Davenport Games

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Thrillville - Thrillville Paradise

Thrillville Paradise - Walkthrough

Thrillville

Thrillville Paradise

Globo-Joy is gaining momentum fast, despite your efforts. Apparently, the secret to their success mirrors yours. Mortimer puts two and two together, and figures out that there is some corporate espionage going on. While he tries to figure out what to do about it, he sends you to Thrillville Paradise to repeat the success you have had at Thrillville and Thrillville Timewarp.

Thrillville Thrillville Paradise 1.
Thrillville Thrillville Paradise 2.

You should breeze through this park. it is divided into Sultanville (Sahara Desert), Pirateville, and Hinterville (elves and mystical creatures).

Build Missions (3)
1. Drenched

With Globo-Joy planting microphone bugs in the park, Mortimer thinks that the sound of a new dinghy coaster will mask the sound of normal conversation. As such, you need to plan for a number of drops, and a big drop. Although there are bronze and silver medals, it really hurts you to go for them, as you have to demolish your coaster to go for the gold later.

The gold requirement is a 49.21-foot drop, and a total of six drops. Start the coaster by building it as high as you can, then drop it as far as you can. That gives you the first requirement. Build it up as high as you can again. Drop it only one altitude tick, level it out, then go up again. Make another single-tick drop, level it out, and go up again. Repeat, repeat, repeat. As long as there is even a little level area between drops, it counts each drop separately. Basically, you want to stair-step your way down and then return to the station.

2. Slamming Ride

You need a carnival ride with a thrill rating of 85 to clear this mission. A carnival ride called the Breaker fits the bill, but it is not available right away. Pour money into research.

3. Tracked Ride

Head to Sultanville, then build the pre-built Dune Racers track there. Even if you have a better idea in mind, do not sell it immediately, because you need two of them for the Games Missions.

Game Missions (6)
1. Buggy Race

Using your new Dune Racers track, you have to win a race against others. You get a bronze for 3rd, silver for 2nd, and gold for 1st.

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2. Hurricane Buggies

Hurricane Hank thinks he is the bomb when it comes to Dune Racers. For this race, you race alone. Though it is over in three laps, the point is to shoot for a good lap time rather than a good total time. you get bronze if you beat a 40-second lap time, silver if you do it in under 30, and gold if you manage it in under 20.

3. Mutiny

John Silver is threatening to bail Thrillville unless you can prove you are a sharp shooter. Head over to the shooting gallery and show off those trigger finger skills. Bronze if you hit 20 targets, silver for 30, and gold for 40.

4. Pirate Raiders

Your competitors want a piece of you in the Shootzone. You can threaten them away by posting a crazy high score and accuracy rating. For bronze, you need 30% accuracy and 40,000 points. For silver, you need 40% accuracy and 50,000 points. For gold, you need 60% accuracy and 60,000 points.

Like the previous park, the secret is to go for the headshot. The enemies do not do much damage, so get in their face, aim at the head, and score a grand in points. About halfway through the stage, you are able to get the shotgun.

5. Trojan Quest

To medal, you need 20,000 for bronze, 40,000 for silver, and 50,000 for gold. Remember that you need to finish the game for it to count; you cannot end the mini-game and clear the mission.

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6. Trojan Survival

This one is more difficult than Trojan Quest, even if it is the same game engine. Julia Seezer wants to see your skills in Trojan Quest's survival mode. You have to defeat a certain number of enemies on one tank of health, and it is not easy to gold. you need a body count of 60 to bronze, 90 to silver, and 120 to gold.

Guest Missions (7)
1. Challenge Me

Gem Woods is an editor of Theme Park Monthly, and hypes up Thrillville if you can make her look silly in challenges. Simply befriend her, then challenge her to a game you are comfortable at. Once her Challenge Need is below 30%, you clear the mission.

2. Consequences

There was a food scare (see the Upkeep Missions), and once it is over with, people get thirsty from eating again. One particular guest, Monty Zuma, needs a drink bad. Build a Mineral Water Stall in each sub-area, and wait for this one to clear.

3. Geek-Ville

Rod Woods, no relation to Gem, needs a friend. Talk to him until his relationship meter is green. Use science subjects (word bubbles with beakers) to make it go up faster.

4. Glorious Food

Monty Zuma may not be thirsty anymore, but he is in need of a friend. He is most interested in food and animals, so stick to those subjects until his relationship meter is green.

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5. Love Is In the Air

Playing Cupid is the name of the game here, and it can be much less time-consuming if your character is a teen. You need to induce love with four guests. If you are playing as a teen, you can do all four yourself. If you are not, then you have to befriend guests one at a time, possess them, and have them all find "sweethearts." you get a bronze with two guests, silver with three, and gold with four.

6. Mingle 'Til You Tingle

You need to attain a certain Park Happiness to clear this mission. You get bronze at 60%, silver at 70%, and gold at 80%. Hire three entertainers, fully train them, and wait; you get this one cleared on its own after that.

7.

Suzy Siren from Thrillville is back, and she needs a new boyfriend. Again, if you are playing as a male teen, you can do this one personally. Otherwise, you need to befriend her, possess her, and find her someone.

Upkeep Missions (5)
1. Class Act

After the food scare (see below), there are piles of vomit everywhere. Hire three groundskeepers, fully train them, and let them loose on the park. In time, this one will clear itself. you will get bronze at 50% park cleanliness, silver at 60%, and gold at 70%.

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2. Collect the Bugs

Globo-Joy has planted six microphone bugs around the park. Yet again, there are two in each sub-area, and all six are in Build Zones.

3. Contaminated

It has been discovered that all your food stalls are infected with E coli or something, so you need to destroy all infected food. Simply sell all your food stalls to clear this one. Afterward, rebuild the stalls (place one in each sub-area), or else your guests' moods drop.

4.Disco Diva

To further block the sound that is being picked up by Globo-Joy's microphone bugs, you need to have a little dance contest. This is the Entertainer mini-game, although you are playing in Battle Mode. Beat the skirt off your opponent, and a gold medal is yours.

5. Propaganda

Globo-Joy has some mighty guts to drop some advertisements over Thrillville Paradise. Activate this mission from the Mission Menu, and one of your groundskeepers starts his training mini-game. Nothing but black fliers are there (no vomit). Suck up a certain number to medal. You need 5 for bronze, 10 for silver, and 15 for gold.

Business Missions (4)
1. Feature Buster

The park is best when it is full of attractions. As the help text indicates, it is best to achieve a balance when you build them. Basically, you want about five per sub-area, plus stalls and such. you get bronze if you have 8 rides total and $200 profit/month, silver at 12 rides and $300 profit/month, and gold at 15 rides and $500 profit/month.

2. Gift Sales

Did you notice that quite a few of your guests are running around with black balloons? Those are freebies from Globo-Joy, which is like a Pepsi executive holding a meeting while drinking Coke. To combat this, you need to have a bunch of customers getting your balloons. Build a balloon stall in each sub-area, then drop the price to nothing. you get a bronze with 100 guests with your balloons, a silver at 150 guests, and a gold with 200 guests.

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3. Marketing Magic

With Globo-Joy gaining ground, you need to kick some butt by getting some more guests. Although the game suggests a marketing campaign, it may not be necessary depending on how long you wait and how many rides you have. If you have built everything and have a balance, you may score gold anyway. Dropping the cash for a marketing campaign may get this one cleared faster. For a bronze, you need 150 guests/month using rides. For silver, you need 180/month. For gold, you need 200/month.

4. Park Value

Another park value mission. This one requires you to have $12,000 for a bronze, $14,000 for a silver, and $18,000 for a gold.

Story Mode