Donkey Kong Country 3: Dixie Kong's Double Trouble

Donkey Kong Country 3: Dixie Kong's Double Trouble

Developer: Rare [Encyclopedia Gamia | Rare Home | IGN]
Publisher: Nintendo
Release Date: November 18, 1996
Toys-R-Us / Sacramento
Players: 1 - 2
Miscellaneous Attributes: Battery Backed RAM


Donkey Kong Country 3: Dixie Kong's Double Trouble! is a game developed by Rareware (now known as Rare, a company which now works for Microsoft) for the Super Nintendo and released in 1996, meant to be the last title to tie up the Donkey Kong Country trilogy for this system. It would be later released on the Game Boy Advance in 2005 and later on the Wii's Virtual Console in 2008. Donkey Kong Country 3 also has a follow up on the Game Boy called Donkey Kong Land III, which occurs after the events of Donkey Kong Country 3: Dixie Kong's Double Trouble!

Donkey Kong Country 3: Dixie Kong's Double Trouble! takes place after the events of Donkey Kong Country 2: Diddy's Kong Quest. The player will control Dixie Kong and Kiddy Kong as the travel through the Northern Kremisphere in order to rescue Donkey Kong and Diddy Kong from the Kremling Krew once more.

Months after defeating the Kremling Krew, Donkey Kong and Diddy Kong are still celebrating their victory. They often sit around on the beach in their hammocks with banana shakes with Dixie Kong occasionally joining them. One day, Dixie Kong is not able to find either Kongs but notices a note from Diddy. After reading the note, she learns that they have went to the islands to explore and goes to find them.

After spending all day tirelessly searching for the Kongs, she goes to sleep, but finds out that Diddy has not returned after she wakes up. She heads off to see Wrinkly Kong, who suggests they are with Funky Kong. Dixie heads to Funky's Rentals, where Funky explains that he has had no customers other than Kiddy Kong. Taking Kiddy along with her, she borrows the Motor Boat from Funky to go and search for Donkey and Diddy Kong.

This time both Donkey Kong and Diddy Kong have been kong-napped by a mysterious new leader of the Kremlings, and it's up to Dixie and new team mate Kiddy Kong to save the day.

New elements to the series includes the Brother Bears, thirteen Bears who, if you pay them with Bear Coins found in each level, will aid you in your quest by building certain items. Also, new bonus mission have you playing a 1st/3rd person shooter style party game. Plus a host of new enemies, the usual huge end of world bosses and a collection of the Kong family who will help you out as best they can.

Dixie Kong makes her return from the previous Donkey Kong Country game. Keeping her regular moves from the previous game, she is able to control how fast she drops by using her helicopter spin ability.

Kiddy Kong is the cousin of Dixie Kong and joins her in the search for Donkey and Diddy Kong. He has great strength is able to defeat certain enemies that Dixie cannot and he can throw Dixie far with the "Team Up" ability.

This game can use the "Tag-Team" system found in the previous Donkey Kong Country game. Both Kongs will follow one another through each level, the Kong in front is the playable Kong. If the Kong is hit by an enemy, they will be injured and run away. When this happens, the player will play as the other Kong. If this Kong is hit, then the player will lose a life. The other Kong can be brought back by opening a DK Barrel. They will follow the other Kong throughout the level unless they are "tagged in" by the player pressing the select button.

Dixie Kong is faster than Kiddy Kong, she also can use her "Helicopter Spin" technique. Kiddy Kong will be stronger than Dixie Kong but slower. He is also able to use his "Water Skip" ability to bounce on water to reach far areas. Kiddy can defeat certain foes that Dixie cannot. The "Team-Up" ability from Donkey Kong Country 2: Diddy's Kong Quest makes it return as well. If Kiddy is carrying Dixie, he can throw her up to reach high areas. When Dixie carries Kiddy, he will be able to break through cracked or loose areas in the ground.

Playable Characters

The main characters of Donkey Kong Country 2: Diddy's Kong Quest are Diddy Kong and Dixie Kong.

Dixie Kong

Finally, Dixie Kong, who happens to be Diddy's love interest and co-star of Donkey Kong Country 2: Diddy's Kong Quest, gets her own video game, with the most unlikely sidekick -- Kiddy Kong!

WALK: To get Dixie off her keister and walk, press Left or Right on the Control Pad.

RUN: While walking, hold down Y to run. Dixie, though she's smaller than Kiddy, is faster than him in the speed department.

DUCK: Press Down to duck down to avoid danger.

JUMP: Though she jumps higher and farther than Kiddy, Dixie's jump attack is much weaker. Whenever you want to jump, just press the B Button.

THROW: Release Y to sling the Barrel in Dixie's grip at your intended target.

SWIM: To swim upwards, press B, and hold Down to sink faster.

CLIMB: By far the greater climber, Dixie is faster and harder to hit on the ropes. Jump to a rope to grab it automatically and use the Control Pad to steer based on length or height. To jump off, press B. Wanna drop down? Hit B while holding Down on the Control Pad!

SHIELD: Dixie protects herself from above when she holds a Barrel.

HELICOPTER SPIN: When next to an enemy, press Y to spin into him (though Kiddy's Barrel Roll takes less time to start). A normal Helicopter Spin is achieved by jumping into the air and holding down Y for as long as you want to spin. To utilize the midair Helicopter Spin Jump, spin off a ledge, then jump.

TAG TEAM: When next to Kiddy, press Select to switch apes.

BODY SLAM: Press A to pick up Kiddy, then press Up as you throw while steering Kiddy's trajectory with the Left or Right Buttons on the Control Pad. This maneuver breaks through weak floors and exposes hidden items underground.

TEAM THROW ATTACK: As Kiddy is bigger than Dixie, he makes a whopper of a weapon against some minor enemies. Just put him on your shoulders with A, close in on your foe, and then lob Kiddy like a bowling ball at your enemy target. Don't do this from too far away, or you may lose Kiddy.

WILD RIDE: Hoist Kiddy onto your shoulders and throw him at a wall, just like a Steel Barrel. As he's rolling along, jump on top of him as quickly as you can to complete the move!

Kiddy Kong

This newcomer to the playable Kong ranks has great strength, but not like Donkey Kong.

WALK: Kiddy lumbers along when either Left or Right is pressed.

RUN: Even when you keep Y held down, Kiddy is a little slower than Dixie.

DUCK: Down on the Control Pad lowers Kiddy into a crouching position.

JUMP: Kiddy's jump attack can crush enemies Dixie can't stop, such as Krumple. Press B to spring into action!

THROW: Kiddy throws more accurately than Dixie, in my opinion. Let go of Y to throw whatever Barrel he's holding.

SWIM: The controls are the same as Dixie's, but Kiddy's body has trouble fitting through tight squeezes.

CLIMB: Due to his super-sized body, never climb with Kiddy unless he's all you have (or the ropes he must climb are clear of danger). His climbing mechanics are exactly the same as Dixie's.

SHIELD: As Kiddy grips a Barrel, he guards his body from the front.

BARREL ROLL: Yay! The Barrel Roll is back! Kiddy rolls when you keep pressing Y and hold Left or Right in the direction you want to go! A Roll Jump is executed by Barrel-Rolling off a ledge and jumping in midair.

WATER SKIP: Get a running start, Barrel Roll toward the water, then press B just prior to the point you hit the water to start a Water Skip (up to two in a row, the second being higher than the first) across the water!

TAG TEAM: If Dixie's with you, just walk over to her and hit Select to return control to her.

TEAM THROW: Use A to hold Dixie in position, using Up, Left, or Right to steer her once you launch her with the Y Button. If you miss and Dixie hits the ground, run through her to get her back before an enemy gets to her first! When you throw Dixie into the air, use Up and Left or Up and Right to go to the place she ended up landing on.

TEAM THROW ATTACK: The controls are the same as with Dixie, but as she's smaller in body size, don't throw her at a baddie unless you have no other choice.

Other Characters

Donkey Kong

No one knows where he is.

Diddy Kong

Missing just like DK.

Funky Kong

Totally far out, dudes! Funky Kong's back in "Funky's Rentals", where he creates these vehicles for you to use to explore the Northern Kremisphere:

MOTORBOAT: You get this (and Kiddy) for free! Press X to honk the horn!

HOVERCRAFT: Crush Arich underfoot, and you can use this to cross over big boulders! X sounds off the horn.

TURBO SKI: Get the Skis from Squirt and KAOS to unlock this speedy PWC (with its own horn to blow with X) and jump up small waterfalls.

GYROCOPTER: Every DK Coin in the game is required to make this high-flying helicopter!

When near a landing spot, press A or B to get out of the vehicle and onto dry ground (or in the case of the Gyrocopter, land).

Swanky Kong:

ANNNND WE'RE BACK FOLKS!!! The fancy Swanky Kong has three new games for you to try out: Head to Head, Race to 25, and Endurance. You must pay two Bear Coins to play one of these minigames, in which you must hit the targets with the B Button, using Left and Right on the Control Pad to move around. In One-Player mode, you'll battle Cranky Kong, but with a second player, that player will compete against his/her human opponent instead.

HEAD TO HEAD: Hit three targets more than your opponent.

RACE TO 25: Bash 25 targets before time runs out or your opponent scores 25 before you do.

ENDURANCE: How long can you keep smacking targets without missing a single one?

Wrinkly Kong

Should you desire to either save your game at any time, check up on your items inventory, or visit the Banana Birds you've already freed, stop by the cavernous dwelling of Cranky Kong's wife, Wrinkly, who sometimes tries out a Nintendo 64 console if she's not sleeping, sitting in her chair, or working out (as if you can call standing and rocking your torso left and right a workout).

Cranky Kong

Beat this grumpy old ape, better known as the original arcade Donkey Kong of old, in "Swanky's Sideshow" to win prizes!

The Brothers Bear

Bazaar (Bazaar's General Store)

The first of the Brothers Bear to be encountered, Bazaar runs his own store, in which some valuable items can be found and purchased. To top it all off, Bazaar himself apparently has knowledge of the ways of the Northern Kremisphere, and will be more than happy to give you advice — for a small fee.

Barnacle (Barnacle's Island)

One of two Brothers Bear with a Banana Bird, this old sailor lives on Lake Orangatanga, where he also likes to collect shells, and needs only one more to complete his collection. If you buy this last Shell from Bazaar, you can trade with Barnacle: your Shell for his Banana Bird! What a deal!

Brash (Brash's Cabin)

Arguably the most prideful and arrogant of the Brothers Bear, Brash is also the greatest athlete of the thirteen of them. He currently resides in Kremwood Forest, where he once personally set a hard-to-beat record in the level "Riverside Race", and is too full of himself to believe anyone can beat his time. Can you do it?

Blunder (Blunder's Booth)

After blazing through Kremwood Forest, you can visit the bumbling Blunder Bear! Unlike Bazaar, you don't have to pay Blunder for whatever advice he has, as he keeps spouting it off uncontrollably.

Blue (Blue's Beach Hut)

Why is Blue down in the dumps? Because even though it's his birthday when you find him, no one showed up with any presents! You might want to pay Blizzard Bear a visit to remedy that.

Bazooka (Bazooka's Barracks)

At ease, this isn't the Bazuka Kremling in disguise — notice the differently-spelled name? Bazooka Bear does have a cannon of his own, like the shrimpy Kremling, but he doesn't use it to hurt you. Rather, Big Bessie — the name Bazooka gave to his artillery piece — needs a suitable piece of ammunition to launch you high up to "Sky-High Secret." Maybe a Bowling Ball would help.

Blizzard (Blizzard's Basecamp)

From the outside, "Blizzard's Basecamp" seems to be inaccessible, but just press Up at "Lemguin Lunge" to get there. Get the Present from Blizzard and take it all the way back to Blue for a surprise.

Bramble (Bramble's Bungalow)

Like Barnacle, Bramble has a Banana Bird in his possession, so if you find a Flower and give it to this eccentric botanist, that Banana Bird is as good as yours.

Benny (Benny's Chairlifts)

Use Benny's free chairlift service to get around in Razor Ridge once you beat "Buzzer Barrage"!

Bjorn (Bjorn's Chairlifts)

Benny's brother Bjorn can't get his own chairlifts working without his Wrench. When he does fix it (with the Wrench you got from Barter), you can access "Clifftop Cache," where another Banana Bird is imprisoned!

Barter (Barter's Swap Shop)

The master of all things relating to trade (maybe), Barter is positioned to the left of K3. You must conquer K3 first in order to open the way to "Barter's Swap Shop." How many Bear Coins do you have?

Baffle (Baffle's Code Room)

Talk about a code-cracker! You'll need a Mirror to help this guy out in Kaos Kore and expose "Sewer Stockpile"

Boomer (Boomer's Bomb Shelter)

Exiled to the Lost World of Krematoa due to his affinity for dangerous explosives, Boomer is nonetheless instrumental in helping you get around in the Lost World. Unfortunately for you, he accepts only Bonus Coins as payment for his level-opening demolition services, so you'd better find and win every Bonus Area to be able to completely open up Krematoa and the final battle in the game!

Animal Buddies

Ellie the Elephant

One of two new Animal Friends, Ellie is perhaps one of the most helpful, as she can pick up Barrels with her trunk and can use them as shields or projectiles! Also, you can hold Y to pull a nearby Barrel into your grip! Her final ability is storing water in her trunk to fire at enemies. Hold Down and A, L, or R to slurp up water and use A, L, or R to shoot the water drops one at a time until she runs out (what water she has left is indicated by the meter at the bottom-right corner of the screen). The Up button angles her water attack to reach hard-to-hit baddies. With all of these handy features, she does, however, have two huge drawbacks: (1) her water meter gets totally depleted upon entering or leaving a Bonus Area, and (2) she has a giant fear of Sneeks who run around in the light with her. Nothing a well-aimed Barrel can't fix...

Squitter the Spider

Springing and spinning his way out of DKC2, Squitter still has his patented platform and attack webs! Spit an attack web with Y, and a platform web with either A, L, or R. Angle either one of these webs with Up or Down on the Control Pad, but don't skitter like crazy trying to do it, especially on platform webs!

Parry the Parallel Bird

Newie Number Two is Parry the Parallel Bird, who, true to his name, only flies in a straight line above you. At this altitude, he gets items and beaks Booty Birds out of your reach, and only flies higher at the same height as every jump you make. When nearing a Buzz, watch Parry as you guide him up and over the evil bug with a careful jump. Getting him to the "No Parry" Sign is worth it, as he gives extra lives and even two of the game's Bonus Barrels (the final Bonus Barrels of "Ropey Rumpus" and "Stampede Sprint")!

Enguarde the Swordfish:

In some watery levels, this three-time blue swordfish veteran is more than a match for most baddies he faces. Guide him with the Control Pad, and he'll use his sharp bill to automatically skewer incoming enemies, or you can do it yourself with B or Y. Hold down A to charge up a Super Dash, which will, when A is released, cause him to blitz forward until he hits a wall or the attack is interrupted by swimming in the opposite direction. Aside from Green Squawks, Enguarde is the only Animal Friend to appear in all three Donkey Kong Country games!

Squawks the Parrot (Green)

Back to carry the Kongs yet again, Green Squawks returns to share yet another DKC adventure with you. Use the B button to flap his wings, the Control Pad to steer him, and Y to smack enemies with his eggs.

Squawks the Parrot (Purple)

Finally, Purple Squawks is actually useful in this game, as he can grab Barrels (Normal, Steel, or TNT) in his talons and smash enemies with them. Like his kindred green spirit, use the Control Pad to direct his flight. AIR RAID!!!

Banana Birds

These fifteen mysterious birds are the real means by which you must complete 103% of the game. When inside one of their 13 caves (Barnacle and Bramble have the other two birds), you'll see four crystals, each with a button letter on it (Blue is X, Red is A, Green is B, Yellow is Y). Watch and listen for the tune they play (when its note is played, that crystal will light up), then copy the tune perfectly to rescue the Banana Bird trapped inside the dark crystal on the ceiling. Once you complete a cave, you can't play it again. Fail to complete it, and you'll have to retry, but the tune will be different each time you enter the cave. The more caves you complete, the longer and harder their next songs will be to duplicate.

Queen Banana Bird

Once you free every one of her Banana Bird hatchlings, go to Wrinkly's Save Cave, and you'll trigger the best ending.


Normal Barrel

This standard Barrel rolls when thrown with only a wall or a bottomless pit to stop it.

DK Barrel

If you've lost your partner, touch or break this Barrel to get him/her back. If you already have both monkeys, this Barrel breaks upon impact when thrown.

Steel Barrel

Very few things can stop this rolling keg from the original DKC game. If you land on it as it rolls, prepare for a Wild Ride!

TNT Barrel

Like DKC2, this Barrel wipes out any enemy, even Red Buzzes and Bazukas, who hits it or its explosion. No time bomb feature here.

Normal Barrel Cannon

Push the B Button on your controller to fire from inside one of these. Just watch where you're firing so you don't get into trouble!

Auto-Fire Barrel Cannon (Blast Barrel)

Turns and fires on its own if you enter one.

Arrow Barrel

Fires you in the direction it points.

Continue (Star) Barrel

Serves as a checkpoint if you lose one of your lives. If you hit the Star Barrel in another level or complete said level, you'll lose your progress in the previous level whose Star Barrel you touched.

"!" Barrel

This rare Barrel gives you temporary invulnerability for several seconds, enabling even Red Buzzes to fall if you hit thh5.

Booster Barrel

When you jump inside this flaming, one-of-a-kind Arrow Barrel Cannon, you will be lifted into the air and then launched!

Tracker Barrel

Sail freely when fired from these exclusive Barrel Cannons, as they will follow your movh5ents and catch you as you fall!

Switch Barrel

Touch this to change Bazuka's ammunition!

Animal Barrel

When jumped into, this transforms you into the Animal Friend pictured on it.

Barrel Shield

Hide behind these to shield you from the flying acorns of the malicious Minkeys!

Boo Barrel

As these Barrel Cannons appear and disappear, time your jumps into them so you don't get launched into trouble!

Bonus Barrel

Upon entering this Barrel Cannon, you'll be taken to a Bonus Area!

Warp Barrel

Once inside this, you'll warp to the Goal Flag! Only the first ten non-boss levels have these special Barrels.

Ignition Barrel

Sends the Rocket blazing upward in "Rocket Rush."



Scattered throughout the jungles of the Northern Kremisphere, 100 Bananas total equals one extra life when obtained.

Banana Bunch

Worth 10 Bananas by itself, collect ten of them for an extra life.

"K-O-N-G" Letters

Get them all together for an extra life!

Bear Coin

These silver coins are used as currency in this game, so get as many as you can, as you can save your total Bear Coin stockpile so you don't have to start over again when reloading the game!

DK Coin

Guarded by the krafty Koin, you must obtain all of these to get 103%!

Extra Life Balloon

Get the lead out and grab this when you see it, as it sometimes drifts away if you're not fast enough! Balloons colored Red award you with one life, Green Balloons give you two lives, and the hard-to-find Blue coloration is worth THREE extra lives!

Animal Crate

Once broken open, the Animal Friend inside will then be at your disposal until you pass a No Animal Sign!

No Animal Sign

The stopping point of the Animal Friend who touches this. Don't worry — you'll be rewarded for bringing the Animal Friend through it!

Rail Car (Sled)

Used to carry you through "Demolition Drain-pipe" and "Tearaway Toboggan." you can slow down this vehicle with the Left Button, but this is usually not a good idea.

Fuel Drum

Fuels the Rocket in "Rocket Rush."


Killer Bees

Don't touch them! They can't get you when you're submerged in the waters of "Riverside Race."


It takes a "!" Barrel to be able to even stand on this sharp saw in "Ripsaw Rage"!

Krack-Shot Kroc

An evil sniper who tries to shoot Squitter with fireballs. When his crosshairs turn red, get out of the way before you get hit!

Konveyor Rope

Though you can grip it like a standard rope, this rope will sling you to the right or to the left for as long as you're on it!


If you get struck by this in "Lightning Look-Out," you'll be electrocuted!


Use this crazy contraption to beat "Rocket Rush,", but don't hit the ground, or you'll break apart and lose a life. Bumping the Rocket also knocks out Fuel, which is collected in Fuel Drums scattered throughout the course. Its bottom jets can fry even Red Buzzes! Sadly, your Left and Right controls are reversed, so that'll be tough to get used to.



The very first enemies in the game, Sneeks can be beaten with any attack, but Ellie's afraid of these rats, running away on sight of them. To help her out, grab a Barrel to use as a shield, then take Sneek out with it!


Any attack can squash these beetles, but watch yourself. The Red versions can fly, but the Yellow ones skitter around on the ground and can be used as weapons when flipped over with a jump attack.


Roll or Spin into this red hedgehog from the front if he's not rolling, but a projectile (not a buddy) can also put him down for the count.


Spiders used as harmless springboards in "Springin' Spiders", but break your Barrels if you're not careful. Yellow Nids leap around in a given area, while a Pink Nid needs you to step on his platform before springing into action.


Out of icy holes jump the Lemguins of "Lemguin Lunge" as they try to knock you down. Use the penguins as platforms to get across.


Only in "Barrel Shield Bust-Up", the indestructible Minkeys throw acorns at you as you climb the ropes. Duck behind Barrel Shields to block their shots.


KAOS's robotic replacement for Zinger, Buzzes aren't as nasty as Zingers, but can still get in your way. A Green Buzz is susceptible to projectile attacks, but only a well-aimed TNT Barrel or the "Rocket Rush" rocket can disable a Red Buzz.


Either serve as ladder rungs or try to skewer you with their beaks. Use caution using Squawks against them!

Booty Bird

Beat him with any attack, and the item he was hiding before is ready for you to collect!


Invincible owls with huge fireball guns. Once one of their fireballs bounces after landing on the ground, you can walk through it without getting hurt!


Like Bitesize, Koco is the basic underwater enemy of DKC3, and Enguarde can dispatch him in a hurry. Green Kocos swim in a straight line toward you, but their smarter Red cousins swim back and forth in a set area.


A spiky creature who can only be speared by Enguarde when he opens up and exposes his insides, as his spiny shell is impervious to Enguarde's bill.


Feed him Kocos to keep him happy, but too many Lurchins or going hungry will mean certain doom for you! Outside of "Fish Food Frenzy", Nibbla will show no compunction against eating you if you fall into his waters!

Bounty Bass

Like Booty Bird, there be treasure in this fat fish. Have Enguarde poke this guy to deflate him, then grab the item he hoarded.


Yikes! These green barracuda-like enemies swim in straight lines through the vast coral network of "Bazza's Blockade" like underwater Swoopys. Attack them from the front with Enguarde to best deal with them.

Gleamin' Bream

Lights up "Floodlit Fish" when Enguarde prods him with his bill. You can't defeat him, but each time you stab him illuminates the level for a few seconds.


For a basic foot soldier, he never appears in too many levels! All attacks can dispatch this green Kremling.


Bouncing around in a set area, Re-koil can sometimes be hard to hit with a jump attack, so other attacks might be a better idea to use against him if you don't need him to help you get a Bonus Area.


Just like a Green Klobber in DKC2, Knocka tries to push you around unless you stun him with a jump or a projectile, and then throw him. He can't be used as a step in water


Moves around or chases you on a horizontal rope. If he hits you, you'll lose a partner when he self-destructs! KAMIKAZE!


Big sharp teeth and scary smile all describe Krimp. But you can Roll or Spin into him from behind, as long as you're careful to be quick about it! I prefer a jump attack or a projectile, myself.


This MASSIVE boss-sized Kremling can only be stopped by Kiddy's (also Ellie's) jump attack or a projectile! He just laughs off any other attack, just like Krusha from DKC!


Though he can't be beaten, Kopter has a helmet that can be used as a springboard to get stuff out of your reach. Watch out for his blades!


Skidda is vulnerable to any attack as long as you're careful! He slides around trying to hit you, making your jump attacks difficult.


You thought Kannon was annoying. Only a TNT Barrel can blow up Bazuka, but watch out -- he can fire Normal Barrels, TNT Barrels, or Steel Barrels! Use the Switch Barrel to change his ammo to another type. You can also stand on his cannon like a platform whilst he's shooting to the side, but don't get shot while mounting up!


A purple bomb-throwing barrel, Kuchuka cannot be beaten at all, so just pass him by when you meet him.


Protector of the DK Coins, Koin totes a milk-pail helmet and a garbage-can lid for a shield, using both to block any frontal attacks. You must get a Steel Barrel to hit him in the back (or his front as well if you're standing atop his shield), but getting the Steel Barrel to hit him can sometimes be very tricky. Once he's knocked down, you can grab the DK Coin and move on to other matters.

Kuff 'n' Klout

Lest you have unlimited TNT Barrels or Squitter the Spider handy, use caution with this evil pair of muscular crocs. They can blitz toward you and/or play a deadly game of leapfrog to try to crush you. You can only find them in Krematoa.


Pink Koins who have no DK Coins for you to steal. Instead, they try to push you into gaps! As you can do with Koin, you can stand on a Koindozer's shield and use it like a platform.

Getting Around In The Overworld

A course with a black flag with a white "K" indicates an unbeaten level.

A pink flag says that Dixie conquered that level.

A blue flag proves Kiddy found that level's Goal Flag.

A yellow pennant with your pink or blue flag tells you that you have taken that level's DK Coin.

If your flag droops down without moving much, you didn't get all of that level's Bonus Coins.

If your flag is unfurled, that means that level's Bonus Coins have all been collected. Also, an "!" appears on the name of a level whose Bonus Areas are all completed.

There are no flags on a boss level, but sometimes you can sneak back to the overworld without backtracking by bypassing a completed boss stage.

A black, flickering circle points the way to a "Wrinkly's Save Cave".

A striped tent marks the grounds for a "Swanky's Sideshow."


Lake Orangatanga: Levels
Lakeside Limbo

WARP BARREL!: Dispose of the first four Sneeks, leap up to the upper boardwalk shortly afterward, and catapult Dixie up and left into the Warp Barrel with a jumping Team Throw.

"K": Impossible to miss.

"O". Right in Koin's area. Just follow the Bananas!

"N": Can't miss this either.

"G": Hoarded by a Booty Bird after Ellie's Crate.

ELLIE CRATE: In plain sight after Bonus Area 2.

DK COIN: At the letter "O", grab the Steel Barrel, then throw it up and over Koin so it hits the left wall and bounces back into him from behind. There's your first DK Coin!

BONUS AREA 1: Crush Kobble, then use a Body Slam to crack the dock directly above the Bonus Barrel.

TO COMPLETE: Slurp up all 50 Stars to win your first Bonus Coin. Collect it to end the level before the timer reaches zero.

BONUS AREA 2: Take out the first Kobble you meet after the Continue Barrel, then dive into the water behind his dock. Swim to the right, underneath the boardwalk, until you get to the Bonus Barrel.

TO COMPLETE: Eat up 15 Green Bananas in time! Green Bananas, unlike Yellow Bananas, disappear seconds after they appear, so be sure to snag every Green Banana before they fade away.

Doorstop Dash

WARP BARREL!: A jumping straight-up Team Throw from the first wooden platform is all you need if you use Kiddy to throw Dixie. For Dixie to throw Kiddy into the Warp Barrel, she must be standing on the floor just before the first trapdoor, on the edge of the boardwalk, and she needs to jump as she throws.

"K": Below the first pull handle.

"O": Above the first trapdoor.

"N": Finding this letter is inevitable.

"G": You cannot avoid seeing this last letter at all except if you don't pay enough attention!

DK COIN: At the giant pitfall leading to the end, hug the left wall (or follow the Bananas) to land in an easy-to-miss chamber with a pull handle, a metal door, and Koin. Pull the handle to fully open the door above Koin, snatch up the Steel Barrel, and hurl it left through the open doorway.

BONUS AREA 1: Go left of the first rope and have Dixie jump and pitch Kiddy up to the pull handle to open access to not only a Red Balloon, but also the first Bonus Barrel! Just Helicopter Spin left to them from the pull handle before the door closes completely.

TO COMPLETE: There are 60 Stars in a room with two pull handles, which operate the door in the center. Get every Star in 30 seconds and go back to the right side of the door for the Bonus Coin. Due to his size, Kiddy is essential here, as his giant body grabs more Stars with each pass.

BONUS AREA 2: Once you zip to the top of the first Buzz-reinforced rope, don't follow the curved Banana line to the left, but instead, watch the start of the right passage for a second Buzz to happen by. As he heads back to the right upon turning around, leap cautiously to the right, run over to the pull handle, and grip it after Buzz's bladed backside finishes passing through it as he bumbles over to the closed door. When the door is fully open, drop off the handle and scamper underneath Buzz through the briefly-opened doorway before you're shut out again and hop into the Bonus Barrel on the other side. If you want to play it safe and wait for better positioning prior to grabbing the pull handle, stay below the handle while waiting for the Buzz to fly by -- he won't hit you when you're standing on the floor here, not even if you don't duck. Just remember that you get less time to jump up to the handle if Buzz heads left. This is because the space between him and the pull handle in the left direction of his patrol is shorter than on the right route.

TO COMPLETE: If you have Dixie, get to the other side from the first handle with two well-executed Helicopter Spins without crashing into either Buzz roaming about. The Bonus Coin is on the other side of the abyss, and is much harder to get with Kiddy, as his body mass is now used against him, not to mention his poor agility. With Kiddy, vault over the twin Buzzes at just the right times. To pass the first Buzz unscathed, jump to his second handle as he heads to the right, then to his third as he returns to the left. Just wait for the last Buzz to drop down before gripping his handle. From there, jump to your Bonus Coin! Think you can manage, Kiddy?

Tidal Trouble

WARNING!!!:The waters of this level get a little turbulent, making swimming that much harder.

WARP BARREL!: Stand on the dock framework immediately after the first Green Koco and do a jumping Team Throw up and left. Ta-daaa!

"K": Easy to see, but your jumping will be frustrated a little by the current.

"O": Leap to it after splintering the second Knocka to pieces, then fall into the water and dart left for the Enguarde Barrel!

"N": When you find two Knik-Knaks, use them as steps up to a high dock with a Knocka and a Booty Bird hoarding the letter "N." Smash the birdie with the Knocka before the green barrel monster bumps you back into the water. To access the hard-to-reach second Bonus Barrel, you'll need a good Water Skip with Kiddy. Also, an extremely skilled Helicopter Spin upon springing right off the dock can get you there, too.

"G": To the right of the last Green Buzz and Green Koco just after you sneak past another Red Koco.

DK COIN: Team Throw Dixie up onto the starting shack, seize the Steel Barrel on its roof, get back down onto the dock, jump up while facing Koin, and bounce the Steel Barrel off the right wall behind the oblivious Koin to get your prize. Just don't stand too close to Koin! If you jump too high as you throw, the barrel will roll away to the right and miss.


BONUS AREA 1: As soon as you turn into Enguarde, Super Dash forward until you land in the Bonus Barrel! If you're more cautious, slowly swim forward and skewer every Green Koco who blocks your path. Without Enguarde, you can't safely access this Bonus Barrel, so be sure you morph into him first!

TO COMPLETE: Spear Lurchin with a Super Dash as his shell opens, then slurp up the remaining Stars with a second Super Dash. With all 30 Stars gone, one more Super Dash is enough to capture the Bonus Coin.


TO COMPLETE: Squash all four Knik-Knaks, then drop off their rope into the waters at the end of the sequence to nab the Bonus Coin beneath the waves.

Skidda's Row

WARNING!!!: Watch out for slippery terrain!

WARP BARREL!: Wipe out the first Skidda on the rooftop of the first house, then take Kiddy to the left slope of the snowy roof and execute a jumping Team Throw up and left. It's much harder to do this with Dixie chucking Kiddy.

"K": Just off the right side of the first Skidda's rooftop.

"O": If you don't snatch it up because you took the Bonus Area 1 route, you'll be transported to its location upon leaving the Bonus Area itself.

"N": Dangerously positioned between two crevasses.

"G": Are you a good jumper in a winter wonderland?

DK COIN: Chuck the Steel Barrel into the snowbank behind Koin (right or left, depending on where you're standing) without throwing too high.

BONUS AREA 1: Stomp the second Krimp, then simply leap into the Bonus Barrel in plain sight.

TO COMPLETE: Pound four Skiddas before 10 seconds expire by carefully stomping them or Barrel Rolling into them as they slide down the hills toward you.

BONUS AREA 2: After ascending to the first house with two Skiddas slipping around on its roof, hurl Dixie into the pesky pair from below if you have both monkeys. Otherwise, you'll have to get on the left slope of the roof as the Skiddas move closer together and Barrel Roll or Spin into them before leaping into the last Bonus Barrel in the stage.

TO COMPLETE: Find the Bonus Coin in 15 seconds flat without sliding into the cracks of the crevasses. Bashing every Knik-Knak and Skidda is not recommended, but it never hurts to be careful.

Murky Mill

WARNING!!!: As Ellie, you'll have to crush the Sneeks under the bright yellow lights with Barrels except if they move out of the swaying light beams they generate.

WARP BARREL!: When the wooden platform at the start reaches the top, chuck Dixie up into the left corner of the roof. No jumping required unless Dixie is doing the throwing!

"K": Underneath the first swaying light.

"O": Bounce from Re-koil to this letter as he hops to the left and you'll be in great shape!

"N": Impossible to overlook.

"G": Spring from the last two Re-koils to reach this.

ELLIE BARREL: Can't avoid it, except by the Warp Barrel.

DK COIN: Don't ride the second wooden platform after the Star Barrel, but take the regenerating Steel Barrel nearby and run over to Koin's hiding place to the right of the elevating platform. Once you find Koin, have Ellie jump and throw the Steel Barrel up and over the wall above him, and let gravity take care of the rest.

BONUS AREA 1: Take the first regenerating Steel Barrel and mow down the first Green Buzz, who blocks a trapdoor. Fall through this device and into the Bonus Barrel hidden below it.

TO COMPLETE: You must pick up a regenerating Barrel and keep jumping up so each of the four Green Buzzes swirling above you hits the Barrels you're holding. After you eliminate the enemies, the Bonus Coin will appear.

BONUS AREA 2: After the Sneek is whacked away by the Barrel you sucked up, run off the edge, fall down, and bolt to the left until an Auto-Fire Barrel blasts you straight up. Use your momentum and land on the floor to the left, where double Green Buzzes protect the second Bonus Barrel in a deep shaft in front of you. With your suction powers, employ the regenerating Steel Barrel to shatter the mechanical monsters before you plunge down into the shaft (only the lower Buzz needs to be crushed). To do this, stop vacuuming when the first Steel Barrel is about to fall on the lower Buzz. Take out the second Buzz by positioning Ellie so her front feet are off the edge, then suck up the Steel Barrel so she grabs it, automatically defeating the remaining Buzz.

TO COMPLETE: Ouch, this is a tough one, if your footing is poor. Two pairs of swirling Green Buzzes block the path to the Bonus Coin. To get past them, hop over any Green Buzz who comes toward you.

Belcha's Barn

Belcha: Whoa. Look at the size of that thing! And he can't damage you if you touch him. All Belcha does is spit Barrels at you out of his mouth, moving forward a little whenever he does, until you run out of floor and plummet to your doom! Each Barrel contains a flightless Yellow Knik-Knak, which you must throw back into Belcha's mouth. This will make him lurch backwards. Throw enough bugs into his mouth, and he'll fall off the floor into a pit, sealing his defeat. Each monkey has his/her own throwing technique, so you'll have to adjust the way you attack Belcha as a result. I work best with Kiddy, largely due to the strength and relative straightness of his throws. Be careful breaking the Barrels Belcha vomits, as well as in disabling a Knik-Knak to pick up and toss into Belcha's massive maw. Stomp the bug once to stun it, but a second stomp will eliminate it. As few as two bugs will be sufficient to drive Belcha back if you're as fast as possible, but it takes skill to get him down that fast, though, and if you're not quick, he'll slowly move forward until you run out of room and footing and fall into the abyss behind you.

Kremwood Forest: Levels
Barrel Shield Bust-Up

WARP BARREL!: This is the Warp Barrel that takes the longest amount of time to reach. When you pass the twin Green Buzzes swirling around a Banana Bunch, fall into the hole in the trunk floor ahead. If you land to the left of the invisible Auto-Fire Barrel which shoots you up to the next rope, you'll find the Warp Barrel (a barrel in the background left of the Auto-Fire Barrel's position marks the Warp Barrel's true location). It's best to access this special Warp Barrel with a Helicopter Spin, as this will help avoid touching the Auto-Fire Barrel on the way down. If you Team Throw up and right to the right of the Goal Flag after the warp is complete, you'll find a quick and easy way to the second Bonus Barrel! (See Bonus Area 2 for how to complete this Bonus Area and find it the standard, conventional way.) If you don't want to beat this Bonus Area yet, just press Left to drop down.

"K": Shortly before the first pack of Minkeys.

"O": Watch out for acorns when taking this letter.

"N": At the top of the second rope past the Star Barrel.

"G": Spring from the Pink Nid to get this.

DK COIN: It's SO easy to overlook Koin entirely while playing this hectic, challenging level. Right after the letter "N", execute a jumping upward Team Throw into the branches above the DK Barrel, then climb the next few branches to find Koin's hiding place inside the left tree trunk. Take the Steel Barrel and mow Koin down with it. Stand just in front of him to make sure he doesn't block your shot. When finished, blow open the right tree trunk's doorway with the TNT Barrel to continue on toward the Goal Flag.

BONUS AREA 1: Snatch up the first TNT Barrel and blast open the left side of the tree trunk, then hurry out and leap into the Bonus Barrel outside.

TO COMPLETE: Climb a Minkey-watched rope to the top of the tree trunk, get out of it, and plunge to the Bonus Coin. Without question, Dixie is best for this whole job, though you can complete it the hard way with Kiddy.

BONUS AREA 2: The conventional way to access this Bonus Area is very tricky. Should you survive the last Minkey assault, blow open the left wall with the third and final TNT Barrel for a secret obstacle course of short branches leading up to the level's fifth DK Barrel (no other level has more than four DK Barrels in it). Hit it if you lost your partner, switch to Dixie, and Helicopter Spin through every hole in the tree trunks right into the Bonus Barrel above and beyond the Goal Flag!

TO COMPLETE: Carefully dart up and down the rope to snag 15 Green Bananas and avoid the dastardly Minkeys who are throwing acorns at you. The Bonus Coin will appear where you started, so be careful climbing back down to it. Be sure to watch the timer!

Kannon's Klaim

WARNING!!! 1: The swarm of tiny red killer bees chasing you will sting you if they touch you, so keep moving to save yourselves. Remember that the bees can't get you when you're swimming in the water.

WARNING! 2: Brash Bear has a course record of 1:15:00 (one minute and fifteen seconds) in this level. If you're trying to beat his time, don't stop for any Bonuses or the DK Coin -- JUST KEEP RUNNING!!!

WARP BARREL!: This Warp Barrel is the game's hardest to get to without losing a partner (in my opinion, this Warp Barrel is so hard to reach that it's not worth getting). Give Kiddy the reins from the very start before doing anything else. When you come to the first water pool, have Kiddy hoist Dixie on his shoulders and spring up and right off the edge of the land as he throws Dixie up and right -- all without being swarmed by killer bees. Don't think that this will count to beating Brash's record -- it won't. Not by a LONG shot.

"K": Use Re-koil as a step, but don't jump into his face!

"O": Watch out for bees!

"N": Right before a trio of Red Buzzes. After getting the letter, swim down to the "!" Barrel, then use its power to bounce from the triple Buzzes onto higher ground. Scamper over to the Bonus Barrel atop the summit, climb up to it, and jump on into the Bonus Barrel before your invincibility disappears!

"G": There is no way short of the Warp Barrel to avoid this underwater letter.

DK COIN: Go past the Goal Flag to escape the bees, then run left as Kiddy (hope there aren't any Sneeks to slow you down), keeping ahead of the bees as you Water Skip left and up to Koin's perch, then take him out with the Steel Barrel (you should be getting used to the up and over method unless instructed otherwise). If you're climbing the ledge to get to Koin and you lose a partner, just keep climbing until you reach Koin. NEVER GIVE UP!

BONUS AREA 1: Water Skip across the second water pool after squishing the Sneek first and repeatedly mash the B Button to climb up to a high hill with the Bonus Barrel high up in the air. Jump into it!

TO COMPLETE: Gobble up the 15 Bananas in a water pool with a Green Koco before you run out of time. Don't touch the Koco if you know what's good for you!


TO COMPLETE: Carefully Roll or Spin into the four Re-koils before time runs out for your Bonus Coin!

Squeals on Wheels

WARP BARREL!: Bash the first Sneek, scurry through the newly-opened doorway, and pitch Dixie straight up upon passing through it. If she jumps as she throws Kiddy upward, Dixie can reach this Warp Barrel too!

"K": Can't miss it!

"O": In the left-hand passage below the second rope. Watch out for Sneek!

"N": Just beyond the only two Green Buzzes in the stage.

"G": Use Parry to deflate the Booty Bird hanging on to this letter.

DK COIN: The only two Green Buzzes in the level guard the means to reach Koin: a Sneek-occupied dynamo wheel. Whack the three baddies with a Steel Barrel, then jump on top of the wheel. Have Kiddy jump and throw Dixie into the upper-right corner. Koin waits here. Take a nearby Steel Barrel and let him have it!

BONUS AREA 1: With the "O" collected, pick up the regenerating Steel Barrel nearby and ride the upcoming wooden platform until you have enough height to bash the Sneek in the dynamo wheel to your left. Now hop up onto the empty wheel and from there, jump to the upper-left passage and hop into the Bonus Barrel at the top.

TO COMPLETE: Use the twin dynamo wheels as platforms to nab 20 Stars. Don't fall off!

BONUS AREA 2: Not long after you hit the Continue Barrel, smack the twin Sneeks out of their dynamo wheels with the regenerating Steel Barrel. Go onward for the last DK Barrel (don't forget to dispatch the Re-koil and the Sneek guarding it), then backtrack to the empty dynamos. Get Kiddy onto the lower wheel and pitch Dixie up and right onto the upper wheel without jumping. Enter the upper path and there's your Bonus Barrel!

TO COMPLETE: Grab 15 Bananas without slipping off the dynamos or fully wearing down the timer, hopping to the right side of the chasm when the Bonus Coin appears there.

Springin' Spiders

WARP BARREL!: Below the first Bristles. Roll Jump or Spin Jump left to it from the shorter right platform. You could also jump and throw either Dixie or Kiddy straight up when you're to the left of the second Yellow Nid (the first inside a tree trunk)!

"K": Not hard to get.

"O": From where you come out of Bonus Area 1, bean the Green Buzz in the upper-left corner for a Banana Bunch, then proceed down the trunk with caution, sniping the next Green Buzz you come to (he's to your right and inside the tree). Get out of the trunk and swoop up to the upper-right corner of the outside of the trunk for the cleverly-concealed letter "O".

"N": There are TWO paths to this letter. Path One has you follow the Bananas past a Red Buzz and leave the tree trunk. Now step on the Knik-Knak! Path Two is trickier. Leap over the aforementioned Red Buzz (preferably with a Helicopter Spin, of course) and let the Pink Nid to his left launch you up to an upper passage leading outside, where the "N" is placed. A Red Balloon and a TNT Barrel are down lower. The TNT Barrel is for demolishing the right edge of the tree to open a secret hole shortcut!

"G": After escaping the final Green Buzz (who moves back and forth), use the level's only Swoopy to access this letter shortly before Bonus Area 2.

SQUAWKS (GREEN) BARREL: Instead of following the curved five-Banana line over the first outside gap after the "K", fall through the space to the Yellow Nid below. The Squawks Barrel is to the left of this Yellow Nid.

DK COIN: You need both apes with Kiddy in the lead before mounting the third Pink Nid after the Continue Barrel. Once on board, use Kiddy to jump and throw Dixie up and left at the apex of the springin' spider's jump, onto a small shelf jutting out of the left wall (don't fall on the Red Buzz!). Switch to Dixie, grab the Steel Barrel, and throw it left through the doorway on the upper left, and wait for the projectile to whack Koin away. Switch back to Kiddy, and hurl Dixie up and through the doorway. Now it's a simple matter of getting the DK Coin. Use the TNT Barrel to blast the left trunk open and continue on your way.

BONUS AREA 1: GET SQUAWKS FIRST! That way, you'll have no trouble finding this Bonus Area. From where you came out of the Squawks Barrel, fly upwards to an upper trunk hole leading to a huge stockpile of Bananas and a hidden pair of Bear Coins. After getting everything, fly through the hole in the right side of the tree trunk and go up to bonk a Green Buzz with an egg from inside the trunk (not even from inside the hole itself, as your egg will be deflected if you're not fully inside the trunk). Flap left out of the tree and up into the Bonus Barrel outside.

TO COMPLETE: You need to fly carefully around the stationary Red Buzz at the top of the trunk and nab 15 Bananas. To reach the Bonus Coin without getting cut down by the moving Red Buzz, wait for him to fly out of the way, then drop down.

BONUS AREA 2: When done grabbing the "G", drop back down, run to the right, past the Pink Nid, and fall directly into the Bonus Barrel far below!

TO COMPLETE: With the help of Nid, bag 30 Stars before all of the time runs off the clock. In as few as two passes, Kiddy's bigger body helps him grab Stars faster, but some might prefer using Dixie's trusty Helicopter Spin to slice through the Stars outside the trunk in one fell swoop as she descends. Who do you like to use?

Bobbing Barrel Brawl

WARP BARREL!: At the first Red Buzz (who has a Booty Bird flying right above him), use Kiddy to jump and hurl Dixie up and right, directly above the Booty Bird, to enter the final Warp Barrel in the game! If you wish to destroy the baddies before liftoff (or you came into the level without a buddy), here's how to make it all work. Heft the nearby DK Barrel, jump, and throw it up to this first Booty Bird to divebomb the Red Buzz with a TNT Barrel. Go get your letter "K" if you don't need the Warp Barrel!

"K": See Warp Barrel!.

"O": No difficulty grabbing this!

"N": You'll need to make a Steel Barrel platform first.

"G": Easy to find. Just grip a regenerating Normal Barrel to shield yourself from the incoming Krimp!

ELLIE BARREL: Can't get past this!

DK COIN: Use Ellie's suction to capture the regenerating Steel Barrel to the left of the moving Red Buzzes you vaulted over to get here and throw it right over Koin without hitting even one of the three Red Buzzes in any way, or you'll have to retrieve a new Steel Barrel and try again.

BONUS AREA 1: Use your water attack to wash away the Booty Bird above the Red Buzz blocking the Bonus Barrel. When the resulting TNT explosion incinerates the mecha-bug, leap into the Bonus Barrel!

TO COMPLETE: Use the Barrel provided to make two platforms by throwing them upwards so they land and bob in the water instead of sink to the bottom. To do this, grab the first Barrel and make a step out of it below the left end of the Banana trail. After this, snatch up the respawning Barrel, jump onto your new platform, and make a second step to your right, trying to follow the Banana line to its right end. Leap to this new platform and onto dry land, where your Bonus Coin will be waiting. Don't forget the timer!

BONUS AREA 2: When you get to this, you'll immediately see that Ellie floats in water and can't get this Bonus Barrel without help. Go right until you see a Knik-Knak skittering toward you. Now go back to the left and get out of his way as he and another of his kind crawl to the left. In seconds, the two bugs will position themselves in midair above you. Carefully go up and right without hitting the lower Knik-Knak. Once in position, use the Knik-Knaks to your left as a staircase for enough height to crash down through the waters and enter the Bonus Barrel.

TO COMPLETE: How fast can you get 10 Stars without running out of time or footing? The game is likely to slow down a bit here, so don't let that throw off your jumps.

BOSS LEVEL: Arich's Ambush

Arich: Don't be too hasty in trying to crush this super-sized spider, or you'll be done in. Smash four Barrels under his chin to silence him. The first Barrel is on top of him, then they start appearing on the upper-right branch (be quick in getting them or Arich will spit a Barrel-breaking blob of spider spit at you). Don't jump on top of him to get your Barrels until he lands on the ground first, as his claws will harm you and shatter your Barrels. Get the Barrel, carefully drop down, and break your barrel on his jaw as he pounces on you (his pounces get faster with each hit). After another hit, Arich changes his tactics.

Before dropping down, he'll spit three blobs of goo that bounce off the walls. When the blobs are gone, evade Arich's blitz and get the Barrel and hide from another shower of spitballs. When he descends, hit him in the jaw again. Dodge FIVE blobs, then climb up and snag your Barrel. Once the next five blobs have left the screen, stand by to deliver the final blow to Arich. This fourth hit will put him down for the count. Take the Patch he gives you to Funky's Rentals and get the Hovercraft and access Cotton-Top Cove and Mekanos!

Cotton-Top Cove: Levels
Bazza's Blockade

"K": Above the first line of Bazzas. There's more than enough space to sneak up and get the letter without being devoured, but be careful!

"O": Right in your way.

"N": At the first two Red Kocos (one on the right, the other down lower), sink past the lower Koco to find the Enguarde Barrel, then charge right through a third Red Koco for the letter "N!"

"G": Enguarde gives this to you at the "No Enguarde" Sign.


DK COIN: Past the Goal Flag, Koin is lurking. Stand on his shield as you toss the Steel Barrel to the right, and that's curtains for Koin!

BONUS AREA 1: Instead of going onward at the Bazza line below the curved Banana line, wait for an opening between two Bazzas and dive down. Now swim to the right and enter the Bonus Barrel!

TO COMPLETE: Oh, boy, this one is tough. You'll have to squeeze between two Bazza lines and keep your distance from the Lurchins at the same time. Can you find the Coin before time runs out for you?

BONUS AREA 2: After grabbing the "N" as Enguarde, fall back to the narrow upper passage blocked by Bazzas and head left, jabbing every Bazza in your way, until you can dive down to the left and access the Bonus Barrel nearby.

TO COMPLETE: Skewer 10 Red Kocos in 30 seconds time when each fish pokes out of the otherwise empty Bazza tubes. Don't get too aggressive! To claim the Bonus Coin, dart upwards to the top of the chamber.

Rocket Barrel Ride

WARNING: If Nibbla goes hungry or eats too many Lurchins, you'll be next on his menu! Keep feeding him Kocos to keep him under control. He has four shades of color that reflect his mood: Blue is calmest, Purple is a little hungry, Pink is somewhat hungry, and Red is bad news for you! Get close to an enemy for Nibbla to start chowing down. Since Nibbla likes to swim behind you, you need to get his mouth very close to the baddie to get him to eat him.

"K": In a huge chamber with two Lurchins. The "K" is above the upper Lurchin. Watch out -- Nibbla most likely will scarf down the spiny enemy if you grab this letter, so stand by to feed him Kocos to settle down.

"O": Don't eat Lurchin!

"N": Be really sneaky and chomp the Koco after obtaining this, or a recent Lurchin lunch may be your undoing!

"G": At the third DK Barrel, swim right over the moving Lurchin, snatch up the last letter, and slip underneath him again. If Nibbla happens to eat the Lurchin without your authorization, there are two Red Kocos for him to slurp up, but don't hit the Kocos while Nibbla's trying to eat them!

DK COIN: Inside the end cavern, get on the mainland, but leave the Goal Flag alone for now. From here, throw Dixie up and left to find Koin, and then... you know the drill.

BONUS AREA 1: Eventually, you'll see the first moving Lurchin to your right. Have Nibbla eat him up as you sneak under him and swim into the Bonus Barrel ahead.

TO COMPLETE: Snag 15 Bananas in 35 seconds. Simple as that if you're a good swimmer.

BONUS AREA 2: Before the final Lurchin-patrolled passageway, there are three Red Kocos -- one down below, and two above you. Have Nibbla snack on all three of them, as this next part will really get hectic. In the final passageway ahead of you, three Lurchins move out of very thin cavities. DON'T LET NIBBLA EAT THE FIRST TWO LURCHINS! On the other hand, the last Lurchin of the three is guarding the second Bonus Area, so munch him with Nibbla prior to racing up the spike monster's shaft and into the Bonus Barrel before Nibbla gets any nasty ideas. If she's quick, Dixie can also slip into the shaft leading to the Bonus Area without Nibbla's help after the Lurchin moves far enough downward!

TO COMPLETE: Eat 10 Kocos in 40 seconds! That sounds like plenty of time, but if you have trouble controlling Nibbla, this is not the case.

Kreeping Klasps

"K": Above the first rope line.

"O": Drop down to it when Klasp moves away, then jump back onto the main line as soon as it's safe.

"N": Can't avoid it in the slightest!

"G": You'll have to jump over a Klasp to get this.

DK COIN: Take the Steel Barrel in the shack and deal with Koin. Simple enough.

BONUS AREA 1: Rapidly jump upwards twice when the first two Green Buzzes above you zoom out of your way temporarily.

TO COMPLETE: Grab 15 Bananas without becoming Nibbla's lunch! Be very wary on the twin ropes, and don't drop off the bottom one!

BONUS AREA 2: Without Dixie, this is going to be troublesome. Get directly above the Auto-Fire Barrel and rapidly drop down twice before you get blown up by the three Klasps. Alternatively, if you have Dixie, just Helicopter Spin to the Auto-Fire Barrel from between where the upper rope starts and the preceding lower rope ends. Dodge Klasp if you need to as you glide downward and to the right as best you can.

TO COMPLETE: Jump over four Klasps in time to find the Bonus Coin, but don't crash into the explosive enemies, or you'll lose!

Tracker Barrel Trek

"K": Need help? Leave it to the Tracker Barrel to get you there!

"O": A good Roll or Spin Jump will suffice when the Green Buzz flies out of your trajectory. Should you fall down the falls in the process, hug the right wall to land on solid ground and not lose a life in the abyss below.

"N": You'll inevitably grab this after the pair of Re-koils.

"G": You'll get this, trust me.

ELLIE BARREL: Easy enough to see.

DK COIN: You only get one shot at this, lest you want to try again from the Continue Barrel (or the start). Use the Steel Barrel Ellie gave you to take out Koin. To do this, stand just below the waterfall ledge you took to get here, and throw the Steel Barrel up and left. Keeping the Barrel in your sights, jump onto Koin's shield and wait on top of it for the grand finale.

BONUS AREA 1: Once you've sailed over the first Green Buzz, you'll be catapulted onto an upper ledge by an Arrow Barrel. Switch to Dixie and do a jumping Helicopter Spin to reach the Bonus Barrel on the far right.

TO COMPLETE: Make use of the Tracker Barrels and snare all 70 Stars before 25 seconds are burned away!

BONUS AREA 2: Turn into Ellie and stomp the twin Krumples ahead. Go behind the falls, fill your trunk with water, and load up inside a Tracker Barrel behind the mist. Spray the two Green Buzzes blocking the Bonus Barrel before blasting into it.

TO COMPLETE: Smash seven Knik-Knaks carefully. There are Tracker Barrels to help you, but don't faceplant the last Knik-Knak by mistake when you get to the end of the area!

Fish Food Frenzy

WARNING: If Nibbla goes hungry or eats too many Lurchins, you'll be next on his menu! Keep feeding him Kocos to keep him under control. He has four shades of color that reflect his mood: Blue is calmest, Purple is a little hungry, Pink is somewhat hungry, and Red is bad news for you! Get close to an enemy for Nibbla to start chowing down. Since Nibbla likes to swim behind you, you need to get his mouth very close to the baddie to get him to eat him.

"K": In a huge chamber with two Lurchins. The "K" is above the upper Lurchin. Watch out -- Nibbla most likely will scarf down the spiny enemy if you grab this letter, so stand by to feed him Kocos to settle down.

"O": Don't eat Lurchin!

"N": Be really sneaky and chomp the Koco after obtaining this, or a recent Lurchin lunch may be your undoing!

"G": At the third DK Barrel, swim right over the moving Lurchin, snatch up the last letter, and slip underneath him again. If Nibbla happens to eat the Lurchin without your authorization, there are two Red Kocos for him to slurp up, but don't hit the Kocos while Nibbla's trying to eat them!

DK COIN: Inside the end cavern, get on the mainland, but leave the Goal Flag alone for now. From here, throw Dixie up and left to find Koin.

BONUS AREA 1: Eventually, you'll see the first moving Lurchin to your right. Have Nibbla eat him up as you sneak under him and swim into the Bonus Barrel ahead.

TO COMPLETE: Snag 15 Bananas in 35 seconds. Simple as that if you're a good swimmer.

BONUS AREA 2: Before the final Lurchin-patrolled passageway, there are three Red Kocos -- one down below, and two above you. Have Nibbla snack on all three of them, as this next part will really get hectic. In the final passageway ahead of you, three Lurchins move out of very thin cavities. DON'T LET NIBBLA EAT THE FIRST TWO LURCHINS! On the other hand, the last Lurchin of the three is guarding the second Bonus Area, so munch him with Nibbla prior to racing up the spike monster's shaft and into the Bonus Barrel before Nibbla gets any nasty ideas. If she's quick, Dixie can also slip into the shaft leading to the Bonus Area without Nibbla's help after the Lurchin moves far enough downward!

TO COMPLETE: Eat 10 Kocos in 40 seconds! That sounds like plenty of time, but if you have trouble controlling Nibbla, this is not the case.

Squirt's Showdown

Squirt: Ellie the Elephant to the rescue -- again. When you meet Squirt, load your trunk fully with water before Squirt fires his sweeping spray, which rotates once. One of the game's strangest bosses, Squirt only attacks you with a rotating, sweeping jet of water which will wash you off the cliff if you're not quick at staying ahead of the spray. Whenever his eyes peek out from behind the falls, spray each eyeball twice with water. After the first blinding, the water attack swirls around twice, getting faster after the next blinding. Watch your footing, or you'll be washed into oblivion! Blind Squirt three times to win one of the Skis necessary to make the Turbo Ski at Funky's Rentals.

Mekanos: Levels
Fire-Ball Frenzy

"K": Bounce off the Knik-Knak, but avoid the molten pot below him by following the Bananas downward.

"O": Jump carefully.

"N": Right before the second Karbine who shoots three fireballs.

"G": Shortly before the last four Karbines. Beware of the level's final Bristles!


DK COIN: From the elevator after the letter "N", jump left onto the main road, then jump right to reach Koin. Watch out for Karbine while stealing this DK Coin. Time it right to get a Steel Barrel, jump onto Koin's shield, and throw the Barrel at the right wall, all while avoiding Karbine's fireballs!

BONUS AREA 1: After being chased down five flat platforms in a row by a malicious Karbine soon after the Star Barrel, execute a Helicopter Spin Jump and glide all the way to the left so you slowly drift down into the Bonus Barrel. Don't worry about the Karbines -- if you're quick, you won't get hit. If you lose Dixie on the way down the five platforms, just do three Roll Jumps in a row with Kiddy before you get shot. Start from the fifth platform and Roll Jump your way past two more Karbines and into the Bonus Barrel they guard.

TO COMPLETE: Have Squitter web attack the Buzzes for a Bonus Coin.

BONUS AREA 2: Sneak past the first triple-fireballing Karbine and do a jumping Team Throw up to a lone Banana inside a wooden platform. Ride this to the top and Roll Jump to the passageway on the right, which leads to the final Bonus Area.

TO COMPLETE: Obtain 15 Green Bananas while two Karbines try to blast you with fireballs. Remember that when a fireball bounces once, it's harmless to you. If you want to play it safe and wait for a Banana to appear in a less dangerous position, I don't blame you. This is a difficult Bonus Area, after all.

Demolition Drain-pipe

"K": Be careful when bopping off the level's first Knik-Knak!

"O": You'll have to sneak under a Green Buzz and jump up to avoid a pipe obstacle!

"N": At the long line of Bananas leading to the fourth and last DK Barrel, drop down as you start collecting Bananas to retrieve the letter.

"G": How good is your jumping on the lower road? After you grab the "G" immediately jump to avoid certain disaster in the next pit.

DK COIN: At the very end, take out Koin without falling into the pit. You won't lose a life when you fall, just time!

BONUS AREA 1: Indicated by a single Banana above a Green Buzz. Take the lower road and bounce off of this Buzz and the one before it to access the Bonus Barrel!

TO COMPLETE: Crush every Knik-Knak without fail, or you will not get the chance to retry until you sacrifice one of your lives or come back after beating the level!

BONUS AREA 2: Squash the Knik-Knak above a pit (or bound over him) and fall down into the following pit for the second invisible Bonus Barrel represented by a lone Banana.

TO COMPLETE: Get the first group of Stars and prepare to drop onto each of the Green Buzzes for the Stars they hoard, then use your momentum from each jump to return to the upper part of the pipe and follow the remaining Stars to the end of the pipeline.

Ripsaw Rage

WARNING: The giant ripsaw at the bottom of the stage will hurt you if you touch it without a "!" Barrel active beforehand!

"K": Watch out for the saw!

"O": Be quick!

"N": Don't fall into the gap in the branches!

"G": Below the letter "G" is an invisible Auto-Fire Barrel. Land in here to reach another Auto-Fire Barrel and a "!" Barrel. Ride the giant saw upward, but hurry -- you must get to solid ground before your invincibility disappears! You'll be safe once you get on a platform with the Steel Barrel on it.

DK COIN: See "G".

BONUS AREA 1: Past the letter "O" is a Normal Barrel used to smash the upcoming Green Buzz blocking the doorway leading to the first Bonus Area.

TO COMPLETE: Make your way to the top of the trees to the Bonus Coin before you get cut down by the rapidly rising ripsaw!

BONUS AREA 2: The first Steel Barrel will knock out the Green Buzz obstructing access to the second Bonus Area, but be quick to grab the Steel Barrel before the saw slashes you out of the picture!

TO COMPLETE: You'll automatically be given the powers of an unlimited supply of "!" Barrels as you transform the saw into a rocking elevator as you grab 15 Green Bananas. Because of the ripsaw's back-and-forth motions, this may throw off your jumps as you leap for Bananas. Whatever you do, DON'T jump for Bananas until the saw stops moving upward. Instead, scurry around on its edge to nab Bananas faster. Run out of time, and you'll have to try again after replaying the level from its start or touching the saw until you lose both monkeys and pick up from the Star Barrel.

Blazing Bazukas

"K": Right out in the open.

"O": You'll fall right through it after exiting Bonus Area 1.

"N": Can't miss it.

"G": See "N" (ha ha).

SQUITTER BARREL: Squash the first pair of twin Krimps after the Normal Barrel and obliterate the upcoming Bazuka with the TNT Barrel. This Bazuka may cover up the Squitter Barrel with his body, but you can still get inside the special Barrel even if you don't blow him up.

DK COIN: This works best with Squitter. After morphing into him, ride the Auto-Fire Barrel, landing on the first left-hand platform you come to. You'll see Koin being shot by Normal Barrels by an off-screen Bazuka to your left. Using platform webs as a bridge, touch the Switch Barrel above Bazuka to change his arsenal to Steel Barrels. Platform web your way to the right of Koin. KABOOM!!! Koin will be blasted away by Steel Barrels! Just use caution in grabbing the DK Coins, as you could get shot in the process.

BONUS AREA 1: Take Squitter back to where you found the TNT Barrel and make web platforms up to a line of flying TNT Barrels. Make your way through the upper passage on the right, firing attack webs to detonate any TNT Barrels heading your way, and spring into the Bonus Barrel at the end of the corridor.

TO COMPLETE: Use platform webs to reach the Bonus Coin, whacking away any Green Buzzes in front of you with attack webs.

BONUS AREA 2: Fire from the Normal Barrel Cannon below a Bazuka's Normal Barrel salvo and follow the Bananas to land on top of him. With a jumping Helicopter Spin to the left, soar over to the Bonus Barrel, bouncing from a flying Barrel to get to it if need be.

TO COMPLETE: Load up into the Normal Barrel Cannon and time your launch so you land on a flying Normal Barrel to the right, then bounce right from Barrel to Barrel until you get to the Bonus Coin beyond the Bazuka firing the Barrels.

Low-G Labyrinth

WARNING: In this level, the green gases slow down and extend your movements, making you jump higher, yet move slowly.

"K": All it takes is a good jump over the first Red Buzz.

"O": Beyond a swarm of five Red Buzzes is the first swirling Green Buzz right in front of and below you. Wait for him to buzz away from you, then drop down and sink to the right alcove where the "O" is placed. Best done with a Helicopter Spin as you plummet.

"N": In a small alcove in a tall upper shaft filled with Green Buzzes.

"G": Use the regenerating Steel Barrel after Koin to clobber the final two Green Buzzes flying up and down underneath the letter's alcove. With a good jump from Kiddy as you throw, you can hit both Buzzes with the same Steel Barrel! Now spring to the top of their alcove for the "G".

SQUAWKS (PURPLE) BARREL: Impossible to bypass.


DK COIN: There are two ways to get to Koin. Since I don't like going to the first "No Squawks" Sign and taking the long way around to get a Steel Barrel, I would take the shorter left route with two Buzzes instead of one Buzz blocking the right-hand path. Be careful in getting past the enemies. The second "No Squawks" Sign transforms Squawks into a Steel Barrel, which you must use to knock out Koin (you saw him on the right corner as you flew up here). Stand on Koin's shield, then throw the Steel Barrel at the right wall without jumping. To find a regenerating Steel Barrel (in case of failure), jump up the shaft to the left, avoiding the Green Buzzes, then jump over the Buzzes to find the Barrel (which is the same one you find taking the aforementioned right-hand path from the first "No Squawks" Sign). Destroy the Buzzes with this new Steel Barrel, then get it again and deal with Koin.

BONUS AREA 1: Morph into Purple Squawks and fall back to the trio of Green Buzzes. Fly over them and into the Bonus Barrel above them.

TO COMPLETE: Snare 80 Stars before time runs out! How good are you with flying around as Squawks?

BONUS AREA 2: When you come to the junction with a Green Buzz above you and one below you, stop. Wait for the slower upper Green Buzz to give you room to scoot past him, grip the TNT Barrel, drop back down without hitting him with your explosive projectile, and blow up the faster Green Buzz below you. Now just fly down and left to find the Bonus Barrel.

TO COMPLETE: Bonk every Green Buzz with Green Squawks's eggs as you navigate the passage to the Bonus Coin, which appears when every last Buzz is destroyed.

Kaos Karnage

KAOS: And so, here comes the final boss already! The new leader of the Kremlings, KAOS is much bigger in size than K. Rool, but also more predictable. Basically, you need to know a couple things: First, never run under his fiery jets when they're at full power. Second, his boxing-gloved hands deflect your attacks without harming you. To damage KAOS, jump on his helmeted head three times via the harmless, swirling blades that whirl around three times as he stands still. The second swirl cycle uses his hands to knock you off the blades. After three blade rotations, KAOS will resume his signature attack (which consists of him trying to burn you with his jet engines), getting faster with each hit and increasing the burn time on his jets as well. Three hits will force him to remove his helmet and attack faster.

Conk his noggin, then prepare to dodge his helmet's built-in laser, which fires more times with each successive hit to the head. His visor turns bright yellow seconds before he fires his laser beam, which you can jump to evade. These last two hits will drive KAOS off and destroy his helmet, revealing the other Ski needed to fix the Turbo Ski at Funky's Rentals!

K3: Levels
Krevice Kreepers

WARNING: From this moment forward, Klasp doesn't move back and forth automatically anymore, but now he chases you from one end of his rope to the other until he hits either you or the edge of his rope!

"K": Get it and grab the upper rope before Klasp blows you up!

"O": Don't touch Klasp while leaping to it!

"N": Take the upper right road after three Klasps. If you pitch Dixie up and right with a jumping Team Throw, you'll get to Bonus Area 2, but dispose of Knocka first!

"G": Right at the end, but lure the final Klasp away before dropping down twice. Draw him away one more time, grab the "G", and leap to the next upper rope. Now fool him into going in the opposite direction from where you're going to drop down three times and reach the Goal Flag.

DK COIN: One of the hardest DK Coins to get, but with a simple solution my brother Josh came up with: After the letter "O", jump on the wooden platform and up to the left, grab the Steel Barrel you find with Kiddy, and have him stand under Koin so he's facing you. A carefully placed upward throw will knock Koin from his perch. (You'll have to creep a little closer to Koin to do this with Dixie.) The other, more difficult method is to chuck the Steel Barrel up and to the right, then Roll to get ahead of the Barrel as you charge to the left of Koin.

BONUS AREA 1: After the first long-rope Klasp forces you to the right and up to a shorter rope, lure him all the way to the right, dart left, drop down, then scurry to the left and jump into the Auto-Fire Barrel.

TO COMPLETE: In less than 25 seconds, you must obtain 30 Stars without hitting Klasp. Due to her Helicopter Spins, great agility, and small size, Dixie is the best choice to earn this Bonus Coin.

BONUS AREA 2: See "N".

TO COMPLETE: Sneak past two Klasps and reach the Bonus Coin before time runs out. If you trick the Klasps by moving in the opposite direction from where you're going to jump, you'll achieve success.

Tearaway Toboggan

WARNING!!!: Slippery snow will be your undoing when not riding the sled.

"K": On the roof of the third cabin.

"O": Between two crevasses. How good a jumper are you?

"N": At the first of the sextet of Skiddas (first one, then two, then three). Jump carefully.

"G": Prepare to enter Bonus Area 2 after grabbing this!

DK COIN: After getting the Banana Bunch from the Booty Bird with the Steel Barrel, go get the metal missile again and go past the Goal Flag to find Koin. After dispatching him, use a Team Throw with either partner up to the right of the right wall to snag a Green 2-Up Balloon.

BONUS AREA 1: Fire to the Bonus Barrel when the starting Normal Barrel Cannon is pointed diagonally to the lower-right.

TO COMPLETE: Throw your partner into the three Knik-Knaks before the sands of time run out for you. A DK Barrel is here if you need a buddy.

BONUS AREA 2: Past the "G" are three Green Buzzes. Jump over the first, scoot under the second, and make a small hop just in front of the third guarding the Bonus Barrel to land in the Barrel unharmed.

TO COMPLETE: Take the 50-Star trail to the Bonus Coin without missing a single one. If you bypass even one Star, you'll have to try again from either the start of the level or the Continue Barrel (for the latter, you may have to knock a life out of your stockpile).

Barrel Drop Bounce

"K": Easy enough to grab.

"O": Avoid getting eaten by the charging Krimp!

"N": After grabbing this, jump to the right off the ledge and Helicopter Spin to a falling barrel to the right of the second Bonus Barrel. Follow the Bananas with a well-timed leap to successfully reach the Barrel you seek.

"G": Spin or Roll into the super-fast Bristles pair, backtrack, grab the Barrel behind the falls on a ledge, charge right, and bash the Booty Bird past the Goal Flag to find this.

DK COIN: This is hard to get, too. Get the letter "K", then do a jumping Helicopter Spin to the right and land on a platform with the Steel Barrel ahead. Pick it up, and throw it up and left to make it roll slowly enough for you to jump on top of it while it's rolling. Ride the Steel Barrel to Koin. Jump left and over him as you close in on Koin to expose him to the incoming Steel Barrel. Another method would be to pick up the Steel Barrel and take it all the way to the right of Koin, then jump and throw the keg so that it bounces off the upper right ledge. As soon as the keg hits this ledge, quickly but carefully jump up onto Koin's shield as the Steel Barrel rolls into him. You MUST jump as you throw, or your Steel Barrel is history...

BONUS AREA 1: Climb up the barrels past the letter "K" to the upper ledge, then use those same barrels to jump to the right and into the Bonus Barrel!

TO COMPLETE: Keep away from the very bottom as you snag 15 Green Bananas placed in different spots between two stacks of falling barrels. If a Banana appears at the bottom, go get it, but don't go farther down or you'll have trouble with a capital "T"!

BONUS AREA 2: See "N".

TO COMPLETE: Before 20 seconds expire, climb up to the Bonus Coin by jumping back and forth up the falling barrels. Watch your footing!

Krack-shot Kroc

WARNING: Krack-shot Kroc's sights will follow you through the stage until the "No Kroc" Sign. If white lines shoot through the black part of his crosshairs, Kroc is locking on to a target. Once the crosshairs turn red, he's about to fire a fireball at whatever he's aimed at. As soon as the sights are red, get out of the way before you get shot. The big purple shields are tough enough to block Kroc's fireballs if you hide behind them.

"K": You'll need a single platform web for this.

"O": Land between the molten pots underneath it -- you won't get hurt if your aim is exactly right!

"N": Make a web platform directly underneath it, but wait to jump to it until the Red Buzz is far enough away. As soon as you bag the "N", quickly create another web platform and leap to it before either the Buzz hits you or you get sniped by Kroc's fireball gun.

"G": Behind the final shield to the left after climbing up the last Buzz-infested shaft following the last pair of Bristles in the stage.

SQUITTER BARREL: Impossible to avoid.

DK COIN: With the Steel Barrel from Squitter, run left to find Koin, then hurl the Barrel over Koin so it hits the left wall and bounces back. Mess up, and you'll have to start the whole stage over to try again! No pressure... heh, heh, heh...

BONUS AREA 1: Shortly before the first Re-koil is a narrow upper shaft. Web platform your way up to the top of this shaft to the Bonus Barrel before you're roasted by Kroc's fireball!

TO COMPLETE: Make web platforms in the middle of the room to help bag 15 Bananas before you run out of time.

BONUS AREA 2: Take out the duo of Bristles past the fourth and final DK Barrel first. Next, using well-placed platform webs, evade the dreaded rotating Red Buzz in the upper left corner of the room where the Bonus Barrel is positioned high up in a small alcove. Can you reach this Bonus Barrel without being sliced by the Red Buzz?

TO COMPLETE: You're the Krack-shot Kroc now! Move around with the Control Pad (you can't go through walls) and press B to fire. Blast the Re-koils and Green Buzzes for the Bonus Coin by shooting them as they approach your crosshairs. To get the Coin itself, take a shot at it!

Lemguin Lunge

WARNING: Don't slide on the snowy ground, or life will get more miserable for you -- especially with Lemguins coming at you!

"K": Don't get beaked!

"O": On the roof of the first of two cabins.

"N": Right after the Continue Barrel.

"G": Above a sliding Skidda.

DK COIN: Easy to get if Koin doesn't push you into an icy grave.

BONUS AREA 1: Have Kiddy jump and throw Dixie into the first Bonus Barrel above a Red Buzz.

TO COMPLETE: Bounce from Lemguin to Lemguin until you touch the Bonus Coin.

BONUS AREA 2: On the roof of the second cabin, wait for a gap in the Lemguin pack before sneaking underneath the roof to the Bonus Barrel.

TO COMPLETE: Can you get 30 Stars without being skewered by the Lemguins? The trick is to bounce off the Lemguins like in the first Bonus Area, except that whatever Stars you missed on the way past the Lemguin hole must be claimed by going back to the left and getting them before you get knocked down by one of the Lemguins. When ready, go get your Bonus Coin, using the Lemguins as stepping stones.

Bleak's House

Bleak: Throw six snowballs at this abominable snowman to break him apart. He first attacks by throwing snowballs up close or from far away to get you, switching firing positions every few shots. You can't switch partners in this level, so whichever Kong you started the level with will be used until lost. Try to get Dixie to start off, as she's smaller and faster than the big, hulking Kiddy. The flashing light on Bleak's necktie shows where you can hit him with a snowball with the B Button (the mechanics are the same as Swanky's Sideshow). The blue dot on the left side of the screen shows your throwing range. Use Up to throw farther and Down to position yourself up close and personal. After two direct hits, Bleak comes in close and fires a volley of GIANT snowballs. When he pauses to laugh at you (for a few seconds), smack his glowing tie-tack with a snowball at close range. One more hit (following his next mega-snowball barrage) compels him to resume throwing tiny snowballs (two at a time before shifting positions). One more hit will trigger his biggest monster snowball salvo ever. Survive this, and you'll be able to hit him one last time and defeat him.

Razor Ridge

The "final" world of the main game. This is Kaptain K. Rools castle. With iceberg areas and mine shaft areas to go along with the castle. In the SNES version, there is no boss to this world. In the GBA port, the Kongs have to fight Kerozene.

K. Rool's Keep: Levels
Buzzer Barrage

"K": Smash the second Booty Bird with either an earlier Barrel or the one underneath him.

"O": Drop the Steel Barrel in front of the third Booty Bird to bowl him over, then swoop under the two Red Buzzes above where he stayed.

"N": Beware of Kopter!

"G": At the second trio of stacked Green Buzzes, you'll barely see the "G" obscured by the top Buzz. Smack him with a Barrel to expose the letter.


DK COIN: When you see Koin, fly upwards, between two Kopters, to reach a Steel Barrel. Use it to wipe out the two Green Buzzes blocking the exit, then pick it up when it regenerates and take it to Koin. Drop the Steel Barrel to Koin's left, then fly right over him to distract him so the ricocheting Steel Barrel hits him.

BONUS AREA 1: All the way on the right side of the first upper passage is a Red Buzz flying slowly back and forth above a Green Buzz. Drop a Barrel on the Green Buzz and dart downward into the Bonus Barrel before the Red Buzz cuts you down.

TO COMPLETE: Take the regenerating Barrel and smash seven Buzzes to summon the Bonus Coin.

BONUS AREA 2: Once past the "No Squawks" Sign, carefully hop onto the last Kopter's helmet and ride him to the Bonus Barrel up top in a tall, narrow shaft.

TO COMPLETE: Collect 40 Stars by bouncing from Kopter's head to the Stars. Don't touch his blades while trying to get on top of his head!

Kong-Fused Cliffs

WARNING!!!: As the ropes burn, don't touch the fuses!

"K": Blast up and left from the first Arrow Barrel to nab it.

"O": See Bonus Area 1.

"N": Jump along the Banana line to bag this and land in an invisible Arrow Barrel that returns you to your burning rope.

"G": After bypassing several Kopters, a series of Auto-Fire Barrels to your left will get you your letter.

DK COIN: Ride the last burning rope to the end, then jump onto the high cliff on the left. Take your Steel Barrel and throw it left to ensure Koin's doom.

BONUS AREA 1: For Kiddy: On the second rope, look for a lone Banana on a slope after a moving Green Buzz. Leap to this Banana and jump frantically up the slope until you end up in the Bonus Barrel. For Dixie: On that same rope, dodge the two swirling Buzzes, grab the letter "O," and Helicopter Spin all the way to the right, where the Bonus Barrel is wedged.

TO COMPLETE: Using the same method used to get the "K," blast from one side of the rope to the other via the Arrow Barrels, which are meant to keep you from hitting Green Buzzes. At the top of the rope, jump to the right and claim the Bonus Coin.

BONUS AREA 2: After a trio of back-and-forth-moving Green Buzzes, Helicopter Spin to the right to discover the second Bonus Barrel that's easy to miss.

TO COMPLETE: Flip your body back and forth as you climb past an attack force of Kopters to the Bonus Coin at the top.

Floodlit Fish

"K": Hoarded by a Bounty Bass down and left after the Enguarde Barrel.

"O": Stab the first Red Koco, swim left, and then down.

"N": When past three pairs of quick Lurchins, swim right and down after the lone Banana.

"G": In the center of a four-way intersection are two speedy Lurchins protecting the last Bonus Barrel below you. Get rid of them before diving down to the Bonus Barrel. You'll get the "G" after coming out of this Bonus Area.

ENGUARDE BARREL: In your path.

DK COIN: Koin is hiding above the Goal Flag. Use the Auto-Fire Barrel to get to the Steel Barrel, then jump to the right, where Koin is, and finish him off with a right-handed bank shot.

BONUS AREA 1: Swim down the first shaft with rapidly-moving Lurchins (defeat them if you're a risk-taker), spearing the three Red Kocos below. The third one guards the first Bonus Barrel, so swim right after skewering the third Red Koco in the trio.

TO COMPLETE: Have Enguarde grab 90 Stars in the darkness in under 30 seconds with Super Dashes back and forth across the chamber.

BONUS AREA 2: See "G."

TO COMPLETE: Follow the 40-Star path to the Bonus Coin's location.

Pot Hole Panic

"K": Hit the first Booty Bird with an egg.

"O": Easily grabbed with Squawks.

"N": In the water with Ellie, swim left and jump up to the "N", leaping off of Ellie for the assist needed to reach Bonus Barrel 1.

"G": From where you stand to the left of the Red Buzz, make web platforms in a straight line over him, then walk (or jump) across them when Kopter is descending from the right side of the Buzz.

SQUAWKS (GREEN) CRATE: You're sure to land on it.

ENGUARDE CRATE: After the "O", fly right to find this crate.

ELLIE CRATE: Right under the Star Barrel.

SQUITTER CRATE: Can't overlook it!

DK COIN: Right above the Goal Flag (again). Be careful as you jump and throw Dixie upwards or Koin will push you back down to the ground. A simple Team Throw up and left grants you the Steel Barrel needed to take down Koin.

BONUS AREA 1: See "N."

TO COMPLETE: Jump from Ellie in the water to snare all 20 Stars in 20 seconds.

BONUS AREA 2: Sneak past the last Kuchuka's bombs, but don't touch the "No Squitter" Sign. Create platform webs upward to the final Bonus Barrel.

TO COMPLETE: Skitter back and forth to get 15 Bananas without being hit by bombs. Remember that the explosions don't hurt you except if the bombs making them just exploded recently.

Ropey Rumpus

"K": With the first TNT Barrel. Grab the "K," then snatch up the TNT Barrel and jump as far right as you can to fall and blast open the way to Bonus Area 1.

"O": Jump over the Red Buzz when the Green Buzz above him moves upward, then drop down to the ground. The "O" is below and to your left. Use the Arrow Barrel to return to climbing stance.

"N": Can you see it?

"G": Shortly before the "No Parry" Sign. You need Parry to snag it.

PARRY CRATE: Can't be missed.

DK COIN: If you don't know his location, you're sure to miss Koin. Here's his location: below a trio of stationary Green Buzzes with a pair of Bananas between every pair of Buzzes (just past the second Red Buzz after the Continue Barrel). Once you drop down to find Koin, take care of him, then use the Arrow Barrel to shoot back into climbing mode.

BONUS AREA 1: See "K."

TO COMPLETE: Slip past the rotating Buzzes to the Bonus Coin. Wait in the center of each rotating pair (there are three) for a chance to sneak past.

BONUS AREA 2: Get Parry to the "No Parry" Sign.

TO COMPLETE: Evade two swirling Green Buzzes while grabbing 15 Bananas. Dixie does very well here thanks to her Helicopter Spin.

Barbos's Barrier

Barbos: As Enguarde the Swordfish, you must face the huge, spiky Lurchin queen named Barbos. The only underwater boss in SNES DKC history, she is very complex and difficult, her only weak spot being her face, protected by two Pink Lurchins, which never open. In Phase One, she summons Green Lurchins to attack you. Poke the spiky baddies so they rebound off the walls and take down her shields. With her shields down, Barbos rapidly opens and closes until you spear her face with your swordfish bill.

Phase Two starts with Barbos dropping down to a lower chamber. Go too close, and Barbos will open up, spawning a new pair of Pink Lurchin shields. Defended again, she fires a blue homing missile shell that tracks your movements until it starts flashing yellow. When it's flashing, have Enguarde deceive the projectile into pointing at her shields. Once the missile turns solid yellow, it will launch at what it's pointing at (get out of the way!!). One missile to each shield will render her exposed. Carefully prod her for the second time in this battle.

Phase Three is really intense, as Barbos dives down into an even lower chamber. When you're at the bottom, Barbos will lurch upward, blocking your only way out. Now that you're trapped, she'll fire four salvoes of spikes from the bottom of her shell. Swim between the spikes to avoid getting hurt, just like King Zing's stinger salvoes in the previous game. When she stops firing, poke her in the face three times total to finish her off. Each hit increases her spiky showers by one, and she starts firing back sooner, on top of all that! Be very careful.

Kaos Kore: Levels
Konveyor Rope Klash

"K": Between two Buzzes on a Konveyor Rope pulling you to the right.

"O": Time your jump just right or you'll get spiked!

"N": Toss a projectile at the level's only Booty Bird for the "N."

"G": Think you can handle a good jump from a Konveyor Rope?

DK COIN: Just before the Goal Flag, grab the Steel Barrel, throw it to the right, then leap onto the Konveyor Rope above Koin as the Barrel bowls him over.

BONUS AREA 1: Throw the second Knocka into the upcoming Buzz, then scamper straight off the edge down to the Bonus Barrel below the Konveyor Rope.

TO COMPLETE: Make use of the Konveyor Rope to grab 30 Stars, some of which are disguised by the leafy foreground.

BONUS AREA 2: At the first pair of swirling Buzzes after a pair of Knockas, look for a single Banana hidden in the leaves above you. Jump from the west end of this Buzz-patrolled rope and then directly into the Banana for a Bonus Barrel surprise!

TO COMPLETE: Be careful zooming around on two opposite-cranking Konveyor Ropes to get 15 Bananas. Don't drop down twice into the gap!

Creepy Caverns

"K": Fire to the right from the first Boo Barrel.

"O": From solid ground, load yourself into a Boo Barrel pointing in five different directions when it appears to point upward, then launch up and left.

"N": You'll go right through it upon exiting the last Bonus Area.

"G": Once you've gotten past the last two Red Buzz-guarded Boo Barrels, plunge down the Banana-marked shaft ahead of you and scarmper right to find the "G" as well as a hidden Bear Coin. Fire from the Auto-Fire Barrel to get back up to the Goal Flag.

SQUITTER CRATE: Past the Continue Barrel, you'll either need a Knocka or a DK Barrel to smash the Green Buzz below an Arrow Barrel which takes you up to Squitter, but crush Krumple with Kiddy first! Now throw Dixie up into the Arrow Barrel. If Dixie's throwing Kiddy, she must jump as she hurls him into the air.

DK COIN: This takes split-second timing. Time your throw (up and right) so you land in the Boo Barrel as the Steel Barrel clears the Red Buzz. Be quick to jump onto Koin's shield as the Barrel rolls to put an end to him.

BONUS AREA 1: Use the Boo Barrel below and between the second pair of Red Buzzes to reach an Auto-Fire Barrel which launches you to the right through a curved line of Bananas. Turn to the left and Roll Jump or Spin Jump to the ground on the left side of the shaft you just exited and pitch your partner into the Bonus Barrel.

TO COMPLETE: Fire from the rapidly-realigning Boo Barrel when it aims upward to nab all 50 Stars before time expires. Kiddy is best for this, due to his super-sized body. If you're feeling impatient with the Boo Barrel, fling Dixie into the air to catch additional Stars while waiting on the Boo Barrel to point upward.

BONUS AREA 2: When you see a downward-pointing Boo Barrel and a lone Banana high in the air together, smack the upcoming Krumple with an attack web, then use platform webs to make your way up against the upper shaft's left wall to a hidden Bonus Barrel. Remember that Squitter's platform webs automatically deploy after hitting a wall. Spin platform webs as the Boo Barrels appear (or recently vanish), but wait to jump to those webs until the spooky Barrel Cannons disappear again. Without getting stuck in any Boo Barrels, climb up and left to the Bonus Barrel and skitter into it.

TO COMPLETE: With cleverly-placed downward-angled platform webs, sneak over to the Bonus Coin without getting caught in any of the three Boo Barrels!

Lightning Look-Out

WARNING: The lightning bolts in this stage are harmful to you and most baddies (save Red Buzzes), but you can anticipate when you're about to be struck by watching for a small, distant bolt that warns you of a bigger bolt that zaps whatever touches it! To keep the lightning from hitting you when you have no Barrel (or Dixie to hold it), backtrack until you see the warning bolt, then go forward before the attack bolt can strike you -- the lightning's warning bolt sometimes appears in your last known location! If you're in the water when the attack bolt hits -- OUCH!

"K": On a Barrel platform.

"O": Right above Bonus Area 1's waterhole. Fool the lightning into striking elsewhere before diving into the water.

"N": Between two Green Buzzes. Jump with extreme caution!

"G": Get the lightning's warning bolt to appear elsewhere before vaulting left over the double Red Buzzes guarding this final letter.

DK COIN: Trick the lightning into zapping the first Booty Bird you see, using the Barrel he gives you to smash the second Booty Bird protected from above by a Red Buzz. Use this one chance with your new Steel Barrel to crush Koin without being struck by lightning!

BONUS AREA 1: See "O".

TO COMPLETE: Conk every Knik-Knak, but make sure you jump out of the water just in front of each bug you intend to attack.

BONUS AREA 2: Above three Barrel platforms. Can you handle a Roll Jump from Kiddy or a jumping Helicopter Spin from Dixie?

TO COMPLETE: Snatch up all 15 Bananas without getting zapped! Kiddy's size increases your chances of nabbing all the Bananas, but also makes him a bigger target for electric shock.

Koindozer Klamber

WARNING: The Koindozers of this level are more aggressive that their green counterpart Koin, and as such, are able to charge toward you!

"K": Lure Koindozer to the right along a line of Bananas before you dive for the letter.

"O": On the first rope, hidden by the leaves above its center.

"N": In the leaves above a Krimp. Throwing either Kong at it will work.

"G": Impossible to pass by without seeing it.

DK COIN: Once again, you need Bazuka's help to take down Koin by switching his Barrels to Steel Barrels. Use his Barrels as platforms to get to him, climb onto the nearby rope, then hit the Switch Barrel as you jump and Helicopter Spin back to the left. Get on the other side of Koin and watch him as he gets gunned down by his traitorous comrade.

BONUS AREA 1: After landing on the first Bazuka, leap to the rope on the right, then jump up and left to the Bonus Barrel directly above the Barrel-shooting bad guy.

TO COMPLETE: With the help of three Koindozers, grab 30 Stars -- even the ones masked by the leaves above!

BONUS AREA 2: Either a Team Throw from the Koindozer or springing from the lone Re-koil to his right will give you enough loft to get into this Bonus Barrel high in the treetops.

TO COMPLETE: Spring from one Koindozer to the other to snag 15 Bananas, preferably with Dixie and her legendary Helicopter Spin. Don't get shoved off!

Poisonous Pipeline

WARNING: The purple fluid in this level will reverse the Left and Right functions on your controller!

"K": Swim upward past the second Lurchin. Careful getting back down.

"O": You'll go right through it as you swim downward.

"N": Above the "No Enguarde" Sign.

"G": You'll find it after leaving Bonus Area 2.


DK COIN: Did you find the letter "G"? From here, get out of the fluid to find a Steel Barrel. Snatch it up and traverse to the right to locate Koin. Get him! (Dixie has to jump as she throws.)

BONUS AREA 1: Always get this. This way, you can become Enguarde even if you lose the Bonus Area. After the first pair of moving Lurchins, keep swimming left, dodging Kocos, until you arrive at a second pair of Lurchins, who are staying in one place. Wait for the Red Koco to swim far enough to the right, then sneak between the spiny creatures and enter the Bonus Barrel!

TO COMPLETE: Jab all the Kocos with a mixed-up Enguarde. Harder than it looks, eh?

BONUS AREA 2: Slip past the pair of Red Kocos between two Lurchins and keep going left, dodging five more Lurchins, until you end up in the Bonus Barrel. How good a swimmer are you with messed-up controls?

TO COMPLETE: Follow the 30 Stars to where the Bonus Coin appears, but take your time in order to get them all.

Kastle Kaos

KAOS: The big bad guy returns to go another round with you. His saw blades don't activate anymore, so you have to grab a Barrel and throw it at his head. Avoiding his jets, run under him when his engines stop venting flames, pick up the Barrel on the other side of the room, and smash KAOS's head with it (up as you throw). This head roars away, revealing a fresh new head which lobs exploding grenades. When his engine cools its jets, run under KAOS, get a new Barrel, and whack his head with it. This disables KAOS permanently, but who is that behind the curtain?

Baron K. Roolenstein: WHAT IN THE WORLD??!?!? K. ROOL?!?!?!? Looks like you're gonna be dueling your old nemesis, just like old times. As Baron K. Roolenstein, he attacks you in a different way than before, relying on his machinery to do the dirty work for him. This gives you time to plan your attack without fear of him making a sudden move. In Phase One, whenever he flies over the floor, duck down to evade him. To beat K. Roolenstein, you must damage his helicopter pack with Barrels by throwing them at his back (not the propellor) when he turns away. To get the Barrels, pull the handles on the ceiling with great timing (the shorter handles always trigger the Barrels to appear). The first two hits will send him spinning out of control for a short time, so be sure to evade him as he bounces around crazily.

In Phase Two, the Baron charges up his electricity trap on the floor, giving you enough time to grab a ceiling handle before you get shocked. Pull the shortest handle, then get to the right side of the room and onto the small platform you see. With her Helicopter Spin, Dixie is best at getting around on the handles, but Kiddy is best at nailing K. Roolenstein in the back with a Barrel. Two more hits start Phase Three. But now, every hit sends the Baron for an electrifying visit to the dynamos below.

Phase Three moves the platform to the left, and sends a new, moving platform to aid you in getting to the single handle which spawns the Barrel on the left-hand platform. Duck under the Baron when he floats by, pull the handle, then drop back down onto the moving platform and crouch down until you reach the other side of the Baron and return to the stationary platform with a well-timed leap. Hit the Baron in the back with the Barrel and repeat the process until the fourth Phase starts.

The fourth and final phase involves the electricity turning on and off in a pattern. There is now a platform and a pull handle on either side of the room, and the Baron is pacing back and forth in midair. Wait for him to go away and for the dynamos to spark before running to the other side of the room onto the opposite platform. Once the electricity pulses (and the Baron gets out of the way), pull the handle and grab your Barrel before you get zapped. These final three Barrels will ward off the Baron and give you victory.


NOTE 1: To reveal this last world, you need to take either the Hovercraft or the Turbo Ski to the four big rocks east of Mekanos and run around them until the volcano rises from the sea!

NOTE 2: When you're ready to explore Krematoa, enter it and visit "Boomer's Bomb Shelter". The more Bonus Coins you pay Boomer, the more levels he can open up access to.

Krematoa: Levels
Stampede Sprint

"K": Squitter gives you this as a parting present at the "No Squitter" Sign.

"O": As Parry nabs this, prepare to jump over two Bristles afterwards.

"N": Don't get mashed by the upcoming Kuff 'n' Klout after Parry grabs the "N!"

"G": Shortly before the Auto-Fire Barrel at the end of the sprint.


SQUITTER CRATE: In Bonus Area 2.

ELLIE BARREL: Can't be missed.

PARRY CRATE: Like Ellie, can't be missed. DON'T MISS HIM!

DK COIN: You need the Steel Barrel from Ellie. In one shot, throw the Barrel over Koin so the projectile bounces off the right wall without going over it instead.

BONUS AREA 1: Jump and throw your buddy straight up to the second Bonus Barrel (NOT the first) at the start (Kiddy doesn't need to jump).

TO COMPLETE: Careful maneuvering around the Red Buzzes with Squawks the Parrot is your ticket to success as you gulp down 15 Green Bananas. Don't wait too long for a Banana to appear in an easily-accessible spot below or between the Buzzes, or you'll run a greater risk of running down the 45-second timer too much, if not completely.

BONUS AREA 2: Fly Squawks up into the first Bonus Barrel to the left of the first one you went into.

TO COMPLETE: Use Squitter and his platform webs to nab 15 Bananas in under 40 seconds. Watch your footing or doom will await you in the bottom of the gap (if there is a bottom).

BONUS AREA 3: Given to you by Parry reaching his No Animal Sign. One of the toughest Bonus Areas in the game to get!

TO COMPLETE: Use Parry to grab 15 Bananas without smashing him into the Red Buzz. Fail, and you'll have to play the whole dreadful level with Parry still with you to get back in here!

Criss Kross Cliffs

"K": Nothing a good Team Throw can't handle. Just jump if Kiddy's being thrown.

"O": After passing through the Switch Barrel between the first two Auto-Fire Barrels, leap up to the left and fall down the left wall by pressing Left while you plunge back down. Take the two Auto-Fire Barrels again to revert the TNT Barrels to Steel Barrels and scamper to the right. Take out the many Re-koils ahead and climb the platforms to the letter.

"N": At the first intersection after the Continue Barrel, sneak underneath the Kuff 'n' Klout on the left route and spring into the Auto-Fire Barrel.

"G": Don't fall!

DK COIN: Easy to find if you know this little trick I'm going to disclose to you. Climb up the platforms to the left of the Red Buzz and overpower a few Re-koils on the wooden platforms to the left of the shaft. At the top of the sequence, don't hit the Switch Barrel, but instead fall down the shaft and hug the right wall until you land in Koin's secret lair. Remember to use the Switch Barrel to revert back to Steel Barrels once you're finished with Koin.

BONUS AREA 1: Get on the ledge to the left of the twin Red Buzzes guarding the Bonus Barrel and execute an extremely well-timed Helicopter Spin between two Steel Barrels as they fly upwards and glide all the way over the Buzzes and into the Bonus Barrel. Kiddy has to use a very tricky Roll Jump before a Steel Barrel can slam him just as he's about to sail over a Red Buzz. Yikes...

TO COMPLETE: Bag 15 Bananas while dodging Bazuka's TNT Barrel attack.

BONUS AREA 2: Soon after snaring the DK Coin, bounce up until you can spring to the right. Go all the way to the right wall and throw your partner up into the awaiting Bonus Barrel (jump if Dixie's throwing).

TO COMPLETE: Bounce from Bazuka's Steel Barrels to exterminate the Knik-Knaks for a Bonus Coin at the top of the chamber.

Tyrant Twin Tussle

"K": You'll find another surprise near this if you make a good web platform underneath this letter.

"O": Do you have Squitter so you can web whack the Kuff 'n' Klout guarding this?

"N": You'll grab it after coming out of Bonus Area 2.

"G": Just bounce from Krimp! If that fails, a Roll or Spin Jump from the upper path beyond will work, too -- if you're quick!

SQUITTER BARREL: Once you crush the first Krimp, jump and pitch Dixie up into an alcove marked by a lone Banana. Get up to the left and turn into your spider friend!

DK COIN: After the letter "O", make web platforms upward until you find Koin shortly before Bonus Area 1. Stand on his shield, and make a "staircase" of platform webs for Bazuka's Steel Barrels to roll across to crumple Koin. Be careful getting the DK Coin so you won't be next on Bazuka's target list! Can you use platform webs to sneak over the Bazuka and fall down the Banana-lined shaft to the first Bonus Area?

BONUS AREA 1: Aside from the dangerous alternate route shown in DK Coin, you could also Team Throw with Kiddy hurling Dixie or spin a platform web to the Bonus Barrel just short of the "No Squitter" Sign.

TO COMPLETE: Zap the Kuff 'n' Klout with one or two of Squitter's attack webs before collecting 40 Stars here.

BONUS AREA 2: Step on the twin Krimps before the "N" and pitch Dixie up into the shaft to the left of the letter to land in a spinning Normal Barrel Cannon. When Kuff 'n' Klout hop away, fire up and left. Pick up the TNT Barrel and blow away one croc so the other blindly charges off the edge and into oblivion. Follow the arrow of Bananas and get as close as safety permits to the two Red Buzzes under the Bonus Barrel. With a jump, toss Dixie over the first Buzz and into the Bonus Barrel. This will take practice...

TO COMPLETE: To escape the two Kuff 'n' Klouts, use the upper nooks to jump over them as they charge at you from either direction. NEVER use Kiddy, as he can't evade the dreaded duos due to his body size.

BONUS AREA 3: Jump to the single Banana to the right of the Goal Flag.

TO COMPLETE: Snag 15 Green Bananas while trying to avoid becoming a primate pancake! The Banana in the center is a landing site for trouble, so be careful getting it.

Swoopy Salvo

"K": Easily seen.

"O": Shortly before the Continue Barrel.

"N": When you see it as Kiddy, turn to the right to grab it. Careful when jumping to this as Dixie.

"G": Just before the last Bristles.

SQUAWKS (GREEN) BARREL: You can't pass this up.

DK COIN: Oh, the pain of getting to this DK Coin. After leaving Bonus Area 2, fly to the No Animal Sign to turn Squawks into a Steel Barrel. Now taking Koin out is simple if you don't mess up your shot.

BONUS AREA 1: After nabbing the "K," bean the Green Buzz in your way with an egg, fly through the doorway he blocked, and dive down to the Bonus Area inside the right tree trunk.

TO COMPLETE: As the Kongs, leap from Swoopy to Swoopy until you get to the Bonus Coin. To trigger a Swoopy to stick to a tree, jump through him.

BONUS AREA 2: Aaaaagh, this is the mother of all difficult Bonus Areas to get to in the game without sacrificing a partner! At the third Green Buzz, fly straight up to find an upper circuit of Swoopys flying in from the left. If you have two Kongs, you could collide with a Swoopy before he gets through the doorway and then use your temporary invincibility to zoom into the lone Banana amidst two rapidly-swirling Red Buzzes. For both Kongs to survive, get very close to the next Swoopy who starts exiting through the large doorway hole in the trunk, clobber him with a close-range egg attack, and frantically fly inside the trunk and prepare to fly into the Buzz-watched lone Banana from above or below, whichever your preference. The Buzz who comes toward you as you approach will be safely on the other side by the time you touch the Banana.

TO COMPLETE: Dodge the single Swoopy soaring around in a figure-eight formation as you collect 15 Green Bananas for the last time in the game! You have 45 seconds.

BONUS AREA 3: Following the twin harmless Swoopys is a chain of harmful Swoopys swooping in from the left. Use them as dangerous stairs to the game's last Bonus Barrel.

TO COMPLETE: Team Throws are the key to grabbing 20 Stars in 15 seconds!

Rocket Rush

No bonus areas.

"K-O-N-G" LETTERS: According to, the letter "G" does not appear in many US versions of the game due to a programming error, but does exist in the other versions (though I can't say precisely where the letter is in those versions, since I only have the US version). The point is, don't get the other three "K-O-N-G" Letters (though they're easily seen) in this level because of the missing letter "G" glitch. "G" is for "glitched!"

DK COIN: Stand on the wooden platform at the end of the level, Steel Barrel in hand, and jump and throw upwards to foil Koin and defeat him for the final time.


Baron K. Roolenstein: It's no surprise to anyone that the Baron didn't really get defeated, but was hiding in his top secret submarine, the "Knautilus". He's even harder to beat than before, so prepare yourself for a challenging and worthy K. Rool bout!

To begin the battle, avoid bouncing fireballs and don't touch the dual glowing electrical dynamos until the overhead ventilation shaft activates briefly, shutting down his twin electricity traps for a short time. Throw a Steel Barrel up and into the vent as the Baron is almost underneath to konk him in the propellor of his helicopter pack.

Now, he chases you around until you jump on top of his inactive dynamos and smack his propellor with two Steel Barrels. This will cause him to retreat to the bow of the sub, where you must bonk him with two MORE Steel Barrels as you dodge the attacks of the first round.

Watch out: the Baron turns on a conveyor belt underneath you to make dodging his weapons difficult and to throw off the accuracy of your Barrel-throwing. One more Steel Barrel to the Baron's rotor forces K. Roolenstein to deactivate the conveyor belt, go astern, and fly directly above you for the final and hardest phase of the battle.

With both dynamos activated, the lower voltage trap shoots a small electric charge from one side of the room to the other (it's an unpredictable pattern). When set down, a Steel Barrel can absorb the electricity, shielding you from getting electrocuted (stay in the Barrel's location to anticipate the attack, then move away from it when you see the charge). Don't pick up the Barrel until it stops glowing and both dynamos shut off for a few seconds, after which you must hit the Baron's rotor blade four more times before this nightmare repeats itself. After two hits, the conveyor belt is reactivated to hinder your attacks, so watch out! You'll earn the game's last DK Coin from vanquishing the Baron.

Finishing The Game

Bartering With The Brothers Bear

To start with, purchase the Shell and the Mirror from "Bazaar's General Store". The Mirror is worth 50 Bear Coins, just to warn you. When you have the Shell, take it to Barnacle on his island in Lake Orangatanga for a Banana Bird! Now go to "Blizzard's Basecamp" in K3 and deliver Blizzard's Present to Blue in "Blue's Beach Hut," and you'll get the Bowling Ball (CAUTION: If you leave "Blue's Beach Hut" while you're taking the Bowling Ball, you may not be able to get the item for the whole game, so take things slowly and wait). Carry this Bowling Ball to Bazooka in "Bazooka's Barracks," and he'll use his cannon, Big Bessie, to fire you up to "Sky-High Secret." Did you get the Mirror yet? If so, head to "Barter's Swap Shop" and swap the Mirror for the Wrench. Wrench in hand, go to Razor Ridge and hand the nifty tool over to Bjorn so he can repair his chairlifts and give you access to "Clifftop Cache." That done, travel to "Baffle's Code Room" in Kaos Kore to find that you need the Mirror again. Find Barter, buy the Mirror back from him, and return to Baffle. Now you can open "Sewer Stockpile!" Lastly, head to "Bramble's Bungalow", but don't go in yet. Instead, pick the Flower on the trail next to the house and THEN enter it. If you give Bramble the Flower, he'll hand over another Banana Bird!

How To Free The Banana Birds

BOUNTY BEACH: This first cave is east of Funky's Rentals, and you can get to it by any of his vehicles. Push A or B when near it to open it up.

BARNACLE'S ISLAND (no tune): Did you buy the Shell from Bazaar? If so, bring it to Barnacle in Lake Orangatanga, and he'll release the Banana Bird for you!

SMUGGLER'S COVE: Once you swim under Lake Orangatanga's northern dock, feel along the beach there until you smash the entrance open.

ARICH'S HOARD: Go to Kremwood Forest and complete "Riverside Race" in less than one minute and fifteen seconds. Now confront Brash in "Brash's Cabin" to open up the way leading to "Arich's Hoard."

KONG CAVE: When you get the Hovercraft, go left until you see four rocks blocking a nearby shoreline. Drive over these rocks to land on the beach of "Kong Cave."

BOUNTY BAY: From "Blue's Beach Hut" in Cotton-Top Cove, swim in a straight line until the entrance blows open.

SKY-HIGH SECRET: With Blue Bear's Bowling Ball, talk with Bazooka at "Bazooka's Barracks" in Mekanos and jump into his cannon when he asks you to. This cannon, called Big Bessie, will now have the projectile necessary to launch you up to this floating Banana Bird cave. When finished, press Left to get back on track.

BRAMBLE'S BUNGALOW (no tune): Once you see a big red Flower on the trail east of "Bramble's Bungalow", walk over it to collect it, then go back to Bramble and give this new blossom to him in exchange for the Banana Bird.

UNDERCOVER COVE: North of "Kong Cave," but you need the Turbo Ski's speed to reach it.

GLACIAL GROTTO: When you're at "Blizzard's Basecamp," go left to break this ice cave open.

CLIFFTOP CACHE: Once you've given Bjorn Bear the Wrench, he'll repair his broken chairlifts. When you ride his newly-fixed chairlift to the other side, run left to find "Clifftop Cache". When you're ready to return, wait at the cliff edge for Bjorn's chairlift to come pick you up.

SEWER STOCKPILE: You can't get this without Baffle, so find the Mirror and give it to him for his cryptic solution. When he gives you the code, jump into the waters of Kaos Kore and execute a figure-eight swimming pattern around the two rocks to pry open the grate covering the entrance to "Sewer Stockpile."

HILL-TOP HOARD: Since this is in the map's northeastern corner (directly above Razor Ridge), only the Gyrocopter can get you there.

BELCHA'S BURROW: Take the Gyrocopter south of "Bazaar's General Store" and probe the bulging green hill until you penetrate the cavern.

K'S KACHE: On the obvious island of the lake atop Cotton-Top Cove. Without the Gyrocopter, it's impossible to get here.

How To Free The Queen Banana Bird

Once the Banana Birds are all liberated, go to any "Wrinkly's Save Cave," and watch the ending.