Davenport Games

A huge step up from the SNES in looks and playability

Turok 3: Shadow of Oblivion #21 - Chapter 1

Chapter 1 - Walkthrough

Turok 3: Shadow of Oblivion #21

Chapter 1

Section 1: The Breach, Chapter 1

You start off in a small building. it is raining, and across the way is Oblivion (you can tell it is Oblivion because of the huge tentacles). Your first objective appears on the screen, and it is to get to the breach and stop Oblivion. No small feat, by the looks of things. Run around this room that you start in, immediately switching to the bow. The tomahawk should only be used in a last ditch effort to keep breathing. Snag the quiver of arrows chillin' on the wall in front of you, then grab all of the life forces in this room, there should be 3. You can follow the tunnel down and watch a car smash through the walkway connecting the buildings, destroying your little shortcut. Looks like you will have to take the LOOOONG way now. heh heh heh. You can also fall down the elevator shaft and turn yourself into a gooey smear on the floor if you want, but if that is your strategy, maybe you should just shut the game off and call it a day.

Instead of being a lemming, go through the open double doors. do not even bother trying to open any of the doors (I already went through the trouble for you since i am such a nice guy), but go to the end of the hallway and push the button for the elevator. When the massive grated doors slide open, step inside and collect two more life forces. Press the button on the left to start going down.

Section 2: Unexpected Help, Chapter 1

At the bottom, the screen will go dark. That would be the little thing that signifies when a new area is loading. As the pop-up text at the bottom of the screen informs us, it is called Unexpected Help. If none of this happens, you should actually get in the elevator instead of standing outside of it reading this.

Once the door opens back up, get out and survey your surroundings. You should be in another hallway, with some double doors busted off at the end. Break for the doors, and you will find yourself in the lobby. Go over to the window and you should hear Vanilla Ice say "police on the scene! You know what I mean?" Well, not really, but in translation, that means that the cops have arrived to regulate and they will from this moment on, blast you dead if you do not listen to them.

you will see a couple of life forces, and some arrows strapped to the wall. Gank it all, and take a gander around. you will notice a big fishing net thing and an elevator shaft. If you like pretending that you are Tarzan or something, go ahead down the shaft. But everyone else who prefers a real weapon should climb the net, circle around the balcony, and grab the pistol and the clip. Jump back onto the floor, and fall down the elevator shaft. Do an inventory if you want, you should have 30 arrows, watch out for the dogs, a pistol with 30 bullets, 100 life, and 8 life forces.

But True G's will only have 26-29 bullets, cause as soon as they hit the bottom of that shaft they saw the dogs and shot 'em up. Climb out of the elevator shaft and walk around the corner. Shoot the next dog that is sitting near the entrance to the little room. In here, you will find 10 health that you might need, a clip, and once you shoot the wooden box, a Boiler Room Key. Oh, and there is a dead guy in there too, in case you did not see him. he is in a bad way, having no head and all.

Head straight across from this room to the white door. Apparently, this is the boiler room, cause the key works. Once in the room, you can do two things. You can continue on with the level, or if you need it, go for a 10 health that is not even hard to find. If you do not need the health, skip the next paragraph.

Walk forward toward the opening in the wall, but instead of ducking inside of it, hang a right. Between the two huge boiler things is a ladder. Climb it, and walk all the way down to fall off of the left side. there is a small room with a 10 health, and a fire extinguisher that you can blow up and kill yourself, if you are into that kind of thing. Now just backtrack to continue on with the level.

Go inside the opening, and you will find yourself inside a network of pipes. it is not really a maze, but to make it easier on everyone, take a left when you first enter. Follow the path straight until you cannot go any further. At this intersection, hang another left and keep truckin'. Or you could just follow the yellowish pipes on the ceiling. Either direction works. At the end, you might see something in the distance. it is not a monster, just an old guy. Kill him!! Quick, before he throws his dentures at ya! Heh heh sorry. You cannot kill him, fool. he is your friend, and YOUR friends are invincible. Apparently he is going to lead you outta here....or not.

Section 3: City Streets, Chapter 1

Now, wasn't that tasty? After that yummy display of toffee goodness, climb the ladder and follow the blood trail...er...smear. Kill the big spider alien thing (which will from now on be referred to only as spiders). If you want to see something sticking out of its head while it is dying, use the arrows to give it a discount lobotomy. All that you get out of killing it is knowing that it will not be following you around. Ever. And now you know what's back here. Nothing. Well hey, it is better than a kick where it counts, right? A doggie might've followed you back here, so shoot it up, and if not, follow the blood smear back and past the hole. Kill the dog when you see it. Run into the grass where the city hall type building is (straight ahead and to the right).

Turn right to cap another spider, and collect everything in this grassy area. You should find a pistol, a clip, and 10 arrows in that spot where the spider was. Now go out of the grassy area and go the way that you did not come from (no hole with blood leading away from it is a REAL good reminder). When you see the cop barrier, instead of trying to get even close to it, just duck into the alley on the right and hop the fence there. It may take a couple tries, but you can hop it. While hopping/trying to hop it, you should collect a life force, bringing your total to 9.

Section 4: The Back Alleys, Chapter 1

As promised, I continue the walkthrough. Confused with it yet? Yes? Good. Go through the door ahead and to the left, and immediately cap the bad doggie that spits green sludge on you. Round the corner and you see two large glass windows with a door between them. Shoot out the right-hand window and walk up to the guy. The weirdo will start screaming and run off. Grab the three life force and the health from the shelf and book after that guy. Go out the door and take a left down the alleyway. you will stumble into the open just in time to see the crazy old coot get shot up by a cop. Now, go against all the instincts you might have that tell you to shoot the cop and just grab the two life force near his little base. Turn around and head the other way, taking a left at the corner. Shoot the spider and grab the ammo from the dead body he was eating.

You can see the tops of some scrumptious life force on a walkway heading down, go for them. Be careful not to get dead from the big mech to your left in the process. Hmm...that mech really seems to enjoy telling you that martial law will be enforced. Remember, keep your distance and you will be livin' large. One thing, do not OPEN THE DOOR AT THE BOTTOM. Just go down far enough to get the life force, and beat feet out of there. there is a bunch of dogs in there at the moment who would LOVE to give you a green gooey facial. Kinda like one of those mud masks. Instead, go over to that big metal fire escape on the side of the building. Start climbing up and up until you get to the roof. Snag the two life force on the fire escape at the top, and mill onto the roof itself. You see that big air conditioner thing right in front of you? Well jump on it. Turn right and hop up onto the highest part of it. Turn left and you will see some life force sitting there, winking and beckoning to you. do not be too hasty. You cannot just go running up to it, or your feet will replace your lungs as you hit the ground at 40 miles an hour.

To get the tender morsels, you will have to just a bit of jumping.....Jump onto the pipes and carefully make your way over to the part where they are. Grab the three life force and jump back. You heard me! Jump! DO IT! NOW! Very good. Now climb down from the air conditioning thing and walk around it to the right.

If you want, you can try and make the jump for those two life force at the edge. But to get them, you will need to make a wicked jump. you will also see a shiny new shotgun on a lower ledge. We are going to Deebo that shotgun (Deebo-To take something that does not belong to you and claim that it does. See the movie Friday for a complete understanding). But to get both, you will have to back up, then run until it looks like you are about to run into the first life force, then jump. It took me a lot of tries and deaths to get it, but I did. If you are not interested in the life force or the death-defying jump, go to the right, where you can safely jump to the shotgun. Jump over to the ledge, and slowly make your way over to the gun. Since it is safe to fall from this height, drop down to the ground. Assuming you have gotten all of the life force (including the last two), you should have 23 by now.

Remember that door I told you not to go into a minute ago? Well go in it now. For some odd reason, two of the dogs ran off, leaving you to face just one. Dispose of him as you wish, grab the pistol by the corpse, and make tracks for the elevator at the end of the basement. Open the elevator and WHOA! there is one of the other dogs. WASTE HIM! Now then, climb in, press the button, and head onto the next section.

Section 5: Rooftop Journey, Chapter 1

Walk out of the elevator and turn to your left. Grab some life force, hop some pipes, and watch a SWAT hovercopter drop two cops onto the next roof over. Now for some Matrix type stuff. Run and jump across and land on the RIGHT side of the fire escape across the gap. If you land on the left side, you will not even land. you will plummet to the ground and have a big 'ol tar and teeth sandwich. Anyway, climb the fire escape and get ready for a fight. What's this? No cops? Apparently, in the time it took you to climb the fire escape a spider came along and massacred the cops. Return the favor to the spider and pick up the energy grapple and some ammo from the dead cops.

Walk back over to the fire escape and grab the two life force there, and turn to the right. Get out the energy grapple by holding B and pushing Up on the Control Stick, then aim up at that glowing purple sphere. Fire the grapple and watch as you whiz up onto a painting scaffold. Activate the scaffold to go up, then turn to the left and hop down onto that rooftop where you see all those goodies. Grab all of it, the 10 health, the two life forces, and some ammo. Now grapple back down onto the painting scaffold and activate it again.

Once you get to the top you will see a life force and a grapple ball a ways away to the left. Grab the life force and grapple on over. you will land between some pipes. Get the life force on this platform and walk to the edge under the big pipe. Now look off to the right. you will see a platform with a grapple ball and a small fortune in life forces. I'll stop here and explain my motive behind you getting all of the life force. Simply put, 100 life force=+10 to your maximum health. And THAT is why you must get them all. Anyway, get all those life forces, and look downwards. you will see a grapple ball on a small ledge lower down on the building you just came from. Walk off of the left side of the small platform you grapple to and collect the three life forces as you fall. Be careful, cause if you miss one, you cannot go back for it. I've tried...You should have 40 of them now.

Section 6: Block Party, Chapter 1

Hop out of the dumpster and shoot to kill. Blast the couple of zombies on the street and head for the restaurant. I guess education is a bad thing in the future because if you get anywhere remotely close to the school bus you get riddled by bullets from the cops. In the restaurant, grab all the stuff. The three life forces, the bullets, the health, all of it. Shoot the spider in the bathroom and grab the single life force as you fall down into

Section 7: The Sewers, Chapter 1

Walk to the end of the pipe and make sure you fall so you catch the life force on the way down. Grab the two life forces from the water and go into the pipe with the grate. Duh duh duh!! The first part of the PSG is now yours. Get the ammo and health from all the ledges in this room before continuing on through the pipes. Shoot the spiders in the pipe on the way to the next room, and go into it.

This is a tricky one. there is three life forces by the huge spinning blade. The only advice I can give for getting these is to swim backwards facing the blades, then let go for a second, then swim, etc. so you eventually get the life force. Of course, there is other ways of doing it, but this one is the most risk-free. As usual, grab all the stuff from the ledges and continue on. Kill the last spider and move on to the next section.

Section 8: To the Subway, Chapter 1

Run around the bend in the pipe and into the room. Collect the health and shotgun shells on either side of the pipe you just came out of, then head up the ladder. Turn left once you are out of the pipe and mill on over to those guys standing around. You get to watch them get gooed and the one guy gets dragged away. After the little cinema thing, go around that corner and kill the spider. Collect the health and things in the corner, and the ammo next to the body. Run full speed ahead and shoot that zombie guy dead before you even get near him.

As you run, you will se first a path on the right, and then a big dirt pile and a partially demolished building. Get the shells just inside the corner of the building, and climb up the dirt. Now here's where it gets tricky. Hop onto the protruding steel bar and walk up it to the platform. Then walk across the platform to the wire. Make your way across it and make a little jump up onto the girder. Walk to the end of it, and take a flying leap straight ahead. You now are the proud owner of the Tek Bow, which will become VERY useful in about a minute and a half.

Jump down from this ledge, and be extremely cautious around here. Those blown out parts of the buildings that you can see will have enemies shooting rifles and rocket launchers at you in mere moments. Run up the main road(the one that you turned onto in the beginning of the level). Just past the huge courtyard on the left, you will see two buildings on either side of you, both with entrances. Go into the one with the net, on the right. Collect ALL of the life force on the ground level around here, and take the other path out the back of the room. This is where it gets hairy. You have two choices.

A.) Go attempt to kill everyone in the windows before climbing the net.

B.) You can kill the guy in the window directly across from the courtyard (the low one). If you do this quick enough, you will have plenty of time to get up the net quick, run across the girder, fall down onto the platform, run across it, onto the girder, jump across to the low rooftop, and collect the few life force before the other guys spawn. Then, go through the hole in the wall. Drop down into the sewer to complete this section.

I suggest the second method, only because you never know if you will be able to kill everyone quickly enough to get across the roofs before someone respawns and blows you out of the sky. Also, sometimes the guy will not appear in that first window right away. If this happens, just go kill the guys in the other windows and come back. THEN try it. Sometimes, the people will be in the windows when you first come into the area. In this instance, try to kill them all with your pistol and then quickly finish the rest of it before more appear.

Section 9: On the Tracks, Chapter 1

If you are smooth, read this paragraph. If you are not that quick, then skip it. Run straight ahead as soon as you hit the tracks. Jump up and to the right onto the divider between the tracks. If you do it right, the trains will fly past you.

Now then, if you are not slick, and you are slow, you will have to jump up onto the platform on the left side. This level is pretty straightforward. After a train passes, jump off of whatever platform you may be standing on and run up the tracks until you find another place to jump up. Following the life force helps too. I'll only cover the hard parts (which means probably a paragraph, and that is pushing it). And two tips. Never run right on the tracks, but to the sides of them. you will go much faster even though most of the life force is on the tracks (strafe to get it). NEVER assume that you can stand next to the wall and the train will skim past you. Because it will rip the flesh from your face quicker than you can say ow.

After the second platform (it is on the right with a spider), you will be running along the track, and you will see a dark spot on the sides of the tracks. This is not water or something like that, it is a little hole for you to stand in and let the train pass overhead. So get in there quick cause the train is usually right behind you. Then run out and continue on. Be careful not to get turned around. After this little hole, do not switch over tracks, just hop onto the middle thing and then back on the same track.

Section 10: Train Ride, Chapter 1

As soon as the level starts, a timer will start, and you have to make it to the front of the train before time runs out. This is pretty easy, but only if you do it right. Get the two healths and equip the Tek Bow. Draw it back and run into the next car. Let the arrow fly at the spider and blow it apart. Draw back again and go to the next car, just far enough so the door opens and you can blast the dogs. Run in and through the car. Climb up the twisted metal and make a small hop to the roof. Run across the roofs of the cars, killing spiders along the way, and drop down into the one with the roof ripped open. Run into the next car and kill the spider, hit the red lever, and you are done.

Section 11: Power Outage, Chapter 1

Exit the train, and if, like me, the train ride left you a little battered, grab the 30 health on the red platform. Jump down onto the tracks and start walkin'. When you get to the big hole in the ceiling, stand where the track ends and jump onto the divider in the middle. If you just keep going, you will land in some electrified water and lose health. With the bent railing, it is kind of tricky, but you can make it if you jump for it. Climb the huge mound of dirt and out onto the surface. Kill the spider that roars as soon as you climb out, then turn and kill the one in the distance.

Feel free to switch it off of the Tek Bow now. Walk over to where the far away spider was and collect the stuff there. Then head back to the huge hole and shimmy against the wall past it on the left side. As soon as you pass it, you will see a spider off in the distance. Blast him and continue on. Run past all the wrecked cars and duck into the hole in the right side of the wall at the end. Open the doors and cap a spider in the lobby. Run to the other door on the same wall as the door you just came through. Open it and run in, spinning to the left to blast a zombie before he gooks you. Collect the goodies and leave the room.

Back in the lobby, head for the elevator. This is tricky as all hell, and I died many many times in this part. Go into the elevator and climb up into the shaft. Look on the far wall. See that ladder? Take a leap of faith across to it, and hopefully catch it. At the bottom, climb in the elevator and kill the zombie waiting behind a pillar for you. Go through the doors into the next room and flip the switch to turn on the power.

Section 12: Seal the Breach, Chapter 1

Wow! Did you know that in the time it took you to flip on the lights, all the doors closed and a spider wandered into the room where the zombie was? Well, now that you know, kill the spider, head back into the elevator shaft, and run to the ladder QUICK. I say quick because the other elevator is going up and down the shaft and will smoosh you if you loiter around. Head up to the top of the ladder and tap jump to jump backwards onto the elevator. Hop onto the other elevator when it is on it is way down, then go right up to the wall with all of the "doors."

Press up against these doors until you get to where you go into the room, which is near the top. If you do not make it into the room, you will goosh against the ceiling. So get in the damn room. Anyway, once inside this room, you will want to kill the spider to the left and grab ALL of the stuff in the room that you can pick up. Walk into the next couple of rooms and then finally up the ladder.

Section 13: Hole in the Sky, BOSS: Oblivion Gunship, Chapter 1

Welcome to your first boss. He does not like you, and he is a hovercopter that has been mutated into a vicious beast by Oblivion. Usually, if you just strafe around and shoot the tentacle connecting the copter to Oblivion, you can kill him real quick. If not, then you should jump off of the edge and try again. Anyway, he has various attacks. Like a machine gun, swinging at you, biting you, whacking you with his tentacles, and finally shooting missiles from his mouth at you. Avoid all of these, and kill that foo. If you get low on health or ammo, drop off the roof onto the next level down, where you will find several 20 healths and ammo boxes scattered around the outside. I suggest the hotgun, but watch out for the tentacle whip, cause if you get hit with both tentacles, you lose 20 health. After a small outro/intro, you have started the next chapter.

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