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Duke Nukem 64 #8 - Earth 2
Earth 2 - Information
Duke Nukem 64 #8
Levels
In the Nintendo 64 version, levels are not divided into episodes. Instead, levels are always completed in an unbroken sequence beginning with Hollywood Holocaust and ending with Stadium. In the PC source port, levels are divided into the original Duke Nukem 3D episodes.
Almost all of the original levels from Duke Nukem 3D are present, but the secret levels Spin Cycle and Tier Drops have been replaced by two levels from the Atomic Edition, namely Duke-Burger (accessible via Gun Crazy) and Area 51 (accessible via Movie Set).
In addition, The Abyss and Overlord have each been split into two levels. Many of the levels exhibit significant changes from the PC version, most notably Rabid Transit.
- 1. Level 1: Raw Meat
- 2. Level 2: Bank Roll
- 3. Level 3: Flood Zone
- 4. Level 4: L.A. Rumble
- 5. Level 5: Movie Set
- 6. Secret Level 1: Area 51
- 7. Level 6: Rabid Transit
- 8. Level 7: Fahrenheit
- 9. Level 8: Hotel Hell
- 10. Secret Level 2: Freeway
- 11. Boss 3: Stadium
Level 1: Raw Meat, Levels
Back on earth. Open the window on the right for a missile launcher and move near the end of the roof to make a dino spawn nearby. After defeating him, jump down into the water and climb out of it again to face two suicidal gliders and some lizards. There is an atomic health to be nabbed on a ledge. Drop a few grenades or pipe bombs into the water to dispose a few mutants and Sharks. Dive and pick up the holoduke and the pipe bombs. As you walk up the ramp two dinos jump in on you from behind the wall in front of you, so behold. afterward, destroy the sentry gun around the corner and another one at the end of the hallway around the next corner. Hop onto the thin wall the two dinos came up from behind and drop down. Pick up the atomic health, blow a hole into the wall that is already cracked and dive back to the ramp. Watch out for the newly spawned mutant and lizards.
Inside the first area of the sushi place you have to eliminate four lizards (coming out of the rooms on the left behind the blue curtains) and upon entering the building you trigger a niche to open on the left, containing a glider and another sentry gun, so be ready to retreat. Pick up the goodies in the dining rooms, but watch out for two lizards spawning in the hallway when you enter the third room. Step onto the table in the second room. This triggers a hidden mechanism, lowering the table and revealing a new passage behind it. Crawl through and activate the switch to open the next area of the level.
1. secret place: Go to the chalk board with the bloody hand print on it and open it to get new armor. You have to really get into the opening to make it count as having found the secret place, but you better get out of there quickly, as the hatch can squish you.
2. secret place: Detonate a pipe bomb (or anything explosive for that matter) near the crack in the third room for some health and a shrinker crystal.
3. secret place: Return to the beginning of the hallway and face the camera on the other end. Jump through the first grey wall on your right for some SMG ammo and a small medikit.
4. secret place: Press the left side of the good old boys-poster for a shrinker gun.
Go around the corner and hit one of the explosive canisters to completely wipe out all the eggs in the big dining room. Rescue two babes and walk around, grabbing anything you need. This triggers some mutants for a total of four and a dino on the outside which can luckily not reach you as long as you do not get too close to the window. If you want some shotgun ammo you can find it on the ledge outside the window.
5. secret place: Finally. Johnson Tran informed me on how to find this secret place. Again: Thank you very, very much. Step onto the ledge, walk to the right where the shotgun shells lie and jump through the wall on your left for a babe, some dum dums and a health pak.
Pick up the blue access card in the next small room and watch out for two dinos in your back. Pressing A at the cash register opens up eight alcoves, four in the big dining room, two in the hallway and two more in the small dining rooms. These are tele-porters that may not serve any real purpose. You can only use them to travel forth and back between these locations which is pretty useless. Ignore them and use the blue key card near the second secret place to open a door with three pigs awaiting you directly behind it. Then five good old classic pigs later, the Blues Brothers-style karaoke bar on the left is clear and you can try out some more useless stuff.
Behind the lights on the left you can find another useless teleporter and inside the cage you can press a button that closes the cage and opens it again. The other lights on the wall have the same function. Big deal...Watch out for three pigs and the dinos that have spawned in the sushi bar in the meantime. Go to the sushi bar (it is just next to the karaoke bar), pick up all the goodies on the counter (an atomic health for example) and defeat any remaining enemies here.
6. secret place: There is a small wooden cupboard in this room. Open it, crawl in and press A on the left, where it says "Press me." This opens the back of the cupboard.
7. secret place: Open the vent next to the secret place and press A at the bloody hand print inside to open a small room near the sushi bar. Go there for some Dum Dums.
Moving on inside the vent seems tempting, but it only costs health due to the steam. Open the door and enter the kitchen, where four dinos and four lizards await you. Pick up lots of good stuff in the cooling chamber, the health hatch, near the sunk, behind the door you came through and in the right wine shelf. Jump into the sunk and dive down along the under water path you have to deal with four mutants and some eggs, as well as a lone dino above the surface. Pick up the scuba gear above the surface and dive back down to find the red key card and a switch that allows you to swim back into the first area of the level where four lizards have spawned.
Return to the kitchen and walk down the ramp to the red panel, guarded by two pigs. The switch on the right opens up a path to the yard with the big window and the ramp up ahead already takes you really close to the exit. Move up and watch out of the dino spawning in front of you and the one doing the same thing behind you. Moving a bit further creates an automatic explosion, clearing the way to the exit. Defeat two more lizards and stay out of the fire to finish Raw Meat.
Level 2: Bank Roll, Levels
Grab the pipe bombs in the other niche nearby and then send some grenades over to the two pigs and the dino. Then jump down and kick a slime hugger. Inside the trash bin find a portable medikit, but picking it up triggers a pig cop to spawn behind you. Around the corner are another three dinos and a pig. defeat them first and then go back to where the first enemies stood. Fly up there with your jetpack to find a babe (later on there is also another way to get up there). Look up while moving on.
The crack in the wall was the last level exit. You have reached the bank on the right. Go around the corner and dispose a glider. The suicidal gliders have been substituted by the pig gliders. There are five lizards, two pig cops, and two sentry guns at the entrance. Pig up the pipe bombs behind the column and defeat two dinos at the ATMs. Approaching them spawns a flying pig on the big square so take care of that before doing anything else. By the way: If you need armor or an atomic health, you can find both by jumping onto a ledge from the stairs in front of the bank. do not waste any jetpack fuel on this.
1. secret place: Open either ATM for some SMG ammo. Shoot the ATMs. it will make them spill out money bills.
Go back to the square (ignore the dinos in the opening above you) and approach the gate. It opens automatically, unleashing a pig cop and a pig glider. Sometimes, though, not the gate opens, but the window to its right does, unleashing a pack of pig cops. Either way, all of them share the same room, so you have to fight all of them no matter what. do not forget to nab the atomic health here. Ride up the lift and defeat four dinos and a pig cop up here, before pressing the button behind the chair. The shelf on the left lowers down, revealing the blue access card.
2. secret place: The switch reveals a rocket launcher behind the painting on the left.
do not jump out of the window: It causes falling damage, the armor below can also be reached a normal way and you would land close to two pig cops. Instead, ride down the lift again, defeat the two pigs and use the blue key card at the entrance of the bank. Shoot the lone pig on the right and then peek around the next corner, sending some grenades to the two sentry guns and the various dinos and pigs. Once you enter the room where the sentry guns hung, do not just run back, as two tripbombs appear behind you and two more in front of you, blocking the path. Blow them up with a pipe bomb and the way is clear again
3. secret place: Above the first pig you eliminated in the bank, there is a switch on the wall. Use your jetpack to reach it and to open a niche behind the telephones.
Or you could also leave the tripbombs as they are and just crawl through the small opening with the shotgun ammo. Press the button at the table to unlock the next gate and two spawn two pigs. They should walk right into the tripbombs, unless you have already blown them up.
4. secret place: The painting behind the table holds some health and a jetpack.
Enter the next room and defeat three dinos. Seems like the designers really liked the idea of implementing useless stuff: Just ignore the switch thing with the 1, 2 and 3 above it (only pick up the plasma gun behind) and instead, press the three buttons behind the chair to open the way down into the cellar.
5. secret place: Before entering the cellar, blow a hole into the wall left of the safe for some atomic health.
Open another door and have a look at the oncoming passage. Looks suspicious, right? And it does for a reason: Enter it, equip your SMGs or Dum Dums and move on until a suicidal glider appears up ahead. Either defeat it from right where you are or retreat WHILE CROUCHING, because a tripbomb has been installed behind you. Also do not open the next door yet, as another tripbomb secures it. Blow it up, enter the next room and dispose a lone pig. Open the door on the right (the other one is locked) and destroy seven sentry guns (one of the is at the bottom).
After picking up the grenades and the pipe bombs you should fly down, using the jetpack and enter the teleporter. This gets you into the room behind the locked door, rewarding you with a babe, two pieces of armor, health and ammo. Enter the next room, rescue two babes and nab the red access card. Stepping onto the plate that held the red card, triggers a section of the left wall to slide away, revealing three lizards, but it is possible to grab the card without stepping onto the plate, in case you want to avoid the fight. Press the button and quickly fly over to the timed door with your jetpack or if you either do not have a jetpack or if you want to battle ever enemy, jump into the water and shoot two mutants and some slime. Inside the short tunnel lies a jetpack.
On your way back to the big safe you will face some pigs and dinos, as well as some more in the entrance area of the bank. Open the safe and retreat. There will be a demon and some mutants following you, as well as two mini Battlelords staying inside the safe. Blast the canisters in there both to weaken the mini Battlelords and to open the next area. You blast a big hole into the wall, creating a short tunnel system, which contains some more mutants, but it also allows reaching the babe from the beginning without using a jetpack. Go to the exit and nab the portable medikit on the way.
Level 3: Flood Zone, Levels
Nab the grenade launcher a bit up ahead before defeating three mutants and rescuing a babe. Inside the column there is some shotgun ammo and behind your starting position you can find a scuba gear, but save it for later as you need all the scuba gear air reserves you can get and picking up a new one while the older one is still at a good percentage was an avoidable waste. afterward, step out of the cave and take down two suicidal gliders quickly, as they are already close to you. Then defeat the two dinos on the building to your left with a grenade. Time for a leap of faith: Jump into the water and deal with some sharks as well as with three mutants and a few eggs around the corner and some gliders, two flying pigs and a few lizards above the surface. After finally having secured the area, return to where you landed in the water and dive for an office. defeat the mutants inside to have a clear path to the yellow panel later on.
1. secret place: Get out of the office and blow a hole into the wall opposite of the window. First of all there are only some sharks in the newly found cave, but then equip the grenade launcher and surface just at the entrance of the cave to see loads of mutants (and some goo). Shoot them from a distance. Actually the items in here are really worth all the hassle, but at least there is a scuba gear underwater. The secret counts as being found once you step onto the green, slimy area.
Move on and search for another underwater cave, this time near the sunken building where some lizards stood on. The cave contains two mutants, but also an atomic health, so it is definitely worth checking out. Then climb the building, defeat any remaining lizards and save the babe. Hop up from rock to rock to find the blue access card.
2. secret place: Jump into the wall at the highest ledge for some explosive shotgun ammo and some missiles.
Climb up even higher. From here you already see that lots of dinos, lizards, flying pigs and a mini Battlelord have spawned all around on the various roofs. defeat the latter one with the rocket launcher and the rest with grenades or SMGs in close quarter. From where you currently are, you can drop down onto the neon ad, holding a babe and some atomic health. Swim to near the cave that held an atomic health and use the blue key card. Opened a small room with lots of eggs and mutants. After cleaning up the mess look for a transparent wall inside the room and swim through it.
Have your SMGs ready and quickly defeat a lizard, some eggs and a few mutants as well as a lone dino on the stairs. Go down, eliminate two lizards and jump into the water. Surface swiftly and hop onto either platform. Drop a few grenades or pipe bombs into the water and then dive again to see if any eggs or mutants have survived. If some did, remember their position and throw some more pipe bombs at their direction from above the surface. Near one of the flames you can nab a new scuba gear. Swim down an extremely long shaft at which is end lie the yellow access card and some Dum Dums. Damn girder. cannot open it, but that does not mean you have to swim all the way back. Instead, swim through the left curtain to find a teleporter bringing you right to the start of the level. Enter the office building and use the yellow card.
Surface and defeat any remaining dinos on the roof before enjoying all the ammo around here and even two atomic health items: One is on a ledge of the building and another one lies in a cavern. Picking up the latter one triggers a wall in the cliff behind you to shift away, unleashing three flying pigs, so beware. It also makes a dino spawn near your starting position, but that is pretty easy to deal with in comparison with the pigs. After defeating them, hop into the cave where the pigs were and rescue a babe.
3. secret place: Return to the cavern where you nabbed the atomic health and push the back wall for a jetpack.
Get back underwater and move along the stair case, guarded by lots of mutants as is the hall you are heading for. Clear the whole area and press a button on a wall (there is also some vitamin X inside the lift, if you need it) to open two gates to the outside. In the outer area, some sharks and two mutants have spawned, so nothing too bad. Underwater, near the neon ad find the red access card. Pick it up and hop up the rocks again to reach the red panel. do not activate it yet.
4. secret place: Use the jetpack to safely land on the ledge beneath you and open the window for some health and some SMG ammo.
Get back up and use the red card, BUT DO NOT OPEN THE GATE. Turn left when having used the card and shoot as many grenades into the newly opened cave behind the fence as there are some flying pigs and a mini Battlelord in it. Hopefully you can take out the pigs before they come out, but the mini Battlelord will surely go after you. Try to lure him into the small cave with the column in its centre (the one you come through when climbing up the rocks) and then down to where you found a babe and a bunch of lizards earlier in the level. When he is down here, you have a rather easy time: Hop on the rocks and drop pipe bombs down until he is gone for good. Enter the cave where all these baddies came from and pick up all the goodies, before finally opening the gate you unlocked with the red key card. This is a pretty small, but enemy infested area: First of all deal with four dinos and then look up ahead to the left as a demon will come for you. There are some mutants around and another demon in the sewers on the left.
5. secret place: Press A at the hard hat sticker on one of the crates to open big stack of crates. Two dinos guard some health in there.
Jump over to the babe in the sewers (or use the jetpack) and nab the atomic health behind her. Then jump into the hole (you'll safely land in a small pool), surface and destroy a single sentry gun before finishing the level.
Level 4: L.A. Rumble, Levels
Head for the pipe bombs to attract a pig cop on the right. Drop a pipe bomb through the opening to both defeat the pig and blast a hole into the right wall.
1. secret place: The newly created cave is the first secret place. Go in and up on its other end.
Shoot two dinos here and nab some grenades you can use on the pig cops on the other side. Down below you can dispose some more pig cops via pipe bombs. Hop onto the vents and to the ledges on the left to get to where the pig cops stood. This spawns two new dinos where last two already were, so turn around and shoot a grenade. Move on on the ledge and defeat some dinos high up in front of you at a big screen. You might have to jump up to gain enough height to make your grenades reach them. Move on a bit further and quickly defeat three pigs nearby, but also watch for the big screen as a flying pig closes in on you from there. Retreat to the lower level and take care of it with your SMGs. Climb back up the way you used before, pick up anything you need and float down with your jetpack. Grab the armor at the quake site to trigger a harmless, but important quake, enter the backstreet to the right of the quake site and eliminate four pig cops.
One of the trash cans contains a slime hugger, so you better open it when aiming for the perfect defeat score. Enter the building, shred two lizards and head for the blue access card in the other room. Seems suspicious? It does for a reason. Walking into the second room makes two dinos appear behind you. After having dealt with them, shoot a grenade at the crack in the wall and take down six pig cops.
2. secret place: Go back to the location of the blue key card and search for a knife on the counter. Crouch next to it and press A at the counter to find a little dungeon with a really neat easter egg.
Call the lift (the one in the second shaft is out of order, but the shaft at least contains a rocket launcher) and ride up. At the moment there are only two lizards and a sentry gun to be fought at left hand, but approaching the missiles reveals a flying pig inside the second lift shaft. afterward step out of the building onto the terrace and shoot three lizards on the left, as well as a flying pig approaching from the right. Use the grenade launcher on lots of dinos and lizards behind various windows and at the big screen on the right. Ride down again and destroy some suicidal gliders on the ground level.
Return to the terrace and either jump to the ledges at the screen or (better way) fly there with your jetpack (do not overlook the atomic health if you are using the jetpack). Rescue three babes and hop into the building ahead. Quickly run in on the few lizards and the dino here as you need to take cover from the flying pig that has just spawned outside. Luckily there is a drinking fountain nearby. Then go up the stairs, defeat some more easy enemies and pick up the red access card.
3. secret place: Some heat seeking missiles are hidden behind the wall painting.
Rescue the babe inside the cupboard and then press the button at the desk to open a somewhat hidden door that holds two lizards, a dino and the red panel. Activate it and look through the windows to fire some grenades at the newly spawned dinos. Fly over to the terrace, deal with three lizards in your back and return to the ground level to fight another lone flying pig. Get back up to the red panel and activate the cupboard to your left to find a teleporter leading to the exit. do not end the level, yet, though. Go to the window and watch a neat trigger event.
Level 5: Movie Set, Levels
Instantly turn around and enter the building in which you find two pigs, a dino and the blue access card. Then approach the roller blind to your left. This will open it automatically, so retreat when it does and fire in grenade to dispose some dinos and pigs. Nab the portable medikit behind the counter.
1. secret place: Jump onto the counter, crouch and press A at the backside of the right register to open a timed door behind the snack machine where the blue key card was.
Leave the building and move on until you have the attention of three suicidal gliders. Turn around and head for the building again as two pig cops have just spawned here. defeat them first and then aim for the gliders. Clear the outer area of the film set from four dinos and a flying pig prior to destroying the trash cans which spawns two more dinos. Next, go to the crashing site of your copter and defeat the lone pig cop in the pit (you can use the water here to refill your health as often as you want to). Use the rubble to hop onto the wall.
2. secret place: To reach the yellow triangle on the duke ad. At that point the poster has an invisible opening so step in and pick up the atomic health and the ammo, but beware the flying pig that has spawned outside. Just use the plasma gun as you have lots of ammo for it lying around.
Get back onto the wall and walk along until you get to the small hut near the trash cans. There is some atomic health on top of it. it is time to use the blue key card: Find the panel near the starting position of the level. Eliminate a pig cop, two dinos and two sentry guns inside the hall, before fully going into it. As you do, four lizards spawn outside in midair and another one in the upper opening of the second secret place. Go back into the hall, unequip your weapon and climb up the crates. Inside the vent system you will face lots of slime huggers and you get the chance to jump onto a crate with an atomic health on it.
3. secret place: Go over the big stack of crates and press A at the lowest crate right at the ramp. This opens some other crates above, setting free three suicidal gliders. After having destroyed them you should open the crates again and fly up to pick up a rocket launcher.
Then either crawl further through the vent or just open the gate to stage 17 B. Both ways lead to the exact same spot and both require you to shoot three pigs and two dinos, but take the lower path as it allows for a quick retreat. Furthermore the gate on the right is opened by two pig cops. defeat them as well and wait for the gate to close again as a flying pig is outside. After the situation is settled, search for two dinos, a jetpack and the yellow access card on the moon set. You can also pick up an atomic health on top of the moon background and press A at the USA sign to open a hidden room where three babes await you. Open the gate leading outside and the flying pig before using the key card in the first hall. defeat two dinos on the lower level in the space set and one more "on the bridge" where also the red access card awaits you. The monitor at the captain's seat opens a hatch on the left, containing a pair of night vision goggles.
4. secret place: Jump through the centre of the black space wall for a jetpack and a shrinker.
Use the red card at the moon set top open up a totally safe room. Pick up the grenades hidden in the back of the column and activate the switch to open a new passage where you defeated your first enemies of the level. Leave the building through the blue key card entrance and turn left. Behind the corner is a mini Battlelord. Unleash your rocket launcher and he should not be much of a problem. Instead of going to the passage go to the small hut to see another newly opened passage. defeat lots of dinos inside with grenades and press the bloody hand print at the fake monitor. This opens a narrow tunnel to your left, leading to two demons you should definitely defeat with pipe bombs. Then open the gate and defeat two demons, two mutants and some eggs before deciding whether you want to reach the secret level (the corresponding exit is just ahead) or the normal next level already. go to where the blue key card was.
Secret Level 1: Area 51, Levels
Pick up the pipe bombs behind you and approach the day light without actually leaving the tunnel. Send out some pipe bombs and grenades to get rid of some lizards, pigs and pig gliders. Then drop down and search for any survivors in this area. Finally you get the chance to grab loads of pipe bombs on the left and on the right. Go over to an underground building, destroy the fan and float down with your jetpack. At the bottom you can nab some armor by destroying the other fan below you. Then press the button opening a wall giving way to two pig cops and a blue access card. The two doors at the sides open, releasing a lizard, two pig cops and a dino.
1. secret place: In the room opposite to the one with the teleporter you can find a hidden niche high up by using the jetpack. Some atomic health is you reward.
Enter the teleporter and react quickly to defeat a lizard. Three lizards later you have to use the blue key card on the door outside. Take out two lizards, a pig and a dino in the first room and send a grenade to the other lizards below on the right.
2. secret place: The register where the dino stood opens a timed door near the three switches.
Open the door behind the register and walk down the ramp to a computer centre guarded by four lizards.
3. secret place: Jump onto the computer with the triangle symbol on the wall to open a timed hatch behind the corner. There is some atomic health to be nabbed.
4. secret place: Press A at the computer on which the holoduke lies for some vitamin X.
Go up again and watch out for the two newly spawned pigs. Activate the centre switch near the second secret place and float down the shaft with your jetpack. If you land on the crate about halfway down the shaft you can pick up a portable medikit. Otherwise, just go down all the way and dispose a dino and a lizard. Take the small lift up to the platform controlling two of the three force fields. Load your plasma gun and lower #1 to quickly eliminate the demon behind it. Enter the room behind the force field and take down three more demons with your SMGs. Then press the button, lowering a clumn in the room and revealing a plate to step on. Stay on the plate long enough for the small wall at the red access card to completely disappear and grab the card. Stay in there and turn around to see three new demons having entered the room. Use your SMGs or the plasma gun to defeat them quickly. Return to the force field switches and deactivate #2. Shoot a lizard and four mutants.
5. secret place: Blast a hole into the right wall. A mutant in a niche, some more mutants in the water (dive shortly, surface and shoot grenades into the water), some pipe bombs and another secret place in here.
6. secret place: Activate the hand print for a teleporter leading you to a grenade launcher.
7. secret place: Activate the PC in the room with the crates to open one of them. Enter the timed crate for a scuba gear and some armor.
Move on until you see some crane transporting explosive barrels similar to the one in level 4. Shoot a barrel from a distance and let yourself be carried up onto a conveyor belt. Activate the switch around the corner, nab the jetpack, avoid the electric energy by hopping over the machines.
8. secret place: Enter the teleporter at the end of the belt to gain entrance to an alien space ship filled with Dum Dums, two babes and an atomic health goodie.
Leave this place again and go around the corner to face four demons. Try to damage them with grenades from a distance as good as possible before whipping out the SMGs in close quarter. Alternatively you might also bait them to the force fields, run through, activate the force field and defeat them with pipe bombs through the force field. Then press the button in the space ship hall and open the door at the red panel. Step into the teleporter and finally reach the three babes and the dinos you have already seen twice before in this level. After defeating them pick up the yellow access card and press the button, but watch out for the flying pig suddenly coming from the force field control room. Also defeat another one behind the wall where the yellow key card lies. It cannot reach you, but you can hit it due to a clipping issue.
Go back to the space ship hall (go there via the force field control room and not just through the teleporter as a demon awaits you there) and defeat a dino and a demon. Then use the yellow card and rid the lift of a single demon. Ride it down and attack the mini Battlelord in the left passageway. Retreat to the space ship hall and make the enemy follow you there. Retreat from corner to corner always waiting for the correct moment to attack him with grenades and missiles. Enter the code you could have found at the command chair where the blue access card was found. Red at the chair means that a switch has to be pressed and green means it is not pressed. The panel in front of you first brings up the left set of buttons and then the right one. The first code is AANA and the second one is NNAA, with A meaning that it has to be activated and N meaning not to activate it. Press the centre panel again and you will see levers in the passageway allowing to blow up the rockets and to unveil the exit nearby.
Level 6: Rabid Transit, Levels
Shoot the sentry gun behind the spinning gate before going through. Then quickly destroy another one on the right with your shotgun and watch out for the lizard spawning on top of the book shelf. Then nab the ammo on the shelf which spawns two additional lizards behind you. Pressing the cash register opens a hatch at a shelf, hiding some night vision goggles. Take a right and rid this part of the station from seven pig cops. One of the trash cans holds a slime hugger and the small room at the end of the hallway contains a portable medikit.
1. secret place: Activate the right-most coke machine to open a hatch on the right.
Go up the stairs and hop onto the train. Take out two pig cops and jump into a niche nearby.
2. secret place: Behind the poster is some atomic health.
Get back onto the train and shoot some grenades down to a dino on the left and some pigs on the right. Fortunately they are quite unlikely to hit you.
3. secret place: Drop down into the train through the only open shaft and react quickly as you are facing a pig cop. Go over to the second wagon and dispose of three dinos to obtain a new jetpack. Use it to get back out where you got in.
Jump off the train and pick up any goodies you need, but also beware of a few more dinos and pigs.
4. secret place: Hop behind the counter and crawl through either curtain. There are two lizards, two eggs, an armor in a locker and not much else here. Oh well. To really reach the secret place itself, you have to enter the right locker.
5. secret place: Return to where the loads of pigs were nearly on in the level and open the Duke posters for some SMG ammo. Stay in there and wait for the hatch to close again. Entering the secret place spawned two suicidal gliders which will fly against the poster and detonate without hurting you.
Drop a pipe bomb at the left-most tripbombs to clear the path to the transporter. Board it when it appears and ride over to another section of the level. Defeat four dinos nearby (a well-placed grenade can take 'em out entirely) and two more on the other side (also with grenades). Enter the toilets to find another dino and some explosive shotgun ammo and in case you want a plasma gun you can find one in the blue-lit hatch a bit down the transporter passage. If you have used grenades or other explosive ammo on the four dinos, chances are you have already discovered the parking lot behind the wall. Use anything explosive between the Anarchy-A and the painting from Shadow Warrior.
6. secret place: Before entering it, though, you might want to take a close look at the column with blue graffiti on it, or rather at its backside. There is a hidden hatch you can open for some night vision goggles.
The parking lot is vast, but empty and at the end you will find a van carrying the blue access card on its roof so you would think that it opens the gates once you pick up the card. It does not. Only a dino, a flying pig and some lizards appear in the hall and you can easily defeat them by circle strafing and shooting a few grenades. Pick up the health inside the fire in the mail van and leave this area via the hole you came in before. Watch out for another flying pig here, although it should not be much of a problem either. Board the transporter, ride back and get ready for a single lizard. Two lizards later you are back at the subway train where the blue panel is located.
Plant some trip bombs right where you can pick up new ones and then activate the blue panel. Again, there is no really big threat here, but at least there are quite many pig cops. Go around the train to its other side and lure them into the bombs. defeat any survivors and blast the explosive tanks around the corner to deal with some of the alien eggs. Finally you will get to face something difficult. First of all there are a demon and a mini Battlelord that have spawned in the tunnel with broken train. defeat the demon quickly and then get onto the train, dropping down pipe bombs. afterward go around the corner to attract another mini Battlelord and run to the snack machine on the other side of the train. Here you can strafe to hide behind the pillars and to hit them with missiles. If they come too close, run away and get on top of the train from where you can drop down pipe bombs. Pick up the red access card.
7. secret place: Go back a few feet to the trash can and press A at it to open a hatch hidden in the Duke poster above you. Crawl in for some ammo.
8. secret place: Open the wall left of the drinking fountain to find some sort of alien command room. Walking in there spawns a flying pig behind you, so watch out. Press A at the switch in front of the space map to open another passage, holding three babes.
Go over to the transporter without boarding it. Wait for it to arrive and upon seeing it depart, hop onto the track and follow it. After a while you will reach an opening on the right, being heavily guarded by lots of dinos. Definitely make use of your grenade launcher. Keep the grenade launcher in your hands, since using the red key card spawns two more dinos down the corridor. Open the gate and move straight ahead to see and "activate" a mini Battlelord. Step back and shoot grenades over the rail so he cannot hit you but you rip him apart. Then go down the stairs and take care of two flying pigs. Destroying the vase rewards you with a few missiles. Dive down and defeat three mutants. Surface and rescue the babe.
9. secret place: Blow a hole into the wall near the shrinker ammo. This forms a cave which you can use to jump onto the book shelf which lowers the other shelf, revealing two dinos, ammo, health and even atomic health.
Level 7: Fahrenheit, Levels
Push aside the black trash box and defeat three lizards and two pigs all around you before jumping into the stream and following it to a water basin with three mutants underwater. Grab the blue access card at the surface and use it back in the yard. Take a right and rid the storage yard of five lizards, five suicidal gliders and a sentry gun in the upper left corner as well as another one in the upper right corner. Try to attract the gliders by stepping out and instantly retreating again. Then toss a grenade into the windows on your right. This will defeat all the pigs inside the room up there and it will open an easy path to that room: Just return to the stream and go through the blast hole, but watch out for a lizard and two flying pigs to spawn outside. Fighting them in this pretty narrow area is quite hard. Drop down to the crates and to retreat from corner to corner, shooting some grenades whenever possible.
1. secret place: Go back up to the room and open the painting on the wall. The plasma gun that is hidden inside is guarded by two sentry guns, though.
2. secret place: Destroy all the bottles in the cupboard to enable yourself to go straight through it for a portable medikit.
Jump out of the window one more time and land on the crates to search for goodies high up. The highlights are a portable medikit and some atomic health, but jumping onto the highest crates spawns two lizards. Furthermore you are able to shoot a sentry gun from here. Enter the narrow corridor and open the right gate, unleashing three suicidal gliders and two dinos. Approach the radio building on your left to make two dinos drop down from the roof. Walking past it triggers two more of them.
Move on, defeat a pig cop on the fire department truck on the right and shoot a sentry gun up ahead, but do not walk too far; you do not want to attract the pig cops in the hall on the right just yet. Instead, make a few grenades bounce off the truck to the right to deal with the enemies before seeing them. Then enter the hall and clear it. Some grenades lie in the flames. Get back outside and fly up into a window on the highest storey to your right. There is a hidden room containing two babes and a TV showing a movie.
Return to the fire department, blast a hole into the crack in the wall and shoot two pigs. Walk up the stairs and prepare yourself for two pig cops and three flying pigs. The grenade launcher should be your weapon of choice here, but be very careful as the hallways are pretty short and narrow. Open the grey door at the beginning of the upper storey to find three lizards and some health. Leave the room and open the wooden door nearby to find two pig cops. Then go along the corridor and open the metal door to the left of the camera. Use the shotgun against the many pigs and lizards in this office, as its spread shots can eventually hit a fire extinguisher, thus create some neat explosions. Rescue the babe and destroy the girder next to the out of order door to reach a water basin with Dum Dums and health.
3. secret place: Open the white diagram for some heat seeking missiles.
Leave the room and hop across the pit to activate a switch, allowing you to pick up the yellow access card.
4. secret place: There is another door on the upper storey: Enter the janitor's closet and activate the switch to open a hidden room behind the "Innocent?" sign outside. Get there by jumping from crate to crate.
Use the yellow access card to open the entrance to the radio station and defeat three dinos on your way up to the second storey. Once you are there you only have to face five lizards. In the room with the three camera monitors you have to open a somewhat hard to see door that holds both the red access card and a demon. Dispose him quickly. Next, open the double-door and rush down the stairs as you have just attracted a dino and a flying pig. A few grenades should take care of them in no time. Grab the SMG ammo.
5. secret place: The red curtain can be passed, so do it and be rewarded with plasma ammo and some atomic health.
Open the other door up here to reach the balcony. See the suicidal gliders? There are quite a few of them. Head down the stairs and search for them. do not overlook the one in the crate yard. Swim into the small underwater passage from the beginning of the level again and use the red key card. Open the gate and immediately go backward into the water. A few dinos and two mini Battlelords await you in the next room and they can tear you apart in no time at such a short distance. Luckily the gate stays open pretty long and you can fire off a rocket from the water, dive down to hide and surface again after a few seconds, firing off another missile. Repeat this until every enemy is gone. You probably have to open the gate a few times, but this method is extremely safe and if you really get hurt once, simply retreat and refresh at the drinking fountain in the radio station. Press the switch to obtain the grenade launcher and blast a hole into the wall with the big crack in it. Climb up and exit the level.
Level 8: Hotel Hell, Levels
Approach the blue panel after defeating two pigs around the wooden corner. This triggers another pig cop to jump down nearby, a pig cop to spawn high up on the ledge and another one to spawn around the corner. Then also clear the dumpster with a grenade and kick a slime hugger in a trash bin. There is plent of SMG ammo you might want to use them here and against the next enemies. Hop onto the wooden ledge and use it to reach the low roof of the building nearby. get onto the vent and up to the higher roof for the blue access card.
Carefully drop down and defeat a pig cop while going to the blue panel where another pig cop and a lizard have spawned. Open the door and quickly dispose three pig cops in a row as well as one just around the corner. Turn on the lights, enter the toilets on the right and be ready for two demons to run in on you from behind. You better retreat to the outside upon entering the toilets, luring them to a position where you easily get the upper hand. Get back into the hotel, equip the rocket launcher and peek around the left corner into the hotel reception. There are two mini Battlelords (and a few lizards) in here and the best way to defeat them is to hit them as hard as possible while they still are in the reception. This makes it easy to hit both of them at the same time due to the splash damage dealt by the missiles.
Once they leave the room, retreat to the outside backward and continue shooting missiles before strafing around a corner. Enter the reception and defeat two dinos spawning up ahead with your grenade launcher. The left white panel hides some armor and the switch at the reception opens a hidden room behind you, but all it contains is a lousy pair of night vision goggles. Luckily the designers over at 3D Realms granted you a drinking fountain in the lobby, so make use of it. Leave the building where it says exit and defeat a pig cop on your left and some slime enemies in the trash cans on the right.
Also do not forget to save the babe. Then move on and take care of two pig gliders and a pig cop. As you approach what seems to be a dead end, two windows will open up in front of you, unleashing some dinos, some pig cops and a demon. Better have your grenade launcher ready. Using the jetpack you can reach some missiles and two atomic health items (spawning three lizards) on a ledge at the guilty sign. Jump into the room in the dead end and approach the painting on the right wall. A hidden hatch opens automatically. There is a flying pig outside, closing in on you. Grab the yellow access card, leave the room and pump two missiles or three grenades into the lone enemy.
Return to the lobby and make a choice: Either use the lift or walk the stairs. Use latter possibility as this will let you advance at your own pace and it guarantees a clear back. defeat three pig cops on the stairs and two more behind the door. Step in briefly and go back through the door to bait two dinos from the right. Then really enter the hall and defeat two pig cops on the right, which will attract three dinos to come from the left. Use the shrinker on them when they've come close. Follow the right hallway past some doors and first dispose two more dinos and then four of them to finally clear this area. Open the first door where the two pig cops were and defeat three dinos and a pig cop with some grenades. Then blow up the fire extinguishers on your right to blast two big holes into the walls. This will enable you to get the goodies at the guilty sign from earlier in the level, but watch out for the newly spawned flying pig outside (use the rocket launcher) and a mini Overlord. Luckily he is beneath you, so it should not be that hard to dodge his missiles and to defeat him with a few pipe bombs.
Alternatively you can go back to his position and fight him eye to eye since pipe bombs are quite rare. Fighting him on the ground level is quite easy, too, though, so do not worry. Run away from him backward and fire off missiles while eventually running circles through the alley, into the lobby and right into the alley again. afterward open the second door near the big holes and face four lizards guarding a babe. Behind the vent girder lies a shrinker. Return to the staircase exit and to the lift and look left: There is a babe in the back. Go that direction, but before going too close, pick up the health packs in the lockers in the storage room.
1. secret place: Investigate the suspicious wooden wall to find some pipe bombs, new scuba gear and a plasma gun guarded by three sharks in the water basin.
2. secret place: Open the wine rack for some explosive shotgun ammo.
Step out of the storage room into the pool area, but quickly retreat as you have just activated a mini Battlelord on the far right and some lizards nearby. Wait for the lizards to show and after having defeated them, simply strafe out, fire a missile at the big enemy and strafe back. Repeat until he is dead. Rescue two babes, jump into the pool to activate some mutants and leave the pool instantly after that. Fire one or two grenades into it to clear it and search for a crack underwater. Blast it open. Watch out for the two pig cops spawning close to you when picking up the atomic health.
3. secret place: Jump into the small water fall at the pool to be teleported into a jungle area. The real secret place can be found by pressing the bloody hand print: Enter the cave, find Dr. Indiana Jones and pick up the atomic health. As soon as you, you have to run back out of the cave as the ceiling is about to lower. Turn left. See those palm trees? They can be blown up to reveal the secret exit, but we do not want to use it yet, so return to the pool area.
Climb up at the sign saying there is no life guard on duty and launch a few grenades across to the dinos. Also shoot some grenades into the newly opened windows behind the dinos as there are some more of them in there. Then either float down with a jetpack or simply walk back to the beginning of the level and defeat a lone pig cop before climbing up to where the dinos stood. Crawl through the vent and drop down to some pipe bombs and the normal exit. The crack nearby can only open a direct path to the very beginning of the level. Nothing spectacular. Either finish the level here or return to the jungle area where the hidden exit is.
Secret Level 2: Freeway, Levels
defeat two mutants instantly coming your way and blast a hole into the wall behind you for some grenades and some atomic health. The shaft above is useless so do not waste any jetpack fuel to investigate it. Move on underwater instead and defeat some more mutants. Then surface and take care of a suicidal glider and some pig cops. Take a deep breath and mentally prepare for a pretty hard area: Blast a hole into the crack and go to the loads of suicidal gliders, pig gliders and pig cops. Use the grenade launcher while strafing around under the bridge and disposing as many enemies as quickly as possible. Concentrate on the cops, then on the suicidal gliders and only then on the pig gliders.
After you have defeated quite some enemies, run up the ramp on the left and clear this area of some more pigs and some slime huggers. Hop up to the portable medikit and fly up using a jetpack. Behind the wall you can kick lots of slime huggers and rescue two babes. Return via the ramp and walk up on the wall to reach some missiles on the other side.
1. secret place: Go back to the portable medikit and walk along the ledge in front of the windows. The last window can be opened to reach a toilet, a pig cop and some ammo.
Nab the atomic health under the bridge or save it for later and walk up the other ramp which spawns some pig cops and some dinos around you. After finally having cleared this large area you should jump onto the crate and onto the ledge behind it. Go over to the night vision goggles and jump through the fake window behind them. Destroy a sentry gun in the vent with your shotgun while running toward it and leave the cent through any of the two fans. This area is guarded by five pigs and holds a drinking fountain and some wanted posters showing the developers, but besides that there is not much to be found in this area of the police station, so return to the outside and fly up to a higher ledge for some armor.
Enter the narrow passage with the baywar poster and trigger an automatic explosion. Retreat from that and afterward go through to fight a suicidal glider, some pig cops and a mini Overlord. This place can also be reached by flying through the second shaft in the water area at the beginning, but use the path as it gives you more space to fight the mini Overlord. Bait him to the narrow passageway and observe: He either stays on the road, near the passage or he comes through. If he does the first alternative, hide around the corner and then swiftly run out of the passage onto the road and back again to make him show himself at the opening, allowing for an easy hit with a rocket before hiding around the corner again. If he follows you, just retreat to the crate and fire missiles at him from a distance while strafe-dodging his missiles. Once he's dead, pick up the Dum Dums behind the flames and then run around the street he was on and search for two babes and some lizards, pig cops and suicidal gliders.
2. secret place: Go to the blue panel and open the window opposite of it for three dinos, some ammo and a shortcut to the toilet you have already visited earlier.
Close in on the police car which will explode right in front of your eyes, unleashing a bunch of pig cops behind it. Have your grenade launcher ready. Hop up the crates and ledges and vents to finally reach the upper story of the police station. defeat three pig cops and nab the atomic health.
3. secret place: Push the button at the desk to open a timed hatch on your right. Jump in for some pipe bombs.
Enter the next hallway and rid it of three pig cops and two sentry guns (both of them are directly on your right inside the hallway).
4. secret place: Blow up the crack near the armory entrance to actually gain entrance to it. Entering it spawns two pig cops in the passageway.
it is time for another lift shaft you have to float down. Stop at the first door you come across and open it via the switch. In this area you will face quite many pig cops so you might want to drop pipe bombs and hide behind a corner when detonating them. Rescue a babe and press the switch in the small room directly in front of the shaft to open the gate to the area of the police station. defeat two newly spawned pig cops here and refresh at the drinking fountain if you need it. Drop down to the bottom of the shaft and go straight into the dead end while having equipped the SMGs as a suicidal glider spawns in your back. Go around the corner, save a babe and dive in the sewer tunnel to find two mutants, a lizard and a jetpack. Use it to get back to the area where the drinking fountain is and leave it through the vent to go back to the street where you fought the mini Overlord.
Climb around on the collapsed buildings, rescue a babe and nab some explosive shotgun ammo, but watch out for the demon that is triggered by doing the latter one. Then equip the shotgun, drop into the hole in the building and find out that what seemed to be a small pit actually is a big cave. defeat two dinos with your explosive shotgun ammo and nab the jetpack to fly back up. Use some more explosive shotgun shells to defeat the dinos in the opening nearby. Then jump there (or fly there to make sure you land where you want to land) and kick some goo. Look outside to see some atomic health on a ledge to your left (under the camera). Walk around, nabbing anything you need (and of course the blue access card) and defeating the newly spawned lizard.
5. secret place: Blow up the wall left of the blue key card to find some alien eggs and ammo.
6. secret place: Open the book shelf near the blue key card for some missiles.
Get back down and be ready to fight against a mini Battlelord. He sometimes traps himself inside the section of the collapsed building that lies in the narrow passageway. He could still hit me sometimes, but he could not leave that place and you cannot hurt him. Climb up into the police station and crawl back out through the vent on the other side of the passageway from where you can defeat the mini Battlelord with a few missiles. No matter how you defeat him, you have to use the blue key card. The panel is near the shaft hole and it opens a lift to your right, containing a pig cop. Ride up, deactivate the conveyor belt via the first switch and make good use of the grenade launcher against quite a lot of dinos and suicidal gliders, but watch out not to accidentally hit the switches at the end of the area as this raises a wall, releasing lots of dinos. Deal with them when the area is clear and pick up the red access card, as well as the atomic health at the beginning of the conveyor belt where the Terminator tried to escape.
7. secret place: Fire some grenades into the black-yellow-striped parts of the wall. You can jump through them to reach a secret room, but first of all you should rid it from some enemies.
Ride down the lift again and turn to the parking space at the police department to see a mini Battlelord. Hide at the narrow passageway like you already did when fighting the mini Overlord and use the rocket launcher. afterward go to the police car, use the red key card and defeat two pig cops and two mutants behind the wall (simply shoot the fire extinguisher to both defeat the pigs and blow a hole into the wall). There it is: The exit of the last secret level.
Boss 3: Stadium, Levels
Simply run around and grab anything you need. The boss has two kinds of attacks, but both will miss more often than not. When you are far off he will shoot missiles that scatter a bit so he might hit you sometimes. Standing relatively close to him makes him use the mutants' attack which will always miss as long as you circle strafe around him. So just do that and fire off anything you have until the boss is dead and the earth is safe again.
An alternative way of beating the cyclops in the N64 version is to fly up and land on his head. You should be able to stay there and kick him without ever getting hit.