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Aliens Versus Predator Gold Edition - Alien

Alien - Levels Walkthrough

Aliens Versus Predator Gold Edition

Alien

Unlike the other species, the Alien relies more on a combination of stealth and power. You are a biological weapon, from your claws to your tail to your vicious bite.

If you want to rush in every room and defeat everyone off at once, there is no use in choosing the alien. If you play as an alien, you have to be careful all the time and try to hide as much as you can. Playing as an alien allows you to scare your opponents a lot. it is really fun when you are hanging on a wall and you see a marine passing below you, shivering as he holds his motion scanner in the complete darkness. As you move a little, the motion scanner beeps and the marine is glued in his tracks. Before he even has the time to find out where you are, you jump down on top of the poor fellow and you use your razor-sharp claws to rip out his eyes, filled with fear and disbelief.

The big advantage of the Alien is undoubtedly his speed. You can move incredibly fast towards enemies, without giving them the chance to react. The view of the alien is also a bit strange, you have a convex view (called the fish bowl effect), but it does not affect gameplay much. Some people think this view is annoying, but in fact, it is a great advantage, because the view allows you to the left and the right without moving your head.

There are 6 stadia of development for aliens: Facehugger, Alien (regular kind), Advanced Strain (or Praetorian), Predator Hybrid (or Predalien) Queen, and Xenoborg (a man-made abomination). If you taunt when playing as the Alien, it is possible to scare marines and they flee.

Because you have a hard exoskeleton, you cannot take any falling damage. Although this kind or armour seems very good, it leaves you very vulnerable to all kinds of weapons.

If you play as the alien, you will not have to push much buttons, that just does not seem logical. Usually, you find a control panel near a door. If you break the control panel, the door will open. do not use the operate key to break it, just slash it with your claws.

Weapons

Claw Attack
  • Fire #1: Quick strike
  • Fire #2: (see Tail Spike)
  • Against marines: Very Good
  • Against predators: Moderate

Slash with your claws. Although this is the weakest of the Alien's attacks, it is also the quickest. If you tap the Primary Fire button, you will get a quick double swipe, while holding the button down makes the Alien's claws slash out continuously. Your claws will do double the damage if you are behind the enemy. Clawing dead bodies will give you a little bit of health.

Tail Attack
  • Fire #1: (see Sharp Claws) Fire #2: Quick Strike (hold down for Hard Strike) Against marines: Very Good (Hard Strike is Fatal) Against predators: Very Good (Hard Strike is Fatal)

Stab out with your tail. Pressing the Secondary Fire button with cause your tail to snap out, automatically targeting the nearest target. If you hold down the Secondary Fire button, you can coil your tail up, making the attack much more powerful.

Head-bite Attack
  • Fire #1: Decapitate Fire #2: N/A Against marines: Fatal Against predators: Very poor

Use your secondary jaws to decapitate your prey. Headbiting an enemy will instantly defeat them. You can only use this attack when your jaws appear on the screen, and you press the Primary Fire button. Headbiting live prey will restore a good amount of health, and you can also head-bite dead bodies for a little extra health, provided its head is still attached to its corpse.

Acid Blood

If you get hit at close distance, try to touch your opponents and your your blood (which is actually acid) will cause much damage.

Abilities

Climb

By crouching, the alien can climb up walls and ceilings when it runs towards them. You really have to keep your sense of direction while climbing on walls, because you can get confused about what is ceiling and what is floor. If you really lost your orientation, just press the crouch key and you drop down on the floor. do not worry about falling damage, the alien cannot get any.

Pounce

Crouching prior to a jump allows Aliens to jump extremely high. You can use this tactic to flee from enemies where they cannot follow you. You will use this tactic more than you may suspect, because the alien always has to perform surprise attacks. When the opponent discovers you before you get the chance to hurt him and he start firing, you are only chance is to flee. Never engage close combat with an opponent that is aware of your position.

Super jump

You know when you just stand there as a Alien, and press the jump button, you will only jump 3-4m off the ground. Press the key you set as LOOK UP and look ALL the way up. Then crouch, and hit the jump button. YOU WILL JUMP HIGHER THAN NORMAL.

Tactics

Aliens vs Marines

there is no use trying to defeat a marine from distance (you cannot). He has lots of powerful weapons with a great firing range and you have nothing to shoot back with. The only way to defeat them is to sneak up on them. do not forget that they have a motion scanner to track you down (about thirty metres). If you get hit at close range, move as close as you can to the marine because the acid from your body will cause a lot of extra damage.

The most effective way to deal with the marine is to hide and wait for a chance to take him out. Hiding is no sign of being a lamer when you play as the alien, it is the only way to survive. Whenever you see a chance to attack him, do so and try to finish him off. If he discovers you before you can finish him off, flee and try again later. If you get hurt to much, retreat in a place where the marine cannot follow you (very high of very steep places).

you are an alien, so do not get used to run over the floors all the time, you may as well be a marine or a predator then. Think vertically and use different angles to attack your foes.

Never attack when a marine spots you. If he sees you, you will fail to defeat him. The only way to take out a marine is get him by surprise. His weapons are way too strong.

Aliens vs Predators

it is the same story as fighting marines. you are no good from some distance and you should only try to defeat them using fast sneaking attacks. Especially coordinated attacks from different sides gets everyone down (in multiplayer).

You can track down cloaked enemies, they will have a pheromone green aura. This is extremely effective, because lots of predators think there are a bit invincible when there are cloaked.

Although the predator still has some good firepower, you can consider close combat now and then if you have enough health. it is rather tricky to take out a predator with a suprise attack, because it is very unlikely you will defeat him with a single blow. Finish him off at close distance then.

Aliens vs Aliens

Alien fights include a lot of scratching, clawing and circling. Make circle around the other alien while you keep him in your view (circle strafing). Move fast and vary your directions to confuse the other alien Only when you are in a good position, attack. Usually, the alien that does the first solid blow wins the fight.

Verdict

The alien asks for special tactics. Advanced players can make good use of it. Especially hanging on walls in very useful. If you play as an alien, everything looks a bit further away than it actually is, but luckily, you have this great speed that allows you to get rid of opponents on your tail.

One of the best tactics is to get a marine behind you, enter a new room and quickly jump on the wall. As soon as the marine enters the room (you will have created a gap in distance because you are much faster), you take him out from behind (and you even get some extra health if you can decapitate him). Of course, this only works with beginning players, because advanced players never follow someone in small rooms, there are too much chance of falling into a trap like this one. Sometimes, it is also possible to gain extra health when you chop the dead body of the marine. This only works on the 'training' and 'realistic' difficulty, on 'director's cut', you cannot get extra health that way.

In fight, crawling across walls and ceilings opens a whole new set of tactics. Attacking from unexpected angles causes your foes to adapt their playing style and check every single spot in the room. You cannot jump on walls running normally, so you have to stand still, crouch and then move on the wall. Then, no surface will be safe for you

If you need to attack a team of marines, try to leave the shadows for a moment to finish off one, rather than trying to defeat them all off after each other. This will make the marines feel really scared (and you feel really great).

If you meet a marine from quite some distance, try to strafe left and right to avoid his fire while moving forward quickly. You will travel at high speed at him. This will cause the marine to retreat.

You should always try to remain hidden. A soon as you are discovered, Marines & Predators with weapons will take you out in no time. Use surprise effect and quickly retreat then.

Playing as the alien has another advantage, because you do not have any weapons that need ammo or energy that needs to be recharged, you do not have to look for sources all the time. You can fully concentrate on slaying foes. If you are almost dead, find yourself a marine and use the secondary jaws for some extra health.

Episode I: Temple, Alien

The level begins in a room with a few eggs. In front of you there is a tunnel. Go through it and climb up the opposite wall. Continue climbing until you enter another room with a column of fire. Go around the fire and climb up the wall on the opposite side between the two columns. They are hollow; enter the left one and when you exit, you will see a grate. Claw it open and go through it.

In the next room, go left and down into the pinkish hallway. At the end of the hall, go left and keep going until you come to a drop-off. CRAWL down the hole into the next room.

Destroy the supports and block the fuel pipes for the fire. You can destroy the supports easily by clawing them. Once you break both of them, the fire will disappear. Fire extinguished. Access lower temple areas. Go back through the hole that you entered. Keep going until you come to the pink hall and go straight across. you will come to a large hole where the fire was before. Drop down the hole.

Destroy the security systems and access laboratories. Crawl down to the room below, where you will find a few Marines and civilians. Some of the civilians have Molotov cocktails, which can be really annoying, so defeat them quickly and back away to avoid the fire. The Marines should die pretty easily.

"The labs are locked. Protect the security systems. We cannot let the xenomorphs disrupt the experiments." Once all the humans are dead, go to the hallway labeled "East and South Guard." Go down the hall and go left and up the stairs. There will be a Marine to the right, so take care of him.you will be able to hear the sentry gun beeping and whirring. Going left, run quickly past the gun and down into the small recess. A Marine will be there, so defeat him. Destroy the power grid. Crawl out of the recess and destroy the sentry gun too. Leave this area and head toward the South Guard, which is across the hall. There will be another sentry gun, so just repeat what you did for the East Guard.

Laboratory One unlocked. Destroy equipment and prevent further experiments. Go back to the central main room and turn right, to where the door has a green light above it. This is Laboratory One. Go through the doors and defeat the Android here quickly, as its Shotgun can do a lot of damage. In this room, you need to destroy all the black and orange wires hanging from the ceiling. In some of the smaller rooms here, you will also find two civilians you can headbite for some extra health if you need it. When you are done, go back out into the main room. Turn right and go down the "West and North Guard" hall. At the end of the hall, go left into the West Guard. Depending on what difficulty you are playing, there may or may not be a sentry gun here. Either way, repeat what you did for the East and South Guards until the other two power grids are destroyed.

Laboratory Two unlocked. All experiments must stop! Destroy equipment. Head back to the main room and go right into the second lab. There is another Shotgun-wielding Android here, so defeat him first. There are another two civilians if you need health. When you are ready, destroy the black and orange wires.

Platform lift access to lower level activated. "All units! Lab integrity has been compromised. Get up there and take out that xenomorph!" Marines will respawn throughout the level, so just defeat them as you see them. They are not that big of a threat. Go back to the main room and go to the center, where the lift is. Hop on it and take it down. There will be two Marines in the room at the bottom of the lift, so defeat them.

"What the Heck is going on down there? do not let it get to the Hive - we cannot contain it there!" Good indication of where you are headed, huh? :) From the lift, go to the door on the right side of the room. Break the small grid and the door will open.

In the next hallway, there is a civilian with a Molotov cocktail, and there also may be a civilian with a Pistol. Take care of both of them and continue into the next room. There is another lift in here, and from the lift, go through the door on the right. you will find yourself at the top of a large room. You can take the lift down, or you can crawl. Be very careful; if you walk into the center of the room, you will be blasted by two sentry guns. Stay along the wall.

Destroy the blockades and allow the doors to shut. The blockades are pretty easy to see on either side of the stone slabs. Claw them to destroy them. Take out both and the stone slabs will block the entrance, and those pesky sentry guns. To get the second one, just crawl above the entrance so you do not get defeated. Once the doors close, run into the hallway opposite the way you came in this room.

Destroy the blockades and allow the doors to shut. Destroy the two blockades to close the door and block the sentry guns from shooting you. Once that is done, a hole will open up in the floor in the middle of the room. Temple sealed. Return to our Hive. Drop down the hole and through the hallway. This leads to a second hold which you should drop down, and then you must climb up into another hallway. Continue until you reach the room with the Alien statue. Find the tunnel down to our lair. Go straight across and climb the wall opposite you until you get to a ledge. Turn left and go down the stairs. you will drop down into a large room, which ends this level.

Episode II: Escape, Alien

Leave lair and infiltrate human base, then escape. There will be a little tunnel in front of you in this room. Crawl through it then crawl up the wall until you reach a small recess. Push the stone at the end of this recess and it will shift.

A secret passage opens. Drop down into the next room and defeat the Marine there. Use vents to navigate base.

"Attention all personnel! A xenomorph has been contained in Biolab 2, but we believe another is still at large. The creature will be contained, keep the eggs moving on schedule."

Crawl up into the vent and into the next room. Walk across the catwalk. There are some humans below you, but they should not see you, so do not bother with them. Drop down into the next room and defeat the Marines and civilians you see. Enter the door on the right and defeat the two civilians. In this room, climb up onto the catwalk and enter another vent, which leads into a bathroom. defeat the civilian with the Pistol and take out the Marines in the next room.

Go down another hall and defeat any other humans, then climb up the wall and onto the ledge above the hall. This leads to yet another vent. Travel the vents until you come to another room.

Go through airlocks to access research laboratories. There should be one Marine somewhere in there. Enter another vent in this room and go all the way through it, defeating any humans you find. Enter the next room, which has a few humans and an Android to dispose of. When that is done, go through the doors on the right.

"The xenomorph has bypassed the labs. We cannot seal it off from here. Prepare for immediate evacuation."

Crawl into the vent to the left of the locked door, drop down into the next room, and defeat the Marine. Then head through the door on the left. Seems humans are evacuating with eggs. Hitch a ride. Go through the door on the right. do not bother going into the bathroom to the right unless you want to defeat more Marines. Instead, go left and get into the little elevator.

"The xenomorph must be stopped! Do NOT let it get on the ship!"

One the elevator stops, go straight across, defeat the civilian, then move left. you will see a locked door to the right and a pane of glass to the left. Break the glass. Claw the glass to break it and drop down. Enter the shuttle to end the level.

Episode III: Ferarco, Alien

Sabotage the ship and defeat all crew. Go to the right to get around the tanks and defeat the civilian in this room. Then go left, defeating another civilian in the hall. As you go on, a door will close when you approach it, but be careful of the Android with the Shotgun behind it.

This door leads to the main deck but it is locked. Go down the hall past the locked door. you will eventually come to a small ladder leading up to a vent. Crawl up into the vent and go through it until you reach a grate. Claw it away and drop down into the next room, defeating any humans.

"Attention crew. Mother has detected an alien lifeform onboard this ship, Garage Deck. At present time, there is no way it can access the other decks. I know some of you will be concerned. But rest assured every step is being taken to protect the ship and her crew. Captain out."

Head back to the door that was closed before. Defeat the Android and go up the stairs. Claw the tanks and they will begin to hiss. Doing this will open the door on Deck 2. defeat the two humans that come out of the opened door and go down the hall. you will reach another door that closes before you can reach it.

"Attention crew. The Alien has reached the main deck. there is no need to panic. I repeat, NO need to panic. The area is monitored. And Mother is confident that the xenomorph can be contained. Return to your stations and remain calm. Captain out."

Break the nearby grid to open the door, and defeat the human on the other side. The doors in this circular hallway will open as you approach them, revealing more humans. defeat them all, then enter the room in the center. Above the central table, you will see a grate. Crawl up there and claw it away to enter the vent.

defeat the human inside the vent, break the grate inside, then break another grate to reach a small corridor. Claw the grid here to open the small door and defeat the human on the other side. Go straight forward and break the grate to get into yet another vent. Going through it, break an additional two grates to exit.

"Attention crew. I'm getting garbled reports and false sightings. This is of no use to Mother or myself. The last reliable sighting indicated the Alien may have entered our ventilation system. But I need confirmation. I'm also authorizing the use of all weapons. I need you all to be vigilant - our lives may depend on it. Captain out."

A cryogenic freezing room. defeat the civilian for health and break the nearby grid to open the door. defeat the Android on the other side, then head left down the hall. Go left again, but DO NOT go around the bend, as there are sentry guns waiting for you. Instead, break the nearby glass and defeat the human inside the next room, then go right. Break the grid to open the door and destroy the two sentry guns.

From here, go left and down the hall. At the end of the hall, go left and open the door by clawing the grid. This lets you into another cryogenic freezing room. Crawl onto the roof and break the grate to enter the vent. When this vent branches in two directions, go the right. Leave the vent and defeat the nearby human.

Go down this hall and break the grate to climb up into another room, where you must break yet another grate. Drop down and defeat the human, then enter the hall and defeat another human on the other side of the tanks. As you continue on, destroy the grate on the floor to get by and move forward into the next room. Go to the right, then climb down the hole.

"Jones? it is me. I've selected a handful of synthetics to pilot the escape shuttle. At least a few of us might make it out of here alive. I need you to secure the shuttle. Got that? If we're gonna get out of here we're gonna NEED that shuttle!"

You can see the shuttle in question through the glass, but the door to it is locked. Climb back the way you came in and go to the right. The door across from you will open. defeat the humans that come out, then drop down into another hallway, destroying the Android here.Continue on. Right before you reach the pilot's area, climb up the stairwell. Open the door at the top by clawing the grid. In the next room you will find an Android on the deck above you, so crawl up and dispose of him. Then follow the hallway to the right on the bottom deck.

The brain of the ship is vulnerable, it must be destroyed. You find a mesh door and a grid to your right. Destroy the grid, and the next one, to gain access to Mother. Claw up all the screens and consoles in here. A warning klaxon will sound once you are done.

This ship is dying. Join the escapees. - On a timer, do not get caught in a blast that will defeat you. Retrace your steps back to the room where you could see the shuttle. The door is unlocked, so go down the hall. If the door is not unlocked yet, just wait a few seconds. Join the escaping vessel to end the level.

Episode IV: Gateway, Alien

The vessel has docked, a hive presence can be felt, seek it. Quickly crawl up to where the door is. The airlock will open after a while, and if you are still standing where you begin the level, you will be sucked out into space and will die. Claw the grid to open the elevator, then destroy a grate on the roof and climb up the elevator shaft until you reach two grates. Destroy them and drop into the next room, then destroy the two sentry guns.

Go left and maneuver around the tanks, where you will see another grate blocking the entrance to a vent. Claw it and crawl inside. At the vent's end you will have to crawl up and into a large room. Go straight across and scale the wall until you climb into a niche. defeat the humans in this hallway.

"Attention station personnel! There is an intruder in the R&D Tower. It looks like we picked up a xenomorph stowaway. This security breakdown has been corrected and the xenomorph will soon be neutralized."

Once the humans are all dead, head toward the two elevators and claw the nearby boxes to open them.

"Attention sub-station personnel! We must keep the xenomorph away from the local generators. Lock yourselves in and wait for back-up. This is NOT a drill!"

Enter the left elevator and climb up the shaft until you reach the second floor. defeat the Marine here. To your left and right you will see doors with grids. Each contains a generator and an armed civilian. Go into both rooms, defeat each human, then claw the consoles inside to deactivate the generators. Once this is done on this floor, climb up the stairs to reach the third floor.

There is only one generator room with another civilian. defeat him then shut down the generator. Go back to the stairs and climb up to the top, clawing away the four grates. Look for the sentry guns on the fourth floor and climb out so you can destroy them.

Feel power running from lower chambers. On the fourth floor, enter either hallway; they both lead to a large hall. defeat the civilians you find, then go to the elevators. Open them by clawing the nearby boxes, then climb up either shaft. You will find a sealed door which can be opened by clawing the box next to it. Open the door and defeat the Marine in the next room. Go down the hall and enter the first door on your left.

Destroy the power sources to the fans. Directly in front of you is the first power grid, and the second is to the right. Claw all the boxes until the fan stops spinning, then climb in past the stationary fan blades, clawing the grate to enter the first junction. Destroy the two power boxes here, then go forward and destroy the next two. Go to the left to find two more to destroy, and the last two are to the left again. defeat any Marines you might find. After you have destroyed all the boxes, crawl up into the vent in the roof.

In the next room, crawl up past the stationary fans and into one of the three tunnels at the top. Two are sealed off with bars, but you can crawl out of one.

Hives are near, chambers are fresh with their scent. Drop down into the next room.

"This is Lebowski, I'm in the Holding Pens. Please halt all specimen transfers until further notice. The Marines have yet to neutralize the xenomorph. So much for military efficiency."

Keep going forward by breaking the glass panes as you go. defeat any Marines or civilians that you encounter. In the last room, crawl through the hole in the roof. Crawl to the niche below the fan so you do not get sucked up. Destroy the two nearby boxes to deactivate the fan, then crawl past the blades once they've stopped moving. Break the grate to enter the vent.

Hive trapped behind power bars. The large doors to your left and right will open, releasing powerful Marines. Take care of them, then crawl up through each of those doors and destroy all the computer consoles you see.

Go back down into the main room and enter where the barred door was to end the level.

Episode V: Earthbound, Alien

Hive eggs have been taken, find them. defeat the Marine and the two civilians in the room ahead. Go to the right and drop down, destroying the Android at the bottom of the tunnel. Go forward toward the elevator and climb up into the elevator shaft. Crawl all the way up to the room with the vacuum glass panes. defeat the human in this room, head toward the left, and drop down. Claw the grate to enter a small room and defeat the Marine inside.

"Attention dock personnel! The R&D Tower has been breached. We are evacuation transit sections 1, 2, and 3. Security teams, remain at your posts. Everyone, please follow standard Company emergency procedures."

In this room, destroy all the computer consoles and also defeat any Marines you find. Move forward into the next room and break the four power boxes in front of you. Behind you there are four more. Break those too and the massive door opens, revealing two more Marines. After defeating them, crawl through the open vent.

Caution, the fans need to be stopped but drone guns guard the power source. In the next room, go forward into the vent ahead of you. When you emerge, go to the right and destroy the sentry gun there. Doors to the left and right will open, revealing the power boxes. Break all eight to turn off the fans, and crawl up past either one. Both lead to a room. Climb up past another fan in the ceiling. Continue on and go left, past another fan.

Break the grate, drop down, and defeat the civilian for health. Go straight across this room and you will find another vent in the ceiling. Enter it. This leads to a long tunnel with several humans. At the end, break the grate to drop down into a room with two civilians for you to defeat.

"Lebowski here? How you doing with those egg specimens? Get 'em down to Dock 4 ASAP. The Earthbound ship is ready to dock and load."

Break the grates to enter the next room. Destroy the four power boxes, then break the glass when the fan to the left stops. Enter the tunnel behind the fan to the left. Drop down into the next room and defeat the Marine. Enter the next tunnel, which leads to another Marine, then enter the third tunnel.defeat the civilian and break the four power boxes. Go past the fan on the right when it stops moving and drop down. Go to the right and break the grate, but wait for the huge box on the ceiling to move away and for the huge doors to close. Once those doors are shut, drop down and break the eight power boxes in this room. As soon as the doors start to reopen, quickly crawl onto the ceiling to avoid being shot at by sentry guns. From here, crawl past the huge box and drop down to safely destroy the two sentry guns if you want. To the right of them is a ledge. Climb up to it and enter the next room.

"Do you copy? Damn it! Is anybody hearing this? We've encountered multiple hostiles, but they are not xenomorphs. I repeat, they are NOT xenomorphs. These guys have some serious firepower and there are appearing out of thin air! We've taken heavy, heavy casualties so we've had to fall back and Dock 4 is no longer secure, I say again, we can no longer hold Dock 4. You have got to cancel the Earthbound cargo ship, I say again, call off the Earthbound ship..."

Go through this room and destroy the computer consoles. Break the glass to enter the next area. A set of doors will open, revealing a civilian. If you are playing on harder difficulties, there will also be a Predator inside the elevator.

Hive eggs are nearby. Climb up the elevator shaft. Near the top, a door will open. Climb out into the next room. Here you will find a Marine and a Predator.

defeat the Predator threat. The Predator will defeat the Marine, then turn his sights toward you. Quickly hit him in the chest with a fully charged tail attack and he will drop to his knees and prepare to self-destruct. To stop him from self- destructing, quickly headbite him.

Join the eggs; they will need protection on the long passage to the human homeworld. Go left and enter the ship to finish the level.

Bonus I: Invasion, Alien

Seek the planet surface to escape the installation. begin in a pool of water. Climb up the ledge ahead of you and turn to the left, heading down the hallway. This will lead to a small hole that you need to drop down into. Go left in the circular tunnel. you will start to hear a sentry gun beeping. There will be a square shaped tunnel to your right, so climb into it.

In this tunnel, there are two drop-offs, one in the middle of the tunnel, and one at the end. DO NOT drop down the middle tunnel, as there is a sentry gun waiting for you. Crawl past it and drop down the tunnel at the end of the vent. There will be a Marine in the next room, so defeat him. From this point on, Marines respawn randomly throughout the level, and you will encounter plenty of them, so defeat them as you find them.

Exiting this room will bring you to a hallway. If you turn left, you can destroy the two sentry guns. Otherwise, turn right. Keep going straight until you enter the control room. Enter another small door in this room and turn the wheel inside to stop the fans. Head back to the main hall and turn right.

you will see a set of stairs across from you, illuminated by some red lights. Crawl over to them and go down the stairs. This eventually leads to a small room with two wheels, so turn them both. Wait until the fans stop fully before moving into the room with the fans. Enter the vent directly in front of you, with the flashing red lights on either side of it, and drop down.

Power generator room. Claw the spinning turbine to cut the power. Be careful, as the turbine will explode and might harm you. After a bit of sitting around in the dark, the emergency lights will come on, and it is time for you to continue. Once you reach a room with some large tanks in it, go forward until you reach the wall, then go down the hallway to the left. From here, enter the circular hallway and go left.

Take a right at the first hall and pull the switch to activate the lift. Take the lift up into the next room, then take a second lift in this room. Go along the walkway until you come to an area with stairs to your right and a circular tunnel to your left. Enter the tunnel. In here, you will see a hole burned down through the tunnel, running vertically. Drop down into the next room and defeat any Marines you find. Turn right in this hallway and continue on until you come to a large room.

DO NOT go through the large door ahead of you! Instead, directly to the left of the door, you will see a vent in the ceiling. Crawl up into it and drop down into the next room. Go forward then right if you want to destroy the sentry gun.

Continue through these halls until you see the entrance to another big room to your left, with a large tank in it. Ignore this room and glance toward the ceiling. you are looking for another vent. When you find it, crawl up into it. This leads to another area with a pool of water. Climb straight up, where you will see the sky, to end the level.

Bonus II: Derelict, Alien

The ship must be reclaimed from the creatures that have desecrated it. defeat the company heads that have sealed themselves in the base.

You start inside the Jockey spaceship. If you go down the tunnel nearby, you will only find a Marine and a sealed door, so you need to find another way out. Climb onto the roof and crawl up the small elevator shaft. Exit the artifact and defeat the two Marines that are outside.

Directly above the sealed door there is a hole; it is a way to get inside the base. Once you enter the base, humans will respawn quite a lot throughout the level, so always be prepared to fight them. Crawl up and enter the base, where a human should be. Keep going along these hallways. Stop once you see a grate in the ceiling above you, illuminated by a bluish light.

Climb up and claw the grate away, then climb into the vent. Keep going until you reach a small depression and another grate. Claw it away and drop down to safely destroy the two sentry guns. Go back up into the vent and keep going until you reach another depression. Claw the grate and drop down to destroy another two sentry guns, one on either side of you.

Go down the hallway where you can see the vent directly above you. Take a left in the next hallway and destroy the two sentry guns. Go left and continue down the hall, which leads to a circular room. In here, drop down and destroy two more sentry guns guarding the next hall. This hall leads to a large room. Jump across quickly if there are any humans to avoid being shot at. At the end, there is a hallway to the right that dead-ends. However, there is a grate above your head, so claw it away to enter the ventilation shaft. At the first depression, claw the grate to drop down into a room with some eggs. There are also a few humans here, and one of them is a company head.

You have defeated one company head, but there is one still alive. Go back up into the vent and continue along. The vent ends with a grate which you need to destroy to enter the last room. defeat all the humans in here, as one of them is the last company head, to complete the level. Mission accomplished. An evacuation has been ordered. The Hive is safe again!

Bonus III: Tyrargo, Alien

Three officers on board. defeat them. Use airducts to avoid sentry guns. This level can be very confusing because there are a lot of vents, but it is easiest to complete if you navigate them rather than face the many sentry guns of this level. Go down the first hallway to the right, then make another right at the end. Drop down the first hole; it is on the left. This room has two humans in it, and one of them is an officer. Officer defeated.

Go back up the vent you dropped down from and head down the hall that has the orange colored glow. Take the first left you come across and drop down the second hole you find. This leads to a shower room. Exit the showers and go left, past the lockers. There will be a grate to your right, so claw it and enter the passageway. Claw the second grate to enter the dining hall and defeat the humans here. One is an officer.

Head all the way back to the shower room and go back up the vent. Back in the ventilation system hallways, head toward the yellowish glow. There is a hole at the very end that you need to drop down into. there is a civilian with a Pistol in this room, so defeat him first, then go straight across to the unguarded door (the other door has sentry guns guarding it). Inside there are two humans, and one is the last officer.

Watch out for the predator! The Predator is out in the main room. Hit him with your charged tail to make him drop to his knees, then headbite him quickly before he self- destructs. defeating the Predator ends this level.

Bonus IV: Caverns, Alien

QUEEN: Worker, a predator is approaching the hive. Find it and defeat it.

You start the level inside the Hive. Go straight across the main Hive chamber and enter either tunnel, to the left or right, as they both lead to the same room. In this room, you will find two Marines, one of which has a Flamethrower, so be careful. Once there are dead, head toward the small tunnel with the light. This leads to a narrow walkway over a chasm, with a Marine on the other side. Run (or crawl) over to defeat the Marine, but do not fall, as it will defeat you. you will notice the tunnel on the other side dead-ends.

All containment doors have been secured. Head back to the chasm and crawl up through the hole on the ceiling. This long passage leads to a small room with a door. Clawing the door will destroy it, and lead you to another room with two Marines and some machinery. Claw the two generators and try to stand back as they explode.

Containment doors have opened. Go back the way you came, all the way back to the chasm. Head down the tunnel that previously had a dead-end; it is open. As you enter the next room, turn to the left and there will be a small tunnel on the left side of this wall. You should encounter two Marines here as well. Go through this tunnel to a door, which will open as you approach it. There are more Marines in this room. Go through another door to leave the Hive and enter the hangar. The huge door to the right will open as you near it, where three more Marines wait to be defeated. Opposite the large door you will see a ledge, so crawl up to it and go through the stone passageways. Watch out for two more Marines with Flamethrowers.

Continue through this passage until you find a sentry gun. Destroy it, then run quickly along the ledge to the left. Another sentry gun will shoot at you, but you will take little or no damage from it if you are fast enough. This leads to a room with an elevator, and a Predator will drop down. Hit him with your charged tail attack then headbite him before he self-destructs to end the level.

QUEEN: The hive is safe.

Bonus V: Fury 161, Alien

Deactivate sentry guns and hunt human fodder. Remember not to touch the molten lead in this level as it will defeat you. As soon as you step out of this small passageway a Marine will start shooting at you from the left. Ignore him and crawl to the wall directly in front of you. Keep crawling up and you will reach a set of stairs. Head down the stairs and the walkway, using the lift to go down. defeat the Marine at the bottom, then run quickly along the walkway to avoid being shot at by that annoying Marine. The walkway leads to a small niche with a Marine. defeat him, then press the button to deactivate the sentry gun that was guarding the annoying Marine.

Sentry gun deactivated. Climb over to Mr. Annoying Marine and defeat him out of spite. When you are done, climb back up to the stairs and go up them this time. In the next room, you can take the lift down or just drop down. The large doors ahead of you will open as you approach. In this circular hallway, take the first left you can and press the button.

Sentry gun deactivated. Continue down this passage and go left down the hallway with the orange flow. Go left in the next room and wait for the elevator to come down, then ride it up. In the next huge room, there is a Predator somewhere. He is usually on the bottom level. Find him and defeat him, making sure to head-bite him so he does not self-destruct. Then, hit all four buttons in this room; there is one on each floor.

Head to the bottom floor and drop down the small hole in the ground. In here, head toward the door that does not have a red light. Two passageways directly ahead of you in the next room. In the passage to the left, you will see lots of barrels. Claw the first one to start an exploding chain reaction that will disable the fan inside. Then walk inside and past the fan blades. Go straight across in this room. The doors will open. Hit the switch to the left.

Leave this small room and head down the hall on your left and down the stairs. In this room you will find three Marines and an Alien. The Marines will defeat the Alien, then turn to fight you. defeat all three. defeat the predator! - Do so, and do not forget to head-bite him to stop his self-destruct sequence. defeating the Predator ends the level.

Levels