Even though the House belongs to Impa, she is never inside due to her duties as the protector of Princess Zelda. She left the House in hands of the villagers.
If Link steps on the pillow upstairs, he will find a Red Rupee.
9. Graveyard, Kakariko Village
The Kakariko Village Graveyard, also simply referred to as the Graveyard, is a recurring location in The Legend of Zelda series. It is a graveyard that is connected to Kakariko Village.
In Ocarina of Time, the graveyard lies behind Kakariko Village. During young Link's time, the gravekeeper Dampé oversees the graveyard at night to promote his Heart-Pounding Gravedigging Tour mini-game, while in the daytime, a little kid roams around the graves instead. While Dampé is not out patrolling, he is sleeping inside his hut, which is located in the east corner of the graveyard. Within it Link can find the Gravekeeper's Diary, which talks about a treasure that he found while digging around.
Poes of many fallen Hyruleans, Royal Family members, and the Sheikah tribe who founded Kakariko rest in the graveyard, and it is said that the latter watch over the spirits in their eternal slumber. The gravestones that have flowers in front of them can be pulled back to reveal a secret room or underground chamber. These often contain a chest with a few Rupees, and one contains a chest with a Hylian Shield.
At the back of the graveyard rests the two famous Composer Brothers: Flat and Sharp, whose tombstones are separated by the Royal Family's Tomb. This tomb, which can only be opened by playing "Zelda's Lullaby" on the Ocarina, houses the Composer Brothers' "Sun's Song" as well as a poem to go along with said melody.
After Link becomes an adult, he returns to the graveyard only to discover that Dampé has passed away. Link reads the gravekeeper's diary inside his hut, which beckons anyone who reads the text to come to his grave to receive the treasure he found seven years ago. The young hero can uncover Dampé's grave on the west side of the graveyard to race the deceased gravekeeper and receive the Hookshot from him.
Even farther back, in a ledge high above the graveyard, is a small, concealed room with several torches and a sealed door decorated with the Sheikah symbol. Link can only access this chamber once he has learned the "Nocturne of Shadow" from Sheik. By using Din's Fire in the middle of the room, the torches will light up, opening the sealed door and granting access to the Shadow Temple.
Trivia
In Ocarina of Time, there is a mountain range which can be observed behind the Graveyard in the direction of Zora's Domain. The mountains seem to be that of a snowy range, which may be the origin of Twilight Princess's Peak Province, which lies in the same general location.
10. Dampé's Shack, Kakariko Village
Dampé's Shack, also known as the Gravekeeper's Hut, and Dampé's Hut, is a recurring location in The Legend of Zelda series. Dampé's Shack remains unnamed in Four Swords Adventures. Dampé's Shack serve as the home for Dampé.
Dampé's Shack is located in the Kakariko Graveyard in Ocarina of Time. Young Link can only enter it during Dampé's Heart-Pounding Gravedigging Tour, which is from 6 P.M. to 9 P.M; otherwise, Dampé will tell the young hero that he is either sleeping or that the gravedigging tour is over. The only interactive object inside the hut is the Gravekeeper's Diary, which mentions how Dampé found a treasure that stretches and goes "boing!"
Once Link turns into an adult, he will be able to enter the hut at any time. Upon reading the Diary again, the gravekeeper prompts the reader to seek out his grave and enter it, whereupon he will let them have his treasure: the Hookshot.
11. Royal Family's Tomb, Kakariko Village
The large headstone at the back of the Kakariko Village Graveyard conceals the entrance to the Royal Family's Tomb. It is flanked by two smaller headstones referencing the famous Composer Brothers of Kakariko Village. The entrance to the Tomb can only be opened by playing "Zelda's Lullaby" in front of the headstone, proving a connection with the Royal Family.
The inside of the Tomb is infested with Keese and ReDeads, along with poisoned water. Located at the end is another tombstone inscribed with a poem written by the Composer Brothers. Right below it is the secret melody of the deceased composers, the "Sun's Song."
12. Shadow Temple, Kakariko Village
The entrance is found in the back of the Kakariko Village Graveyard in a little alcove only accessible using the Nocturne of Shadow. Said song is taught to Link by Sheik after Bongo Bongo is freed from its imprisonment in Kakariko Village.
The Shadow Temple was historically a place used by the Sheikah to interrogate and torture enemies of the Royal Family of Hyrule. Because of the dark stain on Hyrule's history that it represents, it is taboo for the Royal Family to speak of the Shadow Temple. Consequently, some of the walls and floors are stained with blood, and torture equipment is located in several rooms.
In comparison to other temples, the Shadow Temple guides Link through a straight route, except in some parts where the young hero has to deviate in order to find keys or an item. It has four descending floors, following a similar trait to the Bottom of the Well, and it looks like an enlarged catacomb. The temple is filled with undead creatures, deadly twisted traps, and mind-bending puzzles everywhere all designed to trap anyone who enters the crypt. It is also filled to the brim with invisible walls and passageways only visible using the Lens of Truth. Many concealed Skulltulas hang in rooms and corridors within the temple's walls. Link's goal is to go to the bottom of the temple, where Bongo Bongo is found; because of the temple's mostly linear structure, its difficulty is based on the numerous enemies, silver Rupee collections, invisible obstacles and traps within. There is also a Bomb Flower puzzle similar to those seen in Dodongo's Cavern.
These are the two keys to finishing the Shadow Temple: being able to see through illusion and the adjusting of one's weight, from lighter than air to being heavy enough to walk on the ocean floor. Without being able to do either, the Shadow Temple cannot be finished. A little used strategy in the Shadow Temple is when Link comes across the active fans in a corridor, the Iron Boots can be used to resist their push. The Hover Boots, the temple's treasure item, are known by all to be used to cross large gaps otherwise uncrossable.
The Lens of Truth reduces the difficulty of the Shadow Temple drastically, particularly against Bongo Bongo. It allows its user to see through fake walls and holes, as well as invisible obstacles, platforms and even enemies.
The ferry to the other world sails away when you play "Zelda's Lullaby" on the ocarina. Once the ship sinks, you will not come back.
The mini-boss of this dungeon is Dead Hand; it is unknown whether or not this is the same one as at the Bottom of the Well, but it's known that it's guarding the Hover Boots in the temple. The boss of the temple, as mentioned above, is Bongo Bongo; it's an undead monster consisting of a giant torso, one protruding eye, and two huge disembodied hands beating on a giant drum. It is never sufficiently explained why there is a giant drum in the basement.
13. Dampé's Grave, Kakariko Village
As an adult, Link can find Dampé's grave in Kakariko Village's Graveyard. If Link moves the tombstone, he will find a secret entrance. Inside, Link will meet Dampé, who challenges him to a race. If Link can keep up with him, he will receive the Hookshot. If Link challenges Dampé once again and reaches the end under one minute, he will be rewarded with a Piece of Heart.
After reaching the end of the grave's interior, Link must play the "Song of Time" to remove a block in order to exit the grave and reach an upper section of the Kakariko Windmill's interior. From there, Link can reach another Piece of Heart by jumping on the moving platforms.