Battlefield 2: Modern Combat

Battlefield 2: Modern Coombat Intro Basics Weapons Vehicles Missions Challenges Multiplayer Medals and Stars

Developer: D.I.C.E.
Publisher: Electronic Arts
Websites: Official Site
Game Rating: T (Teen)
[Language, Violence]
Release Date: October 25, 2005
$49.99 / $8.00: GameStop & Movies: Rodeville: November 17, 2007
Players: 1
Dolby 5.1 Surround
HDTV 480p
XBox Live Players: 2-24
Voice Support

First Encounter

By Alex McLain

There are few games that become an instant phenomenon, and within the first-person shooter (FPS) genre, the list is even smaller. Halo: Combat Evolved, Goldeneye, and Battlefield 1942 can all lay claim to the "all time classic" title. With Battlefield 2: Modern Combat (the true sequel to Battlefield 1942) arriving on everyone’s favorite console, the Xbox is now home to another FPS landmark. Battlefield 2: Modern Combat is a game anyone can play, but very few can master; it offers impeccable FPS gameplay, assorted classes to choose from, well balanced maps, more vehicles than even Halo 2 can shake an energy sword at, and a Conquest game mode that defines elegant game design.

Multiplayer Conquest
Battlefield 2: Modern Combat has a distinctive multiplayer game mode known as Conquest with three sub-types to choose from. It includes enough varied FPS gameplay and tactics that it feels like several games rolled into one. Let me break it down:

  • Each team begins with a set amount of tickets. These tickets represent reinforcements, so when a team member dies, you lose a ticket. Essentially, this makes staying alive much more important than most first person shooters (where kills are more important than deaths).
  • Two teams spawn at the beginning of the match, with the focus on depleting the other team’s tickets or capturing all of the Capture Points.
  • Capture Points are essentially bases or spawn points. Control a Capture Point and members from your faction will spawn there (selecting their class as they do so). Moreover, holding more than half the Capture Points available on the map causes the opposing team to lose tickets faster than normal.

Choosing a Kit
Call them classes, call them Kits, but either way, call them welcome. The army employs specialists of all kinds—not everyone is a grunt toting an M-16. Each man has his purpose, and Battlefield 2: Modern Combat gives you ample opportunity to play any number of roles during battle. You can wade into infantry battles as an Assault soldier, sneak into enemy installations with the Special Forces folks, pick enemies off from afar with the Sniper, heal your fellow men with the Support class, or repair your vehicles with the Engineer. Also, you’re not locked into any one Kit. You can select a new class after you die or grab a different Kit from a fallen soldier (the idea being that you’re swapping out your gear for theirs to play a different role). Plus any Kit can pilot any vehicle—no special training required.

Treads, Tires, Wings, and Rotors
Battlefield 2: Modern Combat isn’t simulating just infantry battle, it’s simulating modern combat! As such, vehicles of all kinds are required, and this game does vehicle combat as well as other games dedicated to just that. You’ve got jeeps, armored personnel carriers (APCs), trucks, tanks, boats, and even helicopters. In other words, land, air, and sea, and each vehicle fits a role and serves a purpose. Load up a whole squad in a transport helicopter and drop them behind enemy lines, support an infantry assault with cannon fire from a tank, or transport squads of soldiers quickly with the APCs. The handling and depth of strategy for just one vehicle is startling, let alone the whole stable Battlefield 2: Modern Combat offers.

That’s just a taste of what to expect. Pick this game up for the first time and feel the thrill settle into your veins as you witness the quality of its design. From the smooth and believable animation of the players, to the tight and varied control of all the vehicles, Battlefield 2: Modern Combat is a marriage of great design and flawless execution. It’s a rare breed—enjoy it!

Different Soldier Classes

Battlefield 2: Modern Combat isn’t a spawn-and-shoot game. Okay, well, it is, but there’s much more to it than that. Aside from drivable vehicles, mammoth maps, and elegant design, much of its strategy is derived from well-balanced teams, and I don’t mean numbers. This game offers seven different classes of soldier to play, and understanding their various roles is of paramount importance.

Assault
Also known as "bullet stoppers," these are the fan favorites for wading into infantry battles. With good weaponry and body armor, they take some damage before hitting the deck. If you choose to have one class dominate the team more than the others, the Assault class should be it.

Favorite Tactic: Roll into an enemy encampment with a whole squad filled with Assault troopers. Their combination of guns, smoke grenades, and body armor makes them a tough force.

Support
Support Kits are great when attacking an enemy encampment. They can heal other teammates as well as themselves. They also come equipped with a heavy machine gun that can even take out a helicopter relatively quickly. With the ability to call in mortar strikes, this is a better mix of offense and defense than you might think.

Favorite Tactic: Defend a flag by finding an enclosed area. Use your mortar strike on any vehicles that come your way, then lay down some heavy fire with your machine gun on any survivors.

Sniper
This Kit is fairly self-explanatory—they’re the only soldier type that possesses a sniper rifle. If marksmanship is your game, spend some time with this Kit. Don’t overload the team with snipers though, as balance is the key. Snipers are at a serious disadvantage when fighting in close quarters, so it’s not a bad idea for them to find an Assault soldier as an escort.

Favorite Tactic: Defend from a distance. Find the high ground and defend two separate allied Capture Points. Nothing frustrates an enemy more than heading into a lightly defended Capture Point only to take one in the noggin from afar.

Engineer
In vehicle-heavy maps, the Engineer is a prized Kit. They’re the only class that repairs vehicles and damaged structures in the game. Play this Kit much like you do the medic. Remember, your job is to repair, not to kill. Make sure that there’s always an Engineer within a short distance of your teams UAV—if your commander’s station gets knocked out, you’re essentially leaderless.

Favorite Tactic: Ride along between a tank and an APC, repairing both as you go. By using each vehicle as cover, you’ll survive for long periods of time and help ensure the heavy vehicles have a much longer life span.

Special Forces
or surgical strikes, there’s no better class than the Special Forces. With a laser-sighted machine gun and C4, they inflict heavy damage in a hurry. They’re best used in conjunction with Assault forces who act as the front line (Special Forces have no body armor) and soak up a little damage.

Favorite Tactic: Run ahead of armored vehicles (tanks and APCs), place some C4, run back to cover and hit the trigger as they roll over it. Honorable mention: Outfit a truck or jeep with some C4 and sending it into a heavily defended base. It does quite a bit of damage and it’s a great diversionary tactic.

The soldier class system in Battlefield 2 is one thing that separates the game from its competitors. Each Kit offers a compelling reason to play it. A balanced team can make the difference between a win and a loss, so make sure all Kits are represented on your team.

Combat Vehicles

Vehicles in Halo 2 make a difference; vehicles in Battlefield 2: Modern Combat are the difference. Some games use vehicles as spice, but in this game they’re an integral element of every battle. Certain maps may be more disposed to particular vehicles types than others, but they always need to be used and accounted for. Understand each vehicle’s strengths and weaknesses and you’ll rule the battlefield.

Take a Test Drive
Do yourself an enormous favor and practice what you drive or pilot before hopping online. There’s an extensive offline component of the game, so use it. Nothing is more frustrating than watching someone hop into a ’copter and go off into never-never land so they can educate themselves on the nuances of the game’s flight mechanics. If you’re going to use a vehicle, use it for the betterment of the team.

n a similar note, use the vehicles for their intended purpose. Grab an armored personnel carrier (APC) and drive off by your lonesome, and the only thing you win is the aggravation of your teammates.

Squad Vehicles
These vehicles’ primary purpose is to move squads of soldiers from one point to another as swiftly and safely as possible. They tend to be the most underappreciated of the lot, but use them properly and turn the tide of battle.

  • Armored Personnel Carrier (APC): Gone are the days of Battlefield 1942 where the personnel carrier was simply for delivery. The APC rides through the roughest of battles and takes immense punishment, but now it deals it out too. The driver has access to a heavy cannon and six missiles. Use this bad boy to penetrate enemy lines, and then park it for cover while the squad hops out. The firepower available from just the driver offers enough suppressive fire to make a safe landing. Also, the APC is an amphibious machine, so it traverses water with no problem. Keep that in mind.
  • Transport Helicopters: Choppers don’t sport the firepower of the APC, but flight goes a long way to neutralizing the issue. The transport helicopters hold six people (the number of players in a full squad), so it’s your best bet for moving a whole squad to an enemy location. Use it to penetrate deep behind enemy lines and steal a Capture Point.
  • Boats: Not used as often as the APC or transport helicopter, the boat skims across the sea at a rapid pace and caries up to six people (five passengers and a driver). Use the boat often when planning flanking attacks.

Assault Vehicles
Carrying troops to and fro is essential, but so is cutting a swathe of destruction in your path. While mindless demolition won’t get the job done, intelligent use of the following vehicles will:

  • Tanks: These slow moving behemoths cause the most panic in the opposing force. With a point and fire cannon, the tank is your ultimate diversion. Roll up in support of your infantry and lighter vehicles, or draw the enemy’s attention while you expertly move covert squads to take down Capture Points. Armored vehicles are designed to take a lot of punishment, but they can’t withstand a heavy attack from behind. Make sure you watch your flank when driving a tank or APC.
  • Attack Helicopter: Attack helicopters are great for surgical strike operations. With a pilot and one passenger, use the autocannon, rockets, and laser-guided missiles to wreak havoc in a heartbeat. Also, steal enemy Capture Points by hovering directly overhead.

There are other vehicles in the game (like jeeps and trucks), but their purpose is more for instant transportation than anything else (although strapping C4 to a vehicle before letting it plow into an enemy base is a good tactic). Each faction possesses different versions of each vehicle (for example, the Chinese Type 95 tank versus the USMC M6 Bradley), but the differences between them are more aesthetic than functional. Now stop reading about it and get to living it!

Expert Strategy

By Rich Briggs, Electronic Arts

Battlefield 2: Modern Combat is all about fast-paced action, and it’s easy to pick up and play. Hop in a game, rack up a few kills here and there, grab a flag or two, and die a lot. However, if you want to own the battlefield, you need to step up your game. Read on for some helpful strategies so you can lead your team to victory inModern Combat.

Soldier Classes
Learn the weapons and skills of all five soldier classes. Pick one for your specialty, but Battlefield is like a game of rock-paper-scissors with vehicles and weapons. Everything in the game has something that it can beat, and something that beats it. So, if you only play one soldier type, you’re at a disadvantage when you can’t adapt as the battle changes. Adapting is crucial to winning—you need to be able to switch to a soldier class that will provide you with an advantage in a given situation.

The exception is if you’re a member of an eight- or ten-man clan that functions as a well-balanced team, where everyone has a specialty and thereby covers all the bases. Be a Sniper 24/7 if you like, because you can count on the Engineer having your back when a tank rolls up behind you.

Flag Control
The key to victory is not killing a bunch of enemy soldiers (even though that’s a lot of fun), but controlling the flags. Each army starts the game with a set number of tickets. Control the majority of the flags on the map, and the enemy’s tickets start to decrease. They also lose a ticket whenever you kill a soldier and he has to re-spawn, but nothing beats watching their tickets count down like a timer when you own the map. Capturing a flag not only gives your army another spawn point, it forces the enemy to rush your position, letting you set up traps and ambushes. Learn not only where each flag is located, but what number it is. When you hear that you have lost flag two, for instance, you should know exactly where you need to be without checking the map or thinking about it.

After taking a flag you need to keep it, so leave a soldier behind on guard duty. If your squad can’t afford to leave a soldier behind, plant mines on the main access roads to take out any vehicles that venture that close. The enemy has to come within a certain distance to capture the flag, so plant C4 near the flagpole. If you hear the announcement that you’ve lost a flag, it means an enemy is at the flagpole. Detonate the C4 to take him out, and then get someone over there to bring the flag back under your control.

Squad Tactics
The most important skill is communication. Use the voice chat to tell your teammates what you’re doing. By coordinating everyone’s efforts, you can capture multiple flags simultaneously, keep each other informed of enemy positions, and call for reinforcements when you need them.

Here are a few more quick tips:

  • Open and shut your parachute multiple times while falling to avoid giving the enemy a slow and predictable target
  • If you’re a Spec Op, place C4 in every vehicle you commandeer, in case an enemy steals it while you’re otherwise occupied.
  • Watch the screen whenever you get killed, especially if by a Sniper, as it shows the direction the shot came from.
  • The more soldiers you have within the capture radius, the quicker you capture a flag.

To recap: Master the skills of every soldier type so you know how to play in any given situation; learn exactly where the flags are; control the flags first, then kill enemies; and communicate with your team at all times. If you do this, you will own the Battlefield!

IGN Introduction

By Erik Brudvig

The hit Computer Battlefield formula has hit home on consoles, but it didn’t show up empty handed. Along with the fierce 24-player online battles, Battlefield 2: Modern Combat comes packed with a complete single player campaign mode. Get your C4 ready, the heavy cavalry is about to roll in.

When the whole world is fighting, it’s hard to tell who your friends are. Alliances can be made and broken overnight in this crazy propaganda fueled world. No matter which side you’re on, IGN Guides will help you win. Think of us like the arms dealer that will sell weapons to both sides, as long as they’re Insiders.

IGN Basics

Basic Combat
There are five different types of soldiers that you can play as in Battlefield 2: Modern Combat. Regardless of which weapon kit you are using, there are several rules that you should always follow. Use these and you’ll be on your way to becoming a killing machine.

  • Aim high: Head shots and solid body shots do more damage than any other area. Never run around with your gun pointed at the ground.
  • Zoom: Zooming in is a simple task that greatly increases your accuracy. However, you shouldn’t run around with it on as you’ll lose your feel for the big picture of the current battle. Get in the habit of zooming in and out as you approach a skirmish.
  • Use the right tool: Trying to shoot down a tank with an assault rifle is going to take you all day. Likewise, trying to kill a solitary soldier with a rocket launcher is overkill. Every character class has a weapon that can effectively deal with any situation. Be ready to change your weapons at all times.
  • Flank them: In the single player game, you can effectively Hotswap your way around the map until you have a character that can easily attack your enemy from the side. Do the same thing in Multiplayer games. It is very difficult for your enemies to defend against a multi-directional assault.
  • Vehicles: When you’re inside a vehicle you are way more deadly than when you’re on foot. Always hop into vehicles and make full use of their destructive and defensive capabilities.
  • Team play: Always work with your teammates. If you get into a vehicle, wait for someone to man the guns. Don’t run off alone either. A small squad will win against a lone soldier any day of the week.
  • Reload: If nobody is around you to fight, take a moment to reload your weapon. Having a full clip when a firefight erupts is a huge advantage. Being a sitting duck while you reload is not a good plan.

Points
In the single player game, you can only receive points for killing enemies or destroying their vehicles. However, you can easily rack up huge scores by killing enemies in quick succession. For each kill you get, your score multiplier will increase. The best way to rack up huge score multipliers is by using a turret or vehicle. Remember to always Hotswap out of a nearly dead soldier. If they die while you are possessing them, you’ll lose 5000 points and your score multiplier will be reset.

Points are integral to receiving stars at the end of the battle (see below) and for moving up in the ranks. Having good accuracy will aid you in this quest. For each kill you get, you are given a ranking. The ranking determines how many points you get for the kill and is determined by how quickly you kill the enemy from when you first hurt them. A one shot kill will always be rated as Perfect, so always aim for the head.

Reward
At the end of each battle in the single player game, you’ll be rated against a standard and rewarded (or not) a set number of stars. The standards are different for each mission, but you are always judged in the same categories. These categories are:

  • Score: Tally up a big point total to get the highest rank.
  • Time: Complete the mission under set amounts of time.
  • Style: Effectively use your entire army. Hotswap around as often as you can to get a higher rating.
  • Accuracy: Finish the mission with a set percentage of your shots hitting home.
  • Losses: Complete the mission without losing your buddies. Lose too many and you’ll be punished.

Why should you care about these rankings? For each standard that you achieve, you’ll be rewarded with a star. Collect enough stars, and you’ll begin moving up in the ranks which will allow you to unlock new Challenges, character classes, weapons and weapon enhancements.

In addition to stars, you can also win medals by completing certain impressive feats in battles. The requirements list can be viewed in the Status menu of your Campaign. If you accomplish the hardest feat for each medal, you’ll also be given a star which will help you along the way towards becoming a General. For more on how to win these stars and medals.

Enhancements
In the single player campaign, you can enhance your character’s abilities by playing well. Along with giving you score multipliers, killing huge numbers of enemies quickly will also give you bonus effects. The effects you can get depend upon what your current army ranking is, as well as how many successive kills you have gotten. The bonuses include enhancements such as health or damage multipliers, faster rates of fire, or taking less time to reload your weapon.

If you go on a killing spree but then don’t kill anyone for a while, your enhancements will start to wear off. To prevent this, quickly Hotswap over to where the battle is raging and take advantage of being the strongest soldier on the field.

Hotswapping
Hotswapping is one of the coolest ways to get around, but it is only available in the single player game. To Hotswap, aim your gun at a CPU controlled teammate and press the Hotswap button when their icon turns white. If it stays blue, that means you don’t have a direct line of site and you can’t swap into that player. If that is the case, try zooming in. It allows you to Hotswap greater distances than you normally would be able to.

The advantages of Hotswapping are numerous. First of all, you will be judged based on how much of a team player you are at the end of each mission. The more you Hotswap, the more likely you are to collect these stars at the end of the mission. Hotswapping also enables you to achieve higher scores. If your current soldier is almost out of health, Hotswap into a healthy teammate before you die and lose 5000 points. There are also the more obvious reasons to Hotswap, such as the ability to cover great distances quickly and to easily switch to a new weapon kit.

When you’re on the battlefield, it is a great idea to constantly and consistently Hotswap around. Move through the various sniping positions and take out the large groups of enemies that swarm you from the best vantage point rather than risking your life.

IGN Weapons

US Army

Assualt

  • M4 Carbine: The M4 Carbine has a medium range and good stopping power.
  • Grenade launcher: The grenade launcher is its own weapon selection.
  • Beretta M9: Standard issue military pistol
  • M61 Fragmentation grenade: You can throw grenades at varying lengths depending on how long you hold down the button and other factors i.e. angle, speed, jumping etc...
  • AN-M8 smoke grenade: Sends out clouds of smokes to conceal yourself and enemies. You can throw grenades at varying lengths depending on how long you hold down the button and other factors i.e. angle, speed, jumping etc…

Sniper

  • Barrett M95 Sniper Rifle: Two to Three click ranges for zoom. Variable hit damage depending on where the shot lands. Tracers for the bullets. When the sniper looks using his scope a "flash cone" appears. The flash cone reveals his position by causing a flash of light like the sun is hitting his scope. The flash can only be seen if the player is zoomed in and the person is in the snipers flash cone and looks towards the sniper. The flash cone only appears every 5-10 seconds the actual time is TBD. If the player is not zoomed in then there is no aim help.
  • Beretta M9: Standard issue military pistol
  • PAQ-1 Laser target designator: A sniper paints the target with a laser beam and causes a missile to drop on the target. Any target can be painted with the target designator. An indicator on the reticule in 1st person view will tell you how much longer you will have to hold down the button until the missile hits the target. If you release the button, the timer will reset. The missile itself is powerful enough to take out a tank with a direct hit, but because of its small blast radius it will not be very effective against infantry. The laser target has a battery life so that it cannot be constantly used. The battery is much like an ammo clip for a gun. Anyone that sees the vehicle can se that it is being targeted, a small polygon line will stick out from the target indicating the direction of the sniper. It will take approximately ten seconds from when you start holding down the button until the missile strikes. The reticule will change to an X to signal that an inappropriate target has been selected (i.e. the sky)
  • M61 Fragmentation grenade: You can throw grenades at varying lengths depending on how long you hold down the button and other factors i.e. angle, speed, jumping etc…
  • Forward observer: Mini computer with GPS that allows the sniper to communicate with CENTCOM. By pressing the button he is able to update the mini map for his team and himself for a certain area around the sniper.

Snipers will lose in a close firefight, so stay hidden and prone, especially if you don’t have a squad mate defending you. If you notice the enemy has spotted you, don’t stay where you are!

Special Ops

  • MP-5N w. silencer: The MP-5N has the same range as the M4, but has less stopping power. It can however be quite effective because of its high accuracy. The silencer makes easier to avoid being detected.
  • Beretta M9 w. silencer: The Beretta M9 silenced pistol is faster and more accurate then a normal pistol but has less punch then a Desert Eagle and is equipped with a silencer.
  • C4 Explosives: A remote detonator is used when the SpecOps throws or places the C4 to detonate the C4. This has a power similar to that of an artillery piece from BF PC.
  • Randall model 1 knife: Instantly kills enemy opponents when used.
  • XM84 Stun Grenade: This grenade will create a flash of light when detonating that will temporarily blind nearby soldiers. The closer you are to the flash, the more intense the blinding effect will be. The blinding effect is greatly reduced if facing away from the flash when it detonates.

C4 isn’t just for when you’re on the ground. If you play as Special Ops, you can toss out a few C4 packs while you’re parachuting to clear a safe landing zone if there are enemies below you. We’ve even taken out a few tanks guarding the flag this way.

Combat engineer

  • SPAS-12: Automatic shotgun with 8 rounds. Rate of fire is a tuning issue.
  • Blowtorch Repair Kit: Portable welding blowtorch that you can repair vehicles with. It can also be used as a close combat weapon if used against another player at point blank range.
  • Beretta M9: Standard issue military pistol
  • SMAW Rocket Launcher: The SMAW is a reload-able rocket launcher.
  • Vehicle Mines: The usual anti vehicle mines. These mines are deadly to an enemy vehicle but useless against infantry. The mines cannot be destroyed by enemy fire but can be picked up by the engineer.

Combat support

  • M249 Machine Gun: The M249is a heavy machine gun that has a larger clip and more stopping power then the M4 Carbine but can become more inaccurate unless used in a controlled manner.
  • M61 Fragmentation grenade: You can throw grenades at varying lengths depending on how long you hold down the button and other factors i.e. angle, speed, jumping etc...
  • Beretta M9: Standard issue military pistol
  • Auto injector: Allows the user to heal himself or his comrades. When you press the fire button the auto injector will fire a round of healing substance into the subject (either you or another player). This will cause the subject’s health to increase a set amount of points within a set timeframe. It’s fast to use but the effect is as slow as the medic kit in BF1942. The good thing about that is that you don’t have to stand defenseless and wait for the health to increase but can continue fighting. The auto injector will have a set amount of shots where each shot gives a set amount of health. If the subject has low health you can fire off multiple shots in succession to get a greater health increase.

European Union

Assault

  • L85A2 Assault rifle: Used mainly by the British forces. The A2 version is a version updated by Hechler & Koch for increased reliability in the field.
  • M-203 Grenade launcher: The grenade launcher is its own weapon selection. The link shows the M-203 mounted on the L85A2 rifle.
  • Glock 17 pistol: A reliable, lightweight pistol that is standard issue for many European armies and police forces.
  • M61 Fragmentation grenade: You can throw grenades at varying lengths depending on how long you hold down the button and other factors i.e. angle, speed, jumping etc...
  • AN-M8 smoke grenade: Sends out clouds of smokes to conceal yourself and enemies. You can throw grenades at varying lengths depending on how long you hold down the button and other factors i.e. angle, speed, jumping etc…

Sniper

  • SVU Sniper rifle: A semi-automatic shortened bull-pup version of the Russian Dragunov sniper rifle. Two to Three click ranges for zoom. Variable hit damage depending on where the shot lands. Tracers for the bullets. When the sniper looks using his scope a "flash cone" appears. The flash cone reveals his position by causing a flash of light like the sun is hitting his scope. The flash can only be seen if the player is zoomed in and the person is in the snipers flash cone and looks towards the sniper. The flash cone only appears every 5-10 seconds the actual time is TBD. If the player is not zoomed in then there is no aim help.
  • MP-445 Varjag pistol: A standard issue handgun.
  • PAQ-1 Laser target designator: A sniper paints the target with a laser beam and causes a missile to drop on the target. Any target can be painted with the target designator. An indicator on the reticule in 1st person view will tell you how much longer you will have to hold down the button until the missile hits the target. If you release the button, the timer will reset. The missile itself is powerful enough to take out a tank with a direct hit, but because of its small blast radius it will not be very effective against infantry. The laser target has a battery life so that it cannot be constantly used. The battery is much like an ammo clip for a gun. Anyone that sees the vehicle can se that it is being targeted, a small polygon line will stick out from the target indicating the direction of the sniper. It will take approximately ten seconds from when you start holding down the button until the missile strikes. The reticule will change to an X to signal that an inappropriate target has been selected (i.e. the sky)
  • M61 Fragmentation grenade: You can throw grenades at varying lengths depending on how long you hold down the button and other factors i.e. angle, speed, jumping etc...
  • Forward observer: Mini computer with GPS that allows the sniper to communicate with CENTCOM. By pressing the button he is able to update the mini map for his team and himself for a certain area around the sniper.

Special Ops

  • FN P90 Submachine gun: With silencer
  • Glock 17 pistol: With silencer. A reliable, lightweight pistol that is standard issue for many European armies and police forces.
  • C4 Explosives: A remote detonator is used when the SpecOps throws or places the C4 to detonate the C4. This has a power similar to that of an artillery piece from BF PC.
  • Randall model 1 knife: Same as the US kit
  • XM84 Stun Grenade: This grenade will create a flash of light when detonating that will temporarily blind nearby soldiers. The closer you are to the flash, the more intense the blinding effect will be. The blinding effect is greatly reduced if facing away from the flash when it detonates.

Combat engineer

  • Benelli M3: Pump-action shotgun.
  • Blowtorch Repair Kit: Portable welding blowtorch that you can repair vehicles with. It can also be used as a close combat weapon if used against another player at point blank range.
  • Glock 17 pistol: A reliable, lightweight pistol that is standard issue for many European armies and police forces.
  • Carl Gustav M3 Rocket launcher: The M3 is a reload able rocket launcher.
  • Vehicle Mines: The usual anti vehicle mines. These mines are deadly to an enemy vehicle but useless against infantry. The mines cannot be destroyed by enemy fire but can be picked up by the engineer.

Combat support unit

  • PKM machine gun: Same as the one on the Arab kit.
  • M61 Fragmentation grenade: You can throw grenades at varying lengths depending on how long you hold down the button and other factors i.e. angle, speed, jumping etc...
  • MP-445 Varjag pistol: A standard issue handgun.
  • Auto injector: Allows the user to heal himself or his comrades. When you press the fire button the auto injector will fire a round of healing substance into the subject (either you or another player). This will cause the subject’s health to increase a set amount of points within a set timeframe. It’s fast to use but the effect is as slow as the medic kit in BF1942. The good thing about that is that you don’t have to stand defenseless and wait for the health to increase but can continue fighting. The auto injector will have a set amount of shots where each shot gives a set amount of health. If the subject has low health you can fire off multiple shots in succession to get a greater health increase.

China

Assault

  • Type 95 Assault Rifle: A lightweight weapon sharing similarities with the French FAMAS bullpup design. High reliability and versatility makes the Type 95 an accurate and deadly weapon for the PLA.
  • Type 91 Grenade Launcher: Fires 35mm grenades
  • QSZ-92 Pistol: QSZ-92 is the latest pistol in service with the PLA. It fires 9 mm pistol bullets. Compared to the older pistols in the PLA, the QSZ-92 is lighter, more reliable, with smaller recoil.
  • Type 77-1 Stick Fragmentation Grenade: You can throw grenades at varying lengths depending on how long you hold down the button and other factors i.e. angle, speed, jumping etc…
  • AN-M8 Smoke Grenade: Sends out clouds of smokes to conceal yourself and enemies. You can throw grenades at varying lengths depending on how long you hold down the button and other factors i.e. angle, speed, jumping etc…

The grenade launcher is a great tool against heavily guarded Capture Points, mobile Squads, and even small vehicles. Practice aiming it and you can kill multiple targets with a single shot.

Sniper

  • Type 88 Sniper Rifle: This is the sniper version of the type 95 assault. It has a longer and heavier barrel and a bipod in this role. Two to Three click ranges for zoom. Variable hit damage depending on where the shot lands. Tracers for the bullets. When the sniper looks using his scope a "flash cone" appears. The flash cone reveals his position by causing a flash of light like the sun is hitting his scope. The flash can only be seen if the player is zoomed in and the person is in the snipers flash cone and looks towards the sniper. The flash cone only appears every 5-10 seconds the actual time is TBD. If the player is not zoomed in then there is no aim help.
  • QSZ-92 Pistol: QSZ-92 is the latest pistol in service with the PLA. It fires 9 mm pistol bullets. Compared to the older pistols in the PLA, the QSZ-92 is lighter, more reliable, with smaller recoil.
  • 1PN90 Laser Target Designator: A sniper paints the target with a laser beam and causes a missile to drop on the target. Any target can be painted with the target designator. An indicator on the reticule in 1st person view will tell you how much longer you will have to hold down the button until the missile hits the target. If you release the button, the timer will reset. The missile itself is powerful enough to take out a tank with a direct hit, but because of its small blast radius it will not be very effective against infantry. The laser target has a battery life so that it cannot be constantly used. The battery is much like an ammo clip for a gun. Anyone that sees the vehicle can see that it is being targeted; a small polygon line will stick out from the target indicating the direction of the sniper. It will take approximately ten seconds from when you start holding down the button until the missile strikes. The reticule will change to an X to signal that an inappropriate target has been selected (i.e. the sky)
  • Type 77-1 Stick Fragmentation Grenade: You can throw grenades at varying lengths depending on how long you hold down the button and other factors i.e. angle, speed, jumping etc...
  • Forward Observer: Mini computer with GPS that allows the sniper to communicate with CENTCOM. By pressing the button he is able to update the mini map for his team and himself for a certain area around the sniper.

Special Ops

  • Type 85 Submachine Gun: With silencer
  • QSZ-92 Pistol (w/ Silencer): QSZ-92 is the latest pistol in service with the PLA. It fires 9 mm pistol bullets. Compared to the older pistols in the PLA, the QSZ-92 is lighter, more reliable, with smaller recoil.
  • C4 Explosives: A remote detonator is used when the SpecOps throws or places the C4 to detonate the C4. This has a power similar to that of an artillery piece from BF PC.
  • Type 95 Bayonet: Looks just like the USMC M-9 Bayonet. Kills other infantrymen instantly.
  • XM84 Stun Grenade: This grenade will create a flash of light when detonating that will temporarily blind nearby soldiers. The closer you are to the flash, the more intense the blinding effect will be. The blinding effect is greatly reduced if facing away from the flash when it detonates.

Special Forces are great for covert operations. Use them in conjunction with vehicles to slip in behind enemy lines and take control of unguarded Capture Points.

Combat Engineer

  • RMB-93: Pump-action shotgun. The hand guard has a forward-back movement instead of classic back-forward moving barrel.
  • Blowtorch Repair Kit: Portable welding blowtorch that you can repair vehicles with. It can also be used as a close combat weapon if used against another player at point blank range.
  • QSZ-92 Pistol: QSZ-92 is the latest pistol in service with the PLA. It fires 9 mm pistol bullets. Compared to the older pistols in the PLA, the QSZ-92 is lighter, more reliable, with smaller recoil.
  • PF-98 Rocket Launcher: The PF-98 is becoming the PLA’s primary light anti-tank weapon to replace the obsolete recoilless guns. The PF-98 is a recoilless rocket launcher used primarily by infantry forces for engagement and defeat of enemy armour in short distances.
  • Vehicle Mines: The usual anti vehicle mines. These mines are deadly to an enemy vehicle but useless against infantry. The mines cannot be destroyed by enemy fire but can be picked up by the engineer.

Engineers are the only class that can make repairs to damaged utilities and vehicles, and you get points for doing so.

Combat Support Unit

  • QJY-88 Machinegun: PLA’s next generation heavy machine gun to replace other machine guns currently in service.
  • Type 77-1 Stick Fragmentation Grenade: You can throw grenades at varying lengths depending on how long you hold down the button and other factors i.e. angle, speed, jumping etc...
  • QSZ-92 Pistol: QSZ-92 is the latest pistol in service with the PLA. It fires 9 mm pistol bullets. Compared to the older pistols in the PLA, the QSZ-92 is lighter, more reliable, with smaller recoil.
  • Auto injector: Allows the user to heal himself or his comrades. When you press the fire button the auto injector will fire a round of healing substance into the subject (either you or another player). This will cause the subject’s health to increase a set amount of points within a set timeframe. It’s fast to use but the effect is as slow as the medic kit in BF1942. The good thing about that is that you don’t have to stand defenseless and wait for the health to increase but can continue fighting. The auto injector will have a set amount of shots where each shot gives a set amount of health. If the subject has low health you can fire off multiple shots in succession to get a greater health increase.

The support unit is another great kit to play with when you are first starting out. If you stay with your squad, you’ll have the opportunity to get points for both healing and harming.

Middle Eastern Coalition

Assault

  • AK47: The most produced assault rifle in the world, the AK47 sports a rugged design with the ability to mount a grenade launcher.
  • GP25 Grenade Launcher: Fires 40mm grenades
  • Tariq Pistol: Iraqi-made 9mm pistol.
  • TGO-78 Fragmentation Grenade: You can throw grenades at varying lengths depending on how long you hold down the button and other factors i.e. angle, speed, jumping etc...
  • AN-M8 Smoke Grenade: Sends out clouds of smokes to conceal yourself and enemies. You can throw grenades at varying lengths depending on how long you hold down the button and other factors i.e. angle, speed, jumping etc...

Sniper

  • Druganov SVD Sniper Rifle: Two to Three click ranges for zoom. Variable hit damage depending on where the shot lands. Tracers for the bullets. When the sniper looks using his scope a "flash cone" appears. The flash cone reveals his position by causing a flash of light like the sun is hitting his scope. The flash can only be seen if the player is zoomed in and the person is in the snipers flash cone and looks towards the sniper. The flash cone only appears every 5-10 seconds the actual time is TBD. If the player is not zoomed in then there is no aim help.
  • Tariq Pistol: Iraqi-made 9mm pistol.
  • 1PN90 Laser Target Designator: A sniper paints the target with a laser beam and causes a missile to drop on the target. Any target can be painted with the target designator. An indicator on the reticule in 1st person view will tell you how much longer you will have to hold down the button until the missile hits the target. If you release the button, the timer will reset. The missile itself is powerful enough to take out a tank with a direct hit, but because of its small blast radius it will not be very effective against infantry. The laser target has a battery life so that it cannot be constantly used. The battery is much like an ammo clip for a gun. Anyone that sees the vehicle can se that it is being targeted, a small polygon line will stick out from the target indicating the direction of the sniper. It will take approximately ten seconds from when you start holding down the button until the missile strikes. The reticule will change to an X to signal that an inappropriate target has been selected (i.e. the sky)
  • RGO-78 Fragmentation Grenade: You can throw grenades at varying lengths depending on how long you hold down the button and other factors i.e. angle, speed, jumping etc...
  • Forward Observer: Mini computer with GPS that allows the sniper to communicate with CENTCOM. By pressing the button he is able to update the mini map for his team and himself for a certain area around the sniper.

Special Ops

  • OTS-02 Kiparis Submachine Gun: With silencer (stock folded out and 30 bullet clip).
  • Tariq Pistol: Iraqi-made 9mm pistol with silencer.
  • C4 Explosives: A remote detonator is used when the SpecOps throws or places the C4 to detonate the C4. This has a power similar to that of an artillery piece from BF PC.
  • Kukri XM84 Stun Grenade: This grenade will create a flash of light when detonating that will temporarily blind nearby soldiers. The closer you are to the flash, the more intense the blinding effect will be. The blinding effect is greatly reduced if facing away from the flash when it detonates.

Combat Engineer

  • Mossberg 500: Shotgun.
  • Blowtorch Repair Kit: Portable welding blowtorch that you can repair vehicles with. It can also be used as a close combat weapon if used against another player at point blank range.
  • Tariq Pistol: Iraqi-made 9mm pistol with silencer.
  • RPG-7V Rocket Launcher: The RPG-7V is a recoilless, shoulder-fired, muzzle-loaded, reload able, antitank grenade launcher which is light enough to be carried and fired by one person.
  • Vehicle Mines: The usual anti vehicle mines. These mines are deadly to an enemy vehicle but useless against infantry. The mines cannot be destroyed by enemy fire but can be picked up by the engineer.

Combat Support Unit

  • PKM Machinegun: It shoots things, allot.
  • RGO-78 Fragmentation Grenade: You can throw grenades at varying lengths depending on how long you hold down the button and other factors i.e. angle, speed, jumping etc...
  • Tariq Pistol: Iraqi-made 9mm pistol with silencer.
  • Auto injector: Allows the user to heal himself or his comrades. When you press the fire button the auto injector will fire a round of healing substance into the subject (either you or another player). This will cause the subject’s health to increase a set amount of points within a set timeframe. It’s fast to use but the effect is as slow as the medic kit in BF1942. The good thing about that is that you don’t have to stand defenseless and wait for the health to increase but can continue fighting. The auto injector will have a set amount of shots where each shot gives a set amount of health. If the subject has low health you can fire off multiple shots in succession to get a greater health increase.

Cheats

All Weapons
If you’re tired of earning gear the old fashioned way, input this code anytime while playing to unlock all weapons: hold Black and White and input RIGHT, RIGHT, DOWN, UP, LEFT, LEFT.

Brigadier General
You must win 12 Medals, 19390 Points, 85 PPH.

Chief Warrant Officer
You must win 5 Medals, 3700 Points, 50 PPH.

Commanding Sergeant Major
You must collect 3 Medals, 1820 Points, 40 PPH.

Corporal:
You must collect 70 Points and 15 PPH.

Battlefield 2: Modern Combat